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{{Short description|2006 video game}}
{{Infobox CVG
{{Redirect|Okami}}
{{Use dmy dates|date=December 2024}}
{{Featured article}}
{{Infobox video game
| title = Ōkami | title = Ōkami
| image = ] | image = OkamiNTSCcoverFinal.jpg
| caption = North American PlayStation 2 cover art
| developer = ]
| developer = ]{{efn|] version developed by ] and ]. ''HD'' version developed by ].}}
| publisher = ] | publisher = ]
| director = ]
| designer =
| producer = ]
| engine =
| designer = Hiroshi Shibata
| released = <small><sup>''']'''</sup></small> ], ]<br /><small><sup>''']'''</sup></small> ], ]<ref>http://www.capcom.com/release_dates.xpml ''Capcom Release Date Info''</ref> <br><small><sup>''']'''</sup></small> ] ]
| programmer = Ryuta Takahashi
| genre = ]
| artist = {{ubl|]|Kenichiro Yoshimura|Mari Shimazaki|Naoki Katakai|]}}
| modes = ]
| writer = Hideki Kamiya<ref name="jpwiicredits" />
| ratings = ]: Teen
| composer = {{ubl|Masami Ueda|Hiroshi Yamaguchi|Rei Kondoh|]}}
| platforms = ]
| platforms = {{ubl|]|]|'''''Ōkami HD'''''|]|]|]|]|]}}
| media = ]
| released = {{collapsible list|title={{nobold|20 April 2006}}|'''PlayStation 2'''{{vgrelease|JP|20 April 2006|NA|19 September 2006|EU|9 February 2007|AU|14 February 2007}}'''Wii'''{{vgrelease|NA|15 April 2008|AU|12 June 2008|EU|13 June 2008|JP|15 October 2009}}'''''Ōkami HD'''''|'''PlayStation 3'''{{vgrelease|NA|30 October 2012|PAL|31 October 2012|JP|1 November 2012}}'''Windows'''{{vgrelease|WW|12 December 2017|JP|13 December 2017}}'''PlayStation 4, Xbox One'''{{vgrelease|WW|12 December 2017|JP|21 December 2017}}'''Nintendo Switch'''{{vgrelease|WW|9 August 2018}}'''Amazon Luna'''{{vgrelease|US|20 April 2022}}}}
| requirements =
| genre = ]
| input =
| modes = ]
}} }}
{{Nihongo foot|'''''Ōkami'''''|大神||{{IPA|ja|oːkamʲi|}}|{{lit.}} "great ]" or "great spirit"; also 狼, "wolf" (the name is a pun that can be seen as either)|lead=yes|group=lower-alpha}}<ref>{{cite web|url=http://www.1up.com/previews/okami_6|title=Previews: Ōkami|author=Jane Pickard|access-date=18 October 2007|date=16 September 2005|archive-date=5 June 2011|archive-url=https://web.archive.org/web/20110605004543/http://www.1up.com/previews/okami_6|url-status=live}}</ref> is a 2006 ] developed by ] and published by ]. It was released for ] in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for ] was developed by ], ], and Capcom, and released in 2008.
{{for|the subspecies of ]|Japanese Wolf}}
{{nihongo title|Ōkami|大神|}} is a ] ] developed by ] for the ] video game console. It was released on April 20, 2006 in Japan and September 19, 2006 in the ] and ]. It is scheduled for release in ] during February 2007. ''Ōkami's'' main character is the ] sun goddess named ], who has taken the form of a white wolf. The title of the game is a ]; the word ōkami (狼) in Japanese means "wolf", however the ] used as the title of this game (大神), also pronounced as Ōkami, mean "great ]", so the main character is a great wolf deity. The same characters (大神) are also used to write the full name of the goddess ]-ō-mi-kami.
==Story==
Set in the Nippon region during some unspecified time period during the classical Japanese period, Okami combines several Japanese mythology stories and tales to tell the story of how the land was saved from darkness by the wolf, Amaterasu.
{{spoiler}}
The quiet village of Kamiki, filled with beautiful cherry trees, had a price to pay in order to maintain their peace. Each and every year a festival is held, during which a maiden must be sacrificed to the eight-headed serpent, ], signalled by a white arrow being launched into the house of his chosen sacrifice. In the 100th year since Orochi's arrival, as the time for the sacrifice drew near, a pure white wolf the village dubbed "Shiranui" would appear and stalk the village's streets at night. A swordsman in the village, Nagi (known as ] in mythology), detested Shiranui, believing him to be one of Orochi's agents, and repeatedly tried to drive the wolf away. When the night of the festival finally arrived, Nagi's beloved, Nami (known as ] in mythology) was chosen to be slain. Determined both to save the woman he loved and to put an end to the village's burden, Nagi went to Orochi's lair to slay the beast. Alas, he was defeated and about to be killed when Shiranui stepped in and took over the battle. Using strange skills, the wolf battled valiantly against Orochi, but still could not defeat the serpent.
Battered and beaten, Shiranui released a powerful howl the heavens. Strengthened by the howl, Nagi struggled to his feet and took up his sword once more, leaping onto Orochi and defeating the creature. Shiranui, filled with poison and fur dyed crimson with his own blood, was carried back to the village by Nagi where he was praised as Kamiki's savior - and then died. A shrine was built in the image and honor of Shiranui, and the sword that had saved the village was interred in the "Moon Cave" where the battle had taken place, and used to seal Orochi away. 100 years of peace passed, and a man disturbs the sword at the "Moon Cave", unleashing Orochi, who is not quite as fictional as the intruder had believed. Orochi immediately begins covering the entire world in darkness and evil. In response, Sakuya the wood sprite, guardian of the village, goes to the shrine dedicated to Shiranui and brings the statue to life as ], the Ōkami, reincarnation of Shiranui and sun goddess incarnated in the form of a white wolf.


Set in a fictional version of ], ''Ōkami'' combines ] and ] to tell the story of how the land was saved from darkness by the ] ] ], who took the form of a white ]. It features a ]-inspired ] visual style and the ], a ] to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept. The gameplay is modeled on '']'', one of director ]'s favorite series. The game's name is a pun, as "''ōkami''" can mean either {{nihongo|"great god"|大神}} or {{nihongo|"wolf"|狼}} in Japanese.
Amaterasu must search ] for the 13 brush spirits to gain the power to defeat Orochi and heal the land. In fact, it is shortly discovered that the 100th anniversary of the original defeat of Orochi, celebrated now by a festival held at Kamiki villiage, is quickly approaching while Amaterasu is in the process of removing the curse from other parts of the land. Returning just in time for the night of the festival, events begin to unfold exactly as they did 100 years ago: Orochi summons an arrow to indicate the chosen sacrifice: Kushi, the sake maker in Kamiki and romantic interest of Susano, a descendant of the great warrior Nagi. It is discovered that Susano himself was the one who disturbed the sword to begin with, as he despised the pressure of being Nagi's descendant and did not believe that his ancestor really defeated an evil spirit. To stop the constant pressure to be a hero, he wanted to prove to the village that the story of Nagi was nothing but a myth and there was no evil serpent sealed by Nagi's sword. Susano pulled the legendary sword out, releasing Orochi into the world. As it was 100 years ago, both Amaterasu and Susano return to the Moon Cave to defeat Orochi again and rescue Kamiki; as Orochi finally dies, a black evil spirit is seen to rise from the body and drift northword, but not unnoticed by Amaterasu.


''Ōkami'' was one of the last PlayStation 2 games released prior to the release of the ]. It was not commercially successful, leading to the closure of Clover Studio following the departure of Kamiya and other leads on the game. Although it suffered from poor sales, the game received critical acclaim, earning '']''{{'}}s 2006 ]. The Wii version earned similar praise, though the motion control scheme received mixed reviews. A ] port, remastered by Capcom and ], was released on the ] via the PlayStation Network in October 2012 and for retail in Japan in November, supporting the use of the ] motion controller. The port was released for ], ], and ] in December 2017 worldwide, for the ] in August 2018, and for ] in April 2022. Mainstream adoption of the game has improved with the release of these remasters, and ''Ōkami'' is considered to be one of the best ], as well as an example of ], aided by the improved art details and graphics resolutions.
After leaving Kamiki again, Amaterasu continues to search for more brush techniques and to investiage the mysterious spirit that left Orochi's body. Along the way, she encounters two more similar spirit foes - Blight, which had taken residence inside the Emperor and caused him to breath out a strange mist that was slowly killing the people and lands nearby, and Ninetails (a ]), who was continuing to send evil spirits out from a mysterious island in order to try to take over the land. After both are defeated by Amaterasu, the same type of black spirit leaves the bodies and drifts northward. Following these spirits, Amaterasu is led to the snow-covered parts of the land.


A spiritual successor on the ], '']'', was released in Japan in September 2010, followed by North America and Europe in March 2011. A sequel was announced at ], with Kamiya returning as director within a new studio, Clovers, in partnership with Capcom.
There, a legend of a mysterious "Ark of Yamato" is discovered. The Ark seems to have fallen from the heavens 200 years ago and crashed into a frozen lake(Laochi Lake), and open up to reveal hordes of evil demons that immediately began to spread across the land. Some of these demons would go on to become Blight, Lechku, Nechku and Ninetails, and thus the black forms seen heading northward after their defeat would be these demons returning to their point of origin. Further discovery indicates that before the Ark crashed, a race called Celestial Beings had found the Ark and thought it would usable for transporting around the Celestial Plains, but it was found out too late that the Ark already had residents, and was effectively a prison ship for the evil demons. All but one of the Celestial Beings were killed before the Ark crashed, the last one fleeing the destruction. Amaterasu, with the help of many others, is able to defeat all the remaining demon foes, including those she previously fought before but have returned here.
{{endspoiler}}


==Gameplay== ==Gameplay==
The player controls the main character, ], in a woodcut, watercolor style, cel-shaded environment, which looks like an animated Japanese ink-illustration (known as ], or {{nowrap|''sumi-e''}}) and ], along with other styles of art. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to ],<ref>{{cite web | url = http://www.mtv.com/news/articles/1542741/20070131/index.jhtml | title = GameFile: 'Ōkami' Goes Green; Official Wii Word; 'Idol' Launch And More | publisher = MTV | date = 10 October 2006 | last = Totilo | first = Stephen | access-date = 10 August 2007 | archive-date = 14 January 2009 | archive-url = https://web.archive.org/web/20090114122216/http://www.mtv.com/news/articles/1542741/20070131/index.jhtml | url-status = dead }}</ref> an inspiration that director Hideki Kamiya, a self-proclaimed ''Zelda'' fan, has admitted has influenced his general game design.<ref>{{cite web | url = http://www.1up.com/features/the-kamiya-touch | title = The Kamiya Touch: An Interview with Clover's Hideki Kamiya | publisher = 1up | last = Mielke | first = James | date = 18 August 2006 | access-date = 10 August 2007 | website = ] |url-status = dead | archive-url = https://web.archive.org/web/20110629054317/http://www.1up.com/features/the-kamiya-touch | archive-date = 29 June 2011 | df = dmy-all }}</ref> The main story is primarily linear, directed by Amaterasu's guide Issun, though numerous side quests and optional activities allow for players to explore the game world and take the story at their own pace.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | pages=13–14 | publisher=Capcom }}</ref> By completing quests, side quests, and small additional activities (such as making trees bloom into life or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial Brush techniques.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | pages=25–26 | publisher=Capcom }}</ref>
''Ōkami'' has the player controlling the main character, Amaterasu, in a paintbrush style, cel-shaded environment. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarity in overall gameplay style to ] series.
Players can bring the game to a pause and call up a canvas, where the player can draw onto the screen using the left analog stick to control the '''Celestial Brush'''. This is used in combat, puzzles, and as general gameplay. For example, the player can create strong wind by drawing a loop, cut enemies by drawing a line through them, or create bridges by painting one amongst many other abilities. However, in traditional gaming fashion, not all of the abilities are possessed from the beginning of the game and must be collected.
Not all abilities in the game are earned as you linearly progress through the game however. Some of the higher grade abilities of certain elements must be collected through side-quests, such as buying new techniques from the ].


Combat is staged in a ghostly virtual arena, and Amaterasu can fight enemies using a combination of weapons, fighting techniques and Brush methods to dispatch the foes.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | pages=19–20 | publisher=Capcom }}</ref> At the end of combat, money (as ]) is rewarded to Amaterasu, with bonuses for completing a battle quickly and without taking damage. The money can be spent at merchants and ]s across the land, featuring healing goods, better weapons, tools, key items for completing quests, and combat techniques.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | publisher=Capcom | page=30}}</ref>
==Characters==
===Major characters===
*]<br />The titular character is the goddess of the sun in the form of a white wolf. Amaterasu's quest is to retrieve the 13 celestial brush techniques that were lost during the battle with Orochi 100 years ago and use these techniques to defeat the powers of darkness. Issun consistently refers to Amaterasu as either "Ammy" or "furball". Amaterasu's gender is written to be deliberately ambiguous as described in the game manual. However, the goddess Amaterasu its based on is female. The "Golden Fury" official art seems to indicate that Amaterasu is female physically, though that is not very solid evidence. Amaterasu is also referred to several times as "mother", sometimes in more than one context. Whatever the case, the game seems to avoid the gender issue altogether through some clever wording, although this may make the dialogue subject to some monotony ("the wolf did this", "Amaterasu does that").


Rare Demon Fangs can be earned through combat which can be traded for unique items that are beneficial in gameplay but not required to complete the game.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | publisher=Capcom | page=31}}</ref> Weapons inspired by the ] (the ], the ], and the ]) can be equipped on Amaterasu as either main or sub-weapons (one each), and used in addition to other melee attacks that the player can have Amaterasu learn through the course of the game.<ref>{{cite web | url =https://www.ign.com/articles/2006/08/11/the-weapons-of-okami?amp=1 | title =The Weapons of Ōkami | date =11 August 2006 | access-date =10 August 2007 | work =IGN | archive-date =28 April 2023 | archive-url =https://web.archive.org/web/20230428001442/https://www.ign.com/articles/2006/08/11/the-weapons-of-okami?amp=1 | url-status =live }}</ref><ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | publisher=Capcom | page=22}}</ref>
*]<br />Often mistaken for as a bug, Issun is an inch-tall "wandering artist" who accompanies Amaterasu in order to learn the 13 celestial brush techniques, usually serving as a guide and as comic relief. Issun is based on the one-inch boy of Japanese mythology.
]


===Supporting characters=== ===Celestial Brush===
A game mechanic unique to ''Ōkami'' is the Celestial Brush. Players can bring the game to a pause and call up a ], where the player can draw onto the screen, either using the left analog stick on the ] controller, or pointing with the ], ], touchscreen, or ] controller in subsequent ports.<ref name="ign handson wii"/> This feature is used in combat, puzzles, and as general gameplay.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | pages=16–18 | publisher=Capcom }}</ref> For example, the player can create strong wind by drawing a loop, cut enemies by drawing a line through them, or fix bridges by painting on the broken one. These techniques are learned through the course of the game by completing ]s to release the Celestial Brush gods (inspired by the ]) from their hiding spots.<ref name="ign-review">{{cite web|url=https://www.ign.com/articles/2006/09/15/okami-review-2?amp=1|title=Ōkami Review|work=IGN|last=Roper|first=Chris|date=16 September 2006|access-date=9 August 2007|archive-date=28 April 2023|archive-url=https://web.archive.org/web/20230428001441/https://www.ign.com/articles/2006/09/15/okami-review-2?amp=1|url-status=live}}</ref> It is possible to upgrade or modify certain Brush powers later in the game; for example, the Celestial Brush power "Inferno" can gain a new power called "Fireburst", which has a different drawing pattern, and allows players to create flames without relying on torches or other related items. The player's ink for drawing is limited by the amount available in special ink wells, preventing the player from solely using Brush techniques to defeat enemies; ink is restored in the wells over time when the Brush is not used.<ref name="ign-review"/>
*]<br />The wolf who supposedly fought Orochi 100 years before the events of the game. He or she died during that time, then was reincarnated 100 years later as the main character of Ōkami. Shiranui plays a major part not only in the Legend of Orochi, but also near the end of the game.


{{clear left}}
*Sakuya<br />A tree ] who revives Amaterasu 100 years after the battle with Orochi. Issun is originally found hiding in her ]. Sakuya's cherry blossoms have the power to eliminate cursed zones if Amaterasu uses the "bloom" brush technique on them.


==Plot==
*Mr. & Mrs. Orange<br />The eldest residents of Kamiki Village.
Most character names below are the shortened names of the U.S. version.


===Characters===
*Kushi (Japanese: Kushinada)<br />A girl of Kamiki Village who makes a living by brewing sake. The first human that the player befriends and love interest of Susano. She refers to Amaterasu as "Snowy" and will respond by petting her when Amaterasu barks.
] spirituality and legendary historical figures. A major plot parallels the slaying of the eight-headed serpent, ], by the Shinto god ], recreated within the game as the characters of Orochi and Susano, respectively.]]


The player controls ], the goddess of the sun, in the form of a white wolf.<ref name="manual-characters"/> Amaterasu is referred to in the Japanese and European version of the game as a female, while in the North American version she is genderless although she is referred as the "mother of all".<ref name="manual-characters"/><ref name="1up localization"/> When endowed with ink power, Amaterasu is seen by the player with red markings, cloud-like fur on her shoulders, and weapons on her back. Most of the human characters in the game only see her as a plain white wolf; some believe Amaterasu to be the ] of Shiranui (the white wolf that fought Orochi 100 years prior to the game's present), and do not recognize her spiritual nature. If the player depletes power by overuse of the Celestial Brush, Amaterasu will temporarily revert to this mundane white form. ], an arrogant, inch-tall "wandering artist" seeking out the thirteen Celestial Brush techniques for himself, accompanies Amaterasu (whom he calls "Ammy" or "furball"). He serves as a guide, dialogue ], and as ]. He grows in character along with Ammy throughout the game, becoming her true friend, inspiration, and eventually her savior.<ref name="manual-characters">{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | publisher=Capcom | page=6}}</ref>
*Susano (Japanese: ])<br />A bumbling, ] loving resident of Kamiki Village who claims to be "the greatest warrior ever" since he is the descendant of Nagi, the warrior who accompanied Shiranui in the battle with Orochi. Issun's nickname for Susano is "pops".


At the end of the game, Amaterasu encounters Yami, the main antagonist and final boss of the game who resembles a small fish inside a huge sphere, whose design is altered through the different stages of the battle. Yami is also the ruler of the demons. Before battle, he drains Amaterasu of her powers and leaves her as a plain white wolf. Amaterasu regains her powers throughout the fight, but, after the fourth round, Yami destroys them all again and leaves Amaterasu in a near-dead state. However, when Issun gets everyone to believe in Amaterasu before the fifth and final round, she changes into her most powerful form and battles Yami, vanquishing him forever. In the final battle, Yami has a huge clawed hand, which demonstrates the evil which comes from humans' hands. The word "Yami" means "darkness" in Japanese.
*Waka (Japanese: ])<br />A mysterious character that taunts Amaterasu and Issun at several points throughout the game, often giving cryptic clues in the form of "prophecies" to guide the player. Waka and Issun often quarrel, referring to each other as a "half-baked prophet" and "my little bouncing friend" respectively. Has a habit of using French terms in his speech and uses lines reminiscent of Viewtiful Joe.


Two other characters reappear several times within the quest. ] appears to Amaterasu several times in the game as a beautiful young ]-playing man in costume resembling a ] (dressed like a ]). He is aware of the goddess's true identity, foretells her future, and at times battles with her. He leads the Tao Troopers whose members Abe and Kamo are based on the two famous ] ] and ]. Waka's dialogue, dropping ] affectionate terms at times, conveys a sense of familiarity with Amaterasu, as it turns out that Waka is much older than he appears and has walked with Amaterasu on the Celestial Plain hundreds of years ago.<ref>{{cite web | url = https://www.ign.com/articles/2007/02/14/okami-au-review | title = Ōkami AU Review | last = Shea | first = Cam | date = 13 February 2007 | access-date = 15 June 2020 | work = IGN | publisher = IGN Entertainment | archive-date = 1 May 2023 | archive-url = https://web.archive.org/web/20230501022249/https://www.ign.com/articles/2007/02/14/okami-au-review | url-status = live }}</ref> The other is ], the eight-headed demon and a major villain within the game which the player will encounter several times. Orochi repeatedly has threatened Kamiki village, demanding a sacrifice of a young woman. Each of its eight heads is infused with a different elemental magic power, but the entire demon is susceptible to a special brew of ] available only at Kamiki Village, allowing Amaterasu to defeat it while in its stupor.<ref name="playtm-review"/> Amaterasu trusts Queen ], the ruler of "Sei-an City", who is killed by one of the demons.
*Kokari<br />A fisherman's son from Agata Forest who Amaterasu and Issun help in finding his lost dog in the Tsutamaki Ruins.


Throughout the game, the player encounters several other characters that are inspired from Japanese folklore.<ref name="Folklore">{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | pages=34–35 | publisher=Capcom }}</ref>
*Princess Fuse<br />Head of the Satomi house and master of the eight Canine Warriors. These characters draw heavily on the Japanese tale ].


===Story===
*]<br />A warrior monk and collector of swords. Amaterasu and Issun meet Benkei in Sei-an city, where he is on a quest to find a "living sword" to add as the thousandth in his collection.
]


The game is set in Nippon (Japan) and it is based on Japanese folklore, beginning one hundred years in the past. A narrator describes how the white wolf ] and swordsman ] fought and sealed the eight-headed demon ] at the cave, to save Kamiki Village and Nagi's beloved maiden ].
*Rao (Japanese: Tsuzurao)<br />A priestess from Sei-an City and assistant of Queen ]. Issun refers to Rao as "busty babe," and makes several jokes of this nature, which Rao either ignores or responds to obliviously.


