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{{Use |
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{{Infobox video game | {{Infobox video game | ||
|title= Urban Terror | |title= Urban Terror | ||
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|developer= FrozenSand, LLC, Silicon Ice Development | |developer= FrozenSand, LLC, Silicon Ice Development | ||
|engine= ] | |engine= ] | ||
|released= |
|released= August 5, 2000 (Beta 1.0) | ||
|genre= ] | |genre= ] | ||
|modes= ] | |modes= ] | ||
|platforms= ], ], ], |
|platforms= ], ], ], ] | ||
}} | }} | ||
'''''Urban Terror''''' is a freeware multiplayer ] |
'''''Urban Terror''''' is a freeware multiplayer ] video game developed by FrozenSand. Originally a ] of ]'s '']'', FrozenSand released ''Urban Terror'' as a ] standalone game in 2007 utilizing ] as the ].<ref name=newsfrontpage> Retrieved September 16, 2009</ref> While the ] is ] under the ] ], ''Urban Terror''<nowiki/>'s game ] is ] and its assets are ] but not ]. | ||
== History == | == History == | ||
''Urban Terror'' started out in 1998 as a planned map pack for ''Quake III Arena'', in which real world environments would be featured. It expanded from this idea to a full ] featuring realistic weapons and gameplay similar to '']''.<ref>{{cite web | url = http://planetquake.gamespy.com/View.php?view=Articles.detail&id=369 | title = |
''Urban Terror'' started out in 1998 as a planned map pack for ''Quake III Arena'', in which real world environments would be featured. It expanded from this idea to a full ] featuring realistic weapons and gameplay similar to '']''.<ref>{{cite web | url = http://planetquake.gamespy.com/View.php?view=Articles.detail&id=369 | title = Urban Terror! | publisher = ] | author = Caryn "Hellchick" Law | access-date = July 14, 2008 | url-status = dead | archive-date = October 2, 2013 | archive-url = https://web.archive.org/web/20131002131729/http://planetquake.gamespy.com/View.php?view=Articles.Detail&id=369 }}</ref> Development group ''Silicon Ice Development'' was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly.{{Citation needed|date=September 2009}} When its first version, ] 1.0, was released at ], ''Urban Terror'' was the realism mod with the most features and graphics completed.{{Citation needed|date=September 2009}} | ||
FrozenSand began development on Urban Terror HD in 2009 and was set to release an alpha version in 2010 but soon abandoned the project and switched engines from idtech3 to Unreal Engine 4 due to licensing complications of idtech3. | |||
Urban Terror 5: Resurgence has been announce and the private alpha will be released by the end of 2019. Below is a list of FAQ. | |||
The most recent version, 4.3.4, was released on June 21, 2018.<ref>{{cite web |title=Urban Terror 4.3.4 release |url=https://www.urbanterror.info/news/520-urban-terror-4-3-4-release/ |website=Urban Terror News |date=21 June 2018}}</ref> | |||
What is Urban Terror Resurgence? | |||
Resurgence is the new, updated and improved version of Urban Terror, which is currently being developed by FrozenSand on Unreal Engine 4. | |||
How will Resurgence be different from Urban Terror 4.3? | |||
Our goal is to make the game feel as similar to Urban Terror 4.3 as possible, while updating the graphics and game features to today’s standards. As long time players know, it’s the player movement, which makes this game so unique. We are keeping the movement very close to what you are used to from 4.3, with circle jumping, wall jumping, power sliding, ledge grabbing, curb stomping, etc. In general, if there is a feature you are used to from 4.3, it’s very likely it will also be in Resurgence. We are introducing the occasional new feature where we feel it will provide added value to the game experience. While we haven't finished working on the game, we are confident that you will feel right at home once you get a chance to play! | |||
When will Resurgence be released? | |||
Since the Project is being developed by a team of volunteers in their free time, it is difficult to predict the release date. It is important for us to deliver a quality product, which will live up to the expectations of the players and communities that have supported Urban Terror over the past two decades. These are the reasons why we usually say the game will be released “when it’s ready”. At the moment there is no fixed release date, however we aim to have an alpha version ready to be tested by selected people from the community sometime this year. Keep an eye on the official website (https://www.urbanterror.info/) as well as the official Discord server (right here!) for future announcements for when the private alpha and the public release are happening, or follow us on social media. | |||
