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{{Short description|1984 video game}} | |||
{{EngvarB|date=August 2014}} | |||
{{Use dmy dates|date=October 2016}} | |||
{{Use British English|date=January 2023}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = Elite | | title = Elite | ||
| image = |
| image = Elite org cover.jpg | ||
| caption = Cover art for Firebird releases |
| caption = Cover art for Firebird releases | ||
| developer = ] |
| developer = ]<br>] | ||
| publisher = ] (Acorn/BBC) |
| publisher = {{Flatlist| | ||
* ] (Acorn/BBC) | |||
* ] (ports) | |||
* ] | |||
}} | |||
| designer = David Braben and Ian Bell | |||
| designer = | |||
| released = 20 September ] | |||
| writer = | |||
| composer = {{Flatlist| | |||
* Aidan Bell | |||
* ] (NES) | |||
* Wally Beben (ports) | |||
* Julie Dunn (C64) | |||
}} | |||
| released = 20 September 1984<ref>{{cite web |last1=Emery |first1=Daniel |title=Gaming milestone for Elite game |url=http://news.bbc.co.uk/1/hi/technology/8261272.stm |website=BBC News |publisher=BBC |access-date=12 July 2024 |date=21 September 2009}}</ref> | |||
| genre = ] | | genre = ] | ||
| modes = ] | | modes = ] | ||
| platforms = ] |
| platforms = {{cslist | ] | ] | ] | ] | ] | ] | ] | ] | ] | ] | ] | ] | ] (PAL)}} | ||
| series = '']'' | |||
| media = ], ], ] | |||
}} | }} | ||
'''''Elite''''' is a |
'''''Elite''''' is a ] ]. It was written and developed by ] and ] and was originally published by ] for the ] and ] computers in September 1984.<ref name=elite_home/> ''Elite'''s ], and revolutionary 3D graphics led to it being ported to virtually every contemporary ] system and earned it a place as a classic and a genre maker in gaming history.<ref name=escapist>{{cite magazine |last=LaMosca |first=Adam |title=Lost in the Void |magazine=] |date=18 July 2006 |url=http://www.escapistmagazine.com/articles/view/issues/issue_54/324-Lost-in-the-Void |access-date=17 November 2007 |archive-date=25 February 2008 |archive-url=https://web.archive.org/web/20080225101232/http://www.escapistmagazine.com/articles/view/issues/issue_54/324-Lost-in-the-Void |url-status=dead }}</ref> The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". | ||
''Elite'' was one of the first ] games to use ] with ]. Another novelty was the inclusion of ''The Dark Wheel'', a novella by ] which gave players insight into the moral and legal codes to which they might aspire. | ''Elite'' was one of the first ] games to use ] with ].<ref name=gazzard201312/> It added graphics and ] aspects to the genre established by the 1974 game '']''.<ref>{{cite journal | url=https://books.google.com/books?id=5aBPAAAAYAAJ&pg=PA | title=Practical Computing | journal=Practical Computing | year=1985 | volume=8 | page=100}}</ref> Another novelty was the inclusion of '']'', a novella by ] which gave players insight into the moral and legal codes to which they might aspire. | ||
The ''Elite'' series is among the longest-running video game franchises. The first game was followed by the sequels '']'' in 1993,<ref name=frontierPage>{{cite web | url=http://www.frontier.co.uk/games/older/frontier_elite_ii/ | title=Frontier: Elite II official page | year=2007 | access-date=2 July 2010 | url-status=dead | archive-url=https://web.archive.org/web/20100923083448/http://frontier.co.uk/games/older/frontier_elite_ii/ | archive-date=23 September 2010 | df=dmy-all }}</ref> and '']'' in 1995,<ref name="ffe-official">{{cite web|url=http://frontier.co.uk/games/older/frontier_first_encounters/|title=Frontier: First Encounters - Official site|url-status=dead|archive-url=https://web.archive.org/web/20150123044505/http://frontier.co.uk/games/older/frontier_first_encounters/|archive-date=23 January 2015|df=dmy-all}}</ref> which introduced ], realistic star systems, and seamless freeform planetary landings. A third sequel, '']'', began ] in 2012 and was launched on 16 December 2014,<ref name="Elite4_PCGamer">{{cite magazine|url=http://www.pcgamer.com/elite-dangerous-release-date-set-for-next-month/ |title=Elite: Dangerous release date set for next month |magazine=PC Gamer |date=7 November 2014 |access-date=7 November 2014}}</ref> following a period of semi-open testing; it received a paid-for expansion season, '']'', on 15 December 2015.<ref>{{cite web|url=http://www.idigitaltimes.com/elite-dangerous-horizons-release-date-revealed-first-expansion-arrive-next-week-496628|title=Elite Dangerous: Horizons Release Date Revealed; First Expansion To Arrive Next Week|work=]|first=Scott|last=Craft|date=9 December 2015|access-date=10 December 2015|url-status=dead|archive-url=https://web.archive.org/web/20151210195655/http://www.idigitaltimes.com/elite-dangerous-horizons-release-date-revealed-first-expansion-arrive-next-week-496628|archive-date=10 December 2015|df=dmy-all}}</ref> | |||
The game was followed by the sequels '']'' in 1993 and '']'' in 1995, which allowed seamless freeform planetary landings. A third sequel, '']'', began crowdfunding in 2012 and was launched as a pre-beta in 2014. | |||
''Elite'' proved hugely influential, serving as a model for other games including '']'', |
''Elite'' proved hugely influential, serving as a model for other games including '']'',<ref name="rg_elite">{{Citation | title = The history of ... Elite | journal = ] | issue=47 | pages=23–31 | date = February 2008 | publisher=]}}</ref> '']'',<ref name="garypenn">{{cite web|url=http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php|title=Gamasutra - Gary Penn interview|date=31 January 2011}}</ref> '']'',<ref name="eve_rpgv" /><ref name="eve_gama" /><ref name=eve_pcgamer /> '']'',<ref name="rg_elite"/> the ]<ref name=eg_xbtf>{{cite web | author = Gestalt |title = X: Beyond The Frontier Review | website = ] | date = 21 October 1999 | url = http://www.eurogamer.net/articles/x | access-date = 19 June 2008}}</ref><ref name=cavg_xbtf>{{cite magazine | last = Shoemaker | first = Richie | title = PC Review: X - Beyond the Frontier | magazine = ] | date = 13 August 2001 | url = http://www.computerandvideogames.com/3667/reviews/x-beyond-the-frontier-review/ | archive-url = https://web.archive.org/web/20110408110531/http://www.computerandvideogames.com/3667/reviews/x-beyond-the-frontier-review/ | archive-date = 8 April 2011 | access-date = 20 June 2008 | quote = If, however - like me - you consider Elite to be the best game ever made, X - Beyond The Frontier is by far its closest relation.}}</ref><ref name=gx_x3r>{{cite web | author = Wolf | title = X3: Reunion review at games xtreme | publisher = ] | date = 25 January 2006 | url = http://www.gamesxtreme.com/article/3339/x3-reunion-review/ | access-date = 18 January 2015}}</ref> and '']''.<ref name="ign-explained">{{cite web|url=https://www.youtube.com/watch?v=tYoGN2zgXQU&t=65 |archive-url=https://ghostarchive.org/varchive/youtube/20211212/tYoGN2zgXQU| archive-date=2021-12-12 |url-status=live|title=No Man's Sky - The Story, Gameplay, and Multiplayer Explained |website=]|date=10 June 2014 }}{{cbignore}}</ref> | ||
Non-Acorn versions were each first published by ] |
Non-Acorn versions were each first published by ] and ]. Subsequently, ] has claimed the game to be a "Game by Frontier"<ref name=elite_home>{{cite web|url=http://frontier.co.uk/games/elite|archive-url=https://web.archive.org/web/20100127094607/http://frontier.co.uk/games/elite|archive-date=27 January 2010|title=Games by Frontier - Elite }}</ref> to be part of its own back catalogue<ref>{{cite web|url=http://frontier.co.uk/docs/files/FrontierDevelopments_plc_Admission_Document.pdf |archive-url=https://web.archive.org/web/20130913194924/http://frontier.co.uk/docs/files/FrontierDevelopments_plc_Admission_Document.pdf |archive-date=13 September 2013 |title=Frontier Developments Admission to Trading on AIM, Selected back catalogue | pages=12 }}</ref> and all the rights to the game have been owned by David Braben.<ref>{{cite web|url=http://frontier.co.uk/docs/files/FrontierDevelopments_plc_Admission_Document.pdf |archive-url=https://web.archive.org/web/20130913194924/http://frontier.co.uk/docs/files/FrontierDevelopments_plc_Admission_Document.pdf |archive-date=13 September 2013|title=Frontier Developments Admission to Trading on AIM, IP Assignment Agreement | pages=101 }}</ref> | ||
== Gameplay == | == Gameplay == | ||
] | ] | ||
The player initially controls the character "Commander Jameson", though the name can be changed |
The player initially controls the character "Commander Jameson",<ref name="postmortem"/> though the name can be changed each time the game is saved. The player starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III.<ref name=elite_home/> Most of the ships that the player encounters are similarly named after ]s or other ]s.<ref name="zzap64"/> Credits can be accumulated through a number of means. These include piracy, trade,<ref name=elite_home/> military missions, bounty hunting and ]. The money generated by these enterprises allows the player to upgrade their ship with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more.<ref name="mobygames">{{cite web | url=http://www.mobygames.com/game/elite | title=Elite | publisher=] | access-date=19 January 2015 }}</ref> | ||
In the game universe, stars have single ]s, each with a ] in its ] |
In the game universe, stars have single ]s, each with a ] in its ]. Stars are always separated by ] distances which cannot be crossed using the ship's sublight engines. Travel between stars is accomplished by hyperspace jumps, and is constrained to those within range of the limited fuel capacity (a maximum of 7 ]s) of the ship's hyperdrive. Sublight travel uses no fuel.<ref name="crash"/> | ||
Fuel can be replenished after docking with a space station, which requires matching the ship's rotation to that of the station before entering the docking bay |
Fuel can be replenished after docking with a space station, which requires matching the ship's rotation to that of the station before entering the docking bay<ref name="postmortem"/>—a task that can be avoided by purchasing a docking computer. Equipment upgrades include a fuel scoop, which allows "sun skimming"—collecting energy from the stars' ]<ref name="crash"/>—described by the manual as "a dangerous and difficult activity", but in practice a fairly simple process far easier than manually docking at a space station—and collecting free-floating cargo canisters and escape capsules liberated after the destruction of other ships.<ref name="gamasutra_history">{{cite web | last = Barton | first = Matt |author2=Bill Loguidice | title = The History of Elite: Space, the Endless Frontier | website = ] | date = 7 April 2009 | url = http://www.gamasutra.com/view/feature/3983/the_history_of_elite_space_the_.php | access-date = 27 December 2009}}</ref> | ||
While making a hyperspace jump between star systems, the antagonistic Thargoid |
While making a hyperspace jump between star systems, the antagonistic Thargoid<ref name=ma15/> race may intercept the player half way, forcing the player's ship to remain in "witch-space" and do battle with the smaller invasion ships of the Thargoid. As the interrupted jump uses the full journey's fuel, the player may have insufficient fuel to subsequently jump to a nearby planet, trapping them in witch-space. They must either use an escape capsule, if owned, or abort the game and reload.<ref name="bellfaq2">{{cite web|title=Elite FAQ Ian Bell Autumn 1999|url=http://www.iancgbell.clara.net/elite/faq.htm|access-date=23 January 2015}}</ref> | ||
An extremely expensive one- |
An extremely expensive one-time ] upgrade permits travel between the eight galaxies of the game universe. There is little practical difference between the different galaxies. However, in some versions it is necessary to travel to at least the second galaxy to access the game's missions. The planetary layout of the galaxies is different, and many players have discovered trade routes between closely positioned planets with fortuitous economic combinations. | ||
Elite |
Most versions of Elite included several optional jobs for the Galactic Navy.<ref name=ma15>{{citation | url=https://archive.org/stream/MicroAdventurer15-Jan85#page/n14/mode/1up | title=An Elite Crew | journal=Micro Adventurer | date=January 1985 | issue=15 | page=15 }}</ref> One requires tracking down and destroying a stolen experimental ship;<ref name="zzap64"/> another involves transporting classified information on the Thargoids' home planet, with Thargoid invasion ships doing their best to see that the player does not succeed throughout the duration of the mission involving multiple interplanetary jumps.<ref name=elitefaq/> Rewards differed depending on the mission - from cash and gems to esoteric hardware such as a ]. | ||
== |
== Development == | ||
According to Braben and Bell, ''Elite'' was inspired by a range of sources. The developers refer to '']'', '']'', '']'' and the original '']'' as influences. Braben also cites the works of ], ], ], ], ] and ].<ref name="highscore">Rusell DeMaria, Johnny L. Wilson, ''High Score!: the illustrated history of electronic games'', p. 340-341</ref> While Bell has confirmed that some of the game's content was derived from the '']'' ], including the default commander name Jameson,<ref name=ma15/><ref name=trivia>{{cite web | url=http://www.hooplah.com/encounters/trivia.htm | archive-url=https://web.archive.org/web/20060530050948/http://www.hooplah.com/encounters/trivia.htm | archive-date=30 May 2006 | title=Elite Trivia | access-date=21 May 2006}}</ref> Braben has denied this several times.<ref name="postmortem"/><ref name="redditama">{{cite web|last=Braben|first=David|title=I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous|date=30 December 2012|url=https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7octww |publisher=] |access-date=30 December 2012}}</ref> | |||
When the developers met at ], Bell was already working on a game for Acornsoft called ''Freefall''.<ref name="One1991_12">{{Citation | title = David Braben | journal = ] | issue=28 | pages=112 | date = January 1991 | publisher=] | url=https://archive.org/stream/theone-magazine-28/TheOne_28_Jan_1991#page/n111/mode/2up}}</ref> Braben had started writing a game called ''Fighter'', but had not yet completed it. The two projects were sufficiently similar that Braben and Bell compared notes, and after seeing '']'' on the ] they decided to collaborate to produce what eventually became ''Elite''. They first approached Thorn EMI;<ref name="telegraph.co.uk"></ref> the company's rejection letter stated that the game was too complicated and needed to be finishable in 10 minutes with three ]. Braben and Bell then met with Acornsoft; their demo of ''Elite'''s combat and docking sequences impressed managing director ] and other Acornsoft executives. The company agreed to publish the finished game, although they feared that it was too ambitious for Braben and Bell, and was uncertain about the merits of two developers instead of one on a single game.<ref>{{cite web | title = Interview - From Outsider To Elite: In Conversation With David Braben | website = Gamasutra | date = 17 October 2005 | url = http://gamedeveloper.com/view/feature/130841/interview__from_outsider_to_.php}}</ref><ref name="motu_guardian">{{citation | last=Spufford | first=Francis | title=Masters of their universe, edited extract from Backroom Boys: The Secret Return Of The British Boffin | url=https://www.theguardian.com/books/2003/oct/18/features.weekend | journal=The Guardian| location=London | date=18 October 2003 | isbn= 9780571214969}}</ref> The programmers were given a £1,000 advance from the company and a royalty rate of 7.5% was agreed.<ref name="telegraph.co.uk"/> | |||
