Revision as of 07:02, 7 May 2017 edit65.35.133.18 (talk) Spelling← Previous edit | Latest revision as of 09:27, 28 April 2024 edit undoInternetArchiveBot (talk | contribs)Bots, Pending changes reviewers5,388,154 edits Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.5) (CoolieCoolster - 19131 | ||
(89 intermediate revisions by 54 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox video game | {{Infobox video game | ||
| title = |
| title = Praey for the Gods | ||
| image = | | image = Praey_for_the_Gods.jpg | ||
| developer = No Matter Studios | | developer = No Matter Studios | ||
| publisher = No Matter Studios | | publisher = No Matter Studios | ||
| composer = Ian Dorsch | |||
| platforms = ] |
| platforms = {{ubl|]|]|]|]|]}} | ||
| released = December 14, 2021 | |||
| genre = ], ] | | genre = ], ] | ||
| modes = ] | | modes = ] | ||
| engine= ] | | engine= ] | ||
}} | }} | ||
{{Short description|2021 video game}} | |||
''''' |
'''''Praey for the Gods''''' is an ] ] developed by No Matter Studios.<ref>{{Cite web|url=http://80.lv/articles/prey-for-the-gods-the-game-of-battling-bosses/|title=Prey for the Gods: The Game of Battling Bosses|website=80.lv|date=29 January 2015|access-date=2016-06-09}}</ref> Initially released via ] in January 2019, and the full version of the game was released for ], ], ], and ] in December 2021. | ||
== Gameplay == | == Gameplay == | ||
The character |
The player character starts her journey stranded on a frozen island, with only the clothes on her back. She must scavenge for resources (weapons, food, etc.) to survive the frozen landscape, dynamically generated weather and other hostilities. After some exploration, players must track down behemoths known as "gods", finding ways to scale their massive bodies and strike the chimes located at critical points. Each one is unique and must be studied to understand how to defeat it. Some hints on how to do so are provided in the form of cave drawings. | ||
The game utilises an exhaustion system. Over time, the character will become hungry, fatigued and chilled, which all negatively impact her performance. Most actions will exacerbate this, for example: sprinting will increase hunger faster, which decreases the rate of stamina replenishment. If caught in a freezing gale or body of water, the character will need to find shelter and make a fire before the cold affects her health. There are also potions scattered around to help keep these afflictions at bay, although it is strongly advisable to hunt, gather, cook and rest during play. 30 glowing totems can be found around the map, rewarded for solving environmental puzzles or searching obscure locations. Each set of three will increase the maximum stamina of the character (a total of ten enhancements), which is crucial for taking down the gods. | |||
The game has an exhaustion system. Therefore, everything the player does will affect the level of exhaustion. To illustrate, the player will walk slower in deep snow, and to spend too long or to run too fast will affect those levels. Said element will likewise slow down the player to the point where it is easier for the in-game giants can catch up. Furthermore, dodging and sprinting can actually help to avoid attacks but will also wear on the exhaustion system. One such way that a player can resolve this quandary of exhaustion is by resting.<ref name=":0">{{Cite web|url=http://www.onlysp.com/prey-for-the-gods-interview/|title=Prey for the Gods Interview - New Details Revealed|date=2016-01-20|website=Only Single Player|language=en-US|access-date=2016-06-09}}</ref> | |||
The crafting system is based on maintaining and upgrading equipment. Resources can be found in crates, dropped by animals and enemies (excluding the "gods" themselves) or found in the environment. There are treasure hunts, involving puzzles, to gain some of the more items. Weapons have certain levels, relative to how easily they can be obtained. Clothing and other miscellaneous items can be upgraded once the resource cost has been fulfilled. | |||
