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{{about|the 1997 video game|other uses|Ghost in the Shell (disambiguation)}} | |||
{{good article}} | |||
{{Short description|1997 video game}} | |||
{{good article}}{{Use mdy dates|date=August 2024}} | |||
{{Infobox video game | {{Infobox video game | ||
|title = Ghost in the Shell | | title = Ghost in the Shell | ||
|image = |
| image = Ghost in the Shell Coverart.png | ||
|caption = North American box art | | caption = North American box art | ||
| developer = Exact{{efn|Animation produced by ]. Additional work by ].<ref>{{cite web |year=2021 |title=JAPANスタジオ作品一覧 1998年~1994年 |trans-title=List of Japan Studio works 1998–1994 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |url-status=dead |archive-url=https://web.archive.org/web/20210226134223/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |archive-date=26 February 2021 |access-date=1 March 2021 |publisher=] |language=ja}}</ref>}} | |||
|developer = Exact | |||
|publisher = {{ |
| publisher = {{Video game release|WW|]}}{{Vgrelease|NA|]}} | ||
|series= '']'' | | series = '']'' | ||
|engine = | | engine = | ||
|producer = Tetsuji Yamamoto | | producer = Tetsuji Yamamoto | ||
|director = Kenji Sawaguchi | | director = Kenji Sawaguchi | ||
|designer = |
| designer = Hiroyuki Saegusa | ||
|writer = ] |
| writer = ] | ||
|platforms = ] | | platforms = ] | ||
|released = {{vgrelease|JP |
| released = {{vgrelease|JP|July 17, 1997|NA|December 2, 1997|EU|July 1, 1998}} | ||
|genre = ], ] | | genre = ], ] | ||
|modes = ] | | modes = ] | ||
| |
| artist = ] | ||
}} | }} | ||
{{Nihongo foot|'''''Ghost in the Shell'''''|攻殻機動隊 GHOST IN THE SHELL|Kōkaku Kidōtai GHOST IN THE SHELL|"Mobile Armored Riot Police—Ghost in the Shell"|group=ja|lead=yes}} is a |
{{Nihongo foot|'''''Ghost in the Shell'''''|攻殻機動隊 GHOST IN THE SHELL|Kōkaku Kidōtai GHOST IN THE SHELL|"Mobile Armored Riot Police—Ghost in the Shell"|group=ja|lead=yes}} is a 1997 ] ] developed by Exact and published by ] for the ]. A part of the larger '']'' media franchise, it utilizes the same English voice cast as the ], although the two do not share a story continuity. The game was released in July 1997 in Japan, December 1997 by ] in North America and July 1998 in Europe. Soundtrack albums, an artbook and a guidebook were produced to accompany the game. | ||
The game's story and art design were written and illustrated by ], the author of the ]. ''Ghost in the Shell''{{'}}s plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a |
The game's story and art design were written and illustrated by ], the author of the ]. ''Ghost in the Shell''{{'}}s plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings. | ||
The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics |
The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics. However, it received criticism for its tedious and repetitive gameplay and low difficulty. Fifteen years after its release, '']'' listed ''Ghost in the Shell'' as one of the best manga and anime-based games. | ||
==Gameplay== | == Gameplay == | ||
] robot scaling a skyscraper and attacking an enemy]] | ] | ||
The player controls a spider-shaped |
The player controls a spider-shaped think tank robot, known as Fuchikoma, that is able to jump, thrust forward, ] to the side, climb walls, and hang upside-down from ceilings.<ref name="GameFan35"/><ref name="spot1">{{cite web |last=Fielder |first=Joe |date=1997-12-10 |title=Ghost in the Shell |url=http://www.gamespot.com/ghost-in-the-shell/ |archive-url=https://web.archive.org/web/20091228161322/http://www.gamespot.com/ps/action/ghostintheshell/review.html |archive-date=2009-12-28 |access-date=2013-09-03 |website=GameSpot}}</ref> The camera auto-adjusts its position when scaling walls and ceilings for easy maneuvering,<ref name="GameFan35"/> and automatically switches between ] and ] perspectives depending on the environment, although the player can stay in first-person view at will.<ref name=CVG /> | ||
The Fuchikoma is equipped with twin machine guns and guided ]s.<ref name=now/> Both weapons have unlimited ammunition, however up to six missiles can be launched at once after a charge time.<ref name="GameFan35"/><ref name=now |
The Fuchikoma is equipped with twin machine guns and guided ]s.<ref name=now/> Both weapons have unlimited ammunition, however up to six missiles can be launched at once after a charge time.<ref name="GameFan35"/><ref name=now/> Grenades can be found throughout missions and a maximum of three can be carried at a time.<ref name="GameFan35">{{cite journal|title=Ghost in the Shell Preview|journal=GameFan |volume=5|issue=9|date=September 1997|page=35 |issn=1092-7212}}</ref> Enemies vary from humanoid robots to helicopters and sport an array of firearms and explosives.<ref name=now /> Some stages of the game are governed by a time limit.<ref name="IGN-review" /> Seventeen ]s can be ] throughout the missions and depending on the player's score in training mode.<ref name=spot1 /> Once unlocked, the cutscenes can be reviewed on the options menu.<ref>{{cite magazine |title=Ghost in the Shell: There's a Ghost in your PlayStation |magazine=] |issue=99 |publisher=] |date=October 1997|page=178}}</ref><ref name="Velikij-review" /> | ||
The training mode contains six stages to learn the basic game elements. The first five stages introduce the player to targets in various settings and using the controls effectively, with the sixth being a battle against another Fuchikoma. |
The training mode contains six stages to learn the basic game elements. The first five stages introduce the player to targets in various settings and using the controls effectively, with the sixth being a battle against another Fuchikoma. The twelve missions that compose the story take place in different environments, including a warehouse complex, a sewer, the city highways, and the enemy base inside of a skyscraper.<ref name=spot1 /> The missions display a variety of gameplay objectives: the first mission is a raid; the third level is an ] mission that involves the elimination of bombs attached to red barrels; the fourth level is a sea chase on a boat; the fifth level is a game of hide-and-seek with the player having to locate a boss wearing ]; and the game's final boss fight ends with a free fall battle down the skyscraper under a timer. {{clear left}} | ||
==Plot== | == Plot == | ||
The plot follows the members of ], mainly consisting of Major ], Chief Aramaki, ], Togusa, Ishikawa, Saito, and a nameless male, the Rookie, controlled by the player. The game's story is told using mission briefings and animated cutscenes. | |||
After the terrorist organization known as the Human Liberation Front claims responsibility for blowing up the Megatech Body Corporation building, Section 9 is sent to resolve the situation. Section 9 is able to trace the terrorists' communications and find their location in the bay area; however, it is a trap. Chief Aramaki later announces that the leader of the Human Liberation Front is a mercenary known as Zebra 27. Ishikawa then reports that the Energy Ministry is interested in files relating to Zebra; Aramaki orders further investigation. | |||
The plot follows the members of ], mainly consisting of Major ], Chief Aramaki, ], Togusa, Ishikawa, Saito, and a nameless male, the Rookie, controlled by the player. The game's story is told using mission briefings and animated cutscenes.<ref name=game/> | |||
The Rookie's skill is put to the test, leading chase missions and surviving an ambush. Eventually, the Human Liberation Front's secret base is discovered in Aeropolis II tower by following the enemy supply line, along with the terrorists' intentions of using a nuclear reactor. Ishikawa informs Aramaki that an official of the Energy Ministry named Sawamura has been in contact with Zebra and is connected to Megatech Body Corporation. While conducting the raid on the enemy's base, the reactor begins to overload. In order to shut it down, squad leader Motoko Kusanagi attempts to remove the protective barrier from an access point nearby, as the rest of the team search for the other building's control room. After disarming the reactor, Kusanagi locates the leader on top of the tower. Batou and Togusa encounter obstacles that prevent them from moving to the top, leaving the Rookie as the only available member. Once he reaches the top, he engages the leader in combat and defeats him in a free fall battle off of the tower. | |||