In the game's present, Nagi's descendant and self-proclaimed greatest warrior, ], refuses to believe in Nagi's legend and frees Orochi, who escapes and curses the lands, sapping the life from Nippon. ], the wood sprite and guardian of Kamiki Village, summons the long-dormant Amaterasu in the form of a reincarnated Shiranui, and asks her to remove the curse that covers the land. Accompanied by the artist ] (an inch-high creature known as a Poncle), Amaterasu begins to restore the lands to normal state.<ref name="playtm-review">{{cite web | url = http://play.tm/story/9446 | title = Ōkami – Review | publisher = Play.tm | date = 27 February 2007 | last = Smith | first = Steve | access-date = 10 August 2007 |url-status = dead| archive-url = https://web.archive.org/web/20070927045651/http://play.tm/story/9446 | archive-date = 27 September 2007 | df = dmy-all }}</ref>
*Kaguya<br />"Another babe" (according to Issun) that wears a transparent dome helmet connected to a large bamboo stalk. She was found in a metal bamboo stalk. She ] of her past. She is based upon Princess Kaguya of "]".


Throughout their journey, Amaterasu and Issun encounter Waka, a handsome and strange but powerful individual who seems to have the gift of foresight, and further teases them to his own mysterious ends. Additionally, Amaterasu locates several Celestial Gods hidden in constellations, who bestow upon her their powers of the Celestial Brush to aid in her quest.
*Princess Otahime (Japanese: Princess Oto)<br />The princess of the Dragon Palace.


After regaining some of her power and reviving the land, Amaterasu and a changed Susano defeat Orochi to save ]. Orochi's spirit floats northward, leading Amaterasu and Issun embark on a journey across Nippon to follow it. They first arrive at Ryoshima Coast and Sei-an City, the capital of Nippon; there, they work with the beautiful priestess Rao, the legendary submarine Dragon Kingdom, and the reclusive Queen Himiko to rid the coastline and city of Orochi's remaining influence, which includes stopping a demonic plague and retrieving a mystical weapon from a sunken trading ship. However, it is revealed that the real Rao was killed before Amaterasu arrived, and the Rao they had accompanied was the demonic fox god Ninetails, who kills Himiko and returns to her fortress on the elusive Oni Island. Amaterasu and Issun defeat Ninetails, noticing that her spirit, like Orochi's, travels to the icy northern island of Kamui. The two decide to travel northward to find the source of the demons.
*Tobi (Japanese: Hayatobimaru)<br />A scroll found on ] Island with a die-hard competitive spirit.


In Kamui, Amaterasu assists the Oina tribe to defeat two recently revived demons, Lechku and Nechku, who were creating a deadly blizzard that threatened to destroy the island. In addition to this, Amaterasu discovers that Issun ran away from his home of Ponc'tan to escape his responsibility of being a Celestial Envoy—a messenger of the gods—and his grandfather; additionally, the duo learn that Shiranui was in fact Amaterasu in a previous incarnation, who sacrificed herself to kill Orochi with the help of Issun's grandfather. After defeating Lechku and Nechku, Amaterasu discovers the wreckage of a flying ship made of iron: the "Ark of Yamato", trapped in the frozen plains of Kamui. Waka appears and reveals himself to be a member of the Moon Tribe, a long-living race who used the Ark to sail the stars. They helped the Celestials—minor and major gods—escape from the Celestial Plain after Orochi invaded, but the demons snuck onto the Ark beforehand, allowing them to kill the rest of the Celestials before the Ark fell to earth, releasing the demons upon the mortal world. Amaterasu boards the Ark alone, defeating the spirits of the felled demons onboard. Amaterasu finds Waka in battle with Yami, the machine-esque leader of the demons who led the genocide of the gods ages ago; Waka is knocked unconscious and Amaterasu takes his place. After a long battle, Yami drains her power and nearly destroys the Celestial Gods. Before it can do so, Issun accepts his role as a Celestial Envoy, and encourages all those they have helped to send their thoughts and prayers to Amaterasu, who regains her powers and defeats Yami, ridding Nippon of all demons. Amaterasu and Waka take control on the Ark, and sail back to the Celestial Plain, determined to rebuild the land of the gods.
*Oki (Japanese: Okikurmi)<br />A warrior from ], the northernmost area of ], who sets off on a misguided quest to save ] from freezing over during the day of darkness, a day long solar eclipse that occurs once every 100 years. He carries a sword called Kutone, which will, according to him, glow silver when he slays enough monsters.


==Development==
*Lika<br />A young girl from Kamui who must recite the volcanic incantation to save Kamui from freezing over.


''Ōkami'' resulted from the combined ideas of Clover Studio.<ref name="gamespy-inaba"/> The idea originated from lead designer ] while he was developing '']'' for Capcom. He had seen the new photo realistic game engine being developed for the '']'' remake for the ], and wanted to make a game using that engine, but with a more light-hearted theme centered on the concept of healing,<ref name="ask ikumi4">{{cite web | url = https://www.ign.com/articles/hideki-kamiya-and-ikumi-nakamura-discuss-okamis-development-brilliance-and-its-many-challenges | title=
===Bosses===
Okami's Creators Explain How It Could Have Been Even Better, How It Could Have Saved Clover Studio, and More | first = Rebekah | last = Valentine | date = 8 July 2024 | accessdate = 8 July 2024 | work = ] }}</ref> and "depict a lot of nature".<ref name="okami prototype">{{cite web | url = http://www.1up.com/news/platinum-games-kamiya-reflects-bayonetta | title = Platinum Games' Kamiya Reflects on Bayonetta, Okami | first = Kevin | last = Grifford | date = 4 November 2009 | access-date = 5 November 2009 | website = ] |url-status = dead| archive-url = https://web.archive.org/web/20121019205741/http://www.1up.com/news/platinum-games-kamiya-reflects-bayonetta | archive-date = 19 October 2012 | df = dmy-all }}</ref> Kamiya created a minute-long demonstration movie using this engine, showing a wolf running about a forest, with flowers blossoming in its wake, but still lacking any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".<ref name="okami prototype"/>
*Spider Queen (Japanese: Yellow Spider)<br />A giant spider that inhabits the Tsutamaki Ruins.
*Crimson Helm (Japanese: Red Helmet)<br />Demon who has stopped the "divine wind". For some reason, its head is exactly like ]'s fire head. It uses fire-based powers in battle.
*]<br />Revived form of the legendary eight headed dragon defeated 100 years ago by Nagi and Shiranui.
*Blight (Japanese: The Plague)<br />Demon causing the myst that plagues Sei-an City. Is really a body for the evil sword Goldnail.
*Ninetails<br />A nine-tailed fox and Dark Lord found on Oni Island, with the powers of a brush god.
*True ]<br />Orochi as he was 100 years before the game's time, plated in golden armor. His defense is considerably higher.
*Lechku & Nechku<br />Twin demons who appear as mechanical owls that have caused the blizzard in Kamui. For every attack they make, a brush technique must be used to counter it.
*Yami<br />The source of all darkness.


] (right) style used in ''Ōkami'']]
==Weapons==
While the team successfully used the photorealistic engine to produce initial prototypes, the performance on the target platform, the ], was not great.<ref name="ign-art">{{cite web | url = https://www.ign.com/articles/2007/01/31/okami-interview-au | title = Okami Interview AU | work = IGN | last = Shea | first = Cam | date = 30 January 2007 | access-date = 9 August 2007 | archive-date = 28 April 2023 | archive-url = https://web.archive.org/web/20230428001433/https://www.ign.com/articles/2007/01/31/okami-interview-au | url-status = live }}</ref> Further, Kamiya suggested that he allowed so many ideas from the team that resulted in the development moving off-target, including creating more of a ]. Eventually, they settled onto the gameplay found in the final product.<ref name="okami prototype"/> While the team tried to optimize the game engine, character designer Kenichiro Yoshimura drew the wolf character using a brush, which inspired Kamiya and other leads to adopt the ] and ] style, both ] ] and ] techniques used in notable works such as those of ], and which better conveyed the connection of restoring nature, while also resolving the performance issues.<ref name="ask ikumi4"/><ref>{{cite web | url = http://gamevideos.1up.com/video/id/5057 | title = Ōkami old/new comparison | date = 14 August 2006 | access-date = 9 August 2007 | publisher = Gamevideos.com |url-status = dead| archive-url = https://archive.today/20120629225101/http://gamevideos.1up.com/video/id/5057 | archive-date = 29 June 2012 | df = dmy-all }}</ref><ref name="1up-inaba">{{cite web | url = http://www.1up.com/features/okami-ps2-clover-studio-atsushi | title = All the King's Men | publisher = 1up | date = 16 August 2006 | access-date = 9 August 2007 | last = Mielke | first = James | archive-date = 5 June 2011 | archive-url = https://web.archive.org/web/20110605004711/http://www.1up.com/features/okami-ps2-clover-studio-atsushi | url-status = live }}</ref> Over a three-day period, the game's leads re-evaluated the game's approach around this new art style, which also included the concept of the Celestial Brush.<ref name="ask ikumi4"/><ref name="gamespy-inaba">{{cite web | url = http://ps2.gamespy.com/playstation-2/okami/690940p1.html | title = Running with the Wolves: Atsushi Inaba talks Ōkami | publisher = Gamespy | date = 23 February 2006 | access-date = 9 August 2007 | last = McGarvey | first = Sterling | archive-date = 26 April 2023 | archive-url = https://web.archive.org/web/20230426145655/http://ps2.gamespy.com/playstation-2/okami/690940p1.html | url-status = live }}</ref> ], CEO of Clover, noted that "once we fixed ourselves on a graphical style and got down to the brushwork, we thought 'Wouldn't it be great if we could somehow get the player involved and participate in this artwork instead of just watching it?' That's how the idea of the Celestial Brush was born". Original concepts for enemies included the use of ]s, but the designs settled onto more demonic characters.<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 |pages=158–159}}</ref>
The ] are used as weapons in the game:
*The reflector (or mirror) is used as an attacking disc, stored on ]'s back (main weapon form). It can also be used as a counter attacking shield on physical contact based attacks (secondary weapon form), whereby Amaterasu will intercept the enemy attack and bring them into the air before slamming them into the ground. There are five mirror based weapons in total in the game.
*The rosaries (or beads) are introduced as long-ranged weapons, spat out of Amaterasu's mouth (secondary weapon form). They can also be linked together to form a whip (main weapon form), dealing high damage through high number count combos. There are five Jewel based weapons in total in the game.
*The glaive (or sword) is somehow controlled by Amaterasu to be wielded in midair and used to perform a number of slashing moves (main weapon form), or can be used for a straight charge into the enemy (secondary weapon form). There are five sword-based weapons in total in the game.


Amaterasu's initial designs were aimed to avoid having the character look like "your pet wearing clothing".<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 | page = 109}}</ref> The developers had considered having Amaterasu metamorphose into a dolphin when in the water and a ] when jumping off a cliff, but dropped these ideas.<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 | page = 112}}</ref> Sakuya, designed around a ] motif, was envisioned with what were called "level 2" and "level 3" designs where the character would wear less clothing as the story progressed, but the "level 3" appearance, effectively naked, was vetoed by Inaba.<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 |page=115}}</ref> Waka's character was aimed to be a ]-like character, with the hood designed to be reminiscent of those worn by the ].<ref name="waka design">{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 |page=123}}</ref> Orochi in Japanese mythology is a gigantic creature, so lead character designer ] designed the back of the demon to include a garden and palace; this inspired the game designers to include a bell in those structures that would be Orochi's fatal weakness in the game.<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 |page=174}}</ref>
==Brush Techniques==


Kamiya stated that ''Ōkami'' was intended to have a larger story, but they had run out of time and had to resolve the game with about half of what they wanted to include.<ref name="ask ikumi4" /> In 2024, Kamiya said that while Clover Studios were brought together to be a "dream team", there was strife between the various developers. ], who had worked alongside Kamiya for ''Ōkami'' and several previous games, said that the level of enthusiasm for the game was not as uniform as it was compared to ''Viewtiful Joe'' or ''Devil May Cry'', leading to struggles with development.<ref name="ask ikumi4" />
There are 15 Celestial Brush techniques that the player learns through the course of the game. (Issun and the game refer to 13 techniques, but Bloom, Water Lily, and Vine are generally considered part of the same Technique.) Note that the gods that grant the brush techniques are based off the animals in the ].


The localization team had to translate 1500 pages of text to make sure it made sense in a "native check", because of lack of plurals in the Japanese language and the large number of characters and conditional conversations that the player could interact with.<ref name="1up localization"/> The team recognized that certain elements of the game would not be recognized by Western audiences, but left enough text and details to allow the players to look up the information for themselves.<ref name="1up localization"/> Only one puzzle in the game had to be changed as it required knowledge of the steps in drawing a ] character which would be readily known for Japanese audiences; for the Western release, these steps were demonstrated in the game.<ref name="1up localization"/> The team noted that personalities of characters could be easily conveyed in Japanese text simply by the way sentences were constructed or slurred, a feature that could not directly be applied to localization. Instead, working with Kamiya, the team scripted the localization to either recreate the personality to match the Japanese version, or to create a whole new set of mannerisms for the characters as appropriate.<ref name="1up localization"/>
{| border="1"
|Name
!Brush Stroke
!Effect
!Granted By (Zodiac animal)
|-
|Sunrise
|Complete circle in the sky.
|Causes the sun to appear where drawn. If night, it will become day. Natural brush ability of Amaterasu, god of Sunrise.
|Amaterasu (already known at start of game) (dog/wolf)
|-
|Rejuvenation
|Filling in missing parts of a damaged object
|Restores the object to it's original state. Granted by Yomigami, god of Rejuvenation.
|Yomigami (dragon)
|-
|Power Slash
|Straight line across an object
|Slices and damages the object. Can also be used to damage a foe in combat, particularly if the foe has lost their color. There are three levels of Power Slash that Tachigami can give to Amaterasu. Each later technique is stronger than the previous.
|Tachigami (rat)
|-
|Bloom
|Complete circle around a flower bud or wilted tree
|Causes the flower or tree to bloom. Can also draw a line over cursed ground to cause it to regrow anew
|Sakigami (one of the three Hanagami flora Iriumvirate (flora gods)) (monkey)
|-
|Water Lily
|Complete circle over water
|Creates a temporary lily pad that can be used as a platform on the water.
|Hasugami (one of the three Hanagami flora Iriumvirate (flora gods)) (monkey)
|-
|Vine
|Path from a Konnohana Blossom to a hook or to Amaterasu
|Creates a vine from the blossom that grabs at a hook or Amaterasu. In the latter case, will drag Amaterasu to the blossom. Amaterasu and stand on blossoms if its right-side up (petal part up), but will fall through if the blossom is upside down (petal part down).
|Tsutagami (one of the three Hanagami flora Iriumvirate (flora gods)) (monkey)
|-
|Cherry Bomb
|Complete circle, followed by a short line from the outside to the inside of the circle.
|Creates a cherry bomb that can blow up walls or damage foes. There are three levels of cherry bombs that Bakugami can give to Amaterasu. She will eventually be able to draw up three Cherry bombs at once.
|Bakugami (ox)
|-
|Waterspout
|Path from a water source to an object, a spiral, and two vertical lines.
|Causes water to flow along the path to that object. Useful to dousing fires and filling up containers. Also, a vertical line from bubbling water sources causes a temporary water platform to be created. There are three levels of this brush technique. Second level, Fountain, enables Amaterasu to travel between springs with a Mermaid coin. Third level, Delude, enables Amaterasu to bring rain down from the heavens using two vertical lines.
|Nuregami (snake)
|-
|Cresent
|Half arc in the sky.
|Causes the moon to appear where drawn. If day, it will become night.
|Yumigami (rabbit)
|-
|Inferno
|Path from a fire source to an object, or an infinity symbol.
|Causes fire to move along that path to the object; if the object is flammable, it will catch fire and burn. Can damage foes. There are two levels of Inferno that Moegami can give to Amaterasu. With the Fireburst technique (second level ability), Ammy can make fire.
|Moegami (rooster)
|-
|Galestorm
|A horizontal line with a loop-de-loop in it, a spiral, or three horizontal lines (later technique).
|Creates a strong gust of wind in the direction of the line. Drawing a spiral will make a wind that blows away (forward) from you. Three horizontal lines, the second level of the technique that be later granted, will make a whirlwind. Can be used to put out fires or blow away poison clouds.
|Kazegami (horse)
|-
|Thunderstorm
|Path from a lightning or electrical source to an object, a lightning bolt.
|Causes electricity to move along that path to the object. Can damage foes. Second level of this ability is Thunderbolt. By drawing a lightning shape, Ammy can create electricity.
|Gekigami (tiger)
|-
|Veil of Mist
|Two parallel horizontal lines.
|Causes time to slow down for about 4 seconds of play time. The second ability, called Mist Warp, grants Ammy the ability to warp from one Ultimate Mirror (an Origin mirror with an 'X' on it) to another.
|Kasugami (sheep)
|-
|Catwalk
|Path from a cat statue up a connecting wall.
|Causes the wall to become climbable via jumping for a short time.
|Kabegami (cat)
|-
|Blizzard
|Path from a ice source to an object.
|Causes ice to move along that path to the object, freezing it. Also, can create temporary ice platforms over areas of wet cold air. Can damage foes.
|Itegami (boar)
|}


''Ōkami'' was shown at the 2005 ] Convention, approximately 30% complete, with a planned release in 2006.<ref>{{cite web | url = http://www.gamespot.com/ps2/adventure/okami/preview_6125972.html | title = Ōkami E3 2005 Hands-On | publisher = Gamespot | last = Kasavin | first = Greg | date = 19 May 2005 | access-date = 9 August 2007 | archive-date = 14 September 2010 | archive-url = https://web.archive.org/web/20100914024219/http://www.gamespot.com/ps2/adventure/okami/preview_6125972.html | url-status = live }}</ref> At this point, the game had much of the core gameplay, including the Celestial Brush and the combat system in place. The game was released a year later, with its release in Japan on 20 April 2006,<ref>{{cite web|url=https://www.ign.com/articles/2005/12/22/okami-dated-in-japan|title=Ōkami Dated in Japan|work=IGN|access-date=15 June 2020|date=5 December 2005|last=Gantayat|first=Anoop|archive-date=4 June 2011|archive-url=https://web.archive.org/web/20110604121730/http://ps2.ign.com/articles/678/678013p1.html|url-status=live}}</ref> North America on 19 September 2006,<ref>{{cite web|url=http://ps2.gamespy.com/playstation-2/okami/|title=Ōkami (PS2)|publisher=GameSpy|access-date=9 August 2007|archive-date=2 April 2016|archive-url=https://web.archive.org/web/20160402142834/http://ps2.gamespy.com/playstation-2/okami/|url-status=live}}</ref> in Europe on 9 February 2007,<ref>{{cite web|url=http://www.capcom-europe.com/games/Okami/125.aspx|title=Gamesheet for Ōkami| publisher=Capcom Europe|access-date=9 August 2007|archive-url = https://web.archive.org/web/20080617120807/http://www.capcom-europe.com/games/Okami/125.aspx |archive-date = 17 June 2008|url-status = dead}}</ref> and in Australia on 14 February.<ref>{{cite web|url=http://palgn.com.au/6011/updated-australian-release-list-27-11-06/|title=Updated Australian release list, 27/11/06|website=PALGN|date=26 November 2006|access-date=9 August 2007|last=Jastrzab|first=Jeremy|url-status = dead|archive-url=https://web.archive.org/web/20090829231708/http://palgn.com.au/6011/updated-australian-release-list-27-11-06/|archive-date=29 August 2009}}</ref> However, just a few weeks following its release in North America to strong critical reception, Capcom announced the closure of Clover Studio.<ref>{{cite web | url = http://www.gamespot.com/news/6159721.html | title = Capcom to dissolve Clover Studio | date = 12 October 2006 | access-date = 9 August 2007 | last = Boyes | first = Emma | publisher = Gamespot | archive-date = 5 September 2009 | archive-url = https://web.archive.org/web/20090905010359/http://www.gamespot.com/news/6159721.html | url-status = live }}</ref>
There are also several brush techniques that are learned as well, though are not part of the Celestial Brush stokes.