How can I become a private alpha tester? | |||
We will reach out to trusted and valued members of the community to join the private alpha tests. Among others, we try to include people who have supported the game and its communities for a long time, people who have shown to give constructive feedback, people who are actively developing Urban Terror maps for UE4, long time players, competitive players and jumpers. Please do not ask for an invite. If you want to increase your chances of getting invited, stay active on discord and show interest in the development. | |||
Will the game be on steam? | |||
Yes, we aim to release Urban Terror Resurgence on Steam and make use of the features provided by valve. This includes easy distribution for multiple platforms, incremental updates, friends list, achievements, steam workshop and VAC (Valve Anti-Cheat). | |||
Which maps can we expect to see in the new version? | |||
Over time we have shown progress or hinted to several maps being worked on – community favorites, as well as classic maps that Urban Terror simply cannot miss in its new version. At this point we can confirm Turnpike, Tohunga, Mykonos and Algiers to be in the private alpha. Others might be added to that list over time. We have also worked on providing a way for community members to create their own maps for Resurgence. When ready, we will release a UE4 plugin and guide on how to get your own maps into the game. We expect there will be quite a few third party maps ready when the game gets released. | |||
What are the system requirements? | |||
At this point we cannot provide any final minimum hardware requirements. We are still optimizing the game and will collect valuable information on this topic during our alpha test. If you want to get an idea on how well it might run, try out Unreal Tournament or Fortnite, which are free-to-play games that run on the same engine as Resurgence. | |||
What about server hosting? | |||
Urban Terror has always relied on community members to host servers for others to play on. We aim to provide the same option for Resurgence, where community members can manage and customize their own server experience. Simultaneously, we are also looking into other options for providing servers than what was possible 20 years ago. | |||
Can I help? | |||
If you want to help, we would be very grateful for a donation (https://www.urbanterror.info/members/donate/). If you have the skills, motivation and time to help with the development of the game, feel free to send us your application (https://www.urbanterror.info/support/254-recruitment/). We are always looking for new talent! | |||
== Gameplay == | == Gameplay == | ||
''Urban Terror'' is billed by FrozenSand as a "Hollywood ]."<ref name=newsfrontpage/> It blends elements from games such as '']'', '']'' and '']''. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in ''Quake III Arena'', based on ]. | ''Urban Terror'' is billed by FrozenSand as a "Hollywood ]."<ref name=newsfrontpage/> It blends elements from games such as '']'', '']'' and '']''. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in ''Quake III Arena'', based on ]. | ||
Numerous game modes are featured, including classic first-person shooter modes such as ], ], and ]. Additionally, ''Urban Terror'' has a nonviolent "jump mode," in which players utilize the game's unique ] to progress through movement-based "jump maps" of varying difficulties.<ref>{{Cite web|url=https://www.urbanterror.info/support/122-game-modes/|title=Urban Terror Support : Game Manual : Game modes |
Numerous game modes are featured, including classic first-person shooter modes such as ], ], and ]. Additionally, ''Urban Terror'' has a nonviolent "jump mode," in which players utilize the game's unique ] to progress through movement-based "jump maps" of varying difficulties.<ref>{{Cite web|url=https://www.urbanterror.info/support/122-game-modes/|title=Urban Terror Support : Game Manual : Game modes|website=www.urbanterror.info|publisher=Frozen Sand|language=en-US|access-date=July 15, 2018}}</ref> | ||
== Mods == | |||