After the terrorist organization known as the Human Liberation Front claims responsibility for blowing up the Megatech Body Corporation building, Section 9 is sent to resolve the situation. Section 9 is able to trace the terrorists' communications and find their location in the bay area; however, it is a trap.<ref>{{cite AV media | title=Ghost in the Shell | publisher=THQ | year=1997 | medium=CD |at=Scene: Mission-1}}</ref> Chief Aramaki later announces that the leader of the Human Liberation Front is a mercenary known as Zebra 27. Ishikawa then reports that the Energy Ministry is interested in files relating to Zebra; Aramaki orders further investigation.<ref>{{cite AV media | title=Ghost in the Shell | publisher=THQ | year=1997 | medium=CD |at=Scene: Mission-2}}</ref> | |||
After the mission, it is revealed that Sawamura planned to collect bribes from Megatech in exchange for covering up a defect in the nuclear reactor, which was going to explode, and presenting it as a terrorist attack; however, Zebra seized the reactor to take it over and wanted to extort money from Sawamura. Kusanagi declares the entire experience as at least good training for the Rookie and acknowledges the Rookie's cleverness, but criticizes the overdependence on the Fuchikoma. | |||
The Rookie's skill is put to the test, leading chase missions and surviving an ambush.<ref name=game/> Eventually, the Human Liberation Front's secret base is discovered in Aeropolis II tower by following the enemy supply line, along with the terrorists' intentions of using a nuclear reactor. Ishikawa informs Aramaki that an official of the Energy Ministry named Sawamura has been in contact with Zebra and is connected to Megatech Body Corporation.<ref>{{cite AV media | title=Ghost in the Shell | publisher=THQ | year=1997 | medium=CD |at=Scene: Mission-3}}</ref> While conducting the raid on the enemy's base, the reactor begins to overload. In order to shut it down, squad leader Motoko Kusanagi attempts to remove the protective barrier from an access point nearby, as the rest of the team search for the other building's control room.<ref>{{cite AV media | title=Ghost in the Shell | publisher=THQ | year=1997 | medium=CD |at=Scene: Mission-4}}</ref> After disarming the reactor, Kusanagi locates the leader (Zebra){{cn|date=September 2014}} on top of the tower. Batou and Togusa encounter obstacles that prevent them from moving to the top, leaving the Rookie as the only available member. Once he reaches the top, he engages the leader in combat and defeats him in a free fall battle off of the tower.<ref name=game/> | |||
== Development == | |||
After the mission, it is revealed that Sawamura planned to collect bribes from Megatech in exchange for covering up a defect in the nuclear reactor, which was going to explode, and presenting it as a terrorist attack; however, Zebra seized the reactor to take it over and wanted to extort money from Sawamura. Kusanagi declares the entire experience a training exercise for the Rookie and acknowledges his cleverness, but criticizes his overdependence on the Fuchikoma.<ref>{{cite AV media | title=Ghost in the Shell | publisher=THQ | year=1997 | medium=CD |at=Scene: Ending}}</ref> | |||
The game was in development for one and a half years, and involved the work of several divisions, being Kenji Sawaguchi and Tetsuji Yamamoto the total director and producer respectively.<ref name="mag1"/> Exact, best known for the '']'' series, handled programming.<ref name=now/> ''Ghost in the Shell'' was designed and targeted to a mature audience; developers did not make Motoko playable to prevent the game appearing to be a character-based game for children. The original manga's creator ] was the main designer of the characters and mecha for the game.<ref name="mag1">{{cite magazine |title=Ghost in the Shell |last=Maruyama |first=Wataru | magazine=Official U.S. PlayStation Magazine |date=October 1997 | volume=1 | issue=1 | pages=108–114 |issn=1083-1088}}</ref> | |||
==Development== | |||
{{CSS image crop |Image=Toshihiro Kawamoto 20080703 Japan Expo 01.jpg |bSize=220 |cWidth=220 |cHeight=220 |oTop=20 |oLeft=0 |Location=right |Description=] is very protective of his personal image; the craving for his photo led to his fake identification with ] ''(pictured)''.<ref>{{cite web |url=http://shirowledge.com/index_enu.html |title=Shirowledge! |publisher=Shirowledge.com |archiveurl=https://web.archive.org/web/20140311114944/http://shirowledge.com/index_enu.html |archivedate=2014-03-11 |accessdate=2014-09-27}}</ref>}} | |||
The concept for the Fuchikoma came from one climactic scene of the film: the battle between Motoko Kusanagi and the big spider-like tank in the museum of ]. Based on this tank design, ] creators ] and Atsushi Takeuchi made a smaller version, designed for one person, that would be used by the police. Thus, the player becomes the pilot of one of these combat machines.<ref name="Velikij-review"/> | The concept for the Fuchikoma came from one climactic scene of the film: the battle between Motoko Kusanagi and the big spider-like tank in the museum of ]. Based on this tank design, ] creators ] and Atsushi Takeuchi made a smaller version, designed for one person, that would be used by the police. Thus, the player becomes the pilot of one of these combat machines.<ref name="Velikij-review"/> | ||
Animation was produced at ]; ] directed the animation scenes, wrote the screenplay and did the storyboards; ] was animation supervisor and a character designer.<ref name="staff">{{cite web | url=http://www.productionig.com/contents/works_sp/37_/s03_/index.html | title=STAFF & CAST | publisher=Production I.G | access-date=2013-09-03|archive-url=https://web.archive.org/web/20131112040231/http://www.productionig.com/contents/works_sp/37_/s03_/index.html|archive-date=2013-11-12|url-status=live}}</ref><ref name= "ProductionI.G" /> The scenes are noticeably different when compared to the ] directed by ], because the game is colored using a full digital technique.<ref name="mag1" /><ref name= "ProductionI.G">{{cite web|url=http://www.productionig.com/contents/works_sp/37_/index.html|title=Ghost in the Shell|publisher=Production I.G|access-date=2013-04-22|archive-url=https://web.archive.org/web/20130617100754/http://www.productionig.com/contents/works_sp/37_/index.html|archive-date=2013-06-17 |url-status=live}}</ref> The scenes are a combination of ] and backgrounds that were ] in three dimensions to ensure smooth transitions for the camera movement. ] was used to add the finishing details to the scenes.<ref name="Making">{{cite AV media |title=MAKING OF GAME 攻殻機動隊デジタルアニメーションのすべて |trans-title=Making of Game Ghost in the Shell All of Digital Animation | publisher=Kodansha |language=ja | year=1998 | medium=VHS}}</ref> | |||
The game was in development for one and a half years, and involved the work of several divisions, being Kenji Sawaguchi and Tetsuji Yamamoto the total director and producer respectively.<ref name=game/><ref name="mag1"/> The programming was done by Exact, known for the '']'' series.<ref name=now/> ''Ghost in the Shell'' was designed and targeted to a mature audience; developers did not make Motoko playable to prevent the game appearing to be a character-based game for children. The original manga's creator ] was the main designer of the characters and mecha for the game.<ref name="mag1">{{cite journal |title=Ghost in the Shell |last=Maruyama |first=Wataru | work=Official U.S. PlayStation Magazine |date=October 1997 | volume=1 | issue=1 | pages=108–114 |issn=1083-1088}}</ref> | |||
