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{{Redirect|Elite 4|the Pokémon characters|List of Pokémon characters#Gym leaders and Elite Four}} | ||
{{EngvarB|date=August 2014}} | |||
{{short description|2014 space trading and exploration simulator}} | |||
{{Use dmy dates|date=October 2013}} | |||
{{EngvarB|date=January 2015}} | |||
{{Use dmy dates|date=October 2021}} | |||
{{Infobox video game | {{Infobox video game | ||
|title=Elite |
| title = Elite Dangerous | ||
|image= |
| image = Elite Dangerous.png | ||
| developer = ] | |||
|caption=''Elite: Dangerous'' logo | |||
| |
| publisher = Frontier Developments | ||
| engine = Cobra | |||
|publisher= | |||
| platforms = {{plainlist| | |||
|designer=] | |||
*] | |||
|engine=COBRA<ref name="cobra-engine">{{cite web|url=https://www.frontier.co.uk/our_technology |title=Frontier Developments |publisher=Frontier.co.uk |date= |accessdate=21 September 2014}}</ref> | |||
*] | |||
|released={{Video game release|WW=December 16 2014<ref name="PCGamer Release">{{cite web|url=http://www.pcgamer.com/elite-dangerous-release-date-set-for-next-month/ |title=Elite: Dangerous release date set for next month |publisher=PC Gamer |date=7 November 2014|accessdate=7 November 2014}}</ref> and OS X 3 months after}} | |||
*]}} | |||
|genre=], ],<ref name="geekcom"/> ] in a later expansion<ref name="computec-gamescom-fps">{{cite web|author=PC Games |url=https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 |title=Elite: Dangerous | Gameplay + David Braben interview |publisher=YouTube |date=18 August 2014 |accessdate=21 August 2014}}</ref> | |||
| released = {{plainlist| | |||
|modes=], online single-player | |||
*'''Microsoft Windows'''<br />16 December 2014<ref name="PCGamer Release">{{cite web|url=http://www.pcgamer.com/elite-dangerous-release-date-set-for-next-month/ |title=Elite: Dangerous release date set for next month |publisher=PC Gamer |date=7 November 2014|access-date=7 November 2014}}</ref> | |||
|ratings= | |||
*'''macOS'''<br />12 May 2015<ref>{{cite web|url=https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam|title=Elite: Dangerous now available for Macs, both direct and on Steam|work=]|date=12 May 2015}}</ref> | |||
|platforms=], ] | |||
*'''Xbox One'''<br />6 October 2015<ref>{{cite web|url=http://www.ign.com/articles/2015/09/08/elite-dangerous-xbox-one-release-date-revealed|title=Elite Dangerous Xbox One Release Date Revealed|first=Michael|last=Martin|work=]|date=8 September 2015|access-date=8 December 2016}}</ref> | |||
|media= | |||
*'''PlayStation 4'''<br />27 June 2017<ref>{{cite web|url=https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/|title=Elite Dangerous Touches Down on PS4 June 27|first= Matthew |last=Groizard|work=]|date=16 May 2017|access-date=23 May 2017}}</ref>}} | |||
| genre = ], ], ], ] | |||
| modes = ], ] | |||
| director = {{plainlist| | |||
*] (former) | |||
*Piers Jackson (current) | |||
}} | |||
| producer = Michael Brookes (former)<ref name=team>{{cite web|url=https://forums.frontier.co.uk/showthread.php?t=6419|title=Elite Dangerous Team|publisher=Frontier Developments|date=14 June 2013|access-date=8 May 2015|archive-url=https://web.archive.org/web/20190102002257/https://forums.frontier.co.uk/showthread.php?t=6419|archive-date=2 January 2019|url-status=dead}}</ref> | |||
| designer = {{plainlist| | |||
*Sandro Sammarco (former) | |||
*Dan Davies | |||
*Tom Kewell<ref name=team /><ref>{{cite web|url=http://www.eurogamer.net/articles/2015-04-23-elite-dangerous-powerplay-update-adds-npc-factions|title=Powerplay update makes Elite Dangerous a lot more interesting|access-date=8 May 2015|publisher=EuroGamer.net|author=Wesley Yin-Poole|date=23 April 2015}}</ref>}} | |||
| programmer = {{plainlist| | |||
*Mark Allen | |||
*Igor Terentjev<ref name=team />}} | |||
| artist = {{plainlist| | |||
*John Laws | |||
*Simon Brewer | |||
*John Roberts<ref name=team />}} | |||
| composer = Erasmus Talbot<ref>{{cite web|url=https://frontier.co.uk/news/latest/?artid=336&pageNum=3&blk=12|title=Elite Dangerous composer announced|publisher=Frontier|url-status=dead|archive-url=https://web.archive.org/web/20150501171952/http://frontier.co.uk/news/latest/?artid=336&pageNum=3&blk=12|archive-date=1 May 2015}}</ref> | |||
| series = '']'' | |||
}} | }} | ||
'''''Elite: Dangerous''''' |
'''''Elite Dangerous'''''{{efn|Originally released as '''''Elite: Dangerous''''', the name was changed to remove the colon when ''Horizons'' was released.<ref>{{cite news|website=]|url=https://www.rockpapershotgun.com/2015/12/16/elite-dangerous-horizons-release/|title=Elite Dangerous Planetary Landing Expansion Out Now|author=Alec Meer| date=16 December 2015}}</ref>}} is an ] ] developed and published by ]. The player commands a spaceship and explores a realistic 1:1 ], ] representation of the ] galaxy, with the gameplay being ]. The game is the first in the series to attempt ] gameplay, with players' actions affecting the narrative story of the game's ], while also retaining a single-player mode. ''Elite Dangerous'' is the fourth game in the '']'' video game series. It is the sequel to '']'',<ref name="ign-gamescom-sequel"/> released in 1995, becoming the top selling game for Christmas of that Year. | ||
By November 2012, Frontier began a ] campaign for ED due to the inability to secure a ]. The game was released by Frontier for ] in December 2014,<ref name="PCGamer Release"/> with the ] version later released in May 2015. The ] version was fully released in October 2015.<ref name="xboxlaunch"/> The ] version launched on 27 June 2017. ED has additionally supported most ]s on PC.<ref name="vrfocus1"/> | |||
Having been unable to agree to a funding deal with a ] for many years, the developer began its ] campaign in November 2012. Unfinished versions of the game have been playable by backers since December 2013, and the game is due for a Windows release on 16 December 2014.<ref name="PCGamer Release"/> | |||
Downloadable content for the game'', Elite Dangerous: Odyssey'', was released on 18 May 2021. The DLC allows players to land on planets and move around in first person, as well as engaging in ] gameplay.<ref name="report2022"/> By September 2022, sales of the base game passed 4.8 million units.<ref name="report2022"/> | |||
==Gameplay== | |||
''Elite: Dangerous'' retains the basic premise of previous games - players start with a spaceship and a small amount of money and make their own way in an ], furthering themselves either legally or illegally, through trading, bounty-hunting, piracy and assassination.<ref name="vg247">{{cite web|last=Cook |first=Dave |url=http://www.vg247.com/2012/11/23/elite-dangerous-brabens-square-peg/ |title=Elite Dangerous: Braben’s square peg |publisher=VG247 |date=23 November 2012|accessdate=25 April 2014}}</ref> Braben has described the game as in some ways a mix of the original '']'' and the sequels '']'' and '']'',<ref name="pcgamesn"/> describing it as closer to the sequels in terms of the way that the galaxy is as scientifically accurate as possible<ref name="newyorker-galaxy"/> but with the "visceral and seat-of-the-pants" combat of the original '']''<ref name="pcgamesn">{{cite web|url=http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim|title=Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next|publisher=pcgamesn.com|accessdate=10 January 2013}}</ref> in a realistic Newtonian model.<ref name="mmorpgitalia"/> Braben has said that most of the "brutal realism" of ''Frontier'' will continue: "The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."<ref name="pcgamesn" /><ref name="mmorpgitalia">{{cite web|url=http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/|title=Elite Dangerous: David Braben Exclusive Interview|date=3 April 2013|accessdate=14 November 2014}}</ref> Braben also added: "The game design is a lot richer than it's ever been, building on where we were with ''Frontier'' and ''First Encounters''."<ref name="eurogamer-braben">{{cite web|url=http://www.eurogamer.net/articles/2014-09-26-elite-dangerous-the-david-braben-interview|title= Elite: Dangerous: the David Braben interview|date=26 September 2014|accessdate=14 November 2014}}</ref> | |||
== Gameplay == | |||
In ''Elite: Dangerous'', the player will be able to explore a 1:1 scale ] galaxy of around 400 billion star systems,<ref name="newsletter36">{{cite web|url=http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge |title=Elite: Dangerous Newsletter #36 |publisher=Frontier Developments |date=15 August 2014 |accessdate=21 August 2014}}</ref> complete with 1:1 scale planets and moons that rotate and orbit in real-time, resulting in dynamic day/night cycles,<ref name="computec-gamescom-scale">{{cite web|url=https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064|title=GameStar - Elite: Dangerous - Gameplay + David Braben interview - 1:1 scale}}</ref> based on ] according to real scientific models,<ref name="newyorker-galaxy"/> of which around 150,000 star systems are taken from real-world astronomical data.<ref name="newyorker-galaxy">{{cite web|url=http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html|title=The Video Game That Maps the Galaxy|date=9 July 2014 |accessdate=10 July 2014|last=Parkin|first=Simon|publisher=The New Yorker}}</ref> The developer stated: "It’s quite common in space games to fudge the scale to make things look good and work, however this results in spatial locations being condensed. In ''Elite'' everything is the scale it should be, so the planets are the correct size and distances between objects are also correct. Using the Cobra engine means that we can tailor our solutions to fit the game rather than the other way round."<ref name="cobra-scale"/> | |||
] | |||
Upon its release in 2014, ''Elite Dangerous'' began in the year 3300 and has been in sync with ] albeit 1,286 years in the future. The game is set around 45 years after ''Frontier: First Encounters''.<ref name="ign-gamescom-sequel">{{Cite web|url=https://www.youtube.com/watch?v=s5lFiOzUDmc&t=146 |archive-url=https://ghostarchive.org/varchive/youtube/20211213/s5lFiOzUDmc |archive-date=2021-12-13 |url-status=live|title=Elite Dangerous Gameplay Demo - IGN Live: Gamescom 2014|date=15 August 2014|via=YouTube}}{{cbignore}}</ref><ref name="eurogamer-braben">{{cite web|url=http://www.eurogamer.net/articles/2014-09-26-elite-dangerous-the-david-braben-interview|title= Elite: Dangerous: the David Braben interview|website= ]|date=26 September 2014|access-date=14 November 2014}}</ref><ref name="fictiondiary5">{{Cite web|url=https://www.youtube.com/watch?v=7ue87r4zPcE&t=30 |archive-url=https://ghostarchive.org/varchive/youtube/20211213/7ue87r4zPcE |archive-date=2021-12-13 |url-status=live|title=Elite: Dangerous Fiction Diary #5|date=23 August 2013|via=YouTube}}{{cbignore}}</ref> ''Elite Dangerous'' retains the basic premise of previous games – players start with a spaceship and a small amount of money in an ] and role-play in various activities to acquire more money and merit. Possible activities include trading, mining, exploration, passenger transportation, bounty hunting, piracy and assassination.<ref name="vg247">{{cite web|last=Cook |first=Dave |url=http://www.vg247.com/2012/11/23/elite-dangerous-brabens-square-peg/ |title=Elite: Dangerous: Braben's square peg |publisher=VG247 |date=23 November 2012|access-date=25 April 2014}}</ref> | |||
The game is the first in the series to feature online multiplayer with access to a massively multiplayer persistent world called Open Play, as well as an online-only ] mode.<ref name="massively">{{cite web | url=http://massively.joystiq.com/2014/12/16/elite-dangerous-launch-day-roundup/ | title=Elite: Dangerous' launch-day roundup | publisher=Joystick | date=16 December 2014 | access-date=17 December 2014 | last=Royce | first=Brianna | archive-url=https://web.archive.org/web/20141225013602/http://massively.joystiq.com/2014/12/16/elite-dangerous-launch-day-roundup | archive-date=25 December 2014 | url-status=dead }}</ref> Open Play gameplay is similar to '']'' in that many actions that would be considered ] in other multiplayer games are generally permitted, as long as there is a valid roleplaying reason (e.g. robbery, extortion and blocking off star systems).<ref>{{cite web |url=https://www.elitedangerous.com/en/galnet/uid/24b4879ab903fec195b76ecfdc77ee226406825d |archive-url=https://archive.today/20150425164641/https://www.elitedangerous.com/en/galnet/uid/24b4879ab903fec195b76ecfdc77ee226406825d |url-status=dead |archive-date=25 April 2015 |title=Merchant Marines Launch Operation Papercut |date=24 April 2015 |access-date=26 April 2015 }}</ref> However, some actions, such as "]" persecution of players, exploiting mechanics of the game (such as quitting the game in the middle of a fight to avoid death), and swearing are not allowed,<ref>{{cite web|url=https://store.elitedangerous.com/code-of-conduct/ |title=Elite: Dangerous - Community Code of Conduct |access-date=26 April 2015}}</ref><ref>{{cite web |url=https://forums.frontier.co.uk/showthread.php?t=105778 |title="Combat Logging": Update |last=Sammarco |first=Sandro |publisher=Frontier Developments |date=27 January 2015 |access-date=26 April 2015 |archive-url=https://web.archive.org/web/20150327065446/https://forums.frontier.co.uk/showthread.php?t=105778 |archive-date=27 March 2015 |url-status=dead }}</ref> and could result in a ban from the main server.<ref>{{cite web|url=https://forums.frontier.co.uk/showthread.php?t=143287|title=Dev Update - 07.05.2015|last=Brookes|first=Michael|publisher=Frontier Developments|date=7 May 2015|access-date=8 May 2015|archive-url=https://web.archive.org/web/20160305040015/https://forums.frontier.co.uk/showthread.php?t=143287|archive-date=5 March 2016|url-status=dead}}</ref> | |||