''Elite'' has often been regarded as the yardstick by which subsequent ] games have been measured. It added graphics and ] aspects to the genre established by the 1974 game '']''.<ref>{{cite journal | url=http://books.google.com/books?id=5aBPAAAAYAAJ&pg=PA | title=Practical Computing | journal=Practical Computing | year=1985 | volume=8 | pages=100}}</ref> | |||
The game took two years to write and started out as a 3D arcade game without the trading element.<ref name="One1991_12"/> It was written in ] using ],<ref name=edge>{{cite news|url=https://www.theguardian.com/books/2003/oct/18/features.weekend|title=Masters of Their Universe|newspaper=The Guardian|author=Francis Spufford|date=18 October 2003 |access-date=8 May 2015}}</ref> giving much care to maximum compactness of the code. The last part added was the ] ] display fitted into the last few unused bytes in their computer.<ref name="five">UK ] television program "Brits Who Made The Modern World", 7.30-8.00 pm 22 August 2008</ref> | |||
The ''Elite'' universe contains eight galaxies, each with 256 planets to explore. Due to the limited capabilities of ] computers, these worlds are ]. A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and even name and local details— text strings are chosen numerically from a ] and assembled to produce unique descriptions for each planet). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first. | |||
The original BBC version used a novel split screen approach to show four colours (five, including the black background) onscreen simultaneously; the upper two thirds of the screen were displayed in ] while the lower part was in Mode 5.<ref name=YCNOV>{{citation | title=BBC Software | journal=Your Computer | date=November 1984 | page=60 | url=https://archive.org/stream/your-computer-magazine-1984-11/YourComputer_1984_11#page/n59/mode/2up }}</ref> The subsequent Electron version ran entirely in Mode 4, because the video chips were not 100% compatible and therefore were in black and white only.<ref name="postmortem"/> | |||
However, the use of procedural generation created a few problems. There are a number of poorly located systems that can be reached only by galactic ]— these are more than 7 light years from their nearest neighbour, thus trapping the traveller. Braben and Bell also checked that none of the system names were ] - removing an entire galaxy after finding a planet named "]".<ref></ref> | |||
The ''Elite'' universe contains eight galaxies, each with 256 planets to explore. Due to the limited capabilities of ] computers, these worlds are ]. A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and name and local details; text strings are chosen numerically from a ] and assembled to produce unique descriptions, such as a planet with "carnivorous arts graduates"). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first. Braben and Bell at first intended to have 2<sup>48</sup> galaxies, but Acornsoft insisted on a smaller universe to hide the galaxies' mathematical origins.{{r|motu_guardian}} | |||
The original BBC Micro disk version used a non-standard disk-format to stop disk-to-disk copying. This relied on specific OSWORD &7F DFS opcodes in the Intel 8271 Disk Controller to directly access the disk, and produce a non-standard sector/track-layout. This, however, also caused issues for legitimate customers that were using the Western-Digital 1770 Disk-controller (DFS) ROMs from third-party manufacturers such as Watford Electronics. Acorn subsequently released alternative versions of the BBC disks that were compatible with the WD1770. This BBC Disk-copy-protection was subsequently used by Superior Software in their ] game.<ref></ref> | |||
However, the use of procedural generation created a few problems. There are a number of poorly located systems that can be reached only by galactic hyperspace— these are more than 7 light years from their nearest neighbour, and, being low-tech, are unable to replace the galactic hyperdrive, thus trapping the traveller. Braben and Bell also checked that none of the system names were ] - removing an entire galaxy after finding a planet named "<!--]-->".<ref>{{cite web |url=http://www.gamespot.com/articles/qanda-david-braben-from-elite-to-today/1100-6162140/ | title= Q&A: David Braben--from Elite to today | website=]}}</ref> | |||
In addition to this, the code also included self-modifying code as part of the protection system, created by Rob Northen.<ref></ref> | |||
The developers did not spend much time playing their creation, and the quality testing was mostly performed by Acornsoft's managing director David Johnson-Davies, who also planned the packaging and marketing campaign at the time.<ref name=ma14_20/><ref name="maherelite2013">{{cite web | url=http://www.filfre.net/2013/12/elite/ | title=Elite (or, The Universe on 32 K Per Day) | work=The Digital Antiquarian | date=26 December 2013 | access-date=26 January 2015 | last=Maher | first=Jimmy}}</ref> | |||
== Packaging and marketing == | |||
{{ infobox book | |||
The original BBC Micro disk version uses a non-standard disk-format for ]. This relied on specific OSWORD &7F DFS ]s in the ] 8271 ] to directly access the disk, and produce a non-standard sector/track-layout. This causes issues for legitimate customers that use the ] 1770 disk-controller (DFS) ROMs from third-party manufacturers such as ]. Acorn subsequently released alternative versions of the BBC disks that are compatible with the ]. In addition to this, self-modifying code was used as part of the protection system, created by Rob Northen.<ref>{{cite web |url=http://zakalwe.fi/~shd/amiga-cracking/rob_northen_interview.txt | title=Rob Northen Interview}}</ref> This BBC disk-copy-protection was also used by Superior Software in its '']'' game.<ref>{{cite web |url=http://exile.acornarcade.com/devel.html |title=Exile Disk Copy protection }}</ref> | |||
== Marketing and release == | |||
{{Infobox book | |||
| name = The Dark Wheel | | name = The Dark Wheel | ||
| title_orig = | | title_orig = | ||
| translator = | | translator = | ||
| image = |
| image = Elite The Dark Wheel Novella.jpg | ||
| caption = Original ] cover | | caption = Original ] cover | ||
| author = ] | | author = ] | ||
Line 65: | Line 83: | ||
| genre = ] | | genre = ] | ||
| publisher = ], ] | | publisher = ], ] | ||
| release_date = |
| release_date = 1984 | ||
| media_type = ] | | media_type = ] | ||
| pages = | | pages = | ||
Line 73: | Line 91: | ||
}} | }} | ||
Acornsoft set in motion a large-scale publicity campaign and commissioned a presentational package for the game that was far more elaborate than normal. Acornsoft packaged ''Elite'' in a box larger than |
Acornsoft set in motion a large-scale publicity campaign and commissioned a presentational package for the game that was far more elaborate than normal. Acornsoft packaged ''Elite'' in a box larger than its usual releases, complete with a ] by ] called ''The Dark Wheel'', a 64-page Space Trader's Flight Training Manual, reference card and a ship identification poster. The flight training manual was written in a style that took the rookie trader through the controls and various aspects of play.<ref name=ma14_20/> | ||
''The Dark Wheel'' |
The original Acornsoft version of ''The Dark Wheel'' promised on its back cover that " sequel to the novella is planned for publication in 1985", but no direct sequel was ever written. A second novella, ''Imprint'' by Andy Redman, was included with the ] release of ''Elite Plus'', but apart from being set in the same universe it is in no way connected to the original story. | ||
Marketing activities included a launch party at the ] theme park (holding such an event for a video game was almost unheard of at the time) and a competition to be among the first to achieve the status of "Elite".<ref name= |
Marketing activities included a £50,000 promotional budget from Acornsoft, including television advertising<ref name=ma15/> and a launch party at the ] theme park (holding such an event for a video game was almost unheard of at the time) and a competition to be among the first to achieve the status of "Elite".<ref name=YCNOV/><ref>{{citation | title=Hal Joins the Elite | journal=Your Computer | date=December 1984 | page=50 | url=https://archive.org/stream/your-computer-magazine-1984-12/YourComputer_1984_12#page/n49/mode/1up }}</ref> | ||
=== ''The Dark Wheel'' |
=== ''The Dark Wheel'' === | ||
The story tells of a young starship pilot named Alex Ryder, whose father Jason is killed when their merchant ship is attacked by a notorious pirate. In trying to understand and avenge his father's death and achieve an "iron ass" (a space-trader's term for a well-armed- and armoured spaceship), Alex encounters the basics of the Elite universe—including combat, hyperdrive and hyperspace and the deadly aliens called Thargoids. Finally Alex discovers the truth about his father and his combat rank. He also acts as an acceptable face of trading as his female co-pilot, Elyssia Fields, is an alien and wanted in several systems. Alex wants to avenge his father's death, but must exercise caution in tracking down the assassin. By trading commodities, he slowly improves the arms and armour of his ship. When he is competent at using the spaceship for combat, but before he feels ready, he makes a trade that is sure to bring his father's killer to him. | |||
Alex also learns what the "Dark Wheel" is and what it takes to join its ranks.<ref name="ianbell">{{cite web |url=http://www.iancgbell.clara.net/elite/ | title=Ian Bell's Elite site}}</ref> | |||
The story tells of a young starship pilot named Alex Ryder, whose father Jason is killed when their merchant ship is attacked by a notorious pirate. In trying to understand and avenge his father's death and achieve an "iron ass" (a space-trader's term for a well armed- and armoured spaceship), Alex encounters the basics of the Elite universe—including combat, hyperdrive and hyperspace and the deadly aliens called Thargoids. Finally Alex discovers the truth about his father and his combat rank. He also acts as an acceptable face of trading, since his female co-pilot, Elissia Fields, is an alien species, wanted in several systems. Alex wants to avenge his Father's death, but must exercise caution in tracking down the assassin. By trading commodities, he slowly improves the arms and armour of his ship. When he is competent at using the spaceship for combat, but before he feels ready, he makes a trade that is sure to bring his father's killer to him. | |||
{{Clear}} | |||
== Versions == | |||
Alex also learns who the "Dark Wheel" are and what it takes to join their ranks.<ref></ref> | |||
] | |||
{{-}} | |||
The first version of the game was released for the BBC Micro, model B on tape and disk and "about a month or two later" the Acorn Electron tape version was released.<ref name="postmortem">{{cite web | url=http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem | title=Classic Game Postmortem - ELITE | publisher=GCD.com }}</ref> The Electron's limitations meant the game was in black and white only, and several game features were cut including Thargoids and suns. Neither the BBC nor the Electron tape versions featured missions. Additionally, the original tape version for the Electron contained a ] that stopped Galactic Hyperspace from working.<ref name=pcw841206>{{citation | title=Elite bugged | journal=] | date= 6–12 December 1984 | volume=3 | issue=49 | page=5 | url=https://archive.org/stream/popular-computing-weekly-1984-12-06/PopularComputing_Weekly_Issue_1984-12-06#page/n4/mode/1up }}</ref> Acorn provided a mail-in tape-replacement service to upgrade to v1.1 (marked as such on the tape label) that fixed this bug.<ref name=pcw841213>{{citation | title=Elite bug is removed | journal=] | date= 13–19 December 1984 | volume=3 | issue=50 | page=5 | url=https://archive.org/stream/popular-computing-weekly-1984-12-13/PopularComputing_Weekly_Issue_1984-12-13#page/n4/mode/1up }}</ref> | |||
== Reception == | |||
{{Video game reviews | |||
| YSinclair = 9/10<ref>{{cite web|url=http://www.ysrnry.co.uk/articles/supremechallenge.htm |title=Supreme Challenge |publisher=Ysrnry.co.uk |accessdate=2014-08-09}}</ref> | |||
| CRASH = 92%<ref>{{cite web|url=http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue22/Pages/Crash2200030.jpg |title=Archive - Magazine viewer |publisher=World of Spectrum |accessdate=2014-08-09}}</ref> | |||
| SUser = {{Rating|5|5}}<ref>{{cite web|url=http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue044/Pages/SinclairUser04400023.jpg |title=Archive - Magazine viewer |publisher=World of Spectrum |accessdate=2014-08-09}}</ref> | |||
| CVG = 37/40<ref>{{cite web|url=http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue050/Pages/CVG05000033.jpg |title=Archive - Magazine viewer |publisher=World of Spectrum |accessdate=2014-08-09}}</ref> | |||
<!-- Aggregators --> | |||
| MG =85/100 (Amiga) | |||
<!-- Awards --> | |||
| award1Pub = '']'' | |||
| award1 = #1 "best game of the 1980s" (2008)<ref name="gamasutra_history"/> | |||
| award2Pub = '']'' | |||
| award2 = #6 "100 Greatest Games" (2008)<ref name="stuff_great"/> | |||
| award3Pub = Telespiele trade show | |||
| award3 = One of the 16 most influential games in history. (2007)<ref name=gsw_top16/> | |||
| award4Pub = ] | |||
| award4 = #3 most influential video game ever. (2007)<ref name=to_mige/> | |||
| award5Pub = '']'' | |||
| award5 = #1 "Top 100 Retro Game" (2004)<ref name="rrg_top"/> | |||
| award6Pub = ] | |||
| award6 = #12 "Top 25 PC Games of All Time" (2000)<ref name=ign_top25_2000/> | |||
| award7Pub = '']'' | |||
| award7 = "Game of the Year" (1985)<ref name="cgamer_year"/> | |||
| award8Pub = '']'' | |||
| award8 = Readers' Awards "Best Game Overall" (1985)<ref name="crash_best"/> | |||
| award9Pub = ] | |||
| award9 = ] for "Best Original Game". (1984)<ref name=e4_golden/> | |||
}} | |||
A version for the BBC Micro with the ] was announced by Acornsoft on 25 July 1985, this new version added several extras over the standard BBC version, including 18 ships in the player environment (up from 10), no loading from disc when leaving/arriving at a space station, the ability to save screenshots and print screens to an Epson compatible printer. It also boasted over double the frame rate and a MODE1/MODE2 split screen vs. MODE4/MODE5 giving a full colour game for the first time. https://elite.bbcelite.com/6502sp/ | |||
