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{{short description|2005 anime}}
{{good article}}
{{Television incorrect naming style|anime}}
{{Infobox animanga/Header {{Infobox animanga/Header
| name = Karas |name = Karas
| image = ] |image = Karas box cover.jpg
| caption = Box cover art of ''Karas — The Complete Collection'' |caption = Box cover art of ''Karas — The Complete Collection''
| ja_kanji = 鴉 -KARAS- |ja_kanji = 鴉 -KARAS-
| ja_romaji = Karasu |ja_romaji = Karasu
|genre = {{ubl|]<ref>{{cite web|last=Luther|first=Katherine|title=Manga Entertainment Announces Karas Cast|url=http://anime.about.com/b/2006/04/04/manga-entertainment-announces-karas-cast.htm|website=]|access-date=June 26, 2020|archive-url=https://web.archive.org/web/20071111125920/http://anime.about.com/b/2006/04/04/manga-entertainment-announces-karas-cast.htm|archive-date=November 11, 2007|date=April 4, 2006|quote=Manga Entertainment announced the voice actors for ''Karas'', the newest cyber-punk thriller to come to DVD.}}</ref>|]<ref>{{cite web|last=Ellingwood|first=Holly|title=Karas Vol. 2 The Revelation (Advance Review)|url=http://activeanime.com/html/2007/10/19/karas-Karneval|website=activeAnime|access-date=June 26, 2020|archive-url=https://web.archive.org/web/20161219024005/http://activeanime.com/html/2007/10/19/karas-vol-2-the-revelation-advance-review/|archive-date=December 19, 2016|date=October 19, 2007|quote=The fight of humanity for survival, the depths of its corruption, and the hope for its salvation lie within this dark anime fantasy.}}</ref>|]<ref>{{cite web|last=Ross|first=Carlos|title=Karas|url=https://www.themanime.org/viewreview.php?id=927|website=T.H.E.M. Anime Reviews|access-date=June 26, 2020}}</ref>}}<!-- Genres should be based on what reliable sources list them as and not on personal interpretations. Limit to the three most relevant genres in accordance with ]. -->
| genre = ], Action, Supernatural
|creator = ]
}} }}
{{Infobox animanga/Video {{Infobox animanga/Video
| type = ova |type = ova
| director = ] |director = ]
|producer = {{ubl|Toshio Iizuka|Tsuyoshi Yoshida (#1–3)|Shigehiro Tanaka (#1–3)|Yasuhiro Mikami (#4–6)}}
| producer =
| writer = Shin Yoshida |writer = ]
| music = |music = ]
| studio = ] |studio = ]
| licensee = {{English anime licensee | NA = ] | UK=Manga Entertainment | AUS= ]}} |licensee = {{English anime licensee|NA = ]|UK=Manga Entertainment|AUS= ]}}
| first = March 25, 2005 |first = March 25, 2005
| last = August 3, 2007 |last = August 3, 2007
| runtime = 30 minutes |runtime = 30 minutes
| episodes = 6 |episodes = 6
| episode_list = |episode_list =
}} }}
{{Infobox animanga/Footer}} {{Infobox animanga/Footer}}


{{Nihongo|'''''Karas'''''|鴉-KARAS-|Karasu|lit. ''The ]''|lead=yes}} is a six-part ]. ] produced it to commemorate its 40th anniversary of ] production. Each ''Karas'' episode was first televised in ] as a ] program from March 25, 2005, to August 3, 2007, before being released onto ]s. ] compiled and released these episodes as two ], direct-to-DVD films for the ] market. {{Nihongo|'''''Karas'''''|鴉-KARAS-|Karasu|lit. ''The ]''|lead=yes}} is a Japanese six-part ] series. ]s produced it to commemorate its 40th anniversary of ] production. Each ''Karas'' episode was first televised in Japan as a ] program from March 25, 2005, to August 3, 2007, before being released onto DVDs. ] compiled and released these episodes as two ], direct-to-DVD films for the English market.


''Karas'' tells the story of Otoha, a former ], living in a fictional version of ], ] populated by humans and '']'' (Japanese spirits). He is one of the titular ''karas'', humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled ] is to stop his corrupt predecessor, Eko, from taking over Tokyo. Supporting characters such as Eko's former ], Nue; the ''yōkai''; and Homura, the ''karas'' of another city, help Otoha in his ]. A concurrent ] focuses on humans affected by Eko's scheme. ''Karas'' tells the story of Yousuke Otoha, a former ], living in a fictional version of ], ] populated by humans and '']'' (Japanese spirits). He is one of the titular ''karas'', humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman is to stop his corrupt predecessor, Eko, from taking over Tokyo. Supporting characters such as Eko's former henchman, Nue; the ''yōkai''; and Homura, the ''karas'' of another city, help Otoha in his quest. A concurrent side story focuses on humans affected by Eko's scheme.


''Karas'' won the Best Original Video at the 2006 ] competition, and most reviewers were impressed with the images produced by fusing 2D and 3D art techniques. The story presents themes on the conflicts between cultural traditions and modern society, and the relationship between people. Reviewers, however, found its presentation was too confusing to follow; several of them felt it worsened the show by detracting from the strength of its art. ''Karas'' won the Best Original Video at the 2006 ] competition, and most reviewers were impressed with the images produced by fusing 2D and 3D art techniques. The story presents themes on the conflicts between cultural traditions and modern society, and the relationship between people. Reviewers, however, found its presentation was too confusing to follow; several of them felt it worsened the show by detracting from the strength of its art.


==Plot== ==Plot==
Ibira initially pictured ''Karas'' as a ] with a vengeance theme. It had a simple plot similar to the ], '']''. The protagonist ''karas'' is on a ], slaughtering ''mikura''s to recover the body parts of his murdered lover. Until he recovers all the parts, he assembles them into a ] to kill the ''mikura''s.<ref name="projk3" /> The final version of ''Karas'' was more of a ],<ref name="aod2">{{cite web Ibira initially pictured ''Karas'' as a ] with a vengeance theme. It had a simple plot similar to the ], '']''. The protagonist ''karas'' is on a ], slaughtering ''mikuras'' to recover the body parts of his murdered lover. Until he recovers all the parts, he assembles them into a ] to kill the ''mikuras''.<ref name="projk3" /> The final version of ''Karas'' was more of a ],<ref name="aod2">{{cite web
| url = http://www.mania.com/karas-vol-1_article_78301.html |url = http://www.mania.com/karas-vol-1_article_78301.html
| title = Karas Vol. #1 |title = Karas Vol. #1
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Bryan Morton |author = Bryan Morton
| publisher = AnimeOnDVD.com |publisher = AnimeOnDVD.com
| date = 2008-02-11 |date = 2008-02-11
| archiveurl = https://web.archive.org/web/20120527125305/http://www.mania.com/karas-vol-1_article_78301.html |archive-url = https://web.archive.org/web/20120527125305/http://www.mania.com/karas-vol-1_article_78301.html
| archivedate = 2012-05-27 }} |archive-date = 2012-05-27}}
</ref><ref name="future">{{cite web </ref><ref name="future">{{cite web
| url = http://www.dvdfuture.com/review.php?id=822 |url = http://www.dvdfuture.com/review.php?id=822
| title = Karas: The Prophecy (2005) |title = Karas: The Prophecy (2005)
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = R. L. Shaffer |author = R. L. Shaffer
| publisher = DVDFuture.com |publisher = DVDFuture.com
| date = n.d. |date = n.d.
| archiveurl = https://web.archive.org/web/20071013175153/http://dvdfuture.com/review.php?id=822 |archive-url = https://web.archive.org/web/20071013175153/http://dvdfuture.com/review.php?id=822
| archivedate = 2007-10-13 }} |archive-date = 2007-10-13}}
</ref> and originally intended for three leading heroes in the same vein as the ], '']''. The characters Otoha, Nue, and the human ] Kure were the leads but the final version primarily focused on Otoha.<ref>''Karas'' Vol. 2 (DVD), Project K. </ref> and originally intended for three leading heroes in the same vein as the ], '']''. The characters Otoha, Nue, and the human ] Kure were the leads but the final version primarily focused on Otoha.<ref>''Karas'' Vol. 2 (DVD), Project K.
</ref> The presentation of ''Karas'' differs in several ways from typical anime. The show maintains a serious tone and never indulges in ], exaggerated facial expressions, or ] characters.<ref name="verdict1">{{cite web </ref> The presentation of ''Karas'' differs in several ways from typical anime. The show maintains a serious tone and never indulges in ], exaggerated facial expressions, or ] characters.<ref name="verdict1">{{cite web
| url = http://www.dvdverdict.com/reviews/karasprophecy.php |url = http://www.dvdverdict.com/reviews/karasprophecy.php
| title = Case Number 09128 — Karas: The Prophecy |title = Case Number 09128 — Karas: The Prophecy
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Dan Mancini |author = Dan Mancini
| publisher = DVD Verdict |publisher = DVD Verdict
| date = 2006-04-25 }} |date = 2006-04-25}}
</ref> It avoids heavy ]s. Dialogue tends to be short and viewers have to infer what is going on based on very little presented information.<ref name="dvdtalk2">{{cite web </ref> It avoids heavy ]s. Dialogue tends to be short and viewers have to infer what is going on based on very little presented information.<ref name="dvdtalk2">{{cite web
| url = http://www.dvdtalk.com/reviews/21144/karas-the-prophecy/ |url = http://www.dvdtalk.com/reviews/21144/karas-the-prophecy/
| title = Karas: The Prophecy |title = Karas: The Prophecy
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Don Houston |author = Don Houston
| publisher = ] |publisher = ]
| date = 2006-04-13 }} |date = 2006-04-13}}
</ref> The team had left out substantial amounts of information from the show, printing them in a booklet of the final DVD package.<ref name="bk6dic" /> </ref> The team had left out substantial amounts of information from the show, printing them in a booklet of the final DVD package.<ref name="bk6dic" />


===Setting=== ===Setting===
''Karas'' is set in a fictional version of ], ].<ref name="jawatch1">{{cite web ''Karas'' is set in a fictional version of ], ].<ref name="jawatch1">{{cite web
| url = http://www.watch.impress.co.jp/av/docs/20050208/tatsuno.htm |url = http://www.watch.impress.co.jp/av/docs/20050208/tatsuno.htm
| title = タツノコプロ、40周年記念OVA「鴉 -KARAS-」を発表-国民的美少女や和田聡宏、鈴木かすみが声優に初挑戦 |title = タツノコプロ、40周年記念OVA「鴉 -KARAS-」を発表-国民的美少女や和田聡宏、鈴木かすみが声優に初挑戦
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = AV Watch editorial staff |author = AV Watch editorial staff
| publisher = AV Watch |publisher = AV Watch
| date = 2005-02-08 |date = 2005-02-08
| language = Ja }} |language = Ja
|archive-url = https://web.archive.org/web/20080222140353/http://www.watch.impress.co.jp/av/docs/20050208/tatsuno.htm
</ref> The show initially showcased larger areas of Tokyo, but the production team felt other animations have featured these areas too many times.<ref name="projk3">''Karas'' Vol. 3 (DVD), Project K.
|archive-date = 2008-02-22
</ref> Art designer, Hajime Satō created a modern version of the ward infused with a mixture of ]n cultures. Fictional lettering, resembling ] and ] characters, fill the ] and signs. Western ]s and ]'s ] statues decorate the streets, and the buildings are modeled on Shinjuku structures of 2003 while blending influences from the ].<ref name="bk2kei">''Karas'' Vol. 2 (説二), Staff Interview — 01 Keiichi Sato, p. 6
|url-status = dead
}}</ref> The show initially showcased larger areas of Tokyo, but the production team felt other animations have featured these areas too many times.<ref name="projk3">''Karas'' Vol. 3 (DVD), Project K.
</ref> Art designer Hajime Satō created a modern version of the ward infused with a mixture of ]n cultures. Fictional lettering, resembling ] and ] characters, fill the ] and signs. Western ]s and ]'s ] statues decorate the streets, and the buildings are modeled on Shinjuku structures of 2003 while blending influences from the ].<ref name="bk2kei">''Karas'' Vol. 2 (説二), Staff Interview — 01 Keiichi Sato, p. 6
</ref><ref name="newtype">{{cite magazine </ref><ref name="newtype">{{cite magazine
| author = Newtype USA staff |author = Newtype USA staff
|date=August 2004 |date=August 2004
| title = Karas Seen |title = Karas Seen
|magazine=] |magazine=]
| volume = 3 |volume = 3
| issue = 8 |issue = 8
|page=20 |page=20
| publisher = ] |publisher = ]
| location = Texas, US |location = Texas, US
| issn = 1541-4817 }} |issn = 1541-4817}}
</ref> This Shinjuku is populated by humans and Japanese ] spirits, '']''. The humans have become indifferent to the ''yōkai''{{'}}s presence, and fail to see them as they go about their lives.<ref name="aod1">{{cite web </ref> This Shinjuku is populated by humans and Japanese ] spirits, '']''. The humans have become indifferent to the ''yōkai''{{'}}s presence, and fail to see them as they go about their lives.<ref name="aod1">{{cite web
| url = http://www.mania.com/karas-vol-1_article_77905.html |url = http://www.mania.com/karas-vol-1_article_77905.html
| title = Karas Vol. #1 |title = Karas Vol. #1
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Brett Barkley |author = Brett Barkley
| publisher = AnimeOnDVD.com |publisher = AnimeOnDVD.com
| date = 2006-04-26 |date = 2006-04-26
| archiveurl = https://web.archive.org/web/20120527125223/http://www.mania.com/karas-vol-1_article_77905.html |archive-url = https://web.archive.org/web/20120527125223/http://www.mania.com/karas-vol-1_article_77905.html
| archivedate = 2012-05-27 }} |archive-date = 2012-05-27}}
</ref> </ref>


