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{{Short description|American game designer and author (1938–2008)}} | |||
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{{Infobox writer | {{Infobox writer | ||
| |
| image = Gary Gygax Gen Con 2007.JPG | ||
| alt = A man in his late sixties. He has a beard, glasses, and is wearing a Hawaiian shirt. | |||
| nickname = "Father of role-playing games" | |||
| |
| caption = Gygax at ] Indy 2007 | ||
| birth_name = Ernest Gary Gygax | |||
| alt = A man in his late sixties. He has a beard, glasses, and is wearing a Hawaiian shirt.|Author Gary Gygax in 2007 at the GenCon game convention | |||
| birth_date = {{Birth date|1938|7|27}}<ref>"United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/J52H-DQQ : accessed February 12, 2013), Ernest G Gygax, March 4, 2008; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).</ref> | |||
| caption = Gygax at ] Indy 2007 | |||
| birth_place = ], ], U.S. | |||
| birth_date = {{Birth date|1938|7|27}}<ref>"United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/J52H-DQQ : accessed February 12, 2013), Ernest G Gygax, March 4, 2008; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).</ref> | |||
| death_date = {{death date and age|2008|3|04|1938|7|27}} | |||
| birth_place = ], United States | |||
| death_place = ], U.S. | |||
| death_date = {{death date and age|2008|3|04|1938|7|27}} | |||
| |
| resting_place = Oak Hill Cemetery (Lake Geneva, Wisconsin) | ||
| occupation = Writer, game designer | | occupation = Writer, game designer | ||
| period = 1971–2008 | |||
| spouse = Mary Jo Powell (m. 1958)<br />Gail Carpenter (August 15, 1987 – March 4, 2008) | |||
| genre = ]s, ], ] | |||
| nationality = United States | |||
| |
| spouse = {{plainlist| | ||
* {{marriage|Mary Jo Powell|1958|1983|end=div.}} | |||
| genre = ]s, ], ] | |||
* {{marriage|Gail Carpenter|1987}} | |||
| influences = ], ], ], ], ], ], ], ]<ref>{{Cite journal| last = Gygax | first = Gary| year = 1985| title = On the influence of J.R.R. Tolkien on the D&D and AD&D games| journal = ]| issue = 95 | pages = 12–13| quote=A careful examination of the games will quickly reveal that the major influences are Robert E. Howard, L. Sprague de Camp and Fletcher Pratt, Fritz Leiber, Poul Anderson, A. Merritt, and H.P. Lovecraft.}}</ref> | |||
}} | |||
|portaldisp=yes | |||
| signature = Gary Gygax's Signature.jpg | |||
| portaldisp = yes | |||
}} | }} | ||
'''Ernest Gary Gygax''' ({{IPAc-en|ˈ|ɡ|aɪ|ɡ|æ|k|s}} {{respell| |
'''Ernest Gary Gygax''' ({{IPAc-en|ˈ|ɡ|aɪ|ɡ|æ|k|s}} {{respell|GHY|gaks}}; July 27, 1938 – March 4, 2008)<ref name="D&Dfaq">{{cite web | author1 = Mead, Lawrence | author2 = Malcomson, Ian | url = http://www.wizards.com/dnd/DnDArchives_FAQ.asp | title = Dungeons & Dragons FAQ | year = 2003 | access-date = October 3, 2008 | publisher = ] | archive-url = https://web.archive.org/web/20081002132129/http://www.wizards.com/dnd/DnDArchives_FAQ.asp | archive-date = October 2, 2008 | url-status = dead | df = mdy-all }}</ref> was an American game designer and author best known for co-creating the pioneering tabletop role-playing game '']'' (''D&D'') with ]. | ||
In the 1960s, Gygax created an organization of wargaming clubs and founded the ] |
In the 1960s, Gygax created an organization of wargaming clubs and founded the ] gaming convention. In 1971, he co-developed '']'', a miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company ] (TSR) with childhood friend ] in 1973. The next year, TSR published ''D&D'', created by Gygax and Arneson the year before. In 1976, he founded '']'', a magazine based around the new game. In 1977, he began work on a more comprehensive version of the game called '']''. He designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a ''D&D'' game (the "]") a rough script and ideas. In 1983, he worked to license the ''D&D'' product line into the successful ]. | ||
Gygax left TSR in 1986 over conflicts with its new majority owner, but he continued to create role-playing game titles independently, beginning with the multi-genre '']'' in 1992. He designed the '']'' gaming system, released in 1999. In 2005, he was involved in the '']'' role-playing game, which was conceived as a hybrid between the third edition of ''D&D'' and the original version of the game. | |||
In 2004, he had two strokes and narrowly avoided a subsequent heart attack; he was then diagnosed with an ] and died in March 2008 at age 69. Following Gygax's funeral, many mourners formed an impromptu game event which became known as ] 0, and gamers celebrate in Lake Geneva each March with a large role-playing game convention in Gygax's honor. | |||
==Early life and inspiration== | == Early life and inspiration == | ||
Gygax was born in Chicago, the son of Almina Emelie "Posey" (Burdick)<ref>{{cite web |url=http://humphrysfamilytree.com/Royal/Larson/Edw3-GaryGygax.pdf |archive-url=https://web.archive.org/web/20140525200838/http://humphrysfamilytree.com/Royal/Larson/Edw3-GaryGygax.pdf |archive-date=May 25, 2014 |url-status=live |title=Relationship Chart |date=August 7, 2013 |website=HumphrysFamilyTree.com}}</ref> and ] immigrant and former ] violinist Ernst Gygax.<ref name="TheTimesObit">{{cite news |date = March 6, 2008| title = Gary Gygax| work = ] |url=http://www.timesonline.co.uk/tol/comment/obituaries/article3491541.ece| archive-url = https://web.archive.org/web/20080930172316/http://www.timesonline.co.uk/tol/comment/obituaries/article3491541.ece |url-status = dead |archive-date = September 30, 2008 |access-date = October 7, 2008 |location=London |first=Sadie |last=Gray}}</ref><ref name="Sullivan" /> He was named Ernest after his father, but was commonly known as Gary, the middle name given to him by his mother after the actor ].<ref name="witwer">{{cite book |title=Empire of the Imagination: Gary Gygax and the Birth of Dungeons & Dragons |last=Witwer |first=Michael |date=2015 |publisher=Bloomsbury Publishing |isbn=978-1-63286-279-2 |location=New York |oclc=908838677}}</ref>{{rp|16}} The family lived on Kenmore Avenue, close enough to ]<ref>{{cite web |title = Gary Gygax: Q & A (Part I, Page 19) |publisher = EN World |date = September 17, 2002 |url = http://www.enworld.org/forum/archive-threads/22566-q-gary-gygax-part-i-19.html |access-date = May 10, 2010| quote = I was born in Chicago about four blocks from Wrigley Field. |archive-url = https://web.archive.org/web/20110614223516/http://www.enworld.org/forum/archive-threads/22566-q-gary-gygax-part-i-19.html| archive-date = June 14, 2011| url-status = dead}}</ref> that he could hear the roar of the crowds watching the ] play.<ref name="witwer" />{{rp|15}} At age 7, he became a member of a small group of friends who called themselves the "Kenmore Pirates". In 1946, after the Kenmore Pirates were involved in a fracas with another gang of boys,<ref>{{cite web |title = Gary Gygax: Q & A (Part IX, Page 59) |publisher = EN World |date = July 5, 2005 |url = http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-59.html |access-date = May 10, 2010 |quote=We got into a serious fracas with a big gang of boys from further north, there were at least 30 of them to our dozen, but that's a whole different story, and the main reason my father decided to move from Chicago. |archive-url = https://web.archive.org/web/20110614223631/http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-59.html |archive-date = June 14, 2011 |url-status = dead }}</ref> his father decided to move the family to Posey's family home in ],<ref name="lakegenevanews">{{cite news |url=http://www.lakegenevanews.net/Obituary-32474.112112-Ernest-Gary-Gygax.html |title=Obituaries – Ernest "Gary" Gygax |access-date=April 18, 2012 |newspaper=Lake Geneva Regional News |archive-url=https://web.archive.org/web/20121115101108/http://www.lakegenevanews.net/Obituary-32474.112112-Ernest-Gary-Gygax.html |archive-date=November 15, 2012 |url-status=dead}}</ref> where Posey's family had settled in the early 19th century, and where Gary's grandparents still lived.<ref name="Sullivan" /><ref>{{cite web |title = Gary Gygax: Q & A (Part I, Page 19) |publisher = EN World |date = September 17, 2002 |url = http://www.enworld.org/forum/archive-threads/22566-q-gary-gygax-part-i-19.html |access-date = May 10, 2010 |quote = My maternal family has been in Lake Geneva since circa 1836. |archive-url = https://web.archive.org/web/20110614223516/http://www.enworld.org/forum/archive-threads/22566-q-gary-gygax-part-i-19.html |archive-date = June 14, 2011 |url-status = dead }}</ref><ref name="Wired">{{cite magazine |last=Kushner |first=David |title=Dungeon Master: The Life and Legacy of Gary Gygax |magazine=Wired |url=https://www.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax |access-date=October 16, 2008 |date=March 10, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20121113190652/http://www.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax?currentPage=all |archive-date=November 13, 2012 }}</ref> | |||
During his childhood and teen years, he developed a love of games and an appreciation for fantasy and science fiction literature. When he was five, he played card games such as ] and then ].<ref name="ts08">{{cite news | |
In this new setting, Gygax soon made friends with several of his peers, including ] and Mary Jo Powell. During his childhood and teen years, he developed a love of games and an appreciation for fantasy and science fiction literature. When he was five, he played card games such as ] and then board games such as ].<ref name="ts08">{{cite news |url=https://www.thestar.com/news/2008/11/08/gary_gygax_king_nerd.html |title=Gary Gygax, King Nerd |last=Barmak |first=Sarah |date=November 8, 2008 |newspaper=] |access-date=November 22, 2019 |page=ID.2 |issn=0319-0781 |id={{ProQuest |439502351}}}}</ref><ref name="EconomistObit" /> At age ten, he and his friends played the sort of make-believe games that eventually came to be called "]s", with one of them acting as referee.<ref name="longbio">Gygax, Gary (2005). ''Long Biography of E(rnest) Gary Gygax'' (revision 6-05)</ref> His father introduced him to science fiction and fantasy through ].<ref name="Sullivan" /><ref name="EconomistObit">{{cite news |url=https://www.economist.com/obituary/2008/03/13/gary-gygax |title=Gary Gygax |date=March 13, 2008 |newspaper=] |access-date=November 22, 2019 |issn=0013-0613 |url-access=subscription}}</ref> His interest in games, combined with an appreciation of history, eventually led Gygax to begin playing ] in 1953 with his best friend, Don Kaye.<ref name="EconomistObit" /> As teenagers, Gygax and Kaye designed their own miniatures rules for toy soldiers with a large collection of {{nowrap|54 mm}} and {{nowrap|70 mm}} figures, where they used "ladyfingers" (small ]s) to simulate explosions.<ref name="Dragon #103">{{cite journal |title = TSR Profiles |journal = ] | issue = #103 |page = 56 |publisher = TSR, Inc. |location = ] |date = November 1985}}</ref> | ||
By his teens, Gygax had a voracious appetite for ] authors such as ], ], ], ], and ].<ref name="witwer" />{{rp|40}} He was a mediocre student, and in 1956, a few months after his father died, he dropped out of high school in his junior year.<ref name="witwer" />{{rp|43}} He joined the ], but after being diagnosed with ], he received a medical discharge and moved back home with his mother.<ref name="witwer" />{{rp|49}} From there, he commuted to a job as a shipping clerk with ] in Chicago. Shortly after his return, a friend introduced him to ]'s new wargame ''].'' Gygax was soon obsessed with the game, often playing marathon sessions once or more a week.<ref>{{Cite book |title=] |last=Fannon |first=Sean P. |date=1999 |publisher=Obsidian Studios |others=Link, Brett., Acevedo, Aaron., Cummings, Victoria., Fannon, Sean Patrick. |isbn=0-9674429-0-7 |edition=2nd |location=Jacksonville |oclc=45357120 |author-link=Sean Patrick Fannon}}</ref> It was also from Avalon Hill that he ordered the first blank ]ping sheets available, which he then employed to design his own games.<ref name="telegraph">{{cite news |url=https://www.telegraph.co.uk/news/obituaries/1580839/Gary-Gygax.html |title=Obituary of Gary Gygax; Godfather of Role-Playing Games and Co-Creator of Dungeons & Dragons |date=March 6, 2008 |newspaper=] |access-date=November 22, 2019 |location=London |page=25 |issn=0307-1235 |id={{ProQuest |321557865}} |url-access=registration}}</ref> | |||
Gygax dropped out of high school in his junior year and worked at odd jobs for a while, but he moved back to Chicago at age 19 to attend night classes in junior college.<ref name="Wired"/> He also took ] classes at ].<ref name="TheTimesObit"/><ref name="Sullivan"/> The following year he married Mary Jo Powell.<ref name="Gary Gygax">{{cite web | title = Gary Gygax | publisher = NNDB | year = 2010 | url = http://www.nndb.com/people/918/000044786/ | accessdate = October 5, 2010}}</ref> Their marriage would produce five children: Ernest ("Ernie"), Lucion ("Luke"), Heidi, Cindy, and Elise.<ref name="longbio"/> Gygax continued his night-school classes and made the college Dean's List.{{citation needed|date=September 2012}} At the urging of his professors, he applied to the University of Chicago and was admitted.{{citation needed|date=September 2012}} However, because he was married, he decided to take a full-time job in insurance instead.<ref>{{cite web | title = Gary Gygax: Q & A (Part IV, Page 4) | publisher = EN World | date = February 16, 2004 | url = http://www.enworld.org/forum/archive-threads/76849-gary-gygax-q-part-vi-4.html | accessdate = May 10, 2010|quote=I never finished high school, attended junior college in Chicago, picked up a fair number of English and anthropology-sociology credits amongst various other classes. As I was on the Dean's list and had professors pushing me, I was admitted to the U. of Chicago, but I took a job in insurance instead.}}</ref> | |||
About the same time that he discovered ''Gettysburg'', his mother reintroduced him to Mary Jo Powell, who had left Lake Geneva as a child and just returned. Gygax was smitten with her and, after a short courtship, persuaded her to marry him, despite being only 19. This caused some friction with Kaye, who had also been wooing Mary Jo. Kaye refused to attend Gygax's wedding. Kaye and Gygax reconciled after the wedding.<ref name="witwer" />{{rp|47}} | |||
By December 1958, the game ] from the ] company had particularly captured Gygax's attention.<ref name="FRPGB">Fannon, Sean Patrick (1999). ''The Fantasy Roleplaying Gamer's Bible'' (2nd ed.) Obsidian Studios. ISBN 0-9674429-0-7.</ref> It was also from Avalon Hill that he ordered the first blank hexagon mapping sheets that were available, which he then employed to design his own games.<ref name="telegraph">{{cite news |title=Obituary of Gary Gygax; Godfather of Role-Playing Games and Co-Creator of Dungeons & Dragons |publisher='']'' |date=March 6, 2008 |accessdate=December 20, 2008 |url=http://proquest.umi.com/pqdweb?did=1441328491&sid=2&Fmt=3&clientId=20886&RQT=309&VName=PQD |page=25}} (Registration required)</ref> Gygax became active in fandom and became involved in play-by-mail ] games, for which he designed his own variants.<ref name="Dragon #103"/> By 1966 he was active in the wargame hobby and was writing many magazine articles on the subject.<ref name="playingworld">{{cite book | title = Playing at the World | last = Peterson | first = Jon | author-link = Jon Peterson | publisher = Unreason Press | year = 2012 | location = San Diego CA | pages = 9–10 | isbn = 978-0615642048}}</ref> Gygax learned about ]' '']'' book for play of military miniatures wargames and ]'s ''Naval Wargame'' book. Gygax later looked for innovative ways to generate random numbers, and he used not only common, six-sided ], but dice of all five ] shapes,<ref name="Parker2008">{{cite news | last = Parker | first = Laura | date =March 7, 2008 | title = Gary Gygax: Founding father of fantasy computer games and co-creator of Dungeons & Dragons | work = The Guardian | url = http://www.guardian.co.uk/technology/2008/mar/07/games?gusrc=rss&feed=technology | accessdate = October 7, 2008}}</ref> which he discovered in a school supply catalog.<ref name="Wired"/> | |||
The couple moved to Chicago where Gygax continued as a shipping clerk at Kemper Insurance. He found a job for Mary Jo there, but the company laid her off when she became pregnant with their first child.<ref name=witwer />{{rp|53}} He also took ] classes at the ].<ref name="TheTimesObit" /><ref name="Sullivan" /> | |||
In 1967, he and his family moved back to Lake Geneva.<ref name="TheTimesObit"/> Except for a few months he would spend in ]{{disambiguation needed|date=March 2013}},<ref>{{cite web | title = Frank Mentzer Q & A, Part 1, Page 25 | publisher = Dragonsfoot | date = September 29, 2004 | url = http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=10717&start=360 | accessdate = October 5, 2010}}</ref> following his divorce, and his time in Hollywood while he was the head of TSR's entertainment division, Lake Geneva would be his home for the rest of his life. | |||
Despite his commitments to his job, raising a family, and attending college, Gygax continued to play wargames. It reached the point that Mary Jo, pregnant with their second child, believed he was having an affair and confronted him in a friend's basement only to discover him and his friends sitting around a map-covered table.<ref name=witwer />{{rp|55}} | |||
==Wargames== | |||
In 1962, Gygax got a job as an insurance underwriter at ] His family continued to grow, and after his third child was born, he decided to move his family back to Lake Geneva.<ref name="TheTimesObit" /> Except for a few months he spent in ],<ref>{{cite web |title = Frank Mentzer Q & A, Part 1, Page 25 |publisher=Dragonsfoot |date=September 29, 2004 |url=http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=10717&start=360 |access-date=2010-10-05 }}</ref> after his divorce, and his time in Hollywood while he was the head of TSR's entertainment division, Lake Geneva was his home for the rest of his life.<ref>{{cite web |title=Story of Gary Gygax & Lake Geneva |url=https://www.gygaxmemorialfund.org/gary-gygax-and-lake-geneva |website=Gygax Memorial Fund |access-date=August 27, 2023}}</ref> | |||
By 1966, Gygax was active in the wargame hobby world and was writing many magazine articles on the subject.<ref name="playingworld" />{{Rp|9–10}} He learned about ]'s '']'' book for play of military miniatures wargames and ]'s ''Naval Wargame'' book. Gygax later looked for innovative ways to generate random numbers, and used not only common six-sided ], but dice of all five ] shapes,<ref name="Parker2008">{{cite news | last = Parker | first = Laura | date =March 7, 2008 | title = Gary Gygax: Founding father of fantasy computer games and co-creator of Dungeons & Dragons | work = The Guardian | url = https://www.theguardian.com/technology/2008/mar/07/games?gusrc=rss&feed=technology | access-date = October 7, 2008}}</ref> which he discovered in a school supply catalog.<ref name="Wired" /> | |||
Gygax cited as influences the fantasy and science fiction authors ], ], ], ], ], ], ], and ].<ref>{{cite journal| last = Gygax | first = Gary| year = 1985| title = On the influence of J.R.R. Tolkien on the D&D and AD&D games| journal = ]| issue = 95 | pages = 12–13| quote=A careful examination of the games will quickly reveal that the major influences are Robert E. Howard, L. Sprague de Camp and Fletcher Pratt, Fritz Leiber, Poul Anderson, A. Merritt, and H.P. Lovecraft.}}</ref> | |||
== Wargames == | |||
{{Wargaming}} | {{Wargaming}} | ||
During the 1960s, Gygax worked as an insurance ] for the Firemen's Fund<ref name="Wired"/> in Chicago.<ref name="playingworld4">{{cite book | title = Playing at the World | last = Peterson | first = Jon | author-link = Jon Peterson | publisher = Unreason Press | year = 2012 | location = San Diego CA | page = 33 | isbn = 978-0615642048}}</ref> In 1967, Gygax co-founded the ] (IFW) with Bill Speer and Scott Duncan.<ref name="playingworld"/> The IFW grew rapidly, especially by assimilating several pre-existing wargaming clubs, and aimed to promote interest in wargames of all periods and provided via its newsletters and societies a forum for wargamers to form local groups and share rules. In 1967, Gygax organized a 20-person gaming meet in the basement of his home; this event would go on to be called "Gen Con 0".<ref name="Parker2008"/> In 1968, Gygax rented Lake Geneva's vine-covered ] for {{USD|50}} to hold the first Lake Geneva Convention, also known as the Gen Con ] for short.<ref name="Wired"/> Gen Con is now one of North America's largest annual hobby-game gatherings.<ref name="Miller2002"> | |||
{{cite news | |||
| last = Miller II | first = Stanley A. | |||
| date = August 3, 2002 | |||
| title = Gen gone: Next year, gamers will be draggin' their tales to Indiana prairie | |||
| work = ] | |||
| url = http://www.jsonline.com/story/index.aspx?id=63415 | |||
| accessdate = December 17, 2008 | |||
|archiveurl = http://web.archive.org/web/20070809193643/http://www.jsonline.com/story/index.aspx?id=63415 |archivedate = August 9, 2007}}</ref> Gygax met ], the future co-creator of ''D&D'', at the second Gen Con in August 1969.<ref name="Wired"/><ref name="King & Borland"> | |||
{{cite book | |||
| last = King | first = Brad | last2 = Borland |first2 = John | |||
| year = 2003 | |||
| title = Dungeons & Dreamers: The Rise of Computer Game Culture from Chic to Geek | |||
| publisher = ] | |||
| isbn = 0-07-222888-1 | |||
}}</ref> | |||
In 1967, Gygax co-founded the ] (IFW) with Bill Speer and Scott Duncan.<ref name="playingworld" />{{Rp|9–10}} The IFW grew rapidly, particularly by assimilating several preexisting wargaming clubs, and aimed to promote interest in wargames of all periods. It provided a forum for wargamers via its newsletters and societies, which enabled them to form local groups and share rules. In 1967, Gygax organized a 20-person gaming meet in the basement of his home; this event was later called "Gen Con 0".<ref name="Parker2008" /> In 1968, he rented Lake Geneva's vine-covered ] for $50 ({{Inflation|US|50|1968|fmt=eq|r=-1}}){{Inflation/fn|US}} to hold the first Lake Geneva Convention, also known as the ] ].<ref name="Wired" /> Gen Con is now one of North America's largest annual hobby-game gatherings.<ref name="Miller2002">{{cite news| last = Miller II| first = Stanley A.| date = August 3, 2002| title = Gen gone: Next year, gamers will be draggin' their tales to Indiana prairie| work = ]| url = http://www.jsonline.com/story/index.aspx?id=63415| access-date = December 17, 2008|archive-url = https://web.archive.org/web/20070809193643/http://www.jsonline.com/story/index.aspx?id=63415|archive-date = August 9, 2007}}</ref> Gygax met ], the future co-creator of ''D&D'', at the second Gen Con in August 1969.<ref name="Wired" /><ref name="King & Borland">{{cite book| last1 = King| first1 = Brad| last2 = Borland|first2 = John| year = 2003| title = Dungeons & Dreamers: The Rise of Computer Game Culture from Chic to Geek| publisher = ]| isbn = 0-07-222888-1}}</ref> | |||
{{quote|text=I'm very fond of the Medieval period, the Dark Ages in particular. We started playing in the period because I had found appropriate miniatures. I started devising rules where what the plastic figure was wearing was what he had. If he had a shield and no armor, then he just has a shield. Shields and half-armor = half-armor rules; full-armor figure = full armor rules. I did rules for weapons as well.|sign=Gary Gygax}}<ref name="gamespy1.2"> | |||
{{cite web | |||
|url = http://pc.gamespy.com/articles/538/538817p2.html | |||
|title = Gary Gygax Interview – Part I (page 2) | |||
|first = Allen | last = Rausch | |||
|work = ] | |||
|publisher = IGN Entertainment | |||
|accessdate = January 3, 2005 | |||
|archiveurl = http://www.webcitation.org/query?url=http%3A%2F%2Fpc.gamespy.com%2Farticles%2F538%2F538817p2.html&date=2008-10-04 | |||
|archivedate = October 4, 2008 | |||
}}</ref> | |||