''Elite''{{'}}s technical breakthroughs reportedly amazed the BBC Micro's developers, with ] calling it "the game that couldn't have been written". Many players found gameplay difficult and unfamiliar, however; the game was so controversial that '']'' devoted its April 1985 letter column to readers debating it.<ref name="gazzard201312">{{cite journal | url=http://gamestudies.org/1302/articles/agazzard | title=The Platform and the Player: exploring the (hi)stories of Elite | author=Gazzard, Alison | journal=Game Studies: The International Journal of Computer Game Research |date=December 2013 | volume=13 | issue=2 | issn=1604-7982}}</ref> Since its release ''Elite'' has, nonetheless, been credited as being the title that defined the modern space flight simulation genre,<ref name=rpgv_eve/><ref name="gamasutra_history">{{cite web | last = Barton | first = Matt |author2=Bill Loguidice | title = The History of Elite: Space, the Endless Frontier | publisher = ] | date = April 7, 2009 | url = http://www.gamasutra.com/view/feature/3983/the_history_of_elite_space_the_.php | accessdate = 2009-12-27}}</ref><ref name=gspy_hof>{{cite web | last = Willimas | first = Bryn | title = GameSpy.com - Hall of Fame: Elite | publisher = ] | date = September 2000 | url = http://archive.gamespy.com/halloffame/september00/elite/ | archiveurl = http://web.archive.org/web/20080211093746/http://archive.gamespy.com/halloffame/september00/elite/ | archivedate = 2008-02-11 | accessdate = 2008-06-20}}</ref><ref name=gx_x3r/><ref name=mmog_jgdd>{{cite web | last = Hartmeyer | first = Steve | title = Dev Diary: The Inspirations Behind Jumpgate Evolution | publisher = ] | date = February 13, 2008 | url = http://www.mmogamer.com/02/13/2008/dev-diary-the-inspirations-behind-jumpgate-evolution | accessdate = 2008-06-20}}</ref> as well as being influential upon gaming as a whole.<ref name=gspy_hof/><ref name=gx_x3r/><ref name=eg_fl>{{cite web | last = Fahey | first = Rob | title = Freelancer Review | publisher = ] | date = April 11, 2003 | url = http://www.eurogamer.net/articles/r_freelancer_pc | accessdate = 2008-06-19}}</ref><ref name=gsw_tsp>{{cite web | last = Carless | first = Simon | title = Telespiele 1972–2007 Picks Most Influential Games | publisher = ] | date = August 26, 2007 | url = http://www.gamesetwatch.com/2007/08/telespiele_19722007_picks_most.php | accessdate = 2008-06-20}}</ref> It was named one of the most influential games in history,<ref name=gsw_top16>{{cite web | last = Plunkett | first = Luke | title = German Journos Pick Their Most Important Games Of All Time | publisher = Kotaku | date = August 27, 2007 | url = http://kotaku.com/gaming/notag/german-journos-pick-their-most-important-games-of-all-time-293565.php | accessdate = 2008-06-20}}</ref> and has been credited as being the first truly open-ended game<ref name=eg_bfhog>{{cite web | last = Whitehead | first = Dan | title = Born Free: the History of the Openworld Game | publisher = ] | date = February 4, 2008 | url = http://www.eurogamer.net/articles/born-free-the-history-of-the-openworld-game-article | accessdate = 2008-06-20}}</ref><ref name=cavg_chowg>{{cite web | title = The complete history of open-world games | publisher = ] | date = May 24, 2008 | url = http://www.computerandvideogames.com/189591/features/the-complete-history-of-open-world-games-part-1/ | accessdate = 2008-06-20}}</ref> and opening the door for future online ]s such as '']'', '']''<ref name=to_mige/> and '']''.<ref name=eve_pcgamer>{{cite web | title = The Making of EVE Online | publisher = ] | url = http://www.pcgamer.com/2011/01/24/the-making-of-eve-online/ | accessdate = 2011-01-24}}</ref> ''Elite'' is one of the most popularly requested games to be remade,<ref name=eg_x2ttr>{{cite web | last = Fahey | first = Rob | title = X2: The Threat Review | publisher = ] | date = February 6, 2004 | url = http://www.eurogamer.net/articles/r_x2thethreat_pc | accessdate = 2008-06-20}}</ref> with some arguing that it is still the best example of the genre to date, with more recent titles—including its sequel—not rising up to the same level.<ref name=gspy_hof/><ref name=gx_x3r>{{cite web | first = Wolf | title = X3: Reunion review at games xtreme | publisher = ] | date = January 25, 2006 | url = http://www.gamesxtreme.net/pc/game/x3-reunion/review.shtml | accessdate = 2008-06-19}}</ref><ref name=cavg_elite>{{cite web | last = Shoemaker | first = Richie | title = Games that changed the world: Elite | publisher = ] | date = August 14, 2002 | url = http://www.computerandvideogames.com/78368/features/games-that-changed-the-world-elite/ | accessdate = 2008-06-20}}</ref><ref name=eg_x2tt>{{cite web | last = Fahey | first = Rob | title = X2 - The Threat preview | publisher = ] | date = September 30, 2003 | url = http://www.eurogamer.net/articles/p_x2_pc | accessdate = 2008-06-19}}</ref> | |||
The great commercial success of the BBC Micro version prompted a bidding war for the rights to publish ''Elite'' in other formats,<ref name=ma14_7>{{citation | title=Elite Auction | journal=Micro Adventurer | date=December 1984 | issue=14 | page=7 | url=https://archive.org/stream/MicroAdventurer14-Dec84#page/n6/mode/1up }}</ref> which ]'s software arm, ], eventually won.<ref>{{cite journal|title=Elite for Spectrum|journal=Home Computing Weekly|date=11 December 1984|issue=92|page=5|publisher=]|url=https://archive.org/stream/home-computing-weekly-092/Home_Computing_Weekly_092#page/n4/mode/1up}}</ref> | |||
In his review of the game for ''Beebug Magazine'' in 1984, David Fell called ''Elite'' "the best game ever" for the BBC Micro.<ref name=beebug_elite>{{Citation | last = Fell | first = David | title = Elite - An Outstanding New Game from Acornsoft | newspaper = ] | date = November 1984 | url = http://home.clara.net/iancgbell/elite/archive/a4110020.htm}}</ref> In a 1992 survey of science fiction games, '']'' gave the title two of five stars, stating that its "popularity was largely a result of being one of the first space games with a 'large' universe to explore". The magazine gave ''Elite Plus'' two-plus stars, describing it as "More detailed and complex, it is also more tedious than the original".<ref name="brooks199211">{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100 | title=Strategy & Wargames: The Future (2000-....) | work=Computer Gaming World | date=1992-11 | accessdate=4 July 2014 | author=Brooks, M. Evan | page=99}}</ref> In 2013 historian Jimmy Maher stated that the original ''Elite'' and '']'' "make you want to believe—make you actively imagine—that there is more to their universes than there actually is ... some of the most awe-inspiring virtual worlds ever made".<ref name="maher2014017">{{cite web | url=http://www.filfre.net/2014/01/mike-singleton-and-the-lords-of-midnight/ | title=Mike Singleton and The Lords of Midnight | work=The Digital Antiquarian | date=2014-01-07 | accessdate=11 July 2014 | author=Maher, Jimmy}}</ref> | |||
Contemporary versions for home computers based on the ] microprocessor were ported by either Bell or Bell and Braben.<ref name=ma15/><ref name="ianbell"/> The ] conversion introduced Trumbles<ref>{{Cite web|url=https://archive.org/stream/zzapp_64_issue_001_600dpi/Zzap640001Hi#page/n25|title = Zzap! 64 Issue 001 (HQ)}}</ref> (creatures based on the ] in '']''). When the docking computer is activated in the Commodore 64 version and some other versions, a musical rendition of "]" ] is played, as a nod to a space docking sequence in ]'s 1968 film '']''.<ref name=trivia/> | |||
In 1984 ''Elite'' received the ] for "Best Original Game".<ref name=e4_golden>{{cite web | title = Previous Golden Joystick award winners | publisher = ] | url = http://www.e4.com/joystick/previous.html | accessdate = 2009-12-04}}</ref> In 1985 the game was awarded the "Best Game Overall" for that year by readers of '']'' magazine,<ref name="crash_best">{{cite web | title = CRASH 27 - Readers' Awards | publisher = CRASH magazine: The Online Edition | url = http://www.crashonline.org.uk/27/awards.htm | accessdate = 2009-12-04}}</ref> and "Game of the Year" by '']''.<ref name="cgamer_year">{{cite web | title = Elite - World of Spectrum | publisher = World of Spectrum | url = http://www.worldofspectrum.org/infoseek.cgi?regexp=^Elite$&pub=^Firebird+Software+Ltd$ | accessdate = 2009-12-04}}</ref> ''Elite'' was ranked #14 top game of all time by '']'' in 1996,<ref>''Next Generation'' 21 (September 1996), p.70.</ref> #12 on ]'s 2000 "Top 25 PC Games of All Time" list,<ref name=ign_top25_2000>{{cite web | title = The Top 25 PC Games of All Time | publisher = IGN | date = July 24, 2000 | url = http://pc.ign.com/articles/082/082486p1.html | accessdate = 2008-06-20}}</ref> the #3 most influential video game ever by the ] in 2007,<ref name=to_mige>{{cite news | last = Moran | first = Michael | title = The ten most influential video games ever | publisher = ] | date = September 20, 2007 | url = http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2455080.ece | accessdate = 2008-06-20 | location=London}}</ref> #6 "Greatest Game" by '']'' magazine in 2008,<ref name="stuff_great">{{Citation | title = 100 Greatest Games | newspaper = ] | pages = 116–126 | date = October 2008 | url = http://www.destructoid.com/blogs/Batthink/stuff-magazine-s-100-greatest-games-scans--103398.phtml }}</ref> #1 "Top Retro Game" by '']'' in 2004,<ref name="rrg_top">{{Citation | title = Top 100 Retro Games | newspaper = ] | year = 2004}}</ref> and #1 "best game of the 1980s" by '']'' in 2008.<ref name="gamasutra_history"/> The game was retrospectively awarded 10/10 by the multi-format magazine '']''—together with only ]{{citation needed|date=November 2009}}— and is being exhibited at such places as the ] in the "]" exhibition organised and toured by the ].<ref name=igda_gameon>{{Citation | last = Barnett | first = Jane | title = Game On in London! | date = 2006-10-24 | accessdate = 2009-12-04 | url=http://www.igda.org/node/1024495}}</ref> ''Elite''<nowiki>'</nowiki>s sequel, '']'', was named #77 on '']''<nowiki>'</nowiki>s "101 Best PC Games Ever" list in 2007.<ref name=cavg_best>{{cite web | title = The 101 best PC games ever | publisher = ] | date = May 12, 2007 | url = http://www.computerandvideogames.com/163783/features/the-101-best-pc-games-ever-part-one/ | accessdate = 2008-06-20}}</ref> ''Elite'' is listed in ''Game On! From Pong to Oblivion: The 50 Greatest Video games of All Time'' (ISBN 0755315707) by authors Simon Byron, Ste Curran and David McCarthy.<ref name=gameon_book>{{Citation | last = Howson | first = Greg | title = The 50 Greatest Games Of All Time | date = 26 October 2006 | url = http://www.guardian.co.uk/technology/gamesblog/2006/oct/26/the50greatest | accessdate = 2009-12-04 | location=London | work=The Guardian}}</ref> | |||
] | |||
The game was a significant source of inspiration for later games in its genre.<ref name=gzone_ss>{{cite web | last = Eberle | first = Matt | title = Star Sonata Review | publisher = ] | date = November 17, 2004 | url = http://pc.gamezone.com/reviews/item/star_sonata_pc_review/ | accessdate = 2008-06-18}}</ref><ref name=eg_dso>{{cite web | last = Gillen | first = Kieron | title = Darkstar One Review | publisher = ] | date = July 17, 2006 | url = http://www.eurogamer.net/articles/r_darkstarone_pc | accessdate = 2008-06-19}}</ref><ref name=vg_dso>{{cite web | last = Vandervell | first = Andrew | title = DarkStar One Review for PC | publisher = ] | date = August 16, 2006 | url = http://www.videogamer.com/pc/darkstar_one/review.html | accessdate = 2008-06-19}}</ref><ref name=eg_xbtf>{{cite web | first = Gestalt | last= |title = X: Beyond The Frontier Review | publisher = ] | date = October 21, 1999 | url = http://www.eurogamer.net/articles/x | accessdate = 2008-06-19}}</ref> In interviews, the senior producers of ] have cited ''Elite'' as one of the inspirations for their acclaimed ], '']''.<ref name=eve_gama>{{cite web | url=http://www.gamasutra.com/view/feature/2411/interview_evolution_and_risk_ccp_.php | title=Evolution and Risk: CCP on the Freedoms of EVE Online | publisher=Gamasutra | accessdate=2007-08-05}}</ref> Thorolfur Beck in particular has said that ''Elite'' was the game that impacted him most on the Commodore 64, and that it was the prime motivator behind ''Eve Online''.<ref name=rpgv_eve>{{cite web | first = Jonric | title = EVE Interview | publisher = ] | date = 2000-08-01 | url = http://rpgvaultarchive.ign.com/features/interviews/eve.shtml | accessdate = 2008-06-19}}</ref> The developers of '']'', '']'', '']'', '']'' and '']'' have likewise all credited ''Elite'' as a source of inspiration.<ref name="mmog_jgdd"/><ref name=moddb_iqe>{{cite web | last = Johnson | first = Joe | title = Infinity: Quest for the Earth | publisher = ] | date = February 9, 2006 | url = http://www.moddb.com/features/23760/infinity-quest-for-the-earth | accessdate = 2008-06-20}}</ref><ref name=dac_htaw>{{cite web | title = Hard Truck: Apocalyptic Wars interview | publisher = Duck and Cover | date = April 25, 2005 | url = http://www.duckandcover.cx/content.php?id=79 | accessdate = 2008-06-20}}</ref><ref name=gt_intv>{{cite web | last = Carroll | first = Russell | title = Chat with Cornutopia about FLATSPACE by Game Tunnel | publisher = ] | date = October 27, 2003 | url = http://www.gametunnel.com/chat-with-cornutopia-about-flatspace-article.php | accessdate = 2008-06-20}}</ref><ref name=lg_bc3d>{{cite web | last = Bergman | first = Jason | title = Serious Brass Ones (A peek inside the world of Derek Smart) | publisher = ] | url = http://www.loonygames.com/content/1.27/feat/ | accessdate = 2008-06-20}}</ref> Similar praise has been bestowed elsewhere in the media over the years.<ref name=gib_elite>{{cite web | title = The hot 100 game developers of 2007 | publisher = Edge | date = March 3, 2007 | url = http://www.next-gen.biz/features/hot-100-game-developers-2007 | accessdate = 2008-06-20 | quote = David Braben is one of the old-time legends of British computer gaming – along with Ian Bell, he co-wrote the space simulator Elite, a hugely influential game often earmarked as one of the best ever made.}}</ref><ref name=gg_elite>{{cite web | first = Asterick | title = Presented in Retrovision: Elite | publisher = ] | date = May 29, 2008 | url = http://gaygamer.net/2008/05/presented_in_retrovision_elite.html | accessdate = 2008-06-20 | quote = Elite is still one of the most influential games to date, having inspired EVE Online, Freespace, Jumpgate, Homeworld and a handful of other space titles.}}</ref><ref name=g4_ritf>{{cite web | last = Barrat | first = Andy | title = Racing Into The Future | publisher = ] | date = January 30, 2008 | url = http://www.g4techtv.ca/technews/AB/AB_20080130_racingintothefuture.shtml | accessdate = 2008-06-20 | quote = But weren't just for learning on, a handful of games were actually released for the Beeb—two of the most influential games ever in fact f– one of which was Revs. (...) The other super influential game by the way, was Elite.}}</ref><ref name=cavg_xbtf>{{cite web | last = Shoemaker | first = Richie | title = PC Review: X - Beyond the Frontier | publisher = ] | date = August 13, 2001 | url = http://www.computerandvideogames.com/3667/reviews/x-beyond-the-frontier-review/ | accessdate = 2008-06-20 | quote = If, however - like me - you consider Elite to be the best game ever made, X - Beyond The Frontier is by far its closest relation.}}</ref><ref name=cw_elite>{{Citation | last = Karlsson | first = Peter | title = Classic Commodore games on the web | newspaper = ] | year = 2000 | date = Issue 8 | url = http://www.softwolves.pp.se/cbm/artiklar/gameweb | quote = In 1984, Ian Bell was the one of the authors of a game that by many still is regarded as the best game ever written, Elite (the other author was David Braben).}}</ref> | |||
The ZX Spectrum version, programmed by "Torus"<ref>{{Citation | title = Face to Face with the Elite Programmer, Ricardo Pinto | newspaper = ] Magazine | date = November 1986 | issue=13 | pages=84–86 | publisher=] | url=https://archive.org/stream/amtix-magazine-13/Amtix_13_Nov_1986#page/n83/mode/2up}}</ref> included a ] mission not found in the original.<ref name="postmortem"/> | |||