The Japanese voicing of the game was done by a different cast than the film's: Motoko Kusanagi was played by ], Batou by ], Chief Aramaki by Soichi Ito, Ishikawa by ], Togusa by ], Saito by ], and the Fuchikoma were voiced by ].<ref name=staff /> The English localization was dubbed by the same cast used for the original movie, although the game does not specify the respective roles in the credits.<ref name="mag1"/> Motoko was voiced by ], Batou by ], Aramaki by ], and Togusa by Christopher Joyce; the roles of Bob Papenbrook, ], Jimmy Krakor and ] are not reliably known. {{Clear}} | |||
At ], ] directed the animation scenes, wrote the screenplay and did the storyboards; ] was animation supervisor and a character designer.<ref name="staff">{{cite web | url=http://www.productionig.com/contents/works_sp/37_/s03_/index.html | title=STAFF & CAST | publisher=Production I.G | accessdate=2013-09-03|archiveurl=http://web.archive.org/web/20131112040231/http://www.productionig.com/contents/works_sp/37_/s03_/index.html|archivedate=2013-11-12|deadurl=no}}</ref><ref name= "ProductionI.G" /> The scenes are noticeably different when compared to the ] directed by ], because the game is colored using a full digital technique.<ref name="mag1" /><ref name= "ProductionI.G">{{cite web|url=http://www.productionig.com/contents/works_sp/37_/index.html|title=Ghost in the Shell|publisher=Production I.G|accessdate=2013-04-22|archiveurl=http://web.archive.org/web/20130617100754/http://www.productionig.com/contents/works_sp/37_/index.html|archivedate=2013-11-12|deadurl=no}}</ref> The scenes are a combination of ] and backgrounds that were ] in three dimensions to ensure smooth transitions for the camera movement. ] was used to add the finishing details to the scenes.<ref name="Making">{{cite AV media |title=MAKING OF GAME 攻殻機動隊デジタルアニメーションのすべて |trans-title=Making of Game Ghost in the Shell All of Digital Animation | publisher=Kodansha |language=Japanese | year=1998 | medium=VHS}}</ref> | |||
== Release and promotion == | |||
The Japanese voicing of the game was done by a different cast than the film's: Motoko Kusanagi was played by ], Batou by ], Chief Aramaki by Soichi Ito, Ishikawa by ], Togusa by ], Saito by ], and the Fuchikoma were voiced by ].<ref name=staff /> The English localization was dubbed by the same cast used for the original movie, although the game does not specify the respective roles in the credits.<ref name=game/><ref name="mag1"/> Motoko was voiced by ], Batou by ], Aramaki by ], Ishikawa by ],{{cn|date=October 2014}} and Togusa by Christopher Joyce; the roles of ], Jimmy Krakor and ] are not reliably known.<ref name=game /><ref>{{cite AV media |title=Ghost in the Shell |publisher=Manga Entertainment |year=1995 |medium=DVD}}</ref> | |||
The game was originally released in Japan by ] on July 17, 1997. The following day, a launch party was held at the ]: the Megatech Body Night. The event featured the game's music artists ], ] and ] performing live, and a Fuchikoma robot appeared. All who bought tickets received a ] kit of the Fuchikoma and ten posters of the game were raffled.<ref name= "Megatech Night">{{cite web|url=http://www.sonymusic.co.jp/Music/Info/SonyTechno/feature/9707/megatech/index.html|title=Megatech Body Night|publisher=Sony Music Entertainment Japan|language= ja|access-date=2013-04-21|archive-url=https://web.archive.org/web/20131112034431/http://www.sonymusic.co.jp/Music/Info/SonyTechno/feature/9707/megatech/index.html|archive-date=2013-11-12|url-status=live}}</ref> A Japanese demo disc was also released with the first mission playable.<ref>{{cite web |url=http://www.gamespot.com/articles/ghost-screens-and-video/1100-2466977/ |title=Ghost Screens and Video |last=Fielder |first=Joe |website=GameSpot |date=1997-07-14 |access-date=2014-10-03 |archive-date=2020-09-09 |archive-url=https://web.archive.org/web/20200909203131/https://www.gamespot.com/articles/ghost-screens-and-video/1100-2466977/ |url-status=live }}</ref><ref>{{cite AV media | title=Ghost in the Shell Playstation Demo Disc (PAPX-90020) | publisher=SCEI |year=1997 | medium=CD}}</ref> | |||
The first edition of '']'' was published in October 1997 and featured the game on its cover.<ref name="cover1">{{cite journal | title=Official U.S. PlayStation Magazine |date=October 1997 | volume=1 | issue=1 |issn=1083-1088}}</ref> Having acquired the North American license to publish ''Ghost in the Shell'' video games in mid-1996,<ref>{{cite magazine|title=News Bits|magazine=]|issue=95 |publisher=]|date=August 1996|page=17}}</ref> ] released the game in North America on December 2, 1997.<ref>{{Cite web |date=1998-02-04 |title=THQ Ships Fab Five | |||
==Release and promotion== | |||
|url=http://www.next-generation.com/ |access-date=2023-04-09 |archive-url=https://web.archive.org/web/19980204071905/http://www.next-generation.com/ | |||
The game was originally released in Japan by ] on July 17, 1997. The following day, a launch party was held at the ]: the Megatech Body Night. The event featured the game's music artists ], ] and Mijk van Dijk performing live, and a Fuchikoma robot appeared. All who bought tickets received a ] kit of the Fuchikoma and ten posters of the game were raffled.<ref name= "Megatech Night">{{cite web|url=http://www.sonymusic.co.jp/Music/Info/SonyTechno/feature/9707/megatech/index.html|title=Megatech Body Night|publisher=Sony Music Entertainment Japan|language= Japanese|accessdate=2013-04-21|archiveurl=http://web.archive.org/web/20131112034431/http://www.sonymusic.co.jp/Music/Info/SonyTechno/feature/9707/megatech/index.html|archivedate=2013-11-12|deadurl=no}}</ref> A Japanese demo disc was also released with the first mission playable.<ref>{{cite web |url=http://www.gamespot.com/articles/ghost-screens-and-video/1100-2466977/ |title=Ghost Screens and Video |last=Fielder |first=Joe |publisher=GameSpot |date=1997-07-14 |accessdate=2014-10-03}}</ref><ref>{{cite AV media | title=Ghost in the Shell Playstation Demo Disc (PAPX-90020) | publisher=SCEI |year=1997 | medium=CD}}</ref> | |||
|archive-date=1998-02-04 | |||
}}</ref> It was released in Europe by Sony Computer Entertainment on July 1, 1998.<ref name=now>{{cite web | url=http://www.nowgamer.com/ghost-in-the-shell/ | title=Ghost in the Shell | publisher=Imagine Publishing | date=1998-07-01 | access-date=2013-09-03 | last=Nicholson |first=Gray|archive-url=https://web.archive.org/web/20131112233924/http://www.nowgamer.com/playstation/playstation-reviews/907453/ghost_in_the_shell.html|archive-date=2013-11-12}}</ref> THQ's producer Don Nauert said that aside from dubbing and changing the button configuration, the English localization of the game was not modified nor censored.<ref name="mag1"/> | |||
=== Soundtrack === | |||
The first edition of '']'' was published in October 1997 and featured the game on its cover.<ref name="cover1">{{cite journal | title=Official U.S. PlayStation Magazine |date=October 1997 | volume=1 | issue=1 |issn=1083-1088}}</ref> The game was released in North America by ] on October 31, 1997,<ref name=spot1>{{cite web | url=http://www.gamespot.com/ghost-in-the-shell/ | title=Ghost in the Shell |last=Fielder |first=Joe | publisher=GameSpot |date=1997-12-10 | accessdate=2013-09-03 | archiveurl=https://web.archive.org/web/20091228161322/http://www.gamespot.com/ps/action/ghostintheshell/review.html |archivedate=2009-12-29}}</ref> and in Europe by Sony Computer Entertainment on July 1, 1998.<ref name=now>{{cite web | url=http://www.nowgamer.com/ghost-in-the-shell/ | title=Ghost in the Shell | publisher=Imagine Publishing | date=1998-07-01 | accessdate=2013-09-03 | last=Nicholson |first=Gray|archiveurl=http://web.archive.org/web/20131112233924/http://www.nowgamer.com/playstation/playstation-reviews/907453/ghost_in_the_shell.html|archivedate=2013-11-12}}</ref> THQ's producer Don Nauert said that aside from dubbing and changing the button configuration, the English localization of the game was not modified nor censored.<ref name="mag1"/> | |||
{{Infobox album | |||
| name = Ghost in the Shell:<br />Megatech Body | |||
===Soundtrack=== | |||
| type = soundtrack | |||
{{Infobox album <!-- See Misplaced Pages:WikiProject_Albums --> | |||
| artist = various artists | |||
| Name = Ghost in the Shell:<br />Megatech Body | |||
| |
| cover = | ||
| |
| alt = | ||