{{blockquote|text=I'm very fond of the ], the ] in particular. We started playing in the period because I had found appropriate miniatures. I started devising rules where what the plastic figure was wearing was what he had. If he had a shield and no armor, then he just has a shield. Shields and half-armor = half-armor rules; full-armor figure = full armor rules. I did rules for weapons as well.|sign=Gary Gygax<ref name="gamespy1.2">{{cite web |url = http://pc.gamespy.com/articles/538/538817p2.html |title = Gary Gygax Interview – Part I (page 2)|first = Allen |last = Rausch|work = ]|publisher = IGN Entertainment|access-date = January 3, 2005|archive-url = https://web.archive.org/web/20080918210157/http://pc.gamespy.com/articles/538/538817p2.html|archive-date = September 18, 2008|url-status = dead|df = mdy-all }}</ref>}} | |||
Together with Don Kaye, Mike Reese, and Leon Tucker, Gygax created a military miniatures society called ] (LGTSA) in 1970,<ref name="playingworld2">{{cite book | title = Playing at the World | last = Peterson | first = Jon | author-link = Jon Peterson | publisher = Unreason Press | year = 2012 | location = San Diego CA | page = 26 | isbn = 978-0615642048}}</ref> with its first headquarters in Gygax's basement.<ref name="EconomistObit"/> Shortly therefter in 1970, Robert Kuntz and Gygax founded the ] of the IFW.<ref name="playingworld3">{{cite book | title = Playing at the World | last = Peterson | first = Jon | author-link = Jon Peterson | publisher = Unreason Press | year = 2012 | location = San Diego CA | page = 29 | isbn = 978-0615642048}}</ref> Late in October 1970, Gygax lost his job at the insurance company and then became a shoe repairman, which gave him more time for pursuing his interest in game development.<ref name="playingworld4"/> In 1971, he began working as editor-in-chief at ], a publisher of ],<ref name="longbio"/> for which he produced the board games '']'' and '']''. Early that same year, Gygax published '']'', a miniatures wargame that simulated medieval-era tactical combat, which he had originally written with hobby-shop owner ].<ref name="Wired"/><ref name="30 Years"/><ref name="inc">{{cite web|url=http://www.inc.com/magazine/19820201/3601.html|title=TSR Hobbies Mixes Fact and Fantasy|date=February 1, 1982|author=Stewart Alsop II}}</ref> The ''Chainmail'' medieval miniatures rules were originally published in the Castle & Crusade Society's fanzine ''The Domesday Book'', and when Guidon Games hired Gygax to produce a "Wargaming with Miniatures" series of games, a new edition of ''Chainmail'' (1971) was the first book in the series.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|6}} Gygax also collaborated on ] (WWII to c. 1965, with Mike Reese & Leon Tucker) and with Dave Arneson on the Napoleonic naval wargame '']''<ref name="King & Borland" /> | |||
Together with Don Kaye, Mike Reese, and Leon Tucker, Gygax created a military miniatures society called ] (LGTSA) in 1970,<ref name="playingworld">{{cite book|title=Playing at the World |last=Peterson |first=Jon |publisher=Unreason Press |year=2012 |isbn=978-0-615-64204-8|location=San Diego|oclc=808727087}}</ref>{{Rp|26}} with its first headquarters in Gygax's basement.<ref name="EconomistObit" /> Shortly thereafter in 1970, Gygax and Robert Kuntz founded the ] of the IFW.<ref name="playingworld" />{{Rp|29}} | |||
The first edition of ''Chainmail'' included a fantasy supplement to the rules.<ref name="inc"/> These comprised a system for warriors, wizards and various monsters of non-human races drawn from the works of ] and other sources. For wizards, Gygax included six spells that could be used to affect a battle, plus two "missiles" (fire ball and lightning bolt).<ref name=Chainmail>{{cite book |last=Gygax |first=Gary |first2=Jeff|last2=Perren|authorlink2=Jeff Perren |year=1971|title=Chainmail |publisher=] |page=39 }}</ref> Dave Arneson adopted the ''Chainmail'' rules for his fantasy ] campaign.<ref name="Wired"/> While visiting Lake Geneva in 1972, Arneson ran his fantasy game using the new rules, and Gygax immediately saw the potential of role-playing games.<ref name="Wired"/><ref name=schick> | |||
{{cite book | |||
|last=Schick |first=Lawrence | |||
|title=Heroic Worlds: A History and Guide to Role-Playing Games | |||
|publisher=] | |||
|year=1991 | |||
|isbn=0-87975-653-5 | |||
}}</ref> | |||
In October 1970, Gygax lost his job at the insurance company after almost nine years. Unemployed and now with five children he tried to use his enthusiasm for games to make a living by designing board games for commercial sale.<ref name="longbio" /><ref name="TheTimesObit" /> This proved unsustainable when he grossed only $882 in 1971 ({{Inflation|US|882|1971|fmt=eq}}).<ref name="witwer" />{{rp|84}} He began ] shoes in his basement, which provided him with a steady income and gave him more time for game development.<ref name="playingworld" />{{Rp|33}} In 1971, he began doing some editing work at ], a publisher of ],<ref name="longbio" /> for which he produced the board games '']'' and '']''. Early that same year, Gygax published '']'', a miniatures wargame that simulated medieval-era tactical combat, which he had originally written with hobby-shop owner ].<ref name="Wired" /><ref name="30 Years">{{cite book|last=Winter|first=Steve|title=30 Years of Adventure: A Celebration of Dungeons & Dragons|title-link=30 Years of Adventure: A Celebration of Dungeons & Dragons |date=October 2004 |publisher=] |isbn=0-7869-3498-0 |oclc=56961559 |display-authors=etal}}</ref><ref name="inc">{{cite web | url=http://www.inc.com/magazine/19820201/3601.html | title=TSR Hobbies Mixes Fact and Fantasy | date=February 1, 1982 | author=Stewart Alsop II}}</ref> The ''Chainmail'' medieval miniatures rules were originally published in the Castle & Crusade Society's fanzine ''The Domesday Book''. Guidon Games hired Gygax to produce a game series called "Wargaming with Miniatures", with the initial release for the series being a new edition of ''Chainmail'' (1971).<ref name="designers">{{cite book |title=Designers & Dragons|last=Appelcline|first=Shannon|publisher=Mongoose Publishing |year=2011 |isbn=978-1-907702-58-7}}</ref>{{rp|6}} The first edition of ''Chainmail'' included a fantasy supplement to the rules.<ref name="inc" /> These comprised a system for warriors, wizards, and various monsters of nonhuman races drawn from the works of ] and other sources.<ref name=Chainmail>{{cite book |last1=Gygax |first1=Gary |first2=Jeff|last2=Perren|author-link2=Jeff Perren |year=1971|title=Chainmail |publisher=] |page=39 }}</ref> For a small publisher like Guidon Games, ''Chainmail'' was relatively successful, selling 100 copies per month.<ref name=witwer />{{rp|86}} | |||
Basing their work on Arneson's modified version of ''Chainmail'' for his Blackmoor campaign,<ref name="Wired"/> Gygax and Arneson collaborated on "The Fantasy Game", the role-playing game that later became ''Dungeons & Dragons''.<ref name="D&Dfaq"/><ref name="history"> | |||
{{cite web | |||
| url = http://www.wizards.com/dnd/DnDArchives_History.asp | |||
| title = The History of TSR | |||
| publisher = ] | |||
| accessdate = August 20, 2005 | |||
| archiveurl = http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_History.asp&date=2008-10-04 | |||
| archivedate = October 4, 2008 | |||
}}</ref> The rules for simulating magic were inspired by the works of fantasy author ], and the system as a whole drew upon the work of authors such as ], ], and ].{{citation needed|date=March 2014}} In 1972, Gygax and Arneson mailed the first, 50-page copy of their ''Dungeons & Dragons'' rulebook to interested parties, which was followed by a second 150-page amateur edition of the rules they mailed the next year.<ref name="designers"/>{{rp|7}} In 1973, Gygax attempted to publish the game through Avalon Hill, who turned down his offer.<ref name="Fads"> | |||
{{cite book | |||
|last=Hoffmann |first=Frank W. | |||
|author2=Bailey, William G. | |||
|year=1991 | |||
|title=Sports & Recreation Fads | |||
|publisher=] | |||
|page=109 | |||
|isbn=1-56024-056-3 | |||
}}</ref> Gygax's ''D&D'' group had started off with himself, Ernie Gygax, Don Kaye, Rob Kuntz, and ] in 1972; the group had grown to a dozen players in 1973, and by 1974 it sometimes included over 20 people, with Rob Kuntz becoming the co-dungeon-master of Gygax's "]" game so that each of them could referee groups of only a dozen players.<ref name="designers"/>{{rp|7}} | |||
Gygax also collaborated on '']'' with Mike Reese and Leon Tucker, his contribution being the change to a 20-sided spinner or a coffee can with 20 numbered poker chips (eventually, 20-sided dice) to decide combat resolutions instead of the standard six-sided dice.<ref name="witwer" />{{rp|87}} He also collaborated with Arneson on the Napoleonic naval wargame '']''<ref name="King & Borland" /> | |||
==TSR== | |||
Gygax left Guidon Games in 1973 and, with Don Kaye as a partner, founded the publishing company ] (later known as TSR, Inc.) in October.<ref name="Fads"/><ref name="TSR #5">{{cite journal | last = Kask | first = Tim | authorlink = Tim Kask | title = In the Cauldron | journal = ] | issue = #5 | pages = 2, 8 | publisher = TSR, Inc. | location = ] | date = December 1975}}</ref> The two men each invested {{USD|1000}} in the venture—Kaye had borrowed {{USD|1000}} on a life insurance policy—in order to finance the start-up of TSR.<ref name="Dragon #103"/> However, this did not give them enough capital to publish the rules for ''Dungeons & Dragons'' and, worried that other companies would be able to publish similar projects first, the two convinced acquaintance ] to join TSR in December 1973 as an equal one-third partner.<ref name="playingworld6">{{cite book | title = Playing at the World | last = Peterson | first = Jon | author-link = Jon Peterson | publisher = Unreason Press | year = 2012 | location = San Diego CA | page = 78 | isbn = 978-0615642048}}</ref> This brought the financing that enabled them to publish ''D&D''.<ref name="history"/> Gygax worked on rules for more miniatures and tabletop battle games, including '']'' (English Civil War, with Jeff Perren), ''Classic Warfare'' (Ancient Period: 1500 BC to 500 AD), and '']''.<ref name="Dragon #103"/> | |||
Dave Arneson briefly adapted the ''Chainmail'' rules for his fantasy '']'' campaign.<ref name="Wired"/> In the winter of 1972–1973, Arneson and friend ], inventor of the '']'' board game, traveled to Lake Geneva to showcase their respective games to Gygax, in his role as a representative of Guidon Games. Gygax saw potential in both games, and was especially excited by Arneson's role-playing game.<ref name="Wired" /><ref name="schick">{{cite book|title=Heroic Worlds: A History and Guide to Role-Playing Games|last=Schick|first=Lawrence|publisher=]|year=1991|isbn=0-87975-653-5|oclc=22907515}}</ref> Gygax and Arneson immediately started to collaborate on creating "The Fantasy Game", the role-playing game that evolved into ''Dungeons & Dragons''.<ref name="D&Dfaq" /><ref name="Wired" /><ref name="history">{{cite web | url = http://www.wizards.com/dnd/DnDArchives_History.asp | title = The History of TSR | publisher = ] | access-date = August 20, 2005 | archive-url = https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp | archive-date = September 24, 2008 | url-status = dead | df = mdy-all }}</ref> | |||
''D&D'' appeared in 1973 at ], and pre-release copies of the game were in circulation by the end of the year.<ref name=tresca2010>{{Cite book | first1=Michael J. | last1=Tresca | title=The Evolution of Fantasy Role-Playing Games | publisher=McFarland | year=2010 | isbn=078645895X | page=62 | url=http://books.google.com/books?id=8H8bzqj6S4sC&pg=PA62}}</ref> The first commercial version of ''D&D'' was released by TSR in January 1974 as a ].<ref name="GIG">{{cite book|last=Tinsman|first=Brian|title=The game inventor's guidebook|year=2003|publisher=Krause|location=Iola, Wis.|isbn=0-87349-552-7}}</ref> A hand-assembled print run of 1,000 copies, put together in Gygax's home,<ref name="30 Years"/> sold out in less than a year.<ref name="TheTimesObit"/><ref name="Sullivan"/> In the same year, Gygax created the magazine '']'' with himself as editor,<ref name="longbio"/> and then he hired ] to assist in the transition of this magazine into the fantasy periodical '']'',<ref name="Parker2008" /> with Gygax as writer, columnist, and publisher (from 1978 to 1981).<ref>{{cite journal| journal = ] | volume = II | issue =13–24, 26–48 | publisher = ] | date = April 1978 – April 1981}}</ref> ''The Dragon'' debuted in June 1976, and Gygax commented on its success years later: "When I decided that ''The Strategic Review'' was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce ''The Dragon'', I thought we would eventually have a great periodical to serve gaming enthusiasts worldwide... At no time did I ever contemplate so great a success or so long a lifespan."<ref name="Dragon #248"/> Gygax wrote the supplements '']'', '']'', and '']'' for the original ''D&D game''. With Brian Blume, Gygax also designed the ]-oriented role-playing game '']'' in 1975. The '']'', a variation of the original ''D&D'' geared towards younger players and edited by ],<ref name="30 Years"/> was released in 1977. | |||
Following Arneson's ''Blackmoor'' demonstration, Gygax requested more information from Arneson and began testing ideas for the game on his two oldest children, Ernie and Elise, in a setting he called "Greyhawk". This group rapidly expanded to include Kaye, Kuntz, and eventually a large circle of players. Gygax and Arneson continued to trade notes about their respective campaigns as Gygax began work on a draft. Several aspects of the system governing magic in the game were inspired by fantasy author ]'s '']'' stories (notably that ''magic-users'' in the game forget the spells that they have learned immediately upon casting them and must re-study them in order to cast them again), and the system as a whole drew upon the work of authors such as ], ], ], ], ], ], ], and others.<ref name="Gygax2001">{{cite web|url=http://www.dyingearth.com/files/gary%20gygax%20jack%20vance.pdf|title=JACK VANCE & THE D&D GAME|last1=Gygax|first1=Gary|website=Dying Earth Roleplaying Game Site|publisher=Pelgrane Press|archive-url=https://web.archive.org/web/20150610173333/http://www.dyingearth.com/files/gary%20gygax%20jack%20vance.pdf|archive-date=June 10, 2015|url-status=dead|access-date=May 23, 2015}}</ref> The final draft contained changes not vetted by Arneson, and Gygax's vision differed on some rule details Arneson had preferred.<ref name=witwer />{{rp|100}} | |||
In 1975, Gygax and Kaye were only 36 years old, and Kaye had not made any specific provision in his will regarding his one-third share of the company. When Kaye unexpectedly died of a heart attack in January 1975, his share of TSR passed to his wife, a woman whom Gygax characterized as "less than personable... After Don died she dumped all the Tactical Studies Rules materials off on my front porch. It would have been impossible to manage a business with her involved as a partner."<ref>{{cite web | title = Gary Gygax: Q & A (Part IV, Page 2) | publisher = EN World | date = July 23, 2003 | url =http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-2.html | accessdate = March 23, 2010}}</ref> TSR relocated from Kaye's dining room to Gygax's basement.<ref name="designers"/>{{rp|7}} Neither Gygax nor Blume had the money to buy the shares owned by Kaye's wife, and Blume persuaded Gygax to allow his father, Melvin Blume, to buy the shares and take Kaye's place as an equal partner.<ref name="uiwgg">{{cite web | title = The Ultimate Interview with Gary Gygax | url=http://www.thekyngdoms.com/forums/viewtopic.php?t=37 | accessdate = March 23, 2010}}</ref> In July 1975, Gygax and Brian Blume officially formed TSR Hobbies Inc., a new company controlled by Gygax, Brian Blume, and Melvin Blume.<ref name="designers"/>{{rp|8}} Gygax originally held 60% ownership of this new TSR, but as part of the reorganization the new partners had to buy out Kaye's widow and pay other fees, and as Gygax was unable to contribute a fair share of these costs his ownership eventually dropped to 30% of the company, leaving him a minority stockholder.<ref name="designers"/>{{rp|8}} Gygax was hired on as TSR's first full-time employee in mid-1975.<ref name="designers"/>{{rp|8}} In 1976, TSR moved out of Gygax's house into its first professional home, known as "The Dungeon Hobby Shop".<ref name="designers"/>{{rp|8}} | |||
Gygax asked Guidon Games to publish it,<ref name="designers" />{{rp|7}} but the three-volume rule set in a labeled box was beyond the small publisher's scope. Gygax pitched the game to Avalon Hill, but it did not understand the concept of role-playing and turned down his offer.<ref name="Fads">{{cite book |last=Hoffmann |first=Frank W. |author2=Bailey, William G. |year=1991 |title=Sports & Recreation Fads |publisher=] |page= |isbn=1-56024-056-3 |url-access=registration |url=https://archive.org/details/sportsrecreation0000hoff/page/109 }}</ref> | |||
===Advanced Dungeons & Dragons=== | |||
In 1977, a new version of ''D&D'', '']'' (''AD&D''), was first published. The '']'', released later that year, became the first supplemental rule book of the new system, and many more followed.<ref name="history"/> The ''AD&D'' rules were not compatible with those of ''D&D'', and as a result, ''D&D'' and ''AD&D'' became distinct product lines.{{citation needed|date=March 2014}} Splitting the game lines created a rift between Gygax and Arneson as Gygax claimed ''AD&D'' was his own property and Arneson was due no royalties from it; in 1979, Arneson filed a lawsuit against TSR as a result, which was settled in March 1981 with the ruling that Arneson was not due compensation for the ''AD&D'' game.<ref name="designers"/>{{rp|11}} | |||
By 1974, Gygax's Greyhawk group, which had started off with himself, Ernie Gygax, Don Kaye, Rob Kuntz, and ], had grown to over 20 people, with Rob Kuntz operating as co-dungeon-master so that each of them could referee smaller groups of about a dozen players.<ref name="designers" />{{rp|7}} | |||
Gygax wrote the ''AD&D'' hardcovers '']'', '']'',<!-- (sic) - no apostrophes --> ''Monster Manual,'' '']'', '']'', and '']''. Gygax also wrote or co-wrote numerous ''AD&D'' and basic ''D&D'' ], including '']'', '']'', '']'', '']'', '']'', '']'', '']'', and all seven of the modules later combined into '']''. In 1980, Gygax's long-time campaign setting of ] was published in the form of the '']'' folio, which was expanded in 1983 into the '']'' boxed set. Sales of the ''D&D'' game reached {{USD|8.5 million}} in 1980.<ref name="TheTimesObit" /> Gygax also provided assistance on the ] science fantasy role-playing game in 1981 and co-authored the Gamma World adventure Legion of Gold. | |||
== TSR == | |||
In 1979, a ] student, ], allegedly disappeared into the school's steam tunnels while playing a live-action version of ''D&D''. As a result, negative mainstream media attention focused on ''D&D'' as the cause. In 1982, ]'s son killed himself. Blaming ''D&D'' for her son's suicide, Pulling formed an organization named B.A.D.D. (Bothered About Dungeons & Dragons) to attack the game and the company that produced it. Gygax defended the game on a segment of '']'',<ref name="Sullivan"/> which aired in 1985. When death threats started arriving at the TSR office, Gygax hired a bodyguard.<ref name="TheTimesObit"/><ref name="Wired"/> In 1982, however, TSR's annual ''D&D'' sales increased to {{USD|16 million}},<ref name="Wired"/> and in January 1983, '']'' speculated that ''D&D'' might become "the great game of the 1980s" in the same manner that '']'' was emblematic of the ].<ref>{{cite news|publisher='']''|date=January 19, 1983|page=A.22|issn=03624331|title=Topics; Updates; Playing Games; |url=http://proquest.umi.com/pqdweb?did=949078371&sid=4&Fmt=3&clientId=20886&RQT=309&VName=PQD|accessdate=December 19, 2008}} (Registration required)</ref> | |||
Gygax left Guidon Games in 1973 and in October, with Don Kaye as a partner, founded ], later known as TSR, Inc.<ref name="Fads" /><ref name="TSR #5">{{cite journal | last = Kask | first = Tim | author-link = Tim Kask | title = In the Cauldron | journal = ] | issue = #5 | pages = 2, 8 | publisher = TSR, Inc. | location = Lake Geneva | date = December 1975}}</ref> The two men each invested $1,000 in the venture—Kaye borrowed his share on his life insurance policy<ref name="Dragon #103" />—to print a thousand copies of the ''Dungeons & Dragons'' boxed set.<ref name="aa">{{cite book | last1 =Witwer | first1 =Michael| last2 =Newman | first2 =Kyle| last3 =Witwer | first3 =Sam| title =Dungeons & Dragons Art & Arcana: A Visual History | publisher =Ten Speed Press| date =2018| isbn =9780399580949}}</ref>{{rp|26}} They also tried to raise money by immediately publishing a set of wargame rules called '']'', but sales were poor; when the printing costs for the thousand copies of ''Dungeons & Dragons'' rose from $2,000 to $2,500,<ref name=aa />{{rp|26}} they still did not have enough capital to publish it. Worried that the other playtesters and wargamers now familiar with Gygax's rules would bring a similar product to the market first,<ref name="playingworld" />{{Rp|78}} the two accepted an offer in December 1973 from gaming acquaintance ] to invest $2,000 in TSR to become an equal one-third partner.<ref name="playingworld" />{{Rp|78}} (Gygax accepted Blume's offer right away. Kaye was less enthusiastic, and after a week to consider the offer, he questioned Blume closely before acquiescing.)<ref name=witwer />{{rp|110}} Blume's investment finally brought the financing that enabled them to publish ''D&D''.<ref name="history" /> Gygax worked on rules for more miniatures and tabletop battle games including '']'' (Ancient Period: 1500 BC to 500 AD) and '']''.<ref name="Dragon #103" /> | |||
TSR released the first commercial version of ''D&D'' in January 1974 as a ].<ref name="GIG">{{cite book|title=The Game Inventor's Guidebook|last=Tinsman|first=Brian|publisher=Krause|year=2002|isbn=0-87349-552-7|location=Iola, Wis.|oclc=52757662}}</ref> Sales of the hand-assembled print run of 1,000 copies, put together in Gygax's home,<ref name="30 Years" /> sold out in less than a year.<ref name="TheTimesObit" /><ref name="Sullivan" /> (In 2018, a first printing of the boxed set sold at auction for more than $20,000.)<ref name=aa />{{rp|424}} | |||
In the early 1980s, Gygax and Mary Jo divorced, and he moved to ], for a short time.<ref>{{cite web | title = Q & A with Frank Mentzer, Part 1, page 113 | work = Dragonsfoot Forums | publisher = Dragonsfoot.com | date = March 15, 2007 | url = http://www.dragonsfoot.net/forums/viewtopic.php?f=11&t=10717&start=1680 | accessdate = October 5, 2010}}</ref> | |||
At the end of 1974, with sales of D&D skyrocketing, the future looked bright for Gygax and Kaye, who were only 36. But in January 1975, Kaye unexpectedly died of a heart attack. He had not made any specific provision in his will regarding his share of the company, simply leaving his entire estate to his wife Donna.<ref name="QnA4"/> Although she had worked briefly for TSR as an accountant, she did not share her husband's enthusiasm for gaming, and made clear that she would not have anything to do with managing the company. Gygax called her "less than personable... After Don died she dumped all the Tactical Studies Rules materials off on my front porch. It would have been impossible to manage a business with her involved as a partner."<ref name="QnA4">{{cite web|url=http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-2.html|title=Gary Gygax: Q & A (Part IV, Page 2)|date=July 23, 2003|publisher=EN World|url-status=dead|archive-url=https://web.archive.org/web/20141207153539/http://www.enworld.org/forum/showthread.php?57832-Gary-Gygax-Q-amp-A-Part-IV%2Fpage2|archive-date=December 7, 2014|access-date=March 23, 2010}}</ref> Gygax relocated TSR from the Kaye dining room to the basement at his own house.<ref name="designers" />{{rp|7}} In July 1975, Gygax and Blume reorganized their company from a partnership to a corporation called TSR Hobbies. Gygax owned 150 shares, Blume the other 100 shares, and both had the option to buy up to 700 shares at any time in the future. But TSR Hobbies had nothing to publish—D&D was still owned by the three-way partnership of TSR, and neither Gygax nor Blume had the money to buy out Donna Kaye's shares. Blume persuaded a reluctant Gygax to allow his father, Melvin Blume, to buy Donna's shares, and those were converted to 200 shares in TSR Hobbies.<ref name="uiwgg">{{cite web|url=http://www.thekyngdoms.com/forums/viewtopic.php?t=37|title=The Ultimate Interview with Gary Gygax|website=The Kyngdoms|archive-url=https://web.archive.org/web/20160404124008/http://www.thekyngdoms.com/interviews/garygygax.php|archive-date=April 4, 2016|url-status=dead|access-date=June 7, 2016}}</ref> In addition, Brian bought another 140 shares.<ref name=witwer />{{rp|117}} These purchases reduced Gygax from majority shareholder in control of the company to minority shareholder; he effectively became the Blumes' employee.<ref name="designers" />{{rp|8}} | |||