The ] conversion has fewer ships than other platforms, lacking the Anaconda and Transport, along with some minor differences in missions and titles.<ref>{{Citation | title = The Ultimate Space game Elite | newspaper = ] | date = December 1985 | issue=3 | pages=70–71 | publisher=] | url=https://archive.org/stream/amstrad-action-003/Amstrad_Action_003#page/n69/mode/2up}}</ref> ], the programmer for the Amstrad version, explained that his team was given a 6502 hex dump by Braben and Bell, which did not help development: "In the end we wrote our version by playing ''Elite'' on a and making ours look the same."<ref name="amtix13">{{cite magazine|magazine=]|issue=13|page=84|title=Face to Face with the Elite Programmer, Ricardo Pinto|first=Lee|last=Paddon|publisher=Newsfield|date=November 1986}}</ref> This version included the "supernova rescue" and "cloaking device" missions, and refinements to the launch tube and jump drive animations. | |||
== Conversions == | |||
] | |||
According to the lead programmer of the 16 bit Amiga/Atari ST and the MSX conversions Rob Nicholson, he did not have access to the ] because of contractual issues and had to write them "blind". All he had were the ship shapes and the procedural generation code for the galaxies.<ref>{{cite web | title=Elite - Amiga Version - Detail questions | url=https://forums.frontier.co.uk/showthread.php?t=3220&page=10&p=121682&viewfull=1#post121682 | access-date=19 January 2015 | archive-date=20 January 2015 | archive-url=https://web.archive.org/web/20150120023507/https://forums.frontier.co.uk/showthread.php?t=3220&page=10&p=121682&viewfull=1#post121682 | url-status=dead }}</ref> | |||
Originally there were 3 versions of ''Elite'' released: Acorn Electron Tape, BBC B Tape and BBC B Disk. The BBC version used a ''split screen'' to show four colours; the upper two thirds of the screen were displayed in ] while the lower part was in Mode 5. The Electron version ran entirely in Mode 4, and therefore displayed only black and white. The Electron's limitations meant several game features were cut including Thargoids and suns. Neither the BBC nor the Electron tape versions featured missions. Additionally, the original tape version for the Electron contained a bug that stopped Galactic Hyperspace from working. Acorn provided a mail-in tape-replacement service to upgrade to v1.1 (marked as such on the tape label) that fixed this bug. The BBC B Disk version, referred to as ''Classic Elite'', would load a new set of ships after every hyperspace jump or space station launch, meaning a larger number of ships were available. A new disc version released by ] in 1986 was enhanced to take advantage of the BBC Micro Model B's successors including the BBC Micro Model B+, Master 128 computers, the optional ] or sideways RAM, if they were fitted. In this case, the game used Modes 1 and 2 to make more colours available. | |||
''Elite Plus'' was released for ] in 1991. Whereas the original ''Elite'' (1987)<ref name="mobygames"/> for the PC used ] graphics, ''Elite Plus'' was upgraded to take advantage of ], ] and ]. It was coded entirely in ] by ], who later wrote '']''.<ref name=elitefaq>{{cite web | url=http://www.nvg.ntnu.no/bbc/doc/games/EliteFAQ.htm | archive-url=https://web.archive.org/web/20090226021618/http://www.nvg.ntnu.no/bbc/doc/games/EliteFAQ.htm | archive-date=26 February 2009 | title=alt.fan.elite FAQ | first=Robert | last=Pfeifer | access-date=4 August 2006}} ''Section 3.18 and 3.19.''</ref> | |||
''Elite'' was converted to a wide range of home computer platforms, including the ], ], ], ], ], ], ], ] and ]. The only console version was released in 1991 for the ]. Some of the versions had slightly altered gameplay or other characteristics, such as the number of missions offered to the player. | |||
The ] version, ''ArcElite'' (1991), written by Warren Burch & Clive Gringras and regarded by '']'' magazine as the best conversion of the original game,<ref name="stuff gaming greats">{{cite web | url=http://www.stuff.tv/news/past-and-future/gaming-greats/gaming-greats-%E2%80%93-elite-1984 | title=Gaming Greats – Elite (1984) | publisher=] | work=stuff.tv | date=19 April 2010 | access-date=30 January 2012 | quote=The later version of Elite on the Acorn Archimedes is viewed as the best }}</ref> added intelligent opponents who engage in their own private battles and police who take an active interest in protecting the law. As well as such gameplay enhancements, the version also exploited the more modern hardware by using ] graphics in place of the wire-frames. The game world no longer seems to be centred around the player; freighter fleets with escorts go about their own business, pirate formations patrol lawless systems looking for cargo to loot and mining ships can often be found breaking up asteroids for their mineral content. Unlike the mythical ]s of the original, rare occurrences of other non-pirate entities mentioned in the manual really can be found in the Archimedes version: geometric formations of space beacons; hermits living among the asteroids; abandoned ships towed by police (although Dredgers and Generation Ships are confirmed ''not'' to exist in Archimedes ''Elite'').<ref>{{cite web | url=http://wiki.alioth.net/index.php/ArcElite | title=Archimedes Elite | publisher=Elite Wiki | access-date=5 October 2006}}</ref> The Archimedes version of ''Elite'' was originally written to be a space trading game called ''Trojan'' - however the obvious similarities eventually meant that to avoid a potential lawsuit ''Trojan'' had to become an official ''Elite'' conversion.<ref>Acorn User, September 1995</ref> ArcElite was one of a number of games released for free by '']'' website in 2006.<ref name="iconbar lee 2006">{{cite news | url=http://www.iconbar.com/forums/viewthread.php?newsid=879 | title=Free games | work=] | date=11 January 2006 | access-date=26 March 2012 | first=Lee | last=Jeffrey}}</ref> | |||
The ZX Spectrum version was a best-seller in the Gallup charts<ref>{{cite web|url=http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue052/Pages/CVG05200064.jpg |title=Archive - Magazine viewer |publisher=World of Spectrum |accessdate=2014-08-09}}</ref> and was voted number 7 in the ''] Readers' Top 100 Games of All Time''.<ref>{{cite journal|title=Readers' Top 100 Games of All Time|journal=Your Sinclair|date=September 1993}}</ref> | |||
Some versions feature a new title, "]", for the player to earn that substitutes the rank of Commander. Archangel is reached by undertaking a special mission to destroy a space station in a system invaded by the Thargoids. The player's reward for completing the mission is to receive the title Archangel and obtain a device that is capable of emulating anti-] broadcast.<ref name=elitefaq/> | |||
The ] conversion (itself a port of the ZX version) has fewer ships than other platforms, lacking the Anaconda and Transport, along with some minor differences in missions and titles. | |||
Versions for ] and ] were in development but cancelled due to Sony backing out of the project and lack of publisher.<ref name="SMuk18">{{cite magazine|url=https://retrocdn.net/index.php?title=File:SegaMagazine_UK_18.pdf&page=13|title=News: Elite Update|magazine=]|issue=18|publisher=]|date=June 1995|page=13}}</ref> However, a ROM image of the Mega Drive demo was released online by co-designer Ian Bell.<ref>{{cite web|last=Bell|first=Ian|author-link=Ian Bell (programmer)|url=http://www.elitehomepage.org/demos/index.htm|title=Unpublished Elite Demos|work=The Elite Home Page|publisher=Ian C G Bell's Home Page|access-date=2020-12-05}}</ref> | |||
The ] conversion introduced Trumbles (creatures based on the ] in '']''). When the docking computer is activated in the Commodore 64 version and some other versions, a musical rendition of ] ] is played, as a nod to a space docking sequence in ]'s ] film '']''. This music was arranged by David Dunn. | |||
== Reception == | |||
Some versions feature a new title, "Archangel", for the player to earn that substitutes the rank of Commander. Archangel is reached by undertaking a special mission to destroy a space station in a system invaded by the Thargoids. The player's reward for completing the mission is to receive the title Archangel and obtain a device that is capable of emulating anti-ECM broadcast | |||
{{Video game reviews | |||
| rev1 = ] | |||
| rev1Score = CPC: 94%<ref>{{Citation | title = Elite - Review | newspaper = ] | date = February 1986 | issue=5 | pages=50–51 | publisher=] | url=https://archive.org/stream/amstrad-action-005/Amstrad_Action_005#page/n49/mode/2up}}</ref> | |||
| Amtix = CPC: 94%<ref>{{Citation | title = Elite - Review | newspaper = ] Magazine | date = February 1986 | issue=4 | pages=32–33 | publisher=] | url=https://archive.org/stream/amtix-magazine-04/Amtix_04_Feb_1986#page/n31/mode/2up}}</ref> | |||
| rev2 = '']'' | |||
| rev2Score = BBC: {{Rating|5|5}}<ref name=beebug_elite>{{Citation | last = Fell | first = David | title = Elite - An Outstanding New Game from Acornsoft | newspaper = ] Magazine | date = November 1984 | url = http://home.clara.net/iancgbell/elite/archive/a4110020.htm | volume=3 | issue=6 | page=7}}</ref> | |||
| CVG = C64: 36/40<ref>{{ citation | url=https://archive.org/stream/computer-video-games-magazine-047/CVG047_Sep_1985#page/n21/mode/1up | journal=] | title = Elite - C64 Review | date=September 1985 | issue=47 | pages=22 | publisher=] }}</ref><br> | |||
ZX: 37/40<ref>{{ citation | url=https://archive.org/stream/computer-video-games-magazine-050/CVG050_Dec_1985#page/n32/mode/1up | journal=] | title = Elite - Spectrum Review | date=December 1985 | issue=50 | pages=33 | publisher=] }}</ref><br> | |||
Atari ST: 82%<ref>{{ citation | url=https://archive.org/stream/computer-video-games-magazine-085/CVG085_Nov_1988#page/n35/mode/2up | journal=] | title = Elite - Atari ST Review | date=November 1988 | issue=85 | pages=36–39 | publisher=] }}</ref> | |||
| CRASH = ZX:92%<ref name="crash">{{citation |url=https://archive.org/stream/crash-magazine-22/Crash_22_Nov_1985#page/n27/mode/1up |title=Elite - Review |publisher=] |journal=] | date= November 1985 | issue=22 | page=28&30}}</ref> | |||
| SUser = ZX:{{Rating|5|5}}<ref>{{citation |url=https://archive.org/stream/sinclair-user-magazine-044/SinclairUser_044_Nov_1985#page/n22/mode/1up |title=Elite - Review |publisher=]| journal=] | date= November 1985 | issue=44 | page=26}}</ref> | |||
| YSinclair = ZX:9/10<ref>{{citation |url=https://archive.org/stream/your-sinclair-35/YourSinclair_35_Nov_1988#page/n74/mode/1up |title=Supreme Challenge |publisher=]|journal=] | date= November 1988 | issue=35 | page=83}}</ref> | |||
| rev3 = '']'' | |||
| rev3Score = BBC: 9/10<ref name=pcg12>{{citation | url=https://archive.org/stream/personalcomputergames-magazine-12/PersonalComputerGames_12#page/n43/mode/2up | title=Join the new Elite | journal=] | date=November 1984 | issue=12 | pages=44–45 }}</ref> | |||
| rev4 = '']'' | |||
| rev4Score = C64: 97%<ref name="zzap64">{{ citation | url=https://archive.org/stream/zzap64-magazine-001/ZZap_64_Issue_001_1985_May#page/n15/mode/2up | journal=] | publisher=] | title = Elite - Review | date=May 1985 | issue=1 | pages=16–17 }}</ref><br> | |||
Amiga: 98%<ref name=zzapamiga>{{ citation | url=https://archive.org/stream/zzap64-magazine-046/ZZap_64_Issue_046_1989_Feb#page/n62/mode/1up | journal=] | publisher=] | title = Elite - Review | date=February 1989 | issue=46 | pages=63–65 }}</ref> | |||
<!-- Aggregators --> | |||
| MG =85/100 (Amiga) | |||
<!-- Awards --> | |||
| award1Pub = ] | |||
| award1 = "Best Original Game" (1984)<ref name=goldenjoy>{{cite journal|title=C&VG's Golden Joystick Awards|journal=]|date=June 1985|issue=44|url=http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue044/Pages/CVG04400122.jpg|access-date=13 January 2012|page=122|publisher=]}}</ref> | |||
| award2Pub = '']'' | |||
| award2 = Readers' Awards "Best Game Overall" (1985)<ref name="crash_best"/> | |||
| award3Pub = '']'' | |||
| award3 = "Game of the Year", "Best Arcade Game" (1985)<ref name="cgamer_year"/> | |||
| award4Pub = '']'' | |||
| award4 = #1 "best game of the 1980s" (2008)<ref name="gamasutra_history"/> | |||
| award5Pub = ] | |||
| award5 = #12 "Top 25 PC Games of All Time" (2000)<ref name=ign_top25_2000/> | |||
| award6Pub = '']'' | |||
| award6 = #1 "Top 100 Retro Game" (2004)<ref name="rrg_top"/> | |||
| award7Pub = ] | |||
| award7 = #3 most influential video game ever. (2007)<ref name=to_mige/> | |||
| award8Pub = '']'' | |||
| award8 = #6 "100 Greatest Games" (2008)<ref name="stuff_great"/> | |||
| award9Pub = Telespiele trade show | |||
| award9 = One of the 16 most influential games in history. (2007)<ref name=gsw_tsp>{{cite web | last = Carless | first = Simon | title = Telespiele 1972–2007 Picks Most Influential Games | publisher = ] | date = 26 August 2007 | url = http://www.gamesetwatch.com/2007/08/telespiele_19722007_picks_most.php | access-date = 20 June 2008}}</ref> | |||
}} | |||
''Elite'' received very positive reviews on its launch and the ] version eventually sold 107,898 copies.<ref name="wouter.bbcmicro.net">{{cite web | title=Elite page, with sales figures from Acornsoft | date = 12 February 2014 | url=http://wouter.bbcmicro.net/bbc/elite.html }}</ref> The game's popularity became a national phenomenon in the UK, with reports airing on ] and elsewhere.<ref name="edge_making_of"/> ''Elite'' was Firebird's best-selling Commodore game as of late 1987.<ref name="ferrell198712">{{cite news | url=https://archive.org/stream/1987-12-computegazette/Compute_Gazette_Issue_54_1987_Dec#page/n17/mode/2up | title=The Commodore Games That Live On And On | work=Compute's Gazette | date=December 1987 | access-date=24 January 2015 |last=Ferrell | first=Keith | pages=18–22}}</ref> Bell estimates that approximately 600,000 copies were eventually sold for all platforms combined,<ref name="edge_making_of">{{cite magazine | title = The Making Of: Elite | magazine = ] | date = 22 May 2009 | url = http://www.next-gen.biz/features/making-elite | access-date = 27 December 2009 | archive-url=https://web.archive.org/web/20120426182923/http://www.edge-online.com/features/making-elite | archive-date=26 April 2012 }}</ref> while Frontier Developments' Elite page states that the numbers are around a million units.<ref name=elite_home/> | |||
''Elite''{{'}}s technical breakthroughs reportedly amazed the BBC Micro's developers, with ] calling it "the game that couldn't have been written". However, many players found gameplay difficult and unfamiliar; the game was so controversial that '']'' devoted its April 1985 letter column to readers debating it.<ref name="gazzard201312">{{cite journal | url=http://gamestudies.org/1302/articles/agazzard | title=The Platform and the Player: exploring the (hi)stories of Elite | last=Gazzard | first=Alison | journal=Game Studies |date=December 2013 | volume=13 | issue=2 | issn=1604-7982 |archive-url=https://web.archive.org/web/20140330221153/http://gamestudies.org/1302/articles/agazzard | archive-date=30 March 2014 }}</ref> | |||