Planned updates to the game include allowing the player to seamlessly freeform land on 1:1 scale planets<ref name="computec-gamescom-scale"/> with cityscapes,<ref name="devplan">{{cite web|last=Cardy |first=Elisabeth |url=http://massively.joystiq.com/2012/12/14/elite-dangerous-dev-diary-talks-about-plans-for-development/ |title=Elite: Dangerous dev diary talks about plans for development | Massively |publisher=Massively.joystiq.com |date=14 December 2012|accessdate=21 August 2014}}</ref> as in the last two ''Elite'' games '']'' and '']'',<ref name="newsletter32">{{cite web|url=http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f#launch%20and%20beyond |title=Elite: Dangerous Newsletter 32 |publisher=Frontier Developments |date=14 July 2014 |accessdate=21 August 2014}}</ref><ref name="pcgamesn-exp">{{cite web|author=Wilson, Nick |url=http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack |title=Elite: Dangerous standard beta begins next week; last chance to grab lifetime expansion pack |publisher=PCGamesN |date= 27 July 2014|accessdate=21 August 2014}}</ref><ref name="ign-gamescom-expansions">{{cite web|author=IGN |url=https://www.youtube.com/watch?v=s5lFiOzUDmc&t=383 |title=Elite Dangerous Gameplay Demo - IGN Live: Gamescom 2014 |publisher=YouTube |date=15 August 2014 |accessdate=21 August 2014}}</ref> and walk around in ]<ref name="computec-gamescom-fps"/><ref name="theregister-chat">{{cite web|url=http://www.theregister.co.uk/2014/06/13/live_chat_david_braben/ |title=Live Chat: Elite brains David Braben OBE answers YOUR Qs |publisher=The Register |date=13 June 2013 |accessdate=21 August 2014}}</ref> on entire surfaces of populated, living planets,<ref name="ign-gamescom-expansions"/><ref name="metro"/><ref name="stuff-tv">{{cite web|last=Graves |first=Stephen |url=http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature |title=David Braben talks Kickstarter, Raspberry Pi – and Elite: Dangerous | Stuff |publisher=Stuff.tv |date=22 January 2014|accessdate=21 August 2014}}</ref><ref name="features" /> with wildlife and go ],<ref name="ign-gamescom-expansions"/><ref>{{cite web | url=http://www.rockpapershotgun.com/2014/07/16/elite-oculus-rift/ | title=Braben On Elite, Oc Rift, Dodgy Gravity & Doing Space Right | publisher=Rock Paper Shotgun | date=16 July 2014 | accessdate=22 August 2014 | author=Meer, Alec}}</ref> with Braben wanting to ability to chase "big dinosaurs around".<ref name="gamespot-walkaround"/> Updates are expected to allow the player to drive vehicles around on the "huge great surfaces" of planets, and stash materials such as cargo there.<ref name="newsletter32"/><ref name="pcgamesn-exp"/><ref name="ign-gamescom-expansions"/><ref name="features">{{cite web|url=http://forums.frontier.co.uk/showthread.php?t=5659 |title=Feature Requests Update #8- To Infinity, and Beyond! - Frontier Forums |publisher=Forums.frontier.co.uk |date=4 April 2013 |accessdate=21 August 2014}}</ref><ref name="gamespot-walkaround">{{cite web|author=GameSpot |url=https://www.youtube.com/watch?v=P3bVeRpvctQ&t=888 |title=Elite: Dangerous Stage Demo - E3 2014 |publisher=YouTube |date=12 June 2014|accessdate=21 August 2014}}</ref> | |||
Other planned updates will allow Zero-G ] combat,<ref name="computec-gamescom-fps"/> multi-crew boarding, the theft of other ships and other interactions with other players and ] inside ships<ref name="metro">{{cite web|author=GameCentral |url=http://metro.co.uk/2014/06/19/elite-dangerous-hands-on-preview-and-interview-the-nearest-game-to-elite-is-gta-4767378/ |title=Elite: Dangerous hands-on preview and interview – 'the nearest game to Elite is GTA' | Metro News |publisher=Metro.co.uk |date=19 June 2014|accessdate=21 August 2014}}</ref> and the internal areas of space stations,<ref name="edge">{{cite web|url=http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ |title=Frontier Developments' Elite: Dangerous – the rebirth of a legend | Features |publisher=Edge Online |date=10 March 2014|accessdate=21 August 2014}}</ref> and space-walk around the exterior of ships to effect repairs.<ref name="edge"/> Other planned updates will allow players to operate ships with multiple players,<ref name="ign-gamescom-expansions"/><ref name="gamespot-walkaround"/> and make available giant "executive control" ]s to players.<ref name="pcgamesn-exp"/> | |||
Money earned throughout the game can be spent on upgrading ships or buying new ones. Players can customize their ships by changing modules, i.e., engines, weapons, power plants, scanners, etc. With the second in-game currency called ''Arx'' (also buyable with real money), players can purchase visual changes for their ships, like other coloring or cosmetic parts. | |||
''Elite: Dangerous'' features a ], ], with an online-only ] mode.<ref name="geekcom">{{cite web | url=http://www.geek.com/games/elite-dangerous-drops-offline-mode-angry-backers-demand-refunds-1609609/ | title=Elite: Dangerous drops offline mode, angry backers demand refunds | publisher=Geek | date=17 November 2014 | accessdate=19 November 2014 | author=Humphries, Matthew}}</ref> The actions of players will affect the narrative story<ref name="ign-gamescom-narrativemmo">{{cite web|author=IGN |url=https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 |title=Elite Dangerous Gameplay Demo - IGN Live: Gamescom 2014 |publisher=YouTube |date=15 August 2014|accessdate=21 August 2014}}</ref> of the wider galaxy within the game, such as the type of missions and quests that will generated by the event system.<ref>{{cite web|url=http://www.pcgamer.com/2012/12/03/new-elite-dangerous-dev-diary-shows-off-galaxy-evolution/ |title=New Elite: Dangerous dev diary shows off galaxy evolution |publisher=PC Gamer |date=3 December 2012|accessdate=25 April 2014}}</ref><ref name="pc-games">{{cite web|url=http://www.pcgames.de/Elite-Dangerous-PC-123740/Videos/Interview-mit-David-Braben-1126016/ |title=Elite Dangerous: Im Gespräch mit David Braben - Interview-Video |publisher=Pcgames.de |date= |accessdate=21 August 2014}}</ref><ref name="pc-gamer">{{cite web|url=http://www.pcgamer.com/previews/elite-dangerous/ |title=Elite: Dangerous preview - chasing a deep space goldrush in Frontier's dynamic galaxy |publisher=PC Gamer |date= |accessdate=21 August 2014}}</ref><ref name="newsletter28">{{cite web|url=http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=09a3391149#Comms%20Events |title=Elite: Dangerous Newsletter #28 |publisher=Frontier Developments |date=13 June 2014|accessdate=21 August 2014}}</ref> | |||
The developers have often noted how the previous games lend themselves naturally to modern online gaming - for example, destroying an innocent ship has always led to a criminal record and to police attention in systems rich enough to afford law enforcement, which would provide a powerful anti-] mechanism in a multiplayer game.<ref>{{cite web|url=http://poddelusion.co.uk/blog/2012/12/21/episode-167-21st-december-2012-end-of-the-world-special/|title=Interview with Kate Russel|publisher=]|accessdate=21 December 2012}}</ref> The developers have also considered allowing players to play within small, trusted groups, so that any in-game encounters are only drawn from that group.<ref name="vg247"/> | |||
Within the virtual galaxy, the player can explore some 400 billion star systems complete with planets and moons that rotate and orbit in real time, reflecting dynamic day-night cycles.<ref name="newsletter36">{{cite web|url=http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge |title=Elite: Dangerous Newsletter #36 |publisher=Frontier Developments |date=15 August 2014 |access-date=21 August 2014}}</ref><ref name="computec-gamescom-scale">{{Cite web|url=https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 |archive-url=https://ghostarchive.org/varchive/youtube/20211213/j77gOdFFFyo |archive-date=2021-12-13 |url-status=live|title=Elite: Dangerous | Gameplay + David Braben interview|date=18 August 2014|via=YouTube}}{{cbignore}}</ref> Around 150,000 of the game's star systems are taken from real astronomical data,<ref name="newyorker-galaxy">{{cite magazine|url=http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html|title=The Video Game That Maps the Galaxy|date=9 July 2014 |access-date=10 July 2014|last=Parkin|first=Simon|magazine=The New Yorker}}</ref> while a few partially fictional planetary systems, which were created in ''Frontier'' and ''First Encounters'' before a significant number of exoplanets were discovered, are carried over. For example, none of the gas giants of the ] system correspond with the detected properties of ]. A handful of entirely fictional systems named in the original ''Elite'', and also featured in later games, are included (e.g. the original starting system Lave). The remainder are ] according to scientific models.<ref name="newyorker-galaxy"/> Players can dock their ships at space stations and outposts located throughout the galaxy in star systems to trade goods, purchase new spacecraft, re-arm their ship, effect repairs and do missions from Mission Boards.<ref name="Mission text is auto-generated and feels a bit robotic and impersonal">{{cite web|title=Elite: Dangerous review|url=http://www.gamesradar.com/elite-dangerous-review/|website=gamesradar.com|date=18 December 2014 |access-date=13 January 2015}}</ref> Players may also find lost cargo or encounter other ships while in flight by investigating Unidentified Signal Sources. | |||
''Elite: Dangerous'' will be set in the year 3300, around 45 years after the events of '']'', the previous game in the series.<ref name="ign-gamescom-sequel">{{cite web|url=https://www.youtube.com/watch?v=s5lFiOzUDmc&t=146|title=Elite: Dangerous Gameplay Demo - IGN Live: Gamescom 2014 - Sequel}}</ref><ref name="eurogamer-braben" /><ref name="fictiondiary5" /> The Thargoids, the warlike, insectoid aliens from the original game, are due to make an appearance.<ref name="pcgamesn"/><ref name="fictiondiary5">{{cite web|url=https://www.youtube.com/watch?v=7ue87r4zPcE&t=30|title=Fiction Diary #5}}</ref> | |||
== |
=== Factions === | ||
There are three major factions, the ''Empire of Achenar'', the ''Federation'', and the ''Alliance of Independent Systems''.<ref>{{cite web|url=http://www.ign.com/wikis/elite-dangerous/Factions|title=Factions|author=IGN|date=11 January 2015 |publisher=IGN}}</ref> Patch 1.3, which launched in June 2015,<ref>{{cite web|last1=Lewis|first1=Edward|title=Powerplay launches today|url=https://forums.frontier.co.uk/showthread.php?t=151925|website=Frontier Development Official Forums|access-date=5 June 2015|archive-url=https://web.archive.org/web/20150928212751/https://forums.frontier.co.uk/showthread.php?t=151925|archive-date=28 September 2015|url-status=dead}}</ref> featured the ''Power Play'' addition which introduced competitive, galactic faction challenges. Players can ally themselves with an in-game faction and contribute to it by completing faction missions while also earning various rewards. The collective outcome of each faction's achievements determines faction powers, territorial control, and their proceeding objectives.<ref>{{cite web|url=https://arstechnica.com/gaming/2015/04/details-revealed-about-major-elite-dangerous-overhaul-power-play-in-may/|title=Details revealed about major Elite: Dangerous overhaul: "Power Play" in May|author= Lee Hutchinson|publisher=ArsTechnica|date=23 April 2015}}</ref> Each faction has their own line of ships that are obtained by acquiring ranks within the respective faction, except Alliance ships which are not locked behind a ranking system. The Federation has four ships made by an in-game federal corporation called Core Dynamics. The Empire has four ships manufactured by Gutamaya, an Imperial corporation. The Alliance has three ships, none of which require rank, manufactured by Lakon Spaceways. | |||
''Elite 4'' was to be the third sequel to 1984's '']'', a game that ] and his former associate, ], wrote for the ] computer, and ported to most other platforms of the day. At the 2011 ], Braben presented a post-mortem discussing the development of ''Elite''. The final question in the Q&A section asked if ''Elite 4'' was still on the drawing board and he replied "yes, it would be a tragedy for it not to be."<ref name="GDC-2011">{{cite web|url=http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem|last=Braben|first=David|title=Classic game postmortem|year=2011|accessdate=2011-11-09|publisher=GDC Vault}}</ref> | |||
=== Player roles and rank === | |||
The project, referred to as ''Elite 4'', had difficulty in finding funds, which Braben has attributed to the traditional publishing model, which he sees as being biased against games which have no recent predecessors.<ref name="traditional-publishers">{{cite web|url=http://www.incgamers.com/2012/11/david-braben-publisher-model-prevented-development-of-new-elite/|title=David Braben: Publisher model prevented development of new Elite|publisher=incgamers.com|date=2012-12-20}}</ref> Discussing crowdfunding in April 2012, Braben said he had considered doing "something along those lines".<ref name="crowdfunding-bafta">{{cite web|url=https://www.youtube.com/watch?v=aJBwlxHLfLc&t=4m4s|title=BAFTA Games Question Time: Crowdfunding |date=2012-04-16|accessdate=2014-07-20}}</ref> In November 2012, a few days after ] went live in the UK,<ref name="kickstarter-uk">{{cite web|url=https://www.kickstarter.com/blog/kickstarter-in-the-uk|title=Kickstarter in the UK|date=2012-10-10}}</ref> Frontier Developments announced that the game was now named ''Elite: Dangerous'', and would be funded on that site, aiming to raise £1.25m and deliver a game in 18 months,<ref name="Cellan-Jones-2012"/> by March 2014.<ref name="gamespot">{{cite web | url=http://www.gamespot.com/articles/elite-returns-on-kickstarter/1100-6399547 | title=Elite returns on Kickstarter | publisher=Gamespot | date=6 November 2012 | accessdate=8 July 2014 | author=Makuch, Eddie}}</ref> The Kickstarter project remained open for 60 days, and rewards included a digital copy of the game, standard and premium boxed copies, a T-shirt, and access to alpha and beta test versions of the game. Funding was also made possible through the game's website, via ].<ref name="Cellan-Jones-2012">{{cite news|url=http://www.bbc.co.uk/news/technology-20205555|title=Elite reborn|last=Cellan-Jones|first=Rory|publisher=BBC|work=]|authorlink=Rory Cellan-Jones|date=2012-11-06|accessdate=2012-11-06}}</ref> By April 2014, the campaign had raised £1.7m,<ref name="stoke">{{cite web|author=Stoke Sentinel|url=http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html|title=David Elks: Gaming industry is worth the investment|publisher=Stoke Sentinel|accessdate=25 April 2014}}</ref> and Braben had reacquired the rights to the ''Elite'' franchise.<ref name="onnet">{{cite web|author=games.on.net|url=http://games.on.net/2014/04/elite-rights-now-with-david-braben-frontier-developments-shares-up-for-grabs/|title=Elite rights now with David Braben, Frontier Developments shares up for grabs|publisher=games.on.net|accessdate=25 April 2014}}</ref> | |||