The ''Ōkami: Official Complete Works'' art book was published by Udon in May 2008.<ref>{{cite web | url = http://www.udonentertainment.com/okami/ | title = ŌKAMI: OFFICIAL COMPLETE WORKS | publisher = Udon | access-date = 3 April 2008 |url-status = dead| archive-url = https://web.archive.org/web/20080406070512/http://www.udonentertainment.com/okami/ | archive-date = 6 April 2008 | df = dmy-all }}</ref><ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7}}</ref> The game was re-released under Sony's "]" in Japan in August 2008.<ref>{{cite web | url = http://www.siliconera.com/2008/08/07/okami-odin-sphere-and-disgaea-joining-ps2-greatest-hits/ | title = Ōkami, Odin Sphere and Disgaea joining PS2 Greatest Hits? | publisher = Siliconera | author = Spenser | date = 7 August 2008 | access-date = 8 August 2008 | archive-date = 9 August 2008 | archive-url = https://web.archive.org/web/20080809152436/http://www.siliconera.com/2008/08/07/okami-odin-sphere-and-disgaea-joining-ps2-greatest-hits/ | url-status = live }}</ref>
{| border="1"
!Brush Stroke
!Effect
|-
|Dots at appropriate locations in a constellation
|Completes the constellation, and grants the player a new Celestial Brush technique.
|-
|Dots on an enemy when in battle.
|Create magic ink bullets that damage a foe. Main weapon must have this ability for it to work.
|}


===Naming and allusions===
==Mythology==
The title of the game is a ]; the word {{nihongo||狼|ōkami|}} in Japanese means "wolf". The ] {{nihongo||大神}}, pronounced identically, mean "great ]", so the main character is a great wolf deity.<ref>{{cite web|url=http://www.idlethumbs.net/display.php?id=262 |title=Ōkami |publisher=Idle Thumbs |date=15 February 2007 |access-date=9 August 2007 |last=Bishop |first=Lawrence |url-status = dead|archive-url=https://web.archive.org/web/20070228195015/http://www.idlethumbs.net/display.php?id=262 |archive-date=28 February 2007 }}</ref> Although pronounced differently, the same characters (大神) are used in the honorific name of the ] ] {{nihongo|]|天照大神|Amaterasu-ōmikami}}.
<blockquote>
The game draws much of its imagery and characterizations from established Japanese legends and stories. ... Here a list of some of these legends referenced within the game.<br/>
*]
*]
*]
*]
*]
--''Ōkami'' Instruction Manual
</blockquote>
A more detailed listed of the various Japanese mythology references in Ōkami is available.<ref>http://db.gamefaqs.com/console/ps2/file/okami_mythology.txt</ref>


The localization team opted to use shorter versions of Japanese names (for example, a boy named "Mushikai" was localized as "Mushi") instead of replacing the names with Western-style ones.<ref name="1up localization">{{cite web | url = http://www.1up.com/features/wolf-talk | title = The Wolf Whisperer | website = ] | first = James | last = Mielke | date = 17 August 2006 | access-date =22 April 2008 | url-status=dead | archive-url= https://web.archive.org/web/20110605001725/http://www.1up.com/features/wolf-talk | archive-date= 5 June 2011}}</ref> Issun's informal name for Amaterasu in the Western translation, "Ammy", was inspired by Kamiya, and is similar in tone with the Japanese informal name, "Ammako".<ref name="1up localization"/>
==Reaction==


Throughout the game, ''Ōkami'' includes several references (in visual effects, animation, or dialogue) to other Capcom games such as '']'', which Clover Studio also developed.<ref name="1up localization"/> For example, Mrs. Orange's technique for making cherry cake parodies '']''{{'}}s ]'s Shun Goku Satsu, complete with a kanji word displayed on screen with her back-facing the screen.<ref name="1up localization"/> There are in-jokes regarding the Clover staff. For example, a ] aptly named "Animal Lover" lost his rabbit named "Inaba", the last name of the head producer Atsushi Inaba. To further convey the joke, Inaba the rabbit can be seen falling out of a tree directly underneath Atsushi Inaba's name during the closing credits.{{citation needed|date=November 2022}}

=== Audio ===
{{Infobox album
| name = Ōkami Original Soundtrack
| type = soundtrack
| artist = Masami Ueda, Hiroshi Yamaguchi, Rei Kondoh, and ]
| cover =
| alt =
| released = 31 May 2006
| recorded =
| venue =
| studio =
| genre = Soundtrack
| length =
| label = ]
| producer =
| prev_title =
| prev_year =
| next_title =
| next_year =
}}

The music in ''Ōkami'' was inspired by classical Japanese works.<ref name="playtm-review"/> The final song, played over the credit sequence, "Reset", is sung by ]. In May 2006, Capcom released a 5-disc soundtrack for ''Ōkami'' in Japan.<ref>{{cite web | url = http://squarehaven.com/features/albums/?id=CPCA-10166 | title = Okami Original Soundtrack | publisher = Square Haven | date = 31 May 2005 | access-date = 10 August 2007 | archive-date = 2 May 2023 | archive-url = https://web.archive.org/web/20230502104956/https://squarehaven.com/features/albums/?id=CPCA-10166 | url-status = live }}</ref> In the North American and European release, the player can unlock a jukebox to hear the in-game music upon completion of the game. ''Ōkami'' won the best score award at the 2007 ].<ref>{{cite web | url = http://xbox360.ign.com/articles/829/829790p1.html | title = BAFTA Video Games Awards Winners Revealed | first = Matt | last = Wales | date = 24 October 2007 | access-date = 9 June 2009 | website = IGN | archive-date = 11 October 2008 | archive-url = https://web.archive.org/web/20081011203543/http://xbox360.ign.com/articles/829/829790p1.html | url-status = live }}</ref>

] has published another album, a piano arrangement, ''Ōkami Piano Arrange''. It was released on 30 March 2007. Mika Matsura both arranged the 10 songs, and performed it on the piano.<ref>{{cite web | url = http://kotaku.com/gaming/music/okami-the-music-cd-244046.php | title = Ōkami the Music CD | date = 14 March 2007 | access-date = 10 August 2007 | last = Ashcraft | first = Brian | publisher = Kotaku |url-status = dead| archive-url = https://web.archive.org/web/20070930183508/http://kotaku.com/gaming/music/okami-the-music-cd-244046.php | archive-date = 30 September 2007 | df = dmy-all }}</ref>

With the release of ''Ōkami HD'' for the Nintendo Switch, Data Disc prepared a vinyl four-disc compilation of over 60 of the game's musical tracks for release in October 2018.<ref>{{cite web | url = https://www.destructoid.com/beautiful-okami-hd-vinyl-soundtrack-available-to-pre-order-now-517040.phtml | title = Beautiful Okami HD vinyl soundtrack available to pre-order now | first = Chris | last = Moyse | date = 13 August 2018 | access-date = 13 August 2018 | work = ] | archive-date = 8 March 2021 | archive-url = https://web.archive.org/web/20210308064218/https://www.destructoid.com/beautiful-okami-hd-vinyl-soundtrack-available-to-pre-order-now-517040.phtml | url-status = live }}</ref>

The characters' speech in the game is created by scrambling samples of voice actors' speech, with more emotional lines being created from voice work given in that emotion.<ref name="1up localization"/>

===Wii port===
] from ] can be seen by Amaterasu's mouth.<ref name="ign watermark"/>]]
The gameplay function of "drawing" or "painting" strokes on the screen led several journalists and gamers alike to believe that ''Ōkami'' would be well-suited for the ] or ], both of which feature controls capable of creating drawing motions freely. After the game's release, industry rumors of the game being ported to either console persisted, though Atsushi Inaba of Clover Studio said that ''Ōkami''{{'}}s action-based gameplay would not translate well to the console<ref>{{cite web | url = http://www.1up.com/news/clover-final-interview | title = Clover Studio's Final Interview? | date = 13 October 2006 | access-date = 9 August 2007 | last = Kennedy | first = Sam | publisher = 1up |url-status = dead| archive-url = https://web.archive.org/web/20110523161559/http://www.1up.com/news/clover-final-interview | archive-date = 23 May 2011 | df = dmy-all }}</ref> and Capcom stated that there were "no plans for ''Ōkami'' on Wii".<ref>{{cite web | url = https://www.ign.com/articles/2007/02/13/okami-leaping-onto-wii | title = Ōkami Leaping Onto Wii? | work = IGN | last = Burman | first = Rob | date = 13 February 2007 | access-date = 9 August 2007 | archive-url = https://web.archive.org/web/20070929050821/http://wii.ign.com/articles/764/764007p1.html | archive-date = 29 September 2007 |url-status = dead| df = dmy-all }}</ref>

However, at the 2007 UK Gamers Day, Capcom announced that ] would oversee porting and development of a Wii version of ''Ōkami'' originally scheduled for release in March 2008<ref>{{cite web | url = http://spong.com/article/14055/Okami-For-Wii-Confirmed | title = Okami For Wii – Confirmed | publisher = SPOnG | access-date = 18 October 2007 | date = 18 October 2007 | archive-date = 3 May 2023 | archive-url = https://web.archive.org/web/20230503214409/https://spong.com/article/14055/Okami-For-Wii-Confirmed | url-status = live }}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/okami-confirmed-for-wii | title = Ōkami confirmed for Wii | first = Tom | last = Bramwell | website = Eurogamer | date = 18 October 2007 | access-date = 18 October 2007 | archive-date = 31 January 2009 | archive-url = https://web.archive.org/web/20090131071411/http://www.eurogamer.net/articles/okami-confirmed-for-wii | url-status = live }}</ref><ref>{{cite web | url = http://www.readyatdawn.com/news.php?offset=0&news_toc=0&pr_toc=0 | title = Ōkami for the Wii. It's true. | date = 18 October 2007 | access-date = 18 October 2007 | publisher = Ready At Dawn Studios |url-status = dead| archive-url = https://web.archive.org/web/20070712223441/http://www.readyatdawn.com/news.php?offset=0&news_toc=0&pr_toc=0 | archive-date = 12 July 2007 | df = dmy-all }}</ref> but subsequently pushed back to April.<ref name="okami delay"/> Christian Svensson, Capcom's Vice-President of Strategic Planning and Business Development, stated that Capcom had received numerous requests from fans for the development of the Wii version,<ref name="ign second chance"/> and that the ported game "specifically exists because of that direct communication, especially those we receive on our message boards (even if they're sometimes mean to us)".<ref name="svensson blog">{{cite web | url = http://blog.capcom.com/archives/565 | title = Bringing Back the Wolf (or How Ōkami Wii Came to Be) | date = 15 November 2007 | access-date = 16 November 2007 | publisher = Capcom USA |archive-url=https://web.archive.org/web/20080503024558/http://blog.capcom.com/archives/565|archive-date=3 May 2008 | first=Seth|last=Killian}}</ref> Ready at Dawn president Didier Malenfant said that, aside from the control scheme, the Wii version will be "an exact port of the PS2 version".<ref>{{cite web | url = http://wii.ign.com/articles/828/828620p1.html | title = Ōkami Wii Interview | work = IGN Wii | publisher = IGN Entertainment | access-date = 19 October 2007 | date = 19 October 2007 | author = IGN UK Staff | archive-url = https://web.archive.org/web/20071021021701/http://wii.ign.com/articles/828/828620p1.html | archive-date = 21 October 2007 |url-status = dead| df = dmy-all }}</ref> The lack of enhancements for the game caused several complaints from gamers, which Svensson addressed, stating this:
{{Blockquote|...we're getting the game up and running first. The game is enormous. If after we have every thing working correctly, cleanly and as desired so as not to "break" the amazing experience that is ''Ōkami'', we will worry about potential enhancements. As we are NOT at that point in the process yet, we are {{sic|loathe}}<!-- Merriam-Webster is wrong about this; no other dictionary allows for the transposition of "loath", which is an adjective meaning "unwilling", and "loathe", a verb meaning "to hate". Do not remove "sic" without discussing. --> to even mention any potential changes or enhancements for fear of disappointing the fans/media.<ref>{{cite web | url = http://kotaku.com/gaming/okami/capcom-exec-defends-okami-on-wii-hints-at-enhancements-314801.php | title = Capcom Exec Defends Ōkami On Wii, Hints At Enhancements | publisher = Kotaku | access-date = 25 October 2007 | date = 24 October 2007 | first = Luke | last = Plunkett |url-status = dead| archive-url = https://web.archive.org/web/20071027015218/http://kotaku.com/gaming/okami/capcom-exec-defends-okami-on-wii-hints-at-enhancements-314801.php | archive-date = 27 October 2007 | df = dmy-all }}</ref>}} Svensson reported that the original game assets given to them from Capcom Japan were incomplete, and even after requesting old hard drives and computers to recover more assets, Ready at Dawn was still required to recreate some from scratch.<ref name="ign second chance"/> Furthermore, the game had to be recoded to change optimizations that were made for the PlayStation 2 version; Svensson stated that "part of the reason we didn't show it until we started showing it was because, if we showed it in a form that was anything less than near-perfect, people were going to freak out".<ref name="ign second chance"/> Ready at Dawn's creative director Ru Weerasuriya later reflected that porting ''Ōkami'' to the Wii was a challenging task—"we started with no assets and literally reverse-engineered the whole thing back onto the Wii"—they did out of love for the game, but the level of effort would preclude them from attempting such a port again.<ref>{{cite web | url = http://www.vg247.com/2010/10/26/building-or-porting-a-wii-game-not-something-we-would-do-again-says-ready-at-dawn/ | title = Building or porting a Wii game "not something we would do again", says Ready at Dawn | first = Johnny | last = Cullen | date = 26 October 2010 | access-date = 26 October 2010 | website = ] | archive-date = 29 October 2010 | archive-url = https://web.archive.org/web/20101029144308/http://www.vg247.com/2010/10/26/building-or-porting-a-wii-game-not-something-we-would-do-again-says-ready-at-dawn/ | url-status = live }}</ref>

In November 2007, Svensson said that the engine had been ported to the Wii, writing that "there are still several systems getting set up properly but there's most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak".<ref name="svensson blog"/> He confirmed that unlike in the PlayStation 2 version, all of the text will be skipable.<ref>{{cite web | url = http://www.capcom.com/BBS/showpost.php?p=465383&postcount=12 | title = Ōkami Wii – 25 March? and other questions! | date = 19 January 2008 | access-date = 22 January 2008 | last = Svensson | first = Christian | publisher = Capcom BBS }}{{Dead link|date=May 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> A listing posted at Capcom's website for the game in February 2008 revealed that the Wii version would support ] and ] output,<ref>{{cite web | url = http://www.gamingtarget.com/article.php?artid=8292 | title = Ōkami for Wii to support 480p and widescreens | publisher = Gaming Target | first = Kris | last = Rosado | date = 15 February 2008 | access-date = 15 February 2008 | archive-date = 4 May 2023 | archive-url = https://web.archive.org/web/20230504050104/https://www.gamingtarget.com/article.php?artid=8292 | url-status = live }}</ref> and ] confirmed that the motion sensing of the Wii Remote would be used to perform the Celestial Brush features within the game.<ref name="ign handson wii">{{cite web |last=Casamassina |first=Matt |date=15 February 2008 |title=Hands-on Ōkami |url=http://wii.ign.com/articles/852/852530p1.html |url-status=dead |archive-url=https://web.archive.org/web/20080218152006/http://wii.ign.com/articles/852/852530p1.html |archive-date=18 February 2008 |access-date=18 February 2008 |work=IGN Wii |publisher=IGN Entertainment}}</ref> IGN's hands-on cited small changes to the game such as additional motion-sensing controls using both the Wii Remote and Nunchuck attachment, and the ability to skip cutscenes, but reported no other changes in content of the game.<ref name="ign handson wii"/>

Svennson noted that Capcom would not use television advertising for ''Ōkami'' on the Wii, but would use online marketing, including art contests and a new website with "all sorts of things for fans to use to make stuff".<ref name="ign second chance"/> This site was made live on 3 April 2008, featuring wallpapers, character artwork, and fan-created art for the game.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/52064 | title = Capcom Releases Metric Ton of Ōkami Artwork | date = 3 April 2008 | access-date = 3 April 2008 | publisher = ] | first = Aaron | last = Linde | archive-date = 26 September 2008 | archive-url = https://web.archive.org/web/20080926191210/http://www.shacknews.com/onearticle.x/52064 | url-status = live }}</ref> Svennson further noted that "if did the numbers that we did on the PS2, I'd be very happy. This doesn't need to be a mainstream success for this to be a success for the company".<ref name="ign second chance"/>

A paper parchment filter applied to all on-screen elements that is readily apparent in the PlayStation 2 version is in the Wii version, but the effect is much less significant.<ref name="ign wii review">{{cite web | url = http://wii.ign.com/articles/865/865958p1.html | archive-url = https://web.archive.org/web/20080414184853/http://wii.ign.com/articles/865/865958p1.html | url-status = dead | archive-date = 14 April 2008 | title = Okami Review | date = 11 April 2008 | work = IGN Wii | publisher = ] | access-date =12 April 2008 | first = Matt | last = Casamassina}}</ref><ref name="gamespot wii review">{{cite web | url = http://www.gamespot.com/reviews/okami-review/1900-6189305/ | title = Wii Ōkami Review | work = Gamespot | last = VanOrd | first = Kevin | date = 15 April 2008 | access-date = 16 April 2008 | archive-date = 30 April 2023 | archive-url = https://web.archive.org/web/20230430203501/https://www.gamespot.com/reviews/okami-review/1900-6189305/ | url-status = live }}</ref><ref name="gt ps2 wii compare">{{cite web | url = http://www.gametrailers.com/video/ps2-wii-comparison-okami/32960 | title = Ōkami – PS2/Wii Comparison | date = 17 April 2008 | access-date = 17 April 2008 | publisher = ] | archive-date = 15 June 2009 | archive-url = https://web.archive.org/web/20090615224902/http://www.gametrailers.com/video/ps2-wii-comparison-okami/32960 | url-status = live }}</ref> To help with drawing with the Celestial Brush, two different buttons on the Wii controllers have brush functionality; one button provides free-form strokes, and the other draws a straight line from the starting point.<ref name="xplay wii review">{{cite web | url = http://www.g4tv.com/games/wii/44613/okami/review/ | title = Okami | first = Rob | last = Manual | publisher = ] | date = 15 April 2008 | access-date =18 April 2008}}</ref>

Following a delay, the Wii port of ''Ōkami'' was released in North America on 15 April 2008,<ref name="okami delay">{{cite web|url=http://www.gamespot.com/news/6187105.html?action=convert&om_clk=latestnews&tag=latestnews;title;3|title=Wii Okami bumped to 15 April|website=GameSpot|access-date=3 March 2008|date=3 March 2008|first=Tom|last=Magrino|archive-date=19 September 2009|archive-url=https://web.archive.org/web/20090919045957/http://www.gamespot.com/news/6187105.html?action=convert&om_clk=latestnews&tag=latestnews;title;3|url-status=live}}</ref> Australia on 12 June,<ref>{{cite web|url=http://palgn.com.au/11783/this-weeks-releases-9-6-08/|title=This Week's Releases – 9/6/08|website=PALGN|first=Anthony|last=Capone|date=8 June 2008|access-date=8 June 2008|url-status = dead|archive-url=https://web.archive.org/web/20090829231711/http://palgn.com.au/11783/this-weeks-releases-9-6-08/|archive-date=29 August 2009}}</ref> Europe on 13 June,<ref>{{cite web|url=http://www.eurogamer.net/articles/okami-wii-gets-euro-date|title=Ōkami Wii gets Euro date|website=]|access-date=30 April 2008|date=29 April 2008|first=Tom|last=Bradwell|archive-date=7 October 2021|archive-url=https://web.archive.org/web/20211007175501/https://www.eurogamer.net/articles/okami-wii-gets-euro-date|url-status=live}}</ref> and Japan on 15 October 2009.<ref>{{cite web|url=http://www.andriasang.com/e/blog/2009/08/07/okami_bonus_soundtrack/|title=Wii Okami Gets a Bonus Soundtrack|publisher=andriasang.com|access-date=11 August 2009|date=7 August 2009|first=Anoop|last=Gantayat|url-status = dead|archive-url=https://web.archive.org/web/20090810171923/http://www.andriasang.com/e/blog/2009/08/07/okami_bonus_soundtrack|archive-date=10 August 2009}}</ref>

The final credits that is in the PlayStation 2 version of the game was removed from the Wii version, much to Kamiya's regret as it removed the ''omoi'', "a combination of thoughts, emotions, and messages": " the ''omoi'' of everyone who worked on the project, put together in a moment of bliss held out just for those who completed the journey. It was a special staff roll for a special moment. And now it is gone. All of it. ...It's incredibly disappointing and sad".<ref name="wii no credits">{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=18469 | title = Platinum's Kamiya Voices Concern Over Missing Ōkami Credits | website = ] | date = 1 May 2008 | access-date = 2 May 2008 | first = Chris | last = Remo | archive-date = 26 May 2022 | archive-url = https://web.archive.org/web/20220526011525/https://gamasutra.com/php-bin/news_index.php?story=18469 | url-status = live }}</ref> A Capcom representative stated that the credits, a pre-rendered movie, had the Clover Studio logo within it, and they had "no legal right to use the Clover logo in a game they were not involved with directly". Since they lacked the source to the credits, they opted to remove them entirely from the game.<ref name="wii no credits"/> Ready at Dawn's co-founder Didier Malenfant claimed that the Wii version of ''Ōkami'' took up much more space on the game media than the PlayStation 2 version, and that the movie was cut in order to fit everything on a single game disc.<ref>{{cite web | url = http://www.eurogamer.net/article.php?article_id=135271 | archive-url = https://archive.today/20120629225115/http://www.eurogamer.net/article.php?article_id=135271 | url-status = dead | archive-date = 29 June 2012 | title = Clover removed from Ōkami Wii credits | first = Rob | last = Purchese | website = ] | date = 2 May 2008 | access-date = 4 May 2008 }}</ref> The credit sequence was restored in the Japanese release of the Wii version<ref>{{cite web|url=http://www.e-capcom.com/puchicap/puchi_capu_034/index.html |title=Okami |publisher=] |access-date=3 October 2009 |language=ja |url-status = dead|archive-url=https://web.archive.org/web/20100105162222/http://www.e-capcom.com/puchicap/puchi_capu_034/index.html |archive-date=5 January 2010 }}</ref> and revealed that the port was co-developed by ], having provided additional planners, designers, programmers, and test players.<ref name="jpwiicredits">{{cite video game |title=Ōkami |developer=] | developer2=] | developer3=] |publisher=] |date=15 October 2009 |language=ja |platform=] |scene=staff credits}}</ref> The images from the credits, although not the credits themselves, are still available as unlockable art.