The ] version, ''ArcElite'' (1991), written by Warren Burch & Clive Gringras and regarded by ] as the best conversion of the original game,<ref name="stuff gaming greats">{{cite web | url=http://www.stuff.tv/news/past-and-future/gaming-greats/gaming-greats-%E2%80%93-elite-1984 | title=Gaming Greats – Elite (1984) | publisher=] | work=stuff.tv | date=Apr 19, 2010 | accessdate=January 30, 2012 | quote=The later version of Elite on the Acorn Archimedes is viewed as the best }}</ref> added intelligent opponents who engage in their own private battles and police who take an active interest in protecting the law. As well as such gameplay enhancements, the version also exploited the more modern hardware by using ] graphics in place of the wire-frames. The game world no longer seems to be centred around the player; freighter fleets with escorts go about their own business, pirate formations patrol lawless systems looking for cargo to loot and mining ships can often be found breaking up asteroids for their mineral content. Unlike the mythical ]s of the original, rare occurrences of other non-pirate entities mentioned in the manual really can be found in the Archimedes version: geometric formations of space beacons; hermits living among the asteroids; abandoned ships towed by police (although Dredgers and Generation Ships are confirmed ''not'' to exist in Archimedes ''Elite'').<ref>{{cite web | url=http://wiki.alioth.net/index.php/ArcElite | title=Archimedes Elite | publisher=Elite Wiki | accessdate=2006-10-05}}</ref> The Archimedes version of ''Elite'' was originally written to be a space trading game called ''Trojan'' - however the obvious similarities eventually meant that to avoid a potential lawsuit ''Trojan'' had to become an official ''Elite'' conversion.<ref>Acorn User, September 1995</ref> ArcElite was one of a number of games released for free by ] website in 2006.<ref name="iconbar lee 2006">{{cite news | url=http://www.iconbar.com/forums/viewthread.php?newsid=879 | title=Free games | work=] | date=January 11, 2006 | accessdate=March 26, 2012 | author=Lee Jeffrey}}</ref> | |||
In his review of the game for ''Beebug Magazine'' in 1984, David Fell called ''Elite'' "the best game ever" for the BBC Micro.<ref name=beebug_elite/> In ''Personal Computer Games'' Shingo Sugiura said "''Elite'' is vast, complex and very, very absorbing. I've got bulging, red eyeballs from staying up into the early hours but I don't care. I'm going to continue playing until I am ranked Elite ... or at least Competent ... or even Average ... Buy it!".<ref name=pcg12/> John Cook wrote in the December 1984 issue of ''Micro Adventurer'' "A masterpiece such as this is difficult to describe within existing parameters" and "By any standards, ''Elite'' is an excellent game, certainly in the Top Three this year. By BBC standards, it is simply the best game that has ever been written for the machine".<ref name=ma14_20>{{citation | url=https://archive.org/stream/MicroAdventurer14-Dec84#page/n19/mode/2up | title=Trader to the stars | journal=Micro Adventurer | date=December 1984 | issue=14 | pages=20–22 }}</ref> ''Crash'' magazine said about the Spectrum version "''Elite'' is one of the most imaginative ever to be designed to run on a home computer" and gave it a score of 92%,<ref name="crash"/> while at the same time it was a best-seller in the Gallup charts.<ref>{{ citation | url=https://archive.org/stream/computer-video-games-magazine-052/CVG052_Feb_1986#page/n63/mode/1up | journal=] | title = Elite - Review | date=December 1985 | issue=52 | pages=64 | publisher=] }}</ref> The game was number 16 in the '']'' "Top 100 Speccy Games" in 1992,<ref>{{citation |url=https://archive.org/stream/your-sinclair-73/YourSinclair_73_Jan_1992#page/n33/mode/2up | title=Top 100 Speccy Games | publisher=] | journal=] | date= January 1992 | issue=73 | pages=34–36 | archive-url=https://web.archive.org/web/20160317225756/https://archive.org/stream/your-sinclair-73/YourSinclair_73_Jan_1992#page/n33/mode/2up | archive-date=17 March 2016 }} {{Webarchive|url=https://web.archive.org/web/20060816053829/http://www.ysrnry.co.uk/articles/ystop100_4.htm |date=16 August 2006 }}</ref> was voted number 7 in the '']'' "Readers' Top 100 Games of All Time" in 1993<ref>{{citation |url=https://archive.org/stream/your-sinclair-93/YourSinclair_93_Sep_1993#page/n57/mode/1up |title=Readers' Top 100 Games of All Time |publisher=]|journal=] | date= September 1993 | issue=93 | page=11}}</ref> and was voted the 9th best game of all time by the readers of '']'' Magazine for an article that was scheduled to be in a special ''Your Sinclair'' tribute issue.<ref>{{cite web |url=http://www.ysrnry.co.uk/articles/50bestspeccygames94.htm |archive-url=https://web.archive.org/web/20090713193533/http://www.ysrnry.co.uk/articles/50bestspeccygames94.htm |url-status=dead |archive-date=13 July 2009 |title=The 50 Best Speccy Games Ever! |publisher=ysrnry.co.uk |date=November 2004 |df=dmy-all }}</ref> Similarly '']'' gave the Commodore 64 version 97%, stating that it was "a brilliant game of blasting and trading and is certainly the best game I've seen this year"<ref name="zzap64"/> in 1985 and the Amiga version 98%<ref name="zzapamiga"/> in 1989. | |||
Many attempts to develop clones of ''Elite'' have been made, but most have been abandoned before completion or have otherwise failed to come to fruition. The ] ] is a notable exception. Another successful adaptation is developed by Jose Maria Enguita (a.k.a. "Chema") for the ] machines, that won the . Contrasting with these conversions, ''Elite: The New Kind'' was developed by Christian Pinder by reverse-engineering the original BBC Micro version of ''Elite'', but was withdrawn from the main distribution at David Braben's request.<ref>{{cite web | url=https://web.archive.org/web/20080809170839/http://www.christianpinder.com/games/ | title=NewKind | publisher=Christian Pinder | accessdate=2008-08-09}}</ref> | |||
In 1984, ''Elite'' received the ] for "Best Original Game".<ref name=goldenjoy/> In 1985 the game was awarded the "Best Game Overall" for that year by readers of '']'' magazine,<ref name="crash_best">{{citation |url=https://archive.org/stream/crash-magazine-27/Crash_27_Apr_1986#page/n89/mode/2up |title=The CRASH 1985 Readers Awards |publisher=] |journal=] | date=April 1986 | issue=27 | page=66}}</ref> and "Game of the Year" by '']''.<ref name="cgamer_year">{{Cite journal| title = Game of the Year Award |journal=]|date=February 1986| publisher = ] | url = https://archive.org/stream/Computer_Gamer_Issue_11_1986-02_Argus_Press_GB#page/n12/mode/1up | issue=11 | page=13}}</ref> In a 1992 survey of science fiction games, '']'' gave the title two of five stars, stating that its "popularity was largely a result of being one of the first space games with a 'large' universe to explore". The magazine gave ''Elite Plus'' two-plus stars, describing it as "More detailed and complex, it is also more tedious than the original".<ref name="brooks199211">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100 | title=Strategy & Wargames: The Future (2000-....) | magazine=] | date=November 1992 | access-date=4 July 2014 | last=Brooks | first=M. Evan | issue=100 | page=99 | publisher = ]}}</ref> A 1994 survey of strategic space games set in the year 2000 and later gave ''Elite'' and ''Elite Plus'' three stars and two-plus stars, respectively.<ref name="brooks199405">{{Cite magazine | |||
''Elite Plus'' was released for ] in ]. Whereas the original ''Elite'' for the PC used ] graphics, ''Elite Plus'' was upgraded to take advantage of ], ] and ]. It was coded entirely in ] by ], who later wrote '']''.<ref>{{cite web | url=http://www.nvg.ntnu.no/bbc/doc/games/EliteFAQ.htm | title=alt.fan.elite FAQ | author=Robert Pfeifer | accessdate=2006-08-04}} ''Section 3.18 and 3.19.''</ref> ''Elite Plus'' had a ninth galaxy that can only be reached by hyperspacing into Witch Space. ''Elite Plus'' was published by ]. | |||
|last=Brooks | |||
|first=M. Evan | |||
|date=May 1994 | |||
|title=Never Trust A Gazfluvian Flingschnogger! | |||
|url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118 | |||
|magazine=Computer Gaming World | |||
|pages=42–58}}</ref> | |||
In 1993, '']'' ranked the game at number four on its list of the top 100 Commodore 64 games.<ref>{{cite web|title=Top Ton!|url=https://archive.org/stream/zzap64-magazine-101/ZZap_64_Issue_101_Commodore_Force_Issue_11_1993_Autumn#page/n32/mode/1up/|website=Commodore Force|date=Autumn 1993|accessdate=2017-09-03|page=33}}</ref> It was ranked #14 top game of all time by '']'' in 1996,<ref>''Next Generation'' 21 (September 1996), p.66.</ref> #12 on ]'s 2000 "Top 25 PC Games of All Time" list,<ref name=ign_top25_2000>{{cite web | title = The Top 25 PC Games of All Time | website = IGN | date = 24 July 2000 | url = http://pc.ign.com/articles/082/082486p1.html | archive-url = https://web.archive.org/web/20020421073805/http://pc.ign.com/articles/082/082486p1.html | url-status = dead | archive-date = 21 April 2002 | access-date = 20 June 2008}}</ref> the #3 most influential video game ever by the ] in 2007,<ref name=to_mige>{{cite news | last = Moran | first = Michael | title = The ten most influential video games ever | newspaper = ] | date = 20 September 2007 | url = http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2455080.ece | archive-url = https://web.archive.org/web/20091015223004/http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2455080.ece | url-status = dead | archive-date = 15 October 2009 | access-date = 20 June 2008 | location=London}}</ref> #6 "Greatest Game" by '']'' magazine in 2008,<ref name="stuff_great">{{Citation | title = 100 Greatest Games | newspaper = ] | pages = 116–126 | date = October 2008 | url = http://www.destructoid.com/blogs/Batthink/stuff-magazine-s-100-greatest-games-scans--103398.phtml }}</ref> #1 "Top Retro Game" by '']'' in 2004,<ref name="rrg_top">{{Citation | title = Top 100 Retro Games | journal = ] | issue=9 | pages=49–63 | date = October 2004 | publisher=Live Publishing}}</ref> and #1 "best game of the 1980s" by ''Next Generation'' in 2008.<ref name="gamasutra_history"/> In 1996, '']'' ranked Elite 11th on their "Top 100 Games of All Time."<ref>{{Cite journal |date=July 1996 |title=Top 100 Games of All Time |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |journal=GamesMaster |issue=44 |pages=77 |archive-url=https://web.archive.org/web/20211211224737/https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |archive-date=11 December 2021 |url-status=live }}</ref> The game was retrospectively awarded 10/10 by the multi-format magazine '']''—together with only ]{{citation needed|date=November 2009}}— and is being exhibited at such places as the ] in the "]" exhibition organised and toured by the ].<ref name=igda_gameon>{{Citation | last = Barnett | first = Jane | title = Game On in London! | date = 24 October 2006 | access-date = 4 December 2009 | url = http://www.igda.org/node/1024495 | archive-url = https://web.archive.org/web/20100706172109/http://www.igda.org/node/1024495 | url-status = dead | archive-date = 6 July 2010 }}</ref> ''Elite'' is also featured in ''Game On! From Pong to Oblivion: The 50 Greatest Video Games of All Time'' by authors Simon Byron, Ste Curran and David McCarthy.<ref name=gameon_book>{{citation | last = Howson | first = Greg | title = The 50 Greatest Games Of All Time | url=https://www.theguardian.com/technology/gamesblog/2006/oct/26/the50greatest | journal=The Guardian | location=London | date = 26 October 2006 | access-date = 4 December 2009 | isbn=0755315707}}</ref> | |||
A variant of the original BBC Micro ''Elite'' with many extra features, originally titled ''Elite III'' but now known as ''Elite A'' to minimise confusion, was created by Angus Duggan in the late 1980s by ] and modifying the ] code from the commercial release. It includes many more ship types, more ship types flyable by the player (who begins in the less capable Adder), cargo delivery missions, some extra equipment items and numerous gameplay improvements. ''Elite A'' was released publicly in ]. Like the original game, it can be downloaded free from Ian Bell's web site and played under emulation. | |||
In 1991, '']'' placed ''Elite Plus'' on its list of the 50 best computer games of all time. The editors called it "a classic game that mixes solid 3D space combat with trading to create a universe in which you can spend many a happy half-hour bushwhacking the dastardly Thargoids."<ref name=pcformat50>{{cite journal | author=Staff | journal=] | title=The 50 best games EVER! |date=October 1991 | issue=1 | pages=109–111 }}</ref> | |||
== Influences, development and launch == | |||
According to Braben and Bell, ''Elite'' was inspired by a range of sources. The developers cite '']'', '']'', '']'' and the ] as influences. Braben also cites the works of ], ], ], ], ] and ] as influences.<ref name="highscore">Rusell DeMaria, Johnny L. Wilson, ''High Score!: the illustrated history of electronic games'', p. 340-341</ref> It was thought that much of the game's content was derived from the '']'' ], including the default commander name Jameson,<ref>{{cite web | url=http://www.hooplah.com/encounters/trivia.htm | archiveurl=http://web.archive.org/web/20060530050948/http://www.hooplah.com/encounters/trivia.htm | archivedate=2006-05-30 | title=Elite Trivia | accessdate=2006-05-21}}</ref> but this was denied by David Braben in a Reddit AMA.<ref>{{cite web|last=Braben|first=David|title=I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous|url=http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7octww|publisher=Reddit AMA|accessdate=30 December 2012}}</ref> | |||
== Impact == | |||
When the developers met at ], Bell was already working on a game for Acornsoft called ''Freefall''. Braben had started writing a game called ''Fighter'', but he had not yet completed it. The two projects were sufficiently similar that Braben and Bell compared notes, and after seeing '']'' on the ] they decided to collaborate to produce what eventually became ''Elite''. The project was pitched to ] but it was rejected.<ref>{{cite web | title = Interview - From Outsider To Elite: In Conversation With David Braben | publisher = Gamasutra | date = October 17, 2005 | url = http://gamedeveloper.com/view/feature/130841/interview__from_outsider_to_.php}}</ref> The developers went to Acornsoft instead, and Acornsoft's managing director David Johnson-Davies agreed to publish it. | |||
