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{{Short description|2001 grand strategy video game}} | |||
{{About|the computer game|other uses|Universalis (disambiguation)}} | |||
{{More citations needed|date=September 2020}} | |||
{{Infobox video game | {{Infobox video game | ||
|title = Europa Universalis II | | title = Europa Universalis II | ||
|image = |
| image = Europa Universalis II Coverart.png | ||
⚫ | | developer = ] | ||
|caption = Cover art of ''Europa Universalis II'' | |||
| publisher = {{vgrelease|NA|]|SWE|Vision Park|UK|]}} | |||
⚫ | |developer = ] | ||
| producer = Peter Kullgard<br/>Fredrik Malmberg | |||
|publisher = ]<br />]<br />] | |||
| designer = ]<br/>Joakim Bergqwist | |||
⚫ | |engine = ] | ||
| artist = Timo Väisänen | |||
|released = {{vgrelease|NA=November 12, 2001}} | |||
| programmer = Johan Andersson | |||
⚫ | |genre = ] | ||
| series = | |||
⚫ | |modes = ] |
||
⚫ | | engine = ] | ||
⚫ | |platforms = ] |
||
| released = '''Windows'''{{vgrelease|NA|November 15, 2001<ref>{{Cite web |author=I. G. N. Staff |date=2001-11-16 |title=Europa Universalis II Ships |url=https://www.ign.com/articles/2001/11/16/europa-universalis-ii-ships |access-date=2023-03-26 |website=IGN |language=en}}</ref>|SWE|January 25, 2002|UK|April 5, 2002}}'''Mac OS X'''{{vgrelease|NA|May 21, 2003<ref>{{Cite web |date=2005-02-13 |title=MacPlay |url=http://www.macplay.com/press/pr-eu2-ships.php |access-date=2023-03-26 |archive-url=https://web.archive.org/web/20050213144405/http://www.macplay.com/press/pr-eu2-ships.php |archive-date=2005-02-13 }}</ref>}} | |||
⚫ | | genre = ] | ||
⚫ | | modes = ], ] | ||
⚫ | | platforms = ], ] | ||
}} | }} | ||
'''''Europa Universalis II''''' is |
'''''Europa Universalis II''''' is a ] developed by ] and published by ], based on world ] spanning a timeline between 1419 through 1820. It was released on December 11, 2001. | ||
==Gameplay== | ==Gameplay== | ||
In the game, the player controls a single nation across |
In the game, the player controls a single nation across five centuries, managing its economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. In addition, yearly random events, as well as hundreds of pre-scripted ones based on the historical record, make for a great deal of gameplay challenge and variety. | ||
Europa Universalis II differs from many similar ] strategy games in that time flows continuously during gameplay, rather than taking place in discrete turns. The player is able to pause the action to ponder the situation and give orders, then speed up or slow down time to let events take their course. | ''Europa Universalis II'' differs from many similar ] strategy games in that time flows continuously during gameplay, rather than taking place in discrete turns. The player is able to pause the action to ponder the situation and give orders, then speed up or slow down time to let events take their course. | ||
The game ships with several historical scenarios, including games that take place during the ], the ], and the ]. The Grand Campaign lets players choose one world power and guide it from the end of the ] and into the 19th century. There is also a Fantasy Scenario, starting in an unoccupied and unexplored earth with only 8 civilizations to choose. In this scenario, casual gameplay and strategy that should be applied are slightly different, more like a ] game with a strong emphasis on colonization. | The game ships with several historical scenarios, including games that take place during the ], the ], and the ]. The Grand Campaign lets players choose one world power and guide it from the end of the ] and into the 19th century. There is also a Fantasy Scenario, starting in an unoccupied and unexplored earth with only 8 civilizations to choose. In this scenario, casual gameplay and strategy that should be applied are slightly different, more like a ] game with a strong emphasis on colonization. | ||
While the Grand Campaign is geared primarily towards the major European powers of the time, such as ], ], ], ], ], ], ], ], |
While the Grand Campaign is geared primarily towards the major European powers of the time, such as ], ], ], ], ], ], ], ], and ], the game is unique in that players can choose to play as one of more than a hundred obscure, no longer existing nations, from the Indian subcontinent to the Balkans. | ||
== |
==Development== | ||
⚫ | The game, based on the ], was developed by ] as a sequel to '']'', and was first released for the ] in 2001 by ], with a Macintosh port created by ] and published by ]. A ] port was in development<ref>{{cite web | url = https://www.phoronix.com/scan.php?page=article&item=linux_gaming_frank&num=1 | title = An Interview With A Linux Game Porter | publisher = Phoronix }}</ref> but was not released. | ||
The game goes into a great deal of granular detail, including urban populations for each of the hundreds of provinces, thousands of historical monarchs, generals, and explorers, as well as names for colonies, armies, and fleets. | |||