| |
| released = <div style="white-space: nowrap;">July 17, 1997</div> | ||
| recorded = | |||
| Genre = ], ] | |||
| venue = | |||
| Length = ''Megatech Body CD.''<br>{{Duration|m=63|s=30}}<br>''Megatech Body CD., Ltd.''<br>{{Duration|m=124|s=09}} | |||
| studio = | |||
| Label = <div style="white-space: nowrap;">] | |||
| |
| genre = ], ] | ||
| length = ''Megatech Body CD.''<br>{{Duration|m=63|s=30}}<br>''Megatech Body CD., Ltd.''<br>{{Duration|m=124|s=09}} | |||
| label = <div style="white-space: nowrap;">]</div> | |||
| producer = ] | |||
| prev_title = | |||
| prev_year = | |||
| next_title = | |||
| next_year = | |||
}} | }} | ||
The ] albums for the game were titled {{Nihongo foot|''Ghost in the Shell: Megatech Body''|攻殻機動隊有機肉威感|Kōkaku Kidōtai Yūki Niku I Kan|group=ja}}, named after the cybernetic body manufacturer in the '']'' series. The albums were produced by Takkyu Ishino and feature ] tracks by other composers |
The ] albums for the game were titled {{Nihongo foot|''Ghost in the Shell: Megatech Body''|攻殻機動隊有機肉威感|Kōkaku Kidōtai Yūki Niku I Kan|group=ja}}, named after the cybernetic body manufacturer in the '']'' series. The albums were produced by Takkyu Ishino and feature ] tracks by other composers including Mijk van Dijk.<ref name= "Megatech body">{{cite web|url=http://www.sonymusic.co.jp/Music/Info/SonyTechno/feature/9707/cd.html|title=Ghost in the Shell Megatech Body |publisher=Sony Music Entertainment Japan|language= ja|access-date=2012-10-25|archive-url=https://web.archive.org/web/20131112024645/http://www.sonymusic.co.jp/Music/Info/SonyTechno/feature/9707/cd.html|archive-date=2013-11-12|url-status=live}}</ref> Two versions of the albums were released by ] on July 17, 1997: ''Megatech Body CD.'', a standard single disc; and ''Megatech Body CD., Ltd.'', a limited two-disc edition. ''Megatech Vinyl. Ltd.'' was a limited two ] set scheduled to be released.<ref name= "Megatech body" /> | ||
Two versions of the albums were released by ] on July 17, 1997: ''Megatech Body CD.'', a standard single disc; and ''Megatech Body CD., Ltd.'', a limited two-disc edition with a poster included.{{cn|reason=A poster?|date=October 2014}} ''Megatech Vinyl. Ltd.'' was a limited two ] set scheduled to be released.<ref name= "Megatech body" /> | |||
====Track listing==== | ==== Track listing ==== | ||
{{track listing | |||
{{tracklist | |||
| headline = Disc 1<ref>{{cite web |url=http://www.sonymusic.co.jp/Music/Info/SonyTechno/catalog/product/8381.html |title=攻殻機動隊(通常盤) |trans-title=Ghost in the Shell (Normal Edition) |publisher=Sony Music Entertainment Japan |language= |
| headline = Disc 1<ref>{{cite web |url=http://www.sonymusic.co.jp/Music/Info/SonyTechno/catalog/product/8381.html |script-title=ja:攻殻機動隊(通常盤) |trans-title=Ghost in the Shell (Normal Edition) |publisher=Sony Music Entertainment Japan |language=ja |access-date=2014-10-07 |archive-date=2020-09-09 |archive-url=https://web.archive.org/web/20200909203131/http://www.sonymusic.co.jp/Music/Info/SonyTechno/catalog/product/8381.html |url-status=live }}</ref><ref>{{cite AV media |title=Megatech Body CD. |publisher=Sony Music Entertainment Japan |year=1997 |medium=CD}}</ref> | ||
| collapsed = yes | |||
| total_length = 63:30 <!-- with fractions of second --> | | total_length = 63:30 <!-- with fractions of second --> | ||
| writing_credits = yes | |||
| title1 = Ghost in the Shell | | title1 = Ghost in the Shell | ||
| writer1 = Takkyu Ishino | | writer1 = Takkyu Ishino | ||
Line 114: | Line 122: | ||
| length11 = 7:01 | | length11 = 7:01 | ||
}} | }} | ||
{{track listing | |||
{{tracklist | |||
| headline = Disc 2 (Ltd.)<ref>{{cite web |url=http://www.sonymusic.co.jp/Music/Info/SonyTechno/catalog/product/8382_3.html |title=攻殻機動隊(限定盤) |trans-title=Ghost in the Shell (Limited Edition) |publisher=Sony Music Entertainment Japan |language= |
| headline = Disc 2 (Ltd.)<ref>{{cite web |url=http://www.sonymusic.co.jp/Music/Info/SonyTechno/catalog/product/8382_3.html |script-title=ja:攻殻機動隊(限定盤) |trans-title=Ghost in the Shell (Limited Edition) |publisher=Sony Music Entertainment Japan |language=ja |access-date=2014-10-07 |archive-date=2015-09-24 |archive-url=https://web.archive.org/web/20150924131142/http://www.sonymusic.co.jp/Music/Info/SonyTechno/catalog/product/8382_3.html |url-status=live }}</ref><ref>{{cite AV media |title=Megatech Body CD., Ltd., disc 2 |publisher=Sony Music Entertainment Japan |year=1997 |medium=CD}}</ref> | ||
| total_length = 60:39 <!-- with fractions of second --> | | total_length = 60:39 <!-- with fractions of second --> | ||
| collapsed = yes | |||
| writing_credits = yes | |||
| title1 = Fuchi Koma | | title1 = Fuchi Koma | ||
| writer1 = Mijk van Dijk | | writer1 = Mijk van Dijk | ||
Line 151: | Line 157: | ||
}} | }} | ||
===Related media=== | === Related media === | ||
] released three books and one video about the game. {{Nihongo foot|''Ghost in the Shell Official Art Book''|攻殻機動隊 OFFICIAL ART BOOK |Kōkaku Kidōtai OFFICIAL ART BOOK|group=ja}} was published on July 4, 1997; the artbook contains concept designs, scenes and commentary.<ref>{{cite web |title= 攻殻機動隊 OFFICIAL ART BOOK|url= http://www.bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=3198294 |language= |
] released three books and one video about the game. {{Nihongo foot|''Ghost in the Shell Official Art Book''|攻殻機動隊 OFFICIAL ART BOOK |Kōkaku Kidōtai OFFICIAL ART BOOK|group=ja}} was published on July 4, 1997; the artbook contains concept designs, scenes and commentary.<ref>{{cite web |title= 攻殻機動隊 OFFICIAL ART BOOK|url= http://www.bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=3198294 |language= ja |publisher=Kodansha |access-date=2012-11-29|archive-url=https://web.archive.org/web/20131113022810/http://bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=3198294|archive-date=2013-11-13}}</ref> Two guidebooks were published: {{Nihongo foot|''Ghost in the Shell: Basic File''|攻殻機動隊 GHOST IN THE SHELL 上巻 ベーシックファイル |Kōkaku Kidōtai GHOST IN THE SHELL Jōkan Bēshikku Fairu|group=ja}} on July 17, 1997,<ref>{{cite web |title= 攻殻機動隊 GHOST IN THE SHELL 上巻 ベーシックファイル|url= http://www.bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=3292894|language= ja |publisher=Kodansha |access-date=2012-11-29|archive-url=https://web.archive.org/web/20131113001711/http://bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=3292894|archive-date=2013-11-13}}</ref> and {{Nihongo foot|''Ghost in the Shell: Master File''|攻殻機動隊 GHOST IN THE SHELL 下巻 マスターファイル|Kōkaku Kidōtai GHOST IN THE SHELL Gekan Masutā Fairu|group=ja}} on August 29, 1997.<ref>{{cite web |title= 攻殻機動隊 GHOST IN THE SHELL 下巻 マスターファイル|url= http://www.bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=3292908|language= ja |publisher=Kodansha |access-date=2012-11-29|archive-url=https://web.archive.org/web/20131113004137/http://bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=3292908|archive-date=2013-11-13}}</ref> The video, {{Nihongo foot|''Making of Game Ghost in the Shell All of Digital Animation''|MAKING OF GAME 攻殻機動隊デジタルアニメーションのすべて|MAKING OF GAME Kōkaku Kidōtai Dejitaru Animēshon no Subete|group=ja}}, features interviews with the animation staff; it was released on ] on April 22, 1998.<ref>{{cite web |title= MAKING OF GAME 攻殻機動隊デジタルアニメーションのすべて ビデオ|url= http://www.bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=2088754|language= ja |publisher=Kodansha |access-date=2012-11-29|archive-url=https://web.archive.org/web/20131113003848/http://bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=2088754|archive-date=2013-11-13}}</ref> A ] was also released in 1998 that included interviews on side A and the in-game cutscenes on side B.<ref>{{cite AV media | title=Making of Game - 攻殻機動隊 Ghost in the Shell | date=1998 | people=Masamune, Shirow, Kodansha, Sony | medium=LaserDisc}}</ref> | ||
==Reception== | == Reception == | ||
{{replace| | |||
{{replace| | |||
{{replace| | |||
{{replace| | |||
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{{replace| | |||
{{Video game reviews | {{Video game reviews | ||
| GR = |
| GR = 79%<ref name=grankings/> | ||