When the player is exhausted their hunger, cold, and stamina states will lower. Locating campfires can help to refill their health, and exhaustion.<ref name=":2" /> | |||
Players will track giants on the island and look to climb so as to defeat them, and use weapons they find on this island to approach these giants howsoever they choose.<ref name=":0" /> | |||
== Development == | == Development == | ||
Development of '' |
Development of ''Praey for the Gods'' began in 2014 in San Francisco.<ref>{{Cite web|url=http://praeyforthegods.com/presskit/|title=No Matter|website=praeyforthegods.com|access-date=8 May 2017}}</ref> No Matter Studios, the game's developer, consists of three people, Brian Parnell, Hung-Chien Liao, and Tim Wiese. They initially worked part-time on the game. On October 19, 2015, No Matter Studio revealed the game as ''Prey for the Gods'', with a short trailer on YouTube.<ref name=":1">{{Cite web|url=http://www.hardcoregamer.com/2015/10/30/prey-for-the-gods-developer-talks-shadow-of-the-colossus-gameplay-multiplayer/174787/|title=Prey for the Gods Developer Talks Shadow of the Colossus, Gameplay, Multiplayer {{!}} Hardcore Gamer|date=30 October 2015 |access-date=2016-06-09}}</ref> In February 2016 the studio moved to Seattle, Washington to work on the game full-time.<ref name=":2">{{Cite web|url=http://www.onlysp.com/prey-for-the-gods-new-update-released-big-announcement-coming-this-summer/|title=Prey for the Gods - New Update Released, Big Announcement Coming This Summer - OnlySP|date=2016-05-31|website=Only Single Player|language=en-US|access-date=2016-06-09|archive-date=2017-06-21|archive-url=https://web.archive.org/web/20170621034907/http://onlysp.com/prey-for-the-gods-new-update-released-big-announcement-coming-this-summer/|url-status=dead}}</ref> The studio crowdfunded the game through ] in July 2016.<ref>{{cite news|url=https://www.rockpapershotgun.com/2016/07/07/prey-for-the-gods-kickstarter-shadow-of-the-colossus/|title=Colossal: Prey For The Gods Hits Kickstarter|first=Alice|last=O'Connor|website=]|date=July 7, 2016|accessdate=November 1, 2020}}</ref> It ended up raising more than half a million dollars, doubling the teams' original expectations (USD$300,000). Due to this, the game's scope and scale were also significantly expanded.<ref>{{cite web|url=https://www.redbull.com/int-en/prey-for-the-gods-kickstarter-interview|title=Prey For The Gods, the colossus of Kickstarter|work=]|date=November 10, 2016|accessdate=November 1, 2020}}</ref> According to No Matter, the gameplay was inspired by '']'', '']'', '']'', and '']''.<ref name="Early access">{{cite web|url=https://www.polygon.com/2019/2/4/18210518/praey-for-the-gods-early-access-launch-impressions|title=Praey for the Gods, a spiritual successor to Shadow of the Colossus, has us hooked|first=Charlie|last=Hall|work=]|date=February 4, 2019|accessdate=November 1, 2020}}</ref> | ||
No Matter Studios filed for ] protection for the name ''Prey for the Gods'' in May 2016; however ], who owns the trademark to the ''Prey'' name in the video game sector, issued an objection to the ''Prey for the Gods'' mark, citing that it was too similar to their ''Prey''. No Matter Studios opted to abandon the trademark issue, not wanting to get into a legal battle with ZeniMax, and announced the change to ''Praey for the Gods'' in May 2017, just prior to the release of ZeniMax's '']''.<ref>{{cite web | url = https://www.polygon.com/2017/5/3/15534924/prey-for-the-gods-praey-for-the-gods-trademark-name-change | title = Prey for the Gods changes name to avoid fight with Bethesda's Prey | first = Allegra | last = Frank | date = May 3, 2017 | accessdate =May 8, 2017 | work = ] }}</ref><ref>{{cite web | url = https://www.polygon.com/2017/5/8/15572464/zenimax-bethesda-prey-for-the-dead-trademark | title= ZeniMax has to protect Prey, even if it looks like a bully while doing so | first = John | last = Warren | date = May 8, 2017 | accessdate = May 8, 2017 | work = ] }}</ref><ref>{{Cite web|url=https://www.polygon.com/2017/5/3/15534924/prey-for-the-gods-praey-for-the-gods-trademark-name-change|title=Prey for the Gods changes name to avoid fight with Bethesda's Prey|website=]|date=3 May 2017}}</ref> | |||