There are three archetypal player roles attached with individual rankings (also known as player status) separate from faction rankings: Combat, Exploration, and Trading. Players gain experience points and rank in these areas by completing activities that are divided among the three roles. For example, a bounty-hunter destroying pirates will gain Combat experience points and progress in Combat rank. On 15 March 2015, the first player who reached Triple Elite status (Elite rank in Combat, Elite rank in Exploration, and Elite rank in Trading), the highest status, won £10,000, while the first player who reached Elite rank in each of the three faction rankings, won £1,000.<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-03-24-elite-dangerous-first-triple-elite-player-just-won-10-000|title=Elite: Dangerous' first Triple Elite player just won £10,000|last=Yin-Poole|first=Wesley|date=24 March 2015|publisher=EuroGamer}}</ref> A certain status or rank with a faction can grant access permits to a number of systems that require them. Benefits also include discounts to ship prices.<ref>{{cite web|url=http://www.fenris.co.uk/elite/permits/|title=Permits – access required|last=Wolf|first=Fenris|publisher=Frontier|date=28 March 2015|access-date=8 May 2015|archive-date=7 May 2015|archive-url=https://web.archive.org/web/20150507090301/http://www.fenris.co.uk/elite/permits/|url-status=dead}}</ref> | |||
== Development == | |||
''Elite: Dangerous'' is being developed using Frontier Development's own in-house COBRA ].<ref name="cobra engine">{{cite web|url=http://www.frontier.co.uk/our_technology/|title=Cobra game engine|publisher=forums.frontier.co.uk}}</ref> The developer stated: "As a developer we’ve used our own game engine throughout the company’s history so we have considerable experience in our own technology. For Elite: Dangerous the game presents a number of challenges that we have to solve. The first (and most obvious) is the scale of the game, putting aside the requirements of procedural generation for a moment the spatial size of the game’s locations are an immense (pun intended!) problem. It’s quite common in space games to fudge the scale to make things look good and work, however this results in spatial locations being condensed. In ''Elite'' everything is the scale it should be, so the planets are the correct size and distances between objects are also correct. Using the Cobra engine means that we can tailor our solutions to fit the game rather than the other way round."<ref name="cobra-scale">{{cite web|url=http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01|title=Newsletter #17}}</ref> In October 2013, it was announced that the game would officially support the ] VR headset.<ref>{{cite web|url=http://www.frontier.co.uk/news/latest/?artid=382&pageNum=0&blk=12|title=Elite: Dangerous Alpha Phase 1.1 released today - Oculus Rift, 3D TV and Track IR support|publisher=Official Frontier Developments announcement}}</ref><ref name=elite-website>{{cite web|url=http://elite.frontier.co.uk|title=Elite: Dangerous Website|accessdate=24 April 2014}}</ref> The game's original budget was £8 million and by September 2014 this had, in Braben's words, "grown by quite a lot".<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m|title=Elite: Dangerous' original budget was £8m|last=Purchese|first=Robert|date=12 September 2014|work=]|publisher=Gamer Network|accessdate=12 September 2014}}</ref> | |||
Starting in 2012, ''Elite Dangerous'' was developed using Frontier Development's own in-house Cobra ].<ref name="cobra engine">{{cite web|url=http://www.frontier.co.uk/our_technology/|title=Cobra game engine|publisher=forums.frontier.co.uk|url-status=dead|archive-url=https://web.archive.org/web/20140921011810/http://www.frontier.co.uk/our_technology/|archive-date=21 September 2014}}</ref> Frontier had been working on the game as a ] background activity for some time prior to its Kickstarter launch,<ref>{{cite news|last=Sharwood|first=Simon|title=Classic game 'Elite' returns … on Kickstarter|url=https://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/|date=6 November 2012|access-date=6 November 2012|work=]}}</ref> with other projects being prioritised.<ref name="euro121106"/> | |||
On 14 November 2014, one month before launch, ] announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design.<ref name="games.on.net">{{cite web|title=Elite Dangerous enrages its players and backers with the elimination of offline play|url=http://games.on.net/2014/11/elite-dangerous-enrages-its-players-and-backers-with-the-elimination-of-offline-play/|access-date=19 December 2014|archive-date=10 July 2015|archive-url=https://web.archive.org/web/20150710231906/http://games.on.net/2014/11/elite-dangerous-enrages-its-players-and-backers-with-the-elimination-of-offline-play/|url-status=dead}}</ref><ref>{{cite web|title=Elite Dangerous single-player offline mode officially ditched|date=17 November 2014 |url=http://hexus.net/qaclmn|publisher=Hexus.net|access-date=19 December 2014}}</ref> The ] version of the game was released on 16 December 2014.<ref name="PCGamer Release"/> | |||
A playable ] of the game was released to certain Kickstarter backers in December 2013.<ref name="cvg">{{cite web | url=http://www.computerandvideogames.com/458458/elite-dangerous-premium-beta-costs-pound100/ | title=Elite Dangerous premium beta costs £100 | publisher=CVG | date=10 April 2014 | accessdate=9 July 2014 | author=Ivan, Tom}}</ref><ref name="eurogamer">{{cite web | url=http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer | title=Elite: Dangerous combat now playable if you're a £200 alpha backer | publisher=Eurogamer | date=12 December 2013 | accessdate=8 July 2014 | author=Phillips, Tom}}</ref> In May 2014, Frontier Developments announced the fourth phase of Alpha testing was underway for the game. The latest Alpha build offered players a more expanded game world with more scale, scope and depth.<ref>{{cite news|url=http://mmoatk.com/mmo-news/elite-dangerous-alpha-testing-2-underway|title=Elite: Dangerous Alpha Testing 2 Underway|work=MMO Attack|date=16 May 2014|author=<!-- Staff -->|accessdate=20 May 2014}}</ref> On 30 May 2014, Frontier Developments officially launched the "Premium Beta" phase of ''Elite Dangerous''. It incorporated all major features added during the alpha phase and focused primarily on testing the systems and servers with a greater number of players.<ref>{{cite web|url=http://www.pcgamer.com/2014/05/30/elite-dangerous-premium-beta-now-available-at-a-150-price-tag/ |title=Elite: Dangerous "Premium Beta" now available at a $150 price tag |publisher=PC Gamer |date=2014-05-30 |accessdate=2014-06-20}}</ref> The game entered its Beta 1 phase in July 2014<ref name="beta1">{{cite web|url=http://www.frontier.co.uk/news/latest/?artid=451&pageNum=0&blk=12 |title=Elite: Dangerous Beta 1 Released |publisher=Frontier Developments |date= |accessdate=2014-08-21}}</ref> and its Beta 2 phase launched on 30 September 2014.<ref name="CVG">{{cite web|url=http://www.computerandvideogames.com/477168/elite-dangerous-beta-2-arrives-on-sept-30/|title=Elite Dangerous Beta 2 arrives on Sept. 30|work=CVG|author=Connor Sheridan|date=2014-09-19|accessdate=2014-09-19}}</ref> Beta 3 commenced on 27 October 2014.<ref>{{cite web|url=http://www.pcgamer.com/elite-dangerous-beta-30-goes-live-today/|title=Elite: Dangerous beta 3.0 goes live today|author=Andy Chalk|publisher=PCGamer|date= 27 October 2014|accessdate= 14 November 2014}}</ref> In November 2014, the developers announced that the game would require an internet connection to play, and that the backer-requested offline mode had been canceled because as development had progressed, it became clear that they could not deliver an acceptable offline-only experience based on the original design.<ref>{{cite web | url=http://www.eurogamer.net/articles/2014-11-20-frontier-outlines-elite-dangerous-refund-policy-following-no-offline-mode-backlash/ | title=Frontier outlines Elite: Dangerous refund policy following offline mode backlash | publisher=EuroGamer | date=21 November 2014 | accessdate=26 November 2014 | author=Yin-Poole, Wesley}}</ref> Frontier announced that it would offer refunds to those who had pre-ordered the game and were disappointed that offline play was now unavailable, but this refund was not applicable to players who had had bought and played the game during the alpha or beta testing phases.<ref>{{cite web | url=http://sandboxdb.com/elite-dangerous-will-online-refund-policy-announced/ | title=Elite: Dangerous will be ‘online only’, refund policy announced | publisher=SandboxDB | date=20 November 2014 | accessdate=21 November 2014 | author=Rogers, Tristan}}</ref> | |||
On 4 March 2015, Microsoft announced at the ] that ''Elite Dangerous'' would be released on ].<ref name="gdc_xbox">{{cite web | url=http://news.xbox.com/2015/03/xbox-gdc-2015 | title=Phil Spencer Announces Developer Tools to Bring Games to Billions | work=Xbox Wire | publisher=Microsoft | last=Tuttle | first=Will | date=4 March 2015 | access-date=4 March 2015}}</ref> The Xbox One version early access launched in June 2015 as part of Microsoft's Game Preview program briefing at ].<ref>{{Cite news|url=http://www.gamespot.com/articles/xbox-one-early-access-programme-announced-at-e3-20/1100-6428123/|title=Xbox One Early Access Programme Announced at E3 2015, Launches Today|newspaper=GameSpot|access-date=29 December 2016}}</ref> It was fully released in October 2015.<ref name="xboxlaunch">{{cite web|url=http://store.xbox.com/en-GB/Xbox-One/Games/Elite-Dangerous-Game-Preview/5d1a6afe-0a59-4121-b23d-aefa0915c90c|title=XBOX One store page for Elite Dangerous|author=Microsoft}}</ref> On 2 April 2015, the game was made available on ] with support for ] between the ] version and the Mac version,<ref name="Crossbuy">{{cite web | url=http://www.polygon.com/2015/4/2/8333377/elite-dangerous-on-steam-crossbuy-mac | title=Elite Dangerous makes a surprise jump to Steam, offers cross-buy between Mac and PC | work=] | last=Hall | first=Charlie | date=2 April 2015 | access-date=3 April 2015}}</ref> the latter being released in May 2015.<ref name="newsletter_mac">{{cite web | url=http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ae4c732e15#Mostly%20Harmless%20Questions | title=Elite Dangerous Newsletter #25 - Mostly Harmless Questions | publisher=Frontier Developments | date=6 June 2014 | access-date=18 August 2014}}</ref> Although there are no plans for a ] version of the game, Braben stated in 2014 that "There is no reason why COBRA cannot run on Linux, running through ]."<ref name="tuxradar">{{cite news | url=http://www.tuxradar.com/content/interview-david-braben-0 | title=Interview: David Braben, Elite | publisher=Tux Radar | date=20 January 2014 | access-date=18 August 2014 | archive-date=3 July 2014 | archive-url=https://web.archive.org/web/20140703112748/http://www.tuxradar.com/content/interview-david-braben-0 | url-status=dead }}</ref> A version for ] was released on 27 June 2017. Support for the Mac version ended with update 3.3 on 12 December 2018.<ref>Announcement of the ending Mac support on the Frontier Forums https://forums.frontier.co.uk/threads/important-mac-announcement.424243/</ref> | |||
Braben has said that Thargoids, the warlike, insectoid aliens from the original games, would make an appearance in some capacity.<ref name="pcgamesn">{{cite web|url=http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim|title=Elite Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next|date=9 January 2013 |publisher=pcgamesn.com|access-date=10 January 2013}}</ref> Mission objectives introduced in May 2015 about ancient specimens fueled speculation of the coming introduction of the Thargoid species.<ref>{{cite web|last=Savage|first=Phil|url=http://www.pcgamer.com/elite-dangerous-community-analyses-mysterious-unknown-artefact/|title=Elite Dangerous community analyses mysterious 'Unknown Artefact'|publisher=PCGamer|date=5 May 2015}}</ref> On 5 January 2017, the Thargoids were possibly encountered by a player. The ship encountered was alien in nature. Through an escalation of encounters, it was eventually revealed the encountered race was in fact Thargoids. While initially Thargoid encounters were non-violent, a number of space stations have since been attacked leading to missions based on investigating, researching, and gathering materials to increase weapon effectiveness against the Thargoids. | |||
The Windows version of the game is due for release on 16 December 2014,<ref name="PCGamer Release"/> with a Mac OS X version expected to follow by three months.<ref name="newsletter_mac" /> | |||
On 25 October 2016, an extinct alien race, the Guardians, were added, with players allowed to explore the ancient ruins they left behind in order to gather data and materials to unlock special Guardian modules and specialized Human–Guardian hybrid weapons with increased effectiveness against Thargoid ships. Thematically, the Guardians were discovered in the year 3302. | |||
==Releases to other platforms== | |||
During the Kickstarter, ] was asked a lot about potential releases on other platforms, which resulted in them answering that they are interested in porting the game to other platforms, but that the PC version is priority. During Kickstarter they also added a stretch goal for the Mac ] version which was reached. Later when asked about availability, they have responded that the OS X version will be released in about three months time after the retail release of the Windows version, and that work has been started on porting the game using their COBRA framework to OS X.<ref name="newsletter_mac">{{cite web | url=http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ae4c732e15#Mostly%20Harmless%20Questions | title=Elite: Dangerous Newsletter #25 - Mostly Harmless Questions | publisher=Frontier Developments | date=6 June 2014 | accessdate=18 August 2014}}</ref> | |||