| Fam = 23/40<ref name="famitsu-review">{{cite web|url= http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2361 |title= 攻殻機動隊 GHOST IN THE SHELL |publisher=Famitsu |language=Japanese |accessdate=2012-11-30}}</ref> | |||
| IGN = 8/10<ref name="IGN-review" /> | |||
| GSpot = 7.3/10<ref name=spot1 /> | |||
| GameFan = 87.33<ref name="GameFan-review" /><!-- 88, 88, 86 --> | |||
| GamePro = 3.38/5<ref name="Gamepro-review"/><!-- 3, 3, 4, 3.5 --> | |||
| CVG = 3/5<ref name=CVG /> | |||
| Allgame = {{Rating|4|5}}<ref name="allgame-review" /> | | Allgame = {{Rating|4|5}}<ref name="allgame-review" /> | ||
| CVG = 3/5<ref name=CVG /> | |||
| Edge = 7/10<ref name="edge-review"/> | | Edge = 7/10<ref name="edge-review"/> | ||
| EGM = 7.25<ref name="EGM-review" /> | | EGM = 7.25/10<ref name="EGM-review" /><!-- 7.5, 7.5, 7.5, 6.5 --> | ||
| Fam = 23/40<ref name="famitsu-review">{{cite web |url= http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2361 |title= 攻殻機動隊 GHOST IN THE SHELL |publisher= Famitsu |language= ja |access-date= 2012-11-30 |archive-date= 2020-09-09 |archive-url= https://web.archive.org/web/20200909203134/https://www.famitsu.com/games/t/2361/ |url-status= live }}</ref> | |||
| rev1 = ] | |||
| |
| GameFan = 87.33<ref name="GameFan-review" /><!-- 88, 88, 86 --> | ||
| GSpot = 7.3/10<ref name=spot1 /> | |||
| rev2 = ] | |||
| Hyper = 88%<ref>{{cite magazine |title=R.I.P. PlayStation: The best of 1995-2001 |magazine=] |date=28 February 2001 |issue=90 (April 2001) |pages=44–51 |url=https://archive.org/details/hyper-090/page/44/mode/2up}}</ref> | |||
| rev2Score = 7.3/10<ref name=now/> | |||
| IGN = 8/10<ref name="IGN-review" /> | |||
| rev3 = ''Super GamePower'' | |||
| |
| NGen = {{Rating|3|5}}<ref name="NextGen-review" /> | ||
| |
| rev2 = '']'' | ||
| |
| rev2Score = 7.3/10<ref name=now/> | ||
| rev3 = ''Super GamePower'' | |||
| rev3Score = 4/5<ref name="Super-GamePower"/> | |||
| rev4 = '']'' | |||
| rev4Score = 5/5<ref name="Velikij-review"/> | |||
}} | }} | ||
''Ghost in the Shell'' gained an aggregate rating of 78.50% at ] based on six reviews.<ref name=grankings>{{cite web|url=http://www.gamerankings.com/ps/197447-ghost-in-the-shell/index.html|title=Ghost in the Shell for PlayStation |access-date=2012-08-16|work=GameRankings |publisher=CBS Interactive |archive-url=https://web.archive.org/web/20191209001208/http://www.gamerankings.com/ps/197447-ghost-in-the-shell/index.html |archive-date=December 9, 2019}}</ref> '']'' praised the graphics, sound and gameplay; the review stated, "Even with plenty of eye candy and strong audio, a game is nothing without actually being fun to play and as you've probably guessed, Ghost in the Shell supplies the fun, whether you're familiar with the license or not."<ref name="allgame-review">{{cite web|last=Smith|first=Geoffrey Douglas|title=Ghost in the Shell - Review|publisher=AllGame|url=http://www.allgame.com/game.php?id=2126&tab=review|access-date=2013-11-17|archive-date=2014-11-15|archive-url=https://web.archive.org/web/20141115160357/http://www.allgame.com/game.php?id=2126&tab=review|url-status=live}}</ref> ] rated the game as good, eulogizing the controls as "simple... most people will take to them like a fish to water" and praising the animation sequences.<ref name=spot1 /> '']'' reviewers cited the game's unique wall-scaling mechanics and stated that it lives up to the name of the ''Ghost in the Shell'' series.<ref name="GameFan-review">{{cite journal|title=Reviews|journal=GameFan |volume=5|issue=10 |date=October 1997 |page=22 |issn=1092-7212}}</ref> ] said that the game was great, faithful to its manga counterpart, stating that "the techno music, including tracks from artists like ] and ], is superb," but adding that "the levels aren't incredibly difficult, and don't really encourage replay."<ref name="IGN-review">{{cite web|url=http://psx.ign.com/articles/150/150619p1.html|title=Ghost in the Shell|last=Douglas|first=Adam|website=IGN|date=1997-12-01|access-date=2012-08-17|archive-date=2020-09-09|archive-url=https://web.archive.org/web/20200909203133/https://www.ign.com/articles/1997/12/01/ghost-in-the-shell|url-status=live}}</ref> ''Super GamePower'' reviewed the game shortly after the movie was released in Brazil, stating that the opening animation was better than the animation in the film.<ref name="Super-GamePower">{{cite journal|title=P.Station: Ghost in the Shell |last=Kamikaze |first=Marcelo |journal=Super GamePower |language=pt|issue=43|date=October 1997 |page=28 |issn= 0104-611X }}</ref> In Russia, '']'' lauded the orientation system, the game graphics and the overall design, highlighting the unlockable animation scenes.<ref name="Velikij-review">{{cite journal |title=PlayStation - Ghost in the Shell |author=Agent Kuper |journal=] |language=ru|issue=35 |date=1997-10-18 |pages=10–11 |issn= 0868-5967 }}</ref> '']'' praised the gameplay mechanics but criticized the option to unlock, stating, "The tremendous feeling of agility you get from Ghost In The Shell and the slick weapons is where the fun comes from. But it's a tough game and playing for more scenes of new footage will not be compelling enough for a country in which anime is a cult industry and not a national fixation."<ref name=now /> | |||
|]|'']''}} | |||
|]|'']''}} | |||
|]|'']''}} | |||
|]|'']''}} | |||
|]|'']''}} | |||
|]|'']''}} | |||
''Ghost in the Shell'' gained an aggregate rating of 78.50% at ], which would be a mostly positive ].<ref name="agg_gamerankings">{{cite web|url=http://www.gamerankings.com/ps/197447-ghost-in-the-shell/index.html|title=Ghost in the Shell for PlayStation |accessdate=2012-08-16|work=GameRankings |publisher=CBS Interactive}}</ref> ] praised the graphics, sound and gameplay; the review stated, "Even with plenty of eye candy and strong audio, a game is nothing without actually being fun to play and as you've probably guessed, Ghost in the Shell supplies the fun, whether you're familiar with the license or not."<ref name="allgame-review">{{cite web|last=Smith |first=Geoffrey Douglas| title=Ghost in the Shell - Review|publisher= AllGame|url=http://www.allgame.com/game.php?id=2126&tab=review|accessdate=2013-11-17}}</ref> ] rated the game as good, eulogizing the controls as "simple... most people will take to them like a fish to water" and praising the animation sequences.<ref name=spot1 /> '']'' reviewers cited the game's unique wall-scaling mechanics and noted how it lives up to the name of the ''Ghost in the Shell'' series.<ref name="GameFan-review">{{cite journal|title=Reviews|work=GameFan |volume=5|issue=10|date=October 1997 |page=22 |issn=1092-7212}}</ref> ] said that the game was great, faithful to its manga counterpart, stating that "the techno music, including tracks from artists like ] and ], is superb," but adding that "the levels aren't incredibly difficult, and don't really encourage replay."<ref name="IGN-review">{{cite web|url=http://psx.ign.com/articles/150/150619p1.html|title=Ghost in the Shell|last=Douglas|first=Adam|publisher=IGN|date=1997-12-01|accessdate=2012-08-17}}</ref> ''Super GamePower'' reviewed the game short after the movie was released in Brazil, stating that the opening animation was better than the drawing of the film.<ref name="Super-GamePower">{{cite journal|title=P.Station: Ghost in the Shell |last=Kamikaze |first=Marcelo |work=Super GamePower |language=Portuguese|issue=43|date=October 1997 |page=28 |issn= 0104-611X }}</ref> In Russia, '']'' lauded the orientation system, the game graphics and the overall design, highlighting the unlockable animation scenes.<ref name="Velikij-review">{{cite journal |title=PlayStation - Ghost in the Shell |author=Agent Kuper |work=] |language=Russian|issue=35|date=1997-10-18 |pages=10–11 |issn= 0868-5967 |accessdate=2014-09-07}}</ref> ] praised the gameplay mechanics but criticized the option to unlock, stating, "The tremendous feeling of agility you get from Ghost In The Shell and the slick weapons is where the fun comes from. But it’s a tough game and playing for more scenes of new footage will not be compelling enough for a country in which anime is a cult industry and not a national fixation."<ref name=now /> | |||