In February 2016 the studio moved to Seattle, Washington to work on the game full-time.<ref name=":2">{{Cite web|url=http://www.onlysp.com/prey-for-the-gods-new-update-released-big-announcement-coming-this-summer/|title=Prey for the Gods - New Update Released, Big Announcement Coming This Summer - OnlySP|date=2016-05-31|website=Only Single Player|language=en-US|access-date=2016-06-09}}</ref> | |||
The game was first released via ]'s ] program on January 31, 2019. The studio initially expected that the game would stay in early access for 6 to 12 months.<ref>{{cite web|url=https://www.eurogamer.net/articles/2019-01-29-shadow-of-the-colossus-inspired-praey-for-the-gods-enters-steam-early-access-this-week|title=Shadow of the Colossus-inspired Praey for the Gods enters Steam Early Access this week|first=Matt|last=Wales|work=]|date=January 29, 2019|accessdate=November 1, 2020}}</ref> In October 2020, No Matter announced that the full version of the game is set to be released in 2021 for Windows, ], ], and ].<ref>{{Cite web|title=Praey for the Gods is coming to PS5 and PS4 in 2021|url=https://www.gamesradar.com/praey-for-the-gods-is-coming-to-ps5-and-ps4-in-2021/|website=]|first=Derni|last=Williams|language=en-US|date=October 30, 2020|access-date=October 31, 2020}}</ref><ref>{{cite web|url=https://www.gematsu.com/2020/10/praey-for-the-gods-launches-in-q1-2021-for-ps5-ps4-xbox-one-and-pc|title=Praey for the Gods launches in Q1 2021 for PS5, PS4, Xbox One, and PC|first=Sal|last=Romano|work=Gematsu|date=October 30, 2020|accessdate=November 1, 2020}}</ref> The game was released on December 14, 2021.<ref>{{cite web |last1=Romano |first1=Sal |title=Praey for the Gods now available for PS5, PS4, Xbox One, and PC |url=https://www.gematsu.com/2021/12/praey-for-the-gods-now-available-for-ps5-ps4-xbox-one-and-pc |website=Gematsu |access-date=14 December 2021 |date=14 December 2021}}</ref> | |||
== Reception == | |||
{{Video game reviews | |||
| MC = PC: 61/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/praey-for-the-gods/critic-reviews/?platform=pc |title=Praey for the Gods for PC Reviews |work=] |access-date=January 27, 2022}}</ref><br />PS5: 46/100<ref name="MCPS5">{{cite web |url=https://www.metacritic.com/game/praey-for-the-gods/critic-reviews/?platform=playstation-5 |title=Praey for the Gods for PlayStation 5 Reviews |work=] |access-date=December 27, 2021}}</ref> | |||
| IGN = 4/10<ref name="IGNRev">{{cite web |last1=Northup |first1=Travis |title=Praey for the Gods Review |url=https://www.ign.com/articles/praey-for-the-gods-review |website=] |date=20 December 2021 |access-date=25 December 2021}}</ref> | |||
| PSQ = {{Rating|5|10}}<ref name="PQRev">{{cite web |last1=Reynolds |first1=Ollie |title=Mini Review: Praey for the Gods (PS5) - A Commendable But Heavily Flawed Take on a Classic |url=https://www.pushsquare.com/reviews/ps5/praey-for-the-gods |website=] |date=17 December 2021 |access-date=25 December 2021}}</ref> | |||
}} | |||
The PlayStation 5 version of ''Praey for the Gods'' received "generally negative reviews",<ref name="MCPS5" /> while the PC version of the game received "mixed or average reviews", according to ] ].<ref name="MCPC" /> | |||
'']'' and '']'' both spoke negatively about the game, appreciating its strong visual design while greatly lamenting the abundance of technical problems, irritating movement, and survival mechanics.<ref name="PQRev" /> ''IGN'' in particular cited the climbing mechanic as an issue, saying the slow movement and technical glitches made it "more irritating than fun".<ref name="IGNRev"/> | |||
{{Clear}} | |||
== References == | == References == | ||
Line 31: | Line 45: | ||