On 9 April 2020, Fleet Carriers were added to the game, allowing players to own what are essentially mobile space stations for private use, though they are limited to one per player. They are exorbitantly (though not entirely prohibitively) expensive in terms of in-game currency, owing partially to the fact that they also require periodic refueling stops. | |||
David Braben has also answered questions about a potential ] port to Tux Radar, ] magazine web portal. In an interview, while not confirming a Linux port, he said that the Linux platform is something they are seriously looking at to support and that there is no reason why COBRA, ]' own game engine, can’t run on Linux, running through ].<ref name="tuxradar">{{cite news | url=http://www.tuxradar.com/content/interview-david-braben-0 | title=Interview: David Braben, Elite | publisher=Tux Radar | date=20 January 2014 | accessdate=18 August 2014}}</ref> | |||
The game's main alien race, the Thargoids, invaded the bubble of colonized space in the galaxy in 2023. The Thargoids deployed vast motherships known as the ''Thargoid Titans'',<ref>{{Cite news |date=16 May 2023 |title=Thargoid Motherships Discovered Within Maelstroms |url=https://www.elitedangerous.com/en-US/news/galnet/thargoid-motherships-discovered-within-maelstroms}}</ref> which opened up new gameplay opportunities in addition to making anti-xeno activities much more accessible. New modules such as the ''Guardian Nanite Torpedo Pylon''<ref>{{Cite news |date=15 February 2024 |title=Guardian Nanite Torpedoes Enter Production |url=https://www.elitedangerous.com/news/galnet/guardian-nanite-torpedoes-enter-production}}</ref> were added to the game in the fight against the Thargoid species. | |||
Regarding the potential of porting the game to the ] and ] consoles, David Braben has said in an interview to Eurogamer that they will evaluate releases to other platforms, including consoles and it would be "stupid not to", citing ]' experience with developing games for various platforms.<ref name="eurogamer_consoles">{{cite web | url=http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one | title=How about Elite: Dangerous on PS4 and Xbox One? | publisher=Eurogamer | date=14 July 2014 | accessdate=18 August 2014 | author=Yin-Poole, Wesley}}</ref> | |||
An alternative variant of the Frame-Shift Drive, the game's method of faster-than-light travel, would be developed by integrating Thargoid Titan technology into human components. The ''Supercruise Overcharge (SCO)'',<ref>{{Cite news |date=10 April 2024 |title=New Supercruise Overcharge module enters the market, a “turning point for humanity” |url=https://community.elitedangerous.com/galnet/uid/66169acbc56a55c6a80e15d8}}</ref> as it's called, would vastly increase the speed of travel at the cost of lessened stability, excessive heat buildup, and immense fuel usage. Three new ships were released during 2024 with Supercruise Overcharge stability in mind: ''Python Mk II''<ref>{{Cite news |date=7 May 2024 |title=Python Mk II Released: Faulcon DeLacy announces collaboration with Achilles Aerospace |url=https://www.elitedangerous.com/news/galnet/python-mk-ii-released-faulcon-delacy-announces-collaboration-achilles-aerospace}}</ref> (combat), ''Type-8''<ref>{{Cite news |date=7 August 2024 |title=Type-8 Released: Lakon Spaceways Offer SCO Optimised Freighter |url=https://www.elitedangerous.com/news/galnet/type-8-released-lakon-spaceways-offer-sco-optimised-freighter}}</ref> (cargo), ''Mandalay''<ref>{{Cite news |date=15 October 2024 |title=Zorgon Peterson Event Reveals New Exploration Vessel |url=https://www.elitedangerous.com/news/galnet/zorgon-peterson-event-reveals-new-exploration-vessel}}</ref> (exploration), and ''Cobra Mk V''<ref>{{Cite news |date=October 30, 2024 |title=Faulcon DeLacy's Cobra Mk V First Look |url=https://www.dpss.space/cobra-mk-v}}</ref> (multipurpose). | |||
==See also== | |||
* '']'' – a space trading and combat game by ] | |||
* ] | |||
In the Frontier Unlocked<ref>{{Cite web |date=30 October 2024 |title=Planet Coaster 2, Elite Dangerous and more from Planet Zoo! {{!}} Frontier Unlocked #10 |url=https://www.youtube.com/watch?v=8kEVxNj6a1c}}</ref> livestream on October 20, 2024, a new feature, ''interstellar colonization'',<ref>{{Cite news |date=October 30, 2024 |title=New Colonisation Mechanic First Look |url=https://www.dpss.space/colonisation}}</ref> was announced. Players will be able to purchase ''colonization megaships'', claim star systems, and build space stations (including a new type called ''space depots''). Further footage and information is to be shared during November 2024's Frontier Unlocked. | |||
==References== | |||
{{Reflist|30em}} | |||
== |
=== Funding === | ||
At the 2011 Game Developers Conference, following a presentation on the development of the original ''Elite'', Braben was asked in a Q&A session if ''Elite 4'' was still on the drawing board. He replied "yes, it would be a tragedy for it not to be".<ref name="GDC-2011">{{cite web|url=http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem|last=Braben|first=David|title=Classic game postmortem|year=2011|access-date=9 November 2011|publisher=GDC Vault}}</ref> The project had difficulty in attracting sufficient funding, which Braben had attributed to the traditional publishing model, which he saw as being biased against games with no recent comparable predecessors.<ref name="traditional-publishers">{{cite web|url=http://www.incgamers.com/2012/11/david-braben-publisher-model-prevented-development-of-new-elite/|title=David Braben: Publisher model prevented development of new Elite|publisher=incgamers.com|date=20 December 2012|access-date=21 December 2012|archive-date=3 April 2013|archive-url=https://web.archive.org/web/20130403135638/http://www.incgamers.com/2012/11/david-braben-publisher-model-prevented-development-of-new-elite/|url-status=dead}}</ref> | |||
*{{cite news|last=Curtis|first=Tom|title=David Braben turns to Kickstarter to bring back Elite|url=http://www.gamasutra.com/view/news/180931/David_Braben_turns_to_Kickstarter_to_bring_back_Elite.php#.UJjcC8Uxrik|date=5 November 2012|accessdate=6 November 2012|work=]}} | |||
*{{cite news|last=Hillier|first=Brenna|title=Elite: Dangerous announced as sequel to 1980′s space trader|url=http://www.vg247.com/2012/11/06/elite-dangerous-announced-as-sequel-to-1980s-space-trader/|date=6 November 2012|accessdate=6 November 2012|work=]}} | |||
*{{cite web|url=http://www.iancgbell.clara.net/elite/archive/b5081501.htm|last=McCarthy|first=Michael|title=The Ian Bell Interview (hosted on Ian Bell's website)|date=August 1995|publisher=]|accessdate=28 October 2007}} | |||
*{{cite news|last=Sharwood|first=Simon|title=Classic game 'Elite' returns … on Kickstarter|url=http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/|date=6 November 2012|accessdate=6 November 2012|work=]}} | |||
*{{cite news|last=Yin-Poole|first=Wesley|title=Elite: Dangerous Kickstarter from series creator David Braben|url=http://www.eurogamer.net/articles/2012-11-06-elite-dangerous-kickstarter-from-series-creator-david-braben|date=6 November 2012|accessdate=6 November 2012|work=]}} | |||
Braben had previously discussed ] as a possible solution in April 2012.<ref name="crowdfunding-bafta">{{cite web|url=https://www.youtube.com/watch?v=aJBwlxHLfLc&t=4m4s |archive-url=https://ghostarchive.org/varchive/youtube/20211213/aJBwlxHLfLc |archive-date=2021-12-13 |url-status=live|title=BAFTA Games Question Time: Crowdfunding |website=] |date=16 April 2012|access-date=20 July 2014}}{{cbignore}}</ref> Public fundraising commenced in November 2012 using the ] website,<ref name="kickstarter-uk">{{cite web|url=https://www.kickstarter.com/blog/kickstarter-in-the-uk|title=Kickstarter in the UK|date=10 October 2012}}</ref> the campaign lasting 60 days, with the aim being to raise £1.25m<ref name="Cellan-Jones-2012"/> and deliver a finished game by March 2014.<ref name="gamespot">{{cite web | url=http://www.gamespot.com/articles/elite-returns-on-kickstarter/1100-6399547 | title=Elite returns on Kickstarter | publisher=GameSpot | date=6 November 2012 | access-date=8 July 2014 | last=Makuch | first=Eddie}}</ref> Braben described the campaign as a way of "test-marketing the concept to verify there is broader interest in such a game", in addition to raising the funds.<ref name="euro121106">{{cite news|last=Yin-Poole|first=Wesley|title=Elite Dangerous Kickstarter from series creator David Braben|url=http://www.eurogamer.net/articles/2012-11-06-elite-dangerous-kickstarter-from-series-creator-david-braben|date=6 November 2012|access-date=6 November 2012|work=]}}</ref> | |||
==External links== | |||
* | |||
* | |||
Following the end of the Kickstarter, further public funding was sought through the developer's UK website, via ].<ref name="Cellan-Jones-2012">{{cite news|url=https://www.bbc.co.uk/news/technology-20205555|title=Elite reborn|last=Cellan-Jones|first=Rory|publisher=BBC|work=]|author-link=Rory Cellan-Jones|date=6 November 2012|access-date=6 November 2012}}</ref> By April 2014, £1.7m had been raised,<ref name="stoke">{{cite web|last=Sentinel|first=Stoke|url=http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html|archive-url=https://archive.today/20140425125148/http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html|url-status=dead|archive-date=25 April 2014|title=David Elks: Gaming industry is worth the investment|publisher=Stoke Sentinel|access-date=25 April 2014}}</ref> and Braben had reacquired the legal rights to the ''Elite'' franchise.<ref>{{cite web|title=Elite rights now with David Braben, Frontier Developments shares up for grabs|url=http://games.on.net/2014/04/elite-rights-now-with-david-braben-frontier-developments-shares-up-for-grabs/|archive-url=https://web.archive.org/web/20141005104009/http://games.on.net/2014/04/elite-rights-now-with-david-braben-frontier-developments-shares-up-for-grabs/ |archive-date=5 October 2014|url-status=dead}}</ref> Although the game's original total development budget had been £8 million, by September 2014 this had, in Braben's words, "grown by quite a lot".<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m|title=Elite Dangerous' original budget was £8m|last=Purchese|first=Robert|date=12 September 2014|work=]|publisher=Gamer Network|access-date=12 September 2014}}</ref> | |||
In 2017, Frontier announced ] had acquired a 9% stake of Frontier Development.<ref>{{cite web|url=https://www.mcvuk.com/business-news/publishing/tencent-acquires-9-of-frontier-developments/ | date= 28 July 2017 | title=Tencent acquires 9% of Frontier Developments| website= MCV |access-date=13 February 2021| last1= Dealessandri | first1= Marie }}</ref> | |||
=== Testing phase === | |||
A playable ] of the game was released to certain Kickstarter backers in December 2013.<ref name="cvg">{{cite web | url=http://www.computerandvideogames.com/458458/elite-dangerous-premium-beta-costs-pound100/ | title=Elite Dangerous premium beta costs £100 | publisher=CVG | date=10 April 2014 | access-date=9 July 2014 | last=Ivan | first=Tom}}</ref><ref name="eurogamer">{{cite web | url=http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer | title=Elite Dangerous combat now playable if you're a £200 alpha backer | publisher=Eurogamer | date=12 December 2013 | access-date=8 July 2014 | last=Phillips | first=Tom}}</ref> In May 2014, the game entered the first phase of its ] test, focusing primarily on testing the systems and servers with a greater number of players.<ref>{{cite web|url=http://www.pcgamer.com/2014/05/30/elite-dangerous-premium-beta-now-available-at-a-150-price-tag/ |title=Elite Dangerous "Premium Beta" now available at a $150 price tag |publisher=PC Gamer |date=30 May 2014 |access-date=20 June 2014}}</ref> A pre-release "gamma" build was released to backers three weeks before launch, to give them a head start on other players.<ref>{{cite web|title=Elite Dangerous Release Date Announced|url=http://www.themittani.com/news/elite-dangerous-release-date-announced|access-date=6 January 2015|url-status=dead|archive-url=https://web.archive.org/web/20141112124335/http://themittani.com/news/elite-dangerous-release-date-announced|archive-date=12 November 2014}}</ref> On 2 April 2015, the beta Mac version went live, accessible to all backers.<ref>{{cite web|title=Elite Dangerous Mac beta now live|date=2 April 2015|url=http://www.imore.com/elite-dangerous-mac-beta-now-live|access-date=7 May 2015|publisher=iMore}}</ref> ED also supported most virtual reality headsets since launch.<ref name="vrfocus1">{{cite web|url=http://vrfocus.com/archives/9587/frontier-developments-launches-elite-dangerous-oculus-rift-support/|title=Frontier developments launches Elite dangerous with oculus rift support|author=Jamie Feltham|publisher=VRFocus|date=16 December 2014|access-date=7 May 2015|archive-date=9 April 2015|archive-url=https://web.archive.org/web/20150409072258/http://vrfocus.com/archives/9587/frontier-developments-launches-elite-dangerous-oculus-rift-support/|url-status=dead}}</ref><ref>{{cite web|last1=Leack|first1=Jonathan|title=HTC Vive's "Resolution Issue" In Elite Dangerous Is Damning|url=http://www.gamerevolution.com/features/htc-vives-resolution-issue-in-elite-dangerous-is-damning|website=www.gamerevolution.com|date=2 May 2016|access-date=15 July 2016}}</ref> | |||
=== ''Horizons'' season of expansions === | |||
The first "season" of expansions for ''Elite Dangerous'', named ''Horizons'', was announced on 5 August 2015 at ], entered beta on 30 November 2015 and was released on 15 December 2015 for PC,<ref>{{cite web|url=http://www.idigitaltimes.com/elite-dangerous-horizons-release-date-revealed-first-expansion-arrive-next-week-496628|title=Elite Dangerous: Horizons Release Date Revealed; First Expansion To Arrive Next Week|work=]|first=Scott|last=Craft|date=9 December 2015|access-date=10 December 2015|url-status=dead|archive-url=https://web.archive.org/web/20151210195655/http://www.idigitaltimes.com/elite-dangerous-horizons-release-date-revealed-first-expansion-arrive-next-week-496628|archive-date=10 December 2015}}</ref> followed by a 3 June 2016 release for Xbox One.<ref>{{cite web|url=http://www.gamesradar.com/elite-dangerous-horizons-makes-landfall-on-xbox-one-today/|title=Elite Dangerous: Horizons makes landfall on Xbox One today|work=]|first=Sam|last=Prell|date=3 June 2016|access-date=26 June 2016}}</ref> Frontier Developments currently has no plans to release the expansion for Mac OS X unless Apple provides support for compute shaders, which Frontier believes are required to render planet surfaces and other objects.<ref>{{cite web|url=https://support.frontier.co.uk/kb/faq.php?id=228|title=Will Elite Dangerous: Horizons be released for Mac OS X?|work=Frontier Support|date=26 December 2015|access-date=26 June 2016}}</ref> ''Elite Dangerous: Horizons'' is a separately priced product. Original customers who also purchased ''Horizons'' received exclusive access to the Cobra Mk. IV ship.<ref name="Gamescom">{{cite web | url=https://community.elitedangerous.com/node/247 | title=Announcing Elite Dangerous: Horizons | publisher=community.elitedangerous.com | date=5 August 2015 | access-date=14 August 2015}}</ref> | |||