⚫ | ===Asia chapters=== | ||
In addition, with almost all of the game data stored in easy-to-edit text files, Europa Universalis II is easy to modify and customize, which has yielded a large and thriving ]. Players have been able to create new flags, maps, units, historical events, leaders and even entire scenarios. | |||
⚫ | A version of the game, called ''Europa Universalis II: Asia Chapters'', was released for Asian markets, adding new graphics and scenarios that center around ] instead. It featured an updated map with greater detail and added provinces in ], ], and ]. | ||
==Reception== | |||
It is also possible to play a campaign beginning with ], followed by Europa Universalis II, ] (or ]) and finished with ], allowing for campaigns to range from 769 to 1954. This is by using the in-built features of these games that convert a saved campaign to the chronologically-next Paradox title. | |||
{{Video game reviews | |||
| CGW = {{Rating|4.5|5}}<ref name=cgw>{{cite magazine| author=Fletcher, John |title=Reviews; ''Europa Universalis II'' |date=April 2002| magazine=]|issue=213 |page=100 }}</ref> | |||
| PCZone = 72/100<ref name=pczone>{{cite journal | title=''Europa Universalis 2'' | author=O'Hagan, Steve | journal=] | url-status=live | archiveurl=https://web.archive.org/web/20090302074046/http://www.computerandvideogames.com/article.php?id=26302 | date=March 13, 2002 | url=http://www.computerandvideogames.com:80/article.php?id=26302 | archivedate=March 2, 2009 | access-date=August 12, 2019 }}</ref> | |||
| rev1 = '']'' | |||
| rev1Score = {{rating|4|5}}<ref name=cgm>{{cite web |archiveurl=https://web.archive.org/web/20040803134647/http://www.cgonline.com/reviews/europauniv-02-r1.html |url=http://www.cgonline.com:80/reviews/europauniv-02-r1.html |title=Back to the Past |author=Chick, Tom |date=March 1, 2002 |work=] |archivedate=August 3, 2004 |url-status=dead |access-date=August 12, 2019 }}</ref> | |||
}} | |||
''Europa Universalis II'' was nominated for '']''{{'}}s 2002 "Strategy Game of the Year" award, which ultimately went to '']''.<ref name=cgwpremier2002>{{cite magazine | author=Staff | magazine=] | title=''Computer Gaming World''{{'}}s 2002 Games of the Year |date=April 2003 | issue=225 | pages=83–86, 88, 89, 92–97 }}</ref> ''Europa Universalis II'' received "generally favourable" reviews according to review aggregator Metacritic.<ref>{{Cite web|url=https://www.metacritic.com/game/europa-universalis-ii/critic-reviews/?platform=pc|title=Europa Universalis II|website=Metacritic|access-date=2018-04-17}}</ref> | |||
The popular mod was used as the basis for the fan-made standalone expansion ] in 2009.<ref name="paradox announce">, Paradox Forums Retrieved 2011-09-08.</ref> | |||
== |
==See also== | ||
⚫ | {{Portal|Video games}} | ||
⚫ | The game was developed by ] as a sequel to ], and was first released for the ] in 2001 by ], with a Macintosh port created by and published by ]. A ] port was in development<ref>{{cite web | url = |
||
*] | |||
*] | |||
⚫ | ===Asia chapters=== | ||
*] | |||
⚫ | A version of the game, called ''Europa Universalis II: Asia Chapters'', was released for Asian markets, adding new graphics and scenarios that center around ] instead. It featured an updated map with greater detail and added provinces in ], ], and ]. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
* {{Webarchive|url=https://web.archive.org/web/20120223151104/http://www.paradoxplaza.com/games/europa-universalis-ii |date=2012-02-23 }} | |||
* | |||
* at ] | |||
*{{moby game|id=/europa-universalis-ii|name= Europa Universalis II}} | |||
*{{Dmoz|Games/Video_Games/Strategy/Real-Time/Europa_Universalis_Series/Europa_Universalis_II|Europa Universalis II}} | |||
{{Paradox development studio games}} | {{Paradox development studio games}} | ||
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{{DEFAULTSORT:Europa Universalis Ii}} | {{DEFAULTSORT:Europa Universalis Ii}} | ||
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Latest revision as of 09:15, 27 August 2024
2001 grand strategy video gameThis article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Europa Universalis II" – news · newspapers · books · scholar · JSTOR (September 2020) (Learn how and when to remove this message) |
Europa Universalis II | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) |
|
Producer(s) | Peter Kullgard Fredrik Malmberg |
Designer(s) | Johan Andersson Joakim Bergqwist |
Programmer(s) | Johan Andersson |
Artist(s) | Timo Väisänen |
Engine | Europa Engine |
Platform(s) | Microsoft Windows, Mac OS X |
Release | WindowsMac OS X
|
Genre(s) | Grand strategy |
Mode(s) | Single player, multiplayer |
Europa Universalis II is a grand strategy game developed by Paradox Development Studio and published by Strategy First, based on world history spanning a timeline between 1419 through 1820. It was released on December 11, 2001.