Players have discovered that the cover of the North American Wii version of ''Ōkami'' includes a ] from ], and traced the source to an image taken from IGN's site.<ref name="ign watermark">{{cite web | url = http://kotaku.com/381846/ign-watermark-in-okami-cover-art | title = IGN Watermark in Ōkami Cover Art | date = 20 April 2008 | access-date =21 April 2008 | publisher = Kotaku | first = Owen | last = Good | archive-url=https://web.archive.org/web/20080429043913/http://kotaku.com/381846/ign-watermark-in-okami-cover-art | archive-date=29 April 2008}}</ref> To make up for the error, Capcom offered for a limited time to replace the cover with one of three high-resolution covers free of charge to users in North America.<ref>{{cite news | url = https://www.theglobeandmail.com/news/technology/video-games/controller-freak/article680578.ece | title = Capcom acknowledges Ōkami cover kafuffle, makes good | date = 24 April 2008 | access-date = 25 April 2008 | work = Globe and Mail | location = Canada | first = Chad | last = Sapieha |url-status = dead| archive-url = https://web.archive.org/web/20110321095344/http://www.theglobeandmail.com/news/technology/video-games/controller-freak/article680578.ece | archive-date = 21 March 2011 | df = dmy-all }}</ref><ref>{{cite web | url = http://blog.capcom.com/archives/1154 | title = Ōkami box art: now with 100% less IGN watermarks | publisher = ] | date = 23 April 2008 | access-date = 24 April 2008 | author = Colin |archive-url=https://web.archive.org/web/20080430131359/http://blog.capcom.com/archives/1154|archive-date=30 April 2008}}</ref> Because of delays in fulfilling the offer, Capcom shipped copies of all three covers to those that registered.<ref>{{cite web | url = http://www.capcom-unity.com/cferris/blog/2008/08/22/okami_wii_special_covers__final_update | title = Ōkami Wii special covers – Final Update! | date = 22 August 2008 | access-date = 25 August 2008 | publisher = ] | author = Colin | archive-date = 6 December 2021 | archive-url = https://web.archive.org/web/20211206030451/https://www.capcom-unity.com/cferris/blog/2008/08/22/okami_wii_special_covers__final_update | url-status = live }}</ref> The company has since discontinued the offer, but has made the cover images available worldwide in high-quality ] files for users to download and print themselves.<ref>{{cite web | url = http://www.capcom.com/artredemption/ | title = Cover Artwork Redemption | publisher = ] | access-date = 25 August 2008 | archive-date = 12 April 2022 | archive-url = https://web.archive.org/web/20220412050235/https://www.capcom.com/artredemption/ | url-status = dead }}</ref><ref>{{cite web | url = http://static.capcom.com/okami/coverart/Okami_Alt_1.pdf | title = Okami Alt Cover 1 | publisher = ] | access-date = 10 February 2015 | archive-date = 1 October 2022 | archive-url = https://web.archive.org/web/20221001103457/http://static.capcom.com/okami/coverart/Okami_Alt_1.pdf | url-status = live }}</ref><ref>{{cite web | url = http://static.capcom.com/okami/coverart/Okami_Alt_2.pdf | title = Okami Alt Cover 2 | publisher = ] | access-date = 10 February 2015 | archive-date = 3 March 2016 | archive-url = https://web.archive.org/web/20160303224302/http://static.capcom.com/okami/coverart/Okami_Alt_2.pdf | url-status = live }}</ref> The European PAL version of the cover has no such error.

===High-definition remaster===
In 2012, Capcom unveiled a ] remastering of the game, ''Ōkami HD'' (''Ōkami Zekkei-ban''; roughly translated, ''Ōkami Magnificent Version''), to be released worldwide for ] on 30 and 31 October the same year;<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-09-20-okami-hd-slated-for-halloween-release|title=Okami HD slated for Halloween release|last=Matulef|first=Jeffrey|date=20 September 2012|website=]|access-date=20 September 2012|archive-date=22 September 2012|archive-url=https://web.archive.org/web/20120922232154/http://www.eurogamer.net/articles/2012-09-20-okami-hd-slated-for-halloween-release|url-status=live}}</ref> a retail product was released in Japan, while the game is available for download through the ] in Europe and North America only. The remastered edition supports the ] peripheral, and ] support has been added. While the remastered edition restored the ending credits sequence of the original PS2 release, the Clover Studio logo was removed and the ending song, "Reset", was replaced on non-Japanese copies by an instrumental remix of the Ryoshima Coast background music. The remastering was done between Capcom and ], who had previously worked on the high-definition remastering of '']''.<ref name="okamihd">{{cite magazine | url = http://www.gameinformer.com/b/news/archive/2012/06/19/okami-hd-coming-to-ps3-in-japan.aspx | archive-url = https://web.archive.org/web/20120622051237/http://www.gameinformer.com/b/news/archive/2012/06/19/okami-hd-coming-to-ps3-in-japan.aspx | url-status = dead | archive-date = 22 June 2012 | title = Okami HD Coming To PS3 In Japan | first = Jim | last= Reilly | date = 19 June 2012 | access-date = 19 June 2012 | magazine = ] }}</ref><ref name="eurogamer okamihd">{{cite web | url = http://www.eurogamer.net/articles/2012-06-20-okami-hd-coming-to-playstatoin-3-this-autumn | title = Okami HD coming to PlayStation 3 this Autumn | first = Jeffrey | last = Mutalef | date = 19 June 2012 | access-date = 19 June 2012 | website = ] | archive-date = 22 September 2021 | archive-url = https://web.archive.org/web/20210922033143/https://www.eurogamer.net/articles/2012-06-20-okami-hd-coming-to-playstatoin-3-this-autumn | url-status = live }}</ref><ref>{{cite web|url=http://www.joystiq.com/2012/06/25/okami-hd-developed-by-capcom-and-hexa-drive/|title=Okami HD developed by Capcom and Hexa Drive|last=Kietzmann|first=Ludwig|date=25 June 2012|publisher=Joystiq|archive-url=https://web.archive.org/web/20140110160131/http://www.joystiq.com/2012/06/25/okami-hd-developed-by-capcom-and-hexa-drive/|archive-date=10 January 2014|url-status = dead|access-date=25 June 2012}}</ref>

Capcom later released ''Ōkami HD'' for ], ], and ] on 12 December 2017 worldwide, built off the PS3 remaster. This version was developed by Buzz Co., Ltd. and Vingt et un Systems Corporation.<ref>{{cite web| url = https://www.youtube.com/watch?v=aJi7x__PU-E&t=12m19s| title = Okami HD (PC) Ending| website = ]| date = 20 December 2017| access-date = 9 March 2017| archive-date = 28 April 2023| archive-url = https://web.archive.org/web/20230428001441/https://www.youtube.com/watch?v=aJi7x__PU-E&t=12m19s| url-status = live}}</ref> The Windows, PlayStation 4, and Xbox One versions include both digital and retail editions, and the Xbox One version was released as a download in Japan. This version supports ]s, though locked at a 30 frames-per-second framerate, and includes an optional widescreen presentation alongside the 4:3 aspect ratio of the original game.<ref>{{cite web | url = https://www.vg247.com/2017/09/12/okami-hd-will-indeed-be-released-on-pc-ps4-and-xbox-one-in-december/ | title = Okami HD will indeed be released on PC, PS4 and Xbox One in December | first = Stephany | last = Nunneley | date = 12 September 2017 | access-date = 12 September 2017 | work = ] | archive-date = 12 September 2017 | archive-url = https://web.archive.org/web/20170912180759/https://www.vg247.com/2017/09/12/okami-hd-will-indeed-be-released-on-pc-ps4-and-xbox-one-in-december/ | url-status = live }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2017/09/12/okami-hd-confirmed-and-dated-for-ps4-xbox-one-and-pc | title = OKAMI HD CONFIRMED AND DATED FOR PS4, XBOX ONE AND PC | first = Joe | last = Skrebels | date = 12 September 2017 | access-date = 12 September 2017 | work = ] | archive-date = 12 September 2017 | archive-url = https://web.archive.org/web/20170912153537/http://www.ign.com/articles/2017/09/12/okami-hd-confirmed-and-dated-for-ps4-xbox-one-and-pc | url-status = live }}</ref> The high-definition remaster was released for the ] on 9 August 2018.<ref>{{cite web | url = https://www.destructoid.com/nintendo-download-okami-hd-516446.phtml | title = Nintendo Download: Okami HD | first = Chris | last = Carter | date = 9 August 2018 | access-date = 9 August 2018 | work = ] | archive-date = 8 March 2021 | archive-url = https://web.archive.org/web/20210308095707/https://www.destructoid.com/nintendo-download-okami-hd-516446.phtml | url-status = live }}</ref> This version uses the Switch's touchscreen controls for some features including the Celestial Brush, and supports the ]'s motion controls.<ref>{{Cite web | url = http://www.ign.com/articles/2018/03/08/okami-hd-coming-to-nintendo-switch | title = Okami HD Coming To Nintendo Switch | date = 8 March 2018 | access-date = 8 March 2018 | work = ] | archive-date = 1 May 2023 | archive-url = https://web.archive.org/web/20230501140034/https://www.ign.com/articles/2018/03/08/okami-hd-coming-to-nintendo-switch | url-status = live }}</ref><ref>{{cite web | url = https://www.engadget.com/2018/03/08/okami-hd-arrives-on-nintendo-switch-july-10th/ | title = 'Okami HD' arrives on Nintendo Switch July 10th | first = David | last = Lumb | date = 8 March 2018 | access-date = 8 March 2018 | work = ] | archive-date = 5 April 2019 | archive-url = https://web.archive.org/web/20190405223012/https://www.engadget.com/2018/03/08/okami-hd-arrives-on-nintendo-switch-july-10th/ | url-status = live }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2018/05/16/okami-hd-gets-nintendo-switch-release-date | title = Okami HD Gets Nintendo Switch Release Date | first = Jordan | last = Oldman | date = 16 May 2018 | access-date = 16 May 2018 | work = ] | archive-date = 16 May 2018 | archive-url = https://web.archive.org/web/20180516203317/http://www.ign.com/articles/2018/05/16/okami-hd-gets-nintendo-switch-release-date | url-status = live }}</ref> The Nintendo Switch port has both a standard physical retail and a limited edition release exclusive to Japan, whilst the game is an ]-exclusive in other regions.<ref>{{cite web | url = https://nintendosoup.com/okami-hd-limited-edition-up-for-pre-order-on-amazon-japan/ | title = Okami HD Limited Edition Up For Pre-Order On Amazon Japan | author = Iggy | date = 18 May 2018 | access-date = 5 July 2018 | website = NintendoSoup | archive-date = 5 July 2018 | archive-url = https://web.archive.org/web/20180705175420/https://nintendosoup.com/okami-hd-limited-edition-up-for-pre-order-on-amazon-japan/ | url-status = live }}</ref> A version of the game was released exclusively in the United States for ] on 20 April 2022.<ref>{{Cite tweet|user=amazonluna|number=1516839511128678400 |access-date=14 July 2022|title=#NewonLuna+: Okami HD.}}</ref>

===Related titles===
====''Ōkamiden''====
{{Main|Ōkamiden}}
Sales of ''Ōkami'' were considered somewhat poor for justifying a sequel; in July 2009, in response to users' questions on the possibility of a sequel, Svensson stated that "I think we need a lot more people buying the current version before we seriously consider a sequel".<ref>{{cite web | url = http://www.eurogamer.net/articles/okami-needs-to-sell-or-no-sequel | title = Ōkami needs to sell or no sequel | website = ] | date = 29 July 2008 | access-date = 29 July 2008 | first = Tom | last = Bramwell | archive-date = 25 February 2021 | archive-url = https://web.archive.org/web/20210225093517/https://www.eurogamer.net/articles/okami-needs-to-sell-or-no-sequel | url-status = live }}</ref> After the appearance of a Japanese trademark by Capcom on the word "Ōkamiden" a few months before the Wii version of ''Ōkami'' in Japan, many speculated that a sequel was pending.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2009/08/25/okami-2-rumored-mysterious-trademark-discovered/ | title = 'Okami 2' Rumored, Mysterious Trademark Discovered | publisher = MTV | first = John | last = Constantine | date = 25 August 2009 | access-date = 25 August 2009 |url-status = dead| archive-url = https://web.archive.org/web/20090827191519/http://multiplayerblog.mtv.com/2009/08/25/okami-2-rumored-mysterious-trademark-discovered/ | archive-date = 27 August 2009 | df = dmy-all }}</ref> The September 2009 issue of '']'' announced that ''Ōkamiden'' was indeed a sequel to ''Ōkami'' for the Nintendo DS, to be released by Capcom in Japan in 2010, though without the input of the Clover staff. Producer Motohide Eshiro later clarified in an interview that the game is considered a spiritual-successor, rather than a full sequel, to ''Ōkami''.<ref name="Chester">{{Cite web |last=Chester |first=Nick |date=20 April 2010 |title=Okamiden producer: Not a sequel, a 'spiritual successor' |url=https://www.destructoid.com/okamiden-producer-not-a-sequel-a-spiritual-successor--171281.phtml |website=] |access-date=18 November 2020 |archive-date=8 March 2021 |archive-url=https://web.archive.org/web/20210308021721/https://www.destructoid.com/okamiden-producer-not-a-sequel-a-spiritual-successor--171281.phtml |url-status=live }}</ref> The game takes place nine months after the end of ''Ōkami'', with the player in control of Chibiterasu, a wolf cub with the same powers as Amaterasu, but not yet at his full potential, and features the same style of gameplay, including the Celestial Brush using the DS's touchscreen controls.<ref>{{cite web | url = http://kotaku.com/5349980/new-okami-is-coming-to-the-nintendo-ds | title = New Okami Is Coming To The Nintendo DS | first = Brian | last = Ashcroft | date = 1 September 2009 | access-date = 1 September 2009 | publisher = Kotaku | archive-url = https://web.archive.org/web/20090902215525/http://kotaku.com/5349980/new-okami-is-coming-to-the-nintendo-ds | archive-date = 2 September 2009 |url-status = dead| df = dmy-all }}</ref><ref>{{cite web | url = http://ds.ign.com/articles/102/1020328p1.html | title = Okami Set for DS | first = John | last = Tanaka | date = 1 September 2009 | access-date = 1 September 2009 | website = IGN | archive-date = 24 May 2012 | archive-url = https://web.archive.org/web/20120524163915/http://ds.ign.com/articles/102/1020328p1.html | url-status = live }}</ref>

====Unnamed ''Ōkami'' sequel====
{{anchor|Okami 2}}
The closure of Clover Studio was partially predicated on Kamiya, Inaba, and Mikami's departures to form ] in 2006. PlatinumGames brought in several of the Clover Studio team once it was disbanded by Capcom.<ref>{{cite web|url=http://www.ign.com/articles/2007/02/15/clover-reborn|title=Clover Reborn|first=Anoop|last=Gantayat|work=]|date=February 15, 2007|access-date=May 1, 2016|url-status=live|archive-url=https://web.archive.org/web/20160410015517/http://www.ign.com/articles/2007/02/15/clover-reborn|archive-date=April 10, 2016}}</ref> Kamiya directed the '']'' series of action games while at PlatinumGames among other titles. While there, Kamiya said that he had ideas for ''Ōkami 2''.<ref>{{cite web | url = http://metro.co.uk/2016/06/17/hideki-kamiya-hints-at-okami-2-and-bayonetta-3-5950079/ | title = Hideki Kamiya hints at Okami 2 and Bayonetta 3 | date = 17 June 2016 | access-date = 20 June 2016 | work = ] | archive-date = 3 May 2023 | archive-url = https://web.archive.org/web/20230503214409/https://metro.co.uk/2016/06/17/hideki-kamiya-hints-at-okami-2-and-bayonetta-3-5950079/ | url-status = live }}</ref>

In October 2019, following on financially successful releases of ''Resident Evil'' and ''Monster Hunter'' games, Capcom indicated that it was looking to revive some of its "dormant" properties.<ref>{{cite web | url = https://www.gamasutra.com/view/news/352462/Capcom_plans_to_revive_dormant_IP_as_Resident_Evil_Monster_Hunter_take_off.php | title = Capcom plans to 'revive dormant IP' as Resident Evil, Monster Hunter take off | first = Alissa | last = McAloon | date = 18 October 2019 | access-date = 18 October 2019 | work = ] | archive-date = 25 August 2021 | archive-url = https://web.archive.org/web/20210825025726/https://gamasutra.com/view/news/352462/Capcom_plans_to_revive_dormant_IP_as_Resident_Evil_Monster_Hunter_take_off.php | url-status = live }}</ref> Shortly after this announcement, Kamiya, along with ], who had worked on ''Ōkami'', stated on Twitter that "''Ōkami'' is going to be back".<ref>{{cite web | url = https://www.pcgamesn.com/okami-2 | title = Noted Twitter troll Hideki Kamiya says "Okami is going to be back" | first = Dustin | last = Bailey | date = 18 October 2019 | access-date = 18 October 2019 | work = ] | archive-date = 28 April 2023 | archive-url = https://web.archive.org/web/20230428001433/https://www.pcgamesn.com/okami-2 | url-status = live }}</ref> In an interview in June 2020, she stated that she planned to approach Capcom about an ''Ōkami'' sequel, with the only insistence she planned to fight for was to make sure Kamiya took the leading role in the development.<ref>{{cite web | url = https://www.usgamer.net/articles/capcom-alumni-ikumi-nakamura-plans-to-push-hard-for-an-okami-sequel | title = Capcom Alumni Ikumi Nakamura Plans to Push Hard for an Okami Sequel | first = Nadia | last = Oxford | date = 8 June 2020 | access-date = 8 June 2020 | work = ] | archive-date = 26 September 2022 | archive-url = https://web.archive.org/web/20220926164405/https://www.usgamer.net/articles/capcom-alumni-ikumi-nakamura-plans-to-push-hard-for-an-okami-sequel | url-status = live }}</ref>

An unnamed sequel was officially announced at ] in December 2024 with production to start shortly after that, with Capcom publishing. Kamiya will be directing the sequel at a new studio called Clovers, and will be supported by two other studios, M-Two (who had worked on ''Ōkami HD'' and remakes in the ''Resident Evil'' series) and Machine Head Works, both whom have several former Clover Studio members on staff.<ref>{{cite web | url = https://kotaku.com/okami-2-legend-zelda-capcom-sequel-trailer-release-date-1851720375 | title = Beloved Zelda-Like Okami Is Getting A Sequel 18-Years Later | first= Ethan | last = Gach | date = 12 December 2024 | accessdate= 12 December 2024 | work = ] }}</ref><ref name="Valentine">{{Cite web|last=Valentine |first=Rebekah |date=13 December 2024 |title=Okami 2 Unveiled at The Game Awards 2024|url=https://www.ign.com/articles/okami-2-unveiled-at-the-game-awards-2024 |website=] |access-date=13 December 2024 |archive-date=13 December 2024 |archive-url=https://web.archive.org/web/20241213040259/https://www.ign.com/articles/okami-2-unveiled-at-the-game-awards-2024}}</ref><ref>{{cite web | url = https://www.gamesindustry.biz/hideki-kamiya-returns-to-capcom-with-new-clovers-studio-working-on-okami-sequel | title = Hideki Kamiya returns to Capcom with new Clovers studio, working on Okami sequel | first = James | last = Batchelor | date = 13 December 2024 | accessdate = 13 December 2024 | work = ] }}</ref> Kamiya had left PlatinumGames in October 2023 due to conflicts with Inaba; prior to leaving, another PlatinumGames employee, Kento Koyama, suggested he start his own studio. As Kamiya was under a one-year ] preventing him from making new games, Koyama established Clovers with offices in Tokyo and Osaka, while Kamiya joined once the non-compete expired. Though initially Kamiya wanted to make new IP, he found support from Koyama and others to approach Capcom about making the ''Ōkami'' sequel once his non-compete had expired.<ref>https://www.ign.com/articles/hideki-kamiya-is-back-after-surprise-okami-2-announcement-whats-behind-his-new-studio-clovers</ref><ref>https://www.videogameschronicle.com/features/interviews/hideki-kamiya-on-returning-to-his-roots-with-clovers-and-okami-2/</ref>