''Horizons'' adds planetary landings, ground vehicles and bases, synthesis of consumables and temporary ship upgrades, ship-launched fighters, passenger missions, a character creator, and co-op multicrew support for larger ships.<ref>{{Cite web|url=https://www.frontierstore.net/eur/games/elite-dangerous-cat/horizons/elite-dangerous-horizons-dlc.html|title=Elite Dangerous Horizons|website=www.frontierstore.net|access-date=29 December 2016|archive-date=12 June 2018|archive-url=https://web.archive.org/web/20180612140424/https://www.frontierstore.net/eur/games/elite-dangerous-cat/horizons/elite-dangerous-horizons-dlc.html|url-status=dead}}</ref><ref>{{Cite web|url=https://www.elitedangerous.com/en/seasons/|title=Elite Dangerous|website=Elite Dangerous|access-date=29 December 2016|archive-url=https://web.archive.org/web/20161120111302/https://www.elitedangerous.com/en/seasons/|archive-date=20 November 2016|url-status=dead}}</ref> Planetary landings feature procedurally generated planets, initially supporting only worlds without an atmosphere. Players can choose to set down at planetary bases or at any point of their choosing and can deploy a new eight-wheeled ground vehicle called the SRV ("Surface Reconnaissance Vehicle"). This vehicle is equipped with weapons, a "wave scanner" for finding resources, shipwrecks etc., a datalink system for hacking into bases, and thrusters that can lift the vehicle up above the ground for short periods of time. Thrusters in the wheels can be used to affix it to the ground on low-gravity worlds. Materials found on planets can be combined to boost ship jump range, synthesize repair materials, or upgrade weapons.{{citation needed|date=May 2016}} | |||
''Horizons'' is billed as a season of five expansions, starting with planetary landings and then followed with a more comprehensive looting and crafting system released in May 2016,<ref>{{Cite news|url=http://www.pcgamesn.com/elite-dangerous/elite-engineers-release-date|title=Elite's biggest ever free update, The Engineers, arrives May 26|newspaper=PCGamesN|access-date=29 December 2016}}</ref> ship-launched fighters and passenger missions released in October 2016,<ref>{{cite news|url=http://www.pcinvasion.com/elite-dangerous-guardians-2-2-details-launches-october|title=Elite Dangerous: Guardians 2.2 details, launches in October - PC Invasion|date=18 August 2016|newspaper=PC Invasion|access-date=29 December 2016}}</ref> and support for multiple players working cooperatively on the same ship planned for a future expansion within the first half of 2017 ahead of PlayStation 4 release<ref>{{cite web|url=http://email-elitedangerous.com/3F35-CYKT-B732Z4M7F8/cr.aspx|title=Newsletter #154|website=email-elitedangerous.com|access-date=29 December 2016}}{{Dead link|date=April 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> and with a 5th expansion to follow after that. The 2nd, 3rd and 4th expansions were announced originally for spring, summer and autumn 2016 respectively. But the 5th expansion had no reference to "winter", was not time-scheduled and had no content description, only stating a cryptic "soon" reference.<ref>{{Cite news|url=http://www.tomshardware.com/news/features-roadmap-elite-dangerous-horizons,31151.html|title=Frontier Developments Reveals Roadmap For Upcoming 'Horizons' Content|date=5 February 2016|newspaper=Tom's Hardware|access-date=29 December 2016}}</ref><ref>{{Cite web|url=https://forums.frontier.co.uk/showthread.php/230362-NAMES-and-DATES-of-future-Horizons-major-patches?p=3531095&viewfull=1#post3531095|title=NAMES and DATES of future Horizons major patches|website=Frontier Forums; Dangerous Discussion|access-date=1 January 2017|archive-date=28 February 2019|archive-url=https://web.archive.org/web/20190228065741/https://forums.frontier.co.uk/showthread.php/230362-NAMES-and-DATES-of-future-Horizons-major-patches?p=3531095&viewfull=1#post3531095|url-status=dead}}</ref> The ability to walk around and the types of worlds players can land on is expected to be expanded during upcoming seasons, with landing on planets with atmospheres or earthlike worlds not being part of the ''Horizons'' season,<ref>{{Cite web|url=https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/d3k7yei/|title=Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho • /r/EliteDangerous|website=reddit|date=26 May 2016 |access-date=29 December 2016}}</ref> but due at a later stage. | |||
] | |||
On 24 February 2017, due to the new discovery in the ] system, the 2.3 update would be delayed to put it in the game.<ref name="Trappist1">{{cite news|url=https://arstechnica.com/gaming/2017/02/elite-dangerous-2-3-expansion-adds-camera-multicrew-and-a-certain-7-exoplanets/|title=Elite Dangerous 2.3 expansion adds camera, multicrew—and a certain 7 exoplanets|publisher=Ars Technica|date=24 February 2017}}</ref> The 2.3 update called The Commanders was released on 11 April 2017,<ref>{{cite news|url=http://www.eurogamer.net/articles/2017-04-11-elite-dangerous-gets-the-long-awaited-multi-crew-feature-today|title=Elite Dangerous gets long-awaited Multi-Crew feature today|publisher=Eurogamer|date=11 April 2017}}</ref> five days earlier than originally said. It consists of a 'Commander Creator' (also known as the Holo-Me), Multicrew and various other features.<ref name="Trappist1"/><ref>{{cite news|url=https://www.pcinvasion.com/elite-dangerous-commanders-2-3-launching-mid-april|title=Elite Dangerous Commanders 2.3 launching in mid April|publisher=pcinvasion|date=31 March 2017|access-date=1 April 2017}}</ref> The 2.4 update called "The Return", with an expanded storyline for the alien Thargoids, was released on 26 September 2017. | |||
On 27 October 2020, Horizons became a free update for the base game for PC, PlayStation, and Xbox users. People who purchased the expansion before it was free received an exclusive Azure paint job which is compatible with all ships.<ref name=horizons-free>{{cite web |url=https://forums.frontier.co.uk/threads/elite-dangerous-horizons-set-to-land-for-all-commanders.555392/ |publisher=Frontier |title=Elite Dangerous: Horizons Set to Land for All Commanders |date=29 September 2020}}</ref> | |||
=== ''Beyond'' === | |||
''Beyond'' is the official title for the series of updates (3.0 onwards) which followed ''Horizons''. It focused on improvements to the core gameplay along with improvements to the game's ''crime and punishment'' system, better trading data, new wing missions, new ships (including the Alliance Chieftain, Krait, and alien Thargoid scouts), more interaction with megaships and installations, a "tech broker" offering more advanced weapons, in-game Galnet audio, an overhaul of mining, new astronomical anomalies to discover, and improvements to planetary visuals and more detailed surface environments. An open beta for 3.0 was released on 25 January 2018, with official launch of "Chapter One" on 27 February 2018.<ref>{{cite web|url=https://forums.frontier.co.uk/showthread.php/409060-Elite-Dangerous-Beyond-Chapter-One-3-0?s=ee66049fa8d23907c1fe703628e4979d|title=Elite Dangerous: Beyond - Chapter One 3.0|website=Frontier Forums|access-date=19 January 2019|archive-date=20 January 2019|archive-url=https://web.archive.org/web/20190120043134/https://forums.frontier.co.uk/showthread.php/409060-Elite-Dangerous-Beyond-Chapter-One-3-0?s=ee66049fa8d23907c1fe703628e4979d|url-status=dead}}</ref> Subsequent "Chapters" were released across each quarter of 2018 culminating in the release of "Chapter Four" on 11 December 2018 that brought night vision capabilities along with a completely redesigned exploration system, planetary probes, and a Full Spectrum Scanner (FSS) tool for scanning unexplored star systems. | |||
=== ''Odyssey'' expansion === | |||
''Odyssey'' was announced by Frontier Developments on 3 June 2020 via a video trailer and summary post on their official forums, with launch scheduled for 19 May 2021.<ref>{{cite web|url=https://twitter.com/EliteDangerous/status/1385217108842270730|title=Elite Dangerous: Odyssey|website=Frontier Forums}}</ref> The paid ] will let players explore worlds on foot, undertake ground missions that, much like their cosmic counterparts, include diplomatic gigs, commercial ventures and combat; find work, assistance and shops in social hubs all across the galaxy, meeting fellow pilots in person rather than peering at them through a cockpit window.<ref>{{cite magazine|url=https://www.pcgamer.com/elite-dangerous-odyssey-will-let-you-explore-worlds-on-foot|title=Elite Dangerous: Odyssey will let you explore worlds on foot|magazine=PC Gamer|date=3 June 2020}}</ref><ref>{{cite web|url=https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey|title=Elite Dangerous: Odyssey DLC on Steam|website=Steam}}</ref> | |||
Referred to as "New Era" in prior communications, full production on Odyssey began in Summer 2018 with a large majority of the Elite development team allocated to it.<ref>{{cite web|url=https://forums.frontier.co.uk/threads/important-community-update.444800/|title=Elite Dangerous Important Community Update|website=Frontier Forums|date=31 August 2018 }}</ref> While a paid-update to Elite Dangerous basegame owners, Lifetime Expansion owners will receive it as part of their Pass.<ref>{{cite web|url=https://www.eurogamer.net/articles/2019-03-05-elite-dangerous-next-major-update-wont-arrive-until-the-second-half-of-2020|title=Elite Dangerous' next major update won't arrive until the second half of 2020|website=Eurogamer|date=5 March 2019}}</ref> It was originally planned for the Elite Dangerous major update to release in December 2020, but in the context of the then current ], Frontier set a release date of 19 May 2021.<ref>{{cite web|title=Elite Dangerous: Odyssey release date announced|url=https://www.techradar.com/uk/news/elite-dangerous-odyssey-release-date-announced|url-status=live|website=TechRadar|date=22 April 2021 |archive-url=https://web.archive.org/web/20210507221858/https://www.techradar.com/uk/news/elite-dangerous-odyssey-release-date-announced |archive-date=7 May 2021 }}</ref> | |||
The first in-game footage of Odyssey was shown at ] in the form of a minute long gameplay trailer showcasing some of the new features that come with the DLC, including ] like gameplay and avatars walking around on planetary surfaces. | |||
On 13 January 2021, Frontier Developments announced that their release roadmap for ''Odyssey'' had shifted as a result of the on-going COVID pandemic: the PC version of ''Odyssey'' was now slated to release in late spring 2021, while the PS4 and Xbox One versions have been delayed to autumn 2021.<ref>{{Cite web|url=https://www.elitedangerous.com/news/odyssey-2021-update|title = Odyssey 2021 Update| date=13 January 2021 }}</ref> On 22 April 2021, a release date of 19 May 2021 was announced for the PC version of ''Odyssey''.<ref>{{Cite web|url=http://www.frontier.co.uk/news/press-releases/prepare-disembark-commander-your-odyssey-begins-pc-19-may|title = Prepare to disembark, Commander. Your Odyssey begins on PC, 19 May}}</ref> | |||
From 29 March – 5 May 2021, a public alpha build of Odyssey was available. It was split into four phases, with each phase opening more of the game up. In phase 1, players were unable to access their ships, which meant that they were only able to get around using the newly added "Apex Interstellar" taxi service, and they were limited to a single star system. From phase 2 onward, players were able to access ships and could access other star systems. Phase 3 was focused around new exploration features, meaning that players could purchase exploration tools and a Genetic Sampler to study any ] that they happened upon. Phase 4 imported players' accounts from the main game to test compatibility. The alpha was limited, and a lot of features from the final release of the DLC were cut off. Before the alpha ended, text appeared on screen that said (paraphrased) "See you all on May 19th, ]!" | |||
On 19 May 2021, Frontier Developments released the DLC on PC. The launch was followed by major issues of client/server stability, several gameplay bugs, and inadequate performance for PC clients stated within the hardware requirements. It resulted in a "Mostly negative" global review on Steam store.<ref>{{Cite web|url=https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey|title = Elite Dangerous: Odyssey|website=Steam}}</ref> | |||
Players also complained widely on both Steam and the official forum about a steep increase in time to collect instrumental resources, broken mechanics, and missing end game activities.<ref>{{Cite web|url=https://forums.frontier.co.uk/categories/elite-dangerous|title = Official Forums Elite Dangerous| date=19 June 2023 }}</ref> | |||
Frontier Developments have subsequently released 7 major updates with the first 5 released on a weekly schedule. These focused on stability and bug fixes, with critical performance issues left to be addressed in later updates in the run up to the planned console release. | |||
''Odyssey'' adds ] features on planetary surfaces and inside bases to the game. The player can traverse these environments on-foot while wearing a space suit. On-foot gameplay has ] such as health, oxygen, energy and coordinates which are indicated in the ]. Odyssey's first person mode does not support ].<ref>{{Cite web|last=Hamilton|first=Ian|date=17 June 2020|title=The Elite Dangerous Odyssey Expansion Will Launch Without VR|url=https://www.venturebeat.com/2020/06/07/the-elite-dangerous-odyssey-expansion-will-launch-without-vr|url-status=live|access-date=5 October 2021|website=Venturebeat|archive-url=https://web.archive.org/web/20200608114233/https://venturebeat.com/2020/06/07/the-elite-dangerous-odyssey-expansion-will-launch-without-vr/ |archive-date=8 June 2020 }}</ref> | |||