== External links == | == External links == | ||
* {{Official website|www. |
* {{Official website|www.praeyforthegods.com}} | ||
⚫ | ] | ||
] | ] | ||
] | ] | ||
⚫ | ] | ||
] | ] | ||
⚫ | ] | ||
] | |||
] | |||
] | |||
] | |||
] | |||
] | ] | ||
⚫ | ] | ||
] | ] | ||
⚫ | ] | ||
⚫ | ] |
Latest revision as of 09:27, 28 April 2024
2021 video gamePraey for the Gods | |
---|---|
Developer(s) | No Matter Studios |
Publisher(s) | No Matter Studios |
Composer(s) | Ian Dorsch |
Engine | Unity |
Platform(s) | |
Release | December 14, 2021 |
Genre(s) | Action-adventure, survival |
Mode(s) | Single-player |
Praey for the Gods is an action-adventure survival game developed by No Matter Studios. Initially released via early access in January 2019, and the full version of the game was released for Microsoft Windows, PlayStation 4, PlayStation 5, and Xbox One in December 2021.
Gameplay
The player character starts her journey stranded on a frozen island, with only the clothes on her back. She must scavenge for resources (weapons, food, etc.) to survive the frozen landscape, dynamically generated weather and other hostilities. After some exploration, players must track down behemoths known as "gods", finding ways to scale their massive bodies and strike the chimes located at critical points. Each one is unique and must be studied to understand how to defeat it. Some hints on how to do so are provided in the form of cave drawings.
The game utilises an exhaustion system. Over time, the character will become hungry, fatigued and chilled, which all negatively impact her performance. Most actions will exacerbate this, for example: sprinting will increase hunger faster, which decreases the rate of stamina replenishment. If caught in a freezing gale or body of water, the character will need to find shelter and make a fire before the cold affects her health. There are also potions scattered around to help keep these afflictions at bay, although it is strongly advisable to hunt, gather, cook and rest during play. 30 glowing totems can be found around the map, rewarded for solving environmental puzzles or searching obscure locations. Each set of three will increase the maximum stamina of the character (a total of ten enhancements), which is crucial for taking down the gods.
The crafting system is based on maintaining and upgrading equipment. Resources can be found in crates, dropped by animals and enemies (excluding the "gods" themselves) or found in the environment. There are treasure hunts, involving puzzles, to gain some of the more items. Weapons have certain levels, relative to how easily they can be obtained. Clothing and other miscellaneous items can be upgraded once the resource cost has been fulfilled.
Development
Development of Praey for the Gods began in 2014 in San Francisco. No Matter Studios, the game's developer, consists of three people, Brian Parnell, Hung-Chien Liao, and Tim Wiese. They initially worked part-time on the game. On October 19, 2015, No Matter Studio revealed the game as Prey for the Gods, with a short trailer on YouTube. In February 2016 the studio moved to Seattle, Washington to work on the game full-time. The studio crowdfunded the game through Kickstarter in July 2016. It ended up raising more than half a million dollars, doubling the teams' original expectations (USD$300,000). Due to this, the game's scope and scale were also significantly expanded. According to No Matter, the gameplay was inspired by Shadow of the Colossus, Deus Ex, DayZ, and Bloodborne.
No Matter Studios filed for trademark protection for the name Prey for the Gods in May 2016; however ZeniMax Media, who owns the trademark to the Prey name in the video game sector, issued an objection to the Prey for the Gods mark, citing that it was too similar to their Prey. No Matter Studios opted to abandon the trademark issue, not wanting to get into a legal battle with ZeniMax, and announced the change to Praey for the Gods in May 2017, just prior to the release of ZeniMax's Prey.