Zombie Mode is a mod of the Survivor game mode in Urban Terror. Zombie mode consists of two teams Humans and Zombies. Humans are able to carry guns and zombies are only allowed a knife. The weapons in this mod only do low damage to zombie players. It takes up to 25 rounds for a single kill. The damage from sniper rifles is the highest at 30% and the heavy machine gun, Negev, only does 1%. All other guns damage somewhere within that range. Humans in most mods are allowed to carry 3 or fewer guns. Zombies only have a knife which does 66% damage or something less in regards to where the hit lands. Zombies have a fast knife which means it becomes proximity-instant kill weapon. The round is over when the 3-minute time limit expires or all players from one team die.<ref>15 year veteran Urban Terror Player Icholas</ref> | |||
==See also== | ==See also== | ||
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== References == | == References == | ||
{{reflist |
{{reflist}} | ||
== External links == | == External links == | ||
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Latest revision as of 20:00, 9 December 2023
2000 video game
Urban Terror | |
---|---|
Developer(s) | FrozenSand, LLC, Silicon Ice Development |
Engine | ioquake3 |
Platform(s) | Linux, Microsoft Windows, Mac OS X, AmigaOS 4 |
Release | August 5, 2000 (Beta 1.0) |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Urban Terror is a freeware multiplayer first-person shooter video game developed by FrozenSand. Originally a total conversion of id Software's Quake III Arena, FrozenSand released Urban Terror as a free standalone game in 2007 utilizing ioquake3 as the game engine. While the game engine is licensed under the open-source GPL, Urban Terror's game code is closed source and its assets are freeware but not open content.
History
Urban Terror started out in 1998 as a planned map pack for Quake III Arena, in which real world environments would be featured. It expanded from this idea to a full total conversion featuring realistic weapons and gameplay similar to Action Quake 2. Development group Silicon Ice Development was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly. When its first version, beta 1.0, was released at QuakeCon 2000, Urban Terror was the realism mod with the most features and graphics completed.
FrozenSand began development on Urban Terror HD in 2009 and was set to release an alpha version in 2010 but soon abandoned the project and switched engines from idtech3 to Unreal Engine 4 due to licensing complications of idtech3.
The most recent version, 4.3.4, was released on June 21, 2018.
Gameplay
Urban Terror is billed by FrozenSand as a "Hollywood tactical shooter." It blends elements from games such as Quake III Arena, Unreal Tournament and Counter-Strike. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in Quake III Arena, based on dividing the player target into discrete areas.
Numerous game modes are featured, including classic first-person shooter modes such as Team Deathmatch, Capture the Flag, and Last Man Standing. Additionally, Urban Terror has a nonviolent "jump mode," in which players utilize the game's unique mechanics to progress through movement-based "jump maps" of varying difficulties.
Mods
Zombie Mode is a mod of the Survivor game mode in Urban Terror. Zombie mode consists of two teams Humans and Zombies. Humans are able to carry guns and zombies are only allowed a knife. The weapons in this mod only do low damage to zombie players. It takes up to 25 rounds for a single kill. The damage from sniper rifles is the highest at 30% and the heavy machine gun, Negev, only does 1%. All other guns damage somewhere within that range. Humans in most mods are allowed to carry 3 or fewer guns. Zombies only have a knife which does 66% damage or something less in regards to where the hit lands. Zombies have a fast knife which means it becomes proximity-instant kill weapon. The round is over when the 3-minute time limit expires or all players from one team die.
See also
References
- ^ Urban Terror: News Retrieved September 16, 2009
- Caryn "Hellchick" Law. "Urban Terror!". GameSpy. Archived from the original on October 2, 2013. Retrieved July 14, 2008.
- "Urban Terror 4.3.4 release". Urban Terror News. June 21, 2018.
- "Urban Terror Support : Game Manual : Game modes". www.urbanterror.info. Frozen Sand. Retrieved July 15, 2018.
- 15 year veteran Urban Terror Player Icholas
External links
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