The production team envisioned Japanese cities as ], who require physical agents to execute their will and regulate the activities within them. The concept behind the health of a city is based on ] in which the smooth flow of a body's fluids nourishes its internal organs. The team equates ''yōkai'' with '']'', humans with water, and agents of the city (''karas'') with blood. They integrated ] into their concept for further ]isms, treating the city as the male (]); and {{Nihongo|Yurine|ゆりね}}, the manifestation of its will as female (yin). In contrast, their theory treats the humans and agents as the children of the city and its will, and classifies them as the reproduction system's ]. Following the team's vision, the ''mikura''s (evil yōkai) represent the ] in this system. This idea forms the basis of the relationship between cities and their inhabitants in the show.<ref name="bk6dic">''Karas'' Vol. 6 (説六), 鴉辭典, pp. 9–10. The production team envisioned Japanese cities as entities, who require physical agents to execute their will and regulate the activities within them. The concept behind the health of a city is based on ] in which the smooth flow of a body's fluids nourishes its internal organs. The team equates ''yōkai'' with '']'', humans with water, and agents of the city (''karas'') with blood. They integrated ] into their concept for further ]isms, treating the city as the male (]); and {{Nihongo|Yurine|ゆりね}}, the manifestation of its will as female (yin). In contrast, their theory treats the humans and agents as the children of the city and its will, and classifies them as the reproduction system's ]. Following the team's vision, the ''mikuras'' (evil ''yōkai'') represent the ] in this system. This idea forms the basis of the relationship between cities and their inhabitants in the show.<ref name="bk6dic">''Karas'' Vol. 6 (説六), 鴉辭典, pp. 9–10.
</ref> </ref>
{{clear|left}} {{clear|left}}


===Story=== ===Story===
The main ] centers around the confrontation between Otoha and Eko. After a ] that announces Eko's plan to remake Tokyo, the story moves ahead three years. Nue arrives in Shinjuku to free his brother from Eko's hold, while Otoha is in a hospital from heavy injuries.<ref name="aod3" /> The early parts of the show proceed in a "]" fashion as Otoha (as a ''karas'') and Nue separately fight against Eko's minions.<ref name="aod2" /><ref name="future" /> When the ''mikura''s attack hospitals across the ward to locate Otoha's body, Otoha and Nue work together but when they separate Otoha's Yurine is abudcted and he is deprived from the power to turn into a ''karas''. Nue then goes to Eko's base, where Eko kills Yurine and reveals capturing Nue completes the final part of his plan. Meanwhile, Otoha gets into a yakuza fight only to be rescued by Homura, another city's ''karas''. When Eko launches the last stage of his plan and ravages Tokyo with metal tentacles, Otoha ends up among human refugees in a shelter the ] had commissioned. The main plot centers around the confrontation between Otoha and Eko. After a ] that announces Eko's plan to remake Tokyo, the story moves ahead three years. Nue arrives in Shinjuku to free his brother from Eko's hold, while Otoha is in a hospital from heavy injuries.<ref name="aod3" /> The early parts of the show proceed in a "]" fashion as Otoha (as a ''karas'') and Nue separately fight against Eko's minions.<ref name="aod2" /><ref name="future" /> When the ''mikuras'' attack hospitals across the ward to locate Otoha's body, Otoha and Nue work together but when they separate Otoha's Yurine is abducted and he is deprived from the power to turn into a ''karas''. Nue then goes to Eko's base, where Eko kills Yurine and reveals capturing Nue completes the final part of his plan. Meanwhile, Otoha gets into a yakuza fight only to be rescued by Homura, another city's ''karas''. When Eko launches the last stage of his plan and ravages Tokyo with metal tentacles, Otoha ends up among human refugees in a shelter the chief of police had commissioned.


A side story takes place within the main plot, focusing on the humans affected by the ongoing events. Sagisaka Minoru and Narumi Kure are detectives in Shinjuku's Intervention Department who investigate serial murders for supernatural evidence.<ref>{{cite web|url=http://dvd.ign.com/articles/701/701864p1.html|title=Karas: The Prophecy|access-date=2008-02-13|author=Mullin, Jeremy|publisher=]|date=2006-04-14}}</ref><ref name="dvdact">{{cite web|url=http://www.dvdactive.com/reviews/dvd/karas-part-1-the-prophecy.html|title=Karas: Part 1 — The Prophecy|access-date=2008-02-13|author=Cowgill, Stephen|publisher=DVDActive|date=2006-04-21}}</ref> ''Mikuras'' kill and suck the blood of these victims to replenish their strength,<ref name="dvdact" /> but no one except Sagisaka seriously believes in supernatural involvement. Sagisaka is bent on vindicating his daughter, Yoshiko who has been committed to a ] for claiming a ''mikura'' committed the mass murder she had survived.<ref name="aod1" /> Sagisaka's and Kure's investigation brings them to the survivor of another attack, {{Nihongo|Hinaru|ヒナル}}. Director Sato had created her to represent the best qualities of rural migrants looking for better opportunities in the big cities.<ref name="projk6" /> When Eko starts the last part of his plan; Kure, Hinaru, and the Sagisaka arrive in the shelter Otoha is in.
A ] takes place within the main plot, focusing on the humans affected by the ongoing events. Sagisaka Minoru and Narumi Kure are detectives in Shinjuku's Intervention Department who investigate serial murders for supernatural evidence.<ref>{{cite web
| url = http://dvd.ign.com/articles/701/701864p1.html
| title = Karas: The Prophecy
| accessdate = 2008-02-13
| author = Jeremy Mullin
| publisher = ]
| date = 2006-04-14 }}
</ref><ref name="dvdact">{{cite web
| url = http://www.dvdactive.com/reviews/dvd/karas-part-1-the-prophecy.html
| title = Karas: Part 1 — The Prophecy
| accessdate = 2008-02-13
| author = Stephen Cowgill
| publisher = DVDActive
| date = 2006-04-21 }}
</ref> ''Mikura''s kill and suck the blood of these victims to replenish their strength,<ref name="dvdact" /> but no one except Sagisaka seriously believes in supernatural involvement. Sagisaka is bent on vindicating his daughter, Yoshiko who has been committed to a ] for claiming a ''mikura'' committed the mass murder she had survived.<ref name="aod1" /> Sagisaka's and Kure's investigation brings them to the survivor of another attack, {{Nihongo|Hinaru|ヒナル}}. Director Sato had created her to represent the best qualities of ] looking for better opportunities in the big cities.<ref name="projk6" /> When Eko starts the last part of his plan; Kure, Hinaru, and the Sagisaka arrive in the shelter Otoha is in.


The chief of police reveals himself as ] and starts eating the humans trapped in the shelter. Sagisaka sacrifices himself to push his daughter away from Ushi-oni's attack. Otoha confronts and, in a ], his conviction resurrects his Yurine,<ref>''Karas: The Revelation''. Event occurs at 0:52.50. "Homura's Yurine: A Yurine is about to be born. It is happening. Watch closely. The will of the city is born through a human soul, one that is right for that city" The chief of police reveals himself as ] and starts eating the humans trapped in the shelter. Sagisaka sacrifices himself to push his daughter away from Ushi-oni's attack. Otoha confronts and, in a ], his conviction resurrects his Yurine,<ref>''Karas: The Revelation''. Event occurs at 0:52.50. "Homura's Yurine: A Yurine is about to be born. It is happening. Watch closely. The will of the city is born through a human soul, one that is right for that city"</ref> which restores Otoha as a ''karas'' and he slays Ushi-oni. While ''karas'' from other cities observe the showdown between Otoha and Eko, Homura steps in to help Otoha. Otoha carries out Nue's request to kill him and his brother, depriving Eko of his new power source and stopping his entire scheme.<ref>''Karas: The Revelation''. Event occurs at 1:10.30. "Nue: I need you to do me a favor. You're gonna have to kill me with that sword of yours. This is the only way we can stop my younger brother. Please you've got to do it now, or Eko will become even more powerful."
</ref> which restores Otoha as a ''karas'' and he slays Ushi-oni. While ''karas'' from other cities observe the showdown between Otoha and Eko, Homura steps in to help Otoha. Otoha carries out Nue's request to kill him and his brother, depriving Eko of his new power source and stopping his entire scheme.<ref>''Karas: The Revelation''. Event occurs at 1:10.30. "Nue: I need you to do me a favor. You're gonna have to kill me with that sword of yours. This is the only way we can stop my younger brother. Please you've got to do it now, or Eko will become even more powerful."
</ref> Confronting the depowered Eko on equal terms, Otoha finally defeats him. Eko claims Otoha will understand his reasons after 400 years as a ''karas''. Despite defending his human body and Yurine from soldiers ordered by the ] to shoot them, Otoha proclaims himself as Tokyo's appointed agent, who will protect all its inhabitants. While Hinaru stays behind in Shinjuku as it is being rebuilt, Kure and Yoshiko have had enough and leave for the countryside. </ref> Confronting the depowered Eko on equal terms, Otoha finally defeats him. Eko claims Otoha will understand his reasons after 400 years as a ''karas''. Despite defending his human body and Yurine from soldiers ordered by the ] to shoot them, Otoha proclaims himself as Tokyo's appointed agent, who will protect all its inhabitants. While Hinaru stays behind in Shinjuku as it is being rebuilt, Kure and Yoshiko have had enough and leave for the countryside.