Brian Blume persuaded Gygax to allow his brother, Kevin Blume, to purchase the shares from their father Melvin. This gave the Blume brothers a controlling interest at TSR, Inc.<ref name="uiwgg" /> By 1981, Brian Blume was increasingly unhappy with Gygax's conservative approach to the business, so using their greater stock ownership, the Blume brothers effectively took control of TSR; in 1982, Gygax was forced to step down as CEO and was replaced by Kevin Blume and then forced out to the west coast to deal with potential TV and movie opportunities.<ref name="designers"/>{{rp|13}} After TSR was split into TSR, Inc., and TSR Entertainment, Inc., in 1983, Gygax became the President and the Chairman of the board of directors of TSR, Inc.,<ref>{{cite news|title=Ask The Globe|date=October 5, 1983|publisher='']''|issn=07431791|url=http://proquest.umi.com/pqdweb?did=664049631&sid=4&Fmt=3&clientId=20886&RQT=309&VName=PQD|accessdate=December 19, 2008}} (Registration required)</ref> and the President of TSR Entertainment, Inc.<ref name="Dragon #103"/> As part of TSR Entertainment, Inc., which was later known as Dungeons & Dragons Entertainment Corp., Gygax went to Hollywood, where he became co-producer of the licensed ] for ].<ref name="gamespy2.1"/> The series led its time slot for two years.<ref name="D&Dfaq"/> | |||
Gygax wrote the supplements '']'', '']'', and '']'' for the original ''D&D game''. With Brian Blume, he also designed the ]-oriented role-playing game '']''. The same year, Gygax created the magazine '']'' with himself as editor.<ref name="longbio" /> But wanting a more industry-wide periodical, he hired ] as TSR's first employee to change this magazine to the fantasy periodical '']'',<ref name="Parker2008" /> with Gygax as writer, columnist, and publisher (from 1978 to 1981).<ref>{{cite journal|date=April 1978 – April 1981|title=Dragon Rumbles|journal=]|location=Lake Geneva|publisher=]|volume=II-V|issue=13–24, 26–48}}</ref> ''The Dragon'' debuted in June 1976, and Gygax said of its success years later: "When I decided that ''The Strategic Review'' was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce ''The Dragon'', I thought we would eventually have a great periodical to serve gaming enthusiasts worldwide ... At no time did I ever contemplate so great a success or so long a lifespan."<ref name="Dragon #248" /> | |||
One of Gygax's creations during this time was ], a three-dimensional fantasy ], published in ''Dragon'' No. 100 (August 1985). It is played on three 8x12 boards stacked on top of each other – the top board represents the sky, the middle is the ground, and the bottom is the ]. The pieces are characters and monsters inspired by the ''D&D'' setting: King, Mage, Paladin, Cleric, Dragon, Griffin, ], Hero, Thief, Elemental, Basilisk, Unicorn, Dwarf, Sylph, and Warrior. | |||
TSR moved out from the Gygax house in 1976 into the first professional location it could call home, known as "The Dungeon Hobby Shop".<ref name="designers" />{{rp|8}} Arneson was hired as part of the creative staff, but was let go after only ten months, another sign that Gygax and Arneson had creative differences over D&D.<ref name=witwer />{{rp|129}} | |||
===Leaving TSR=== | |||
During his time in Hollywood, Gygax left the day-to-day operations of TSR to his fellow board members, Kevin and Brian Blume.<ref name="Wired"/> In 1984, he discovered that TSR had run into serious financial difficulties.<ref>{{cite web | title = Gary Gygax: Q & A (Part XII, Page 28) | publisher = EN World | date = January 21, 2007 | url = http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-28.html | accessdate = March 15, 2009|quote=I was alerted to a problem: Kevin Blume was shopping TSR on the street in New York City. I flew back from the West Coast, and discovered the corporation was in debt to the bank the tune of circa {{USD|1.5 million}}}}</ref> By the time he came back to Wisconsin in 1984, the company was {{USD|1.5 million}} in debt.<ref name="Wired"/> At this point, he hired ] to manage the company. He engineered the removal of Kevin Blume as CEO in 1984, but the Blume brothers subsequently sold their majority shares in the company to Lorraine Williams.<ref name="Wired"/> By this time, it was evident that Gygax and Williams had differing visions of the future of TSR, and Gygax took TSR to court in a bid to block the Blumes' sale of their shares to Williams, but he lost. In October 1985, TSR's board of directors removed Gygax as the company's President and chairman of the board. He remained on the board as a Director and made no further contributions to the company's creative efforts.<ref name="Dragon122">Gygax, Gary 1987. "From the Sorcerer's Scroll", '']'' 122:40 (Jun 1987)</ref> Sales of ''D&D'' reached {{USD|29 million}} by 1985,<ref name="TheTimesObit"/> but Gygax, seeing his future at TSR as untenable, left the company on December 31, 1985. {{quote|I was pretty much boxed out of the running of the company because the two guys, who between them had a controlling interest, thought they could run the company better than I could. I was set up because I could manage. In 1982 nobody on the West Coast would deal with TSR, but they had me start a new corporation called "Dungeons and Dragons Entertainment." It took a long time and a lot of hard work to get to be recognized as someone who was for real and not just a civilian, shall we say, in entertainment. Eventually, though, we got the cartoon show going (on CBS) and I had a number of other projects in the works. While I was out there, though, I heard that the company was in severe financial difficulties and one of the guys, the one I was partnered with, was shopping it on the street in New York. I came back and discovered a number of gross mismanagements in all areas of the company. The bank was foreclosing and we were a million and a half in debt. We eventually got that straightened out, but I kind of got one of my partners kicked out of office. Then my partners, in retribution for that, sold his shares to someone else . I tried to block it in court, but in the ensuing legal struggle the judge ruled against me. I lost control of the company, and it was then at that point I just decided to sell out.<ref name="gamespy2.1">{{cite web|url=http://pc.gamespy.com/articles/538/538820p1.html|title=Gary Gygax Interview – Part 2 (page 1)|accessdate=October 3, 2008|date=August 16, 2004|last=Rausch|first=Allen|work=]|publisher=IGN Entertainment|archiveurl=http://www.webcitation.org/5bJG7F1Yq|archivedate=October 4, 2008}}</ref>}} | |||
=== ''Advanced Dungeons & Dragons'' and Hollywood=== | |||
Before leaving TSR, Gygax had authored two novels for TSR's ''Greyhawk Adventures'' series featuring ]: '']'' (the first Greyhawk novel)<ref name="30 Years"/> and '']''. By the terms of his settlement with TSR, Gygax kept the rights to Gord the Rogue as well as all ''D&D'' characters whose names were anagrams or plays on his own name (for example, Yrag and Zagyg).<ref>{{cite web | title = Gary Gygax: Q & A (Part IX, Page 91) | publisher = EN World | date = October 20, 2005 | url = http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-91.html | accessdate = March 15, 2009|quote=Anagrams of my name are exclusively my property according to my settlement agreement with TSR, so that is how I can use Zagyg, or Zagig, as well as Yrag.}}</ref> However, he lost the rights to all his other work, including the ''World of Greyhawk'' and the names of all the characters he had ever used in TSR material, such as ], ], and ]. In October 1986, Gygax resigned all positions with TSR, Inc., and he settled his disputes with TSR in December 1986.<ref name="Dragon122"/> | |||
The '']'' released in 1977 was an introductory version of the original ''D&D'' geared toward new players and edited by ].<ref name="30 Years" /> The same year, TSR Hobbies released '']'' (''AD&D''), a completely new and complex version of ''D&D''. The '']'' was also released that year and became the first supplemental rule book of the new system, and many more followed.<ref name="history" /> ''AD&D''{{'s}} rules were not fully compatible with those of the ''D&D Basic Set'', and ''D&D'' and ''AD&D'' became distinct product lines.<ref name=witwer />{{rp|135}} Splitting the game lines created a further rift between Gygax and Arneson. Arneson received a ten-percent royalty on sales of all ''D&D'' products, but Gygax refused to pay him royalties on ''AD&D'' books, claiming that it was a new and different property. In 1979, Arneson sued TSR; they settled in March 1981 with the agreement that Arneson would receive a 2.5-percent royalty on all AD&D products, giving him a six-figure annual income for the next decade.<ref name="witwer" />{{rp|139}} | |||
Gygax wrote the ''AD&D'' hardcovers '']'', '']'',<!-- {{sic}} – no apostrophes --> ''Monster Manual,'' and '']''. He also wrote or co-wrote many ''AD&D'' and basic ''D&D'' adventure modules, including '']'', '']'', '']'', '']'', '']'', '']'', '']'', and all seven of the modules later combined into '']''. In 1980, Gygax's long-time campaign setting ] was published in the form of the '']'' folio, which was expanded in 1983 into the '']'' boxed set. Sales of the ''D&D'' game reached $8.5 million in 1980.<ref name="TheTimesObit" /> Gygax also provided assistance on the '']'' science fantasy role-playing game in 1981 and co-authored the ''Gamma World'' adventure '']''.<ref>{{cite book |last1=Gygax |first1=Gary |last2=Gygax |first2=Luke |last3=Reiche |first3=Paul III |title=Stock Image View Larger Image Legion of Gold (Gamma World Module, No. GW1) |date=1981 |publisher=TSR Hobbies |isbn=9780935696615 |page=Title page}}</ref> | |||
==After TSR== | |||
In 1979, ] student ] allegedly disappeared into the school's steam tunnels while playing a live-action version of ''D&D''. In fact, Egbert was discovered in Louisiana several weeks later,<ref name=witwer />{{rp|145}} but negative mainstream media attention focused on ''D&D'' as the cause. In 1982, ]'s son killed himself. Pulling blamed ''D&D'' for her son's suicide and formed the organization B.A.D.D. (Bothered About Dungeons & Dragons) to attack the game and TSR. Gygax defended the game on a segment of '']''<ref name="Sullivan" /><ref>{{Citation|last=Bob Blahloblaw|title=60 Minutes on Dungeons and Dragons|date=April 22, 2015|url=https://www.youtube.com/watch?v=LN_nuxOhT2s| archive-url=https://web.archive.org/web/20160323024216/https://www.youtube.com/watch?v=LN_nuxOhT2s&gl=US&hl=en| archive-date=March 23, 2016 | url-status=dead|access-date=August 12, 2016}}</ref> that aired in 1985. Death threats started arriving at the TSR office, so he hired a bodyguard.<ref name="TheTimesObit" /><ref name="Wired" /> Nevertheless, TSR's annual ''D&D'' sales increased in 1982 to $16 million.<ref name="Wired" /> In January 1983, '']'' speculated that ''D&D'' might become "the great game of the 1980s" in the same manner that '']'' was emblematic of the ].<ref>{{cite news|url=https://www.nytimes.com/1983/01/19/opinion/topics-updates-playing-games.html|title=Topics; Updates; Playing Games; |date=January 19, 1983|newspaper=]|page=A.22|issn=0362-4331|id={{ProQuest|424534874}}|url-access=registration}}</ref> | |||
===1985–1989=== | |||
Immediately after leaving TSR, Gygax helped form the company ], Inc.<ref>{{cite news | title = It's Only a Fad | last = Cobb | first = Nathan | date = April 19, 1987 | publisher = '']'' | page = 77 | issn = 07431791 | accessdate = December 19, 2008 | url = http://proquest.umi.com/pqdweb?did=59486982&sid=4&Fmt=3&clientId=20886&RQT=309&VName=PQD}} (Registration required)</ref> Wargamer and accountant Forrest Baker had worked as a consultant for TSR during 1984 and 1985, and wrote up a business plan that convinced Gygax to try again with the business side of roleplaying; New Infinities was the results, with Baker as CEO and Gygax as Chairman of the Board.<ref name="designers"/>{{rp|237}} In October 1986, the company was publicly announced.<ref name="designers"/>{{rp|237}} ] and ] were design executives and with Gygax formed the creative committee.<ref name="Dragon122"/> Before a single product was released, Baker disappeared when his promised outside investment of one to two million dollars failed to come through.<ref name="designers"/>{{rp|237}} Gygax had retained the rights to Gord the Rogue as part of his severance agreement with TSR, so he licensed Greyhawk from TSR and started writing new novels beginning with ''Sea of Death'' (1987); Gygax's Gord novels were the main things keeping New Infinities in business.<ref name="designers"/>{{rp|237}} Gygax's first role-playing game work for New Infinities (with Mohan and Mentzer) was the science fiction-themed ], which was published in 1987.<ref name="designers"/>{{rp|237}} Gygax announced in 1988 in a company newsletter that he and Kuntz were working on a new fantasy RPG, and that the company's "Fantasy Master" line would detail the Castle and City of Greyhawk as they had originally envisioned them, now called "Castle Dunfalcon".<ref name="designers"/>{{rp|239}} Gygax and Kuntz's new game would be called "Infinite Adventures", and was envisioned as a multigenre RPG supported by different gamebooks for different genres.<ref name="designers"/>{{rp|61}} However, New Infinities' investors forced the company into bankruptcy, and the company was dissolved in 1989.<ref name="designers"/>{{rp|239}} | |||
Brian Blume persuaded Gygax to allow Brian's brother Kevin to purchase Melvin Blume's shares. This gave the Blume brothers a controlling interest,<ref name="uiwgg" /> and Gygax and the Blumes were increasingly at loggerheads over the company's management by 1981. Gygax's frustrations at work and increased prosperity from his generous royalties brought a number of changes to his personal life. He and Mary Jo had been active members of the local ], but others in the congregation already felt uneasy about his smoking and drinking; his connection to the "satanic" game D&D caused enough friction that the family finally disassociated themselves from Jehovah's Witnesses.<ref name=witwer />{{rp|156}} Mary Jo resented the amount of time that her husband spent "playing games"; she had begun to drink excessively, and the couple argued frequently. Gygax had started smoking marijuana when he lost his insurance job in 1970, and he started to use ] and had a number of extramarital affairs. In 1983, the two got an acrimonious divorce.<ref name=witwer />{{rp|187}} | |||
From 1986 to 1988, Gygax continued to write a few more Gord the Rogue novels, which were published by New Infinities Productions: ''Sea of Death'' (1987), ''City of Hawks'' (1987), and ''Come Endless Darkness'' (1988). However, by 1988, Gygax was not happy with the new direction in which TSR was taking "his" world of Greyhawk. In a literary declaration that his old world was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of ] in the final Gord the Rogue novel, ''Dance of Demons''.<ref>Q: "After you left TSR, you finished the Gord the Rogue books. At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain?" Gygax: "More my way of saying that since T$R had killed the setting with trash releases, it was time to wipe out the shame by obliterating the setting."{{cite web | title = Gary Gygax: Q & A (Part VII, page 2) | publisher = EN World | date = November 19, 2004 | url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-2.html | accessdate = March 15, 2009}}</ref> During this time, Gygax also worked with ] on the '']'' books,<ref name="Sullivan"/> as well as ''Role-Playing Mastery'' and its sequel, ''Master of the Game''.{{citation needed|date=March 2014}} Gygax also wrote a number of published short stories.{{citation needed|date=March 2014}} | |||
At the same time, the Blumes wanted to get Gygax out of Lake Geneva so that they could manage the company without his "interference", so they split TSR Hobbies into TSR, Inc. and TSR Entertainment, Inc. Gygax became president of TSR Entertainment, Inc.,<ref name="Dragon #103" /> and the Blumes sent him to Hollywood to develop TV and movie opportunities.<ref name="designers" />{{rp|13}} He became co-producer of the licensed ] for ],<ref name="gamespy2.1" /> which led its time slot for two years.<ref name="D&Dfaq" /> | |||
===1990s=== | |||
] saw an opportunity in the game Gygax had been developing, so they began working with him on what was called "The Carpenter Project" in 1992.<ref name="designers"/>{{rp|61}} GDW planned a multimedia blitz where ] would do fiction publication while ] would produce a computer game; JVC did not like the name, so they suggested calling the game "Dangerous Dimensions".<ref name="designers"/>{{rp|61–62}} The name was changed to '']'' in response to a threat of a lawsuit from TSR, that the "DD" abbreviation would be too similar to "D&D".<ref name="Kyngdoms">{{cite web | last = Sacco | first = Ciro Alessandro | title = The Ultimate Interview with Gary Gygax | work = thekyngdoms.com | url = http://www.thekyngdoms.com/forums/viewtopic.php?t=37 | accessdate = October 24, 2008}}</ref> Gygax authored all of the products for ''Dangerous Journeys'', including ''Mythus'', ''Mythus Magick'', and ''Mythus Bestiary''. When the product was released by ],<ref name="Sullivan">{{cite news | last = Sullivan | first = Patricia | date = March 5, 2008 | title = E. Gary Gygax; Co-Creator of Dungeons & Dragons | work = ] | url = http://www.washingtonpost.com/wp-dyn/content/article/2008/03/04/AR2008030402784_pf.html | accessdate = October 17, 2008}}</ref><ref name="p92">{{cite news | title = Dungeons and Dragons Creator Has New Game to Stretch Imagination | publisher = '']'' | last = Williams | first = Drew | page = C6 | date = October 9, 1992 | accessdate = December 19, 2008 | url = http://proquest.umi.com/pqdweb?did=83997702&sid=4&Fmt=3&clientId=20886&RQT=309&VName=PQD}} (Registration required)</ref> TSR immediately sued for copyright infringement. The suit was eventually settled out of court, with TSR buying the complete rights to the Dangerous Journeys system from New Infinities and then permanently shelving the entire project.<ref>Gygax: "When the new was introduced at the GTS, a lawsuit was filed by TSR, they claiming it violated the copyright of AD&D. Quite a stretch that, but only a judge intimately familiar with RPGs would know that and dismiss it. So what followed was a long period of discovery and depositions that ran up a huge lawyers' bill—far more on the TSR end than on ours, four to one is likely. Eventually the suit was settled. TSR paid us a very large sum and they got all the rights to the DJ system and Mythus. I suggested to TSR (Lorraine Williams) that the next time I wrote a new RPG they just offer me {{USD|1 million}} for the rights to it, thus saving at least that much money."{{cite web | title = Gary Gygax: Q & A (Part V, Page 4) | publisher = EN World | date = January 4, 2004 | url = http://www.enworld.org/forum/archive-threads/71486-gary-gygax-q-part-v-4.html | accessdate = May 12, 2010}}</ref> | |||
Gygax' life continued to unravel on the West Coast, as he rented an immense mansion, increased his cocaine use, and spent time with several young starlets.<ref name=witwer />{{rp|168}} | |||
In the 1990s, Gygax wrote three more novels, released under publisher ] and later reprinted by ]: ''The Anubis Murders'', ''The Samarkand Solution'', and ''Death in Delhi''.{{citation needed|date=March 2014}} Paizo Publishing also printed ''Infernal Sorceress'', Gygax's "lost" novel.{{citation needed|date=March 2014}} During 1994, he was the primary author for six issues of the entire 64-page ''Mythic Masters'' (Trigee) magazine.{{citation needed|date=March 2014}} | |||
=== Leaving TSR === | |||
In 1995, he began work on a new computer role-playing game.<ref name="Parker2008"/> He called this game '']'', and it was a game system intended to support multiple genres; when releasing the game for computers did not work out, he instead designed it as a tabletop game.<ref name="designers"/>{{rp|380}} Christopher Clark of Inner City Games Designs approached Gygax in 1997 to suggest that they produce some adventures to sell in game stores, as TSR had largely stopped production due to severe financial problems; the result was a pair of fantasy adventures published by Inner City Games: ''A Challenge of Arms'' (1998) and ''The Ritual of the Golden Eyes'' (1999).<ref name="designers"/>{{rp|380}} Gygax introduced some investors to Clark's publication setup, and although they were not willing to fund ''Legendary Adventures'', Clark put together a business plan that would allow Clark and Gygax to publish the books themselves by forming a partnership called Hekaforge Productions.<ref name="designers"/>{{rp|380}} Gygax was thus able to return to writing role-playing games in 1999 with ''Lejendary Adventures''.<ref name="Sullivan"/> The game was published as a three-volume set: ''The Lejendary Rules for All Players'' (1999), ''Lejend Master's Lore'' (2000) and ''Beasts of Lejend'' (2000).<ref name="designers"/>{{rp|380}} ] of ] was able to write Gygax a cheque and clarify some issues of ownership regarding ''D&D''; Gygax did not write any new supplements or books for TSR but he did contribute an "Up on a Soapbox" column from Dragon #268 (January, 2000) to Dragon #320 (June, 2004).<ref name="designers"/>{{rp|282}} He also contributed the preface to the 1998 adventure '']''.<ref name="Dragon #248">{{cite journal| last = Varney| first = Allen| authorlink = Allen Varney| title = Profiles: Gary Gygax| journal = ]| issue = #248| page = 120| publisher = ]| location = ]|date=June 1998}}</ref> | |||
Gygax was occupied with getting a movie off the ground in Hollywood, so he had to leave TSR in the hands of Kevin and Brian Blume to oversee its day-to-day operations.<ref name="Wired" /> He reached an agreement with ] in 1984 to star in a D&D movie, with ] to act as producer and director. But almost at the same time, he received word that TSR had run into severe financial difficulties, and Kevin Blume was attempting to sell the company for six million dollars.<ref name=witwer />{{rp|171}} | |||