The game was first released via Steam's early access program on January 31, 2019. The studio initially expected that the game would stay in early access for 6 to 12 months. In October 2020, No Matter announced that the full version of the game is set to be released in 2021 for Windows, PlayStation 4, PlayStation 5, and Xbox One. The game was released on December 14, 2021.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | PC: 61/100 PS5: 46/100 |
Publication | Score |
---|---|
IGN | 4/10 |
Push Square |
The PlayStation 5 version of Praey for the Gods received "generally negative reviews", while the PC version of the game received "mixed or average reviews", according to review aggregator Metacritic.
Push Square and IGN both spoke negatively about the game, appreciating its strong visual design while greatly lamenting the abundance of technical problems, irritating movement, and survival mechanics. IGN in particular cited the climbing mechanic as an issue, saying the slow movement and technical glitches made it "more irritating than fun".
References
- "Prey for the Gods: The Game of Battling Bosses". 80.lv. 29 January 2015. Retrieved 2016-06-09.
- "No Matter". praeyforthegods.com. Retrieved 8 May 2017.
- "Prey for the Gods Developer Talks Shadow of the Colossus, Gameplay, Multiplayer | Hardcore Gamer". 30 October 2015. Retrieved 2016-06-09.
- "Prey for the Gods - New Update Released, Big Announcement Coming This Summer - OnlySP". Only Single Player. 2016-05-31. Archived from the original on 2017-06-21. Retrieved 2016-06-09.
- O'Connor, Alice (July 7, 2016). "Colossal: Prey For The Gods Hits Kickstarter". Rock Paper Shotgun. Retrieved November 1, 2020.
- "Prey For The Gods, the colossus of Kickstarter". Red Bull. November 10, 2016. Retrieved November 1, 2020.
- Hall, Charlie (February 4, 2019). "Praey for the Gods, a spiritual successor to Shadow of the Colossus, has us hooked". Polygon. Retrieved November 1, 2020.
- Frank, Allegra (May 3, 2017). "Prey for the Gods changes name to avoid fight with Bethesda's Prey". Polygon. Retrieved May 8, 2017.
- Warren, John (May 8, 2017). "ZeniMax has to protect Prey, even if it looks like a bully while doing so". Polygon. Retrieved May 8, 2017.
- "Prey for the Gods changes name to avoid fight with Bethesda's Prey". Polygon. 3 May 2017.
- Wales, Matt (January 29, 2019). "Shadow of the Colossus-inspired Praey for the Gods enters Steam Early Access this week". Eurogamer. Retrieved November 1, 2020.
- Williams, Derni (October 30, 2020). "Praey for the Gods is coming to PS5 and PS4 in 2021". GamesRadar+. Retrieved October 31, 2020.
- Romano, Sal (October 30, 2020). "Praey for the Gods launches in Q1 2021 for PS5, PS4, Xbox One, and PC". Gematsu. Retrieved November 1, 2020.
- Romano, Sal (14 December 2021). "Praey for the Gods now available for PS5, PS4, Xbox One, and PC". Gematsu. Retrieved 14 December 2021.
- ^ "Praey for the Gods for PC Reviews". Metacritic. Retrieved January 27, 2022.
- ^ "Praey for the Gods for PlayStation 5 Reviews". Metacritic. Retrieved December 27, 2021.
- ^ Northup, Travis (20 December 2021). "Praey for the Gods Review". IGN. Retrieved 25 December 2021.
- ^ Reynolds, Ollie (17 December 2021). "Mini Review: Praey for the Gods (PS5) - A Commendable But Heavily Flawed Take on a Classic". Push Square. Retrieved 25 December 2021.
External links
Categories:- 2021 video games
- Action-adventure games
- Early access video games
- Kickstarter-funded video games
- PlayStation 4 games
- PlayStation 5 games
- Single-player video games
- Survival video games
- Video game controversies
- Video games based on Norse mythology
- Video games developed in the United States
- Windows games
- Xbox One games