Line 131: Line 123:
|width=40% |width=40%
|quoted=1 |quoted=1
|quote=] has ], and ] has ]], it's about time for Japan to have its own local ].<ref name="bk2shi">''Karas'' Vol. 2 (説二), Staff Interview — 05 Shin Yoshida, p. 8. |quote=] has ], and ] has ]], it's about time for Japan to have its own local ].<ref name="bk2shi">''Karas'' Vol. 2 (説二), Staff Interview — 05 Shin Yoshida, p. 8.
</ref><ref>Original text {{Zh-tw icon}}: 志田伸:「紐約有蜘蛛人,高登市則有蝙蝠俠,像這樣在美國的特定市中都有本土的英雄存在,但是日本卻幾乎沒有,於是監督說:「既然這樣,差不多也該在日本出現一個本土英雄吧。」」</ref> </ref>{{efn|Original text: {{lang|zh-tw|志田伸:「紐約有蜘蛛人,高登市則有蝙蝠俠,像這樣在美國的特定市中都有本土的英雄存在,但是日本卻幾乎沒有,於是監督說:「既然這樣,差不多也該在日本出現一個本土英雄吧。」」}}}}
|source=], ] |source=], ]
}} }}


The production team intended Karas to be more than a mere ] hero. Unlike the vengeful ] in '']'', the hero of ''Karas'' embodies the spirit of the city, and acts for the city's interest instead of his own. ] Shin Yoshida sets up a ] of this idea in the form of two Karas characters; one who believes events are leading to a ], and the other viewing them as simply the passing of an era.<ref name="bk2shi" /> ] also promoted the hero in ''Karas'' as "a cross between a ] version of ] and ]".<ref>{{cite web The production team intended Karas to be more than a mere henshin (transforming) hero. Unlike the vengeful ] in '']'', the hero of ''Karas'' embodies the spirit of the city, and acts for the city's interest instead of his own. ] Shin Yoshida sets up a dualism of this idea in the form of two Karas characters; one who believes events are leading to a ], and the other viewing them as simply the passing of an era.<ref name="bk2shi" /> ] also promoted the hero in ''Karas'' as "a cross between a ] version of ] and ]".<ref>{{cite web
| url=http://www.mania.com/karas-revelation_article_85440.html |url=http://www.mania.com/karas-revelation_article_85440.html
| title=Karas: The Revelation |title=Karas: The Revelation
| date=2007-10-04 |date=2007-10-04
| publisher=Mania.com |publisher=Mania.com
| accessdate=2013-11-14 |access-date=2013-11-14
| archiveurl=https://web.archive.org/web/20090214085126/http://www.mania.com/karas-revelation_article_85440.html |archive-url=https://web.archive.org/web/20090214085126/http://www.mania.com/karas-revelation_article_85440.html
| archivedate=2009-02-14}}</ref> |archive-date=2009-02-14}}</ref>


Karas is the ] for the city's appointed agents. Capable of transforming into ]s and ],<ref name="aod1" /> they are suits of ] animated by human souls infused into them through Yurine's chanting of a ] prayer.<ref name="bk6dic" /> Director Sato told his animators to enhance the Karas{{'}} dark nature by drawing their faces in shadows. Fight ]s involving Karas take place mostly in dark settings shrouded with steam or lit with ]. Animators touched up ]s by hand, creating an effect different from ].<ref>{{cite book | author = Tatsunoko Production staff | title = 説四 | series = Karas | publisher = Proware Multimedia International | location = Taiwan | language = {{Zh-tw icon}} | chapter = Visual | page = 14 | date = 2007-12-11 }}</ref> To make the Karas more menacing, they highlighted the eyes as if light bulbs were shining through them, a technique inspired by the ] practice of using light bulbs for the eyes of costumes.<ref name="bk6int">''Karas'' Vol. 6 (説六), Interview — Keiichi Sato, p. 14.</ref> ] Takaya Ibira explained the presence of ravens in Tokyo and the ], inspired him and Sato to model the agents of the city after them. He stated ravens are believed to be omens of good and bad in ]s, and they always seem to be watching over the cities. This resonated with his view of the raven in the story '']'', which cursed Noah as it scouted for land. The presence of ravens all over Tokyo led Ibira to notice the same of cats and conceive the Yurines as ]s.<ref name="projk3" /> Karas is the ] for the city's appointed agents. Capable of transforming into ]s and ],<ref name="aod1" /> they are suits of ] animated by human souls infused into them through Yurine's chanting of a ] prayer.<ref name="bk6dic" /> Director Sato told his animators to enhance the Karas{{'}} dark nature by drawing their faces in shadows. Fight ]s involving Karas take place mostly in dark settings shrouded with steam or lit with ]. Animators touched up ]s by hand, creating an effect different from ].<ref>{{cite book|author = Tatsunoko Production staff|title = 説四|series = Karas|publisher = Proware Multimedia International|location = Taiwan|language=Zh-tw|chapter = Visual|page = 14|date = 2007-12-11}}</ref> To make the Karas more menacing, they highlighted the eyes as if light bulbs were shining through them, a technique inspired by the ] practice of using light bulbs for the eyes of costumes.<ref name="bk6int">''Karas'' Vol. 6 (説六), Interview — Keiichi Sato, p. 14.</ref> ] Takaya Ibira explained the presence of ravens in Tokyo and the ], inspired him and Sato to model the agents of the city after them. He stated ravens are believed to be omens of good and bad in ]s, and they always seem to be watching over the cities. This resonated with his view of the raven in the story '']'', which cursed Noah as it scouted for land. The presence of ravens all over Tokyo led Ibira to notice the same of cats and conceive the Yurines as ]s.<ref name="projk3" />


{{Nihongo|Otoha Yosuke|乙羽 陽介|Otoha Yosuke}} is the protagonist of ''Karas''. Yoshida wrote out Otoha Yosuke as a character dark in history and actions, breaking the traditional mold of a Japanese hero. He based his idea on his observation of Shinjuku, questioning what sort of a hero a ward exuding an aura of terror and happiness would produce.<ref name="bk2shi"/> He portrayed Otoha as the product of ] between his mother and his brother who is the local ] boss. Otoha's ] states him as suffering from ] which lends the character a merciless reputation as his brother's enforcer.<ref name="aod3">{{cite web {{Nihongo|Otoha Yosuke|乙羽 陽介|Otoha Yosuke}} is the protagonist of ''Karas''. Yoshida wrote out Otoha Yosuke as a character dark in history and actions, breaking the traditional mold of a Japanese hero. He based his idea on his observation of Shinjuku, questioning what sort of a hero a ward exuding an aura of terror and happiness would produce.<ref name="bk2shi"/> He portrayed Otoha as the product of ] between his mother and his brother who is the local ] boss. Otoha's ] states him as suffering from ] which lends the character a merciless reputation as his brother's enforcer.<ref name="aod3">{{cite web
| url = http://www.mania.com/karas-vol-2_article_78753.html |url = http://www.mania.com/karas-vol-2_article_78753.html
| title = Karas Vol. #2 |title = Karas Vol. #2
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Brett Barkley |author = Brett Barkley
| publisher = Mania.com |publisher = Mania.com
| date = 2007-11-09 |date = 2007-11-09
| archiveurl = https://web.archive.org/web/20090214084906/http://www.mania.com/karas-vol-2_article_78753.html |archive-url = https://web.archive.org/web/20090214084906/http://www.mania.com/karas-vol-2_article_78753.html
| archivedate = 2009-02-14 }} |archive-date = 2009-02-14}}
</ref> The initial concept of Otoha was much darker, casting him as a ] who hunts down ''mikura''s to retrieve his lover's body parts.<ref name="projk3" /><ref name="bk6con">''Karas'' Vol. 6 (説六), 祕初期企畫書, pp. 11–12. </ref> The initial concept of Otoha was much darker, casting him as a ] who hunts down ''mikuras'' to retrieve his lover's body parts.<ref name="projk3" /><ref name="bk6con">''Karas'' Vol. 6 (説六), 祕初期企畫書, pp. 11–12.
</ref> This was the first project that {{Nihongo|Sohkoh Wada|和田 聰宏|Wada Sōkō}} worked on.<ref name="jawatch1" /> </ref> This was the first project that {{Nihongo|Sohkoh Wada|和田 聰宏|Wada Sōkō}} worked on.<ref name="jawatch1" />


The main ] to Otoha is {{Nihongo|Eko Hoshunin|鳳春院 廻向|Hōshun'in Ekō}}. His back-story states he was the Karas of Tokyo since the ].<ref name="newtype" /> In events before the start of the show, Eko turned his back on his duties and started a plan to revitalize the city and its Yōkai. He attracted several yōkai to be his ] followers and intended to subjugate the humans. An ] forms the basis for his motive. He views Tokyo as a father figure, and his Yurine as a mother figure; and aims to supplant the city's role in this relationship.<ref name="bk6dic" /> Eko was a nameless character in the initial draft and known as "Another Karas" with a different appearance, although his ] left leg is retained for the final version.<ref name="bk6con" /> The main ] to Otoha is {{Nihongo|Eko Hoshunin|鳳春院 廻向|Hōshun'in Ekō}}. His back-story states he was the Karas of Tokyo since the ].<ref name="newtype" /> In events before the start of the show, Eko turned his back on his duties and started a plan to revitalize the city and its ''yōkai''. He attracted several ''yōkai'' to be his ] followers and intended to subjugate the humans. An ] forms the basis for his motive. He views Tokyo as a father figure, and his Yurine as a mother figure; and aims to supplant the city's role in this relationship.<ref name="bk6dic" /> Eko was a nameless character in the initial draft and known as "Another Karas" with a different appearance, although his ] left leg is retained for the final version.<ref name="bk6con" />


{{Nihongo|Mikura|御座}} are ] who became Eko's ] and replaced their bodies with machinery. Ibira and Sato chose them to be ]s, linking the act of the Karas as agents of the city killing these folklore creatures to traditional Japanese ].<ref name="projk3" /> The chimera-like ], however, is a ] ] who learned of Eko's plans and turned against him.<ref name="projk6">''Karas'' Vol. 6 (DVD), Project K. {{Nihongo|''Mikura''|御座}} are ''yōkai'' who became Eko's ] and replaced their bodies with machinery. Ibira and Sato chose them to be ]s, linking the act of the Karas as agents of the city killing these folklore creatures to traditional Japanese ].<ref name="projk3" /> The chimera-like ], however, is a ] ] who learned of Eko's plans and turned against him.<ref name="projk6">''Karas'' Vol. 6 (DVD), Project K.
</ref> Sato thought up the cybernetic angle to surprise the Japanese who perceive immaterial yōkai to lack physical threat.<ref name="projk3" /> Creature ] Kenji Andō adapted the yōkai designs from artist ]'s illustrated folklore books, '']''. The few yōkai with prominent roles in the show underwent greater changes. Andō pictured ''mikura''s as direct cybernetic versions of Toriyama's portrayals, and made ] the ] and Nue look like ] of their illustrated forms. Sato, however, was dissatisfied with two of Andō's designs, and redesigned them based on the concept behind the yōkai instead of on their appearance. The ghostly head in a flaming wheel, ] became a heavily armed skull-on-wheels; and the bull-headed spider, Ushi-oni became a big-mouth, bug-eye, hungry-for-humans predator.<ref>''Karas'' Vol. 5 (DVD), 美術設定資料Gallery.</ref> </ref> Sato thought up the cybernetic angle to surprise the Japanese who perceive immaterial ''yōkai'' to lack physical threat.<ref name="projk3" /> Creature ] Kenji Andō adapted the ''yōkai'' designs from artist ]'s illustrated folklore books, '']''. The few ''yōkai'' with prominent roles in the show underwent greater changes. Andō pictured ''mikuras'' as direct cybernetic versions of Toriyama's portrayals, and made ] the ] and Nue look like ] of their illustrated forms. Sato, however, was dissatisfied with two of Andō's designs, and redesigned them based on the concept behind the ''yōkai'' instead of on their appearance. The ghostly head in a flaming wheel, ] became a heavily armed skull-on-wheels; and the bull-headed spider, Ushi-oni became a big-mouth, bug-eye, hungry-for-humans predator.<ref>''Karas'' Vol. 5 (DVD), 美術設定資料Gallery.</ref>


==Themes== ==Themes==
The show explores the relationship between technology and cultural traditions by ] traditions as yōkai and ''mikura''s.<ref name="bk6dic" /> Ibira thought this up from observing a dramatic drop in the number of yōkai folk tales as Japan undergoes ]. ] and ] made light of these tales born from fear of darkness. The production team explained yōkai represent the city's culture and functions, and their strengths are inversely proportional to the level of technology of society. As society grows more advanced, the yōkai and the functions of the city they represent weaken. The ''mikura''s symbolize the ] of ]. They turned to technology and became ]s to regain the strength to support the city. When a ''mikura'' dies, the city suffers a heavy loss of function associated with the element it represents; the water level of Tokyo fell after the death of Suiko the kappa (water based ''mikura''). This theme implies a vibrant city requires a healthy mix of technology and culture.<ref name="bk6dic" /> The show explores the relationship between technology and cultural traditions by ] traditions as ''yōkai'' and ''mikuras''.<ref name="bk6dic" /> Ibira thought this up from observing a dramatic drop in the number of ''yōkai'' folk tales as Japan undergoes ]. ] and ] made light of these tales born from fear of darkness. The production team explained ''yōkai'' represent the city's culture and functions, and their strengths are inversely proportional to the level of technology of society. As society grows more advanced, the ''yōkai'' and the functions of the city they represent weaken. The ''mikuras'' symbolize the five elements of ]. They turned to technology and became ]s to regain the strength to support the city. When a ''mikura'' dies, the city suffers a heavy loss of function associated with the element it represents; the water level of Tokyo fell after the death of Suiko the kappa (water-based ''mikura''). This theme implies a vibrant city requires a healthy mix of technology and culture.<ref name="bk6dic" />