Gameplay
In the game, the player controls a single nation across five centuries, managing its economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. In addition, yearly random events, as well as hundreds of pre-scripted ones based on the historical record, make for a great deal of gameplay challenge and variety.
Europa Universalis II differs from many similar turn-based strategy games in that time flows continuously during gameplay, rather than taking place in discrete turns. The player is able to pause the action to ponder the situation and give orders, then speed up or slow down time to let events take their course.
The game ships with several historical scenarios, including games that take place during the Age of Exploration, the American Revolution, and the Napoleonic Wars. The Grand Campaign lets players choose one world power and guide it from the end of the Middle Ages and into the 19th century. There is also a Fantasy Scenario, starting in an unoccupied and unexplored earth with only 8 civilizations to choose. In this scenario, casual gameplay and strategy that should be applied are slightly different, more like a 4X game with a strong emphasis on colonization.
While the Grand Campaign is geared primarily towards the major European powers of the time, such as Austria, England, France, Poland, Portugal, Russia, Spain, Sweden, and Ottoman Empire, the game is unique in that players can choose to play as one of more than a hundred obscure, no longer existing nations, from the Indian subcontinent to the Balkans.
Development
The game, based on the Europa Engine, was developed by Paradox Interactive as a sequel to Europa Universalis, and was first released for the PC in 2001 by Strategy First, with a Macintosh port created by Virtual Programming and published by MacPlay. A Linux port was in development but was not released.
Asia chapters
A version of the game, called Europa Universalis II: Asia Chapters, was released for Asian markets, adding new graphics and scenarios that center around Asian history instead. It featured an updated map with greater detail and added provinces in Japan, Korea, and China.
Reception
ReceptionPublication | Score |
---|---|
Computer Gaming World | |
PC Zone | 72/100 |
Computer Games Magazine |
Europa Universalis II was nominated for Computer Gaming World's 2002 "Strategy Game of the Year" award, which ultimately went to Freedom Force. Europa Universalis II received "generally favourable" reviews according to review aggregator Metacritic.
See also
References
- I. G. N. Staff (2001-11-16). "Europa Universalis II Ships". IGN. Retrieved 2023-03-26.
- "MacPlay". 2005-02-13. Archived from the original on 2005-02-13. Retrieved 2023-03-26.
- "An Interview With A Linux Game Porter". Phoronix.
- Fletcher, John (April 2002). "Reviews; Europa Universalis II". Computer Gaming World. No. 213. p. 100.
- O'Hagan, Steve (March 13, 2002). "Europa Universalis 2". PC Zone. Archived from the original on March 2, 2009. Retrieved August 12, 2019.
- Chick, Tom (March 1, 2002). "Back to the Past". Computer Games Magazine. Archived from the original on August 3, 2004. Retrieved August 12, 2019.
- Staff (April 2003). "Computer Gaming World's 2002 Games of the Year". Computer Gaming World. No. 225. pp. 83–86, 88, 89, 92–97.
- "Europa Universalis II". Metacritic. Retrieved 2018-04-17.
External links
- Official website Archived 2012-02-23 at the Wayback Machine
Paradox Development Studio | |
---|---|
Europa Universalis | |
Hearts of Iron | |
Victoria | |
Crusader Kings | |
Other games | |
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