==Reception==
===Reviews=== ===Reviews===
{{Video game reviews
*]: 9/10
| MC = PS2: 93/100<ref name="MCPS2">{{cite web |url=https://www.metacritic.com/game/okami/critic-reviews/?platform=playstation-2 |title=Okami for PlayStation 2 Reviews |website=] |publisher=] |access-date=9 August 2007 |archive-date=14 April 2023 |archive-url=https://web.archive.org/web/20230414235026/https://www.metacritic.com/game/playstation-2/okami |url-status=live }}</ref><br />Wii: 90/100<ref name="MCWII">{{cite web |url=https://www.metacritic.com/game/okami/critic-reviews/?platform=wii |title=Okami for Wii Reviews |website=] |publisher=] |access-date=12 April 2008 |archive-date=12 February 2023 |archive-url=https://web.archive.org/web/20230212231147/https://www.metacritic.com/game/wii/okami |url-status=live }}</ref><br />PS3: 90/100<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/okami-hd/critic-reviews/?platform=playstation-3 |title=Okami HD for PlayStation 3 Reviews |website=] |publisher=] |access-date=7 November 2012 |archive-date=28 April 2023 |archive-url=https://web.archive.org/web/20230428001435/https://www.metacritic.com/game/playstation-3/okami-hd |url-status=live }}</ref><br />PC: 92/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/okami-hd/critic-reviews/?platform=pc |title=Okami HD for PC Reviews |website=] |publisher=] |access-date=16 March 2019 |archive-date=28 April 2023 |archive-url=https://web.archive.org/web/20230428001434/https://www.metacritic.com/game/pc/okami-hd |url-status=live }}</ref><br />PS4: 87/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/okami-hd/critic-reviews/?platform=playstation-4 |title=Okami HD for PlayStation 4 Reviews |website=] |publisher=] |access-date=16 March 2019 |archive-date=14 January 2019 |archive-url=https://web.archive.org/web/20190114114753/https://www.metacritic.com/game/playstation-4/okami-hd |url-status=live }}</ref><br />XONE: 87/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/okami-hd/critic-reviews/?platform=xbox-one |title=Okami HD for Xbox One Reviews |website=] |publisher=] |access-date=16 March 2019 |archive-date=28 April 2023 |archive-url=https://web.archive.org/web/20230428003355/https://www.metacritic.com/game/xbox-one/okami-hd |url-status=live }}</ref><br />NS: 89/100<ref name="MCNS">{{cite web |url=https://www.metacritic.com/game/okami-hd/critic-reviews/?platform=nintendo-switch |title=Okami HD for Switch Reviews |website=] |publisher=] |access-date=16 March 2019 |archive-date=28 April 2023 |archive-url=https://web.archive.org/web/20230428001441/https://www.metacritic.com/game/switch/okami-hd |url-status=live }}</ref>
*]: 9.0, 9.0, and 9.5 /10 ('Gold' rating)
| 1UP = PS2: A<ref name="1UPPS2">{{cite web |last=Pfister |first=Andrew |date=19 September 2006 |url=http://www.1up.com/reviews/okami |title=Ōkami Review for PS2 |website=] |access-date=15 April 2008 |archive-date=27 April 2015 |archive-url=https://web.archive.org/web/20150427053134/http://www.1up.com/reviews/okami |url-status=dead }}</ref><br /> Wii: A<ref name="1UPWII">{{cite web |last=Suttner |first=Nick |date=14 April 2008 |url=http://www.1up.com/reviews/okami-review |title=Ōkami Review for Wii |website=] |access-date=15 April 2008 |archive-date=11 May 2015 |archive-url=https://web.archive.org/web/20150511074248/http://www.1up.com/reviews/okami-review |url-status=dead }}</ref>
*]: 39/40
| EuroG = PS2: 10/10<ref name="EuroGPS2">{{cite web |last=Reed |first=Kristan |date=9 February 2007 |url=http://www.eurogamer.net/articles/okami-review |title=Ōkami Review |website=] |access-date=16 February 2008 |archive-date=2 November 2014 |archive-url=https://web.archive.org/web/20141102195534/http://www.eurogamer.net/articles/okami-review |url-status=live }}</ref><br />Wii: 10/10<ref name="EuroGWII">{{cite web |last=MacDonald |first=Keza |date=8 May 2008 |url=http://www.eurogamer.net/articles/okami_1_0 |title=Ōkami Review |website=] |access-date=19 May 2008 |archive-date=26 September 2014 |archive-url=https://web.archive.org/web/20140926111348/http://www.eurogamer.net/articles/okami_1_0 |url-status=live }}</ref><br />PS3: 9/10<ref name="EuroGPS3">{{cite web |last=Welch |first=Oli |date=31 October 2012 |url=http://www.eurogamer.net/articles/2012-10-30-okami-hd-review |title=Okami HD Review |website=] |access-date=7 November 2012 |archive-date=27 November 2014 |archive-url=https://web.archive.org/web/20141127195925/http://www.eurogamer.net/articles/2012-10-30-okami-hd-review |url-status=live }}</ref>
*]: "A".
| GI = PS2: 9.5/10<ref name="GIPS2">{{cite magazine |last=Helgeson |first=Matt |date=October 2006 |title=Okami Review |magazine=] |pages=90–115}}</ref><br />Wii: 9.25/10<ref name="GIWII">{{cite magazine |last=Helgeson |first=Matt |date=May 2008 |title=Okami Review |magazine=] |pages=78–99}}</ref>
*]: 9.5/10 (Second opinion: 9.5/10)
| GSpot = PS2: 9/10<ref name="gamespot-review"/><br />Wii: 9/10<ref name="gamespot wii review"/>
*]: 5/5
| IGN = PS2: 9.1/10<ref name="ign-review"/><br />Wii: 9/10<ref name="ign wii review"/><br/>PS3: 9.4/10<ref name="ign hd review">{{cite web | url = http://www.ign.com/articles/2012/10/30/okami-hd-review | title = Okami HD Review | first = Cam | last = Shae | date = 30 October 2012 | access-date = 7 November 2012 | website = IGN | archive-date = 15 April 2013 | archive-url = https://web.archive.org/web/20130415175956/http://www.ign.com/articles/2012/10/30/okami-hd-review | url-status = live }}</ref>
*]: 9.4/10
| NP = Wii: 7.5/10<ref name="nintendo power review"/>
*]: 9.0/10
| OPMUK = PS3: 8/10<ref name="Playstation">{{cite web|url=http://www.officialplaystationmagazine.co.uk/review/okami-hd-review-doodles-with-wolves/|title=Okami HD Review|publisher=officialplaystationmagazine.co.uk|last=Meikleham|first=David|date=2 November 2012|access-date=8 November 2012|url-status = dead|archive-url=https://web.archive.org/web/20121103212814/http://www.officialplaystationmagazine.co.uk/review/okami-hd-review-doodles-with-wolves/|archive-date=3 November 2012}}</ref>
*]: 5/5
| XPlay = PS2: {{Rating|5|5}}<br />Wii: {{Rating|5|5}}<ref name="xplay wii review"/>
*Hardcore Gamer Magazine: 5/5
}}
*]: 9.1/10

*]: 9/10
''Ōkami'' received critical acclaim, with a score of 93/100 on ].<ref name="MCPS2" />
*]: 9.5/10

*]: 10/10
GameSpot gave it a 9 out of 10 and selected it as an Editor's Choice, citing that its "visual design instantly stands out, but it turns out to be just one of many inspired aspects of this impressive action adventure game".<ref name="gamespot-review">{{cite web | url = http://www.gamespot.com/reviews/okami-review/1900-6157846/ | title = Ōkami Review | work = Gamespot | last = Kasavin | first = Greg | date = 16 July 2006 | access-date = 9 August 2007 | archive-date = 6 July 2014 | archive-url = https://web.archive.org/web/20140706203610/http://www.gamespot.com/reviews/okami-review/1900-6157846/ | url-status = live }}</ref> ''IGN'' gave the game a 9.1 out of 10, as being "beautiful, charismatic, engaging and one of the most original games you'll play anytime soon".<ref name="ign-review"/> Electronic Gaming Monthly's three reviewers gave it a 9, 9.5, and 9 out of 10, with one saying: "I'll be surprised if you can find a better game on any system this fall".<ref>{{cite web | author=MacDonald, Mark | year=2006 | title=Reviews: Okami – Refusing to paint by numbers | url=http://www.1up.com/reviews/okami_3 | work=1up.com | access-date=9 August 2007 |url-status = dead| archive-url=https://web.archive.org/web/20110605011454/http://www.1up.com/reviews/okami_3 | archive-date=5 June 2011 | df=dmy-all }}</ref> '']'' named ''Ōkami'' its ''Game of the Month'' for October 2006, heralded the pacing as "nearly flawless" and proclaimed "''Ōkami'' is that rarest of beasts: a game without any obvious flaws. Clover's creativity and attention to detail are on full display here. Shame on any gamer who passes up this divine adventure".<ref>{{cite web | first=Benjamin| last=Turner| date=1 October 2006| title=Newtype USA / Reviews / Ōkami| work=Newtype-USA.com| url=http://www.newtype-usa.com/reviews/index.php?itemid=341| archive-url=https://web.archive.org/web/20070224185445/http://www.newtype-usa.com/reviews/index.php?itemid=341| archive-date=24 February 2007 | url-status=usurped| access-date=12 February 2007}}</ref> Eurogamer scored the game 10/10 saying: "Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come".<ref name="EuroGPS2"/> In 2007, ''Ōkami'' was named eighteenth best PlayStation 2 game of all time in ''IGN'''s feature reflecting on the PlayStation 2's long lifespan.<ref name="18th">{{cite web | author=IGN PlayStation Team | date=16 March 2007 | url=http://ps2.ign.com/articles/772/772296p2.html | title=The Top 25 PS2 Games of All Time | work=IGN PS2 | publisher=IGN Entertainment | access-date=18 March 2007 | archive-date=29 August 2011 | archive-url=https://web.archive.org/web/20110829052827/http://ps2.ign.com/articles/772/772296p2.html | url-status=live }}</ref> '']'' gave the game a near perfect score of 39 out of 40, the 15th game to date to receive this score from the publication.<ref>{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=10938 | title = Critical Reception: Capcom's/Clover Studio's Okami | first = Danny | last = Cowan | date = 20 September 2006 | access-date = 25 January 2012 | website = ] | archive-date = 22 October 2013 | archive-url = https://web.archive.org/web/20131022120338/http://www.gamasutra.com/php-bin/news_index.php?story=10938 | url-status = live }}</ref>

Conversely, the game was noted to have some flaws. The game was criticized for its uneven difficulty.<ref name="ign-review"/><ref name="gamespot-review"/> Reviewers have noted some difficulty in getting the game to recognize the correct Celestial Brush patterns,<ref name="1UPPS2"/> as well as excessive amounts of dialog, particularly at the introduction, which was hampered by the use of computer-generated voices instead of voice acting.<ref name="gamespot-review"/>

The Wii version of ''Ōkami'' has received generally similar praise to the PlayStation 2 version, with ] stating that the support for widescreen and the Wii controls "make it even more relevant today than it was in 2006".<ref name="gamespot wii review"/> The use of the Wii Remote for the Celestial Brush was well received;<ref name="ign wii review"/> in GameSpot{{'}}s review, they noted that the Wii functionality with the Brush "improves the pace of the game".<ref name="gamespot wii review"/> Other aspects to the controls were found to be weaker, particularly in combat.<ref name="gamespot wii review"/><ref name="1UPWII"/> In their review, '']'' recommended the PlayStation 2 version of the game over the Wii, stating that "though you can overcome the drawing and attacking issues with practice (and by sticking to whip-style weapons), it's a hurdle you shouldn't have to leap".<ref name="nintendo power review">{{cite magazine |title=Okami |page=88 |magazine=] |date=May 2008}}</ref> The Wii version was given the Game of the Month award from ''IGN'' for April 2008.<ref>{{cite web|url=http://wii.ign.com/articles/870/870710p1.html|title=Game of the Month: April 2008|url-status = dead|archive-url=https://web.archive.org/web/20111215135631/http://wii.ign.com/articles/870/870710p1.html|archive-date=15 December 2011}}</ref> It was a nominee for multiple awards from ''IGN'' in its 2008 video game awards, including Best Artistic Design<ref name="igndesign">{{cite web |title=IGN Wii: Best Artistic Design 2008 |url=http://bestof.ign.com/2008/wii/12.html |archive-url=https://web.archive.org/web/20081222040824/http://bestof.ign.com/2008/wii/12.html |url-status=dead |archive-date=22 December 2008 |website=IGN.com |access-date=19 December 2008 |date=18 December 2008}}</ref> and Best Use of the Wii-Mote.<ref name="ignwiimote">{{cite web|title=IGN Wii: Best Use of the Wii-Mote 2008 |url=http://bestof.ign.com/2008/wii/22.html |website=IGN.com |access-date=19 December 2008 |date=18 December 2008 |url-status = dead|archive-url=https://web.archive.org/web/20081222040914/http://bestof.ign.com/2008/wii/22.html |archive-date=22 December 2008 }}</ref> In 2009, '']'' ranked the game 33rd in a list of greatest Nintendo games.<ref>{{cite web | author=East, Tom | date=24 February 2009 | title=100 Best Nintendo Games: Part 4 | url=http://www.officialnintendomagazine.co.uk/article.php?id=7276 | work=] | publisher=] | access-date=9 September 2022| archive-url=https://web.archive.org/web/20090226213643/http://www.officialnintendomagazine.co.uk/article.php?id=7276 | archive-date=26 February 2009 | url-status=dead }}</ref>

The high-definition release on the PlayStation 3 was praised for being the "definitive" version of the game,<ref name="ign hd review"/> with the rendering in 1080p helping to make the graphics style of the game stand out. Cam Shae of '']'' did express some disappointment that the PlayStation 3 version does not attempt to address the "pop up" of far-off objects due to ], a limitation of the PlayStation 2 version.<ref name="ign hd review"/> Oli Welsh of Eurogamer considered that the game remains as relevant as it was when it was first released in 2006, being one of the few video games of the ''Zelda'' style.<ref name="EuroGPS3"/>

The release of ''Ōkami HD'' for Windows, PlayStation 4, and Xbox One in 2017 was critically praised, establishing that the decade-old game still remained relevant. Julie Muncy for '']'' said that while the game is somewhat long for a single-player experience, the game is "an underrated masterpiece, the kind of beautiful work that's critically acclaimed but forgotten all too quickly".<ref>{{Cite magazine | url = https://www.wired.com/story/okami-hd-review/ | title = Watercolor Masterpiece Okami Has Found New Life on Modern Consoles | first= Julie | last= Muncy | date = 14 December 2017 | access-date =14 December 2017 | magazine = ] }}</ref> Chris Schilling for '']'' also acknowledged that the game could be "languid to the point of lethargy" at times, but that ''Ōkami'' remained a "gorgeous and unforgettable adventure".<ref>{{cite web | url = http://www.pcgamer.com/okami-hd-review/ | title = Okami HD Review | first = Chris | last = Schilling | date = 12 December 2014 | access-date = 14 December 2014 | work = ] | archive-date = 2 May 2023 | archive-url = https://web.archive.org/web/20230502104956/https://www.pcgamer.com/okami-hd-review/ | url-status = live }}</ref> Katherine Castle for '']'' similarly said that some aspects of the game were plodding, but the game still remains beautiful with the improved graphics support, and that using a computer mouse for the Celestial Brush powers helps to make the game feel "reborn", giving the player more options to consider in combat.<ref>{{cite news | url = https://www.rockpapershotgun.com/2017/12/18/okami-hd-review-pc/#more-502929 | title = Wot I Think: Okami HD | first = Katherine | last = Castle | date = 18 December 2017 | access-date = 18 December 2017 | website = ] | archive-date = 31 October 2020 | archive-url = https://web.archive.org/web/20201031020449/https://www.rockpapershotgun.com/2017/12/18/okami-hd-review-pc/#more-502929 | url-status = live }}</ref> '']''{{'}}s Jeff Ramos considered this release the best example of a remaster, praising how well the game's art style and detail are rendered at the higher 4K resolutions.<ref>{{cite web | url = https://www.polygon.com/2017/12/20/16792174/okami-hd-4k-ps4-xbox-one-pc | title = The Okami HD re-release is the perfect example of a remaster | first = Jeff | last = Ramos | date = 20 December 2017 | access-date = 26 December 2017 | work = ] | archive-date = 28 April 2023 | archive-url = https://web.archive.org/web/20230428001432/https://www.polygon.com/2017/12/20/16792174/okami-hd-4k-ps4-xbox-one-pc | url-status = live }}</ref>


===Awards=== ===Awards===
''Ōkami''{{'}}s initial showing at the 2005 E3 Convention garnered severals awards and recognition, including 1UP's "Best PS2 Game", "Best Game of Show" (second place), and "Best Action Game" (third place);<ref>{{cite web | url = http://www.1up.com/do/feature?cId=3140792 | title = 1UP's Best of E3 2005 | publisher = 1UP | access-date = 10 August 2007 |url-status = dead| archive-url = https://web.archive.org/web/20070927192501/http://www.1up.com/do/feature?cId=3140792 | archive-date = 27 September 2007 | df = dmy-all}}</ref> IGN's "Best PS2 Game of Show",<ref>{{cite web | url = http://www.ign.com/articles/2005/05/28/ignps2s-best-of-e3-2005-awards?page=8 | title = IGNPS2's Best of E3 2005 Awards (Page 8) | date = 27 May 2005 | access-date = 16 February 2018 | work = IGN | publisher = IGN Entertainment | archive-date = 2 May 2023 | archive-url = https://web.archive.org/web/20230502104956/https://www.ign.com/articles/2005/05/28/ignps2s-best-of-e3-2005-awards?page=8 | url-status = live }}</ref> and runner-up for "Best of Show" and "Most Innovative Design";<ref>{{cite web | url = http://www.ign.com/articles/2005/05/27/igns-best-of-e3-2005-awards | title = IGN's Best of E3 2005 Awards | date = 27 May 2005 | access-date = 16 February 2018 | work = IGN | publisher = IGN Entertainment | archive-date = 4 May 2023 | archive-url = https://web.archive.org/web/20230504050104/https://www.ign.com/articles/2005/05/27/igns-best-of-e3-2005-awards | url-status = live }}</ref> and ''X-Play's'' "Most Original Game".<ref>{{cite episode | title = Best Of E3 2005 Awards | series = X-Play | series-link = X-Play | airdate = 25 May 2005 | number = 5054}}</ref> GameSpy recognized it as the fifth best game showing for the convention.<ref>{{cite web|url=http://www.gamespy.com/articles/618/618469p1.html |title=The Annual E3 Awards: 2005 |publisher=GameSpy |date=25 May 2005 |access-date=10 August 2007 |url-status = dead|archive-url=https://web.archive.org/web/20080217000307/http://www.gamespy.com/articles/618/618469p1.html |archive-date=17 February 2008 }}</ref>
*]: October 2006 Game of the Month

*]: September 2006 Game of the Month
Upon release, ''Ōkami'' appeared as the "Game of the Month" for IGN,<ref>{{cite web |author= |date=3 October 2006 |title=Game of the Month: September 2006 |url=http://www.ign.com/articles/2006/10/03/game-of-the-month-september-2006-4 |access-date=16 February 2018 |work=IGN |publisher=IGN Entertainment |archive-date=7 December 2022 |archive-url=https://web.archive.org/web/20221207063845/https://www.ign.com/articles/2006/10/03/game-of-the-month-september-2006-4 |url-status=live }}</ref> ''Electronic Gaming Monthly'',<ref>{{cite web | url = http://www.manifestogames.com/node/2723 | title = Why Are There No "Prestige Games?" | author = costik | date = 25 November 2006 | access-date = 11 August 2007 | publisher = Manifesto Games |url-status = dead| archive-url = https://web.archive.org/web/20070928014151/http://www.manifestogames.com/node/2723 | archive-date = 28 September 2007 | df = dmy-all}}</ref> and ''Game Informer''.<ref name="GIPS2"/><ref>{{cite magazine | url = http://www.gameinformer.com/Magazine/BackIssues/M200610.htm | title = Reviews: Game of the Month: Okami for PlayStation 2 | magazine = Game Informer | issue = 162 | date = October 2006 | access-date = 9 August 2007 | archive-url = https://web.archive.org/web/20071013230158/http://www.gameinformer.com/Magazine/BackIssues/M200610.htm | archive-date = 13 October 2007 |url-status = dead}}</ref> IGN,<ref name="ign goty">{{cite web | url = http://bestof.ign.com/2006/overall/39.html | title = IGN.com Presents the Best of 2006 – Overall Game of the Year | last = Roper | first = Chris | access-date = 9 August 2007 | work = IGN | publisher = IGN Entertainment |url-status = dead| archive-url = https://web.archive.org/web/20070127091835/http://bestof.ign.com/2006/overall/39.html | archive-date = 27 January 2007}}</ref> '']''<ref>{{cite web | url = https://www.gamespot.com/articles/okami-wins-iedge-i-award/1100-6176580/ | title = Okami wins Edge award | last = Boyes | first = Emma | date = 13 August 2007 | access-date = 16 February 2018 | website = GameSpot | archive-date = 12 June 2021 | archive-url = https://web.archive.org/web/20210612151549/https://www.gamespot.com/articles/okami-wins-iedge-i-award/1100-6176580/ | url-status = live }}</ref> and Game Revolution<ref>{{cite web | url = http://www.gamerevolution.com/features/best_of_2006/13 | title = Best of 2006 Awards | author = Game Revolution staff | year = 2006 | access-date = 10 August 2007 | work = Game Revolution |url-status = dead| archive-url = https://web.archive.org/web/20070116042802/http://www.gamerevolution.com/features/best_of_2006/13 | archive-date = 16 January 2007}}</ref> rated it as the best overall game of 2006, while GameTrailers<ref>{{cite web | url = https://www.youtube.com/watch?v=gKzLyJ0KISg | title = GameTrailers Game of the Year Awards 06 – Best PlayStation 2 Game | author = Rafael Ch | date = 9 January 2007 | access-date = 16 February 2018 | publisher = ] | archive-date = 11 April 2023 | archive-url = https://web.archive.org/web/20230411013523/https://www.youtube.com/watch?v=gKzLyJ0KISg | url-status = live }}</ref> and '']''<ref>{{cite web | url = http://blogs.capcomusa.com/blogs/news.php/2007/03/23/okami_you_liked_it_you_ligstilll_ig_real | title = Okami – You Liked It, You Still Really Like It! | date = 23 March 2007 | access-date = 11 August 2007 | publisher = Capcom USA | archive-url = https://web.archive.org/web/20070905060040/http://blogs.capcomusa.com/blogs/news.php/2007/03/23/okami_you_liked_it_you_ligstilll_ig_real <!--Added by H3llBot--> | archive-date = 5 September 2007}}</ref> named it best PS2 game for 2006. IGN further awarded the game the "Best Overall" and "PS2 Adventure Game",<ref>{{cite web | url = http://bestof.ign.com/2006/overall/2.html | title = IGN.com Presents the Best of 2006 – Overall Adventure Game of the Year| access-date = 9 August 2007 | work = IGN | publisher = IGN Entertainment |url-status = dead| archive-url = https://web.archive.org/web/20070127092123/http://bestof.ign.com/2006/overall/2.html | archive-date = 27 January 2007}}</ref><ref>{{cite web | url = http://bestof.ign.com/2006/ps2/2.html | title = IGN.com Presents the Best of 2006 – PlayStation 2 Adventure Game of the Year | access-date = 9 August 2007 | work = IGN | publisher = IGN Entertainment |url-status = dead| archive-url = https://web.archive.org/web/20070125065316/http://bestof.ign.com/2006/ps2/2.html | archive-date=25 January 2007}}</ref> the "Best Overall" and "PS2 Artistic Design",<ref>{{cite web | url = http://bestof.ign.com/2006/overall/22.html | archive-url = https://web.archive.org/web/20070117015657/http://bestof.ign.com/2006/overall/22.html | url-status = dead | archive-date = 17 January 2007 | title = IGN.com Presents the Best of 2006 – Overall Best Artistic Design | website = IGN | access-date =9 August 2007 }}</ref><ref>{{cite web | url = http://bestof.ign.com/2006/ps2/22.html | title = IGN.com Presents the Best of 2006 – PlayStation 2 Best Artistic Design | access-date = 9 August 2007 | work = IGN | publisher = IGN Entertainment |url-status = dead| archive-url = https://web.archive.org/web/20070127092024/http://bestof.ign.com/2006/overall/22.html | archive-date = 27 January 2007}}</ref> the "Overall" and "PS2 Most Innovative Design",<ref>{{cite web | url = http://bestof.ign.com/2006/overall/31.html | title = IGN.com Presents the Best of 2006 – Overall Most Innovative Design | access-date = 9 August 2007 | work = IGN | publisher = IGN Entertainment |url-status = dead| archive-url = https://web.archive.org/web/20070127091638/http://bestof.ign.com/2006/overall/31.html | archive-date = 27 January 2007}}</ref><ref>{{cite web | url = http://bestof.ign.com/2006/ps2/31.html | title = IGN.com Presents the Best of 2006 – PlayStation 2 Most Innovative Design | access-date = 9 August 2007 | work = IGN | publisher = IGN Entertainment |url-status = dead| archive-url = https://web.archive.org/web/20070125004122/http://bestof.ign.com/2006/ps2/31.html | archive-date=25 January 2007}}</ref> and the "Best Overall Story".<ref>{{cite web | url = http://bestof.ign.com/2006/overall/26.html | title = IGN.com Presents the Best of 2006 – Overall Best Story | access-date = 9 August 2007 | work = IGN | publisher = IGN Entertainment |url-status = dead| archive-url = https://web.archive.org/web/20070127091845/http://bestof.ign.com/2006/overall/26.html | archive-date = 27 January 2007}}</ref> GameSpot awarded the game for the "Best Artistic Graphics" for 2006.<ref>{{cite web | url = http://www.gamespot.com/special_features/bestof2006/achievement/index.html?page=9 | title = Best Games and Worst Games of 2006 – Best Graphics, Artistic | access-date = 9 August 2007 | work = GameSpot |url-status = dead| archive-url = https://web.archive.org/web/20070331162225/http://www.gamespot.com/special_features/bestof2006/achievement/index.html?page=9 | archive-date = 31 March 2007}}</ref> IGN named ''Ōkami'' 90th game of all time as of 2017.<ref>{{cite web | url = http://top100.ign.com/2007/ign_top_game_90.html | title = The Top 100 Games of All Time! | author = IGN staff | date = 2 December 2007 | access-date = 2 December 2007 | work = IGN | publisher = IGN Entertainment | archive-url = https://web.archive.org/web/20071203112939/http://top100.ign.com/2007/ign_top_game_90.html | archive-date = 3 December 2007 |url-status = dead| df = dmy-all }}</ref> In 2010, ''GamePro'' ranked it as the fifth best game for the PlayStation 2.<ref></ref> A 2023 poll conducted by '']'' among a team of video game journalists across the industry listed ''Ōkami'' as the 94th best video game of all time.<ref>{{Cite web |date=10 May 2023 |title=The 100 greatest video games of all time, ranked by experts |url=https://www.gq-magazine.co.uk/article/best-video-games-all-time |access-date=10 May 2023 |website=British GQ |language=en-GB |archive-date=10 May 2023 |archive-url=https://web.archive.org/web/20230510142624/https://www.gq-magazine.co.uk/article/best-video-games-all-time |url-status=live }}</ref>

