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{{Short description|Collectible card game}} | |||
{{No references|date=February 2015}} | |||
{{italic title}} | |||
{{Infobox card game | {{Infobox card game | ||
| title = Sim City: The Card Game | | title = ''Sim City: The Card Game'' | ||
| subtitle = | | subtitle = | ||
| image_link = | | image_link = File:SimCity Card Game.jpg | ||
| image_caption = | | image_caption = Card back of ''SimCity the Card Game'' | ||
| alt_names = | | alt_names = | ||
| type = ] | | type = ] | ||
Line 13: | Line 14: | ||
| play = | | play = | ||
| card_rank = | | card_rank = | ||
| origin = ] | | origin = '']'' | ||
| related = ], ] | | related = ], ] | ||
| playing_time = | | playing_time = | ||
Line 20: | Line 21: | ||
| footnotes = | | footnotes = | ||
}} | }} | ||
'''''Sim City: The Card Game''''' is |
'''''Sim City: The Card Game''''' is an out-of-print ] based on the video game '']'' by ]. The goal of the game is to build a city from the ground up. Players take turns playing cards representing city blocks and collect profit.<ref name="BROWN">{{citation |last=Brown |first=Timothy|title=The Official Price Guide to Collectible Card Games|year=1999|pages=372–382|postscript=.}}</ref> | ||
==Publication history== | |||
The original game was released in ] by ] and contained 517 cards (363 standard size, 154 long) sold in 60-card starter decks and 15-card ]s.<ref name="Scrye-6">{{cite magazine|title=Sim City: The Card Game|issue=6|magazine=]|pages=98–99|date=April–May 1995}}</ref><ref name="Inquest">{{cite magazine|title=Product news|magazine=]|publisher=]|pages=4–8|date=1995}}</ref>{{rp|4}}<!-- this was a pilot magazine now considered 'issue 0'; it did not have a date, volume, or issue number; the front cover is marked 'display until April 1995' --> The starter decks consisted of 5 rare cards, 19 uncommon cards, and 36 common cards, and booster packs consisted of 1 ultra-rare card, 1 rare card, 5 uncommon cards, and 8 common cards.<ref name="Scrye-6" /> Boxes contained 12 starter decks or 32 booster packs.<ref name="Scrye-6" /> The long cards are almost twice the width of standard cards and are all ultra-rare.<ref name="Price">{{cite magazine|title=Sim City: The Card Game|last=Price|first=Faith|issue=4|magazine=]|page=64|date=February 1995}}</ref> | |||
Several city fixed-deck expansion sets followed, adding location and politician cards from various cities, including ], ] (March 1996<ref name="Duelist9">{{cite magazine|title=Reports on trading card games|last=Varney|first=Allen|volume=3|issue=1|magazine=The Duelist|pages=19–21|date=February 1996}}</ref>{{rp|19}}), ] (May 1996<ref name="Forbeck">{{cite magazine|title=On the shelves|last=Forbeck|first=Matt|issue=14|magazine=]|publisher=Wizard Entertainment|pages=22|date=June 1996}}</ref>), and ].<ref name="MILLER2">{{Citation |last=Miller |first=John Jackson |title=Scrye Collectible Card Game Checklist & Price Guide, Second Edition | year=2003 |pages=516–521 |postscript=.}}</ref> Several expansions were planned but never released including ], ], ] and ].<ref name="MILLER2"/> Eleven different promo packs were also released with 10 fixed cards each. Some of these promo packs included the promos that appeared as ] inserts.<ref name="MILLER2"/> Another source noted over 150 promo cards, some released to conventions and gaming stores.<ref name="GEEKSCAPE">{{cite web| last = Necroscourge|title=Tabletop Tales: 'SimCity: The Card Game'|url=http://www.geekscape.net/tabletop-tales-simcity-the-card-game|website=Geekscape.net|date=25 February 2013|access-date=2019-01-07}}</ref> One promo was only available from ''Combo'' magazine and featured a picture of the ''Combo'' offices.<ref name="OWENS1">{{Citation | |||
| last1 =Owens | |||
| first1 =Thomas S. | |||
| last2 =Helmer | |||
| first2 =Diana Star | |||
| title =Inside Collectible Card Games | |||
| year =1996 | |||
| pages =84 | |||
| postscript =. | |||
}}</ref> | |||
], the president and founder of Mayfair Games at the time, appeared as a "Mayor" card in the game.<ref name="OWENS2">{{Citation | |||
| last1 =Owens | |||
| first1 =Thomas S. | |||
| last2 =Helmer | |||
| first2 =Diana Star | |||
| title =Inside Collectible Card Games | |||
| year =1996 | |||
| pages =53 | |||
| postscript =. | |||
}}</ref> Bromley was also the conceptual designer behind the game.<ref>{{cite web|url=https://www.chicagotribune.com/news/ct-xpm-1996-04-01-9604010193-story.html|title=TALES OF A CITY FOUND IN THE CARDS|first=Stephen Lee, Tribune Staff|last=Writer|website=chicagotribune.com|date=April 1996 }}</ref><ref>{{cite news|url=https://www.legacy.com/obituaries/timesunion/obituary.aspx?n=darwin-paul-bromley&pid=191173095|title=Darwin Paul Bromley : Obituary|newspaper=]|accessdate=7 January 2019}}</ref> | |||