'']'' did not find the game worthy of its name, although the cutscenes were praised, stating, "The cinemas at the opening of the game and between each level are stunning; however, the game graphics, particularly buildings and enemies, are lackluster at best. The sound effects are bland, and there are no weapon power-ups to be found. Put that all together and you get a very generic game."<ref |
'']'' did not find the game worthy of its name, although the cutscenes were praised, stating, "The cinemas at the opening of the game and between each level are stunning; however, the game graphics, particularly buildings and enemies, are lackluster at best. The sound effects are bland, and there are no weapon power-ups to be found. Put that all together and you get a very generic game."<ref>{{cite magazine|author=Full-on Ferret| title=Ghost in the Shell|magazine= GamePro |volume=9 |issue=110 |date=November 1997 |page=150 |issn=1042-8658}}</ref> '']'' said it is an enjoyable game but eventually begins to feel tedious.<ref name="NextGen-review">{{cite journal|title=Ghost in the Shell|journal=Next Generation Magazine|issue=35|page=193 |date=November 1997}}</ref> '']'' offered similar criticism, declaring that "it was too repetitive to become anything more than a good game."<ref name=CVG>{{cite journal |title=Ghost in the Shell |last=Key |first=Steve |journal=Computer and Video Games |issue=201 |date=August 1998 |page=59 |issn=0261-3697}}</ref> '']'' criticized the gameplay features such as camera control and boss difficulty.<ref name="edge-review">{{cite magazine| title=Ghost in the Shell|magazine=]|issue= October 1997 |page=93}}</ref> '']'' reviewers criticized the game for its easy bosses and its repetitive and short gameplay value.<ref name="EGM-review">{{cite journal| title=Ghost in the Shell|journal=Electronic Gaming Monthly Magazine|issue=103 |page=115|date=February 1998}}</ref> '']'' liked the battles but complained about the Fuchikoma attaching to walls when not intended.<ref name="famitsu-review"/> | ||
'']'' praised the game for being original and worth playing, unlike other movie adaptations.<ref name=curse>{{cite web|title='Ghost in the Shell' Escapes Movie Curse|work=The Herald-News|publisher=HighBeam Research|date=1998-02-09| |
'']'' praised the game for being original and worth playing, unlike other movie adaptations.<ref name=curse>{{cite web|title='Ghost in the Shell' Escapes Movie Curse|work=The Herald-News|publisher=HighBeam Research|date=1998-02-09 |access-date=2013-04-15|url=http://www.highbeam.com/doc/1N1-0EB095EF38CA2730.html|archive-url=https://web.archive.org/web/20130518131049/http://www.highbeam.com/doc/1N1-0EB095EF38CA2730.html|archive-date=2013-05-18|url-status=dead}}</ref> In 2013, '']'' listed ''Ghost in the Shell'' as one of the best anime and manga-based games released in English, and the best of the franchise's titles; the other seven games in the list were released more than six years after ''Ghost in the Shell''.<ref>{{cite magazine | url=http://www.gameinformer.com/b/features/archive/2013/03/20/the-best-manga-and-anime-based-games.aspx?PageIndex=2&PostPageIndex=2 | title=The Best Manga And Anime-based Games | magazine=Game Informer |publisher=GameStop | last=Garcia |first=Louis | date=2013-03-20 | access-date=2013-07-06|archive-url=https://web.archive.org/web/20131113025058/http://www.gameinformer.com/b/features/archive/2013/03/20/the-best-manga-and-anime-based-games.aspx?PageIndex=2&PostPageIndex=2|archive-date=2013-11-13|url-status=dead}}</ref> | ||
{{ |
{{Clear}} | ||
==See also== | == See also == | ||
{{portal|Video games}} | {{portal|Video games}} | ||
* ] | * ] | ||
{{Clear}} | {{Clear}} | ||
==Notes== | == Notes == | ||
<references group="ja"/> | <references group="ja"/> | ||
{{notelist}} | |||
==References== | == References == | ||
{{reflist|30em}} | {{reflist|30em}} | ||
==External links== | == External links == | ||
* {{jp |
* {{Webarchive|url=https://web.archive.org/web/20130616041314/http://www.jp.playstation.com/software/title/scps10043.html |date=2013-06-16 }} {{in lang|ja}} | ||
{{Ghost in the Shell}} | {{Ghost in the Shell}} | ||
{{Masamune Shirow}} | |||
{{Production I.G |selected=Video games}} | |||
{{DEFAULTSORT:Ghost In The Shell (Video Game)}} | {{DEFAULTSORT:Ghost In The Shell (Video Game)}} | ||
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Latest revision as of 22:35, 6 December 2024
This article is about the 1997 video game. For other uses, see Ghost in the Shell (disambiguation). 1997 video game1997 video game
Ghost in the Shell | |
---|---|
North American box art | |
Developer(s) | Exact |
Publisher(s) | |
Director(s) | Kenji Sawaguchi |
Producer(s) | Tetsuji Yamamoto |
Designer(s) | Hiroyuki Saegusa |
Artist(s) | Masamune Shirow |
Writer(s) | Hiroyuki Kitakubo |
Series | Ghost in the Shell |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action, third-person shooter |
Mode(s) | Single-player |
Ghost in the Shell is a 1997 third-person shooter video game developed by Exact and published by Sony Computer Entertainment for the PlayStation. A part of the larger Ghost in the Shell media franchise, it utilizes the same English voice cast as the feature film of the same name, although the two do not share a story continuity. The game was released in July 1997 in Japan, December 1997 by THQ in North America and July 1998 in Europe. Soundtrack albums, an artbook and a guidebook were produced to accompany the game.
The game's story and art design were written and illustrated by Masamune Shirow, the author of the original manga. Ghost in the Shell's plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings.
The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics. However, it received criticism for its tedious and repetitive gameplay and low difficulty. Fifteen years after its release, Game Informer listed Ghost in the Shell as one of the best manga and anime-based games.
Gameplay
The player controls a spider-shaped think tank robot, known as Fuchikoma, that is able to jump, thrust forward, strafe to the side, climb walls, and hang upside-down from ceilings. The camera auto-adjusts its position when scaling walls and ceilings for easy maneuvering, and automatically switches between first and third-person perspectives depending on the environment, although the player can stay in first-person view at will.
The Fuchikoma is equipped with twin machine guns and guided missiles. Both weapons have unlimited ammunition, however up to six missiles can be launched at once after a charge time. Grenades can be found throughout missions and a maximum of three can be carried at a time. Enemies vary from humanoid robots to helicopters and sport an array of firearms and explosives. Some stages of the game are governed by a time limit. Seventeen cutscenes can be unlocked throughout the missions and depending on the player's score in training mode. Once unlocked, the cutscenes can be reviewed on the options menu.
The training mode contains six stages to learn the basic game elements. The first five stages introduce the player to targets in various settings and using the controls effectively, with the sixth being a battle against another Fuchikoma. The twelve missions that compose the story take place in different environments, including a warehouse complex, a sewer, the city highways, and the enemy base inside of a skyscraper. The missions display a variety of gameplay objectives: the first mission is a raid; the third level is an Explosive Ordnance Disposal mission that involves the elimination of bombs attached to red barrels; the fourth level is a sea chase on a boat; the fifth level is a game of hide-and-seek with the player having to locate a boss wearing thermoptical camouflage; and the game's final boss fight ends with a free fall battle down the skyscraper under a timer.
Plot
The plot follows the members of Public Security Section 9, mainly consisting of Major Motoko Kusanagi, Chief Aramaki, Batou, Togusa, Ishikawa, Saito, and a nameless male, the Rookie, controlled by the player. The game's story is told using mission briefings and animated cutscenes.