''Ōkami'' has won awards outside the mainstream gaming press. The game earned the "Best Character Design" and only one of three Innovation Awards at the 2007 ].<ref>{{cite web | url = http://www.gamechoiceawards.com/archive/gdca_7th.html | title = The 7th Annual Game Developers Choice Awards | publisher = Game Developers Conference | access-date = 16 February 2018 | archive-date = 27 October 2012 | archive-url = https://web.archive.org/web/20121027130405/http://www.gamechoiceawards.com/archive/gdca_7th.html | url-status = live }}</ref> ''Ōkami'' won the Grand Prize in the Entertainment Division of the 2006 ].<ref>{{cite web | url = http://plaza.bunka.go.jp/english/festival/2006/entertainment/000490/index.php | title = 2006 Japan Media Arts Festival Entertainment Division Grand Prize | publisher = Japan Media Arts Festival | access-date = 9 August 2007 |url-status = dead| archive-url = https://web.archive.org/web/20071013221435/http://plaza.bunka.go.jp/english/festival/2006/entertainment/000490/index.php | archive-date = 13 October 2007 | df = dmy-all}}</ref> On 13 August 2007, it was also awarded the best "Animation in a Game Engine", "Art Direction in a Game Engine", "Outstanding Original Adventure Game", and "]" in the 2006 awards by the National Academy of Video Game Trade Reviewers (NAViGaTR).<ref>{{cite web | url = http://www.navgtr.org/index.html | title = 2006 NAViGaTR Winners | work = National Academy of Video Game Trade Reviewers | access-date = 14 August 2007 | date = 14 August 2007 |url-status = dead| archive-url = https://web.archive.org/web/20070814131348/http://navgtr.org/index.html | archive-date = 14 August 2007 | df = dmy-all}}</ref> ''Ōkami'' was given an "Award for Excellence" from the Japanese Computer Entertainment Supplier's Association (CESA) at the Japan Game Awards 2007<ref>{{cite web | url = http://awards.cesa.or.jp/2007/english/press.html | title = "Games of the Year Division" Award Winners Chosen | date = 20 September 2007 | access-date = 19 July 2008 | publisher = Japanese Computer Entertainment Supplier's Association | archive-date = 7 July 2011 | archive-url = https://web.archive.org/web/20110707074412/http://awards.cesa.or.jp/2007/english/press.html | url-status = live }}</ref> and was later given 2009 CESA Developers Conference (CEDEC) award for "Visual Arts".<ref>{{cite web | url = http://www.gamesindustry.biz/articles/capcom-honoured-with-visual-art-and-game-design-awards | title = Capcom honoured with Visual Art and Game Design awards | first = Matt | last = Martin | date = 4 September 2009 | publisher = GamesIndustry.biz | access-date = 4 September 2009 | archive-date = 27 February 2021 | archive-url = https://web.archive.org/web/20210227114235/https://www.gamesindustry.biz/articles/capcom-honoured-with-visual-art-and-game-design-awards | url-status = live }}</ref> The game was awarded the "Best Anthropomorphic Video Game" in the 2006 Ursa Major awards.<ref>{{cite web | url = http://www.ursamajorawards.org/UMA_2006.htm | title = The Ursa Major Awards Winners 2006 | publisher = Ursa Major Awards | access-date = 9 August 2007 | archive-date = 16 July 2012 | archive-url = https://web.archive.org/web/20120716235202/http://www.ursamajorawards.org/UMA_2006.htm | url-status = live }}</ref> It also won the 2007 ] awards for "Artistic Achievement" and "Original Score".<ref>{{cite web | url = https://www.gamasutra.com/php-bin/news_index.php?story=15975 | title = 2007 UK BAFTA Game Award Winners Led By Nintendo | date = 24 October 2007 | website = Gamasutra | access-date = 16 February 2018 | archive-date = 22 October 2021 | archive-url = https://web.archive.org/web/20211022212255/https://www.gamasutra.com/php-bin/news_index.php?story=15975 | url-status = live }}</ref> ''Ōkami'' also received ] nominations At the ].<ref>{{cite web|url=http://www.pressacademy.com/satawards/awards2006.shtml |publisher=] |title=Nominees and Winners: 2006 11th Annual SATELLITE Awards | access-date=18 June 2018 |archive-url=https://web.archive.org/web/20100107095753/http://pressacademy.com/satawards/awards2006.shtml |archive-date=7 January 2010}}</ref>

The HD version was nominated for "Game, Classic Revival" at the 17th Annual NAViGaTR Awards.<ref>{{cite web | url = http://navgtr.org/archives/3351/ | title = Nominee List for 2017 | date = 9 February 2018 | access-date = 16 February 2018 | work = National Academy of Video Game Trade Reviewers | archive-date = 15 February 2018 | archive-url = https://archive.today/20180215172210/http://navgtr.org/archives/3351/ | url-status = dead }}</ref><ref>{{cite web | url = http://navgtr.org/archives/3365/ | title = Horizon wins 7; Mario GOTY | date = 13 March 2018 | work = National Academy of Video Game Trade Reviewers | access-date = 14 March 2018 | archive-date = 14 March 2018 | archive-url = https://archive.today/20180314070824/http://navgtr.org/archives/3365/ | url-status = dead }}</ref>

===Sales===
More than 200,000 copies of ''Ōkami'' were sold in North America in 2006, grossing approximately US$8 million and ranking as the 100th best selling game of the year in the region.<ref>{{cite web | url = http://www.next-gen.biz/features/games-people-buy-2007 | title = The Games People Buy | publisher = Next Generation | date = 6 February 2007 | access-date = 9 August 2007 | last = Campbell | first = Colin | archive-date = 3 July 2012 | archive-url = https://archive.today/20120703163733/http://www.next-gen.biz/features/games-people-buy-2007 | url-status = live }}</ref> By March 2007, the total sales of the PlayStation 2 version were near 270,000.<ref name="ign second chance">{{cite web | url = https://www.ign.com/articles/2008/03/20/okamis-second-chance | title = Ōkami's Second Chance | work = IGN | first = Matt | last = Casamassina | date = 20 March 2008 | access-date = 15 June 2020 | archive-url = https://web.archive.org/web/20080324205900/http://wii.ign.com/articles/861/861215p1.html | archive-date = 24 March 2008 |url-status = dead| df = dmy-all }}</ref> By comparison, 66,000 copies were sold in Japan for 2006.<ref>{{Cite news | newspaper = Official PlayStation Magazine |title=Ōkami|date=January 2007 }}</ref> Kamiya said, in 2024, that these numbers made the game a "failure", which was part of the reasoning for the closure of Clover Studios.<ref name="ask ikumi4"/> Though it was initially thought that poor sales of ''Ōkami'' and '']'' (another Clover game released in the same time frame) were the primary cause of the closure of Clover Studio,<ref name="1up-inaba"/><ref name="errormacro">{{cite web|url=http://www.errormacro.com/2006/10/capcom_dissolving_clover_studi.php |title=Capcom Dissolving Clover Studios |date=12 October 2006 |access-date=11 August 2007 |author=Ermac |publisher=ErrorMacro |url-status = dead|archive-url=https://web.archive.org/web/20070928120104/http://www.errormacro.com/2006/10/capcom_dissolving_clover_studi.php |archive-date=28 September 2007 }}</ref> it was later revealed that three key developers within Capcom and Clover Studio, Shinji Mikami ('']'' series), Hideki Kamiya ('']'' series), and Inaba, had left the company,<ref name="errormacro"/><ref>{{cite web | url = http://www.next-gen.biz/news/clover-studios-dissolve | archive-url = https://archive.today/20120629225123/http://www.next-gen.biz/news/clover-studios-dissolve |url-status = dead| archive-date = 29 June 2012 | title = Clover Studios to Dissolve | date = 12 October 2006 | access-date = 11 August 2007 | last = Graft | first = Kris | publisher = NextGen.biz }}</ref> and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized".<ref name="errormacro"/> The trio formed the video game development company "Seeds Inc",<ref>{{cite web | url = http://www.joystiq.com/2007/02/15/former-clover-members-start-up-new-studio/ | title = Former Clover members start up new studio | publisher = Joystiq | date = 15 February 2007 | access-date = 28 September 2007 | first = Ludwig | last = Kietzmann | archive-date = 28 January 2015 | archive-url = https://web.archive.org/web/20150128131148/http://www.joystiq.com/2007/02/15/former-clover-members-start-up-new-studio/ | url-status = live }}</ref> later merging with a company called "ODD" to become "]".<ref>{{cite web | url = http://www.joystiq.com/2007/09/27/ex-clover-dev-team-buries-seeds-to-form-platinum-games/ | title = Ex-Clover dev team buries 'Seeds' to form 'Platinum Games' | publisher = Joystiq | date = 28 September 2007 | access-date = 28 September 2008 | first = Ludwig | last = Kietzmann | archive-date = 25 February 2015 | archive-url = https://web.archive.org/web/20150225055909/http://www.joystiq.com/2007/09/27/ex-clover-dev-team-buries-seeds-to-form-platinum-games/ | url-status = live }}</ref>

On 30 July 2008, Capcom revealed that approximately 280,000 copies of the Wii version of ''Ōkami'' had been sold in North America and Europe since its release date.<ref name="eurogamer okamihd"/><ref>{{cite web | url = http://kotaku.com/5031280/okami-on-wii-didnt-do-so-well | title = Ōkami On Wii Didn't Do So Well | publisher = Kotaku | date = 30 July 2008 | access-date = 30 July 2008 | first = Luke | last = Plunkett | archive-date = 9 October 2018 | archive-url = https://web.archive.org/web/20181009013238/https://kotaku.com/5031280/okami-on-wii-didnt-do-so-well | url-status = live }}</ref> The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region.<ref>{{cite web | author=Remo, Chris | date=22 October 2009 | title=Japanese Software: Pokemon, Wii Fit Plus Hold Fast In Top Slots | url=http://www.gamasutra.com/php-bin/news_index.php?story=25767 | website=Gamasutra | access-date=22 October 2009 | archive-date=16 June 2022 | archive-url=https://web.archive.org/web/20220616045258/https://www.gamasutra.com/php-bin/news_index.php?story=25767 | url-status=live }}</ref> It was recognized as the sixth-bestselling game in Japan on 23 October 2009.<ref>{{cite web|url=https://www.ign.com/articles/2009/10/23/okami-hits-top-ten-in-japan|title=Ōkami Hits Top Ten in Japan|author=Anoop Gantayat|access-date=15 June 2020|archive-url=https://web.archive.org/web/20091026175844/http://wii.ign.com/articles/103/1038322p1.html|archive-date=26 October 2009|url-status = dead}}</ref> Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the '']''.<ref>{{cite book | title = 2010 Guinness World Records Gamers Edition | isbn = 978-0-7440-1183-8 | year= 2010 | publisher = ] }}</ref> Subsequently, in 2018, the game was awarded the Guinness World Record for "Most critically acclaimed video game starring an animal character".<ref>{{cite web | url = http://www.siliconera.com/2018/10/08/okami-wins-its-second-guinness-world-record/ | title = Okami Wins Its Second Guinness World Record | author = Sato | date = 8 October 2018 | access-date = 8 October 2018 | work = ] | archive-date = 6 August 2019 | archive-url = https://web.archive.org/web/20190806163956/https://www.siliconera.com/2018/10/08/okami-wins-its-second-guinness-world-record/ | url-status = live }}</ref>

''Ōkami HD'' on ] yielded 16,536 unit sales within its first week on sale in Japan, placing it at number 18 on the all format sales chart.<ref>{{cite web |last=Romano |first=Sal |date=27 December 2017 |url=https://gematsu.com/2017/12/media-create-sales-12-18-17-12-24-17 |title=Media Create Sales: 12/18/17 – 12/24/17 |publisher=Gematsu |access-date=4 January 2018 |archive-date=6 April 2023 |archive-url=https://web.archive.org/web/20230406223517/https://www.gematsu.com/2017/12/media-create-sales-12-18-17-12-24-17 |url-status=live }}</ref>

As of 31 March 2024, more than 2.40 million copies have been sold for the PlayStation 4, ], and ],<ref>{{Cite web |title=Platinum Titles {{!}}Product Data {{!}} CAPCOM |url=https://www.capcom.co.jp/ir/english/business/million.html |access-date=9 June 2024 |website=www.capcom.co.jp |language=en-US |archive-date=1 February 2022 |archive-url=https://web.archive.org/web/20220201123229/https://www.capcom.co.jp/ir/english/business/million.html |url-status=live }}</ref> and {{as of|2020|lc=y}}, {{nowrap|1.065 million}} copies of the Windows and PlayStation 3 versions,<ref>{{cite news |last1=Parijat |first1=Shubhankar |title=Okami HD Sold More on Switch Than Any Other Platform |url=https://gamingbolt.com/okami-hd-sold-more-on-switch-than-any-other-platform |access-date=2 October 2021 |work=GamingBolt |date=2 December 2020 |archive-date=2 October 2021 |archive-url=https://web.archive.org/web/20211002104554/https://gamingbolt.com/okami-hd-sold-more-on-switch-than-any-other-platform |url-status=live }}</ref> for a combined 3.365 million copies sold by June 2023. As of 30 June 2023, worldwide sales of the series reached 4 million copies.<ref>{{cite web |title=Game Series Sales |url=http://www.capcom.co.jp/ir/english/finance/salesdata.html |website=] |access-date=1 October 2021 |archive-date=4 April 2020 |archive-url=https://web.archive.org/web/20200404104303/http://www.capcom.co.jp/ir/english/finance/salesdata.html |url-status=live }}</ref>

===Legacy===
Ben Mattes, producer for the 2008 '']'' video game, cited ''Ōkami'', '']'', and '']'' as influences on the gameplay and artwork for the game.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2009/01/05/prince-of-persia-producer-addresses-colossus-copycat-critique/ | title = 'Prince of Persia' Producer Addresses 'Colossus' Copycat Critique | publisher = MTV | first = Stephan | last = Totilo | date = 5 January 2009 | access-date = 5 January 2009 |url-status = dead| archive-url = https://web.archive.org/web/20090116182838/http://multiplayerblog.mtv.com/2009/01/05/prince-of-persia-producer-addresses-colossus-copycat-critique | archive-date = 16 January 2009 | df = dmy-all }}</ref> Capcom's '']'' is stated to have character designs influenced by Ōkami with hand-drawn images and brushstroke-like effects.<ref>{{cite web | url = http://play.tm/preview/22786/street-fighter-iv/ | title = Preview: Street Fighter IV | date = 5 January 2009 | access-date = 5 January 2009 | publisher = ] | first = Luke | last = Guttridge |url-status = dead| archive-url = https://web.archive.org/web/20090122140235/http://play.tm/preview/22786/street-fighter-iv/ | archive-date = 22 January 2009 | df = dmy-all }}</ref> The Disney video game, '']'', uses similar drawing aspects as ''Ōkami'', allowing the player to draw and modify parts of levels to proceed.<ref>{{cite magazine | url = http://www.computerandvideogames.com/220427/epic-mickey-details-arise/ | title = Epic Mickey details arise | date = 30 July 2009 | access-date =3 August 2009 | first = Gavin | last = Ogden | magazine = ] }}</ref> The final boss, Yami, appears as the main antagonist and final boss in the crossover ], '']''.<ref>{{cite web | url = http://www.gamespot.com/news/6209856.html | title = Tatsunoko vs. Capcom confirmed for US | first = Tom | last = Magrino | website = ] | date = 18 May 2009 | access-date = 18 May 2009 | archive-date = 21 May 2009 | archive-url = https://web.archive.org/web/20090521201251/http://www.gamespot.com/news/6209856.html | url-status = live }}</ref> Amaterasu appears as a playable character in '']'', '']'' and '']''.<ref>{{cite web | url = http://www.destructoid.com/amaterasu-and-thor-join-marvel-vs-capcom-3-179564.phtml | title = Amaterasu and Thor join Marvel vs. Capcom 3 | website = ] | first = Hamza CTZ | last = Aziz | date = 21 July 2010 | access-date = 21 July 2010 | archive-date = 24 July 2010 | archive-url = https://web.archive.org/web/20100724103236/http://www.destructoid.com/amaterasu-and-thor-join-marvel-vs-capcom-3-179564.phtml | url-status = live }}</ref><ref>{{cite web|url=https://teppenthegame.com/en/update/2020/toa/|title= 天都ノ國絵巻 The Tale of Amatsu no Kuni <nowiki>|</nowiki> TEPPEN -Official Site-|publisher=teppenthegame.com|access-date=18 September 2020|archive-date=25 April 2023|archive-url=https://web.archive.org/web/20230425125808/https://teppenthegame.com/en/update/2020/toa/|url-status=live}}</ref> After Clover's dissolution and most of its staff's subsequent reformation as PlatinumGames, one of their next games, '']'', contains several references to ''Ōkami''; the most notable of these is when ] transforms into a panther and, like Amaterasu, a trail of flowers and plant life follows her.<ref>{{cite web | url = http://palgn.com.au/xbox-360/15592/bayonetta-review/ | title = Bayonetta Review | date = 7 January 2010 | access-date = 15 July 2010 | first = Jahanzeb | last = Khan | website = PALGN |url-status = dead| archive-url = https://web.archive.org/web/20100317185226/http://palgn.com.au/xbox-360/15592/bayonetta-review/ | archive-date = 17 March 2010 | df = dmy-all }}</ref> For the 2010 ], Capcom raffled a limited run of T-shirts designed by Gerald de Jesus and ] that placed Amaterasu, Shiranui, and Chibiterasu (from ''Ōkamiden'') into a homage to the ] t-shirt.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2010/07/15/awesome-three-wolf-moon-shirt-gets-okami-fied | title = Awesome Three Wolf Moon Shirt Gets ''Ōkami''-fied | work = MTV | date = 15 July 2010 | access-date = 15 July 2010 | first = Brian | last = Warmouth |url-status = dead| archive-url = https://web.archive.org/web/20100718113511/http://multiplayerblog.mtv.com/2010/07/15/awesome-three-wolf-moon-shirt-gets-okami-fied/ | archive-date = 18 July 2010 | df = dmy-all }}</ref>