==Gameplay== | |||
The object of the game is to build a municipality through four phases: settlement, town, city, and metropolis.<ref name="Price" /> The game progresses as both a ] and a competitive game.<ref name="Scrye-6" /> Each card has a value and a zone associated with it, the latter indicated by the color on the title box.<ref name="Scrye-6" /> The seven zones are ''Agricultural'', ''City Services'', ''Commercial'', ''Government'', ''Industrial'', ''Residential'', and ''Special''.<ref name="Scrye-6" /> | |||
In the settlement phase, the majority of cards played will consist of undeveloped land and residential zone cards.<ref name="Price" /> The town phase increases the number of playable zones, and the city phase allows all zones.<ref name="Price" /> The metropolis phase is the only one to permit the special long cards.<ref name="Price" /> | |||
The first player to play a power plant at the end of the second phase becomes mayor and automatically receives a tie-breaking vote for the city council.<ref name="Scrye-6" /> Other players may become city councillors by playing a city council member card in the third or fourth phases of the game.<ref name="Scrye-6" /> The city council accepts or declines rezoning requests from any players.<ref name="Scrye-6" /> Any played card may be upgraded by playing another card of higher value from the same zoning group atop it, or may be rezoned for special long cards.<ref name="Scrye-6" /> | |||
A player earns bucks, the point system of the game, as indicated on each card played, and may earn bonus points based on its placement and surrounding cards.<ref name="Scrye-6" /> Laying cards next to others of the same zone earns a number of bonus points equal to the number of neighboring cards of the same zone.<ref name="Scrye-6" /> A ''complex bonus'' may also be awarded based on the specific type of location instead of a zone.<ref name="Scrye-6" /> Some cards award a negative bonus, such as a landfill adjacent to a residential zone.<ref name="Scrye-6" /> A disaster card may disrupt some part of the game, some necessitating the mayor to pay bucks to protect the city.<ref name="Price" /> The first player to earn 250 bucks wins the game.<ref name="Price" /> | |||
==Reception== | |||
] reviewed ''Sim City: The Card Game'' for '']'' magazine #221 (September 1995).<ref name="Dragon #221">{{cite journal| last = Swan| first = Rick| authorlink = Rick Swan| title = Role-playing Reviews| journal = ]| issue = #221| page = 46| publisher = ]| location = ]| date=September 1995}}</ref> Swan says that "While the card game doesn't scale the heights of the computer game, it comes close."<ref name="Dragon #221"/> Swan concluded his review by saying "''Sim City'' looks like a winner."<ref name="Dragon #221"/> The game was based on a solitaire computer game and was noted as one of the "lowest-conflict" collectible card games at that time. The aim of each player is to add to their own city and the only "attack" cards were natural disasters.<ref name="MILLER2"/> | |||
==Reviews== | |||
*'']'' #15 (Sept./Oct., 1995)<ref>{{Cite web|url=http://www.sjgames.com/pyramid/sample.html?id=1426|title = Pyramid: Pyramid Pick: Sim City: The Card Game}}</ref> | |||
==References== | |||
{{reflist}} | |||
==Further reading== | |||
*{{cite magazine|title=Sim City: The Card Game|last=Price|first=Faith|magazine=]|issue=3|publisher=]|date=Fall 1994|page=48}} | |||
*{{cite magazine|title=On the town with Sim City: The Card Game|last=Varney|first=Allen|magazine=]|issue=6|publisher=]|date=1995|pages=100–101}} | |||
*{{cite magazine|title=Sim City: The Card Game rule book|issue=7|magazine=]|pages=115–118|date=May–June 1995}} | |||
==External links== | ==External links== | ||
'''' | |||
* | * | ||
*{{bgg|3052|''Sim City: The Card Game''}} | *{{bgg|3052|''Sim City: The Card Game''}} | ||
⚫ | {{Sim series|simcity=yes}} | ||
⚫ | {{Sim series}} | ||
] | ] | ||
] | ] | ||
⚫ | ] | ||
] | |||
] | ] | ||
] | ] | ||
⚫ | ] | ||
{{CCG-game-stub}} |
Latest revision as of 15:23, 2 September 2024
Collectible card game
Card back of SimCity the Card Game | |
Origin | SimCity |
---|---|
Type | Collectible card game |
Players | 1+ |
Age range | 10 and up |
Chance | Medium |
Related games | |
SimCity series, Sim series |
Sim City: The Card Game is an out-of-print collectible card game based on the video game SimCity by Maxis. The goal of the game is to build a city from the ground up. Players take turns playing cards representing city blocks and collect profit.