{{quote box {{quote box
|width=40% |width=40%
|quoted=1 |quoted=1
|quote=Humans do not see ''yōkai'' just because they believe in them. Rather it is when ''yōkai'' trust humans and show themselves that their existence is believed in. This relationship is not just between humans and yōkai, but should be between humans as well.<ref name="bk6plb" /><ref>Original text {{zh-tw icon|}}: 並非是只有相信妖怪的人才能看到,而是因為妖怪相信人們以才現身=存在的確認。不只是妖怪和人們的關係是這樣,人與人的關係應該也是如此。</ref> |quote=Humans do not see ''yōkai'' just because they believe in them. Rather it is when ''yōkai'' trust humans and show themselves that their existence is believed in. This relationship is not just between humans and yōkai, but should be between humans as well.<ref name="bk6plb" /><ref>Original text {{in lang|zh-tw}}: 並非是只有相信妖怪的人才能看到,而是因為妖怪相信人們以才現身=存在的確認。不只是妖怪和人們的關係是這樣,人與人的關係應該也是如此。</ref>
|source=Karas committee, Tatsunoko Production |source=Karas committee, Tatsunoko Production
}} }}
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In the typical CG approach, the duties of 2D and 3D artists are distinct. The 2D artists think up and sketch out the characters' appearances; the 3D artists create the models based on these concept sketches. For ''Karas'', these artists worked together in these areas to create the imagery seen in the show.<ref>{{cite web In the typical CG approach, the duties of 2D and 3D artists are distinct. The 2D artists think up and sketch out the characters' appearances; the 3D artists create the models based on these concept sketches. For ''Karas'', these artists worked together in these areas to create the imagery seen in the show.<ref>{{cite web
| url = http://www.tatsunoko.co.jp/Karas/Making/Staff_Interview/Shiraishi.htm |url = http://www.tatsunoko.co.jp/Karas/Making/Staff_Interview/Shiraishi.htm
| title = #1 CGチーフアニメーター/しらいしわたる |title = #1 CGチーフアニメーター/しらいしわたる
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Tatsunoko Production staff |author = Tatsunoko Production staff
| publisher = ] |publisher = ]
| year = 2005 |year = 2005
| language = Ja }} |language = Ja}}
</ref> To encourage this and establish consistency between images based on 2D and 3D processes, the 2D drawings incorporate styles typically found in 3D models. Animators also touched up or enhanced by hand, sequences involving the models. Eko's ''karas'' form was mainly a 3D model but his ] was hand drawn.<ref>''Karas'' Vol. 4 (DVD), Making of Karas. </ref> To encourage this and establish consistency between images based on 2D and 3D processes, the 2D drawings incorporate styles typically found in 3D models. Animators also touched up or enhanced by hand, sequences involving the models. Eko's ''karas'' form was mainly a 3D model but his ] was hand drawn.<ref>''Karas'' Vol. 4 (DVD), Making of Karas.
</ref> During later stages of ], the team spaced hand drawn frames among 3D-rendered frames to enhance the fusion of styles.<ref name="bk2has">''Karas'' Vol. 2 (説二), Staff Interview — 08 Takashi Hashimoto, p. 10 </ref> During later stages of ], the team spaced hand drawn frames among 3D-rendered frames to enhance the fusion of styles.<ref name="bk2has">''Karas'' Vol. 2 (説二), Staff Interview — 08 Takashi Hashimoto, p. 10
</ref> The production did not use ] techniques.<ref name="newtype" /> Animators drew out action scenes based on their feelings, inspirations, and observations.<ref name="bk2has" /> 3D and 2D animation and ]s director, Takashi Hashimoto explained companies typically reduce their animators' workload by using CG for ]s and drawing only ]s by hand. The team working on ''Karas'', however, drew ] for long shots and created complicated CG for close-ups.<ref name="bk2has" /> The 3D animators used ] software, BodyPaint 3D, to refine textures for the ''mikura'' and ''karas'' models, creating seamless details on them.<ref>{{cite web </ref> The production did not use ] techniques.<ref name="newtype" /> Animators drew out action scenes based on their feelings, inspirations, and observations.<ref name="bk2has" /> 3D and 2D animation and ]s director, Takashi Hashimoto explained companies typically reduce their animators' workload by using CG for ]s and drawing only ]s by hand. The team working on ''Karas'', however, drew ] for long shots and created complicated CG for close-ups.<ref name="bk2has" /> The 3D animators used ] software, BodyPaint 3D, to refine textures for the ''mikura'' and ''karas'' models, creating seamless details on them.<ref>{{cite web
| url = http://www.maxon.net/jp/solutions/htx/karas/index.html |url = http://www.maxon.net/jp/solutions/htx/karas/index.html
| archiveurl = http://web.archive.org/web/20071018075504/http://maxon.net/jp/solutions/htx/karas/index.html |archive-url = https://web.archive.org/web/20071018075504/http://maxon.net/jp/solutions/htx/karas/index.html
| archivedate = 2007-10-18 |archive-date = 2007-10-18
| title = 2D/3Dハイブリッドアニメーション「鴉 −KARAS-」のテクスチャ作成で、BodyPaint 3Dが使用される。 |title = 2D/3Dハイブリッドアニメーション「鴉 −KARAS-」のテクスチャ作成で、BodyPaint 3Dが使用される。
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Maxon staff |author = Maxon staff
| publisher = Maxon |publisher = Maxon
| year = 2007 |year = 2007
| language = Ja }} |language = Ja}}
</ref> </ref>


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</ref> He wanted his music to match the quality of the show, and refrained from composing them until he had watched the pre-] version of the first episode.<ref name="bk2ike" /> He composed most of his music as he watched the pre-dubbed episodes to synchronize their ] and ] with the action in the show.<ref name="projk5" /> He chose ] to perform the main theme because he felt the background of their city and its people suited the character of ''Karas''.<ref>''Karas'' Vol. 1 (DVD), Karas in Prague. </ref> He wanted his music to match the quality of the show, and refrained from composing them until he had watched the pre-] version of the first episode.<ref name="bk2ike" /> He composed most of his music as he watched the pre-dubbed episodes to synchronize their ] and ] with the action in the show.<ref name="projk5" /> He chose ] to perform the main theme because he felt the background of their city and its people suited the character of ''Karas''.<ref>''Karas'' Vol. 1 (DVD), Karas in Prague.
</ref><ref>{{cite book </ref><ref>{{cite book
| author = Tatsunoko Production staff |author = Tatsunoko Production staff
| title = Karas Original Soundtrack |title = Karas Original Soundtrack
|publisher = ]
| series = Karas
|location = Japan
| publisher = ]
|language = Ja
| location = Japan
|id = ] 4988001923992 <!-- according to http://www.billboard-japan.com/goods/detail/155253 -->
| language = Ja
|date = 2007-10-24}}
| id = ] 4988001923992 <!-- according to http://www.billboard-japan.com/goods/detail/155253 -->
</ref> Other departments also took extraordinary measures in producing the show. The sound crew procured a ] and recorded its engine noise for several runs. These were used for the tunnel chase scenes which involved a hand-drawn ].<ref name="autogenerated1">''Karas'' Vol. 3 (DVD), Making of Karas.
| date = 2007-10-24 }}
</ref> Other departments also took extraordinary measures in producing the show. The sound crew procured a ] and recorded its engine noise for several runs. These were used for the tunnel chase scenes which involved a hand-drawn ].<ref name>''Karas'' Vol. 3 (DVD), Making of Karas.
</ref> The editing team took the additional step of editing cels post-] to ensure lip movements were ] with the voices.<ref name="bk2ken" /> These extra work and the hybrid 2D-3D approach inflated the budget of the production to three times the usual amount spent on an original video animation.<ref>{{cite news </ref> The editing team took the additional step of editing cels post-] to ensure lip movements were ] with the voices.<ref name="bk2ken" /> These extra work and the hybrid 2D-3D approach inflated the budget of the production to three times the usual amount spent on an original video animation.<ref>{{cite news
| author = Cinema Topics Online staff |author = Cinema Topics Online staff
| title = HMV タツノコプロ40周年記念フェアFEATURING 「KARAS」トークイベントを開催! |title = HMV タツノコプロ40周年記念フェアFEATURING 「KARAS」トークイベントを開催!
| url = http://www.cinematopics.com/cinema/news/output.php?news_seq=4530 |url = http://www.cinematopics.com/cinema/news/output.php?news_seq=4530
| publisher = Cinema Topics Online |publisher = Cinema Topics Online
| date = 2006-06-02 |date = 2006-06-02
| accessdate = 2008-02-13 |access-date = 2008-02-13
| language = Ja }} |language = Ja
|archive-date = 2008-12-07
</ref>
|archive-url = https://web.archive.org/web/20081207030625/http://www.cinematopics.com/cinema/news/output.php?news_seq=4530
|url-status = dead
}}</ref>
{{Clear}} {{Clear}}


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{|class="wikitable" {|class="wikitable"
|- |-
! rowspan="2" | No. ! rowspan="2"|No.
! colspan="2" align="center" | Episode title ! colspan="2" align="center"|Episode title
! rowspan="2" | First airing ! rowspan="2"|First airing
|- |-
! English !! Japanese ! English !! Japanese
|- |-
| 1 || Overture || {{Nihongo|The Karas Awakens|鴉開眼|Karasu Kaigan}} || 2005-03-25 |1||Overture||{{Nihongo|The Karas Awakens|鴉開眼|Karasu Kaigan}}||2005-03-25
|- |-
| 2 || Inferno || {{Nihongo|The Flaming Wheels|火炎輪|Kaenwa}} || 2005-08-12 |2||Inferno||{{Nihongo|The Flaming Wheels|火炎輪|Kaenwa}}||2005-08-12
|- |-
| 3 || Revive || {{Nihongo|The Destruction Awakes|滅 覚醒|Metsu Kakusei}} || 2005-10-21 |3||Revive||{{Nihongo|The Destruction Awakes|滅 覚醒|Metsu Kakusei}}||2005-10-21
|- |-
| 4 || Sacrifice || {{Nihongo|The Human Otoha|人 乙羽|Hito Otoha}} || 2007-06-22 |4||Sacrifice||{{Nihongo|The Human Otoha|人 乙羽|Hito Otoha}}||2007-06-22
|- |-
| 5 || Engage || {{Nihongo|The Illusion of a District|幻想区|Gensōku}} || 2007-08-03 |5||Engage||{{Nihongo|The Illusion of a District|幻想区|Gensōku}}||2007-08-03
|- |-
| 6 || Existence || {{Nihongo|The True Legend|真 伝説|Shin Densetsu}} || 2007-08-03 |6||Existence||{{Nihongo|The True Legend|真 伝説|Shin Densetsu}}||2007-08-03
|} |}
</div> </div>
The Japanese episodes initially broadcast one after the other over the dedicated ] ] channel, Perfect Choice 160, from March 25, 2005, to August 3, 2007.<ref>{{cite web The Japanese episodes initially broadcast one after the other over the dedicated ] ] channel, Perfect Choice 160, from March 25, 2005, to August 3, 2007.<ref>{{cite web|url=http://www.ppvj.co.jp/anime/0708karas/index.html|title=Perfect Choice 【 アニメ &#124; タツノコプロ40周年記念作品 鴉-KARAS- 】|access-date=2008-04-02|author=Pay Per View Japan staff|publisher=Pay Per View Japan|date=2005-02-08|language=Ja|archive-url=https://web.archive.org/web/20070820093646/http://www.ppvj.co.jp/anime/0708karas/index.html|archive-date=2007-08-20}}</ref> Tatsunoko and the East Asian licensors (providing Chinese ]s) released ''Karas'' as six single-] packages in their regions. The ] feature a ] book showing the ] for the episode.