In 2009, ] included ''Ōkami'' among the games "with untapped franchise potential", commenting: "Seriously, if Nintendo can make the same ''Zelda'' game every few years, then why can't Capcom release ''Ōkami 2''?".<ref> {{Webarchive|url=https://web.archive.org/web/20131215071505/http://www.gamesradar.com/123-games-with-untapped-franchise-potential/?page=2 |date=15 December 2013 }}, GamesRadar US, 30 April 2009</ref> In 2015, Amaterasu was featured in ]' ''Worlds Unite'' crossover between its '']'' ] and '']'' ].<ref>{{cite news|last1=Schedeen|first1=Jesse|title=Capcom and Sega join forces for worlds unite comic book crossover|url=https://www.ign.com/articles/2015/02/26/capcom-and-sega-join-forces-for-worlds-unite-comic-book-crossover|access-date=15 June 2020|work=]|date=26 February 2015|archive-date=14 March 2023|archive-url=https://web.archive.org/web/20230314094822/https://www.ign.com/articles/2015/02/26/capcom-and-sega-join-forces-for-worlds-unite-comic-book-crossover|url-status=live}}</ref> An ''Ōkami'' costume was included in '']''.<ref>{{cite web | title = Nice Okami nod, Monster Hunter Generations | first = Jordan | last = Devore | url = http://www.destructoid.com/nice-okami-nod-monster-hunter-generations-357070.phtml | date = 22 April 2016 | access-date = 22 April 2016 | work = ] | archive-date = 23 April 2016 | archive-url = https://web.archive.org/web/20160423021801/http://www.destructoid.com/nice-okami-nod-monster-hunter-generations-357070.phtml | url-status = live }}</ref> Capcom submitted and got approval to publish an Amaterasu "courier" for '']'' just prior to the December 2017 release of ''Ōkami HD'' on ], with players that had pre-ordered or purchased ''Ōkami HD'' within the release period receiving the courier for free.<ref>{{Cite web | url = https://www.vg247.com/2017/12/05/capcom-has-submitted-an-okami-amaterasu-courier-mod-for-dota-2/ | title = Capcom has submitted an Okami Amaterasu courier mod for Dota 2 | first = James | last = O'Conner | date = 5 December 2017 | access-date = 5 December 2017 | work = ] | archive-date = 6 December 2017 | archive-url = https://web.archive.org/web/20171206024830/https://www.vg247.com/2017/12/05/capcom-has-submitted-an-okami-amaterasu-courier-mod-for-dota-2/ | url-status = live }}</ref>


== See also ==
* ]
{{Clear}}


== Notes ==
Okami also received several awards during its presentation at ] 2005:
{{Notelist}}
*]: Best PS2 Game, 2nd Best Game of Show, 3rd Best Action Game
*]: 1st ''Billy's Top 10 Favorite Games of E3''
*]: 5th place overall
*]'s ]: Most Original Game
*]: Best PS2 Game of Show, runner-up for Best of Show and Most Innovative Design


== References ==
{{listdev}}
{{Reflist}}


== External links ==
==Trivia==
{{Wikiquote}}
*An ] aptly named "Animal Lover" lost his rabbit named "Inaba." In addition to being the name of the legendary rabbit, Inaba is the last name of Okami's head producer, Atsushi Inaba.
* {{Official website|http://www.okami-game.com/}}
*The game makes several references to previous Capcom titles such as '']'' and '']''.
**One of the characters, an old trainer named Onigiri Sensei, goes through a transformation stage upon paying to learn a skill from him. The animation and effects are taken from ]'s transformation (or ]) sequence.
**Onigiri Sensei also carries a ] bamboo sword, and when he signals at you, he does it just like ] from ].
**When Amaterasu loses all inkpots, she reverts to a plain white wolf. When fighting in this form, her moves are the same as ] from ].
**A young female character makes a statement quoting Viewtiful Joe's famous catch phrase "Henshin a go go" after drawing a V on a kimono during the length of a sidequest.
**The conversation before the first battle with Waka ends with Waka saying to the player, "Let's rock, baby!", which is the same phrase used by ] in the pre-title sequence in '']'' and '']''. Waka's style of speaking also seem to be a parody of Dante.
**When Waka prepares for the first battle, he grabs his flute and slides his hand on it, turning it into a laser sword, exactly like ] does in ].
**The conversation before the second battle with Waka ends with Waka telling the player to "Just go for it!", which is the same that a narrator states at the start of each level in Viewtiful Joe.
**One of Waka's attacks during battle is ] Psycho Crusher.
**When Mrs. Orange prepares her cake, she does a ], '']'' character ]'s trademark super move.
*When digging in spots that glows green, Clover Studio's symbol will appear and the introductory music for Clover is played.
*The "8 Satomi Canine Warriors" and "Crimson Helm" may be a refference to the 80's anime series "]", its cast of canine heroes, and its main antagonist "Red Helmet".


{{Portal bar|Japan|Speculative fiction|Video games}}
==Reference==
{{Ōkami}}
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Latest revision as of 23:02, 21 December 2024

2006 video game "Okami" redirects here. For other uses, see Okami (disambiguation).

2006 video game
Ōkami
North American PlayStation 2 cover art
Developer(s)Clover Studio
Publisher(s)Capcom
Director(s)Hideki Kamiya
Producer(s)Atsushi Inaba
Designer(s)Hiroshi Shibata
Programmer(s)Ryuta Takahashi
Artist(s)
Writer(s)Hideki Kamiya
Composer(s)
Platform(s)
Release 20 April 2006
  • PlayStation 2
    • JP: 20 April 2006
    • NA: 19 September 2006
    • EU: 9 February 2007
    • AU: 14 February 2007
    Wii
    • NA: 15 April 2008
    • AU: 12 June 2008
    • EU: 13 June 2008
    • JP: 15 October 2009
    Ōkami HD
  • PlayStation 3
    • NA: 30 October 2012
    • PAL: 31 October 2012
    • JP: 1 November 2012
    Windows
    • WW: 12 December 2017
    • JP: 13 December 2017
    PlayStation 4, Xbox One
    • WW: 12 December 2017
    • JP: 21 December 2017
    Nintendo Switch
    • WW: 9 August 2018
    Amazon Luna
    • US: 20 April 2022
Genre(s)Action-adventure
Mode(s)Single-player

Ōkami is a 2006 action-adventure game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for Wii was developed by Ready at Dawn, Tose, and Capcom, and released in 2008.

Set in a fictional version of classical Japan, Ōkami combines Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess Amaterasu, who took the form of a white wolf. It features a sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept. The gameplay is modeled on The Legend of Zelda, one of director Hideki Kamiya's favorite series. The game's name is a pun, as "ōkami" can mean either "great god" (大神) or "wolf" (狼) in Japanese.

Ōkami was one of the last PlayStation 2 games released prior to the release of the PlayStation 3. It was not commercially successful, leading to the closure of Clover Studio following the departure of Kamiya and other leads on the game. Although it suffered from poor sales, the game received critical acclaim, earning IGN's 2006 Game of the Year. The Wii version earned similar praise, though the motion control scheme received mixed reviews. A high-definition port, remastered by Capcom and HexaDrive, was released on the PlayStation 3 via the PlayStation Network in October 2012 and for retail in Japan in November, supporting the use of the PlayStation Move motion controller. The port was released for PlayStation 4, Windows, and Xbox One in December 2017 worldwide, for the Nintendo Switch in August 2018, and for Amazon Luna in April 2022. Mainstream adoption of the game has improved with the release of these remasters, and Ōkami is considered to be one of the best video games ever made, as well as an example of video games as an art form, aided by the improved art details and graphics resolutions.

A spiritual successor on the Nintendo DS, Ōkamiden, was released in Japan in September 2010, followed by North America and Europe in March 2011. A sequel was announced at The Game Awards 2024, with Kamiya returning as director within a new studio, Clovers, in partnership with Capcom.

Gameplay

The player controls the main character, Amaterasu, in a woodcut, watercolor style, cel-shaded environment, which looks like an animated Japanese ink-illustration (known as ink wash painting, or sumi-e) and ukiyo-e, along with other styles of art. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series, an inspiration that director Hideki Kamiya, a self-proclaimed Zelda fan, has admitted has influenced his general game design. The main story is primarily linear, directed by Amaterasu's guide Issun, though numerous side quests and optional activities allow for players to explore the game world and take the story at their own pace. By completing quests, side quests, and small additional activities (such as making trees bloom into life or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial Brush techniques.

Combat is staged in a ghostly virtual arena, and Amaterasu can fight enemies using a combination of weapons, fighting techniques and Brush methods to dispatch the foes. At the end of combat, money (as yen) is rewarded to Amaterasu, with bonuses for completing a battle quickly and without taking damage. The money can be spent at merchants and dojos across the land, featuring healing goods, better weapons, tools, key items for completing quests, and combat techniques.

Rare Demon Fangs can be earned through combat which can be traded for unique items that are beneficial in gameplay but not required to complete the game. Weapons inspired by the Imperial Regalia of Japan (the Reflector, the Rosaries, and the Glaive) can be equipped on Amaterasu as either main or sub-weapons (one each), and used in addition to other melee attacks that the player can have Amaterasu learn through the course of the game.

The player uses the Celestial Brush to rejuvenate wilted plants (as shown), repair bridges, slash foes, or create elemental effects.

Celestial Brush

A game mechanic unique to Ōkami is the Celestial Brush. Players can bring the game to a pause and call up a canvas, where the player can draw onto the screen, either using the left analog stick on the DualShock controller, or pointing with the Wii Remote, Joy-Con, touchscreen, or PlayStation Move controller in subsequent ports. This feature is used in combat, puzzles, and as general gameplay. For example, the player can create strong wind by drawing a loop, cut enemies by drawing a line through them, or fix bridges by painting on the broken one. These techniques are learned through the course of the game by completing constellations to release the Celestial Brush gods (inspired by the Chinese zodiac) from their hiding spots. It is possible to upgrade or modify certain Brush powers later in the game; for example, the Celestial Brush power "Inferno" can gain a new power called "Fireburst", which has a different drawing pattern, and allows players to create flames without relying on torches or other related items. The player's ink for drawing is limited by the amount available in special ink wells, preventing the player from solely using Brush techniques to defeat enemies; ink is restored in the wells over time when the Brush is not used.

Plot

Most character names below are the shortened names of the U.S. version.

Characters

Much of Ōkami centers on characters from Japanese Shinto spirituality and legendary historical figures. A major plot parallels the slaying of the eight-headed serpent, Yamata no Orochi, by the Shinto god Susanoo, recreated within the game as the characters of Orochi and Susano, respectively.

The player controls Ōkami Amaterasu, the goddess of the sun, in the form of a white wolf. Amaterasu is referred to in the Japanese and European version of the game as a female, while in the North American version she is genderless although she is referred as the "mother of all". When endowed with ink power, Amaterasu is seen by the player with red markings, cloud-like fur on her shoulders, and weapons on her back. Most of the human characters in the game only see her as a plain white wolf; some believe Amaterasu to be the reincarnation of Shiranui (the white wolf that fought Orochi 100 years prior to the game's present), and do not recognize her spiritual nature. If the player depletes power by overuse of the Celestial Brush, Amaterasu will temporarily revert to this mundane white form. Issun, an arrogant, inch-tall "wandering artist" seeking out the thirteen Celestial Brush techniques for himself, accompanies Amaterasu (whom he calls "Ammy" or "furball"). He serves as a guide, dialogue proxy, and as comic relief. He grows in character along with Ammy throughout the game, becoming her true friend, inspiration, and eventually her savior.

At the end of the game, Amaterasu encounters Yami, the main antagonist and final boss of the game who resembles a small fish inside a huge sphere, whose design is altered through the different stages of the battle. Yami is also the ruler of the demons. Before battle, he drains Amaterasu of her powers and leaves her as a plain white wolf. Amaterasu regains her powers throughout the fight, but, after the fourth round, Yami destroys them all again and leaves Amaterasu in a near-dead state. However, when Issun gets everyone to believe in Amaterasu before the fifth and final round, she changes into her most powerful form and battles Yami, vanquishing him forever. In the final battle, Yami has a huge clawed hand, which demonstrates the evil which comes from humans' hands. The word "Yami" means "darkness" in Japanese.

Two other characters reappear several times within the quest. Waka appears to Amaterasu several times in the game as a beautiful young flute-playing man in costume resembling a tengu (dressed like a yamabushi). He is aware of the goddess's true identity, foretells her future, and at times battles with her. He leads the Tao Troopers whose members Abe and Kamo are based on the two famous onmyōji Abe no Seimei and Kamo no Yasunori. Waka's dialogue, dropping French affectionate terms at times, conveys a sense of familiarity with Amaterasu, as it turns out that Waka is much older than he appears and has walked with Amaterasu on the Celestial Plain hundreds of years ago. The other is Orochi, the eight-headed demon and a major villain within the game which the player will encounter several times. Orochi repeatedly has threatened Kamiki village, demanding a sacrifice of a young woman. Each of its eight heads is infused with a different elemental magic power, but the entire demon is susceptible to a special brew of sake available only at Kamiki Village, allowing Amaterasu to defeat it while in its stupor. Amaterasu trusts Queen Himiko, the ruler of "Sei-an City", who is killed by one of the demons.

Throughout the game, the player encounters several other characters that are inspired from Japanese folklore.

Story

Promotional artwork for the game, showing the main characters. The foreground characters include the white wolf-goddess Amaterasu, the inch-high artist Issun, the mysterious swordsman Waka, and the warrior Susano.

The game is set in Nippon (Japan) and it is based on Japanese folklore, beginning one hundred years in the past. A narrator describes how the white wolf Shiranui and swordsman Nagi fought and sealed the eight-headed demon Orochi at the cave, to save Kamiki Village and Nagi's beloved maiden Nami.

In the game's present, Nagi's descendant and self-proclaimed greatest warrior, Susano, refuses to believe in Nagi's legend and frees Orochi, who escapes and curses the lands, sapping the life from Nippon. Sakuya, the wood sprite and guardian of Kamiki Village, summons the long-dormant Amaterasu in the form of a reincarnated Shiranui, and asks her to remove the curse that covers the land. Accompanied by the artist Issun (an inch-high creature known as a Poncle), Amaterasu begins to restore the lands to normal state.

Throughout their journey, Amaterasu and Issun encounter Waka, a handsome and strange but powerful individual who seems to have the gift of foresight, and further teases them to his own mysterious ends. Additionally, Amaterasu locates several Celestial Gods hidden in constellations, who bestow upon her their powers of the Celestial Brush to aid in her quest.

After regaining some of her power and reviving the land, Amaterasu and a changed Susano defeat Orochi to save Kushi. Orochi's spirit floats northward, leading Amaterasu and Issun embark on a journey across Nippon to follow it. They first arrive at Ryoshima Coast and Sei-an City, the capital of Nippon; there, they work with the beautiful priestess Rao, the legendary submarine Dragon Kingdom, and the reclusive Queen Himiko to rid the coastline and city of Orochi's remaining influence, which includes stopping a demonic plague and retrieving a mystical weapon from a sunken trading ship. However, it is revealed that the real Rao was killed before Amaterasu arrived, and the Rao they had accompanied was the demonic fox god Ninetails, who kills Himiko and returns to her fortress on the elusive Oni Island. Amaterasu and Issun defeat Ninetails, noticing that her spirit, like Orochi's, travels to the icy northern island of Kamui. The two decide to travel northward to find the source of the demons.

In Kamui, Amaterasu assists the Oina tribe to defeat two recently revived demons, Lechku and Nechku, who were creating a deadly blizzard that threatened to destroy the island. In addition to this, Amaterasu discovers that Issun ran away from his home of Ponc'tan to escape his responsibility of being a Celestial Envoy—a messenger of the gods—and his grandfather; additionally, the duo learn that Shiranui was in fact Amaterasu in a previous incarnation, who sacrificed herself to kill Orochi with the help of Issun's grandfather. After defeating Lechku and Nechku, Amaterasu discovers the wreckage of a flying ship made of iron: the "Ark of Yamato", trapped in the frozen plains of Kamui. Waka appears and reveals himself to be a member of the Moon Tribe, a long-living race who used the Ark to sail the stars. They helped the Celestials—minor and major gods—escape from the Celestial Plain after Orochi invaded, but the demons snuck onto the Ark beforehand, allowing them to kill the rest of the Celestials before the Ark fell to earth, releasing the demons upon the mortal world. Amaterasu boards the Ark alone, defeating the spirits of the felled demons onboard. Amaterasu finds Waka in battle with Yami, the machine-esque leader of the demons who led the genocide of the gods ages ago; Waka is knocked unconscious and Amaterasu takes his place. After a long battle, Yami drains her power and nearly destroys the Celestial Gods. Before it can do so, Issun accepts his role as a Celestial Envoy, and encourages all those they have helped to send their thoughts and prayers to Amaterasu, who regains her powers and defeats Yami, ridding Nippon of all demons. Amaterasu and Waka take control on the Ark, and sail back to the Celestial Plain, determined to rebuild the land of the gods.

Development

Ōkami resulted from the combined ideas of Clover Studio. The idea originated from lead designer Hideki Kamiya while he was developing Viewtiful Joe for Capcom. He had seen the new photo realistic game engine being developed for the Resident Evil remake for the GameCube, and wanted to make a game using that engine, but with a more light-hearted theme centered on the concept of healing, and "depict a lot of nature". Kamiya created a minute-long demonstration movie using this engine, showing a wolf running about a forest, with flowers blossoming in its wake, but still lacking any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".

Side-by-side comparison of the original realistic (left) and the final sumi-e (right) style used in Ōkami

While the team successfully used the photorealistic engine to produce initial prototypes, the performance on the target platform, the PlayStation 2, was not great. Further, Kamiya suggested that he allowed so many ideas from the team that resulted in the development moving off-target, including creating more of a simulation. Eventually, they settled onto the gameplay found in the final product. While the team tried to optimize the game engine, character designer Kenichiro Yoshimura drew the wolf character using a brush, which inspired Kamiya and other leads to adopt the Ukiyo-e and sumi-e style, both Japanese watercolor and wood carving techniques used in notable works such as those of Hokusai, and which better conveyed the connection of restoring nature, while also resolving the performance issues. Over a three-day period, the game's leads re-evaluated the game's approach around this new art style, which also included the concept of the Celestial Brush. Atsushi Inaba, CEO of Clover, noted that "once we fixed ourselves on a graphical style and got down to the brushwork, we thought 'Wouldn't it be great if we could somehow get the player involved and participate in this artwork instead of just watching it?' That's how the idea of the Celestial Brush was born". Original concepts for enemies included the use of dinosaurs, but the designs settled onto more demonic characters.

Amaterasu's initial designs were aimed to avoid having the character look like "your pet wearing clothing". The developers had considered having Amaterasu metamorphose into a dolphin when in the water and a falcon when jumping off a cliff, but dropped these ideas. Sakuya, designed around a peach motif, was envisioned with what were called "level 2" and "level 3" designs where the character would wear less clothing as the story progressed, but the "level 3" appearance, effectively naked, was vetoed by Inaba. Waka's character was aimed to be a Tatsunoko-like character, with the hood designed to be reminiscent of those worn by the Gatchaman. Orochi in Japanese mythology is a gigantic creature, so lead character designer Sawaki Takeyasu designed the back of the demon to include a garden and palace; this inspired the game designers to include a bell in those structures that would be Orochi's fatal weakness in the game.

Kamiya stated that Ōkami was intended to have a larger story, but they had run out of time and had to resolve the game with about half of what they wanted to include. In 2024, Kamiya said that while Clover Studios were brought together to be a "dream team", there was strife between the various developers. Ikumi Nakamura, who had worked alongside Kamiya for Ōkami and several previous games, said that the level of enthusiasm for the game was not as uniform as it was compared to Viewtiful Joe or Devil May Cry, leading to struggles with development.

The localization team had to translate 1500 pages of text to make sure it made sense in a "native check", because of lack of plurals in the Japanese language and the large number of characters and conditional conversations that the player could interact with. The team recognized that certain elements of the game would not be recognized by Western audiences, but left enough text and details to allow the players to look up the information for themselves. Only one puzzle in the game had to be changed as it required knowledge of the steps in drawing a kanji character which would be readily known for Japanese audiences; for the Western release, these steps were demonstrated in the game. The team noted that personalities of characters could be easily conveyed in Japanese text simply by the way sentences were constructed or slurred, a feature that could not directly be applied to localization. Instead, working with Kamiya, the team scripted the localization to either recreate the personality to match the Japanese version, or to create a whole new set of mannerisms for the characters as appropriate.

Ōkami was shown at the 2005 E3 Convention, approximately 30% complete, with a planned release in 2006. At this point, the game had much of the core gameplay, including the Celestial Brush and the combat system in place. The game was released a year later, with its release in Japan on 20 April 2006, North America on 19 September 2006, in Europe on 9 February 2007, and in Australia on 14 February. However, just a few weeks following its release in North America to strong critical reception, Capcom announced the closure of Clover Studio.

The Ōkami: Official Complete Works art book was published by Udon in May 2008. The game was re-released under Sony's "Greatest Hits" in Japan in August 2008.