''Elite'' has often been regarded as defining the genre for ] games. Since its release ''Elite'' has been credited as being the title that defined the modern space flight simulation genre, a significant source of inspiration for later games in the genre<ref name=eg_xbtf/><ref name=gamasutra_history/><ref name=gzone_ss>{{cite web | last = Eberle | first = Matt | title = Star Sonata Review | publisher = GameZone | date = 17 November 2004 | url = http://pc.gamezone.com/reviews/star_sonata_pc_review | archive-url = https://web.archive.org/web/20120403015039/http://pc.gamezone.com/reviews/star_sonata_pc_review | archive-date = 3 April 2012 | access-date = 18 June 2008}}</ref><ref name=eg_dso>{{cite web | last = Gillen | first = Kieron | title = Darkstar One Review | website = ] | date = 17 July 2006 | url = http://www.eurogamer.net/articles/r_darkstarone_pc | access-date = 19 June 2008}}</ref><ref name=vg_dso>{{cite web | last = Vandervell | first = Andrew | title = DarkStar One Review for PC | publisher = VideoGamer.com | date = 16 August 2006 | url = http://www.videogamer.com/pc/darkstar_one/review.html | access-date = 19 June 2008 | archive-url = https://web.archive.org/web/20110720062324/http://www.videogamer.com/pc/darkstar_one/review.html | archive-date = 20 July 2011 | url-status = dead }}</ref> as well as being influential upon gaming as a whole.<ref name=gspy_hof>{{cite web | last = Williams | first = Bryn | title = GameSpy.com - Hall of Fame: Elite | publisher = ] | date = September 2000 | url = http://archive.gamespy.com/halloffame/september00/elite/ | archive-url = https://web.archive.org/web/20080211093746/http://archive.gamespy.com/halloffame/september00/elite/ | archive-date = 11 February 2008 | access-date = 20 June 2008}}</ref><ref>{{cite journal|title=75 Power Players|journal=]|issue=11|publisher=]|date=November 1995|page=50|quote=It was one of the very first games to feature 3D graphics, but more importantly it challenged the definition of what a computer game was.}}</ref> In interviews, senior producers of ] have cited ''Elite'' as one of the inspirations for their acclaimed ], '']''.<ref name=eve_rpgv>{{cite web | last1 = Jonric | title = EVE Interview | publisher = ] | date = 1 August 2000 | url = http://rpgvaultarchive.ign.com/features/interviews/eve.shtml | archive-url = https://web.archive.org/web/20131107173136/http://rpgvaultarchive.ign.com/features/interviews/eve.shtml | archive-date = 7 November 2013 | url-status = dead | access-date = 19 June 2008}}</ref><ref name=eve_gama>{{cite web | url=http://www.gamasutra.com/view/feature/2411/interview_evolution_and_risk_ccp_.php | title=Evolution and Risk: CCP on the Freedoms of EVE Online | website=Gamasutra | access-date=5 August 2007}}</ref><ref name=eve_pcgamer>{{cite magazine | title = The Making of EVE Online | magazine = ] | url = http://www.pcgamer.com/2011/01/24/the-making-of-eve-online/ | access-date = 24 January 2011}}</ref> The developers of '']'',<ref name=mmog_jgdd>{{cite web | last = Hartmeyer | first = Steve | title = Dev Diary: The Inspirations Behind Jumpgate Evolution | publisher = ] | date = 13 February 2008 | url = http://www.mmogamer.com/02/13/2008/dev-diary-the-inspirations-behind-jumpgate-evolution | archive-url = https://web.archive.org/web/20080404005634/http://www.mmogamer.com/02/13/2008/dev-diary-the-inspirations-behind-jumpgate-evolution | url-status = dead | archive-date = 4 April 2008 | access-date = 20 June 2008 | df = dmy-all }}</ref> '']'',<ref name=lg_bc3d>{{cite web | last = Bergman | first = Jason | title = Serious Brass Ones (A peek inside the world of Derek Smart) | publisher = ] | url = http://www.loonygames.com/content/1.27/feat/ | access-date = 20 June 2008}}</ref> '']'',<ref name=moddb_iqe>{{cite web | last = Johnson | first = Joe | title = Infinity: Quest for the Earth | publisher = ] | date = 9 February 2006 | url = http://www.moddb.com/features/23760/infinity-quest-for-the-earth | access-date = 20 June 2008}}</ref> | |||
'']'', '']''<ref name=dac_htaw>{{cite web | title = Hard Truck: Apocalyptic Wars interview | publisher = Duck and Cover | date = 25 April 2005 | url = http://www.duckandcover.cx/content.php?id=79 | access-date = 20 June 2008}}</ref> and '']''<ref name=gt_intv>{{cite web | last = Carroll | first = Russell | title = Chat with Cornutopia about FLATSPACE by Game Tunnel | publisher = ] | date = 27 October 2003 | url = http://www.gametunnel.com/chat-with-cornutopia-about-flatspace-article.php | archive-url = https://web.archive.org/web/20101008173042/http://www.gametunnel.com/chat-with-cornutopia-about-flatspace-article.php | archive-date = 8 October 2010 | access-date = 20 June 2008}}</ref> have likewise all credited ''Elite'' as a source of inspiration. Similar praise has been bestowed elsewhere in the media over the years.<ref name=gib_elite>{{cite web | title = The hot 100 game developers of 2007 | publisher = Edge | date = 3 March 2007 | url = http://www.next-gen.biz/features/hot-100-game-developers-2007 | access-date = 20 June 2008 | archive-url=https://web.archive.org/web/20120820032431/http://www.edge-online.com/features/hot-100-game-developers-2007 | archive-date=20 August 2012 | quote = David Braben is one of the old-time legends of British computer gaming – along with Ian Bell, he co-wrote the space simulator Elite, a hugely influential game often earmarked as one of the best ever made.}}</ref><ref name=gg_elite>{{cite web | author = Asterick | title = Presented in Retrovision: Elite | publisher = ] | date = 29 May 2008 | url = http://gaygamer.net/2008/05/presented_in_retrovision_elite.html | archive-url = https://web.archive.org/web/20101031175208/http://gaygamer.net/2008/05/presented_in_retrovision_elite.html | url-status = dead | archive-date = 31 October 2010 | access-date = 20 June 2008 | quote = Elite is still one of the most influential games to date, having inspired EVE Online, Freespace, Jumpgate, Homeworld and a handful of other space titles. | df = dmy-all }}</ref><ref name=g4_ritf>{{cite web | last = Barrat | first = Andy | title = Racing Into The Future | publisher = ] | date = 30 January 2008 | url = http://www.g4techtv.ca/technews/AB/AB_20080130_racingintothefuture.shtml | access-date = 20 June 2008 | quote = But weren't just for learning on, a handful of games were actually released for the Beeb—two of the most influential games ever in fact f– one of which was Revs. (...) The other super influential game by the way, was Elite. | archive-url = https://web.archive.org/web/20080420084331/http://www.g4techtv.ca/technews/AB/AB_20080130_racingintothefuture.shtml | archive-date = 20 April 2008 | url-status = dead }}</ref><ref name=cw_elite>{{Citation | last = Karlsson | first = Peter | title = Classic Commodore games on the web | newspaper = ] | year = 2000 | issue = 8 | url = http://www.softwolves.pp.se/cbm/artiklar/gameweb | quote = In 1984, Ian Bell was the one of the authors of a game that by many still is regarded as the best game ever written, Elite (the other author was David Braben).}}</ref> | |||
It has been named as one of the most influential games in history,<ref name=gsw_tsp/> and has been credited as being the first truly open-ended<ref name=eg_bfhog>{{cite web | last = Whitehead | first = Dan | title = Born Free: the History of the Openworld Game | website = ] | date = 4 February 2008 | url = http://www.eurogamer.net/articles/born-free-the-history-of-the-openworld-game-article | access-date = 20 June 2008}}</ref> ]<ref name=cavg_chowg>{{cite magazine | title = The complete history of open-world games | magazine = ] | date = 24 May 2008 | url = http://www.computerandvideogames.com/189591/features/the-complete-history-of-open-world-games-part-1/ | access-date = 20 June 2008}}</ref> and opening the door for future online ]s such as '']'', '']''<ref name=to_mige/> and '']''. ''Elite'' is one of the most popularly requested games to be ],<ref name=eg_x2ttr>{{cite web | last = Fahey | first = Rob | title = X2: The Threat Review | website = ] | date = 6 February 2004 | url = http://www.eurogamer.net/articles/r_x2thethreat_pc | access-date = 20 June 2008}}</ref> with some arguing that it is still the best example of the genre to date, with more recent titles—including its immediate sequel—not rising up to the same level.<ref name=cvgchanged>{{cite web| url = http://www.computerandvideogames.com/article.php?id=78368| title = Games that changed the world: Elite | work = Computer & Video Games | archive-url=https://web.archive.org/web/20070211011328/http://www.computerandvideogames.com/article.php?id=78368 | archive-date=11 February 2007}}</ref><ref name=gspy_hof/><ref name=eg_x2tt>{{cite web | last = Fahey | first = Rob | title = X2 - The Threat preview | website = ] | date = 30 September 2003 | url = http://www.eurogamer.net/articles/p_x2_pc | access-date = 19 June 2008}}</ref> | |||
The game took two years to write and was written in ], giving much care to maximum compactness of code. The last part added was the ] ] display fitted into the last few unused bytes in their computer.<ref name="five">UK ] television program "Brits Who Made The Modern World", 7.30-8.00 pm 22 August 2008</ref> | |||
== Legacy == | |||
''Elite'' received very good reviews on its launch and the ] version eventually sold 107,898 copies.<ref name="wouter.bbcmicro.net">{{cite web | title=Elite page, with sales figures from Acornsoft | date = 12 February 2014 | url= http://wouter.bbcmicro.net/bbc/elite.html }}</ref> The game's popularity became a national phenomenon in the UK, with reports airing on Channel 4 and elsewhere.<ref name="edge_making_of"/> The great commercial success of the BBC Micro version prompted a bidding war for the rights to publish ''Elite'' in other formats, with ]'s software arm, ], eventually winning the rights.<ref name="guardian" />{{Disputed-inline|Masters of their universe, The Guardian, Francis Spufford|date=March 2012}} It was eventually ported to virtually every contemporary home computer system and even to the ] console. Bell estimates that approximately 600,000 copies were eventually sold for all platforms combined.<ref name="edge_making_of">{{cite web | title = The Making Of: Elite | publisher = '']'' | date = May 22, 2009 | url = http://www.next-gen.biz/features/making-elite | accessdate = 2009-12-27}}</ref> | |||
In November 1999, on the game's 15th birthday, Ian Bell released many binaries and ] of several versions of the original game on his website.<ref></ref><ref>{{cite web|archive-url=https://web.archive.org/web/20001118113900/http://www.iancgbell.clara.net/clara.net/i/a/n/iancgbell/webspace/elite/archive/index.htm |archive-date=18 November 2000 |url=http://www.iancgbell.clara.net/clara.net/i/a/n/iancgbell/webspace/elite/archive/index.htm |title=Elite Archives ----The Files---- |last=Bell |first=Ian |work=iancgbell.clara.net |date=1 November 1999 |access-date=6 November 2015}}</ref> A dispute arose between Bell and David Braben regarding Bell's decision to make available all versions of the original ''Elite''.<ref> on Ian Bell's webpage (updated 19/09/14)</ref> The dispute has since ended and the various versions became available again on Bell's site.<ref name="redditama" /><ref name="eyetoeye">{{cite web | title=Bell and Braben See Eye-to-eye as Original Elite Sees Dual Re-release | date = 25 September 2014 | publisher=cabume.co.uk | url=http://www.cabume.co.uk/software/bell-and-braben-see-eye-to-eye-as-classic-eighties-video-game-elite-sees-dual-re-release.html| archive-url=https://web.archive.org/web/20150413091114/http://www.cabume.co.uk/software/bell-and-braben-see-eye-to-eye-as-classic-eighties-video-game-elite-sees-dual-re-release.html |archive-date=13 April 2015}}</ref> | |||
In 1999/2000, a dispute occurred between Ian Bell and David Braben regarding Bell's decision to make available all versions of the original ''Elite''. The dispute has now ended and the various versions are available on Bell's site. | |||
In the late 1980s a variant of the commercial BBC Micro ''Elite'' release was created by Angus Duggan by ] and modifying the ] code from the existing with many extra features, originally titled ''Elite III'' but now known as ''Elite A'' to minimise confusion. It includes many more ship types, more ship types flyable by the player (who begins in the less capable Adder), cargo delivery missions, some extra equipment items and numerous gameplay improvements. ''Elite A'' was released publicly in 1997.<ref>{{cite web | title=Elite-A - an extended version of Elite for the BBC Microcomputer | url=http://knackered.petestack.com/beeb/elite.html | access-date=23 January 2015 | archive-date=5 March 2016 | archive-url=https://web.archive.org/web/20160305152009/http://knackered.petestack.com/beeb/elite.html | url-status=dead }}</ref> Like the original game, it can be downloaded free from Ian Bell's web site and played under emulation. | |||
== Sequels == | |||
{{main|Frontier: Elite II|Frontier: First Encounters|Elite: Dangerous}} | |||
Many attempts to develop ] of ''Elite'' have been made, but most have been abandoned before completion or have otherwise failed to come to fruition. The ] '']'' is a notable exception. Another successful adaptation is ''1337'' (meaning "Elite" in ]speak)<ref>{{Cite web |url=http://1337.defence-force.org/ |title=1337 |access-date=21 August 2014 |archive-date=22 April 2016 |archive-url=https://web.archive.org/web/20160422015054/http://1337.defence-force.org/ |url-status=dead }}</ref> developed by Jose Maria Enguita for the ], that won the ''2010 Oldschool Gaming Game Of The Year Award''.<ref></ref> Contrasting with these conversions, around 1999 Christian Pinder developed ''Elite: The New Kind'' as a modern PC port of the original BBC Micro version. He achieved a faithful port by ] the original ] written BBC Micro version and recreating a platform neutral ] code variant from it,<ref> by Christian Pinder (archived October 2000)</ref> but at David Braben's request this version was withdrawn from distribution in 2003.<ref>{{cite web | url=http://www.christianpinder.com/games/ | archive-url=https://web.archive.org/web/20080809170839/http://www.christianpinder.com/games/ | archive-date=9 August 2008 | title=NewKind | publisher=Christian Pinder | access-date=9 August 2008}}</ref> In September 2014, on ''Elite''{{'}}s 30th birthday, Ian Bell blessed ''Elite: The New Kind'' and re-released it for free on his website.<ref>{{cite web|url=https://www.vg247.com/2014/09/17/classic-elite-free-pc-download/|title=Classic space sim Elite goes free this weekend|first=Matt |last=Martin |date=17 September 2014 |access-date=6 November 2015 |quote=''A superior remake of the original space trading game Elite will be released for free this weekend, 30 years after the original game launched'' |publisher=]}}</ref><ref>{{cite web|url=http://www.elitehomepage.org/thirty/index.htm |title=Elite 30th Anniversary |quote=''Today, 20th September 2014 is the 30th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben in conjunction with Acornsoft. From that beginning on the BBC Micro and Acorn Electron, the game went on to be released for most home computers of the time. Celebrate by playing Elite again, for free. Thanks to Matt Goldbolt. the original BBC Micro version now runs direct in the Google Chrome browser if you click here. Or for Windows PCs, download Christian Pinder's Elite: The New Kind by clicking here.'' |publisher=elitehomepage.org |first=Ian |last=Bell |date=20 September 2014 |url-status=dead |archive-url=https://web.archive.org/web/20150902054507/http://www.elitehomepage.org/thirty/index.htm |archive-date=2 September 2015 }}</ref> Since then, ''Elite: The New Kind'' is also distributed again in version 1.1 by Christian Pinder;<ref> on christianpinder.com</ref> a ] mirror is hosted on ].<ref> on ]</ref> | |||
Two official sequels have been created: '']'' (1993) and ''] (Elite III)'' (1995), both produced by Braben's company ]. A third sequel, '']'' (conceived in 1998, provisionally titled ''Elite 4''<ref name="Frontier Profile">{{cite web |url=http://www.gameskank.net/company-Frontier%20Developments.html |title= Profile: Frontier Developments |accessdate=2007-09-14 |publisher=GameSkank}}</ref>), was successfully ] initially through a ] campaign in late 2012,<ref name="Frontier Reveals Elite 4">{{cite web |url=http://pc.ign.com/articles/092/092218p1.html |title=Frontier Reveals Elite 4: One of the greatest of all games makes a return. |accessdate=2007-09-14 |last=IGN Staff |date=2001-03-08 |publisher=IGN.com}}</ref> and thereafter through a dedicated website.<ref>{{cite web|url=https://elite.frontier.co.uk/backers |title=Elite: Dangerous Backers |publisher=Elite.frontier.co.uk |accessdate=2014-08-09}}</ref> | |||
In 2020, Christian Pinder also released an upscaled Windows port of the Acorn Archimedes' Elite.<ref> on ]</ref><ref></ref> | |||