Gygax immediately discarded his movie ambitions—his ''D&D'' movie was never made—and flew back to Lake Geneva. He discovered that industry leader TSR was grossing $30 million, yet it was barely breaking even;<ref name=witwer />{{rp|171}} it was in fact $1.5 million in debt and teetering on the edge of insolvency.<ref name="Wired" /> Gygax brought his findings to the five other company directors. He charged that the financial crisis was due to Kevin Blume's mismanagement: excess inventory, overstaffing, too many company cars, and some questionable projects such as dredging up a 19th-century shipwreck.<ref name=witwer />{{rp|172}} Gygax gained control and produced the new AD&D book '']'' and the Greyhawk novel '']'', featuring a protagonist called Gord the Rogue; both sold well. He also hired company manager ]. She bought the Blumes' shares and replaced Gygax as president and CEO in October 1985, stating that Gygax would make no further creative contributions to TSR.<ref name="Dragon122"/><ref name="believer">{{cite journal | last = La Farge | first = Paul | title = Destroy All Monsters | journal = ] |date=September 2006 | url = http://www.believermag.com/issues/200609/?read=article_lafarge |archiveurl=https://web.archive.org/web/20080920141500/http://www.believermag.com/issues/200609/?read=article_lafarge| url-status = live |archivedate=September 20, 2008}}</ref> Several of his projects were immediately shelved. Gygax took TSR to court in a bid to block the Blumes' sale of their shares to Williams, but he lost.<ref name="Dragon122">Gygax, Gary 1987. "From the Sorcerer's Scroll", '']'' 122:40 (Jun 1987)</ref> | |||
===2000s=== | |||
], ]. His t-shirt advertises the 3.0 edition of ''D&D'', announced for the following year]] | |||
Gygax lent his voice to cartoons and video games in his later life, including providing the voice for his cartoon self in the episode "]" of the TV show '']'' which aired in 2000.<ref name="TheTimesObit"/><ref>{{cite episode | title = Anthology of Interest I | episodelink = Anthology of Interest I | series = Futurama | serieslink = Futurama | credits = Writers: Rogers, Eric; Keeler, Ken; Cohen, David X. Directors: Loudon, Chris; Moore, Rich | airdate = May 21, 2000 | season = 2 | number = 29}}</ref> Gygax also performed ] as a guest Dungeon Master in the Delera's Tomb quest series of the ] '']''.<ref>{{cite web | url = http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&newsId=20060118005745&newsLang=en | title = Dungeons & Dragons Creators Lend Their Voices to Dungeons & Dragons Online: Stormreach; Legends Gary Gygax and Dave Arneson Sign On For Turbine's Highly Anticipated OG | accessdate = December 17, 2008 | publisher = ] | date = January 18, 2006}}</ref> | |||
Sales of ''D&D'' reached $29 million in 1985,<ref name="TheTimesObit" /> but Gygax resigned from all of his positions with TSR in October 1986, and all of his disputes with TSR were settled in December.<ref name="gamespy2.1">{{cite web|url=http://pc.gamespy.com/articles/538/538820p1.html|title=Gary Gygax Interview – Part 2 (page 1)|access-date=October 3, 2008|date=August 16, 2004 |last=Rausch|first=Allen|work=]|publisher=IGN Entertainment|archive-url=https://web.archive.org/web/20080917181104/http://pc.gamespy.com/articles/538/538820p1.html |archive-date=September 17, 2008 |url-status=dead }}</ref><ref name="Dragon122"/> By the terms of the settlement, he gave up his rights except to Gord the Rogue and to those ''D&D'' characters whose names were anagrams or plays on his own name (for example, Yrag and Zagyg).<ref>{{cite web | title = Gary Gygax: Q & A (Part IX, Page 91) | publisher = EN World | date = October 20, 2005 | url = http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-91.html | access-date = March 15, 2009 | quote = Anagrams of my name are exclusively my property according to my settlement agreement with TSR, so that is how I can use Zagyg, or Zagig, as well as Yrag. | archive-url = https://web.archive.org/web/20120319233434/http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-91.html | archive-date = March 19, 2012 | url-status = dead }}</ref> | |||
Gygax also worked on a number of releases with the ] under the ]. These included the generic adventure module ''A Challenge of Arms''; ''The Weyland Smith & Company Giant Fun Catalog'', a book of "joke" magic items; and ''The Slayer's Guide to Dragons'' sourcebooks.{{citation needed|date=March 2014}} | |||
== After TSR == | |||
Gygax offered to ] and ] of ] to write books for Troll Lord, and on June 11, 2001 Troll Lord announced this fact.<ref name="designers"/>{{rp|378}} On October 9, 2001, ] announced that they would be publishing a ] version of ''Necropolis'', an adventure originally planned by Gygax for New Infinities Productions and later printed in 1992 as a ''Mythus'' adventure by GDW; Necromancer took a year to produce ''Gary Gygax's Necropolis'' (2002), and he did not do any more work with them.<ref name="designers"/>{{rp|366–367}} Gygax's early work for Troll Lord included a series of hardcover books that eventually came to be called "Gygax Fantasy Worlds", which included ''The Canting Crew'' (2002), a look at the roguish underworld, and ''World Builder'' (2003) and ''Living Fantasy'' (2003), generic game design books usable in many different settings; after the first four books in the series, Gygax dropped back to an advisorial role, though they still carried his name as part of the series logo.<ref name="designers"/>{{rp|379}} Troll Lord also published a few adventures as a result of their partnership with Gygax, including ''The Hermit'' (2002) an adventure intended for d20 and also for ''Lejendary Adventures''.<ref name="designers"/>{{rp|379}} By 2002, Gygax had given Christopher Clark an encyclopaedic 72,000-word text describing the Lejendary Earth; Clark split the manuscript up into five books and expanded it, with each of the final books coming to about 128,000 words, which gave Hekaforge a third Lejendary Adventures line, to supplement the core rules and adventures, and managed to publish the first two of those Lejendary Earth sourcebooks: ''Gazetteer'' (2002) and ''Noble Kings and Great Lands'' (2003).<ref name="designers"/>{{rp|380}} By 2003 Hekaforge was having financial difficulties that led Clark to ask Troll Lord Games to become an "angel" investor by publishing new ''Lejendary Adventures'' books.<ref name="designers"/>{{rp|381}} After Gygax's stroke in 2004, he was never able to commit the same time or effort to writing that he had previously, and beginning with ''Gary Gygax's Extraordinary Book of Names'' (2004), the Gygaxian ''Fantasy Worlds'' series was only overseen by him, and after that, the line only lasted two more years, through the publication of ''Gary Gygax's Cosmos Builder'' (2006).<ref name="designers"/>{{rp|381}} As a result of their agreement with Hekaforge, Troll Lords was able to publish about a dozen additional ''Lejendary Adventures'' books from 2005-2008.<ref name="designers"/>{{rp|381}} | |||
=== 1985–1989: New Infinities Productions, Inc. === | |||
In 2003, Gygax announced that he was working with ] to publish the original and previously unpublished details of ] and the ] in 6 volumes, although the project would use the rules for '']'' rather than ''D&D''.<ref>Gygax: "I have laid out a new schematic of castle and dungeon levels based on both my original design of 13 levels plus side adjuncts, and the 'New Greyhawk Castle' that resulted when Rob and I combined our efforts and added a lot of new levels too. From that Rob will draft the level plans for the newest version of the work. Meantime, I am collecting all the most salient feature, encounters, tricks, traps, etc. for inclusion on the various levels. So the end result will be what is essentially the best of our old work in a coherent presentation usable by all DMs, the material having all the known and yet to be discussed features of the original work that are outstanding... I hope."{{cite web | title = Gary Gygax: Q & A (Part IX, page 81) | publisher = EN World | date = December 15, 2005 | url = http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-81.html | accessdate = March 15, 2009}}</ref> Since ], which had bought TSR in 1997, still owned the rights to the name "Greyhawk", Gygax changed the name of Castle Greyhawk to "Castle Zagyg", a reverse homophone of his own name.{{citation needed|date=March 2014}} Gygax also changed the name of the nearby city to "Yggsburgh", a play on his initials "E.G.G."{{citation needed|date=March 2014}} | |||
] | |||
Immediately after leaving TSR, Gygax was approached by a wargaming acquaintance, Forrest Baker, who had done some consulting work for TSR in 1983 and 1984.<ref name=witwer />{{rp|188}} Tired of company management, Gygax was simply looking for a way to market more of his Gord the Rogue novels, but Baker had a vision for a new gaming company. He promised that he would handle the business end while Gygax would handle the creative projects. Baker also guaranteed that, using Gygax's name, he would be able to bring in one to two million dollars of investment.<ref name=witwer />{{rp|188}} Gygax decided this was a good opportunity, and in October 1986, ], Inc. (NIPI)<ref>{{cite news | title = It's Only a Fad| last = Cobb| first = Nathan| date = April 19, 1987| newspaper = ]| page = 77 | issn = 0743-1791| id = {{ProQuest|294411624}}}} (Registration required)</ref><ref name="designers" /> was announced publicly.<ref name="designers" />{{rp|237}} To help him with the creative work, Gygax poached ] and ''Dragon'' magazine editor ] from TSR.<ref name="Dragon122" /> But before a single product was released, Forrest Baker left NIPI when the outside investment he promised of one to two million dollars failed to materialize.<ref name="designers" />{{rp|237}} | |||
This project proved to be much more work than Gygax and Kuntz had envisioned.{{citation needed|date=March 2014}} By the time Gygax and Kuntz had stopped working on their original home campaign, the castle dungeons had encompassed 50 levels of cunningly complex passages and thousands of rooms and traps. This, plus plans for the city of Yggsburgh and encounter areas outside the castle and city, would clearly be too much to fit into the proposed 6 volumes. Gygax decided he would compress the castle dungeons into 13 levels, the size of his original Castle Greyhawk in 1973<ref>Gygax: "The whole of the combined material Rob and I put together would be far too large for publication, 50 levels or so. What I have done is gone back to my original design of more modest scope, because I doubt the work will need to accommodate groups of 20 PCs delving on a daily basis."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | accessdate = March 15, 2009}}</ref> by amalgamating the best of what could be gleaned from binders and boxes of old notes.<ref>Gygax: "...the original upper and lower parts of Castle Greyhawk changed many times over the years they were in active use. What we will do is to take the best of the lot and put that into a detailed format usable by anyone."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | accessdate = March 15, 2009}}</ref> However, neither Gygax nor Kuntz had kept careful or comprehensive plans. Because they had often made up details of play sessions on the spot,<ref>Gygax: "I did indeed create details for the PC party on the spot, adding whatever seemed appropriate, and as Rob played and learned from me, he did the same, and when we were actively co-DMing we could often create some really exciting material on the spot, if you will."{{cite web | title = Gary Gygax: Q & A (Part IX, page 81) | publisher = EN World | date = December 15, 2005| url=http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-81.html | accessdate = March 15, 2009}}</ref> they usually just scribbled a quick map as they played, with cursory notes about monsters, treasures, and traps.<ref>Gygax: "As Rob learned from me, he too DMed by the proverbial seat of the pants method. A single line of notes for an encounter was sufficient for either of us to detail a lengthy description, action, dialog, tricks or traps, and all the rest."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url=http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | accessdate = March 15, 2009}}</ref> These sketchy maps contained just enough detail that the two could ensure their independent work would dovetail. All of these old notes had to be deciphered, 25-year-old memories dredged up as to what had happened in each room, and a decision made whether to keep or discard each new piece.<ref>Gygax: "What our challenge is going to be is to cull the extraneous, take the best, and re-create the details we made up on the spot. Of course the most famous things will be there, along with most of the best parts that are not well-known through story and word of mouth."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | accessdate = March 15, 2009}}</ref> Recreating the city too would be a challenge. Although Gygax still had his old maps of the original city, all of his previously published work on the city was owned by WotC, so he would have to create most of the city from scratch while still maintaining the "look and feel" of his original.<ref>Gygax: "Yggsburgh was a pain in the rump to write because I wanted to include as much detail as possible for the GM interested in using it as a campaign base. So there are sections on history, costume, monetary system and economy of the area, and complete descriptions of the town, its main locations, and the outstanding geographical areas all with encounters or suggestions for same."{{cite web | title = Gary Gygax: Q & A (Part VII, Page 23) | publisher = EN World | date = February 18, 2005 | url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html | accessdate = March 15, 2009}}</ref> | |||
Against his will, Gygax was back in charge again; he immediately looked for a quick product to get NIPI off the ground. He had been able to keep the rights to Gord the Rogue as part of the severance agreement he made with TSR, so he made a new licensing agreement with TSR for the Greyhawk setting and began writing new novels starting with ''Sea of Death'' (1987); novel sales were brisk, and Gygax's Gord the Rogue novels kept New Infinities operating.<ref name="designers" />{{rp|237}} | |||
Even this slow and laborious process came to a complete halt in April 2004 when Gygax suffered a serious stroke.{{citation needed|date=March 2014}} Production came to a halt due in part to Gygax's health, so Gygax put together a team of people to continue with the creation of Zagyg background material.<ref name="designers"/>{{rp|381}} Although he returned to his keyboard after a seven-month convalescence, his output was reduced from 14-hour work days to only one or two hours per day.<ref>Gygax: "the problem is that I tire out after about an hour."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | accessdate = March 15, 2009}}</ref> Kuntz had to withdraw due to other projects, but he continued to work on an adventure module that would be published at the same time as the first book. Under these circumstances, work on the Castle Zagyg project continued even more slowly.<ref>Gygax: "Rob has finished his add on module, but I have not been up to doing the work needed to create the upper works of the castle proper, let alone the dungeon levels below them. When my oldest friend died in late November, it was quite a setback for me. Anyway, I am feeling a good deal better if late, and I will attempt real creative work as soon as I feel up to it—likely March."{{cite web | title = Gary Gygax: Q & A (Part VII, Page 23) | publisher = EN World | date = February 18, 2005 | url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html | accessdate = March 15, 2009}}</ref> The Castle Zagyg line kicked off with ''CZ1: Castle Zagyg Part I: Yggsburgh'' (2005), a 256-page book.<ref name="designers"/>{{rp|381}} This 256-page hardcover book contained details of Gygax's original city, its personalities and politics, and over 30 encounters outside the city.{{citation needed|date=March 2014}} Later that year, Troll Lord Games also published ''Castle Zagyg: Dark Chateau'' (2005), the adventure module written for the Yggsburgh setting by Rob Kuntz.<ref name="designers"/>{{rp|381}} Jeff Talanian helped with the creation of the dungeon, eventually resulting in publication of the limited edition ''CZ9: The East Marks Gazetteer'' (2007).<ref name="designers"/>{{rp|381}} | |||
Gygax brought in ] from ] to manage the company, then worked with Mohan and Mentzer on a science fiction-themed RPG, '']'', which was published in 1987.<ref name="designers" />{{rp|237}} But sales of the new game were not brisk. As game historian Shannon Appelcline noted in 2014, the game was "seen as one of the biggest flops in the industry."<ref name="designers"/>{{rp|329}} Mentzer and Mohan wrote a series of generic RPG adventures, ''Gary Gygax Presents Fantasy Master'', and began working on a third line of products, which began with an adventure written by Mentzer, ''The Convert'' (1987). He had written it as an RPGA tournament for ''D&D'', but TSR was not interested in publishing it. Mentzer got verbal permission to publish it with New Infinities, but since the permission was not in writing TSR filed an injunction for a period to prevent the adventure's sale.<ref name="designers"/>{{rp|238}}<ref name=witwer/>{{rp|190}} | |||
Book catalogs published in 2005 indicated several more volumes in the series would follow shortly, but it wasn't until 2008 that the second volume, ''Castle Zagyg: The Upper Works'', appeared.{{citation needed|date=March 2014}} Troll Lord Games revealed in 2006 that they now had the rights to Gygax's Gord the Rogue novels, to be a fourth Gary Gygax product line; the first, ''Tale of Old City'' (2008), would be one of Troll Lord's final Gygax publications.<ref name="designers"/>{{rp|382}} ''CZ2: The Upper Works'' (2008) was to have been the first of three massive boxes entirely detailing the dungeons beneath Castle Zagyg.<ref name="designers"/>{{rp|381}} ''The Upper Works'' described details of the castle above ground, acting as a teaser for the volumes concerning the actual dungeons that would follow.{{citation needed|date=March 2014}} However, Gygax died in March 2008 before any further books were published.{{citation needed|date=March 2014}} Three months after his death, Gygax Games – a new company formed by Gary's widow, Gail – pulled all of the Gygax licences from Troll Lord;<ref name="designers"/>{{rp|382}} and also from Hekaforge.<ref name="designers"/>{{rp|381}} Gygax Games took over the Castle Zagyg project, where it continues to be under further development.{{citation needed|date=March 2014}} | |||
During all this drama, Gygax had a romantic relationship with Gail Carpenter, his former assistant at TSR. In November 1986, she gave birth to Gygax's sixth child, Alex. Biographer Michael Witwer believes Alex's birth forced Gygax to reconsider the equation of work, gaming and family that, until this time, had been dominated by work and gaming. "Gary, keenly aware that he had made mistakes as a father and husband in the past, was determined not to make them again ... Gary was also a realist, and knew what good fatherhood would demand, especially at his age."<ref name=witwer />{{rp|189}} On August 15, 1987, on what would have been his parents' 50th wedding anniversary, Gygax married Carpenter.<ref name="telegraph" /> | |||
==Personal life== | |||
From an early age, Gygax hunted and was a target-shooter with both bow and gun.<ref>Gygax: "I got my first BB pistol when I was about 10, a Daisy BB gun when I was 11, and my first .22 rifle, a single-shot, bolt action Winchester for my 12th birthday—thanks to my grandfather, for mother was not keen on that. I loved plinking and hunting, and how badly I wanted a .25 lever action carbine I used to gaze at in the local Gamble's store is difficult to express in words. Never did get it. I did get a fine lemonwood bow made by Bear Archery, though. It had only a 38-pound pull, so my range was only about 120 yards with a hunting arrow."{{cite web | title = Gary Gygax: Q & A (Part VII, Page 23) | publisher = EN World | date = February 18, 2005 | url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html | accessdate = March 15, 2009}}</ref> He was also an avid gun collector, and at various times owned a variety of rifles, shotguns, and handguns.<ref>Gygax: "Yes I own a number of handguns and shoulder weapons... over the next few years I did add several more .22 rifles, a bolt-action, three shot Mossberg 16 gauge shotgun, a old single-barreled 12 gauge, and a .32 pistol. The rifles were used for squirrel, rabbit, and varmint hunting, the shotguns for pheasants, ducks, and geese, and the revolver for target shooting. In later years I got rid of the old weapons, added a 7.62 Argentine Mauser, a 30–30 carbine, and various other rifles, shotguns, and quite a few handguns. Years later, when I used to get death threats because of D&D I always had a .357, 9 mm, or .45 caliber pistol handy. If those were too conspicuous, a little .32, .25, or .22 derringer from Defender Arms was around. Sure glad I didn't need to use them...."{{cite web | title = Gary Gygax: Q & A (Part VII, Page 23) | publisher = EN World | date = February 18, 2005 | url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html | accessdate = March 15, 2009}}</ref> | |||
During 1987 and 1988, Gygax worked with ] on the '']'' books,<ref name="Sullivan" /> as well as '']'' and its sequel, ''Master of the Game''.<ref name=witwer />{{rp|191}} He also wrote two more Gord the Rogue novels, ''City of Hawks'' (1987), and ''Come Endless Darkness'' (1988). But by 1988, TSR had rewritten the setting for the world of Greyhawk, and Gygax was not happy with the new direction in which TSR was taking "his" creation. In a literary declaration that his old world was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of ] in the final Gord the Rogue novel, ''Dance of Demons''.<ref>Q: "After you left TSR, you finished the Gord the Rogue books. At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain?" Gygax: "More my way of saying that since T$R had killed the setting with trash releases, it was time to wipe out the shame by obliterating the setting."{{cite web| title = Gary Gygax: Q & A (Part VII, page 2)| publisher = EN World| date = November 19, 2004| url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-2.html| access-date = March 15, 2009| archive-url = https://web.archive.org/web/20120319233448/http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-2.html| archive-date = March 19, 2012| url-status = dead}}</ref> | |||
Gygax married his first wife, Mary Jo Powell, in 1958.<ref name="People"></ref> By 1961 they had two children, who would later assist with play-testing ''D&D''.<ref name="Wired"/> Three more children were to follow before they separated in March 1983.<ref name="MilwaukeeJournal">{{cite web|work=]|date=March 10, 1985|url=http://news.google.com/newspapers?nid=1499&dat=19850310&id=nGcaAAAAIBAJ&sjid=TSoEAAAAIBAJ&pg=5838%2C7913678|author=Borsuk, Alan J.|title=The Dungeon Master}}</ref> In August 1986, Gygax's sixth and last child, Alexander, was born to Gail Carpenter.<ref name="Gary Gygax"/> On August 15, 1987, the same day as his parents' 50th wedding anniversary, Gygax married his second wife, Gail Carpenter.<ref name="telegraph"/> By 2005, Gygax had seven grandchildren. | |||
With the Gord the Rogue novels finished, NIPI's main source of steady income dried up. The company needed a new product. Gygax announced in 1988 in a company newsletter that he and Rob Kuntz, his co-Dungeon Master during the early days of the Greyhawk campaign, were working as a team again. This time they would create a new multi-genre fantasy role-playing game called "Infinite Adventures", which would receive support through different gamebooks for each genre.<ref name="designers" />{{rp|61}} This line would explore the original visions of the Castle and City of Greyhawk by Gygax and Kuntz, now called "Castle Dunfalcon". Before work on this project could commence, NIPI ran out of money, was forced into bankruptcy, and dissolved in 1989.<ref name="designers" />{{rp|239}} | |||
Gygax described himself as a Christian, but for much of his life had been reluctant to discuss his beliefs, citing fears that he would hurt the reputation of Christianity because of his connection to the ] that some people ] as a reason for not having been more vocal about his faith.<ref>, Icosahedrophilia blog</ref> | |||
=== 1990–1994: ''Dangerous Journeys'' === | |||