| url = http://www.ppvj.co.jp/anime/0708karas/index.html
Manga Entertainment released the English DVD edition of ''Karas'' as two eighty-five-minute ] films, ''The Prophecy'' and ''The Revelation'', on April 24, 2006, and October 22, 2007, respectively. Each feature consists of three original episodes joined together, and has an additional English voice track.<ref name="ann" /> They have also released ''Karas: The Prophecy'' on ].<ref>{{cite web|url=http://psp.about.com/od/movies/a/animeonumd_2.htm|title=Anime on UMD|access-date=2008-03-05|author=Niko Silvester|publisher=]|year=2005|archive-date=2007-12-23|archive-url=https://web.archive.org/web/20071223153834/http://psp.about.com/od/movies/a/animeonumd_2.htm|url-status=dead}}</ref> ] published Ike's music for the show on October 24, 2007, as a 24-track ]. ] produced a one-shot comic which went on sale, and is given free with collectors' editions and ''The Prophecy''. The story written by Phil Amara, author of the comic '']'', is an adaptation of the story in episode one.<ref name="future" /><ref name="verdict1" />
| title = Perfect Choice 【 アニメ &#124; タツノコプロ40周年記念作品 鴉-KARAS- 】
| accessdate = 2008-04-02
| author = Pay Per View Japan staff
| publisher = Pay Per View Japan
| date = 2005-02-08
| language = Ja |archiveurl = http://web.archive.org/web/20070820093646/http://www.ppvj.co.jp/anime/0708karas/index.html |archivedate = 2007-08-20}}
</ref> Tatsunoko and the East Asian licensors (providing Chinese ]s) released ''Karas'' as six single-] packages in their regions. The ] feature a ] book showing the ] for the episode. Manga Entertainment released the English DVD edition of ''Karas'' as two eighty-five-minute ] films, ''The Prophecy'' and ''The Revelation'', on April 24, 2006, and October 22, 2007, respectively. Each feature consists of three original episodes joined together, and has an additional English voice track.<ref name="ann" /> They have also released ''Karas: The Prophecy'' on ].<ref>{{cite web
| url = http://psp.about.com/od/movies/a/animeonumd_2.htm
| title = Anime on UMD
| accessdate = 2008-03-05
| author = Niko Silvester
| publisher = ]
| year = 2005 }}
</ref> ] published Ike's music for the show on October 24, 2007, as a 24-track ]. ] produced a one-shot comic which went on sale, and is given free with collectors' editions and ''The Prophecy''. The story written by Phil Amara, author of the comic '']'', is an adaptation of the story in episode one.<ref name="future" /><ref name="verdict1" />
{{Clear}} {{Clear}}


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] ]


''Karas'' impressed its reviewers with its animated imagery. Mania Entertainment affirmed its lush imagery are enough to hook viewers, and certain 2D-3D scenes matched ] standards. They felt ''Karas'' could rival or beat live-action films in the visual department.<ref name="aod2" /><ref name="aod1" /><ref name="aod4">{{cite web ''Karas'' impressed its reviewers with its animated imagery. Mania Entertainment affirmed its lush imagery was enough to hook viewers, and certain 2D-3D scenes matched ] standards. They felt ''Karas'' could rival or beat live-action films in the visual department.<ref name="aod2" /><ref name="aod1" /><ref name="aod4">{{cite web
| url = http://www.mania.com/karas-vol-2_article_80165.html |url = http://www.mania.com/karas-vol-2_article_80165.html
| title = Karas Vol. #2 |title = Karas Vol. #2
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Bryan Morton |author = Bryan Morton
| publisher = AnimeOnDVD.com |publisher = AnimeOnDVD.com
| date = 2008-02-12 |date = 2008-02-12
| archiveurl = https://web.archive.org/web/20120527125338/http://www.mania.com/karas-vol-2_article_80165.html |archive-url = https://web.archive.org/web/20120527125338/http://www.mania.com/karas-vol-2_article_80165.html
| archivedate = 2012-05-27 }} |archive-date = 2012-05-27}}
</ref> DVD Talk commented they saw evidence a lot of effort went into merging the 2D and 3D animations. They, however, felt setting the scenes in darkness and obscuring points of interest with smoke or other effects marred the high quality imagery.<ref name="dvdtalk1">{{cite web </ref> DVD Talk commented they saw evidence a lot of effort went into merging the 2D and 3D animations. They, however, felt setting the scenes in darkness and obscuring points of interest with smoke or other effects marred the high quality imagery.<ref name="dvdtalk1">{{cite web
| url = http://www.dvdtalk.com/reviews/21144/karas-the-prophecy/ |url = http://www.dvdtalk.com/reviews/21144/karas-the-prophecy/
| title = Karas: The Prophecy |title = Karas: The Prophecy
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = John Sinnott |author = John Sinnott
| publisher = ] |publisher = ]
| date = 2006-04-12 }} |date = 2006-04-12}}
</ref> ] stated the richly detailed images; fast moving action scenes; and visual effects of collapsing buildings, explosions, and blood made ''Karas'' one of the best action animation.<ref name="ann">{{cite web </ref> ] stated the richly detailed images; fast moving action scenes; and visual effects of collapsing buildings, explosions, and blood made ''Karas'' one of the best action animation.<ref name="ann">{{cite web
| url = http://www.animenewsnetwork.com/review/karas-the-revelation/dvd-2 |url = http://www.animenewsnetwork.com/review/karas-the-revelation/dvd-2
| title = Karas: The Revelation |title = Karas: The Revelation
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Theron Martin |author = Theron Martin
| publisher = ] |publisher = ]
| date = 2007-10-31 }} |date = 2007-10-31}}
</ref> Reviewers praised the fight scenes between the CG generated ''karas'' and ''mikura''s, declaring them realistic, tasteful and stunning.<ref name="verdict1" /><ref name="dvdact" /><ref name="ign2">{{cite web </ref> Reviewers praised the fight scenes between the CG generated ''karas'' and ''mikuras'', declaring them realistic, tasteful and stunning.<ref name="verdict1" /><ref name="dvdact" /><ref name="ign2">{{cite web
| url = http://dvd.ign.com/articles/836/836485p1.html |url = http://dvd.ign.com/articles/836/836485p1.html
| title = Karas: The Revelation DVD Review |title = Karas: The Revelation DVD Review
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Jeffrey Harris |author = Jeffrey Harris
| publisher = ] |publisher = ]
| date = 2007-11-19 }} |date = 2007-11-19}}
</ref> DVD Talk, however, complained the camera jerked and moved all over the place never showing fights cleanly.<ref name="dvdtalk1" /> Mania stated the fights in the later half failed to match those in the first half in terms of beauty, intensity, and variety; the overlaying of characters' face onto their armored forms in the finale detracted from their viewing experience.<ref name="aod3" /> </ref> DVD Talk, however, complained the camera jerked and moved all over the place never showing fights cleanly.<ref name="dvdtalk1" /> Mania stated the fights in the later half failed to match those in the first half in terms of beauty, intensity, and variety; the overlaying of characters' face onto their armored forms in the finale detracted from their viewing experience.<ref name="aod3" />


Line 319: Line 300:
</ref><ref>''Karas'' Vol. 3 (DVD), Cast Interview — Keiji Fujiwara. </ref><ref>''Karas'' Vol. 3 (DVD), Cast Interview — Keiji Fujiwara.
</ref> Other reviewers felt the abstract presentation forced viewers who wanted to understand the story, to pay extreme attention to the scant details presented in the show.<ref name="aod2" /><ref name="dvdtalk2" /><ref name="dvdtalk1" /> Reelfilm and DVD Verdict were more critical, stating the viewer should not have to resort to reading summaries on the packaging to make sense of a story populated with incoherent battles and characters hard to tell apart from.<ref name="verdict1" /><ref>{{cite web </ref> Other reviewers felt the abstract presentation forced viewers who wanted to understand the story, to pay extreme attention to the scant details presented in the show.<ref name="aod2" /><ref name="dvdtalk2" /><ref name="dvdtalk1" /> Reelfilm and DVD Verdict were more critical, stating the viewer should not have to resort to reading summaries on the packaging to make sense of a story populated with incoherent battles and characters hard to tell apart from.<ref name="verdict1" /><ref>{{cite web
| url = http://www.reelfilm.com/anchrand.htm#karas |url = http://www.reelfilm.com/anchrand.htm#karas
| title = Karas: The Prophecy |title = Karas: The Prophecy
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = David Nusair |author = David Nusair
| publisher = Reel Film Reviews |publisher = Reel Film Reviews
| date = 2006-04-29 }} |date = 2006-04-29}}
</ref><ref name="verdict2">{{cite web </ref><ref name="verdict2">{{cite web
| url = http://www.dvdverdict.com/reviews/karasrevelation.php |url = http://www.dvdverdict.com/reviews/karasrevelation.php
| title = Case Number 12733 — Karas: The Revelation |title = Case Number 12733 — Karas: The Revelation
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = Joel Pearce |author = Joel Pearce
| publisher = DVD Verdict |publisher = DVD Verdict
| date = 2008-01-11 }} |date = 2008-01-11
|archive-url = https://web.archive.org/web/20080117052716/http://www.dvdverdict.com/reviews/karasrevelation.php
|archive-date = 2008-01-17}}
</ref> </ref>


The viewers' confused reaction to their story based on the first half, disappointed and frustrated Sato and Ibira. Sato explained the first two episodes were to capture the viewers' attention, and remaining episodes would reveal greater details of the story.<ref name="projk4" /> Mania complained this franchising tactic is a poor excuse for initial episodes lacking substance.<ref name="aod1" /> They said although the later half answered much of the questions raised in the first, it created unanswered questions of its own.<ref name="aod1" /> ] and DVD Talk felt the story was darker and flowed better in the later half than the first,<ref name="dvdtalk3">{{cite web The viewers' confused reaction to their story based on the first half, disappointed and frustrated Sato and Ibira. Sato explained the first two episodes were to capture the viewers' attention, and remaining episodes would reveal greater details of the story.<ref name="projk4" /> Mania complained this franchising tactic is a poor excuse for initial episodes lacking substance.<ref name="aod1" /> They said although the later half answered much of the questions raised in the first, it created unanswered questions of its own.<ref name="aod1" /> ] and DVD Talk felt the story was darker and flowed better in the later half than the first,<ref name="dvdtalk3">{{cite web
| url = http://www.dvdtalk.com/reviews/31347/karas-the-revelation/ |url = http://www.dvdtalk.com/reviews/31347/karas-the-revelation/
| title = Karas — The Revelation |title = Karas — The Revelation
| accessdate = 2008-02-13 |access-date = 2008-02-13
| author = John Sinnott |author = John Sinnott
| publisher = ] |publisher = ]
| date = 2007-11-11 }} |date = 2007-11-11}}
</ref> but IGN felt the revelation of details came too late in the show.<ref name="ign2" /> DVD Verdict felt the story was pointless. Despite the protagonist reaffirming himself as a protector of the city, his showdown with the antagonist reduced most of Shinjuku to ruins.<ref name="verdict2" /> Reviewers found if they stripped the plot to its basics, it is a shallow good-versus-evil story made complex by its presentation in the first half.<ref name="aod4" /><ref name="dvdtalk1" /> They, however, appreciated the surprising deaths of certain characters whose sacrifice in vain rendered a poignant emotion at that point of story.<ref name="aod3" /><ref name="dvdtalk3" /> </ref> but IGN felt the revelation of details came too late in the show.<ref name="ign2" /> DVD Verdict felt the story was pointless. Despite the protagonist reaffirming himself as a protector of the city, his showdown with the antagonist reduced most of Shinjuku to ruins.<ref name="verdict2" /> Reviewers found if they stripped the plot to its basics, it is a shallow good-versus-evil story made complex by its presentation in the first half.<ref name="aod4" /><ref name="dvdtalk1" /> They, however, appreciated the surprising deaths of certain characters whose sacrifice in vain rendered a poignant emotion at that point of story.<ref name="aod3" /><ref name="dvdtalk3" />