Bell had limited involvement in the first sequel, and was not involved in the production of the second. Both games were a considerable advance on the original ''Elite'', with filled 3D graphics, missions and a complex economy. This time, the player was not confined to orbit but could land on and explore or mine planets. The number of flyable ships was greatly increased, and a new political backstory was introduced enabling the player to gain ranks in competing interstellar empires. Frontier Elite II appeared on the ], ] and ] whilst Frontier: First Encounters was only released for ]. | |||
On 20 October 2013, the ] started to offer Elite in the ] version for online playing in the browser via ] ].<ref> on ] "In Collection: Historical Software Collection, Uploaded by Jason Scott on 10/20/2013"</ref> | |||
Both existing sequels were significantly flawed in a number of respects. Both games had many ], ''First Encounters'' in particular, due apparently to being published in an incomplete state. ''First Encounters'' was extensively patched, then reissued and finally withdrawn from sale. This was followed by a lawsuit brought by Gametek against David Braben. | |||
The existing sequels employed a realistic flight model based on ] rather than the original arcade-style engine. While this was more realistic, many players also found it frustratingly difficult, particularly in combat. Most space trading games since ''Elite'' have stuck to an arcade-style flight model, in which the ships behave as though they are flying in an atmosphere. | |||
'']'' adds multiplayer and extends the use of procedural generation - allowing players to fly down into a unique cloudscape for every planet of every size in a galaxy containing billions of stars.<ref>{{cite web|url=http://www.youtube.com/watch?v=iTBvpd3_Vqk|title=Elite: Dangerous - procedural generation|publisher=youtube.com|accessdate=2012-12-20}}</ref><ref>{{cite web|url=http://www.kickstarter.com/projects/1461411552/elite-dangerous/comments?cursor=1750365#comment-1750365|title=Comment by David Braben on Nov. 19, 2012|publisher=kickstarter.com|accessdate=2012-12-20}}</ref> An incomplete, restricted beta was released to appropriate backers in May 2014.<ref name="Elite: Dangerous Newsletter #25">{{cite web|url=http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ae4c732e15#PB%20Starts|title=Elite Dangerous: Premium Beta|accessdate=2014-07-03}}</ref> | |||
== See also == | == See also == | ||
* ] | * ] | ||
* '']'' | |||
* ] | |||
* '']'' | |||
* '']'' | |||
== References == | == References == | ||
{{ |
{{Reflist}} | ||
== Literature == | |||
* - an excerpt on ] from ''Backroom Boys: The Secret Return Of The British Boffin'', by Francis Spufford, {{ISBN|9780571214969}} (18 October 2003). | |||
* ]'s by Bill Loguidice and Matt Barton (7 April 2009). | |||
* ] presentation by ] (2011) | |||
== External links == | == External links == | ||
* by ] | * by ] | ||
* | |||
* {{moby game|id=/elite|name=''Elite''}} | |||
*{{ |
* {{Internet Archive game|id=msdos_Elite_1987|platform=DOS}} | ||
* at ] | |||
*Gamasutra's by Bill Loguidice and Matt Barton | |||
* at World of Spectrum | |||
* - an excerpt from ''Backroom Boys: The Secret Return Of The British Boffin'', by Francis Spufford. | |||
* {{WoS game|id=0001601|name=Elite}} | |||
* GDC presentation by ] | |||
* {{abime|id=2834}} | |||
{{s-start}} | |||
{{s-ach|ach}} | |||
{{succession box | |||
| before='']'' | |||
| title =UK number-one Spectrum game | |||
| years =February 1986 | |||
| after ='']'' | |||
}} | |||
{{s-end}} | |||
{{Elite}} | {{Elite}} | ||
{{Acornsoft}} | {{Acornsoft}} | ||
{{Authority control}} | |||
{{DEFAULTSORT:Elite (Video Game)}} | {{DEFAULTSORT:Elite (Video Game)}} | ||
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Latest revision as of 04:24, 6 December 2024
1984 video game1984 video game
Elite | |
---|---|
Cover art for Firebird releases | |
Developer(s) | David Braben Ian Bell |
Publisher(s) | |
Composer(s) |
|
Series | Elite |
Platform(s) | |
Release | 20 September 1984 |
Genre(s) | Space trading and combat simulator |
Mode(s) | Single-player |
Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and was originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".
Elite was one of the first home computer games to use wire-frame 3D graphics with hidden-line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.
The Elite series is among the longest-running video game franchises. The first game was followed by the sequels Frontier: Elite II in 1993, and Frontier: First Encounters in 1995, which introduced Newtonian physics, realistic star systems, and seamless freeform planetary landings. A third sequel, Elite Dangerous, began crowdfunding in 2012 and was launched on 16 December 2014, following a period of semi-open testing; it received a paid-for expansion season, Horizons, on 15 December 2015.
Elite proved hugely influential, serving as a model for other games including Wing Commander: Privateer, Grand Theft Auto, EVE Online, Freelancer, the X series and No Man's Sky.
Non-Acorn versions were each first published by Firebird and Imagineer. Subsequently, Frontier Developments has claimed the game to be a "Game by Frontier" to be part of its own back catalogue and all the rights to the game have been owned by David Braben.
Gameplay
The player initially controls the character "Commander Jameson", though the name can be changed each time the game is saved. The player starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the player encounters are similarly named after snakes or other reptiles. Credits can be accumulated through a number of means. These include piracy, trade, military missions, bounty hunting and asteroid mining. The money generated by these enterprises allows the player to upgrade their ship with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more.
In the game universe, stars have single planets, each with a space station in its orbit. Stars are always separated by interstellar distances which cannot be crossed using the ship's sublight engines. Travel between stars is accomplished by hyperspace jumps, and is constrained to those within range of the limited fuel capacity (a maximum of 7 light years) of the ship's hyperdrive. Sublight travel uses no fuel.
Fuel can be replenished after docking with a space station, which requires matching the ship's rotation to that of the station before entering the docking bay—a task that can be avoided by purchasing a docking computer. Equipment upgrades include a fuel scoop, which allows "sun skimming"—collecting energy from the stars' corona—described by the manual as "a dangerous and difficult activity", but in practice a fairly simple process far easier than manually docking at a space station—and collecting free-floating cargo canisters and escape capsules liberated after the destruction of other ships.
While making a hyperspace jump between star systems, the antagonistic Thargoid race may intercept the player half way, forcing the player's ship to remain in "witch-space" and do battle with the smaller invasion ships of the Thargoid. As the interrupted jump uses the full journey's fuel, the player may have insufficient fuel to subsequently jump to a nearby planet, trapping them in witch-space. They must either use an escape capsule, if owned, or abort the game and reload.
An extremely expensive one-time galactic hyperspace upgrade permits travel between the eight galaxies of the game universe. There is little practical difference between the different galaxies. However, in some versions it is necessary to travel to at least the second galaxy to access the game's missions. The planetary layout of the galaxies is different, and many players have discovered trade routes between closely positioned planets with fortuitous economic combinations.
Most versions of Elite included several optional jobs for the Galactic Navy. One requires tracking down and destroying a stolen experimental ship; another involves transporting classified information on the Thargoids' home planet, with Thargoid invasion ships doing their best to see that the player does not succeed throughout the duration of the mission involving multiple interplanetary jumps. Rewards differed depending on the mission - from cash and gems to esoteric hardware such as a cloaking device.
Development
According to Braben and Bell, Elite was inspired by a range of sources. The developers refer to 2001: A Space Odyssey, Star Wars, The Hitchhiker's Guide to the Galaxy and the original Battlestar Galactica as influences. Braben also cites the works of Larry Niven, Jerry Pournelle, Arthur C. Clarke, Robert L. Forward, Isaac Asimov and Orson Scott Card. While Bell has confirmed that some of the game's content was derived from the Traveller tabletop role-playing game, including the default commander name Jameson, Braben has denied this several times.
When the developers met at Jesus College, Cambridge, Bell was already working on a game for Acornsoft called Freefall. Braben had started writing a game called Fighter, but had not yet completed it. The two projects were sufficiently similar that Braben and Bell compared notes, and after seeing Star Raiders on the Atari 800 they decided to collaborate to produce what eventually became Elite. They first approached Thorn EMI; the company's rejection letter stated that the game was too complicated and needed to be finishable in 10 minutes with three lives. Braben and Bell then met with Acornsoft; their demo of Elite's combat and docking sequences impressed managing director David Johnson-Davies and other Acornsoft executives. The company agreed to publish the finished game, although they feared that it was too ambitious for Braben and Bell, and was uncertain about the merits of two developers instead of one on a single game. The programmers were given a £1,000 advance from the company and a royalty rate of 7.5% was agreed.
The game took two years to write and started out as a 3D arcade game without the trading element. It was written in machine code using assembly language, giving much care to maximum compactness of the code. The last part added was the 3D radar display fitted into the last few unused bytes in their computer.
The original BBC version used a novel split screen approach to show four colours (five, including the black background) onscreen simultaneously; the upper two thirds of the screen were displayed in Mode 4 while the lower part was in Mode 5. The subsequent Electron version ran entirely in Mode 4, because the video chips were not 100% compatible and therefore were in black and white only.
The Elite universe contains eight galaxies, each with 256 planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated. A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and name and local details; text strings are chosen numerically from a lookup table and assembled to produce unique descriptions, such as a planet with "carnivorous arts graduates"). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first. Braben and Bell at first intended to have 2 galaxies, but Acornsoft insisted on a smaller universe to hide the galaxies' mathematical origins.
However, the use of procedural generation created a few problems. There are a number of poorly located systems that can be reached only by galactic hyperspace— these are more than 7 light years from their nearest neighbour, and, being low-tech, are unable to replace the galactic hyperdrive, thus trapping the traveller. Braben and Bell also checked that none of the system names were profane - removing an entire galaxy after finding a planet named "Arse".
The developers did not spend much time playing their creation, and the quality testing was mostly performed by Acornsoft's managing director David Johnson-Davies, who also planned the packaging and marketing campaign at the time.
The original BBC Micro disk version uses a non-standard disk-format for copy protection. This relied on specific OSWORD &7F DFS opcodes in the Intel 8271 floppy-disk controller to directly access the disk, and produce a non-standard sector/track-layout. This causes issues for legitimate customers that use the Western Digital 1770 disk-controller (DFS) ROMs from third-party manufacturers such as Watford Electronics. Acorn subsequently released alternative versions of the BBC disks that are compatible with the WD1770. In addition to this, self-modifying code was used as part of the protection system, created by Rob Northen. This BBC disk-copy-protection was also used by Superior Software in its Exile game.
Marketing and release
Original Acornsoft cover | |
Author | Robert Holdstock |
---|---|
Language | English |
Genre | Science fiction |
Publisher | Acornsoft, Firebird Software |
Publication date | 1984 |
Publication place | United Kingdom |
Media type | Paperback |
Acornsoft set in motion a large-scale publicity campaign and commissioned a presentational package for the game that was far more elaborate than normal. Acornsoft packaged Elite in a box larger than its usual releases, complete with a novella by Robert Holdstock called The Dark Wheel, a 64-page Space Trader's Flight Training Manual, reference card and a ship identification poster. The flight training manual was written in a style that took the rookie trader through the controls and various aspects of play.
The original Acornsoft version of The Dark Wheel promised on its back cover that " sequel to the novella is planned for publication in 1985", but no direct sequel was ever written. A second novella, Imprint by Andy Redman, was included with the IBM PC release of Elite Plus, but apart from being set in the same universe it is in no way connected to the original story.
Marketing activities included a £50,000 promotional budget from Acornsoft, including television advertising and a launch party at the Thorpe Park theme park (holding such an event for a video game was almost unheard of at the time) and a competition to be among the first to achieve the status of "Elite".
The Dark Wheel
The story tells of a young starship pilot named Alex Ryder, whose father Jason is killed when their merchant ship is attacked by a notorious pirate. In trying to understand and avenge his father's death and achieve an "iron ass" (a space-trader's term for a well-armed- and armoured spaceship), Alex encounters the basics of the Elite universe—including combat, hyperdrive and hyperspace and the deadly aliens called Thargoids. Finally Alex discovers the truth about his father and his combat rank. He also acts as an acceptable face of trading as his female co-pilot, Elyssia Fields, is an alien and wanted in several systems. Alex wants to avenge his father's death, but must exercise caution in tracking down the assassin. By trading commodities, he slowly improves the arms and armour of his ship. When he is competent at using the spaceship for combat, but before he feels ready, he makes a trade that is sure to bring his father's killer to him.
Alex also learns what the "Dark Wheel" is and what it takes to join its ranks.
Versions
The first version of the game was released for the BBC Micro, model B on tape and disk and "about a month or two later" the Acorn Electron tape version was released. The Electron's limitations meant the game was in black and white only, and several game features were cut including Thargoids and suns. Neither the BBC nor the Electron tape versions featured missions. Additionally, the original tape version for the Electron contained a bug that stopped Galactic Hyperspace from working. Acorn provided a mail-in tape-replacement service to upgrade to v1.1 (marked as such on the tape label) that fixed this bug.