After the terrorist organization known as the Human Liberation Front claims responsibility for blowing up the Megatech Body Corporation building, Section 9 is sent to resolve the situation. Section 9 is able to trace the terrorists' communications and find their location in the bay area; however, it is a trap. Chief Aramaki later announces that the leader of the Human Liberation Front is a mercenary known as Zebra 27. Ishikawa then reports that the Energy Ministry is interested in files relating to Zebra; Aramaki orders further investigation.
The Rookie's skill is put to the test, leading chase missions and surviving an ambush. Eventually, the Human Liberation Front's secret base is discovered in Aeropolis II tower by following the enemy supply line, along with the terrorists' intentions of using a nuclear reactor. Ishikawa informs Aramaki that an official of the Energy Ministry named Sawamura has been in contact with Zebra and is connected to Megatech Body Corporation. While conducting the raid on the enemy's base, the reactor begins to overload. In order to shut it down, squad leader Motoko Kusanagi attempts to remove the protective barrier from an access point nearby, as the rest of the team search for the other building's control room. After disarming the reactor, Kusanagi locates the leader on top of the tower. Batou and Togusa encounter obstacles that prevent them from moving to the top, leaving the Rookie as the only available member. Once he reaches the top, he engages the leader in combat and defeats him in a free fall battle off of the tower.
After the mission, it is revealed that Sawamura planned to collect bribes from Megatech in exchange for covering up a defect in the nuclear reactor, which was going to explode, and presenting it as a terrorist attack; however, Zebra seized the reactor to take it over and wanted to extort money from Sawamura. Kusanagi declares the entire experience as at least good training for the Rookie and acknowledges the Rookie's cleverness, but criticizes the overdependence on the Fuchikoma.
Development
The game was in development for one and a half years, and involved the work of several divisions, being Kenji Sawaguchi and Tetsuji Yamamoto the total director and producer respectively. Exact, best known for the Jumping Flash! series, handled programming. Ghost in the Shell was designed and targeted to a mature audience; developers did not make Motoko playable to prevent the game appearing to be a character-based game for children. The original manga's creator Masamune Shirow was the main designer of the characters and mecha for the game.
The concept for the Fuchikoma came from one climactic scene of the film: the battle between Motoko Kusanagi and the big spider-like tank in the museum of paleontology. Based on this tank design, mecha creators Shōji Kawamori and Atsushi Takeuchi made a smaller version, designed for one person, that would be used by the police. Thus, the player becomes the pilot of one of these combat machines.
Animation was produced at Production I.G; Hiroyuki Kitakubo directed the animation scenes, wrote the screenplay and did the storyboards; Toshihiro Kawamoto was animation supervisor and a character designer. The scenes are noticeably different when compared to the film namesake directed by Mamoru Oshii, because the game is colored using a full digital technique. The scenes are a combination of traditional animation and backgrounds that were rendered in three dimensions to ensure smooth transitions for the camera movement. Adobe Photoshop was used to add the finishing details to the scenes.
The Japanese voicing of the game was done by a different cast than the film's: Motoko Kusanagi was played by Hiromi Tsuru, Batou by Shinji Ogawa, Chief Aramaki by Soichi Ito, Ishikawa by Kiyoshi Kobayashi, Togusa by Hirotaka Suzuoki, Saito by Nobuyuki Hiyama, and the Fuchikoma were voiced by Katsue Miwa. The English localization was dubbed by the same cast used for the original movie, although the game does not specify the respective roles in the credits. Motoko was voiced by Mimi Woods, Batou by Richard Epcar, Aramaki by William Frederick, and Togusa by Christopher Joyce; the roles of Bob Papenbrook, Wendee Lee, Jimmy Krakor and Julie Maddalena are not reliably known.
Release and promotion
The game was originally released in Japan by Sony Computer Entertainment on July 17, 1997. The following day, a launch party was held at the Yebisu Garden Hall: the Megatech Body Night. The event featured the game's music artists Takkyu Ishino, Joey Beltram and Mijk van Dijk performing live, and a Fuchikoma robot appeared. All who bought tickets received a papercraft kit of the Fuchikoma and ten posters of the game were raffled. A Japanese demo disc was also released with the first mission playable.
The first edition of Official U.S. PlayStation Magazine was published in October 1997 and featured the game on its cover. Having acquired the North American license to publish Ghost in the Shell video games in mid-1996, THQ released the game in North America on December 2, 1997. It was released in Europe by Sony Computer Entertainment on July 1, 1998. THQ's producer Don Nauert said that aside from dubbing and changing the button configuration, the English localization of the game was not modified nor censored.
Soundtrack
Ghost in the Shell: Megatech Body | |
---|---|
Soundtrack album by various artists | |
Released | July 17, 1997 |
Genre | Video game music, techno |
Length | Megatech Body CD. 63:30 Megatech Body CD., Ltd. 124:09 |
Label | Sony Music Entertainment Japan |
Producer | Takkyu Ishino |
The soundtrack albums for the game were titled Ghost in the Shell: Megatech Body, named after the cybernetic body manufacturer in the Ghost in the Shell series. The albums were produced by Takkyu Ishino and feature techno tracks by other composers including Mijk van Dijk. Two versions of the albums were released by Sony Music Entertainment Japan on July 17, 1997: Megatech Body CD., a standard single disc; and Megatech Body CD., Ltd., a limited two-disc edition. Megatech Vinyl. Ltd. was a limited two LP record set scheduled to be released.
Track listing
No. | Title | Writer(s) | Length |
---|---|---|---|
1. | "Ghost in the Shell" | Takkyu Ishino | 6:44 |
2. | "Firecracker" | Mijk van Dijk | 5:25 |
3. | "Ishikawa Surfs The System" | Brother From Another Planet | 3:58 |
4. | "Spook & Spell (Fast Version)" | Hardfloor | 5:53 |
5. | "Featherhall" | Westbam | 6:42 |
6. | "The Vertical" | Joey Beltram | 6:28 |
7. | "Blinding Waves" | Scan X | 4:44 |
8. | "The Searcher Part II" | The Advent | 3:27 |
9. | "Spectre" | BCJ | 5:46 |
10. | "Can U Dig It" | Dave Angel | 7:17 |
11. | "To Be or Not To Be (Off the Cuff Mix)" | Derrick May | 7:01 |
Total length: | 63:30 |
No. | Title | Writer(s) | Length |
---|---|---|---|
1. | "Fuchi Koma" | Mijk van Dijk | 5:09 |
2. | "Down Loader" | The Advent | 6:19 |
3. | "Thanato" | BCJ | 3:27 |
4. | "Moonriver" | Westbam | 8:09 |
5. | "Brain Dive" | Mijk van Dijk | 4:48 |
6. | "Spook & Spell (Slow Version)" | Hardfloor | 6:30 |
7. | "Die Dunkelsequenz" | Westbam | 7:33 |
8. | "Section 9 Theme" | Brother From Another Planet | 6:01 |
9. | "So High" | Dave Angel | 5:35 |
10. | "To Be or Not To Be (The Mix of a Mix Mix)" | Derrick May | 7:03 |
Total length: | 60:39 |
Related media
Kodansha released three books and one video about the game. Ghost in the Shell Official Art Book was published on July 4, 1997; the artbook contains concept designs, scenes and commentary. Two guidebooks were published: Ghost in the Shell: Basic File on July 17, 1997, and Ghost in the Shell: Master File on August 29, 1997. The video, Making of Game Ghost in the Shell All of Digital Animation, features interviews with the animation staff; it was released on VHS on April 22, 1998. A LaserDisc was also released in 1998 that included interviews on side A and the in-game cutscenes on side B.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | 79% |
Publication | Score |
---|---|
AllGame | |
Computer and Video Games | 3/5 |
Edge | 7/10 |
Electronic Gaming Monthly | 7.25/10 |
Famitsu | 23/40 |
GameFan | 87.33 |
GameSpot | 7.3/10 |
Hyper | 88% |
IGN | 8/10 |
Next Generation | |
NowGamer | 7.3/10 |
Super GamePower | 4/5 |
Velikij Drakon | 5/5 |
Ghost in the Shell gained an aggregate rating of 78.50% at GameRankings based on six reviews. AllGame praised the graphics, sound and gameplay; the review stated, "Even with plenty of eye candy and strong audio, a game is nothing without actually being fun to play and as you've probably guessed, Ghost in the Shell supplies the fun, whether you're familiar with the license or not." GameSpot rated the game as good, eulogizing the controls as "simple... most people will take to them like a fish to water" and praising the animation sequences. GameFan reviewers cited the game's unique wall-scaling mechanics and stated that it lives up to the name of the Ghost in the Shell series. IGN said that the game was great, faithful to its manga counterpart, stating that "the techno music, including tracks from artists like Derrick May and Hardfloor, is superb," but adding that "the levels aren't incredibly difficult, and don't really encourage replay." Super GamePower reviewed the game shortly after the movie was released in Brazil, stating that the opening animation was better than the animation in the film. In Russia, Velikij Drakon lauded the orientation system, the game graphics and the overall design, highlighting the unlockable animation scenes. NowGamer praised the gameplay mechanics but criticized the option to unlock, stating, "The tremendous feeling of agility you get from Ghost In The Shell and the slick weapons is where the fun comes from. But it's a tough game and playing for more scenes of new footage will not be compelling enough for a country in which anime is a cult industry and not a national fixation."