Gygax went into semi-retirement after suffering ] on April 1 and May 4, 2004,<ref name="gamespy1.1"/> and almost suffered a heart attack after receiving incorrect medication<ref name="longbio"/> to prevent further strokes. He had been a lifelong cigarette smoker but switched to cigars after his strokes.<ref name="telegraph"/> In late 2005, he was diagnosed with an inoperable ].<ref name="Parker2008"/> Despite his reduced workload, Gygax continued to be active in the gaming community and regularly contributed to discussion forums on gaming websites such as Dragonsfoot and ]. | |||
After NIPI folded, Gygax decided to create an entirely new RPG called ''The Carpenter Project'',<ref name="designers" />{{rp|61}} one considerably more complex and "rules heavy" than his original ''D&D'' system, which had encompassed a mere 150 pages.<ref name=witwer />{{rp|194}} He also wanted to create a horror setting for the new RPG called ''Unhallowed''. He began working on the RPG and the setting with the help of games designer Mike McCulley.<ref name=witwer />{{rp|193}} ] became interested in publishing the new system, and it also drew the attention of ] and ], who were looking for a new RPG system and setting to turn into a series of computer games.<ref name=witwer />{{rp|194}} NEC and JVC were not interested in horror, however, so they shelved the ''Unhallowed'' setting in favor of a fantasy setting called ''Mythus''. JVC also wanted a name change for the RPG, favoring ''Dangerous Dimensions'' over ''The Carpenter Project''.<ref name="designers" />{{rp|61–62}} Work progressed favorably until March 1992, when TSR filed an injunction against ''Dangerous Dimensions'', claiming that the name and initials were too similar to ''Dungeons & Dragons''. Gygax changed the name to ''Dangerous Journeys''.<ref name="Kyngdoms">{{cite web | last = Sacco | first = Ciro Alessandro | title = The Ultimate Interview with Gary Gygax | work = thekyngdoms.com | url = http://www.thekyngdoms.com/forums/viewtopic.php?t=37 | access-date = October 24, 2008 | archive-url = https://web.archive.org/web/20111223222505/http://www.thekyngdoms.com/forums/viewtopic.php?t=37 | archive-date = December 23, 2011 | url-status = dead | df = mdy-all }}</ref> | |||
The marketing strategy for ''Dangerous Journeys: Mythus'' was multi-pronged. The RPG and setting were to be published by Game Designers' Workshop, and the ''Mythus'' computer game was being prepared by NEC and JVC. There would also be a series of books based on the Mythus setting written by Gygax. He wrote three novels published by ] and later reprinted by ]: ''The Anubis Murders'', ''The Samarkand Solution'', and ''Death in Delhi''.<ref name="witwer"/>{{rp|ch. 36<!--Dangerous Journeys-->}} | |||
Gygax died the morning of March 4, 2008, at his home in Lake Geneva at age 69.<ref name="Sullivan"/><ref> | |||
{{cite web | |||
| url = http://wkbt.com/Global/story.asp?S=7963395 | |||
| title = Dungeons & Dragons co-creator Gary Gygax dies at 69 | |||
| work = WKBT-La Crosse, Wisconsin | |||
| date = March 4, 2008 | |||
| accessdate = March 4, 2008 | |||
| archiveurl = http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wkbt.com%2FGlobal%2Fstory.asp%3FS%3D7963395&date=2008-10-04 | |||
| archivedate = October 4, 2008 | |||
}}</ref> | |||
In late 1992, the ''Dangerous Journeys'' RPG was released by Game Designers' Workshop,<ref name="Sullivan">{{cite news| last = Sullivan | first = Patricia | date = March 5, 2008| title = E. Gary Gygax; Co-Creator of Dungeons & Dragons| newspaper = ]| url = https://www.washingtonpost.com/wp-dyn/content/article/2008/03/04/AR2008030402784_pf.html| access-date = October 17, 2008}}</ref><ref name="p92">{{cite news | title = Dungeons and Dragons Creator Has New Game to Stretch Imagination | newspaper = ] | last = Williams | first = Drew | page = C6 | date = October 9, 1992 | id = {{ProQuest|251973031}} }} (Registration required)</ref> but TSR immediately applied for an injunction against the entire ''Dangerous Journeys'' RPG and the ''Mythus'' setting, arguing that ''Dangerous Journeys'' was based on ''D&D'' and ''AD&D''. The injunction failed, but TSR moved forward with litigation. Gygax believed that the legal action was without merit and fueled by Lorraine Williams' personal enmity,<ref name=witwer />{{rp|195}} but NEC and JVC both withdrew from the project, killing the ''Mythus'' computer game.<ref name=witwer />{{rp|194}} By 1994, the legal costs had drained all of Gygax's resources, so he offered to settle. In the end, TSR paid Gygax for the complete rights to ''Dangerous Journeys'' and ''Mythus''.<ref>Gygax: "When the new was introduced at the GTS, a lawsuit was filed by TSR, they claiming it violated the copyright of AD&D. Quite a stretch that, but only a judge intimately familiar with RPGs would know that and dismiss it. So what followed was a long period of discovery and depositions that ran up a huge lawyers' bill—far more on the TSR end than on ours, four to one is likely. Eventually the suit was settled. TSR paid us a very large sum and they got all the rights to the DJ system and Mythus. I suggested to TSR (Lorraine Williams) that the next time I wrote a new RPG they just offer me {{USD|1 million}} for the rights to it, thus saving at least that much money."{{cite web | title = Gary Gygax: Q & A (Part V, Page 4) | publisher = EN World | date = January 4, 2004 | url = http://www.enworld.org/forum/archive-threads/71486-gary-gygax-q-part-v-4.html | access-date = May 12, 2010 | archive-url = https://web.archive.org/web/20110614224739/http://www.enworld.org/forum/archive-threads/71486-gary-gygax-q-part-v-4.html | archive-date = June 14, 2011 | url-status = dead }}</ref> | |||
{{cquote2|I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.|Gary Gygax<ref name="gamespy2.3"> | |||
{{cite web | |||
=== 1995–2000: ''Lejendary Adventures'' === | |||
| url = http://pc.gamespy.com/articles/538/538820p3.html | |||
], ]. His t-shirt advertises the third edition of ''D&D'', which was to be released the following year.]] | |||
| title = Gary Gygax Interview – Part 2 (page 3) | |||
In 1995, Gygax began work on a new computer role-playing game called '']''.<ref name="Parker2008" /> In contrast to the rules-heavy ''Dangerous Journeys'', this new system was a return to simple and basic rules. Although he was not able to successfully release a ''Lejendary Adventures'' computer game, Gygax decided to instead publish it as a tabletop game.<ref name="designers" />{{rp|380}} | |||
| accessdate = October 3, 2008 | |||
| date = August 16, 2004 | |||
Meanwhile, in 1996 the games industry was rocked by the news that TSR had run into insoluble financial problems and had been bought by ]. While WotC was busy refocussing TSR's products, Christopher Clark of Inner City Games Designs suggested to Gygax in 1997 that they could publish role-playing game adventures that game stores could sell while TSR was otherwise occupied, so Inner City published the fantasy adventures ''A Challenge of Arms'' (1998) and ''The Ritual of the Golden Eyes'' (1999).<ref name="designers" />{{rp|380}} Gygax introduced some investors to the publication setup that Clark was using, and although the investors were not willing to fund publication of ''Legendary Adventures'', Clark and Gygax were able to start the partnership Hekaforge Productions.<ref name="designers" />{{rp|380}} Gygax was thus able to return to publish ''Lejendary Adventures'' in 1999.<ref name="Sullivan" /> Hekaforge published the game in a three-volume set: ''The Lejendary Rules for All Players'' (1999), ''Lejend Master's Lore'' (2000) and ''Beasts of Lejend'' (2000).<ref name="designers" />{{rp|380}} | |||
| last = Rausch | first = Allen | |||
| work = ] | publisher = IGN Entertainment, Inc. | |||
The new owner of TSR, WotC's ], clearly did not harbor any of Lorraine Williams' ill-will toward Gygax: Adkison purchased all of Gygax's residual rights to D&D and AD&D for a six-figure sum.<ref name=witwer />{{rp|203}} Gygax did not author any new game supplements or novels for TSR or WotC, but he did agree to write the preface to the 1998 adventure '']'', a paean to Gygax's original AD&D adventure '']''.<ref name="Dragon #248">{{cite journal| last = Varney| first = Allen| author-link = Allen Varney| title = Profiles: Gary Gygax| journal = ]| issue = #248| page = 120| publisher = ]| location = ]|date=June 1998}}</ref> He also returned to the pages of Dragon Magazine, writing the "Up on a Soapbox" column which was published from Issue #268 (January 2000) to Issue #320 (June 2004).<ref name="designers" />{{rp|282}} | |||
| archiveurl = http://www.webcitation.org/5bJGTIlIm | |||
| archivedate = October 4, 2008 | |||
=== 2000–2008: Later works and death=== | |||
}}</ref>}} | |||
] in 2003. He is sitting in the ] booth with ].]] | |||
Gygax continued to work on ''Lejendary Adventures'' which he believed was his best work. However, sales were below expectation.<ref name=witwer />{{rp|204}} | |||
] and ] of ] announced on June 11, 2001 that Gygax would be writing supplements for their company.<ref name="designers" />{{rp|378}} Gygax wrote a hardcover book series for Troll Lord known as "Gygaxian Fantasy Worlds", beginning with ''The Canting Crew'' (2002) about the underworld of rogues, and including the game design books ''World Builder'' (2003) and ''Living Fantasy'' (2003) for various different settings.<ref name="designers" />{{rp|379}} Gygax wrote the first four books before taking an advisory role on the series, but the series logo continued to carry his name.<ref name="designers" />{{rp|379}} Troll Lord also published some adventures as a result of their partnership with Gygax, including ''The Hermit'' (2002) which was meant to be an adventure for d20 as well as ''Lejendary Adventures''.<ref name="designers" />{{rp|379}} | |||
Gygax had given an encyclopedic 72,000-word manuscript to Christopher Clark of Hekaforge by 2002 which detailed the setting for the Lejendary Earth, which Clark expanded and split into five books. Hekaforge was only able to publish the first two Lejendary Earth sourcebooks ''Gazetteer'' (2002) and ''Noble Kings and Great Lands'' (2003),<ref name="designers" />{{rp|380}} and the small company was having financial difficulties by 2003. Clark got Troll Lord Games to be their "angel" investor and publish the three remaining ''Lejendary Adventures'' books.<ref name="designers" />{{rp|381}} | |||
] announced their plans to publish a ] version of the adventure ''Necropolis'' on October 9, 2001. Gygax had originally intended to release this through New Infinities Productions, but GDW published it in 1992 as an adventure for ''Mythus''; ''Gary Gygax's Necropolis'' was published a year later.<ref name="designers" />{{rp|366–367}} | |||
Gygax also performed voiceover narration for cartoons and video games. In 2000, he voiced his own cartoon self for an episode of ] entitled "]"<ref name="TheTimesObit" /><ref name=":0">{{cite episode| title = Anthology of Interest I| episode-link = Anthology of Interest I| series = Futurama| series-link = Futurama| credits = Writers: Rogers, Eric; Keeler, Ken; Cohen, David X. Directors: Loudon, Chris; Moore, Rich | airdate = May 21, 2000 | season = 2 | number = 29}}</ref> which also included the voices of ], ], and ].<ref name=witwer />{{rp|202}} Gygax also performed as a guest Dungeon Master in the Delera's Tomb quest series of the ] '']''.<ref>{{cite web|last=Foster|first=John|date=January 18, 2006|title=Dungeons & Dragons Creators Lend Their Voices to Dungeons & Dragons Online: Stormreach; Legends Gary Gygax and Dave Arneson Sign On For Turbine's Highly Anticipated OG|url=http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&newsId=20060118005745&newsLang=en|url-status=dead|archive-url=https://web.archive.org/web/20081227015853/http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&newsId=20060118005745&newsLang=en|archive-date=December 27, 2008|access-date=December 17, 2008|publisher=]}}</ref> | |||
During his time with TSR, Gygax had often mentioned the mysterious Castle Greyhawk which formed the center of his own home campaign, but he had never published details of the castle. In 2003, he announced that he was again partnering with ] to publish the original details of ] and the ] in six volumes, although the project would use the rules for '']'' rather than ''D&D''. As Gygax wrote in an on-line forum: | |||
{{blockquote|I have laid out a new schematic of castle and dungeon levels based on both my original design of 13 levels plus side adjuncts, and the 'New Greyhawk Castle' that resulted when Rob and I combined our efforts and added a lot of new levels too. From that Rob will draft the level plans for the newest version of the work. Meantime, I am collecting all the most salient feature, encounters, tricks, traps, etc. for inclusion on the various levels. So the end result will be what is essentially the best of our old work in a coherent presentation usable by all DMs, the material having all the known and yet to be discussed features of the original work that are outstanding ... I hope."<ref>{{cite web | title = Gary Gygax: Q & A (Part IX, page 81) | publisher = EN World | date = December 15, 2005 | url = http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-81.html | access-date = March 15, 2009 | archive-url = https://web.archive.org/web/20110614223737/http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-81.html | archive-date = June 14, 2011 | url-status = dead }}</ref>}} | |||
] had bought TSR in 1997 and still owned the rights to the name "Greyhawk", so Gygax changed the name of Castle Greyhawk to "Castle Zagyg" and also changed the name of the nearby city to "Yggsburgh", a play on his initials "E.G.G."<ref name=witwer />{{rp|208}} | |||
The scale of the project was enormous. By the time that Gygax and Kuntz had stopped working on their original home campaign, the castle dungeons had encompassed 50 levels of complex passages with thousands of rooms and traps, plus plans for the city of Yggsburgh and encounter areas outside the castle and city. All of this would be too much to fit into the proposed six volumes, so Gygax decided that he would compress the castle dungeons into 13 levels, the size of his original Castle Greyhawk in 1973,<ref>Gygax: "The whole of the combined material Rob and I put together would be far too large for publication, 50 levels or so. What I have done is gone back to my original design of more modest scope, because I doubt the work will need to accommodate groups of 20 PCs delving on a daily basis."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | access-date = March 15, 2009 | archive-url = https://web.archive.org/web/20120319232836/http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | archive-date = March 19, 2012 | url-status = dead }}</ref> by amalgamating the best of what could be gleaned from binders and boxes of old notes.<ref>Gygax: "The original upper and lower parts of Castle Greyhawk changed many times over the years they were in active use. What we will do is to take the best of the lot and put that into a detailed format usable by anyone."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | access-date = March 15, 2009 | archive-url = https://web.archive.org/web/20120319232836/http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | archive-date = March 19, 2012 | url-status = dead }}</ref> However, neither Gygax nor Kuntz had kept comprehensive plans because they had often made up details of play sessions on the spot.<ref>Gygax: "I did indeed create details for the PC party on the spot, adding whatever seemed appropriate, and as Rob played and learned from me, he did the same, and when we were actively co-DMing we could often create some really exciting material on the spot, if you will."{{cite web | title = Gary Gygax: Q & A (Part IX, page 81) | publisher = EN World | date = December 15, 2005 | url = http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-81.html | access-date = March 15, 2009 | archive-url = https://web.archive.org/web/20110614223737/http://www.enworld.org/forum/archive-threads/125997-gary-gygax-q-part-ix-81.html | archive-date = June 14, 2011 | url-status = dead }}</ref> They usually just scribbled a quick map as they played, with cursory notes about monsters, treasures, and traps.<ref>Gygax: "As Rob learned from me, he too DMed by the proverbial seat of the pants method. A single line of notes for an encounter was sufficient for either of us to detail a lengthy description, action, dialog, tricks or traps, and all the rest."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | access-date = March 15, 2009 | archive-url = https://web.archive.org/web/20120319232836/http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | archive-date = March 19, 2012 | url-status = dead }}</ref> These sketchy maps had contained just enough detail that the two could ensure that their independent work would dovetail. All of these old notes now had to be deciphered, 25-year old memories dredged up as to what had happened in each room, and a decision made whether to keep or discard each new piece.<ref>Gygax: "What our challenge is going to be is to cull the extraneous, take the best, and re-create the details we made up on the spot. Of course the most famous things will be there, along with most of the best parts that are not well-known through story and word of mouth."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | access-date = March 15, 2009 | archive-url = https://web.archive.org/web/20120319232836/http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | archive-date = March 19, 2012 | url-status = dead }}</ref> Recreating the city too would be a challenge. Gygax still had his old maps of the original city, but all of his previously published work on it was owned by WotC, so he would have to create most of it from scratch while still maintaining the "look and feel" of his original.<ref>Gygax: "Yggsburgh was a pain in the rump to write because I wanted to include as much detail as possible for the GM interested in using it as a campaign base. So there are sections on history, costume, monetary system and economy of the area, and complete descriptions of the town, its main locations, and the outstanding geographical areas all with encounters or suggestions for same."{{cite web| title = Gary Gygax: Q & A (Part VII, Page 23)| publisher = EN World| date = February 18, 2005| url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html| access-date = March 15, 2009| archive-url = https://web.archive.org/web/20110614223800/http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html| archive-date = June 14, 2011| url-status = dead}}</ref> | |||
Due to creative differences, Kuntz backed out of the project but created an adventure module that would be published at the same time as Gygax's first book.<ref>Gygax: "Rob has finished his add on module, but I have not been up to doing the work needed to create the upper works of the castle proper, let alone the dungeon levels below them."{{cite web| title = Gary Gygax: Q & A (Part VII, Page 23)| publisher = EN World| date = February 18, 2005| url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html| access-date = March 15, 2009| archive-url = https://web.archive.org/web/20110614223800/http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html| archive-date = June 14, 2011| url-status = dead}}</ref> Gygax continued to put Castle Zagyg together on his own, but this came to a complete halt when he had a serious stroke in April 2004 and then another one a few weeks later.<ref name=witwer />{{rp|211}} He returned to his keyboard after a seven-month convalescence, his output reduced from 14-hour work days to only one or two hours per day.<ref>Gygax: "the problem is that I tire out after about an hour."{{cite web | title = Gary Gygax: Q & A (Part IV, Page 9) | publisher = EN World | date = November 2, 2003 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | access-date = March 15, 2009 | archive-url = https://web.archive.org/web/20120319232836/http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-9.html | archive-date = March 19, 2012 | url-status = dead }}</ref> ''Castle Zagyg Part I: Yggsburgh'' finally appeared in 2005, the first book in the six-book series.<ref name="designers" />{{rp|381}} Later that year, Troll Lord Games also published ''Castle Zagyg: Dark Chateau'' (2005), the adventure module written for the Yggsburgh setting by Rob Kuntz.<ref name="designers" />{{rp|381}} Jeff Talanian assisted in creating the dungeon, which was ultimately published in the limited edition release ''CZ9: The East Marks Gazetteer'' (2007).<ref name="designers" />{{rp|381}} | |||
That same year, Gygax was diagnosed with a potentially deadly ]. Doctors concurred that surgery was needed, but their estimates of success varied from 50-percent to 90-percent. Gygax came to believe that he would likely die on the operating table, and he refused to consider surgery, although he realized that a rupture of the aneurysm would be fatal.<ref name = witwer />{{rp|216}} In one concession to his condition, he switched from cigarettes, which he had smoked since high school, to cigars.<ref name=witwer />{{rp|212}} | |||
It was not until 2008 that Gygax was able to finish the second of six volumes entitled ''Castle Zagyg: The Upper Works'', which described details of the castle above ground. The next two volumes were supposed to detail the dungeons beneath Castle Zagyg, but Gygax died in March 2008 before they could be written. His widow Gail had formed the new company Gygax Games, and the company withdrew all of the Gygax licenses from Troll Lord<ref name="designers" />{{rp|382}} and from Hekaforge three months after he died.<ref name="designers" />{{rp|381}} | |||
== Personal life == | |||
Gygax married Mary Jo Powell on September 14, 1958. They had five children together: Ernie, Elise, Heidi, Cindy, and Luke. They became ], but he eventually left the religion; he remained a Christian, citing his favorite Bible verses of ] a few months before he died.<ref>{{cite book |last=Witwer |first=Michael |date=2015 |title=Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons |location=New York & London |publisher=Bloomsbury |pages=48,188–189, 215, 218 |isbn=978-1-63286-279-2}}</ref> He divorced Mary Jo in 1983 and married Gail Carpenter, one of his former accountants, on August 15, 1987. Their son, Alex, was born in 1986.<ref>{{cite web |title=Gail Gygax |url=https://www.gygaxmemorialfund.org/about-team |website=Gygax Memorial Fund |access-date=August 27, 2023}}</ref> | |||