A version for the BBC Micro with the 6502 Second Processor was announced by Acornsoft on 25 July 1985, this new version added several extras over the standard BBC version, including 18 ships in the player environment (up from 10), no loading from disc when leaving/arriving at a space station, the ability to save screenshots and print screens to an Epson compatible printer. It also boasted over double the frame rate and a MODE1/MODE2 split screen vs. MODE4/MODE5 giving a full colour game for the first time. https://elite.bbcelite.com/6502sp/
The great commercial success of the BBC Micro version prompted a bidding war for the rights to publish Elite in other formats, which British Telecom's software arm, Telecomsoft, eventually won.
Contemporary versions for home computers based on the 6502 microprocessor were ported by either Bell or Bell and Braben. The Commodore 64 conversion introduced Trumbles (creatures based on the tribbles in Star Trek: The Original Series). When the docking computer is activated in the Commodore 64 version and some other versions, a musical rendition of "The Blue Danube" Waltz is played, as a nod to a space docking sequence in Stanley Kubrick's 1968 film 2001: A Space Odyssey.
The ZX Spectrum version, programmed by "Torus" included a supernova mission not found in the original.
The Amstrad CPC conversion has fewer ships than other platforms, lacking the Anaconda and Transport, along with some minor differences in missions and titles. Ricardo Pinto, the programmer for the Amstrad version, explained that his team was given a 6502 hex dump by Braben and Bell, which did not help development: "In the end we wrote our version by playing Elite on a and making ours look the same." This version included the "supernova rescue" and "cloaking device" missions, and refinements to the launch tube and jump drive animations.
According to the lead programmer of the 16 bit Amiga/Atari ST and the MSX conversions Rob Nicholson, he did not have access to the source code because of contractual issues and had to write them "blind". All he had were the ship shapes and the procedural generation code for the galaxies.
Elite Plus was released for DOS in 1991. Whereas the original Elite (1987) for the PC used CGA graphics, Elite Plus was upgraded to take advantage of EGA, VGA and MCGA. It was coded entirely in assembly language by Chris Sawyer, who later wrote RollerCoaster Tycoon.
The Acorn Archimedes version, ArcElite (1991), written by Warren Burch & Clive Gringras and regarded by Stuff magazine as the best conversion of the original game, added intelligent opponents who engage in their own private battles and police who take an active interest in protecting the law. As well as such gameplay enhancements, the version also exploited the more modern hardware by using polygon mesh graphics in place of the wire-frames. The game world no longer seems to be centred around the player; freighter fleets with escorts go about their own business, pirate formations patrol lawless systems looking for cargo to loot and mining ships can often be found breaking up asteroids for their mineral content. Unlike the mythical Generation Ships of the original, rare occurrences of other non-pirate entities mentioned in the manual really can be found in the Archimedes version: geometric formations of space beacons; hermits living among the asteroids; abandoned ships towed by police (although Dredgers and Generation Ships are confirmed not to exist in Archimedes Elite). The Archimedes version of Elite was originally written to be a space trading game called Trojan - however the obvious similarities eventually meant that to avoid a potential lawsuit Trojan had to become an official Elite conversion. ArcElite was one of a number of games released for free by The Icon Bar website in 2006.
Some versions feature a new title, "Archangel", for the player to earn that substitutes the rank of Commander. Archangel is reached by undertaking a special mission to destroy a space station in a system invaded by the Thargoids. The player's reward for completing the mission is to receive the title Archangel and obtain a device that is capable of emulating anti-ECM broadcast.
Versions for 32X and Sega Mega Drive were in development but cancelled due to Sony backing out of the project and lack of publisher. However, a ROM image of the Mega Drive demo was released online by co-designer Ian Bell.
Reception
ReceptionPublication | Score |
---|---|
Amtix | CPC: 94% |
Crash | ZX:92% |
Computer and Video Games | C64: 36/40 ZX: 37/40 |
M! Games | 85/100 (Amiga) |
Sinclair User | ZX: |
Your Sinclair | ZX:9/10 |
Amstrad Action | CPC: 94% |
BEEBUG | BBC: |
Personal Computer Games | BBC: 9/10 |
Zzap!64 | C64: 97% Amiga: 98% |
Publication | Award |
---|---|
Golden Joystick Award | "Best Original Game" (1984) |
Crash | Readers' Awards "Best Game Overall" (1985) |
Computer Gamer | "Game of the Year", "Best Arcade Game" (1985) |
Next Generation Magazine | #1 "best game of the 1980s" (2008) |
IGN | #12 "Top 25 PC Games of All Time" (2000) |
Retro Gamer | #1 "Top 100 Retro Game" (2004) |
Times Online | #3 most influential video game ever. (2007) |
Stuff | #6 "100 Greatest Games" (2008) |
Telespiele trade show | One of the 16 most influential games in history. (2007) |
Elite received very positive reviews on its launch and the BBC Micro version eventually sold 107,898 copies. The game's popularity became a national phenomenon in the UK, with reports airing on Channel 4 and elsewhere. Elite was Firebird's best-selling Commodore game as of late 1987. Bell estimates that approximately 600,000 copies were eventually sold for all platforms combined, while Frontier Developments' Elite page states that the numbers are around a million units.
Elite's technical breakthroughs reportedly amazed the BBC Micro's developers, with Sophie Wilson calling it "the game that couldn't have been written". However, many players found gameplay difficult and unfamiliar; the game was so controversial that The Micro User devoted its April 1985 letter column to readers debating it.
In his review of the game for Beebug Magazine in 1984, David Fell called Elite "the best game ever" for the BBC Micro. In Personal Computer Games Shingo Sugiura said "Elite is vast, complex and very, very absorbing. I've got bulging, red eyeballs from staying up into the early hours but I don't care. I'm going to continue playing until I am ranked Elite ... or at least Competent ... or even Average ... Buy it!". John Cook wrote in the December 1984 issue of Micro Adventurer "A masterpiece such as this is difficult to describe within existing parameters" and "By any standards, Elite is an excellent game, certainly in the Top Three this year. By BBC standards, it is simply the best game that has ever been written for the machine". Crash magazine said about the Spectrum version "Elite is one of the most imaginative ever to be designed to run on a home computer" and gave it a score of 92%, while at the same time it was a best-seller in the Gallup charts. The game was number 16 in the Your Sinclair "Top 100 Speccy Games" in 1992, was voted number 7 in the Your Sinclair "Readers' Top 100 Games of All Time" in 1993 and was voted the 9th best game of all time by the readers of Retro Gamer Magazine for an article that was scheduled to be in a special Your Sinclair tribute issue. Similarly Zzap!64 gave the Commodore 64 version 97%, stating that it was "a brilliant game of blasting and trading and is certainly the best game I've seen this year" in 1985 and the Amiga version 98% in 1989.
In 1984, Elite received the Golden Joystick Award for "Best Original Game". In 1985 the game was awarded the "Best Game Overall" for that year by readers of Crash magazine, and "Game of the Year" by Computer Gamer. In a 1992 survey of science fiction games, Computer Gaming World gave the title two of five stars, stating that its "popularity was largely a result of being one of the first space games with a 'large' universe to explore". The magazine gave Elite Plus two-plus stars, describing it as "More detailed and complex, it is also more tedious than the original". A 1994 survey of strategic space games set in the year 2000 and later gave Elite and Elite Plus three stars and two-plus stars, respectively.
In 1993, Commodore Force ranked the game at number four on its list of the top 100 Commodore 64 games. It was ranked #14 top game of all time by Next Generation in 1996, #12 on IGN's 2000 "Top 25 PC Games of All Time" list, the #3 most influential video game ever by the Times Online in 2007, #6 "Greatest Game" by Stuff magazine in 2008, #1 "Top Retro Game" by Retro Gamer in 2004, and #1 "best game of the 1980s" by Next Generation in 2008. In 1996, GamesMaster ranked Elite 11th on their "Top 100 Games of All Time." The game was retrospectively awarded 10/10 by the multi-format magazine Edge—together with only 2 other games— and is being exhibited at such places as the London Science Museum in the "Game On" exhibition organised and toured by the Barbican Art Gallery. Elite is also featured in Game On! From Pong to Oblivion: The 50 Greatest Video Games of All Time by authors Simon Byron, Ste Curran and David McCarthy.
In 1991, PC Format placed Elite Plus on its list of the 50 best computer games of all time. The editors called it "a classic game that mixes solid 3D space combat with trading to create a universe in which you can spend many a happy half-hour bushwhacking the dastardly Thargoids."
Impact
Elite has often been regarded as defining the genre for space trading games. Since its release Elite has been credited as being the title that defined the modern space flight simulation genre, a significant source of inspiration for later games in the genre as well as being influential upon gaming as a whole. In interviews, senior producers of CCP Games have cited Elite as one of the inspirations for their acclaimed MMORPG, EVE Online. The developers of Jumpgate Evolution, Battlecruiser 3000AD, Infinity: The Quest for Earth, Space Rangers, Hard Truck: Apocalyptic Wars and Flatspace have likewise all credited Elite as a source of inspiration. Similar praise has been bestowed elsewhere in the media over the years.
It has been named as one of the most influential games in history, and has been credited as being the first truly open-ended open world game and opening the door for future online persistent worlds such as Second Life, World of Warcraft and EVE Online. Elite is one of the most popularly requested games to be remade, with some arguing that it is still the best example of the genre to date, with more recent titles—including its immediate sequel—not rising up to the same level.
Legacy
In November 1999, on the game's 15th birthday, Ian Bell released many binaries and source code of several versions of the original game on his website. A dispute arose between Bell and David Braben regarding Bell's decision to make available all versions of the original Elite. The dispute has since ended and the various versions became available again on Bell's site.
In the late 1980s a variant of the commercial BBC Micro Elite release was created by Angus Duggan by disassembling and modifying the 6502 code from the existing with many extra features, originally titled Elite III but now known as Elite A to minimise confusion. It includes many more ship types, more ship types flyable by the player (who begins in the less capable Adder), cargo delivery missions, some extra equipment items and numerous gameplay improvements. Elite A was released publicly in 1997. Like the original game, it can be downloaded free from Ian Bell's web site and played under emulation.
Many attempts to develop clones of Elite have been made, but most have been abandoned before completion or have otherwise failed to come to fruition. The open source Oolite is a notable exception. Another successful adaptation is 1337 (meaning "Elite" in Leetspeak) developed by Jose Maria Enguita for the Oric machines, that won the 2010 Oldschool Gaming Game Of The Year Award. Contrasting with these conversions, around 1999 Christian Pinder developed Elite: The New Kind as a modern PC port of the original BBC Micro version. He achieved a faithful port by reverse-engineering the original assembly written BBC Micro version and recreating a platform neutral C code variant from it, but at David Braben's request this version was withdrawn from distribution in 2003. In September 2014, on Elite's 30th birthday, Ian Bell blessed Elite: The New Kind and re-released it for free on his website. Since then, Elite: The New Kind is also distributed again in version 1.1 by Christian Pinder; a source code mirror is hosted on GitHub.
In 2020, Christian Pinder also released an upscaled Windows port of the Acorn Archimedes' Elite.
On 20 October 2013, the Internet Archive started to offer Elite in the ZX Spectrum version for online playing in the browser via MESS emulation.
See also
References
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- "Games that changed the world: Elite". Computer & Video Games. Archived from the original on 11 February 2007.
- Fahey, Rob (30 September 2003). "X2 - The Threat preview". Eurogamer. Retrieved 19 June 2008.
- Ian Bell's Elite pages - November 1999 : Elite 15th Anniversary - Released the program sources
- Bell, Ian (1 November 1999). "Elite Archives ----The Files----". iancgbell.clara.net. Archived from the original on 18 November 2000. Retrieved 6 November 2015.
- David Braben's Legal Threats to the Elite Home Page on Ian Bell's webpage (updated 19/09/14)
- "Bell and Braben See Eye-to-eye as Original Elite Sees Dual Re-release". cabume.co.uk. 25 September 2014. Archived from the original on 13 April 2015.
- "Elite-A - an extended version of Elite for the BBC Microcomputer". Archived from the original on 5 March 2016. Retrieved 23 January 2015.
- "1337". Archived from the original on 22 April 2016. Retrieved 21 August 2014.
- 2010 Oldschool Gaming Game Of The Year Award
- Elite - The New Kind - The reverse engineered source code to Elite by Christian Pinder (archived October 2000)
- "NewKind". Christian Pinder. Archived from the original on 9 August 2008. Retrieved 9 August 2008.
- Martin, Matt (17 September 2014). "Classic space sim Elite goes free this weekend". vg247. Retrieved 6 November 2015.
A superior remake of the original space trading game Elite will be released for free this weekend, 30 years after the original game launched
- Bell, Ian (20 September 2014). "Elite 30th Anniversary". elitehomepage.org. Archived from the original on 2 September 2015.
Today, 20th September 2014 is the 30th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben in conjunction with Acornsoft. From that beginning on the BBC Micro and Acorn Electron, the game went on to be released for most home computers of the time. Celebrate by playing Elite again, for free. Thanks to Matt Goldbolt. the original BBC Micro version now runs direct in the Google Chrome browser if you click here. Or for Windows PCs, download Christian Pinder's Elite: The New Kind by clicking here.
- Elite – The New Kind on christianpinder.com
- newkind on github.com
- Archimedes Elite (ArcElite) for Windows on youtube.com
- ArcElite for Windows
- Elite (1985)(Firebird Software) (ZX Spectrum) on archive.org "In Collection: Historical Software Collection, Uploaded by Jason Scott on 10/20/2013"
Literature
- Masters of their universe - an excerpt on Guardian.co.uk from Backroom Boys: The Secret Return Of The British Boffin, by Francis Spufford, ISBN 9780571214969 (18 October 2003).
- Gamasutra's The History of Elite: Space, The Endless Frontier by Bill Loguidice and Matt Barton (7 April 2009).
- GDC 2011 presentation Postmortem of Elite by David Braben (2011)
External links
- The Elite Home Page by Ian Bell
- Fully documented source code on the BBC Micro
- The DOS version of Elite can be played for free in the browser at the Internet Archive
- Elite at MobyGames
- Elite at World of Spectrum
- Elite at SpectrumComputing.co.uk
- Elite at Amiga Hall of Light
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- 1984 video games
- Acorn Archimedes games
- Acornsoft games
- Amiga games
- Amstrad CPC games
- Apple II games
- Atari ST games
- BBC Micro and Acorn Electron games
- Cancelled Game Boy games
- Cancelled Sega 32X games
- Cancelled Sega Genesis games
- Cancelled Super Nintendo Entertainment System games
- Commercial video games with freely available source code
- Commodore 64 games
- DOS games
- Elite (video game series)
- Fiction about asteroid mining
- Golden Joystick Award winners
- Imagineer games
- MSX games
- Nintendo Entertainment System games
- Open-world video games
- SAM Coupé games
- Science fiction video games
- Space trading and combat simulators
- Superior Software games
- Tatung Einstein games
- Telecomsoft games
- Video games developed in the United Kingdom
- Video games scored by David Lowe
- Video games scored by David Whittaker
- Video games set in the 4th millennium
- Video games set in outer space
- Video games using procedural generation
- Video games with 6 degrees of freedom
- Video games with vector graphics
- Virtual economies
- ZX Spectrum games
- Single-player video games