GamePro did not find the game worthy of its name, although the cutscenes were praised, stating, "The cinemas at the opening of the game and between each level are stunning; however, the game graphics, particularly buildings and enemies, are lackluster at best. The sound effects are bland, and there are no weapon power-ups to be found. Put that all together and you get a very generic game." Next Generation said it is an enjoyable game but eventually begins to feel tedious. Computer and Video Games offered similar criticism, declaring that "it was too repetitive to become anything more than a good game." Edge criticized the gameplay features such as camera control and boss difficulty. Electronic Gaming Monthly reviewers criticized the game for its easy bosses and its repetitive and short gameplay value. Famitsu liked the battles but complained about the Fuchikoma attaching to walls when not intended.
The Herald-News praised the game for being original and worth playing, unlike other movie adaptations. In 2013, Game Informer listed Ghost in the Shell as one of the best anime and manga-based games released in English, and the best of the franchise's titles; the other seven games in the list were released more than six years after Ghost in the Shell.
See also
Notes
- Japanese: 攻殻機動隊 GHOST IN THE SHELL, Hepburn: Kōkaku Kidōtai GHOST IN THE SHELL, "Mobile Armored Riot Police—Ghost in the Shell"
- 攻殻機動隊有機肉威感, Kōkaku Kidōtai Yūki Niku I Kan
- 攻殻機動隊 OFFICIAL ART BOOK, Kōkaku Kidōtai OFFICIAL ART BOOK
- 攻殻機動隊 GHOST IN THE SHELL 上巻 ベーシックファイル, Kōkaku Kidōtai GHOST IN THE SHELL Jōkan Bēshikku Fairu
- 攻殻機動隊 GHOST IN THE SHELL 下巻 マスターファイル, Kōkaku Kidōtai GHOST IN THE SHELL Gekan Masutā Fairu
- MAKING OF GAME 攻殻機動隊デジタルアニメーションのすべて, MAKING OF GAME Kōkaku Kidōtai Dejitaru Animēshon no Subete
- Animation produced by Production I.G.. Additional work by Sony Computer Entertainment Japan.
References
- "JAPANスタジオ作品一覧 1998年~1994年" [List of Japan Studio works 1998–1994] (in Japanese). Sony Interactive Entertainment. 2021. Archived from the original on February 26, 2021. Retrieved March 1, 2021.
- ^ "Ghost in the Shell Preview". GameFan. 5 (9): 35. September 1997. ISSN 1092-7212.
- ^ Fielder, Joe (December 10, 1997). "Ghost in the Shell". GameSpot. Archived from the original on December 28, 2009. Retrieved September 3, 2013.
- ^ Key, Steve (August 1998). "Ghost in the Shell". Computer and Video Games (201): 59. ISSN 0261-3697.
- ^ Nicholson, Gray (July 1, 1998). "Ghost in the Shell". Imagine Publishing. Archived from the original on November 12, 2013. Retrieved September 3, 2013.
- ^ Douglas, Adam (December 1, 1997). "Ghost in the Shell". IGN. Archived from the original on September 9, 2020. Retrieved August 17, 2012.
- "Ghost in the Shell: There's a Ghost in your PlayStation". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 178.
- ^ Agent Kuper (October 18, 1997). "PlayStation - Ghost in the Shell". Velikij Drakon (in Russian) (35): 10–11. ISSN 0868-5967.
- ^ Maruyama, Wataru (October 1997). "Ghost in the Shell". Official U.S. PlayStation Magazine. Vol. 1, no. 1. pp. 108–114. ISSN 1083-1088.
- ^ "STAFF & CAST". Production I.G. Archived from the original on November 12, 2013. Retrieved September 3, 2013.
- ^ "Ghost in the Shell". Production I.G. Archived from the original on June 17, 2013. Retrieved April 22, 2013.
- MAKING OF GAME 攻殻機動隊デジタルアニメーションのすべて [Making of Game Ghost in the Shell All of Digital Animation] (VHS) (in Japanese). Kodansha. 1998.
- "Megatech Body Night" (in Japanese). Sony Music Entertainment Japan. Archived from the original on November 12, 2013. Retrieved April 21, 2013.
- Fielder, Joe (July 14, 1997). "Ghost Screens and Video". GameSpot. Archived from the original on September 9, 2020. Retrieved October 3, 2014.
- Ghost in the Shell Playstation Demo Disc (PAPX-90020) (CD). SCEI. 1997.
- "Official U.S. PlayStation Magazine". 1 (1). October 1997. ISSN 1083-1088.
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(help) - "News Bits". GamePro. No. 95. IDG. August 1996. p. 17.
- "THQ Ships Fab Five [date mislabeled "December 3, 1997"]". February 4, 1998. Archived from the original on February 4, 1998. Retrieved April 9, 2023.
- ^ "Ghost in the Shell Megatech Body" (in Japanese). Sony Music Entertainment Japan. Archived from the original on November 12, 2013. Retrieved October 25, 2012.
- 攻殻機動隊(通常盤) [Ghost in the Shell (Normal Edition)] (in Japanese). Sony Music Entertainment Japan. Archived from the original on September 9, 2020. Retrieved October 7, 2014.
- Megatech Body CD (CD). Sony Music Entertainment Japan. 1997.
- 攻殻機動隊(限定盤) [Ghost in the Shell (Limited Edition)] (in Japanese). Sony Music Entertainment Japan. Archived from the original on September 24, 2015. Retrieved October 7, 2014.
- Megatech Body CD., Ltd., disc 2 (CD). Sony Music Entertainment Japan. 1997.
- "攻殻機動隊 OFFICIAL ART BOOK" (in Japanese). Kodansha. Archived from the original on November 13, 2013. Retrieved November 29, 2012.
- "攻殻機動隊 GHOST IN THE SHELL 上巻 ベーシックファイル" (in Japanese). Kodansha. Archived from the original on November 13, 2013. Retrieved November 29, 2012.
- "攻殻機動隊 GHOST IN THE SHELL 下巻 マスターファイル" (in Japanese). Kodansha. Archived from the original on November 13, 2013. Retrieved November 29, 2012.
- "MAKING OF GAME 攻殻機動隊デジタルアニメーションのすべて ビデオ" (in Japanese). Kodansha. Archived from the original on November 13, 2013. Retrieved November 29, 2012.
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- ^ "Ghost in the Shell". Electronic Gaming Monthly Magazine (103): 115. February 1998.
- ^ "攻殻機動隊 GHOST IN THE SHELL" (in Japanese). Famitsu. Archived from the original on September 9, 2020. Retrieved November 30, 2012.
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- "R.I.P. PlayStation: The best of 1995-2001". Hyper. No. 90 (April 2001). February 28, 2001. pp. 44–51.
- ^ "Ghost in the Shell". Next Generation Magazine (35): 193. November 1997.
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- Garcia, Louis (March 20, 2013). "The Best Manga And Anime-based Games". Game Informer. GameStop. Archived from the original on November 13, 2013. Retrieved July 6, 2013.
External links
- Official website Archived 2013-06-16 at the Wayback Machine (in Japanese)
Masamune Shirow's Ghost in the Shell | |||||||
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Universe | |||||||
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Category |
- 1997 video games
- Exact games
- Ghost in the Shell video games
- PlayStation (console)-only games
- Production I.G
- Sony Interactive Entertainment games
- Third-person shooters
- THQ games
- Video games about police officers
- Video games developed in Japan
- Video games featuring female protagonists
- Video games featuring non-playable protagonists
- PlayStation (console) games
- Cyberpunk video games
- Single-player video games
- Japan Studio games