Gygax was an avid hunter and target shooter from an early age with both bow and gun.<ref>Gygax: "I got my first BB pistol when I was about 10, a Daisy BB gun when I was 11, and my first .22 rifle, a single-shot, bolt action Winchester for my 12th birthday—thanks to my grandfather, for mother was not keen on that. I loved plinking and hunting, and how badly I wanted a .25 lever action carbine I used to gaze at in the local Gamble's store is difficult to express in words. Never did get it. I did get a fine lemonwood bow made by Bear Archery, though. It had only a 38-pound pull, so my range was only about 120 yards with a hunting arrow."{{cite web|title = Gary Gygax: Q & A (Part VII, Page 23)|publisher = EN World|date = February 18, 2005|url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html|access-date = March 15, 2009|archive-url = https://web.archive.org/web/20110614223800/http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html|archive-date = June 14, 2011|url-status = dead}}</ref> He collected guns and owned a variety of rifles, shotguns, and handguns at various times.<ref>Gygax: "Yes I own a number of handguns and shoulder weapons... over the next few years I did add several more .22 rifles, a bolt-action, three shot Mossberg 16 gauge shotgun, an old single-barreled 12 gauge, and a .32 pistol. The rifles were used for squirrel, rabbit, and varmint hunting, the shotguns for pheasants, ducks, and geese, and the revolver for target shooting. In later years I got rid of the old weapons, added a 7.62 Argentine Mauser, a 30–30 carbine, and various other rifles, shotguns, and quite a few handguns. Years later, when I used to get death threats because of D&D I always had a .357, 9 mm, or .45 caliber pistol handy. If those were too conspicuous, a little .32, .25, or .22 derringer from Defender Arms was around. Sure glad I didn't need to use them."{{cite web | title = Gary Gygax: Q & A (Part VII, Page 23) | publisher = EN World | date = February 18, 2005 | url = http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html | access-date = March 15, 2009 | archive-url = https://web.archive.org/web/20110614223800/http://www.enworld.org/forum/archive-threads/104817-gary-gygax-q-part-vii-23.html | archive-date = June 14, 2011 | url-status = dead }}</ref> He was a keen supporter of the ]. He described himself as a "]"<ref name="ENWorld 2004 Gygax Q&A" /><ref>{{Cite web |last=La Farge |first=Paul |date=September 1, 2006 |title=Destroy All Monsters |url=https://www.thebeliever.net/destroy-all-monsters/ |access-date=June 20, 2024 |website=] |language=en-US}}</ref><ref>{{Cite podcast |url=https://www.npr.org/sections/codeswitch/2022/09/26/1125115438/what-dungeons-and-dragons-tells-us-about-race |title=Rolling the dice on race in Dungeons & Dragons |website=] |publisher=] |last=Kung |first=Jess |date=September 28, 2022 |access-date=June 19, 2024 |last2=Demby |first2=Gene |last3=Mortada |first3=Dalia |last4=Donnella |first4=Leah}}</ref><ref name="PBS NewsHour-2023">{{Cite web |date=January 2, 2023 |title=How a new generation of gamers is pushing for inclusivity beyond the table |url=https://www.pbs.org/newshour/arts/how-a-new-generation-of-gamers-is-pushing-for-inclusivity-beyond-the-table |access-date=January 3, 2023 |website=PBS NewsHour |language=en-us}}</ref> and believed gaming in general to be a male pursuit, stating in 2004 that "it isn't that females can't play games well, it is just that it isn't a compelling activity to them as is the case for males".<ref name="ENWorld 2004 Gygax Q&A">Gygax: As I have often said, I am a biological determinist, and there is no question that male and female brains are different. It is apparent to me that by and large females do not derive the same inner satisfaction from playing games as a hobby that males do. It isn't that females can't play games well, it is just that it isn't a compelling activity to them as is the case for males.{{Cite web | title = Gary Gygax Q&A (Part V, page 7) | publisher = ENWorld | date = 2004-01-25 | url = http://www.enworld.org/forum/archive-threads/71486-gary-gygax-q-part-v-7.html | accessdate = | archive-date = June 14, 2011 | archive-url = https://web.archive.org/web/20110614223800/http://www.enworld.org/forum/archive-threads/71486-gary-gygax-q-part-v-7.html | url-status = dead }}</ref> | |||
== Awards and honors == | |||
Immediately after Gygax's 2008 funeral, mourners adjourned to Lake Geneva's American Legion Hall to play games in the deceased's honor. Members of his family served refreshments and played games with friends. This event inspired Luke Gygax to create a locally hosted game event around the date of his father's death. Years later, ] is so well-attended a dozen Lake Geneva hotels must be utilized in order to serve the demand. The funeral day event is now regarded as Gary Con 0.<ref name="OfDiceandMen16">{{cite book | first=David M. | last=Ewalt | author-link= David M. Ewalt | date= August 20, 2013| title= Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It | publisher= Simon and Schuster |chapter=16: Pilgrimage | isbn=978-1-4516-4052-6 }}</ref> | |||
==Awards and honors== | |||
] 2008 reading: | |||
<div style="text-align:center"> | |||
The first DM,<br> | |||
He taught us to roll the dice.<br> | |||
He opened the door to new worlds.<br> | |||
His work shaped our industry.<br> | |||
He brought us Gen Con,<br> | |||
For this we thank him.<br> | |||
<br> | |||
In fond memory of Gary Gygax<br> | |||
and in celebration of his spirit and accomplishments.</div> | |||
]] | |||
As the "father of role-playing games", Gygax received many awards, honors, and tributes related to gaming: | As the "father of role-playing games", Gygax received many awards, honors, and tributes related to gaming: | ||
* He was inducted into the Academy of Adventure Gaming Arts & Design ] Hall of Fame in 1980.<ref>{{cite web|url=http://www.originsgamefair.com/aagad/awards/hall-of-fame|title=Hall of Fame|accessdate=March 29, 2008|publisher=Academy of Adventure Gaming Arts &Design|archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.originsgamefair.com%2Faagad%2Fawards%2Fhall-of-fame&date=2008-03-29|archivedate=March 29, 2008}}</ref> | |||
* He was inducted into the Academy of Adventure Gaming Arts and Design ] Hall of Fame, also known as the ], in 1980.<ref>{{cite web|url=http://www.originsgamefair.com/aagad/awards/hall-of-fame|title=Hall of Fame|publisher=Academy of Adventure Gaming Arts and Design|url-status=dead|archive-url=https://web.archive.org/web/20080212224538/http://www.originsgamefair.com/aagad/awards/hall-of-fame|archive-date=February 12, 2008|access-date=March 29, 2008}}</ref> | |||
* ''Sync'' magazine named Gygax number one on the list of "The 50 Biggest Nerds of All Time".<ref>{{cite journal|journal=Sync|date=December 2004 – January 2005|title=The 50 Biggest Nerds of All Time|quote=Number 1: Gary Gygax: Cocreator of Dungeons & Dragons and father of role-playing games. ... Between 1977 and 1979, Gygax released Advanced Dungeons & Dragons for advanced dorks, taking the cult phenomenon to new heights whilst giving himself a +5 salary of lordly might.}}</ref> | * ''Sync'' magazine named Gygax number one on the list of "The 50 Biggest Nerds of All Time".<ref>{{cite journal|journal=Sync|date=December 2004 – January 2005|title=The 50 Biggest Nerds of All Time|quote=Number 1: Gary Gygax: Cocreator of Dungeons & Dragons and father of role-playing games. ... Between 1977 and 1979, Gygax released Advanced Dungeons & Dragons for advanced dorks, taking the cult phenomenon to new heights whilst giving himself a +5 salary of lordly might.}}</ref> | ||
* ''SFX'' magazine listed him as number 37 on the list of the "50 Greatest ] Pioneers".<ref>{{cite journal|journal=] |
* ''SFX'' magazine listed him as number 37 on the list of the "50 Greatest ] Pioneers".<ref>{{cite journal|journal=]|date=March 2005|issue=128|title=50 Greatest SF Pioneers}}</ref> | ||
* In 1999 '']'' magazine named Gygax as one of "The Millennium's Most Influential Persons" "in the realm of adventure gaming |
* In 1999, '']'' magazine named Gygax as one of "The Millennium's Most Influential Persons" "in the realm of adventure gaming".<ref>{{cite journal|title=Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person|journal=]|url=http://www.sjgames.com/pyramid/login/article.html?id=1306|last=Haring|first=Scott D.|publisher=]|date=December 24, 1999|access-date=February 15, 2008}}</ref> | ||
* Gygax was tied with ] for number 18 on GameSpy's "30 Most Influential People in Gaming".<ref>{{cite web|url=http://archive.gamespy.com/articles/march02/top30/|title=GameSpy's 30 Most Influential People in Gaming|work=]|publisher=IGN|date=March 2002| |
* Gygax was tied with ] for number 18 on GameSpy's "30 Most Influential People in Gaming".<ref>{{cite web|url=http://archive.gamespy.com/articles/march02/top30/|title=GameSpy's 30 Most Influential People in Gaming|work=]|publisher=IGN|date=March 2002|archive-url=https://web.archive.org/web/20081017112330/http://archive.gamespy.com/articles/march02/top30/|archive-date=October 17, 2008|url-status=dead}}</ref> | ||
* A strain of bacteria was named in honor of Gygax, "''Arthronema gygaxiana sp nov UTCC393''".<ref>{{cite journal|last=Casamatta|first=Dale A.|author2=Johansen, Jeffrey R.|author3=Vis, Morgan L.|author4= Broadwater, Sharon T.|title=Molecular and Morphological Characterization of Ten Polar Strains Within The Oscillatories (Cyanobacteria)|journal=]|date=March 17, 2005|volume=41|issue=2|pages=421–438|doi=10.1111/j.1529-8817.2005.04062.x|s2cid=82579300}}</ref> | |||
* Numerous names in ''D&D'', such as ], Ring of Gaxx, and Gryrax, are anagrams or alterations of Gygax's name.<ref>{{cite journal|author=The staff of '']'' and '']'' magazines|date=September 2007|title=Unsolved Mysteries of D&D|journal=]|volume=32|issue=4|pages= 23–35}}</ref> | |||
* He was inducted into the Pop Culture Hall of Fame Class of 2019<ref>{{cite news|url=https://www.popculturehall.com/blog/ultimate-dungeon-master-gary-gygax-joins-pchof-inductee-class-of-19/|title=Ultimate Dungeon Master Gary Gygax joins PCHOF Inductee Class of '19|date=August 1, 2019|access-date=August 1, 2019|publisher=Pop Culture Hall of Fame|language=en}}</ref> | |||
* A strain of bacteria was named in honor of Gygax, "''Arthronema gygaxiana sp nov UTCC393''".<ref>{{cite journal|last=Casamatta|first=Dale A.|author2=Johansen, Jeffrey R. |author3=Vis, Morgan L. |author4= Broadwater, Sharon T. |title=Molecular and Morphological Characterization of Ten Polar Strains Within The Oscillatories (Cyanobacteria)|journal=Journal of Phycology|date=March 17, 2005|volume=41|issue=2|pages=421–438|doi=10.1111/j.1529-8817.2005.04062.x}}</ref> | |||
* ] dedicated the 2.4.0 patch of ], "Fury of the Sunwell", to Gygax.<ref>{{cite web|url=http://www.worldofwarcraft.com/patchnotes/|title=World of Warcraft Client Patch 2.4.0|accessdate=March 26, 2008|publisher=]|archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.worldofwarcraft.com%2Fpatchnotes%2F&date=2008-03-26|archivedate=March 26, 2008}}</ref> | |||
* ] dedicated Publish 51 in ] to Gygax. This included a new room in the dungeon Doom containing a special encounter and unique decorations.<ref>{{cite web|url=http://www.uoherald.com/news/news.php?newsid=337|archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.uoherald.com%2Fnews%2Fnews.php%3Fnewsid%3D337&date=2008-04-07|archivedate=April 6, 2008|title=In Remembrance: Gary Gygax (1938–2008)|accessdate=March 30, 2008|publisher=]}}</ref> | |||
* ], included two tributes in the '']'' Module 7, released June 3, 2008.<ref>{{cite web|url=http://www.massively.com/2008/05/28/turbine-slates-ddo-module-7-for-release-on-june-3rd/|title=DDO Q&A: Mod 7, the Monk and more | accessdate=October 30, 2008|date=May 28, 2008 |last=Zenke |first=Michael |work=Massively |publisher=Weblogs |archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.massively.com%2F2008%2F05%2F28%2Fturbine-slates-ddo-module-7-for-release-on-june-3rd%2F&date=2008-10-31|archivedate=October 31, 2008}}</ref> | |||
* A new area in the '']'' region "Delera's Graveyard", which contains a memorial marker and a new unique item (Voice of the Master, which improves the wearer's experience awards).<ref>{{cite web|url=http://www.massively.com/2008/03/15/ddo-qanda-mod-7-the-monk-and-more/|title=DDO Q&A: Mod 7, the Monk and more|accessdate=October 30, 2008|date=March 15, 2008 |last=Lees |first=Jennie|work=Massively|publisher=Weblogs|archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.massively.com%2F2008%2F03%2F15%2Fddo-qanda-mod-7-the-monk-and-more%2F&date=2008-10-31 | archivedate=October 31, 2008}}</ref> | |||
* ], an avid ''D&D'' gamer in his youth,<ref name="30 Years">{{cite book|title=]|last=Winter|first=Steve|author2=et al.|date=October 2004|publisher=]|isbn=0-7869-3498-0}}</ref> dedicated the last part of the March 5, 2008, episode of '']'' to Gygax.<ref>, '']'', March 5, 2008</ref> | |||
* Gygax was commemorated in a number of webcomics, including '']''{{'}}s comic No. 393 "Ultimate Game",<ref>{{cite web|url=http://www.xkcd.com/393/|title=Ultimate Game|last=Munroe|first=Randall|authorlink=Randall Munroe|archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.xkcd.com%2F393%2F&date=2008-10-04|archivedate=October 4, 2008|work=]}}</ref> '']'s'' "Bordering on the Semi-Tasteful",<ref>{{cite web|url=http://www.penny-arcade.com/comic/2008/3/5/|title=Bordering on the Semi-Tasteful|archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.penny-arcade.com%2Fcomic%2F2008%2F3%2F3%2F&date=2008-10-04|archivedate=October 4, 2008|publisher='']''}}</ref> '']'''s "Thanks for the Worldbuilding Rules",<ref>{{cite journal|url=http://www.dorktower.com/2008/03/05/?catid=6|title=Thanks for the Worldbuilding Rules|journal=]|last=Kovalic|first=John|authorlink=John Kovalic|publisher=Dork Storm Press|date=March 5, 2008}} </ref> '']'' No. 536 "A Brief Tribute",<ref>{{cite web|url=http://www.giantitp.com/comics/oots0536.html|title=The Order of the Stick #536|last=Burlew|first=Rich|archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.giantitp.com%2Fcomics%2Foots0536.html&date=2008-10-04|archivedate=October 4, 2008 |publisher=]}}</ref> ]'s cartoon for March 9, 2008,<ref>{{cite web|url=http://ars.userfriendly.org/cartoons/?id=20080309&mode=classic|title=I guess the gazebo finally got him|last=Frazer|first=J.D. "Illiad"|authorlink=J.D. "Illiad" Frazer|date=March 9, 2008|work=]}}</ref> ]' "The Journey's End",<ref>{{cite web|url=http://gucomics.com/comic/?cdate=20080305|title=The Journey's End|last=Hearn|first=Woody|date=March 5, 2008|archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.gucomics.com%2Fcomic%2F%3Fcdate%3D20080305&date=2008-10-04|archivedate=October 4, 2008|publisher=]}}</ref> and the ].<ref></ref> | |||
* The 2008 film '']'' contained a post-closing-credits title card paying tribute to Gygax and a clip of him from the episode "]" saying, "Anyone want to play Dungeons and Dragons for the next quadrillion years?" Many people involved in the show, including ], were ''D&D'' fans and played the game during production of the show.<ref>DVD Audio Commentary on various episodes throughout the series</ref> | |||
* He was honored as a "famous game designer" by being featured on the king of spades in ]'s 2008 Famous Game Designers Playing Card Deck.<ref name="designers"/>{{rp|40}}<ref name="buffalo_dec">{{cite web| url=http://www.flyingbuffalo.com/pokerdeck.htm| title=Poker Deck| publisher=Flying Buffalo| accessdate=February 11, 2014}}</ref> | |||
* Gygax's voice appears as his 8-bit self on '']''.<ref>{{Cite news|url=http://blog.wired.com/underwire/2008/03/report-gary-gyg.html|title=Gary Gygax, 'Father of D&D,' Dies at 69 | work=Wired | first=Lore|last=Sjoberg|date=March 4, 2008}}</ref> | |||
* All three ''D&D 4th edition'' core rulebooks are also "dedicated to the memory of E. Gary Gygax."<ref>{{cite book|title=]|edition=4th|last=Heinsoo|first=Rob|authorlink=Rob Heinsoo|coauthors=]; ]|date=June 2008|publisher=]|isbn=978-0-7869-4867-3}}</ref><ref>{{cite book|title=]|edition=4th|last=Wyatt|first=James|authorlink=James Wyatt (game designer)|date=June 2008|publisher=]|isbn=978-0-7869-4880-2}}</ref><ref>{{cite book|title=]|edition=4th|last=Mearls|first=Mike|authorlink=Mike Mearls|coauthors=Schubert, Stephen; ]|date=June 2008|publisher=]|isbn=978-0-7869-4852-9}}</ref> | |||
* Gygax and his love of gaming are celebrated at ], a ] gaming convention hosted annually by family members and fans as a tribute.<ref></ref> | |||
* Gail Gygax, the widow of Gary Gygax, has been raising funds to construct a memorial in her late husband's honor by establishing the nonprofit 501 (c) 3 Gygax Memorial Fund. As of January 2010, plans were to secure a location on the lakefront in Lake Geneva, Wisconsin.<ref></ref> As of March 28, 2011 the City Council of Lake Geneva, Wisconsin approved Gail Gygax's application for a site of memorial in Donian Park. The statue monument will include "a castle turret with a bust on top and possibly have a dragon wrapped around the turret."<ref></ref> | |||
In 2008 Gail Gygax, the widow of Gary Gygax, began the process to establish a memorial to her late husband in Lake Geneva.<ref name="roadbits1">{{cite web |url=https://roadbits.net/lake-geneva-dungeons-dragons/ |title=The origin of Dungeons & Dragons in Lake Geneva |publisher=Roadbits |date=May 21, 2020 |access-date=May 27, 2021}}</ref> On March 28, 2011, the City Council of Lake Geneva, Wisconsin, approved Gail Gygax's application for a site of memorial in Donian Park; however, the Gygax family was unable to raise the money at the time to complete the memorial during a 2012 funding campaign.<ref name="roadbits1"/> The design of the monument is a stone castle look with medieval pole arms, a family crest and a dragon.<ref>{{cite web|last=Schultz|first=Chris|title=Work on Gygax memorial slowed, but not stopped|url=https://www.lakegenevanews.net/work-on-gygax-memorial-slowed-but-not-stopped/article_652ef457-ef6b-5d97-9147-e1b254b29353.html|access-date=April 15, 2021|website=Lake Geneva News|date=December 2, 2014 |language=en}}</ref> | |||
==References== | |||
{{reflist|2}} | |||
In 2014, with the approval of Gary's eldest son, Ernie, Epic Quest Publishing started a Kickstarter campaign to raise the initial funding for a museum dedicated to Gary featuring a gaming and event center and hall of fame for authors, artists, designers and game masters.<ref>{{cite news |last1=Schultz |first1=Chris |title=Campaign seeks Gygax museum |url=http://www.lakegenevanews.net/campaign-seeks-gygax-museum/article_8d76e2b2-fca1-53df-b43a-3ab2da03afb3.html |access-date=September 27, 2018 |work=Lake Geneva News |date=September 2, 2014 |language=en}}</ref> | |||
==External links== | |||
{{Sister project links|n=Dungeons & Dragons co-creator Gary Gygax dies|wikt=no|b=no|s=no|v=no}} | |||
*{{Wayback |date=20080513184644 |url=http://www.lejendary.com/la/template.php?page=garygygax&style=blaze |title="An Interview with Gary Gygax"}} by Christopher Smith on the Lejendary Adventure website.<!-- Original link ("http://www.lejendary.com/la/template.php?page=garygygax&style=blaze") is dead --> | |||
*{{cite web|url=http://www.rpg.net/news+reviews/columns/lynch01may01.html|title=Interview with Gary Gygax|publisher=RPGnet|date=May 1, 2001|author=Scott Lynch}} | |||
* on BoingBoing Gadgets | |||
*{{isfdb name|id=Gary_Gygax|name=Gary Gygax}} | |||
Lake Geneva mayor Charlene Klein proclaimed July 27, 2023, as "Gary Gygax Day", and on that day dedicated a lakeside park bench in his honor. In her proclamation she reminds residents that in 1983 TSR employed over 400 people, "over 6% of Lake Geneva's population at the time."<ref name="07242023GMF">{{cite web |title=July 27th Gary Gygax Day |url=https://www.gygaxmemorialfund.org/j27ggd-initiative |website=Gygax Memorial Fund |access-date=July 25, 2023}}</ref><ref>{{cite web |title=Gary Gygax Park Bench Dedication |url=https://www.visitlakegeneva.com/event/gary-gygax-park-bench-dedication/11763/ |website=www.visitlakegeneva.com |access-date=July 26, 2023 |language=en-us |archive-date=July 26, 2023 |archive-url=https://web.archive.org/web/20230726002111/https://www.visitlakegeneva.com/event/gary-gygax-park-bench-dedication/11763/ |url-status=dead }}</ref><ref name="06082023Hines">{{cite news |last1=Hines |first1=Dennis |title=Park bench dedicated in honor of Gary Gygax |url=https://lakegenevanews.net/news/local/park-bench-dedicated-in-honor-of-gary-gygax/article_7a8db630-2d6c-11ee-b8d2-ff28541e194b.html#:~:text=The%20Gygax%20Park%20Bench%2C%20honoring,west%20end%20of%20Library%20Park.&text=A%20sign%20depicting%20the%20proclamation,Gygax%20Park%20Bench%20dedication%20ceremony. |access-date=August 8, 2023 |work=Lake Geneva News |date=August 6, 2023 |language=en}}</ref> | |||
{{Authority control|VIAF=15495536}} | |||
<gallery widths="200px" heights="200px"> | |||
File:Gen Con Indy 2008 - Gary Gygax memorials 04.JPG|A plaque dedicated to Gary Gygax at ] 2008 reading: "The first DM, He taught us to roll the dice. He opened the door to new worlds. His work shaped our industry. He brought us Gen Con, For this we thank him. In fond memory of Gary Gygax and in celebration of his spirit and accomplishments." | |||
File:GygaxMemorial_(2).jpg|Public memorial to Gary located at the ] waterfront erected by his family. | |||
</gallery> | |||
== In popular culture == | |||
In 2000, Gygax voiced his cartoon self for the '']'' episode "]",<ref name="TheTimesObit" /><ref name=":0" /> that also included the voices of ], ], and ].<ref name="witwer" />{{rp|202}} Gygax appeared as his 8-bit self on '']'' in 2007-8.<ref>{{cite magazine|last=Sjoberg|first=Lore|date=March 4, 2008|title=Gary Gygax, 'Father of D&D,' Dies at 69|magazine=Wired|url=http://blog.wired.com/underwire/2008/03/report-gary-gyg.html}}</ref> ], an avid ''D&D'' gamer in his youth,<ref name="30 Years" /> dedicated the last part of the March 5, 2008, episode of '']'' to Gygax.<ref>{{Citation|title=R.I.P. Gary Gygax - The Colbert Report|date=March 6, 2008|url=https://www.cc.com/video/p6i1w8/the-colbert-report-r-i-p-gary-gygax|archive-url=https://web.archive.org/web/20210310112823/https://www.cc.com/video/p6i1w8/the-colbert-report-r-i-p-gary-gygax|url-status=dead|archive-date=March 10, 2021|language=en|access-date=December 29, 2022}}</ref> | |||
Numerous names in ''D&D'', such as ], Ring of Gaxx, and Gryrax, are anagrams or alterations of Gygax's name.<ref>{{cite journal|author=The staff of '']'' and '']'' magazines|date=September 2007|title=Unsolved Mysteries of D&D|journal=]|volume=32|issue=4|pages=23–35}}</ref> | |||
== See also == | |||
* ] | |||
== References == | |||
{{reflist|colwidth=30em}} | |||
== External links == | |||
{{Sister project links|n=Dungeons & Dragons co-creator Gary Gygax dies|wikt=no|b=no|s=no|v=no}} | |||
* {{cite web |url=http://www.lejendary.com/la/template.php?page=garygygax&style=blaze |title=An Interview with Gary Gygax |access-date=August 15, 2005 |archive-url=https://web.archive.org/web/20080513184644/http://www.lejendary.com/la/template.php?page=garygygax&style=blaze |archive-date=May 13, 2008 |url-status=dead |first=Christopher |last=Smith }} | |||
* {{cite web|url=http://www.rpg.net/news+reviews/columns/lynch01may01.html|title=Interview with Gary Gygax|publisher=RPGnet|date=May 1, 2001|author=Scott Lynch|url-status=dead|archive-url=https://web.archive.org/web/20071009233259/http://www.rpg.net/news+reviews/columns/lynch01may01.html|archive-date=October 9, 2007 }} | |||
* on BoingBoing Gadgets | |||
* {{ISFDB name|name=Gary Gygax}} | |||
* {{cite web|url=http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=503|archive-date=March 24, 2010|title=Gary Gygax :: Pen & Paper RPG Database|url-status=dead|archive-url=https://web.archive.org/web/20100324171155/http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=503|access-date=April 23, 2009}} | |||
* | |||
* {{Find a Grave|25074706}} | |||
* at '']'' | |||
{{D&D topics}} | {{D&D topics}} | ||
{{Authority control}} | |||
{{Persondata <!-- Metadata: see ] --> | |||
|NAME= Gygax, Ernest Gary | |||
|ALTERNATIVE NAMES= Gygax, Gary | |||
|SHORT DESCRIPTION= American writer and game designer | |||
|DATE OF BIRTH= July 27, 1938 | |||
|PLACE OF BIRTH= ], United States | |||
|DATE OF DEATH= March 4, 2008 | |||
|PLACE OF DEATH=] | |||
}} | |||
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Latest revision as of 21:19, 3 January 2025
American game designer and author (1938–2008)
Gary Gygax | |
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Gygax at Gen Con Indy 2007 | |
Born | Ernest Gary Gygax (1938-07-27)July 27, 1938 Chicago, Illinois, U.S. |
Died | March 4, 2008(2008-03-04) (aged 69) Lake Geneva, Wisconsin, U.S. |
Resting place | Oak Hill Cemetery (Lake Geneva, Wisconsin) |
Occupation | Writer, game designer |
Period | 1971–2008 |
Genre | Role-playing games, fantasy, wargames |
Spouse |
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Signature | |
Literature portal |
Ernest Gary Gygax (/ˈɡaɪɡæks/ GHY-gaks; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he co-developed Chainmail, a miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company Tactical Studies Rules (TSR) with childhood friend Don Kaye in 1973. The next year, TSR published D&D, created by Gygax and Arneson the year before. In 1976, he founded The Dragon, a magazine based around the new game. In 1977, he began work on a more comprehensive version of the game called Advanced Dungeons & Dragons. He designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a D&D game (the "Dungeon Master") a rough script and ideas. In 1983, he worked to license the D&D product line into the successful D&D cartoon series.