Publication history
The original game was released in 1995 by Mayfair Games and contained 517 cards (363 standard size, 154 long) sold in 60-card starter decks and 15-card booster packs. The starter decks consisted of 5 rare cards, 19 uncommon cards, and 36 common cards, and booster packs consisted of 1 ultra-rare card, 1 rare card, 5 uncommon cards, and 8 common cards. Boxes contained 12 starter decks or 32 booster packs. The long cards are almost twice the width of standard cards and are all ultra-rare.
Several city fixed-deck expansion sets followed, adding location and politician cards from various cities, including Chicago, Washington (March 1996), New York City (May 1996), and Atlanta. Several expansions were planned but never released including Hollywood, Paris, Toronto and Denver. Eleven different promo packs were also released with 10 fixed cards each. Some of these promo packs included the promos that appeared as magazine inserts. Another source noted over 150 promo cards, some released to conventions and gaming stores. One promo was only available from Combo magazine and featured a picture of the Combo offices.
Darwin Bromley, the president and founder of Mayfair Games at the time, appeared as a "Mayor" card in the game. Bromley was also the conceptual designer behind the game.
Gameplay
The object of the game is to build a municipality through four phases: settlement, town, city, and metropolis. The game progresses as both a cooperative game and a competitive game. Each card has a value and a zone associated with it, the latter indicated by the color on the title box. The seven zones are Agricultural, City Services, Commercial, Government, Industrial, Residential, and Special.
In the settlement phase, the majority of cards played will consist of undeveloped land and residential zone cards. The town phase increases the number of playable zones, and the city phase allows all zones. The metropolis phase is the only one to permit the special long cards.
The first player to play a power plant at the end of the second phase becomes mayor and automatically receives a tie-breaking vote for the city council. Other players may become city councillors by playing a city council member card in the third or fourth phases of the game. The city council accepts or declines rezoning requests from any players. Any played card may be upgraded by playing another card of higher value from the same zoning group atop it, or may be rezoned for special long cards.
A player earns bucks, the point system of the game, as indicated on each card played, and may earn bonus points based on its placement and surrounding cards. Laying cards next to others of the same zone earns a number of bonus points equal to the number of neighboring cards of the same zone. A complex bonus may also be awarded based on the specific type of location instead of a zone. Some cards award a negative bonus, such as a landfill adjacent to a residential zone. A disaster card may disrupt some part of the game, some necessitating the mayor to pay bucks to protect the city. The first player to earn 250 bucks wins the game.
Reception
Rick Swan reviewed Sim City: The Card Game for Dragon magazine #221 (September 1995). Swan says that "While the card game doesn't scale the heights of the computer game, it comes close." Swan concluded his review by saying "Sim City looks like a winner." The game was based on a solitaire computer game and was noted as one of the "lowest-conflict" collectible card games at that time. The aim of each player is to add to their own city and the only "attack" cards were natural disasters.
Reviews
- Pyramid #15 (Sept./Oct., 1995)
References
- Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 372–382.
- ^ "Sim City: The Card Game". Scrye. No. 6. April–May 1995. pp. 98–99.
- "Product news". InQuest. Wizard Entertainment. 1995. pp. 4–8.
- ^ Price, Faith (February 1995). "Sim City: The Card Game". Scrye. No. 4. p. 64.
- Varney, Allen (February 1996). "Reports on trading card games". The Duelist. Vol. 3, no. 1. pp. 19–21.
- Forbeck, Matt (June 1996). "On the shelves". InQuest. No. 14. Wizard Entertainment. p. 22.
- ^ Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 516–521.
- Necroscourge (25 February 2013). "Tabletop Tales: 'SimCity: The Card Game'". Geekscape.net. Retrieved 2019-01-07.
- Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 84.
- Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 53.
- Writer, Stephen Lee, Tribune Staff (April 1996). "TALES OF A CITY FOUND IN THE CARDS". chicagotribune.com.
{{cite web}}
: CS1 maint: multiple names: authors list (link) - "Darwin Paul Bromley : Obituary". The Florida Times-Union. Retrieved 7 January 2019.
- ^ Swan, Rick (September 1995). "Role-playing Reviews". Dragon (#221). Lake Geneva, Wisconsin: TSR: 46.
- "Pyramid: Pyramid Pick: Sim City: The Card Game".
Further reading
- Price, Faith (Fall 1994). "Sim City: The Card Game". The Duelist. No. 3. Wizards of the Coast. p. 48.
- Varney, Allen (1995). "On the town with Sim City: The Card Game". The Duelist. No. 6. Wizards of the Coast. pp. 100–101.
- "Sim City: The Card Game rule book". Scrye. No. 7. May–June 1995. pp. 115–118.
External links
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SimCity |
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