Reviewers felt part of the failings laid with the underdeveloped characters despite them being slightly different from usual anime ]s.<ref name="dvdtalk2" /><ref name="aod1" /><ref name="dvdtalk1" /> The story neither properly introduces them nor explains their backgrounds and motivations, making them hard to identify with.<ref name="verdict2" /> Eko's menace only came by force and not by his personality or schemes, making him a weak ].<ref name="verdict2" /> DVD Talk found it hard to piece together the relationship between the main characters,<ref name="dvdtalk1" /> but acknowledged the later half addressed some of these issues by revealing the ] of some characters. They felt the revelations fleshed out Otoha's personality and motivation, helping viewers to sympathize and identify with the protagonist.<ref name="verdict2" /><ref name="dvdtalk3" /> Reviewers felt part of the failings laid with the underdeveloped characters despite them being slightly different from usual anime ]s.<ref name="dvdtalk2" /><ref name="aod1" /><ref name="dvdtalk1" /> The story neither properly introduces them nor explains their backgrounds and motivations, making them hard to identify with.<ref name="verdict2" /> Eko's menace only came by force and not by his personality or schemes, making him a weak villain.<ref name="verdict2" /> DVD Talk found it hard to piece together the relationship between the main characters,<ref name="dvdtalk1" /> but acknowledged the later half addressed some of these issues by revealing the ] of some characters. They felt the revelations fleshed out Otoha's personality and motivation, helping viewers to sympathize and identify with the protagonist.<ref name="verdict2" /><ref name="dvdtalk3" />


Overall, reviewers are mixed in their final assessment of ''Karas''. Their common reaction is of a visually stunning show with a confusing story. DVD Talk commented the blending of traditional 2D drawings and 3D CG was interesting; but with a lacking story, the product is a "triumph of style over substance".<ref name="dvdtalk2" /> In spite of the criticisms, ''Karas'' won Best Original Video at the 2006 ] competition,<ref>{{cite web Overall, reviewers are mixed in their final assessment of ''Karas''. Their common reaction is of a visually stunning show with a confusing story. DVD Talk commented the blending of traditional 2D drawings and 3D CG was interesting; but with a lacking story, the product is a "triumph of style over substance".<ref name="dvdtalk2" /> In spite of the criticisms, ''Karas'' won Best Original Video at the 2006 ] competition,<ref>{{cite web
| title = Tokyo Anime Fair: Award Winners |title = Tokyo Anime Fair: Award Winners
| url = http://www.animenewsnetwork.com/news/2006-03-27/tokyo-anime-fair-award-winners |url = http://www.animenewsnetwork.com/news/2006-03-27/tokyo-anime-fair-award-winners
| publisher = Anime News Network |publisher = Anime News Network
| date = 2006-03-27 |date = 2006-03-27
| accessdate = 2015-11-05}}</ref> and was one of ]' top 10 best selling anime titles in 2006.<!-- <ref name="otaku">{{cite magazine |access-date = 2015-11-05}}</ref> and was one of ]' top 10 best selling anime titles in 2006.<!-- <ref name="otaku">{{cite magazine
| author = Patrick Macias |author = Patrick Macias
| authorlink = Patrick Macias |author-link = Patrick Macias
|date=October 2007 |date=October 2007
| title = Karas: The Revelation |title = Karas: The Revelation
|magazine= ] |magazine= ]
| volume = 1 |volume = 1
| issue = 2 |issue = 2
| publisher = Sovereign Media |publisher = Sovereign Media
| location = Virginia, USA |location = Virginia, USA
| url = http://www.otakuusamagazine.com/Content/Karas-Home+Page+3.php |url = http://www.otakuusamagazine.com/Content/Karas-Home+Page+3.php
| accessdate = 2009-05-15 |access-date = 2009-05-15
| issn = 1939-3318 |archiveurl = http://web.archive.org/web/20071222105712/http://www.otakuusamagazine.com/Content/Karas-Home+Page+3.php |archivedate = 2007-12-22}} |issn = 1939-3318|archive-url = https://web.archive.org/web/20071222105712/http://www.otakuusamagazine.com/Content/Karas-Home+Page+3.php|archive-date = 2007-12-22}}
</ref> --><ref>{{cite news </ref> --><ref>{{cite news
| author = Anime News Network staff |author = Anime News Network staff
| title = Top Selling Anime Releases of 2006 |title = Top Selling Anime Releases of 2006
| url = http://www.animenewsnetwork.com/news/2006-06-14/top-selling-anime-releases-of-2006 |url = http://www.animenewsnetwork.com/news/2006-06-14/top-selling-anime-releases-of-2006
| publisher = ] |publisher = ]
| date = 2006-06-14 |date = 2006-06-14
| accessdate = 2008-02-13 }} |access-date = 2008-02-13}}
</ref> </ref>


==Notes== ==Notes==
{{reflist|3}} {{notelist}}


==References== ==References==
{{refbegin}} {{refbegin}}
* Tatsunoko Production (2005-10-21). in {{Zh-tw icon}}. Taiwan: Proware Multimedia International. * Tatsunoko Production (2005-10-21). in {{in lang|zh-tw}}. Taiwan: Proware Multimedia International.
* Tatsunoko Production (2006-01-09). in {{Zh-tw icon}}. Taiwan: Proware Multimedia International. * Tatsunoko Production (2006-01-09). in {{in lang|zh-tw}}. Taiwan: Proware Multimedia International.
* Tatsunoko Production (2006-03-01). in {{Zh-tw icon}}. Taiwan: Proware Multimedia International. * Tatsunoko Production (2006-03-01). in {{in lang|zh-tw}}. Taiwan: Proware Multimedia International.
* Tatsunoko Production (2007-12-11). in {{Zh-tw icon}}. Taiwan: Proware Multimedia International. * Tatsunoko Production (2007-12-11). in {{in lang|zh-tw}}. Taiwan: Proware Multimedia International.
* Tatsunoko Production (2007-12-11). in {{Zh-tw icon}}. Taiwan: Proware Multimedia International. * Tatsunoko Production (2007-12-11). in {{in lang|zh-tw}}. Taiwan: Proware Multimedia International.
* Tatsunoko Production (2007-12-11). in {{Zh-tw icon}}. Taiwan: Proware Multimedia International. * Tatsunoko Production (2007-12-11). in {{in lang|zh-tw}}. Taiwan: Proware Multimedia International.
* Tatsunoko Production (2007-10-22). ''Karas: The Revelation'' (DVD). United States: Manga Entertainment. UPC 013138203991. * Tatsunoko Production (2007-10-22). ''Karas: The Revelation'' (DVD). United States: Manga Entertainment. UPC 013138203991.
{{refend}} {{refend}}
{{reflist}}


==External links== ==External links==
* *
* *
*
*
*
* — press release and official images
* *
* {{ann|anime|5002|Karas}} *{{anime News Network|anime|5002|Karas}}

*
{{Tatsunoko Production films}}


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Latest revision as of 04:06, 14 January 2025

2005 anime

The name of this television anime uses a disambiguation style that does not follow WP:NCTV or WP:NCBC and needs attention. If you are removing this template without fixing the naming style to one supported by WP:NCTV, please add the article to Category:Television articles with disputed naming style.
Karas
Box cover art of Karas — The Complete Collection
鴉 -KARAS-
(Karasu)
Genre
Created byTatsunoko Planning Office
Original video animation
Directed byKeiichi Sato
Produced by
  • Toshio Iizuka
  • Tsuyoshi Yoshida (#1–3)
  • Shigehiro Tanaka (#1–3)
  • Yasuhiro Mikami (#4–6)
Written byShin Yoshida
Music byYoshihiro Ike
StudioTatsunoko VCR
Licensed by
Released March 25, 2005 – August 3, 2007
Runtime30 minutes
Episodes6

Karas (Japanese: 鴉-KARAS-, Hepburn: Karasu, lit. The Crow) is a Japanese six-part original video animation series. Tatsunoko Productions produced it to commemorate its 40th anniversary of anime production. Each Karas episode was first televised in Japan as a pay-per-view program from March 25, 2005, to August 3, 2007, before being released onto DVDs. Manga Entertainment compiled and released these episodes as two feature length, direct-to-DVD films for the English market.

Karas tells the story of Yousuke Otoha, a former yakuza, living in a fictional version of Shinjuku, Tokyo populated by humans and yōkai (Japanese spirits). He is one of the titular karas, humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman is to stop his corrupt predecessor, Eko, from taking over Tokyo. Supporting characters such as Eko's former henchman, Nue; the yōkai; and Homura, the karas of another city, help Otoha in his quest. A concurrent side story focuses on humans affected by Eko's scheme.

Karas won the Best Original Video at the 2006 Tokyo Anime Award competition, and most reviewers were impressed with the images produced by fusing 2D and 3D art techniques. The story presents themes on the conflicts between cultural traditions and modern society, and the relationship between people. Reviewers, however, found its presentation was too confusing to follow; several of them felt it worsened the show by detracting from the strength of its art.

Plot

Ibira initially pictured Karas as a horror story with a vengeance theme. It had a simple plot similar to the manga, Dororo. The protagonist karas is on a quest, slaughtering mikuras to recover the body parts of his murdered lover. Until he recovers all the parts, he assembles them into a katana to kill the mikuras. The final version of Karas was more of a superhero action story, and originally intended for three leading heroes in the same vein as the Japanese period drama, Sanbiki ga Kiru!. The characters Otoha, Nue, and the human detective Kure were the leads but the final version primarily focused on Otoha. The presentation of Karas differs in several ways from typical anime. The show maintains a serious tone and never indulges in slapstick, exaggerated facial expressions, or super deformed characters. It avoids heavy expositions. Dialogue tends to be short and viewers have to infer what is going on based on very little presented information. The team had left out substantial amounts of information from the show, printing them in a booklet of the final DVD package.

Setting

Karas is set in a fictional version of Shinjuku, Tokyo. The show initially showcased larger areas of Tokyo, but the production team felt other animations have featured these areas too many times. Art designer Hajime Satō created a modern version of the ward infused with a mixture of East Asian cultures. Fictional lettering, resembling Chinese and Hangul characters, fill the billboards and signs. Western gargoyles and Singapore's Merlion statues decorate the streets, and the buildings are modeled on Shinjuku structures of 2003 while blending influences from the Shōwa period. This Shinjuku is populated by humans and Japanese folklore spirits, yōkai. The humans have become indifferent to the yōkai's presence, and fail to see them as they go about their lives.

The production team envisioned Japanese cities as entities, who require physical agents to execute their will and regulate the activities within them. The concept behind the health of a city is based on traditional Chinese medicine in which the smooth flow of a body's fluids nourishes its internal organs. The team equates yōkai with qi, humans with water, and agents of the city (karas) with blood. They integrated Celtic mythology into their concept for further symbolisms, treating the city as the male (yang); and Yurine (ゆりね), the manifestation of its will as female (yin). In contrast, their theory treats the humans and agents as the children of the city and its will, and classifies them as the reproduction system's five major organs. Following the team's vision, the mikuras (evil yōkai) represent the five elements in this system. This idea forms the basis of the relationship between cities and their inhabitants in the show.

Story

The main plot centers around the confrontation between Otoha and Eko. After a cold open that announces Eko's plan to remake Tokyo, the story moves ahead three years. Nue arrives in Shinjuku to free his brother from Eko's hold, while Otoha is in a hospital from heavy injuries. The early parts of the show proceed in a "mikura of the week" fashion as Otoha (as a karas) and Nue separately fight against Eko's minions. When the mikuras attack hospitals across the ward to locate Otoha's body, Otoha and Nue work together but when they separate Otoha's Yurine is abducted and he is deprived from the power to turn into a karas. Nue then goes to Eko's base, where Eko kills Yurine and reveals capturing Nue completes the final part of his plan. Meanwhile, Otoha gets into a yakuza fight only to be rescued by Homura, another city's karas. When Eko launches the last stage of his plan and ravages Tokyo with metal tentacles, Otoha ends up among human refugees in a shelter the chief of police had commissioned.