Gygax left TSR in 1986 over conflicts with its new majority owner, but he continued to create role-playing game titles independently, beginning with the multi-genre Dangerous Journeys in 1992. He designed the Lejendary Adventure gaming system, released in 1999. In 2005, he was involved in the Castles & Crusades role-playing game, which was conceived as a hybrid between the third edition of D&D and the original version of the game.
In 2004, he had two strokes and narrowly avoided a subsequent heart attack; he was then diagnosed with an abdominal aortic aneurysm and died in March 2008 at age 69. Following Gygax's funeral, many mourners formed an impromptu game event which became known as Gary Con 0, and gamers celebrate in Lake Geneva each March with a large role-playing game convention in Gygax's honor.
Early life and inspiration
Gygax was born in Chicago, the son of Almina Emelie "Posey" (Burdick) and Swiss immigrant and former Chicago Symphony Orchestra violinist Ernst Gygax. He was named Ernest after his father, but was commonly known as Gary, the middle name given to him by his mother after the actor Gary Cooper. The family lived on Kenmore Avenue, close enough to Wrigley Field that he could hear the roar of the crowds watching the Chicago Cubs play. At age 7, he became a member of a small group of friends who called themselves the "Kenmore Pirates". In 1946, after the Kenmore Pirates were involved in a fracas with another gang of boys, his father decided to move the family to Posey's family home in Lake Geneva, Wisconsin, where Posey's family had settled in the early 19th century, and where Gary's grandparents still lived.
In this new setting, Gygax soon made friends with several of his peers, including Don Kaye and Mary Jo Powell. During his childhood and teen years, he developed a love of games and an appreciation for fantasy and science fiction literature. When he was five, he played card games such as pinochle and then board games such as chess. At age ten, he and his friends played the sort of make-believe games that eventually came to be called "live action role-playing games", with one of them acting as referee. His father introduced him to science fiction and fantasy through pulp novels. His interest in games, combined with an appreciation of history, eventually led Gygax to begin playing miniature war games in 1953 with his best friend, Don Kaye. As teenagers, Gygax and Kaye designed their own miniatures rules for toy soldiers with a large collection of 54 mm and 70 mm figures, where they used "ladyfingers" (small firecrackers) to simulate explosions.
By his teens, Gygax had a voracious appetite for pulp fiction authors such as Robert E. Howard, Jack Vance, Fritz Leiber, H. P. Lovecraft, and Edgar Rice Burroughs. He was a mediocre student, and in 1956, a few months after his father died, he dropped out of high school in his junior year. He joined the Marines, but after being diagnosed with walking pneumonia, he received a medical discharge and moved back home with his mother. From there, he commuted to a job as a shipping clerk with Kemper Insurance Co. in Chicago. Shortly after his return, a friend introduced him to Avalon Hill's new wargame Gettysburg. Gygax was soon obsessed with the game, often playing marathon sessions once or more a week. It was also from Avalon Hill that he ordered the first blank hex mapping sheets available, which he then employed to design his own games.
About the same time that he discovered Gettysburg, his mother reintroduced him to Mary Jo Powell, who had left Lake Geneva as a child and just returned. Gygax was smitten with her and, after a short courtship, persuaded her to marry him, despite being only 19. This caused some friction with Kaye, who had also been wooing Mary Jo. Kaye refused to attend Gygax's wedding. Kaye and Gygax reconciled after the wedding.
The couple moved to Chicago where Gygax continued as a shipping clerk at Kemper Insurance. He found a job for Mary Jo there, but the company laid her off when she became pregnant with their first child. He also took anthropology classes at the University of Chicago.
Despite his commitments to his job, raising a family, and attending college, Gygax continued to play wargames. It reached the point that Mary Jo, pregnant with their second child, believed he was having an affair and confronted him in a friend's basement only to discover him and his friends sitting around a map-covered table.
In 1962, Gygax got a job as an insurance underwriter at Fireman's Fund Insurance Co. His family continued to grow, and after his third child was born, he decided to move his family back to Lake Geneva. Except for a few months he spent in Clinton, Wisconsin, after his divorce, and his time in Hollywood while he was the head of TSR's entertainment division, Lake Geneva was his home for the rest of his life.
By 1966, Gygax was active in the wargame hobby world and was writing many magazine articles on the subject. He learned about H. G. Wells's Little Wars book for play of military miniatures wargames and Fletcher Pratt's Naval Wargame book. Gygax later looked for innovative ways to generate random numbers, and used not only common six-sided dice, but dice of all five Platonic solid shapes, which he discovered in a school supply catalog.
Gygax cited as influences the fantasy and science fiction authors Robert E. Howard, L. Sprague de Camp, Jack Vance, Fletcher Pratt, Fritz Leiber, Poul Anderson, A. Merritt, and H. P. Lovecraft.
Wargames
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In 1967, Gygax co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan. The IFW grew rapidly, particularly by assimilating several preexisting wargaming clubs, and aimed to promote interest in wargames of all periods. It provided a forum for wargamers via its newsletters and societies, which enabled them to form local groups and share rules. In 1967, Gygax organized a 20-person gaming meet in the basement of his home; this event was later called "Gen Con 0". In 1968, he rented Lake Geneva's vine-covered Horticultural Hall for $50 (equivalent to $440 in 2023) to hold the first Lake Geneva Convention, also known as the Gen Con gaming convention. Gen Con is now one of North America's largest annual hobby-game gatherings. Gygax met Dave Arneson, the future co-creator of D&D, at the second Gen Con in August 1969.
I'm very fond of the Medieval period, the Dark Ages in particular. We started playing in the period because I had found appropriate miniatures. I started devising rules where what the plastic figure was wearing was what he had. If he had a shield and no armor, then he just has a shield. Shields and half-armor = half-armor rules; full-armor figure = full armor rules. I did rules for weapons as well.
— Gary Gygax
Together with Don Kaye, Mike Reese, and Leon Tucker, Gygax created a military miniatures society called Lake Geneva Tactical Studies Association (LGTSA) in 1970, with its first headquarters in Gygax's basement. Shortly thereafter in 1970, Gygax and Robert Kuntz founded the Castle & Crusade Society of the IFW.
In October 1970, Gygax lost his job at the insurance company after almost nine years. Unemployed and now with five children he tried to use his enthusiasm for games to make a living by designing board games for commercial sale. This proved unsustainable when he grossed only $882 in 1971 (equivalent to $6,636 in 2023). He began cobbling shoes in his basement, which provided him with a steady income and gave him more time for game development. In 1971, he began doing some editing work at Guidon Games, a publisher of wargames, for which he produced the board games Alexander the Great and Dunkirk: The Battle of France. Early that same year, Gygax published Chainmail, a miniatures wargame that simulated medieval-era tactical combat, which he had originally written with hobby-shop owner Jeff Perren. The Chainmail medieval miniatures rules were originally published in the Castle & Crusade Society's fanzine The Domesday Book. Guidon Games hired Gygax to produce a game series called "Wargaming with Miniatures", with the initial release for the series being a new edition of Chainmail (1971). The first edition of Chainmail included a fantasy supplement to the rules. These comprised a system for warriors, wizards, and various monsters of nonhuman races drawn from the works of J. R. R. Tolkien and other sources. For a small publisher like Guidon Games, Chainmail was relatively successful, selling 100 copies per month.
Gygax also collaborated on Tractics with Mike Reese and Leon Tucker, his contribution being the change to a 20-sided spinner or a coffee can with 20 numbered poker chips (eventually, 20-sided dice) to decide combat resolutions instead of the standard six-sided dice. He also collaborated with Arneson on the Napoleonic naval wargame Don't Give Up the Ship!
Dave Arneson briefly adapted the Chainmail rules for his fantasy Blackmoor campaign. In the winter of 1972–1973, Arneson and friend David Megarry, inventor of the Dungeon! board game, traveled to Lake Geneva to showcase their respective games to Gygax, in his role as a representative of Guidon Games. Gygax saw potential in both games, and was especially excited by Arneson's role-playing game. Gygax and Arneson immediately started to collaborate on creating "The Fantasy Game", the role-playing game that evolved into Dungeons & Dragons.
Following Arneson's Blackmoor demonstration, Gygax requested more information from Arneson and began testing ideas for the game on his two oldest children, Ernie and Elise, in a setting he called "Greyhawk". This group rapidly expanded to include Kaye, Kuntz, and eventually a large circle of players. Gygax and Arneson continued to trade notes about their respective campaigns as Gygax began work on a draft. Several aspects of the system governing magic in the game were inspired by fantasy author Jack Vance's The Dying Earth stories (notably that magic-users in the game forget the spells that they have learned immediately upon casting them and must re-study them in order to cast them again), and the system as a whole drew upon the work of authors such as Robert E. Howard, L. Sprague de Camp, Michael Moorcock, Roger Zelazny, Poul Anderson, Tolkien, Bram Stoker, and others. The final draft contained changes not vetted by Arneson, and Gygax's vision differed on some rule details Arneson had preferred.
Gygax asked Guidon Games to publish it, but the three-volume rule set in a labeled box was beyond the small publisher's scope. Gygax pitched the game to Avalon Hill, but it did not understand the concept of role-playing and turned down his offer.
By 1974, Gygax's Greyhawk group, which had started off with himself, Ernie Gygax, Don Kaye, Rob Kuntz, and Terry Kuntz, had grown to over 20 people, with Rob Kuntz operating as co-dungeon-master so that each of them could referee smaller groups of about a dozen players.
TSR
Gygax left Guidon Games in 1973 and in October, with Don Kaye as a partner, founded Tactical Studies Rules, later known as TSR, Inc. The two men each invested $1,000 in the venture—Kaye borrowed his share on his life insurance policy—to print a thousand copies of the Dungeons & Dragons boxed set. They also tried to raise money by immediately publishing a set of wargame rules called Cavaliers and Roundheads, but sales were poor; when the printing costs for the thousand copies of Dungeons & Dragons rose from $2,000 to $2,500, they still did not have enough capital to publish it. Worried that the other playtesters and wargamers now familiar with Gygax's rules would bring a similar product to the market first, the two accepted an offer in December 1973 from gaming acquaintance Brian Blume to invest $2,000 in TSR to become an equal one-third partner. (Gygax accepted Blume's offer right away. Kaye was less enthusiastic, and after a week to consider the offer, he questioned Blume closely before acquiescing.) Blume's investment finally brought the financing that enabled them to publish D&D. Gygax worked on rules for more miniatures and tabletop battle games including Classic Warfare (Ancient Period: 1500 BC to 500 AD) and Warriors of Mars.
TSR released the first commercial version of D&D in January 1974 as a boxed set. Sales of the hand-assembled print run of 1,000 copies, put together in Gygax's home, sold out in less than a year. (In 2018, a first printing of the boxed set sold at auction for more than $20,000.)
At the end of 1974, with sales of D&D skyrocketing, the future looked bright for Gygax and Kaye, who were only 36. But in January 1975, Kaye unexpectedly died of a heart attack. He had not made any specific provision in his will regarding his share of the company, simply leaving his entire estate to his wife Donna. Although she had worked briefly for TSR as an accountant, she did not share her husband's enthusiasm for gaming, and made clear that she would not have anything to do with managing the company. Gygax called her "less than personable... After Don died she dumped all the Tactical Studies Rules materials off on my front porch. It would have been impossible to manage a business with her involved as a partner." Gygax relocated TSR from the Kaye dining room to the basement at his own house. In July 1975, Gygax and Blume reorganized their company from a partnership to a corporation called TSR Hobbies. Gygax owned 150 shares, Blume the other 100 shares, and both had the option to buy up to 700 shares at any time in the future. But TSR Hobbies had nothing to publish—D&D was still owned by the three-way partnership of TSR, and neither Gygax nor Blume had the money to buy out Donna Kaye's shares. Blume persuaded a reluctant Gygax to allow his father, Melvin Blume, to buy Donna's shares, and those were converted to 200 shares in TSR Hobbies. In addition, Brian bought another 140 shares. These purchases reduced Gygax from majority shareholder in control of the company to minority shareholder; he effectively became the Blumes' employee.
Gygax wrote the supplements Greyhawk, Eldritch Wizardry, and Swords & Spells for the original D&D game. With Brian Blume, he also designed the wild west-oriented role-playing game Boot Hill. The same year, Gygax created the magazine The Strategic Review with himself as editor. But wanting a more industry-wide periodical, he hired Tim Kask as TSR's first employee to change this magazine to the fantasy periodical The Dragon, with Gygax as writer, columnist, and publisher (from 1978 to 1981). The Dragon debuted in June 1976, and Gygax said of its success years later: "When I decided that The Strategic Review was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce The Dragon, I thought we would eventually have a great periodical to serve gaming enthusiasts worldwide ... At no time did I ever contemplate so great a success or so long a lifespan."
TSR moved out from the Gygax house in 1976 into the first professional location it could call home, known as "The Dungeon Hobby Shop". Arneson was hired as part of the creative staff, but was let go after only ten months, another sign that Gygax and Arneson had creative differences over D&D.
Advanced Dungeons & Dragons and Hollywood
The Dungeons & Dragons Basic Set released in 1977 was an introductory version of the original D&D geared toward new players and edited by John Eric Holmes. The same year, TSR Hobbies released Advanced Dungeons & Dragons (AD&D), a completely new and complex version of D&D. The Monster Manual was also released that year and became the first supplemental rule book of the new system, and many more followed. AD&D's rules were not fully compatible with those of the D&D Basic Set, and D&D and AD&D became distinct product lines. Splitting the game lines created a further rift between Gygax and Arneson. Arneson received a ten-percent royalty on sales of all D&D products, but Gygax refused to pay him royalties on AD&D books, claiming that it was a new and different property. In 1979, Arneson sued TSR; they settled in March 1981 with the agreement that Arneson would receive a 2.5-percent royalty on all AD&D products, giving him a six-figure annual income for the next decade.
Gygax wrote the AD&D hardcovers Players Handbook, Dungeon Masters Guide, Monster Manual, and Monster Manual II. He also wrote or co-wrote many AD&D and basic D&D adventure modules, including The Keep on the Borderlands, Tomb of Horrors, Expedition to the Barrier Peaks, The Temple of Elemental Evil, The Forgotten Temple of Tharizdun, Mordenkainen's Fantastic Adventure, Isle of the Ape, and all seven of the modules later combined into Queen of the Spiders. In 1980, Gygax's long-time campaign setting Greyhawk was published in the form of the World of Greyhawk Fantasy World Setting folio, which was expanded in 1983 into the World of Greyhawk Fantasy Game Setting boxed set. Sales of the D&D game reached $8.5 million in 1980. Gygax also provided assistance on the Gamma World science fantasy role-playing game in 1981 and co-authored the Gamma World adventure Legion of Gold.
In 1979, Michigan State University student James Dallas Egbert III allegedly disappeared into the school's steam tunnels while playing a live-action version of D&D. In fact, Egbert was discovered in Louisiana several weeks later, but negative mainstream media attention focused on D&D as the cause. In 1982, Patricia Pulling's son killed himself. Pulling blamed D&D for her son's suicide and formed the organization B.A.D.D. (Bothered About Dungeons & Dragons) to attack the game and TSR. Gygax defended the game on a segment of 60 Minutes that aired in 1985. Death threats started arriving at the TSR office, so he hired a bodyguard. Nevertheless, TSR's annual D&D sales increased in 1982 to $16 million. In January 1983, The New York Times speculated that D&D might become "the great game of the 1980s" in the same manner that Monopoly was emblematic of the Great Depression.
Brian Blume persuaded Gygax to allow Brian's brother Kevin to purchase Melvin Blume's shares. This gave the Blume brothers a controlling interest, and Gygax and the Blumes were increasingly at loggerheads over the company's management by 1981. Gygax's frustrations at work and increased prosperity from his generous royalties brought a number of changes to his personal life. He and Mary Jo had been active members of the local Jehovah's Witnesses, but others in the congregation already felt uneasy about his smoking and drinking; his connection to the "satanic" game D&D caused enough friction that the family finally disassociated themselves from Jehovah's Witnesses. Mary Jo resented the amount of time that her husband spent "playing games"; she had begun to drink excessively, and the couple argued frequently. Gygax had started smoking marijuana when he lost his insurance job in 1970, and he started to use cocaine and had a number of extramarital affairs. In 1983, the two got an acrimonious divorce.
At the same time, the Blumes wanted to get Gygax out of Lake Geneva so that they could manage the company without his "interference", so they split TSR Hobbies into TSR, Inc. and TSR Entertainment, Inc. Gygax became president of TSR Entertainment, Inc., and the Blumes sent him to Hollywood to develop TV and movie opportunities. He became co-producer of the licensed D&D cartoon series for CBS, which led its time slot for two years.
Gygax' life continued to unravel on the West Coast, as he rented an immense mansion, increased his cocaine use, and spent time with several young starlets.
Leaving TSR
Gygax was occupied with getting a movie off the ground in Hollywood, so he had to leave TSR in the hands of Kevin and Brian Blume to oversee its day-to-day operations. He reached an agreement with Orson Welles in 1984 to star in a D&D movie, with John Boorman to act as producer and director. But almost at the same time, he received word that TSR had run into severe financial difficulties, and Kevin Blume was attempting to sell the company for six million dollars.
Gygax immediately discarded his movie ambitions—his D&D movie was never made—and flew back to Lake Geneva. He discovered that industry leader TSR was grossing $30 million, yet it was barely breaking even; it was in fact $1.5 million in debt and teetering on the edge of insolvency. Gygax brought his findings to the five other company directors. He charged that the financial crisis was due to Kevin Blume's mismanagement: excess inventory, overstaffing, too many company cars, and some questionable projects such as dredging up a 19th-century shipwreck. Gygax gained control and produced the new AD&D book Unearthed Arcana and the Greyhawk novel Saga of Old City, featuring a protagonist called Gord the Rogue; both sold well. He also hired company manager Lorraine Williams. She bought the Blumes' shares and replaced Gygax as president and CEO in October 1985, stating that Gygax would make no further creative contributions to TSR. Several of his projects were immediately shelved. Gygax took TSR to court in a bid to block the Blumes' sale of their shares to Williams, but he lost.
Sales of D&D reached $29 million in 1985, but Gygax resigned from all of his positions with TSR in October 1986, and all of his disputes with TSR were settled in December. By the terms of the settlement, he gave up his rights except to Gord the Rogue and to those D&D characters whose names were anagrams or plays on his own name (for example, Yrag and Zagyg).
After TSR
1985–1989: New Infinities Productions, Inc.
Immediately after leaving TSR, Gygax was approached by a wargaming acquaintance, Forrest Baker, who had done some consulting work for TSR in 1983 and 1984. Tired of company management, Gygax was simply looking for a way to market more of his Gord the Rogue novels, but Baker had a vision for a new gaming company. He promised that he would handle the business end while Gygax would handle the creative projects. Baker also guaranteed that, using Gygax's name, he would be able to bring in one to two million dollars of investment. Gygax decided this was a good opportunity, and in October 1986, New Infinities Productions, Inc. (NIPI) was announced publicly. To help him with the creative work, Gygax poached Frank Mentzer and Dragon magazine editor Kim Mohan from TSR. But before a single product was released, Forrest Baker left NIPI when the outside investment he promised of one to two million dollars failed to materialize.