On 4 June 2021, Frontier Developments announced the focus of Updates 3, 4 and 5, postponing the performance optimization to following console related development.<ref>{{Cite web|url=https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-roadmap.580527|title = Elite Dangerous Odyssey: Roadmap|website=Frontier Forums| date=4 June 2021 }}</ref> | |||
On 12 July 2021, Frontier Developments announced that console release has been delayed indefinitely.<ref>{{Cite web|url=https://forums.frontier.co.uk/threads/odyssey-going-forwards.585652|title = Odyssey Going Forwards|website=Frontier Forums| date=12 July 2021 }}</ref> | |||
On 29 July 2021, Frontier Developments released update 6 with declared corrections to missions, POIs, interface problems, and the addition of AMD's ] to address in minor measure performance issues for affected hardware configurations by downgrading and then scaling the effective resolution.<ref>{{Cite web|title=Elite Dangerous: Odyssey Update 6|url=https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-update-6.586906/|url-status=live|website=Frontier Forums|date=29 July 2021 |archive-url=https://web.archive.org/web/20210729123345/https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-update-6.586906/ |archive-date=29 July 2021 }}</ref> This update introduced new severe issues (e.g. certain mission types weren't available in stations, and certain engineering unlocks were inaccessible for some users, and players would occasionally be charged for weapon modifications that weren't actually applied to the ship) and did little to address long-standing critical performance issues. | |||
On 7 September 2021, Frontier Developments released an Issue Report announcing at the same time the focus of the Updates 7 and 8 while postponing to 2022 the addressing of some major issues, including problems with anti-aliasing and a limited framerate.<ref>{{Cite web|title=Elite Dangerous Issue Report 07-09-2021|url=https://forums.frontier.co.uk/threads/elite-dangerous-issue-report-07-09-2021.589399/|url-status=live|website=Frontier Forums|date=7 September 2021 |archive-url=https://web.archive.org/web/20210907154921/https://forums.frontier.co.uk/threads/elite-dangerous-issue-report-07-09-2021.589399/ |archive-date=7 September 2021 }}</ref> | |||
On 22 September 2021, Frontier Developments released update 7 after being postponed for several weeks, which fixed many outstanding issues, added quality of life changes, and optimized some game features. Previous performance issues remain unresolved, but Frontier Development's official update notes mention "tweaks made to hopefully positively contribute toward current player performance issues".<ref>{{Cite web|title=Elite Dangerous: Odyssey Update 7 Notes|url=https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-update-7-notes.590083/|url-status=live|website=Frontier Forums|date=22 September 2021 |archive-url=https://web.archive.org/web/20210922131053/https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-update-7-notes.590083/ |archive-date=22 September 2021 }}</ref> | |||
On 10 March 2022, Frontier CEO David Braben announced on the company's forums that all further content development for console versions of Elite: Dangerous was being cancelled, citing the need to move the game's story forward by focusing on a single, post-Odyssey codebase.<ref>{{Cite web|title=Console Update|url=https://forums.frontier.co.uk/threads/console-update.600233/|website=Frontier Forums|date=10 March 2022 }}</ref> | |||
=== ''Elite Dangerous: Arena'' === | |||
Simultaneously announced and launched on 16 February 2016,<ref>{{cite web|url=http://www.pcgamer.com/elite-dangerous-arena-out-now/|title=Elite Dangerous: Arena out now|work=]|first=Angus|last=Morrison|date=16 February 2016|access-date=16 February 2016}}</ref> ''Elite Dangerous: Arena'' was a low-priced standalone version of the CQC (Close Quarters Combat) arena mode from ''Elite Dangerous'' allowing newcomers and those who already have ''Elite Dangerous'' to compete against each other. The corresponding game mode in ''Elite Dangerous'' was also renamed from "CQC" to "Arena" on the same day. | |||
From 7 to 11 July 2016, the game was offered for free on ].<ref>{{cite news|last1=Chalk|first1=Andy|title=Elite Dangerous: Arena is free for the weekend|url=http://www.pcgamer.com/elite-dangerous-arena-is-free-for-the-weekend/|access-date=11 July 2016|date=7 July 2016}}</ref> On 10 February 2017 it was removed for sale on Steam<ref>{{Cite web|url=https://forums.frontier.co.uk/threads/elite-dangerous-arena-removal-from-sale.328697/|title=News Elite Dangerous: Arena Removal From Sale|website=Frontier Forums|date=10 February 2017 }}</ref> but it remains available as a play mode from the main ''Elite Dangerous'' game. | |||
== Reception == | |||
{{Video game reviews | |||
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| MC = (PC) 80/100<ref name=MCPC>{{cite web|url=https://www.metacritic.com/game/elite-dangerous/critic-reviews/?platform=pc |title=Elite Dangerous for PC Reviews |publisher=Metacritic |access-date=7 May 2015 |archive-url=https://web.archive.org/web/20240316221707/https://www.metacritic.com/game/elite-dangerous/critic-reviews/?platform=pc |archive-date=16 March 2024}}</ref><br/>(XONE) 80/100<ref>{{cite web|url=https://www.metacritic.com/game/elite-dangerous/critic-reviews/?platform=xbox-one|title=Elite Dangerous for XBox One Reviews|work=Metacritic}}</ref><br/>(PS4) 77/100<ref>{{cite web|url=https://www.metacritic.com/game/elite-dangerous/critic-reviews/?platform=playstation-4|title=Elite Dangerous for PlayStation 4 Reviews|work=Metacritic}}</ref> | |||
<!-- Reviewers --><!-- Reviewers --> | |||
| EuroG = 8/10<ref name="EuroG review">{{cite web|url=http://www.eurogamer.net/articles/2014-12-22-elite-dangerous-review|title=Elite Dangerous review|date=22 December 2014|author=Dan Whitehead|website=Eurogamer|access-date=4 January 2015}}</ref> | |||
| PCGUK = 86/100<ref name="PCGamer review">{{cite web |last=Thursten|first=Chris |date=23 December 2014 |url=http://www.pcgamer.com/elite-dangerous-review/ |title=Elite Dangerous review |work=] |access-date=4 January 2015}}</ref> | |||
| GRadar = {{Rating|4|5}}<ref name="GRadar review">{{cite web |last=Kelly |first=Andy |date=18 December 2014 |url=http://www.gamesradar.com/elite-dangerous-review/ |title=Elite Dangerous review |work=] |access-date=4 January 2015}}</ref> | |||
| Destruct = (PS4) 9/10<ref name="Destructoid review">{{cite web|url=https://www.destructoid.com/review-elite-dangerous-446850.phtml|title=Destructoid review|date=5 July 2017|access-date=5 July 2017}}</ref> | |||
| IGN = 7.4/10<ref name="IGN review">{{cite web|url=http://www.ign.com/articles/2014/12/19/elite-dangerous-review|title=IGN review|author=Rob Zacny|website=IGN|date=19 December 2014 |access-date=13 January 2015}}</ref> | |||
| rev1 = ''PlayStation LifeStyle'' | |||
| rev1Score = (PS4) 9/10<ref name="PlayStation LifeStyle review">{{cite web|url=http://www.playstationlifestyle.net/2017/07/04/elite-dangerous-review-galactic-conquest-ps4/|title=Elite Dangerous Review – Galactic Conquest (PS4)|website=PlayStation LifeStyle|date=4 July 2017|author=Paulmichael Contreras|access-date=4 July 2017}}</ref> | |||
| rev2 = ''] Germany'' | |||
| rev2Score = 9/10 | |||
| rev3 = ''Hooked Gamers'' | |||
| rev3Score = 90/100 | |||
| rev4 = '']'' | |||
| rev4Score = 90/100 | |||
| rev5 = ] | |||
| rev5Score = 88/100 | |||
| rev6 = ] | |||
| rev6Score = 85 | |||
| rev7 = ] | |||
| rev7Score = 85/100 | |||
| rev8 = ] | |||
| rev8Score = 85/100 | |||
| rev9 = ] | |||
| rev9Score = 83/100 | |||
| rev10 = ] | |||
| rev10Score = 83/100 | |||
| rev11 = ] | |||
| rev11Score = 82/100 | |||
| rev12 = '']'' | |||
| rev12Score = 7/10<ref name="Metro"/> | |||
}} | |||
===Critical response === | |||
''Elite Dangerous'' received an aggregated score of 80/100 on ] based on 55 critics, indicating that the game received "generally favorable reviews" (84% positive) from critics.<ref name="MCPC"/> | |||
Chris Thursten of '']'' rated the game 86/100, considering it to be "potentially a classic", depending on Frontier's ability to build on the "broad but somewhat shallow foundations" of the released version. Thursten described the gameplay experience as "exhilarating excitement, matched by nothing else this year, contrasted with moments of emptiness, frustration, and boredom".<ref name="PCGamer review"/> Dan Whitehead of ] gave the game 8/10 and considered it to be "probably the most immersive and compelling recreation of deep space ever seen in gaming", while finding some of the gameplay repetitive.<ref name="EuroG review"/> Andy Kelly of '']'' gave the game 4/5, calling it a "compelling space sandbox" and a "welcome return" of the ''Elite'' franchise, but felt that the game at launch was "missing a lot of important features, especially when it comes to multiplayer".<ref name="GRadar review"/> Roger Hargreaves of the '']'' gave it 7/10, describing the game as a "solid start" that had yet to fulfil its potential.<ref name="Metro">{{cite web | url=http://metro.co.uk/2015/01/05/elite-dangerous-review-han-solo-simulator-5009256/ | title=Elite Dangerous review – Han Solo simulator | publisher=The Metro | date=5 January 2015 | access-date=6 January 2015 | last=Hargreaves | first=Roger}}</ref> Reviewing the game for '']'', Rob Zacny called it "one of the most enthralling and evocative space combat and trade sim games I've ever played" and "also one of the most boring", seeing the balance of "brief, intense emotional peaks and long, shallow valleys of boredom" as "fundamental to Elite's identity".<ref>{{cite web|title=WORKING OVERTIME|url=http://www.ign.com/articles/2014/12/19/elite-dangerous-review|website=IGN.com|date=19 December 2014 |access-date=13 January 2015}}</ref> Reviewing a later version of the game in April 2015, after playing the game since launch, Lee Hutchinson from '']'' described ''Dangerous'' as "so damn good that it transcends its problems".<ref>{{cite web|title=Review: Elite Dangerous is the best damn spaceship game I've ever played|url=https://arstechnica.com/gaming/2015/04/review-elite-dangerous-is-the-best-damn-spaceship-game-ive-ever-played/|website=ArsTechnica|date=5 April 2015}}</ref> Joel Peterson of '']'' gave the PlayStation 4 version of the game 9/10, calling it "A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage."<ref name="Destructoid">{{cite web | url=https://www.destructoid.com/review-elite-dangerous-446850.phtml | title=Review: Elite Dangerous | publisher=Destructoid | date=5 July 2017 | access-date=1 November 2017 | last=Peterson | first=Joel}}</ref> | |||
The announcement of the removal of the offline mode on 14 November 2014 was met by a number of complaints from customers, with some saying they had backed the game on the understanding that it would feature offline play and others that there had been no prior warning of removal during the whole of the preceding development period.<ref name="games.on.net"/><ref name="bbcprotest">{{cite news|title=Elite fans protest over losing offline mode|work=BBC News|date=18 November 2014|url=https://www.bbc.co.uk/news/technology-30097229|access-date=19 December 2014}}</ref> Frontier offered refunds to customers who had pre-ordered the game without playing it,<ref name="eurodog"/> and said that those who had already played the game, in alpha or beta form, would not be eligible for refunds.<ref>{{cite web|title=Elite Dangerous Creator Reassessing Refund Refusal|url=http://www.gamespot.com/articles/elite-dangerous-creator-reassessing-refund-refusal/1100-6423742/|website=gamespot.com|access-date=4 January 2015}}</ref><ref>{{cite web|title=Online-Only Elite Dangerous Sparks Refund Backlash|url=http://www.gamespot.com/articles/online-only-elite-dangerous-sparks-refund-backlash/1100-6423711/|website=gamespot.com|access-date=4 January 2015}}</ref> Later, Braben, speaking for the company, announced that refunds would be judged on a "case-by-case" basis.<ref name="eurodog">{{cite web|title=Elite Dangerous, David Braben and a scale model Cobra MK III|date=24 November 2014|url=http://www.eurogamer.net/articles/2014-11-24-elite-dangerous-dogged-by-backlash-to-no-offline-but-core-fanbase-remains-onboard|publisher=Eurogamer.net|access-date=21 December 2014}}</ref><ref name="Frontier Developments Details Who Can Get a Refund for 'Elite Dangerous'">{{cite web|url=http://gamepolitics.com/2014/11/20/frontier-developments-details-who-can-get-refund-elite-dangerous| title=Frontier Developments Details Who Can Get a Refund for 'Elite Dangerous' |publisher=GamePolitics.com}}</ref><ref>{{cite web | url=http://kotaku.com/despite-player-outcry-elite-dangerous-will-remain-alw-1668541301 | title=Despite Player Outcry, Elite Dangerous Will Remain Always Online | publisher=Kotaku | date=9 December 2014 | access-date=19 December 2014 | last=Grayson | first=Nathan}}</ref> | |||