A side story takes place within the main plot, focusing on the humans affected by the ongoing events. Sagisaka Minoru and Narumi Kure are detectives in Shinjuku's Intervention Department who investigate serial murders for supernatural evidence. Mikuras kill and suck the blood of these victims to replenish their strength, but no one except Sagisaka seriously believes in supernatural involvement. Sagisaka is bent on vindicating his daughter, Yoshiko who has been committed to a psychiatric hospital for claiming a mikura committed the mass murder she had survived. Sagisaka's and Kure's investigation brings them to the survivor of another attack, Hinaru (ヒナル). Director Sato had created her to represent the best qualities of rural migrants looking for better opportunities in the big cities. When Eko starts the last part of his plan; Kure, Hinaru, and the Sagisaka arrive in the shelter Otoha is in.

The chief of police reveals himself as Ushi-oni and starts eating the humans trapped in the shelter. Sagisaka sacrifices himself to push his daughter away from Ushi-oni's attack. Otoha confronts and, in a climatic sequence, his conviction resurrects his Yurine, which restores Otoha as a karas and he slays Ushi-oni. While karas from other cities observe the showdown between Otoha and Eko, Homura steps in to help Otoha. Otoha carries out Nue's request to kill him and his brother, depriving Eko of his new power source and stopping his entire scheme. Confronting the depowered Eko on equal terms, Otoha finally defeats him. Eko claims Otoha will understand his reasons after 400 years as a karas. Despite defending his human body and Yurine from soldiers ordered by the Deputy Governor to shoot them, Otoha proclaims himself as Tokyo's appointed agent, who will protect all its inhabitants. While Hinaru stays behind in Shinjuku as it is being rebuilt, Kure and Yoshiko have had enough and leave for the countryside.

In a post-credits scene, Eko's boot is found by an unknown character.

Characters

, it's about time for Japan to have its own local hero.

Keiichi Sato, director

The production team intended Karas to be more than a mere henshin (transforming) hero. Unlike the vengeful protagonist in Mazinger Z, the hero of Karas embodies the spirit of the city, and acts for the city's interest instead of his own. Screenwriter Shin Yoshida sets up a dualism of this idea in the form of two Karas characters; one who believes events are leading to a revolution, and the other viewing them as simply the passing of an era. Manga Entertainment also promoted the hero in Karas as "a cross between a cyberpunk version of the Crow and Batman".

Karas is the title for the city's appointed agents. Capable of transforming into automobiles and aircraft, they are suits of armor animated by human souls infused into them through Yurine's chanting of a Shinto prayer. Director Sato told his animators to enhance the Karas' dark nature by drawing their faces in shadows. Fight scenes involving Karas take place mostly in dark settings shrouded with steam or lit with spotlights. Animators touched up film frames by hand, creating an effect different from cel-shaded animation. To make the Karas more menacing, they highlighted the eyes as if light bulbs were shining through them, a technique inspired by the suitmation practice of using light bulbs for the eyes of costumes. Producer Takaya Ibira explained the presence of ravens in Tokyo and the Tower of London, inspired him and Sato to model the agents of the city after them. He stated ravens are believed to be omens of good and bad in superstitions, and they always seem to be watching over the cities. This resonated with his view of the raven in the story Noah's Ark, which cursed Noah as it scouted for land. The presence of ravens all over Tokyo led Ibira to notice the same of cats and conceive the Yurines as catgirls.

Otoha Yosuke (乙羽 陽介, Otoha Yosuke) is the protagonist of Karas. Yoshida wrote out Otoha Yosuke as a character dark in history and actions, breaking the traditional mold of a Japanese hero. He based his idea on his observation of Shinjuku, questioning what sort of a hero a ward exuding an aura of terror and happiness would produce. He portrayed Otoha as the product of incest between his mother and his brother who is the local yakuza boss. Otoha's back-story states him as suffering from congenital insensitivity to pain which lends the character a merciless reputation as his brother's enforcer. The initial concept of Otoha was much darker, casting him as a serial killer who hunts down mikuras to retrieve his lover's body parts. This was the first project that Sohkoh Wada (和田 聰宏, Wada Sōkō) worked on.

The main antagonist to Otoha is Eko Hoshunin (鳳春院 廻向, Hōshun'in Ekō). His back-story states he was the Karas of Tokyo since the Edo period. In events before the start of the show, Eko turned his back on his duties and started a plan to revitalize the city and its yōkai. He attracted several yōkai to be his cybernetic followers and intended to subjugate the humans. An Oedipus complex forms the basis for his motive. He views Tokyo as a father figure, and his Yurine as a mother figure; and aims to supplant the city's role in this relationship. Eko was a nameless character in the initial draft and known as "Another Karas" with a different appearance, although his prosthetic left leg is retained for the final version.

Mikura (御座) are yōkai who became Eko's minions and replaced their bodies with machinery. Ibira and Sato chose them to be villains, linking the act of the Karas as agents of the city killing these folklore creatures to traditional Japanese exorcism. The chimera-like Nue, however, is a tragic anti-hero who learned of Eko's plans and turned against him. Sato thought up the cybernetic angle to surprise the Japanese who perceive immaterial yōkai to lack physical threat. Creature designer Kenji Andō adapted the yōkai designs from artist Toriyama Sekien's illustrated folklore books, Gazu Hyakki Yakō. The few yōkai with prominent roles in the show underwent greater changes. Andō pictured mikuras as direct cybernetic versions of Toriyama's portrayals, and made Suiko the Kappa and Nue look like robotic versions of their illustrated forms. Sato, however, was dissatisfied with two of Andō's designs, and redesigned them based on the concept behind the yōkai instead of on their appearance. The ghostly head in a flaming wheel, Wanyūdō became a heavily armed skull-on-wheels; and the bull-headed spider, Ushi-oni became a big-mouth, bug-eye, hungry-for-humans predator.

Themes

The show explores the relationship between technology and cultural traditions by personifying traditions as yōkai and mikuras. Ibira thought this up from observing a dramatic drop in the number of yōkai folk tales as Japan undergoes modernization. Electrical and gas lighting made light of these tales born from fear of darkness. The production team explained yōkai represent the city's culture and functions, and their strengths are inversely proportional to the level of technology of society. As society grows more advanced, the yōkai and the functions of the city they represent weaken. The mikuras symbolize the five elements of Taoism. They turned to technology and became cyborgs to regain the strength to support the city. When a mikura dies, the city suffers a heavy loss of function associated with the element it represents; the water level of Tokyo fell after the death of Suiko the kappa (water-based mikura). This theme implies a vibrant city requires a healthy mix of technology and culture.

Humans do not see yōkai just because they believe in them. Rather it is when yōkai trust humans and show themselves that their existence is believed in. This relationship is not just between humans and yōkai, but should be between humans as well.

Karas committee, Tatsunoko Production

Another main theme is regarding the "yōkai's choice". As agents of the city, the two karas represent different paths for the good of the city. The yōkai have to make a choice to support one of them. By following Eko, the humans are enslaved, and the presence of the yōkai will be imposed on them. By standing behind Otoha, the yōkai accept their lot and continue trying to live with the humans. Using the yōkai-human relationship as an analogy for human-human interaction, the team suggested people should be open and make the move, instead of passively staying in the background hoping for results. Ibira applied this to decision making, saying when faced with difficult choices, one should make a decision instead of hoping for others to make it for them.

Production

Director Sato envisioned a dark hero when he presented these concept art to Tatsunoko Production.

Founded in 1962, Tatsunoko Production celebrated their 40th year of animated film production by releasing Karas in 2005, their first production being Space Ace in 1965. Keiichi Sato joined the company as the project director after he pitched its concept of a life-sized dark hero to the management. He researched production and direction techniques from kabuki, a form of traditional Japanese theater; and Japanese staged sword fights as materials for the project. Choreographed sword fights rendered with 3D animation were rare at that time, and Sato felt this would help distinguish the show. The use of theatrical elements and movie shooting techniques in its presentation sets Karas apart from its contemporaries. Producer Kenji Nakamura felt the team's lack of experience in this area pushed them to ignore their previous animation work experience and break free of restrictions influenced by traditional animation production.

The Japanese animation industry traditionally drew every film cel by hand. This is labor-intensive and inefficient; the cels are generally non-reusable, and errors are difficult to correct. This method is called the 2D approach due to the conception of the source images in only two dimensions. The use of computers and graphics software introduced computer graphics (CG) into the industry. This reduced waste; animators can reuse digital cels to correct errors and make changes. Increasing computer power spread the use of three-dimensional graphics software to create 3D models and environments, and render them as 2D images. This 3D approach requires more resources to create the 3D models, but production teams can correct errors or remake film sequences much faster than the traditional 2D approach. The 2D-3D hybrid approach in Karas was due to budget and aesthetic concerns. The 2D approach allowed greater artistic details and creativity, and the 3D approach could save resources. Sato, however, disapproved the common notion of using the 3D approach for economic concern. He pushed the team to enhance image quality with detailed CG. He was also dissatisfied with computer lighting effects, and ordered the animators to draw them by hand. Due to the bright colors of the original cels, they darkened the images and concentrated on areas where shadows should be, leaving untouched the areas where light falls on.

In the typical CG approach, the duties of 2D and 3D artists are distinct. The 2D artists think up and sketch out the characters' appearances; the 3D artists create the models based on these concept sketches. For Karas, these artists worked together in these areas to create the imagery seen in the show. To encourage this and establish consistency between images based on 2D and 3D processes, the 2D drawings incorporate styles typically found in 3D models. Animators also touched up or enhanced by hand, sequences involving the models. Eko's karas form was mainly a 3D model but his skirt was hand drawn. During later stages of editing, the team spaced hand drawn frames among 3D-rendered frames to enhance the fusion of styles. The production did not use motion capture techniques. Animators drew out action scenes based on their feelings, inspirations, and observations. 3D and 2D animation and special effects director, Takashi Hashimoto explained companies typically reduce their animators' workload by using CG for long shots and drawing only close-ups by hand. The team working on Karas, however, drew silhouettes for long shots and created complicated CG for close-ups. The 3D animators used 3D texture software, BodyPaint 3D, to refine textures for the mikura and karas models, creating seamless details on them.

CG director, Takayuki Chiba studied keren, a kabuki stagecraft technique using various props to surprise audiences and immerse them in the show. Chiba attempted to apply this technique with CG to reproduce a vividness associated with live actor productions. He aimed to produce a smooth 2D-3D product full of Japanese flavor, rather than something like a "Disney production". The team scanned real objects and used them in the show. Rice seasoning powder and bird feed became the dust and rubble in scenes of collapsing structures. They also scanned Korean dried seaweed, gim for other scenes. The animation team drew frames interpolating the motion between key frames by hand, and digitally interpolated those frames to create slow motion sequences. Editing teams in the industry normally time stretch the sequence with repeated still frames to produce these shots. Ibira reflected that typical 30-minute anime episodes consist of approximately 300 key frames. The first episode of Karas, however, consisted of approximately 700 key frames.

Composer Yoshihiro Ike was influenced by the atmosphere of Prague in choosing its symphony orchestra.

Composer Yoshihiro Ike infused the music with the sorrow borne by the karas, and the atmosphere conveyed by the background. Ike obliged the team's request for Japanese flavored music, and studied kabuki tunes accompanying actors as they strike their mie (見得), a picturesque pose to establish their character. He planned to use taikos (Japanese drums) to further enhance the music, but felt the show had taken on an international outlook and discarded the notion. He wanted his music to match the quality of the show, and refrained from composing them until he had watched the pre-dubbed version of the first episode. He composed most of his music as he watched the pre-dubbed episodes to synchronize their tempo and dynamics with the action in the show. He chose Prague Symphony Orchestra to perform the main theme because he felt the background of their city and its people suited the character of Karas. Other departments also took extraordinary measures in producing the show. The sound crew procured a Nissan Skyline GT-R and recorded its engine noise for several runs. These were used for the tunnel chase scenes which involved a hand-drawn 1972–77 Skyline. The editing team took the additional step of editing cels post-voice recording to ensure lip movements were in synch with the voices. These extra work and the hybrid 2D-3D approach inflated the budget of the production to three times the usual amount spent on an original video animation.