Against his will, Gygax was back in charge again; he immediately looked for a quick product to get NIPI off the ground. He had been able to keep the rights to Gord the Rogue as part of the severance agreement he made with TSR, so he made a new licensing agreement with TSR for the Greyhawk setting and began writing new novels starting with Sea of Death (1987); novel sales were brisk, and Gygax's Gord the Rogue novels kept New Infinities operating.
Gygax brought in Don Turnbull from Games Workshop to manage the company, then worked with Mohan and Mentzer on a science fiction-themed RPG, Cyborg Commando, which was published in 1987. But sales of the new game were not brisk. As game historian Shannon Appelcline noted in 2014, the game was "seen as one of the biggest flops in the industry." Mentzer and Mohan wrote a series of generic RPG adventures, Gary Gygax Presents Fantasy Master, and began working on a third line of products, which began with an adventure written by Mentzer, The Convert (1987). He had written it as an RPGA tournament for D&D, but TSR was not interested in publishing it. Mentzer got verbal permission to publish it with New Infinities, but since the permission was not in writing TSR filed an injunction for a period to prevent the adventure's sale.
During all this drama, Gygax had a romantic relationship with Gail Carpenter, his former assistant at TSR. In November 1986, she gave birth to Gygax's sixth child, Alex. Biographer Michael Witwer believes Alex's birth forced Gygax to reconsider the equation of work, gaming and family that, until this time, had been dominated by work and gaming. "Gary, keenly aware that he had made mistakes as a father and husband in the past, was determined not to make them again ... Gary was also a realist, and knew what good fatherhood would demand, especially at his age." On August 15, 1987, on what would have been his parents' 50th wedding anniversary, Gygax married Carpenter.
During 1987 and 1988, Gygax worked with Flint Dille on the Sagard the Barbarian books, as well as Role-Playing Mastery and its sequel, Master of the Game. He also wrote two more Gord the Rogue novels, City of Hawks (1987), and Come Endless Darkness (1988). But by 1988, TSR had rewritten the setting for the world of Greyhawk, and Gygax was not happy with the new direction in which TSR was taking "his" creation. In a literary declaration that his old world was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of Oerth in the final Gord the Rogue novel, Dance of Demons.
With the Gord the Rogue novels finished, NIPI's main source of steady income dried up. The company needed a new product. Gygax announced in 1988 in a company newsletter that he and Rob Kuntz, his co-Dungeon Master during the early days of the Greyhawk campaign, were working as a team again. This time they would create a new multi-genre fantasy role-playing game called "Infinite Adventures", which would receive support through different gamebooks for each genre. This line would explore the original visions of the Castle and City of Greyhawk by Gygax and Kuntz, now called "Castle Dunfalcon". Before work on this project could commence, NIPI ran out of money, was forced into bankruptcy, and dissolved in 1989.
1990–1994: Dangerous Journeys
After NIPI folded, Gygax decided to create an entirely new RPG called The Carpenter Project, one considerably more complex and "rules heavy" than his original D&D system, which had encompassed a mere 150 pages. He also wanted to create a horror setting for the new RPG called Unhallowed. He began working on the RPG and the setting with the help of games designer Mike McCulley. Game Designers' Workshop became interested in publishing the new system, and it also drew the attention of JVC and NEC, who were looking for a new RPG system and setting to turn into a series of computer games. NEC and JVC were not interested in horror, however, so they shelved the Unhallowed setting in favor of a fantasy setting called Mythus. JVC also wanted a name change for the RPG, favoring Dangerous Dimensions over The Carpenter Project. Work progressed favorably until March 1992, when TSR filed an injunction against Dangerous Dimensions, claiming that the name and initials were too similar to Dungeons & Dragons. Gygax changed the name to Dangerous Journeys.
The marketing strategy for Dangerous Journeys: Mythus was multi-pronged. The RPG and setting were to be published by Game Designers' Workshop, and the Mythus computer game was being prepared by NEC and JVC. There would also be a series of books based on the Mythus setting written by Gygax. He wrote three novels published by Penguin/Roc and later reprinted by Paizo Publishing: The Anubis Murders, The Samarkand Solution, and Death in Delhi.
In late 1992, the Dangerous Journeys RPG was released by Game Designers' Workshop, but TSR immediately applied for an injunction against the entire Dangerous Journeys RPG and the Mythus setting, arguing that Dangerous Journeys was based on D&D and AD&D. The injunction failed, but TSR moved forward with litigation. Gygax believed that the legal action was without merit and fueled by Lorraine Williams' personal enmity, but NEC and JVC both withdrew from the project, killing the Mythus computer game. By 1994, the legal costs had drained all of Gygax's resources, so he offered to settle. In the end, TSR paid Gygax for the complete rights to Dangerous Journeys and Mythus.
1995–2000: Lejendary Adventures
In 1995, Gygax began work on a new computer role-playing game called Lejendary Adventures. In contrast to the rules-heavy Dangerous Journeys, this new system was a return to simple and basic rules. Although he was not able to successfully release a Lejendary Adventures computer game, Gygax decided to instead publish it as a tabletop game.
Meanwhile, in 1996 the games industry was rocked by the news that TSR had run into insoluble financial problems and had been bought by Wizards of the Coast. While WotC was busy refocussing TSR's products, Christopher Clark of Inner City Games Designs suggested to Gygax in 1997 that they could publish role-playing game adventures that game stores could sell while TSR was otherwise occupied, so Inner City published the fantasy adventures A Challenge of Arms (1998) and The Ritual of the Golden Eyes (1999). Gygax introduced some investors to the publication setup that Clark was using, and although the investors were not willing to fund publication of Legendary Adventures, Clark and Gygax were able to start the partnership Hekaforge Productions. Gygax was thus able to return to publish Lejendary Adventures in 1999. Hekaforge published the game in a three-volume set: The Lejendary Rules for All Players (1999), Lejend Master's Lore (2000) and Beasts of Lejend (2000).
The new owner of TSR, WotC's Peter Adkison, clearly did not harbor any of Lorraine Williams' ill-will toward Gygax: Adkison purchased all of Gygax's residual rights to D&D and AD&D for a six-figure sum. Gygax did not author any new game supplements or novels for TSR or WotC, but he did agree to write the preface to the 1998 adventure Return to the Tomb of Horrors, a paean to Gygax's original AD&D adventure Tomb of Horrors. He also returned to the pages of Dragon Magazine, writing the "Up on a Soapbox" column which was published from Issue #268 (January 2000) to Issue #320 (June 2004).
2000–2008: Later works and death
Gygax continued to work on Lejendary Adventures which he believed was his best work. However, sales were below expectation.
Stephen Chenault and Davis Chenault of Troll Lord Games announced on June 11, 2001 that Gygax would be writing supplements for their company. Gygax wrote a hardcover book series for Troll Lord known as "Gygaxian Fantasy Worlds", beginning with The Canting Crew (2002) about the underworld of rogues, and including the game design books World Builder (2003) and Living Fantasy (2003) for various different settings. Gygax wrote the first four books before taking an advisory role on the series, but the series logo continued to carry his name. Troll Lord also published some adventures as a result of their partnership with Gygax, including The Hermit (2002) which was meant to be an adventure for d20 as well as Lejendary Adventures.
Gygax had given an encyclopedic 72,000-word manuscript to Christopher Clark of Hekaforge by 2002 which detailed the setting for the Lejendary Earth, which Clark expanded and split into five books. Hekaforge was only able to publish the first two Lejendary Earth sourcebooks Gazetteer (2002) and Noble Kings and Great Lands (2003), and the small company was having financial difficulties by 2003. Clark got Troll Lord Games to be their "angel" investor and publish the three remaining Lejendary Adventures books.
Necromancer Games announced their plans to publish a d20 version of the adventure Necropolis on October 9, 2001. Gygax had originally intended to release this through New Infinities Productions, but GDW published it in 1992 as an adventure for Mythus; Gary Gygax's Necropolis was published a year later.
Gygax also performed voiceover narration for cartoons and video games. In 2000, he voiced his own cartoon self for an episode of Futurama entitled "Anthology of Interest I" which also included the voices of Al Gore, Stephen Hawking, and Nichelle Nichols. Gygax also performed as a guest Dungeon Master in the Delera's Tomb quest series of the massively multiplayer online role-playing game Dungeons & Dragons Online: Stormreach.
During his time with TSR, Gygax had often mentioned the mysterious Castle Greyhawk which formed the center of his own home campaign, but he had never published details of the castle. In 2003, he announced that he was again partnering with Rob Kuntz to publish the original details of Castle Greyhawk and the City of Greyhawk in six volumes, although the project would use the rules for Castles and Crusades rather than D&D. As Gygax wrote in an on-line forum:
I have laid out a new schematic of castle and dungeon levels based on both my original design of 13 levels plus side adjuncts, and the 'New Greyhawk Castle' that resulted when Rob and I combined our efforts and added a lot of new levels too. From that Rob will draft the level plans for the newest version of the work. Meantime, I am collecting all the most salient feature, encounters, tricks, traps, etc. for inclusion on the various levels. So the end result will be what is essentially the best of our old work in a coherent presentation usable by all DMs, the material having all the known and yet to be discussed features of the original work that are outstanding ... I hope."
Wizards of the Coast had bought TSR in 1997 and still owned the rights to the name "Greyhawk", so Gygax changed the name of Castle Greyhawk to "Castle Zagyg" and also changed the name of the nearby city to "Yggsburgh", a play on his initials "E.G.G."
The scale of the project was enormous. By the time that Gygax and Kuntz had stopped working on their original home campaign, the castle dungeons had encompassed 50 levels of complex passages with thousands of rooms and traps, plus plans for the city of Yggsburgh and encounter areas outside the castle and city. All of this would be too much to fit into the proposed six volumes, so Gygax decided that he would compress the castle dungeons into 13 levels, the size of his original Castle Greyhawk in 1973, by amalgamating the best of what could be gleaned from binders and boxes of old notes. However, neither Gygax nor Kuntz had kept comprehensive plans because they had often made up details of play sessions on the spot. They usually just scribbled a quick map as they played, with cursory notes about monsters, treasures, and traps. These sketchy maps had contained just enough detail that the two could ensure that their independent work would dovetail. All of these old notes now had to be deciphered, 25-year old memories dredged up as to what had happened in each room, and a decision made whether to keep or discard each new piece. Recreating the city too would be a challenge. Gygax still had his old maps of the original city, but all of his previously published work on it was owned by WotC, so he would have to create most of it from scratch while still maintaining the "look and feel" of his original.
Due to creative differences, Kuntz backed out of the project but created an adventure module that would be published at the same time as Gygax's first book. Gygax continued to put Castle Zagyg together on his own, but this came to a complete halt when he had a serious stroke in April 2004 and then another one a few weeks later. He returned to his keyboard after a seven-month convalescence, his output reduced from 14-hour work days to only one or two hours per day. Castle Zagyg Part I: Yggsburgh finally appeared in 2005, the first book in the six-book series. Later that year, Troll Lord Games also published Castle Zagyg: Dark Chateau (2005), the adventure module written for the Yggsburgh setting by Rob Kuntz. Jeff Talanian assisted in creating the dungeon, which was ultimately published in the limited edition release CZ9: The East Marks Gazetteer (2007).
That same year, Gygax was diagnosed with a potentially deadly abdominal aortic aneurysm. Doctors concurred that surgery was needed, but their estimates of success varied from 50-percent to 90-percent. Gygax came to believe that he would likely die on the operating table, and he refused to consider surgery, although he realized that a rupture of the aneurysm would be fatal. In one concession to his condition, he switched from cigarettes, which he had smoked since high school, to cigars.
It was not until 2008 that Gygax was able to finish the second of six volumes entitled Castle Zagyg: The Upper Works, which described details of the castle above ground. The next two volumes were supposed to detail the dungeons beneath Castle Zagyg, but Gygax died in March 2008 before they could be written. His widow Gail had formed the new company Gygax Games, and the company withdrew all of the Gygax licenses from Troll Lord and from Hekaforge three months after he died.
Personal life
Gygax married Mary Jo Powell on September 14, 1958. They had five children together: Ernie, Elise, Heidi, Cindy, and Luke. They became Jehovah's Witnesses, but he eventually left the religion; he remained a Christian, citing his favorite Bible verses of Matthew 5:15–16 a few months before he died. He divorced Mary Jo in 1983 and married Gail Carpenter, one of his former accountants, on August 15, 1987. Their son, Alex, was born in 1986.
Gygax was an avid hunter and target shooter from an early age with both bow and gun. He collected guns and owned a variety of rifles, shotguns, and handguns at various times. He was a keen supporter of the Chicago Bears. He described himself as a "biological determinist" and believed gaming in general to be a male pursuit, stating in 2004 that "it isn't that females can't play games well, it is just that it isn't a compelling activity to them as is the case for males".
Awards and honors
Immediately after Gygax's 2008 funeral, mourners adjourned to Lake Geneva's American Legion Hall to play games in the deceased's honor. Members of his family served refreshments and played games with friends. This event inspired Luke Gygax to create a locally hosted game event around the date of his father's death. Years later, Gary Con is so well-attended a dozen Lake Geneva hotels must be utilized in order to serve the demand. The funeral day event is now regarded as Gary Con 0.
As the "father of role-playing games", Gygax received many awards, honors, and tributes related to gaming:
- He was inducted into the Academy of Adventure Gaming Arts and Design Origins Award Hall of Fame, also known as the Charles Roberts Awards Hall of Fame, in 1980.
- Sync magazine named Gygax number one on the list of "The 50 Biggest Nerds of All Time".
- SFX magazine listed him as number 37 on the list of the "50 Greatest SF Pioneers".
- In 1999, Pyramid magazine named Gygax as one of "The Millennium's Most Influential Persons" "in the realm of adventure gaming".
- Gygax was tied with J. R. R. Tolkien for number 18 on GameSpy's "30 Most Influential People in Gaming".
- A strain of bacteria was named in honor of Gygax, "Arthronema gygaxiana sp nov UTCC393".
- He was inducted into the Pop Culture Hall of Fame Class of 2019
In 2008 Gail Gygax, the widow of Gary Gygax, began the process to establish a memorial to her late husband in Lake Geneva. On March 28, 2011, the City Council of Lake Geneva, Wisconsin, approved Gail Gygax's application for a site of memorial in Donian Park; however, the Gygax family was unable to raise the money at the time to complete the memorial during a 2012 funding campaign. The design of the monument is a stone castle look with medieval pole arms, a family crest and a dragon.
In 2014, with the approval of Gary's eldest son, Ernie, Epic Quest Publishing started a Kickstarter campaign to raise the initial funding for a museum dedicated to Gary featuring a gaming and event center and hall of fame for authors, artists, designers and game masters.
Lake Geneva mayor Charlene Klein proclaimed July 27, 2023, as "Gary Gygax Day", and on that day dedicated a lakeside park bench in his honor. In her proclamation she reminds residents that in 1983 TSR employed over 400 people, "over 6% of Lake Geneva's population at the time."
- A plaque dedicated to Gary Gygax at Gen Con 2008 reading: "The first DM, He taught us to roll the dice. He opened the door to new worlds. His work shaped our industry. He brought us Gen Con, For this we thank him. In fond memory of Gary Gygax and in celebration of his spirit and accomplishments."
- Public memorial to Gary located at the Lake Geneva waterfront erected by his family.
In popular culture
In 2000, Gygax voiced his cartoon self for the Futurama episode "Anthology of Interest I", that also included the voices of Al Gore, Stephen Hawking, and Nichelle Nichols. Gygax appeared as his 8-bit self on Code Monkeys in 2007-8. Stephen Colbert, an avid D&D gamer in his youth, dedicated the last part of the March 5, 2008, episode of The Colbert Report to Gygax.
Numerous names in D&D, such as Zagyg, Ring of Gaxx, and Gryrax, are anagrams or alterations of Gygax's name.
See also
References
- "United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/J52H-DQQ : accessed February 12, 2013), Ernest G Gygax, March 4, 2008; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).
- ^ Mead, Lawrence; Malcomson, Ian (2003). "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on October 2, 2008. Retrieved October 3, 2008.
- "Relationship Chart" (PDF). HumphrysFamilyTree.com. August 7, 2013. Archived (PDF) from the original on May 25, 2014.
- ^ Gray, Sadie (March 6, 2008). "Gary Gygax". The Times. London. Archived from the original on September 30, 2008. Retrieved October 7, 2008.
- ^ Sullivan, Patricia (March 5, 2008). "E. Gary Gygax; Co-Creator of Dungeons & Dragons". Washington Post. Retrieved October 17, 2008.
- ^ Witwer, Michael (2015). Empire of the Imagination: Gary Gygax and the Birth of Dungeons & Dragons. New York: Bloomsbury Publishing. ISBN 978-1-63286-279-2. OCLC 908838677.
- "Gary Gygax: Q & A (Part I, Page 19)". EN World. September 17, 2002. Archived from the original on June 14, 2011. Retrieved May 10, 2010.
I was born in Chicago about four blocks from Wrigley Field.
- "Gary Gygax: Q & A (Part IX, Page 59)". EN World. July 5, 2005. Archived from the original on June 14, 2011. Retrieved May 10, 2010.
We got into a serious fracas with a big gang of boys from further north, there were at least 30 of them to our dozen, but that's a whole different story, and the main reason my father decided to move from Chicago.
- "Obituaries – Ernest "Gary" Gygax". Lake Geneva Regional News. Archived from the original on November 15, 2012. Retrieved April 18, 2012.
- "Gary Gygax: Q & A (Part I, Page 19)". EN World. September 17, 2002. Archived from the original on June 14, 2011. Retrieved May 10, 2010.
My maternal family has been in Lake Geneva since circa 1836.
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A careful examination of the games will quickly reveal that the major influences are Robert E. Howard, L. Sprague de Camp and Fletcher Pratt, Fritz Leiber, Poul Anderson, A. Merritt, and H.P. Lovecraft.
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Anagrams of my name are exclusively my property according to my settlement agreement with TSR, so that is how I can use Zagyg, or Zagig, as well as Yrag.
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- Q: "After you left TSR, you finished the Gord the Rogue books. At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain?" Gygax: "More my way of saying that since T$R had killed the setting with trash releases, it was time to wipe out the shame by obliterating the setting.""Gary Gygax: Q & A (Part VII, page 2)". EN World. November 19, 2004. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
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- Gygax: "When the new was introduced at the GTS, a lawsuit was filed by TSR, they claiming it violated the copyright of AD&D. Quite a stretch that, but only a judge intimately familiar with RPGs would know that and dismiss it. So what followed was a long period of discovery and depositions that ran up a huge lawyers' bill—far more on the TSR end than on ours, four to one is likely. Eventually the suit was settled. TSR paid us a very large sum and they got all the rights to the DJ system and Mythus. I suggested to TSR (Lorraine Williams) that the next time I wrote a new RPG they just offer me US$1 million for the rights to it, thus saving at least that much money.""Gary Gygax: Q & A (Part V, Page 4)". EN World. January 4, 2004. Archived from the original on June 14, 2011. Retrieved May 12, 2010.
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- Gygax: "The whole of the combined material Rob and I put together would be far too large for publication, 50 levels or so. What I have done is gone back to my original design of more modest scope, because I doubt the work will need to accommodate groups of 20 PCs delving on a daily basis.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
- Gygax: "The original upper and lower parts of Castle Greyhawk changed many times over the years they were in active use. What we will do is to take the best of the lot and put that into a detailed format usable by anyone.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
- Gygax: "I did indeed create details for the PC party on the spot, adding whatever seemed appropriate, and as Rob played and learned from me, he did the same, and when we were actively co-DMing we could often create some really exciting material on the spot, if you will.""Gary Gygax: Q & A (Part IX, page 81)". EN World. December 15, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
- Gygax: "As Rob learned from me, he too DMed by the proverbial seat of the pants method. A single line of notes for an encounter was sufficient for either of us to detail a lengthy description, action, dialog, tricks or traps, and all the rest.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
- Gygax: "What our challenge is going to be is to cull the extraneous, take the best, and re-create the details we made up on the spot. Of course the most famous things will be there, along with most of the best parts that are not well-known through story and word of mouth.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
- Gygax: "Yggsburgh was a pain in the rump to write because I wanted to include as much detail as possible for the GM interested in using it as a campaign base. So there are sections on history, costume, monetary system and economy of the area, and complete descriptions of the town, its main locations, and the outstanding geographical areas all with encounters or suggestions for same.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
- Gygax: "Rob has finished his add on module, but I have not been up to doing the work needed to create the upper works of the castle proper, let alone the dungeon levels below them.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
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- Gygax: "I got my first BB pistol when I was about 10, a Daisy BB gun when I was 11, and my first .22 rifle, a single-shot, bolt action Winchester for my 12th birthday—thanks to my grandfather, for mother was not keen on that. I loved plinking and hunting, and how badly I wanted a .25 lever action carbine I used to gaze at in the local Gamble's store is difficult to express in words. Never did get it. I did get a fine lemonwood bow made by Bear Archery, though. It had only a 38-pound pull, so my range was only about 120 yards with a hunting arrow.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
- Gygax: "Yes I own a number of handguns and shoulder weapons... over the next few years I did add several more .22 rifles, a bolt-action, three shot Mossberg 16 gauge shotgun, an old single-barreled 12 gauge, and a .32 pistol. The rifles were used for squirrel, rabbit, and varmint hunting, the shotguns for pheasants, ducks, and geese, and the revolver for target shooting. In later years I got rid of the old weapons, added a 7.62 Argentine Mauser, a 30–30 carbine, and various other rifles, shotguns, and quite a few handguns. Years later, when I used to get death threats because of D&D I always had a .357, 9 mm, or .45 caliber pistol handy. If those were too conspicuous, a little .32, .25, or .22 derringer from Defender Arms was around. Sure glad I didn't need to use them.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
- ^ Gygax: As I have often said, I am a biological determinist, and there is no question that male and female brains are different. It is apparent to me that by and large females do not derive the same inner satisfaction from playing games as a hobby that males do. It isn't that females can't play games well, it is just that it isn't a compelling activity to them as is the case for males."Gary Gygax Q&A (Part V, page 7)". ENWorld. January 25, 2004. Archived from the original on June 14, 2011.
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Number 1: Gary Gygax: Cocreator of Dungeons & Dragons and father of role-playing games. ... Between 1977 and 1979, Gygax released Advanced Dungeons & Dragons for advanced dorks, taking the cult phenomenon to new heights whilst giving himself a +5 salary of lordly might.
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External links
- Smith, Christopher. "An Interview with Gary Gygax". Archived from the original on May 13, 2008. Retrieved August 15, 2005.
- Scott Lynch (May 1, 2001). "Interview with Gary Gygax". RPGnet. Archived from the original on October 9, 2007.
- Dungeons & Dragons Creator Gary Gygax Passes Away; Interview on BoingBoing Gadgets
- Gary Gygax at the Internet Speculative Fiction Database
- "Gary Gygax :: Pen & Paper RPG Database". Archived from the original on March 24, 2010. Retrieved April 23, 2009.
- Gygax Magazine
- Gary Gygax at Find a Grave
- Tribute to Gary Gygax at Black Gate
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