''Elite Dangerous'' won "Best of E3" from '']'' and games.cz in 2014.<ref>{{Cite web|url=http://www.frontier.co.uk/news/latest/?artid=441&blk=12|title=Elite Dangerous shown at E3 2014 in Los Angeles, wins 'Best of E3' awards|website=www.frontier.co.uk|access-date=22 March 2017}}{{dead link|date=October 2017|bot=medic}}{{cbignore|bot=medic}}</ref> ''Elite Dangerous'' won the ] 2015 for best audience.<ref>{{cite web|url=http://2p.com/29907904_1/GDC-2015-Hearthstone-Won-Design-Award-and-Elite-Dangerous-Took-Audience-Award-by-rainbow.htm|title=Hearthstone and Elite Dangerous Won Game Developers Choice Awards|date=5 March 2015|publisher=2p|access-date=7 May 2015|archive-url=https://web.archive.org/web/20150317065718/http://2p.com/29907904_1/GDC-2015-Hearthstone-Won-Design-Award-and-Elite-Dangerous-Took-Audience-Award-by-rainbow.htm|archive-date=17 March 2015|url-status=dead}}</ref> During the ], the ] nominated ''Elite Dangerous'' for "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2015&idGame=1380 |title=D.I.C.E. Awards By Video Game Details Elite Dangerous |publisher=] |website=interactive.org |access-date=28 November 2023}}</ref> It was ranked as the Best VR Game of 2016 from '']''.<ref>{{cite web|url=http://www.gamerevolution.com/features/13316-top-10-best-vr-games-of-2016#/slide/4|title=Top 10 Best VR Games of 2016|date=23 December 2016|publisher=]}}</ref> It was nominated for Evolving Game by the ] (BAFTA) in 2017.<ref>{{cite web|url=http://www.bafta.org/games/games-awards-2017#evolving-game---rocket-league|title=British Academy Games Awards Winners in 2017|website=www.bafta.org|date=8 March 2017|access-date=23 May 2017}}</ref> The game was also nominated for the "Still Playing" award at the 2019 ].<ref>{{cite web|url=http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards|title=Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards|first=Stephen|last=Tailby|date=20 September 2019|website=Push Square|access-date=21 September 2019}}</ref> ''Elite Dangerous: Beyond'' was nominated for "Evolving Game" at the 2019 ].<ref>{{Cite web|url=https://variety.com/2019/gaming/news/british-academy-games-awards-2019-nominees-1203163369/|title='God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations|first=Stefanie|last=Fogel|date=14 March 2019|website=]|access-date=15 March 2019}}</ref> | |||
===Sales=== | |||
By the end of April 2015, ''Elite Dangerous'' had sold over 500,000 copies, with Frontier Developments expected to generate £22 million from sales.<ref>{{cite web|url=http://www.cambridge-news.co.uk/Frontier-s-Elite-Dangerous-earnings-boost/story-26396543-detail/story.html|title=Frontier's Elite Dangerous earnings boost Cambridge Index|date=28 April 2015|author=Cambridge News|url-status=dead|archive-url=https://web.archive.org/web/20150705012128/http://www.cambridge-news.co.uk/Frontier-s-Elite-Dangerous-earnings-boost/story-26396543-detail/story.html|archive-date=5 July 2015}}</ref> The game had sold around 1.7 million units by the end of May 2016.<ref>{{cite web|url=http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html|title=Frontier Developments PLC: Full Year Trading Update|work=]|date=6 July 2016|access-date=11 December 2016|archive-url=https://web.archive.org/web/20161016145046/http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html|archive-date=16 October 2016|url-status=dead}}</ref> By the end of December 2016 over 2.1 million paid franchise units were sold of ''Elite Dangerous''.<ref>{{cite web|url=http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476|title=Frontier Developments PLC Trading Update|website=ADVFN|access-date=22 March 2017}}</ref> As of 15 January 2019, cumulative sales of ''Elite Dangerous'' exceeded 4.3 million franchise units, composed of 3 million base game units and 1.3 million ''Horizons'' expansion units.<ref name="London Stock Exchange">{{cite web |url=https://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/13934373.html|title=Frontier Developments PLC: Notice of Results and Trading update |work=] |date=15 January 2019 |access-date=19 January 2019 |url-status=live |archive-url=https://web.archive.org/web/20190116003332/https://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/13934373.html |archive-date=16 January 2019}}</ref> In April 2020 the sales of ''Elite Dangerous'' base game units had passed 3.5 million.<ref name="londonstockexchange.com">{{cite web|url=https://www.londonstockexchange.com/news-article/FDEV/trading-update/14546472|title=Frontier Developments plc: Trading Update|work=] |date=20 May 2020}}</ref> During an interview published on 23 October 2020, Frontier ] Alex Bevis announced that ''Elite Dangerous'' had generated more than £100 million of revenue.<ref name="Financial Director">{{cite web|url=https://www.financialdirector.co.uk/2020/10/23/frontier-developments-cfo-on-strength-of-video-games-market/|title=Frontier Developments CFO on strength of video games market|work=Financial Director|date=23 October 2020}}</ref> By September 2022, over 4.8 million base game units were sold.<ref name="report2022">{{cite web |title=Annual Reports and Accounts 2022 |publisher=Frontier Developments |date= 14 October 2022 |url=https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf |archive-url=https://web.archive.org/web/20230911120811/https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf |archive-date= 11 September 2023}}</ref> | |||
== See also == | |||
* ] | |||
* ] | |||
* ] | |||
== Notes == | |||
{{notelist}} | |||
== References == | |||
{{Reflist|30em}} | |||
== External links == | |||
* {{Official website|http://www.elitedangerous.com/}} | |||
{{Elite}} | {{Elite}} | ||
{{DEFAULTSORT:Elite Dangerous}} | {{DEFAULTSORT:Elite Dangerous}} | ||
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Latest revision as of 16:10, 11 January 2025
"Elite 4" redirects here. For the Pokémon characters, see List of Pokémon characters § Gym leaders and Elite Four. 2014 space trading and exploration simulator2014 video game
Elite Dangerous | |
---|---|
Developer(s) | Frontier Developments |
Publisher(s) | Frontier Developments |
Director(s) |
|
Producer(s) | Michael Brookes (former) |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) | Erasmus Talbot |
Series | Elite |
Engine | Cobra |
Platform(s) | |
Release |
|
Genre(s) | Space trading and combat, first-person shooter, Immersive sim, MMO |
Mode(s) | Single-player, multiplayer |
Elite Dangerous is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995, becoming the top selling game for Christmas of that Year.
By November 2012, Frontier began a Kickstarter campaign for ED due to the inability to secure a publisher. The game was released by Frontier for Windows in December 2014, with the macOS version later released in May 2015. The Xbox One version was fully released in October 2015. The PlayStation 4 version launched on 27 June 2017. ED has additionally supported most Virtual reality headsets on PC.
Downloadable content for the game, Elite Dangerous: Odyssey, was released on 18 May 2021. The DLC allows players to land on planets and move around in first person, as well as engaging in first-person shooter gameplay. By September 2022, sales of the base game passed 4.8 million units.
Gameplay
Upon its release in 2014, Elite Dangerous began in the year 3300 and has been in sync with UTC albeit 1,286 years in the future. The game is set around 45 years after Frontier: First Encounters. Elite Dangerous retains the basic premise of previous games – players start with a spaceship and a small amount of money in an open galaxy and role-play in various activities to acquire more money and merit. Possible activities include trading, mining, exploration, passenger transportation, bounty hunting, piracy and assassination.
The game is the first in the series to feature online multiplayer with access to a massively multiplayer persistent world called Open Play, as well as an online-only single player mode. Open Play gameplay is similar to Eve Online in that many actions that would be considered griefing in other multiplayer games are generally permitted, as long as there is a valid roleplaying reason (e.g. robbery, extortion and blocking off star systems). However, some actions, such as "mob mentality" persecution of players, exploiting mechanics of the game (such as quitting the game in the middle of a fight to avoid death), and swearing are not allowed, and could result in a ban from the main server.
Money earned throughout the game can be spent on upgrading ships or buying new ones. Players can customize their ships by changing modules, i.e., engines, weapons, power plants, scanners, etc. With the second in-game currency called Arx (also buyable with real money), players can purchase visual changes for their ships, like other coloring or cosmetic parts.
Within the virtual galaxy, the player can explore some 400 billion star systems complete with planets and moons that rotate and orbit in real time, reflecting dynamic day-night cycles. Around 150,000 of the game's star systems are taken from real astronomical data, while a few partially fictional planetary systems, which were created in Frontier and First Encounters before a significant number of exoplanets were discovered, are carried over. For example, none of the gas giants of the Fomalhaut system correspond with the detected properties of Fomalhaut b. A handful of entirely fictional systems named in the original Elite, and also featured in later games, are included (e.g. the original starting system Lave). The remainder are procedurally generated according to scientific models. Players can dock their ships at space stations and outposts located throughout the galaxy in star systems to trade goods, purchase new spacecraft, re-arm their ship, effect repairs and do missions from Mission Boards. Players may also find lost cargo or encounter other ships while in flight by investigating Unidentified Signal Sources.
Factions
There are three major factions, the Empire of Achenar, the Federation, and the Alliance of Independent Systems. Patch 1.3, which launched in June 2015, featured the Power Play addition which introduced competitive, galactic faction challenges. Players can ally themselves with an in-game faction and contribute to it by completing faction missions while also earning various rewards. The collective outcome of each faction's achievements determines faction powers, territorial control, and their proceeding objectives. Each faction has their own line of ships that are obtained by acquiring ranks within the respective faction, except Alliance ships which are not locked behind a ranking system. The Federation has four ships made by an in-game federal corporation called Core Dynamics. The Empire has four ships manufactured by Gutamaya, an Imperial corporation. The Alliance has three ships, none of which require rank, manufactured by Lakon Spaceways.
Player roles and rank
There are three archetypal player roles attached with individual rankings (also known as player status) separate from faction rankings: Combat, Exploration, and Trading. Players gain experience points and rank in these areas by completing activities that are divided among the three roles. For example, a bounty-hunter destroying pirates will gain Combat experience points and progress in Combat rank. On 15 March 2015, the first player who reached Triple Elite status (Elite rank in Combat, Elite rank in Exploration, and Elite rank in Trading), the highest status, won £10,000, while the first player who reached Elite rank in each of the three faction rankings, won £1,000. A certain status or rank with a faction can grant access permits to a number of systems that require them. Benefits also include discounts to ship prices.
Development
Starting in 2012, Elite Dangerous was developed using Frontier Development's own in-house Cobra game development engine. Frontier had been working on the game as a skunk-works background activity for some time prior to its Kickstarter launch, with other projects being prioritised.
On 14 November 2014, one month before launch, David Braben announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design. The Windows version of the game was released on 16 December 2014.
On 4 March 2015, Microsoft announced at the Game Developers Conference that Elite Dangerous would be released on Xbox One. The Xbox One version early access launched in June 2015 as part of Microsoft's Game Preview program briefing at E3 2015. It was fully released in October 2015. On 2 April 2015, the game was made available on Steam with support for cross-buy between the Windows version and the Mac version, the latter being released in May 2015. Although there are no plans for a Linux version of the game, Braben stated in 2014 that "There is no reason why COBRA cannot run on Linux, running through OpenGL." A version for PlayStation 4 was released on 27 June 2017. Support for the Mac version ended with update 3.3 on 12 December 2018.
Braben has said that Thargoids, the warlike, insectoid aliens from the original games, would make an appearance in some capacity. Mission objectives introduced in May 2015 about ancient specimens fueled speculation of the coming introduction of the Thargoid species. On 5 January 2017, the Thargoids were possibly encountered by a player. The ship encountered was alien in nature. Through an escalation of encounters, it was eventually revealed the encountered race was in fact Thargoids. While initially Thargoid encounters were non-violent, a number of space stations have since been attacked leading to missions based on investigating, researching, and gathering materials to increase weapon effectiveness against the Thargoids.
On 25 October 2016, an extinct alien race, the Guardians, were added, with players allowed to explore the ancient ruins they left behind in order to gather data and materials to unlock special Guardian modules and specialized Human–Guardian hybrid weapons with increased effectiveness against Thargoid ships. Thematically, the Guardians were discovered in the year 3302.
On 9 April 2020, Fleet Carriers were added to the game, allowing players to own what are essentially mobile space stations for private use, though they are limited to one per player. They are exorbitantly (though not entirely prohibitively) expensive in terms of in-game currency, owing partially to the fact that they also require periodic refueling stops.
The game's main alien race, the Thargoids, invaded the bubble of colonized space in the galaxy in 2023. The Thargoids deployed vast motherships known as the Thargoid Titans, which opened up new gameplay opportunities in addition to making anti-xeno activities much more accessible. New modules such as the Guardian Nanite Torpedo Pylon were added to the game in the fight against the Thargoid species.
An alternative variant of the Frame-Shift Drive, the game's method of faster-than-light travel, would be developed by integrating Thargoid Titan technology into human components. The Supercruise Overcharge (SCO), as it's called, would vastly increase the speed of travel at the cost of lessened stability, excessive heat buildup, and immense fuel usage. Three new ships were released during 2024 with Supercruise Overcharge stability in mind: Python Mk II (combat), Type-8 (cargo), Mandalay (exploration), and Cobra Mk V (multipurpose).