Naming and allusions

The title of the game is a pun; the word ōkami (狼) in Japanese means "wolf". The kanji characters (大神), pronounced identically, mean "great deity", so the main character is a great wolf deity. Although pronounced differently, the same characters (大神) are used in the honorific name of the Shinto sun goddess Amaterasu (天照大神, Amaterasu-ōmikami).

The localization team opted to use shorter versions of Japanese names (for example, a boy named "Mushikai" was localized as "Mushi") instead of replacing the names with Western-style ones. Issun's informal name for Amaterasu in the Western translation, "Ammy", was inspired by Kamiya, and is similar in tone with the Japanese informal name, "Ammako".

Throughout the game, Ōkami includes several references (in visual effects, animation, or dialogue) to other Capcom games such as Viewtiful Joe, which Clover Studio also developed. For example, Mrs. Orange's technique for making cherry cake parodies Street Fighter's Akuma's Shun Goku Satsu, complete with a kanji word displayed on screen with her back-facing the screen. There are in-jokes regarding the Clover staff. For example, a non-player character aptly named "Animal Lover" lost his rabbit named "Inaba", the last name of the head producer Atsushi Inaba. To further convey the joke, Inaba the rabbit can be seen falling out of a tree directly underneath Atsushi Inaba's name during the closing credits.

Audio

Ōkami Original Soundtrack
Soundtrack album by Masami Ueda, Hiroshi Yamaguchi, Rei Kondoh, and Akari Kaida
Released31 May 2006
GenreSoundtrack
LabelSuleputer

The music in Ōkami was inspired by classical Japanese works. The final song, played over the credit sequence, "Reset", is sung by Ayaka Hirahara. In May 2006, Capcom released a 5-disc soundtrack for Ōkami in Japan. In the North American and European release, the player can unlock a jukebox to hear the in-game music upon completion of the game. Ōkami won the best score award at the 2007 BAFTA Video Games Awards.

Suleputer has published another album, a piano arrangement, Ōkami Piano Arrange. It was released on 30 March 2007. Mika Matsura both arranged the 10 songs, and performed it on the piano.

With the release of Ōkami HD for the Nintendo Switch, Data Disc prepared a vinyl four-disc compilation of over 60 of the game's musical tracks for release in October 2018.

The characters' speech in the game is created by scrambling samples of voice actors' speech, with more emotional lines being created from voice work given in that emotion.

Wii port

The cover of the North American Wii version of Ōkami. A watermark from IGN can be seen by Amaterasu's mouth.

The gameplay function of "drawing" or "painting" strokes on the screen led several journalists and gamers alike to believe that Ōkami would be well-suited for the Nintendo DS or Wii, both of which feature controls capable of creating drawing motions freely. After the game's release, industry rumors of the game being ported to either console persisted, though Atsushi Inaba of Clover Studio said that Ōkami's action-based gameplay would not translate well to the console and Capcom stated that there were "no plans for Ōkami on Wii".

However, at the 2007 UK Gamers Day, Capcom announced that Ready at Dawn would oversee porting and development of a Wii version of Ōkami originally scheduled for release in March 2008 but subsequently pushed back to April. Christian Svensson, Capcom's Vice-President of Strategic Planning and Business Development, stated that Capcom had received numerous requests from fans for the development of the Wii version, and that the ported game "specifically exists because of that direct communication, especially those we receive on our message boards (even if they're sometimes mean to us)". Ready at Dawn president Didier Malenfant said that, aside from the control scheme, the Wii version will be "an exact port of the PS2 version". The lack of enhancements for the game caused several complaints from gamers, which Svensson addressed, stating this:

...we're getting the game up and running first. The game is enormous. If after we have every thing working correctly, cleanly and as desired so as not to "break" the amazing experience that is Ōkami, we will worry about potential enhancements. As we are NOT at that point in the process yet, we are loathe [sic] to even mention any potential changes or enhancements for fear of disappointing the fans/media.

Svensson reported that the original game assets given to them from Capcom Japan were incomplete, and even after requesting old hard drives and computers to recover more assets, Ready at Dawn was still required to recreate some from scratch. Furthermore, the game had to be recoded to change optimizations that were made for the PlayStation 2 version; Svensson stated that "part of the reason we didn't show it until we started showing it was because, if we showed it in a form that was anything less than near-perfect, people were going to freak out". Ready at Dawn's creative director Ru Weerasuriya later reflected that porting Ōkami to the Wii was a challenging task—"we started with no assets and literally reverse-engineered the whole thing back onto the Wii"—they did out of love for the game, but the level of effort would preclude them from attempting such a port again.

In November 2007, Svensson said that the engine had been ported to the Wii, writing that "there are still several systems getting set up properly but there's most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak". He confirmed that unlike in the PlayStation 2 version, all of the text will be skipable. A listing posted at Capcom's website for the game in February 2008 revealed that the Wii version would support 480p and widescreen output, and IGN confirmed that the motion sensing of the Wii Remote would be used to perform the Celestial Brush features within the game. IGN's hands-on cited small changes to the game such as additional motion-sensing controls using both the Wii Remote and Nunchuck attachment, and the ability to skip cutscenes, but reported no other changes in content of the game.

Svennson noted that Capcom would not use television advertising for Ōkami on the Wii, but would use online marketing, including art contests and a new website with "all sorts of things for fans to use to make stuff". This site was made live on 3 April 2008, featuring wallpapers, character artwork, and fan-created art for the game. Svennson further noted that "if did the numbers that we did on the PS2, I'd be very happy. This doesn't need to be a mainstream success for this to be a success for the company".

A paper parchment filter applied to all on-screen elements that is readily apparent in the PlayStation 2 version is in the Wii version, but the effect is much less significant. To help with drawing with the Celestial Brush, two different buttons on the Wii controllers have brush functionality; one button provides free-form strokes, and the other draws a straight line from the starting point.

Following a delay, the Wii port of Ōkami was released in North America on 15 April 2008, Australia on 12 June, Europe on 13 June, and Japan on 15 October 2009.

The final credits that is in the PlayStation 2 version of the game was removed from the Wii version, much to Kamiya's regret as it removed the omoi, "a combination of thoughts, emotions, and messages": " the omoi of everyone who worked on the project, put together in a moment of bliss held out just for those who completed the journey. It was a special staff roll for a special moment. And now it is gone. All of it. ...It's incredibly disappointing and sad". A Capcom representative stated that the credits, a pre-rendered movie, had the Clover Studio logo within it, and they had "no legal right to use the Clover logo in a game they were not involved with directly". Since they lacked the source to the credits, they opted to remove them entirely from the game. Ready at Dawn's co-founder Didier Malenfant claimed that the Wii version of Ōkami took up much more space on the game media than the PlayStation 2 version, and that the movie was cut in order to fit everything on a single game disc. The credit sequence was restored in the Japanese release of the Wii version and revealed that the port was co-developed by Tose, having provided additional planners, designers, programmers, and test players. The images from the credits, although not the credits themselves, are still available as unlockable art.

Players have discovered that the cover of the North American Wii version of Ōkami includes a watermark from IGN, and traced the source to an image taken from IGN's site. To make up for the error, Capcom offered for a limited time to replace the cover with one of three high-resolution covers free of charge to users in North America. Because of delays in fulfilling the offer, Capcom shipped copies of all three covers to those that registered. The company has since discontinued the offer, but has made the cover images available worldwide in high-quality PDF files for users to download and print themselves. The European PAL version of the cover has no such error.

High-definition remaster

In 2012, Capcom unveiled a high-definition remastering of the game, Ōkami HD (Ōkami Zekkei-ban; roughly translated, Ōkami Magnificent Version), to be released worldwide for PlayStation 3 on 30 and 31 October the same year; a retail product was released in Japan, while the game is available for download through the PlayStation Network in Europe and North America only. The remastered edition supports the PlayStation Move peripheral, and Trophy support has been added. While the remastered edition restored the ending credits sequence of the original PS2 release, the Clover Studio logo was removed and the ending song, "Reset", was replaced on non-Japanese copies by an instrumental remix of the Ryoshima Coast background music. The remastering was done between Capcom and HexaDrive, who had previously worked on the high-definition remastering of Rez.

Capcom later released Ōkami HD for Windows, PlayStation 4, and Xbox One on 12 December 2017 worldwide, built off the PS3 remaster. This version was developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. The Windows, PlayStation 4, and Xbox One versions include both digital and retail editions, and the Xbox One version was released as a download in Japan. This version supports 4K resolutions, though locked at a 30 frames-per-second framerate, and includes an optional widescreen presentation alongside the 4:3 aspect ratio of the original game. The high-definition remaster was released for the Nintendo Switch on 9 August 2018. This version uses the Switch's touchscreen controls for some features including the Celestial Brush, and supports the Joy-Con's motion controls. The Nintendo Switch port has both a standard physical retail and a limited edition release exclusive to Japan, whilst the game is an eShop-exclusive in other regions. A version of the game was released exclusively in the United States for Amazon Luna on 20 April 2022.

Related titles

Ōkamiden

Main article: Ōkamiden

Sales of Ōkami were considered somewhat poor for justifying a sequel; in July 2009, in response to users' questions on the possibility of a sequel, Svensson stated that "I think we need a lot more people buying the current version before we seriously consider a sequel". After the appearance of a Japanese trademark by Capcom on the word "Ōkamiden" a few months before the Wii version of Ōkami in Japan, many speculated that a sequel was pending. The September 2009 issue of Famitsu announced that Ōkamiden was indeed a sequel to Ōkami for the Nintendo DS, to be released by Capcom in Japan in 2010, though without the input of the Clover staff. Producer Motohide Eshiro later clarified in an interview that the game is considered a spiritual-successor, rather than a full sequel, to Ōkami. The game takes place nine months after the end of Ōkami, with the player in control of Chibiterasu, a wolf cub with the same powers as Amaterasu, but not yet at his full potential, and features the same style of gameplay, including the Celestial Brush using the DS's touchscreen controls.

Unnamed Ōkami sequel

The closure of Clover Studio was partially predicated on Kamiya, Inaba, and Mikami's departures to form PlatinumGames in 2006. PlatinumGames brought in several of the Clover Studio team once it was disbanded by Capcom. Kamiya directed the Bayonetta series of action games while at PlatinumGames among other titles. While there, Kamiya said that he had ideas for Ōkami 2.

In October 2019, following on financially successful releases of Resident Evil and Monster Hunter games, Capcom indicated that it was looking to revive some of its "dormant" properties. Shortly after this announcement, Kamiya, along with Ikumi Nakamura, who had worked on Ōkami, stated on Twitter that "Ōkami is going to be back". In an interview in June 2020, she stated that she planned to approach Capcom about an Ōkami sequel, with the only insistence she planned to fight for was to make sure Kamiya took the leading role in the development.

An unnamed sequel was officially announced at The Game Awards 2024 in December 2024 with production to start shortly after that, with Capcom publishing. Kamiya will be directing the sequel at a new studio called Clovers, and will be supported by two other studios, M-Two (who had worked on Ōkami HD and remakes in the Resident Evil series) and Machine Head Works, both whom have several former Clover Studio members on staff. Kamiya had left PlatinumGames in October 2023 due to conflicts with Inaba; prior to leaving, another PlatinumGames employee, Kento Koyama, suggested he start his own studio. As Kamiya was under a one-year non-compete agreement preventing him from making new games, Koyama established Clovers with offices in Tokyo and Osaka, while Kamiya joined once the non-compete expired. Though initially Kamiya wanted to make new IP, he found support from Koyama and others to approach Capcom about making the Ōkami sequel once his non-compete had expired.

Reception

Reviews

Reception
Aggregate score
AggregatorScore
MetacriticPS2: 93/100
Wii: 90/100
PS3: 90/100
PC: 92/100
PS4: 87/100
XONE: 87/100
NS: 89/100
Review scores
PublicationScore
1Up.comPS2: A
Wii: A
EurogamerPS2: 10/10
Wii: 10/10
PS3: 9/10
Game InformerPS2: 9.5/10
Wii: 9.25/10
GameSpotPS2: 9/10
Wii: 9/10
IGNPS2: 9.1/10
Wii: 9/10
PS3: 9.4/10
Nintendo PowerWii: 7.5/10
PlayStation Official Magazine – UKPS3: 8/10
X-PlayPS2:
Wii:

Ōkami received critical acclaim, with a score of 93/100 on Metacritic.

GameSpot gave it a 9 out of 10 and selected it as an Editor's Choice, citing that its "visual design instantly stands out, but it turns out to be just one of many inspired aspects of this impressive action adventure game". IGN gave the game a 9.1 out of 10, as being "beautiful, charismatic, engaging and one of the most original games you'll play anytime soon". Electronic Gaming Monthly's three reviewers gave it a 9, 9.5, and 9 out of 10, with one saying: "I'll be surprised if you can find a better game on any system this fall". Newtype USA named Ōkami its Game of the Month for October 2006, heralded the pacing as "nearly flawless" and proclaimed "Ōkami is that rarest of beasts: a game without any obvious flaws. Clover's creativity and attention to detail are on full display here. Shame on any gamer who passes up this divine adventure". Eurogamer scored the game 10/10 saying: "Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come". In 2007, Ōkami was named eighteenth best PlayStation 2 game of all time in IGN's feature reflecting on the PlayStation 2's long lifespan. Famitsu gave the game a near perfect score of 39 out of 40, the 15th game to date to receive this score from the publication.

Conversely, the game was noted to have some flaws. The game was criticized for its uneven difficulty. Reviewers have noted some difficulty in getting the game to recognize the correct Celestial Brush patterns, as well as excessive amounts of dialog, particularly at the introduction, which was hampered by the use of computer-generated voices instead of voice acting.

The Wii version of Ōkami has received generally similar praise to the PlayStation 2 version, with GameSpot stating that the support for widescreen and the Wii controls "make it even more relevant today than it was in 2006". The use of the Wii Remote for the Celestial Brush was well received; in GameSpot's review, they noted that the Wii functionality with the Brush "improves the pace of the game". Other aspects to the controls were found to be weaker, particularly in combat. In their review, Nintendo Power recommended the PlayStation 2 version of the game over the Wii, stating that "though you can overcome the drawing and attacking issues with practice (and by sticking to whip-style weapons), it's a hurdle you shouldn't have to leap". The Wii version was given the Game of the Month award from IGN for April 2008. It was a nominee for multiple awards from IGN in its 2008 video game awards, including Best Artistic Design and Best Use of the Wii-Mote. In 2009, Official Nintendo Magazine ranked the game 33rd in a list of greatest Nintendo games.

The high-definition release on the PlayStation 3 was praised for being the "definitive" version of the game, with the rendering in 1080p helping to make the graphics style of the game stand out. Cam Shae of IGN did express some disappointment that the PlayStation 3 version does not attempt to address the "pop up" of far-off objects due to draw distance, a limitation of the PlayStation 2 version. Oli Welsh of Eurogamer considered that the game remains as relevant as it was when it was first released in 2006, being one of the few video games of the Zelda style.

The release of Ōkami HD for Windows, PlayStation 4, and Xbox One in 2017 was critically praised, establishing that the decade-old game still remained relevant. Julie Muncy for Wired said that while the game is somewhat long for a single-player experience, the game is "an underrated masterpiece, the kind of beautiful work that's critically acclaimed but forgotten all too quickly". Chris Schilling for PC Gamer also acknowledged that the game could be "languid to the point of lethargy" at times, but that Ōkami remained a "gorgeous and unforgettable adventure". Katherine Castle for Rock Paper Shotgun similarly said that some aspects of the game were plodding, but the game still remains beautiful with the improved graphics support, and that using a computer mouse for the Celestial Brush powers helps to make the game feel "reborn", giving the player more options to consider in combat. Polygon's Jeff Ramos considered this release the best example of a remaster, praising how well the game's art style and detail are rendered at the higher 4K resolutions.

Awards

Ōkami's initial showing at the 2005 E3 Convention garnered severals awards and recognition, including 1UP's "Best PS2 Game", "Best Game of Show" (second place), and "Best Action Game" (third place); IGN's "Best PS2 Game of Show", and runner-up for "Best of Show" and "Most Innovative Design"; and X-Play's "Most Original Game". GameSpy recognized it as the fifth best game showing for the convention.

Upon release, Ōkami appeared as the "Game of the Month" for IGN, Electronic Gaming Monthly, and Game Informer. IGN, Edge Magazine and Game Revolution rated it as the best overall game of 2006, while GameTrailers and PSM named it best PS2 game for 2006. IGN further awarded the game the "Best Overall" and "PS2 Adventure Game", the "Best Overall" and "PS2 Artistic Design", the "Overall" and "PS2 Most Innovative Design", and the "Best Overall Story". GameSpot awarded the game for the "Best Artistic Graphics" for 2006. IGN named Ōkami 90th game of all time as of 2017. In 2010, GamePro ranked it as the fifth best game for the PlayStation 2. A 2023 poll conducted by GQ among a team of video game journalists across the industry listed Ōkami as the 94th best video game of all time.

Ōkami has won awards outside the mainstream gaming press. The game earned the "Best Character Design" and only one of three Innovation Awards at the 2007 Game Developers Choice Awards. Ōkami won the Grand Prize in the Entertainment Division of the 2006 Japan Media Arts Festival. On 13 August 2007, it was also awarded the best "Animation in a Game Engine", "Art Direction in a Game Engine", "Outstanding Original Adventure Game", and "Game of the Year" in the 2006 awards by the National Academy of Video Game Trade Reviewers (NAViGaTR). Ōkami was given an "Award for Excellence" from the Japanese Computer Entertainment Supplier's Association (CESA) at the Japan Game Awards 2007 and was later given 2009 CESA Developers Conference (CEDEC) award for "Visual Arts". The game was awarded the "Best Anthropomorphic Video Game" in the 2006 Ursa Major awards. It also won the 2007 BAFTA awards for "Artistic Achievement" and "Original Score". Ōkami also received Outstanding Platform Action/Adventure Game nominations At the 11th Satellite Awards.

The HD version was nominated for "Game, Classic Revival" at the 17th Annual NAViGaTR Awards.

Sales

More than 200,000 copies of Ōkami were sold in North America in 2006, grossing approximately US$8 million and ranking as the 100th best selling game of the year in the region. By March 2007, the total sales of the PlayStation 2 version were near 270,000. By comparison, 66,000 copies were sold in Japan for 2006. Kamiya said, in 2024, that these numbers made the game a "failure", which was part of the reasoning for the closure of Clover Studios. Though it was initially thought that poor sales of Ōkami and God Hand (another Clover game released in the same time frame) were the primary cause of the closure of Clover Studio, it was later revealed that three key developers within Capcom and Clover Studio, Shinji Mikami (Resident Evil series), Hideki Kamiya (Devil May Cry series), and Inaba, had left the company, and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized". The trio formed the video game development company "Seeds Inc", later merging with a company called "ODD" to become "PlatinumGames".

On 30 July 2008, Capcom revealed that approximately 280,000 copies of the Wii version of Ōkami had been sold in North America and Europe since its release date. The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region. It was recognized as the sixth-bestselling game in Japan on 23 October 2009. Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the Guinness World Records Gamer's Edition. Subsequently, in 2018, the game was awarded the Guinness World Record for "Most critically acclaimed video game starring an animal character".

Ōkami HD on PlayStation 4 yielded 16,536 unit sales within its first week on sale in Japan, placing it at number 18 on the all format sales chart.

As of 31 March 2024, more than 2.40 million copies have been sold for the PlayStation 4, Xbox One, and Nintendo Switch, and as of 2020, 1.065 million copies of the Windows and PlayStation 3 versions, for a combined 3.365 million copies sold by June 2023. As of 30 June 2023, worldwide sales of the series reached 4 million copies.

Legacy

Ben Mattes, producer for the 2008 Prince of Persia video game, cited Ōkami, Ico, and Shadow of the Colossus as influences on the gameplay and artwork for the game. Capcom's Street Fighter IV is stated to have character designs influenced by Ōkami with hand-drawn images and brushstroke-like effects. The Disney video game, Epic Mickey, uses similar drawing aspects as Ōkami, allowing the player to draw and modify parts of levels to proceed. The final boss, Yami, appears as the main antagonist and final boss in the crossover fighting game, Tatsunoko vs. Capcom: Ultimate All-Stars. Amaterasu appears as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3 and Teppen. After Clover's dissolution and most of its staff's subsequent reformation as PlatinumGames, one of their next games, Bayonetta, contains several references to Ōkami; the most notable of these is when Bayonetta transforms into a panther and, like Amaterasu, a trail of flowers and plant life follows her. For the 2010 San Diego Comic-Con, Capcom raffled a limited run of T-shirts designed by Gerald de Jesus and iam8bit that placed Amaterasu, Shiranui, and Chibiterasu (from Ōkamiden) into a homage to the Three Wolf Moon t-shirt.

In 2009, GamesRadar included Ōkami among the games "with untapped franchise potential", commenting: "Seriously, if Nintendo can make the same Zelda game every few years, then why can't Capcom release Ōkami 2?". In 2015, Amaterasu was featured in Archie Comics' Worlds Unite crossover between its Sonic the Hedgehog comic lines and Mega Man series. An Ōkami costume was included in Monster Hunter Generations. Capcom submitted and got approval to publish an Amaterasu "courier" for Dota 2 just prior to the December 2017 release of Ōkami HD on Steam, with players that had pre-ordered or purchased Ōkami HD within the release period receiving the courier for free.

See also

Notes

  1. Wii version developed by Ready at Dawn and Tose. HD version developed by HexaDrive.
  2. Japanese: 大神, [oːkamʲi] lit. "great god" or "great spirit"; also 狼, "wolf" (the name is a pun that can be seen as either)

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