Media information

No. Episode title First airing
English Japanese
1 Overture The Karas Awakens (鴉開眼, Karasu Kaigan) 2005-03-25
2 Inferno The Flaming Wheels (火炎輪, Kaenwa) 2005-08-12
3 Revive The Destruction Awakes (滅 覚醒, Metsu Kakusei) 2005-10-21
4 Sacrifice The Human Otoha (人 乙羽, Hito Otoha) 2007-06-22
5 Engage The Illusion of a District (幻想区, Gensōku) 2007-08-03
6 Existence The True Legend (真 伝説, Shin Densetsu) 2007-08-03

The Japanese episodes initially broadcast one after the other over the dedicated anime pay-per-view channel, Perfect Choice 160, from March 25, 2005, to August 3, 2007. Tatsunoko and the East Asian licensors (providing Chinese subtitles) released Karas as six single-DVD packages in their regions. The collectors' editions feature a hardcover book showing the storyboard for the episode.

Manga Entertainment released the English DVD edition of Karas as two eighty-five-minute feature length films, The Prophecy and The Revelation, on April 24, 2006, and October 22, 2007, respectively. Each feature consists of three original episodes joined together, and has an additional English voice track. They have also released Karas: The Prophecy on UMD. Columbia Music Entertainment published Ike's music for the show on October 24, 2007, as a 24-track audio CD. Dark Horse Comics produced a one-shot comic which went on sale, and is given free with collectors' editions and The Prophecy. The story written by Phil Amara, author of the comic Sky Ape, is an adaptation of the story in episode one.

Reception

Many reviewers praised the presentation of the fights in Karas.

Karas impressed its reviewers with its animated imagery. Mania Entertainment affirmed its lush imagery was enough to hook viewers, and certain 2D-3D scenes matched photorealistic standards. They felt Karas could rival or beat live-action films in the visual department. DVD Talk commented they saw evidence a lot of effort went into merging the 2D and 3D animations. They, however, felt setting the scenes in darkness and obscuring points of interest with smoke or other effects marred the high quality imagery. Anime News Network stated the richly detailed images; fast moving action scenes; and visual effects of collapsing buildings, explosions, and blood made Karas one of the best action animation. Reviewers praised the fight scenes between the CG generated karas and mikuras, declaring them realistic, tasteful and stunning. DVD Talk, however, complained the camera jerked and moved all over the place never showing fights cleanly. Mania stated the fights in the later half failed to match those in the first half in terms of beauty, intensity, and variety; the overlaying of characters' face onto their armored forms in the finale detracted from their viewing experience.

Ike's music for Karas impressed reviewers. Anime News Network stated his long scores set the mood in the scenes with their tone, enhancing the reviewers' watching experience. Prague Symphony Orchestra's performance of the main theme impressed more reviewers who claimed it brought out the heroic essence of Karas with a sense of power and drama, and enhanced the impact of the quick and intense battles.

Karas, however, suffered the worst criticisms for its story. Many reviewers and even the voice actors could not follow its dialogue and presentation. Other reviewers felt the abstract presentation forced viewers who wanted to understand the story, to pay extreme attention to the scant details presented in the show. Reelfilm and DVD Verdict were more critical, stating the viewer should not have to resort to reading summaries on the packaging to make sense of a story populated with incoherent battles and characters hard to tell apart from.

The viewers' confused reaction to their story based on the first half, disappointed and frustrated Sato and Ibira. Sato explained the first two episodes were to capture the viewers' attention, and remaining episodes would reveal greater details of the story. Mania complained this franchising tactic is a poor excuse for initial episodes lacking substance. They said although the later half answered much of the questions raised in the first, it created unanswered questions of its own. IGN and DVD Talk felt the story was darker and flowed better in the later half than the first, but IGN felt the revelation of details came too late in the show. DVD Verdict felt the story was pointless. Despite the protagonist reaffirming himself as a protector of the city, his showdown with the antagonist reduced most of Shinjuku to ruins. Reviewers found if they stripped the plot to its basics, it is a shallow good-versus-evil story made complex by its presentation in the first half. They, however, appreciated the surprising deaths of certain characters whose sacrifice in vain rendered a poignant emotion at that point of story.

Reviewers felt part of the failings laid with the underdeveloped characters despite them being slightly different from usual anime stock characters. The story neither properly introduces them nor explains their backgrounds and motivations, making them hard to identify with. Eko's menace only came by force and not by his personality or schemes, making him a weak villain. DVD Talk found it hard to piece together the relationship between the main characters, but acknowledged the later half addressed some of these issues by revealing the background of some characters. They felt the revelations fleshed out Otoha's personality and motivation, helping viewers to sympathize and identify with the protagonist.

Overall, reviewers are mixed in their final assessment of Karas. Their common reaction is of a visually stunning show with a confusing story. DVD Talk commented the blending of traditional 2D drawings and 3D CG was interesting; but with a lacking story, the product is a "triumph of style over substance". In spite of the criticisms, Karas won Best Original Video at the 2006 Tokyo Anime Award competition, and was one of United States' top 10 best selling anime titles in 2006.

Notes

  1. Original text: 志田伸:「紐約有蜘蛛人,高登市則有蝙蝠俠,像這樣在美國的特定市中都有本土的英雄存在,但是日本卻幾乎沒有,於是監督說:「既然這樣,差不多也該在日本出現一個本土英雄吧。」」

References

  • Tatsunoko Production (2005-10-21). Karas Vol. 1 (DVD, 説一) in (in Chinese). Taiwan: Proware Multimedia International.
  • Tatsunoko Production (2006-01-09). Karas Vol. 2 (DVD, 説二) in (in Chinese). Taiwan: Proware Multimedia International.
  • Tatsunoko Production (2006-03-01). Karas Vol. 3 (DVD, 説三) in (in Chinese). Taiwan: Proware Multimedia International.
  • Tatsunoko Production (2007-12-11). Karas Vol. 4 (DVD, 説四) in (in Chinese). Taiwan: Proware Multimedia International.
  • Tatsunoko Production (2007-12-11). Karas Vol. 5 (DVD, 説五) in (in Chinese). Taiwan: Proware Multimedia International.
  • Tatsunoko Production (2007-12-11). Karas Vol. 6 (DVD, 説六) in (in Chinese). Taiwan: Proware Multimedia International.
  • Tatsunoko Production (2007-10-22). Karas: The Revelation (DVD). United States: Manga Entertainment. UPC 013138203991.
  1. Luther, Katherine (April 4, 2006). "Manga Entertainment Announces Karas Cast". About.com. Archived from the original on November 11, 2007. Retrieved June 26, 2020. Manga Entertainment announced the voice actors for Karas, the newest cyber-punk thriller to come to DVD.
  2. Ellingwood, Holly (October 19, 2007). "Karas Vol. 2 The Revelation (Advance Review)". activeAnime. Archived from the original on December 19, 2016. Retrieved June 26, 2020. The fight of humanity for survival, the depths of its corruption, and the hope for its salvation lie within this dark anime fantasy.
  3. Ross, Carlos. "Karas". T.H.E.M. Anime Reviews. Retrieved June 26, 2020.
  4. ^ Karas Vol. 3 (DVD), Project K.
  5. ^ Bryan Morton (2008-02-11). "Karas Vol. #1". AnimeOnDVD.com. Archived from the original on 2012-05-27. Retrieved 2008-02-13.
  6. ^ R. L. Shaffer (n.d.). "Karas: The Prophecy (2005)". DVDFuture.com. Archived from the original on 2007-10-13. Retrieved 2008-02-13.
  7. Karas Vol. 2 (DVD), Project K.
  8. ^ Dan Mancini (2006-04-25). "Case Number 09128 — Karas: The Prophecy". DVD Verdict. Retrieved 2008-02-13.
  9. ^ Don Houston (2006-04-13). "Karas: The Prophecy". DVD Talk. Retrieved 2008-02-13.
  10. ^ Karas Vol. 6 (説六), 鴉辭典, pp. 9–10.
  11. ^ AV Watch editorial staff (2005-02-08). "タツノコプロ、40周年記念OVA「鴉 -KARAS-」を発表-国民的美少女や和田聡宏、鈴木かすみが声優に初挑戦" (in Japanese). AV Watch. Archived from the original on 2008-02-22. Retrieved 2008-02-13.
  12. ^ Karas Vol. 2 (説二), Staff Interview — 01 Keiichi Sato, p. 6
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  19. Karas: The Revelation. Event occurs at 0:52.50. "Homura's Yurine: A Yurine is about to be born. It is happening. Watch closely. The will of the city is born through a human soul, one that is right for that city"
  20. Karas: The Revelation. Event occurs at 1:10.30. "Nue: I need you to do me a favor. You're gonna have to kill me with that sword of yours. This is the only way we can stop my younger brother. Please you've got to do it now, or Eko will become even more powerful."
  21. ^ Karas Vol. 2 (説二), Staff Interview — 05 Shin Yoshida, p. 8.
  22. "Karas: The Revelation". Mania.com. 2007-10-04. Archived from the original on 2009-02-14. Retrieved 2013-11-14.
  23. Tatsunoko Production staff (2007-12-11). "Visual". 説四. Karas (in Chinese (Taiwan)). Taiwan: Proware Multimedia International. p. 14.
  24. ^ Karas Vol. 6 (説六), Interview — Keiichi Sato, p. 14.
  25. ^ Karas Vol. 6 (説六), 祕初期企畫書, pp. 11–12.
  26. Karas Vol. 5 (DVD), 美術設定資料Gallery.
  27. ^ Karas Vol. 6 (説六), Playback, pp. 3–6.
  28. Original text (in Chinese): 並非是只有相信妖怪的人才能看到,而是因為妖怪相信人們以才現身=存在的確認。不只是妖怪和人們的關係是這樣,人與人的關係應該也是如此。
  29. Karas Vol. 1 (説一), 主要的龍之子・變身英雄列傳, p. 6.
  30. ^ Karas Vol. 5 (説五), Interview — Keiichi Sato, pp. 13–14.
  31. ^ Karas Vol. 2 (説二), Staff Interview — 02 Kenji Nakamura, p. 7
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  33. Karas Vol. 6 (DVD), Making of Karas.
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  35. Karas Vol. 4 (DVD), Making of Karas.
  36. ^ Karas Vol. 2 (説二), Staff Interview — 08 Takashi Hashimoto, p. 10
  37. Maxon staff (2007). "2D/3Dハイブリッドアニメーション「鴉 −KARAS-」のテクスチャ作成で、BodyPaint 3Dが使用される。" (in Japanese). Maxon. Archived from the original on 2007-10-18. Retrieved 2008-02-13.
  38. Karas Vol. 2 (説二), Staff Interview — 04 Takayuki Chiba, p. 8.
  39. ^ Karas Vol. 4 (DVD), Project K.
  40. ^ Karas Vol. 2 (説二), Staff Interview — 12 Yoshihiro Ike, p. 11
  41. ^ Karas Vol. 5 (DVD), Project K.
  42. Karas Vol. 1 (DVD), Karas in Prague.
  43. Tatsunoko Production staff (2007-10-24). Karas Original Soundtrack (in Japanese). Japan: Columbia Music Entertainment. JAN 4988001923992.
  44. Karas Vol. 3 (DVD), Making of Karas.
  45. Cinema Topics Online staff (2006-06-02). "HMV タツノコプロ40周年記念フェアFEATURING 「KARAS」トークイベントを開催!" (in Japanese). Cinema Topics Online. Archived from the original on 2008-12-07. Retrieved 2008-02-13.
  46. Pay Per View Japan staff (2005-02-08). "Perfect Choice 【 アニメ | タツノコプロ40周年記念作品 鴉-KARAS- 】" (in Japanese). Pay Per View Japan. Archived from the original on 2007-08-20. Retrieved 2008-04-02.
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  53. Karas Vol. 3 (DVD), Cast Interview — Keiji Fujiwara.
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