In the Frontier Unlocked livestream on October 20, 2024, a new feature, interstellar colonization, was announced. Players will be able to purchase colonization megaships, claim star systems, and build space stations (including a new type called space depots). Further footage and information is to be shared during November 2024's Frontier Unlocked.
Funding
At the 2011 Game Developers Conference, following a presentation on the development of the original Elite, Braben was asked in a Q&A session if Elite 4 was still on the drawing board. He replied "yes, it would be a tragedy for it not to be". The project had difficulty in attracting sufficient funding, which Braben had attributed to the traditional publishing model, which he saw as being biased against games with no recent comparable predecessors.
Braben had previously discussed crowdfunding as a possible solution in April 2012. Public fundraising commenced in November 2012 using the Kickstarter website, the campaign lasting 60 days, with the aim being to raise £1.25m and deliver a finished game by March 2014. Braben described the campaign as a way of "test-marketing the concept to verify there is broader interest in such a game", in addition to raising the funds.
Following the end of the Kickstarter, further public funding was sought through the developer's UK website, via PayPal. By April 2014, £1.7m had been raised, and Braben had reacquired the legal rights to the Elite franchise. Although the game's original total development budget had been £8 million, by September 2014 this had, in Braben's words, "grown by quite a lot".
In 2017, Frontier announced Tencent had acquired a 9% stake of Frontier Development.
Testing phase
A playable alpha version of the game was released to certain Kickstarter backers in December 2013. In May 2014, the game entered the first phase of its beta test, focusing primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch, to give them a head start on other players. On 2 April 2015, the beta Mac version went live, accessible to all backers. ED also supported most virtual reality headsets since launch.
Horizons season of expansions
The first "season" of expansions for Elite Dangerous, named Horizons, was announced on 5 August 2015 at Gamescom, entered beta on 30 November 2015 and was released on 15 December 2015 for PC, followed by a 3 June 2016 release for Xbox One. Frontier Developments currently has no plans to release the expansion for Mac OS X unless Apple provides support for compute shaders, which Frontier believes are required to render planet surfaces and other objects. Elite Dangerous: Horizons is a separately priced product. Original customers who also purchased Horizons received exclusive access to the Cobra Mk. IV ship.
Horizons adds planetary landings, ground vehicles and bases, synthesis of consumables and temporary ship upgrades, ship-launched fighters, passenger missions, a character creator, and co-op multicrew support for larger ships. Planetary landings feature procedurally generated planets, initially supporting only worlds without an atmosphere. Players can choose to set down at planetary bases or at any point of their choosing and can deploy a new eight-wheeled ground vehicle called the SRV ("Surface Reconnaissance Vehicle"). This vehicle is equipped with weapons, a "wave scanner" for finding resources, shipwrecks etc., a datalink system for hacking into bases, and thrusters that can lift the vehicle up above the ground for short periods of time. Thrusters in the wheels can be used to affix it to the ground on low-gravity worlds. Materials found on planets can be combined to boost ship jump range, synthesize repair materials, or upgrade weapons.
Horizons is billed as a season of five expansions, starting with planetary landings and then followed with a more comprehensive looting and crafting system released in May 2016, ship-launched fighters and passenger missions released in October 2016, and support for multiple players working cooperatively on the same ship planned for a future expansion within the first half of 2017 ahead of PlayStation 4 release and with a 5th expansion to follow after that. The 2nd, 3rd and 4th expansions were announced originally for spring, summer and autumn 2016 respectively. But the 5th expansion had no reference to "winter", was not time-scheduled and had no content description, only stating a cryptic "soon" reference. The ability to walk around and the types of worlds players can land on is expected to be expanded during upcoming seasons, with landing on planets with atmospheres or earthlike worlds not being part of the Horizons season, but due at a later stage.
On 24 February 2017, due to the new discovery in the Trappist-1 system, the 2.3 update would be delayed to put it in the game. The 2.3 update called The Commanders was released on 11 April 2017, five days earlier than originally said. It consists of a 'Commander Creator' (also known as the Holo-Me), Multicrew and various other features. The 2.4 update called "The Return", with an expanded storyline for the alien Thargoids, was released on 26 September 2017.
On 27 October 2020, Horizons became a free update for the base game for PC, PlayStation, and Xbox users. People who purchased the expansion before it was free received an exclusive Azure paint job which is compatible with all ships.
Beyond
Beyond is the official title for the series of updates (3.0 onwards) which followed Horizons. It focused on improvements to the core gameplay along with improvements to the game's crime and punishment system, better trading data, new wing missions, new ships (including the Alliance Chieftain, Krait, and alien Thargoid scouts), more interaction with megaships and installations, a "tech broker" offering more advanced weapons, in-game Galnet audio, an overhaul of mining, new astronomical anomalies to discover, and improvements to planetary visuals and more detailed surface environments. An open beta for 3.0 was released on 25 January 2018, with official launch of "Chapter One" on 27 February 2018. Subsequent "Chapters" were released across each quarter of 2018 culminating in the release of "Chapter Four" on 11 December 2018 that brought night vision capabilities along with a completely redesigned exploration system, planetary probes, and a Full Spectrum Scanner (FSS) tool for scanning unexplored star systems.
Odyssey expansion
Odyssey was announced by Frontier Developments on 3 June 2020 via a video trailer and summary post on their official forums, with launch scheduled for 19 May 2021. The paid DLC will let players explore worlds on foot, undertake ground missions that, much like their cosmic counterparts, include diplomatic gigs, commercial ventures and combat; find work, assistance and shops in social hubs all across the galaxy, meeting fellow pilots in person rather than peering at them through a cockpit window.
Referred to as "New Era" in prior communications, full production on Odyssey began in Summer 2018 with a large majority of the Elite development team allocated to it. While a paid-update to Elite Dangerous basegame owners, Lifetime Expansion owners will receive it as part of their Pass. It was originally planned for the Elite Dangerous major update to release in December 2020, but in the context of the then current COVID-19 environment, Frontier set a release date of 19 May 2021.
The first in-game footage of Odyssey was shown at The Game Awards 2020 in the form of a minute long gameplay trailer showcasing some of the new features that come with the DLC, including First-person shooter like gameplay and avatars walking around on planetary surfaces.
On 13 January 2021, Frontier Developments announced that their release roadmap for Odyssey had shifted as a result of the on-going COVID pandemic: the PC version of Odyssey was now slated to release in late spring 2021, while the PS4 and Xbox One versions have been delayed to autumn 2021. On 22 April 2021, a release date of 19 May 2021 was announced for the PC version of Odyssey.
From 29 March – 5 May 2021, a public alpha build of Odyssey was available. It was split into four phases, with each phase opening more of the game up. In phase 1, players were unable to access their ships, which meant that they were only able to get around using the newly added "Apex Interstellar" taxi service, and they were limited to a single star system. From phase 2 onward, players were able to access ships and could access other star systems. Phase 3 was focused around new exploration features, meaning that players could purchase exploration tools and a Genetic Sampler to study any Flora that they happened upon. Phase 4 imported players' accounts from the main game to test compatibility. The alpha was limited, and a lot of features from the final release of the DLC were cut off. Before the alpha ended, text appeared on screen that said (paraphrased) "See you all on May 19th, So Long, and Thanks for All the Fish!"
On 19 May 2021, Frontier Developments released the DLC on PC. The launch was followed by major issues of client/server stability, several gameplay bugs, and inadequate performance for PC clients stated within the hardware requirements. It resulted in a "Mostly negative" global review on Steam store. Players also complained widely on both Steam and the official forum about a steep increase in time to collect instrumental resources, broken mechanics, and missing end game activities. Frontier Developments have subsequently released 7 major updates with the first 5 released on a weekly schedule. These focused on stability and bug fixes, with critical performance issues left to be addressed in later updates in the run up to the planned console release.
Odyssey adds first-person shooter features on planetary surfaces and inside bases to the game. The player can traverse these environments on-foot while wearing a space suit. On-foot gameplay has survival mechanics such as health, oxygen, energy and coordinates which are indicated in the head-up display. Odyssey's first person mode does not support virtual reality headsets.
On 4 June 2021, Frontier Developments announced the focus of Updates 3, 4 and 5, postponing the performance optimization to following console related development.
On 12 July 2021, Frontier Developments announced that console release has been delayed indefinitely.
On 29 July 2021, Frontier Developments released update 6 with declared corrections to missions, POIs, interface problems, and the addition of AMD's FSR technology to address in minor measure performance issues for affected hardware configurations by downgrading and then scaling the effective resolution. This update introduced new severe issues (e.g. certain mission types weren't available in stations, and certain engineering unlocks were inaccessible for some users, and players would occasionally be charged for weapon modifications that weren't actually applied to the ship) and did little to address long-standing critical performance issues.
On 7 September 2021, Frontier Developments released an Issue Report announcing at the same time the focus of the Updates 7 and 8 while postponing to 2022 the addressing of some major issues, including problems with anti-aliasing and a limited framerate.
On 22 September 2021, Frontier Developments released update 7 after being postponed for several weeks, which fixed many outstanding issues, added quality of life changes, and optimized some game features. Previous performance issues remain unresolved, but Frontier Development's official update notes mention "tweaks made to hopefully positively contribute toward current player performance issues".
On 10 March 2022, Frontier CEO David Braben announced on the company's forums that all further content development for console versions of Elite: Dangerous was being cancelled, citing the need to move the game's story forward by focusing on a single, post-Odyssey codebase.
Elite Dangerous: Arena
Simultaneously announced and launched on 16 February 2016, Elite Dangerous: Arena was a low-priced standalone version of the CQC (Close Quarters Combat) arena mode from Elite Dangerous allowing newcomers and those who already have Elite Dangerous to compete against each other. The corresponding game mode in Elite Dangerous was also renamed from "CQC" to "Arena" on the same day.
From 7 to 11 July 2016, the game was offered for free on Steam. On 10 February 2017 it was removed for sale on Steam but it remains available as a play mode from the main Elite Dangerous game.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | (PC) 80/100 (XONE) 80/100 (PS4) 77/100 |
Publication | Score |
---|---|
Destructoid | (PS4) 9/10 |
Eurogamer | 8/10 |
GamesRadar+ | |
IGN | 7.4/10 |
PC Gamer (UK) | 86/100 |
PlayStation LifeStyle | (PS4) 9/10 |
Eurogamer Germany | 9/10 |
Hooked Gamers | 90/100 |
Pelit | 90/100 |
GamesMaster UK | 88/100 |
Gamer.nl | 85 |
Multiplayer.it | 85/100 |
CD-Action | 85/100 |
VentureBeat | 83/100 |
HobbyConsolas | 83/100 |
MeriStation | 82/100 |
Metro | 7/10 |
Critical response
Elite Dangerous received an aggregated score of 80/100 on Metacritic based on 55 critics, indicating that the game received "generally favorable reviews" (84% positive) from critics.
Chris Thursten of PC Gamer rated the game 86/100, considering it to be "potentially a classic", depending on Frontier's ability to build on the "broad but somewhat shallow foundations" of the released version. Thursten described the gameplay experience as "exhilarating excitement, matched by nothing else this year, contrasted with moments of emptiness, frustration, and boredom". Dan Whitehead of Eurogamer gave the game 8/10 and considered it to be "probably the most immersive and compelling recreation of deep space ever seen in gaming", while finding some of the gameplay repetitive. Andy Kelly of GamesRadar gave the game 4/5, calling it a "compelling space sandbox" and a "welcome return" of the Elite franchise, but felt that the game at launch was "missing a lot of important features, especially when it comes to multiplayer". Roger Hargreaves of the Metro gave it 7/10, describing the game as a "solid start" that had yet to fulfil its potential. Reviewing the game for IGN, Rob Zacny called it "one of the most enthralling and evocative space combat and trade sim games I've ever played" and "also one of the most boring", seeing the balance of "brief, intense emotional peaks and long, shallow valleys of boredom" as "fundamental to Elite's identity". Reviewing a later version of the game in April 2015, after playing the game since launch, Lee Hutchinson from Ars Technica described Dangerous as "so damn good that it transcends its problems". Joel Peterson of Destructoid gave the PlayStation 4 version of the game 9/10, calling it "A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage."
The announcement of the removal of the offline mode on 14 November 2014 was met by a number of complaints from customers, with some saying they had backed the game on the understanding that it would feature offline play and others that there had been no prior warning of removal during the whole of the preceding development period. Frontier offered refunds to customers who had pre-ordered the game without playing it, and said that those who had already played the game, in alpha or beta form, would not be eligible for refunds. Later, Braben, speaking for the company, announced that refunds would be judged on a "case-by-case" basis.
Elite Dangerous won "Best of E3" from The Escapist and games.cz in 2014. Elite Dangerous won the Game Developers Choice Award 2015 for best audience. During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Elite Dangerous for "Outstanding Achievement in Online Gameplay". It was ranked as the Best VR Game of 2016 from Game Revolution. It was nominated for Evolving Game by the British Academy Games Awards (BAFTA) in 2017. The game was also nominated for the "Still Playing" award at the 2019 Golden Joystick Awards. Elite Dangerous: Beyond was nominated for "Evolving Game" at the 2019 British Academy Games Awards.
Sales
By the end of April 2015, Elite Dangerous had sold over 500,000 copies, with Frontier Developments expected to generate £22 million from sales. The game had sold around 1.7 million units by the end of May 2016. By the end of December 2016 over 2.1 million paid franchise units were sold of Elite Dangerous. As of 15 January 2019, cumulative sales of Elite Dangerous exceeded 4.3 million franchise units, composed of 3 million base game units and 1.3 million Horizons expansion units. In April 2020 the sales of Elite Dangerous base game units had passed 3.5 million. During an interview published on 23 October 2020, Frontier CFO Alex Bevis announced that Elite Dangerous had generated more than £100 million of revenue. By September 2022, over 4.8 million base game units were sold.
See also
Notes
- Originally released as Elite: Dangerous, the name was changed to remove the colon when Horizons was released.
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External links
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