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{{short description|Virtual avatar}}
'''Anshe Chung''' is the ] of Ailin Graef in the online world ]. Known as the "Rockefeller of Second Life", she has built an online business that engages in development, brokerage and arbitrage of virtual land, items and currencies, and has been featured in a number of prominent magazines such as ], ] and ].
{{Use mdy dates|date=September 2011}}
{{Infobox person
| name = Anshe Chung
| image = AnsheChung BusinessWeek Cover.gif
| image_size = 200px
| caption = May 1, 2006 cover of '']'' magazine featuring Anshe Chung
| birth_date =
| birth_place = ''Second Life''
| death_date =
| death_place =
| other_names =
| known_for = First 'virtual millionaire'
| occupation = Virtual real estate broker
| website = {{URL|anshechung.com}}
| footnotes =
}}
'''Anshe Chung''' is an ] (online personality) of '''Ailin Graef''' in the online game '']''. Referred to as the "Rockefeller of Second Life" by ],<ref name="moneydotcnndotcom-virtual-rockefeller">{{cite news|url=https://money.cnn.com/magazines/business2/business2_archive/2005/12/01/8364581/index.htm?cnn=yes|title=The Virtual Rockefeller|author=Sloan, Paul|publisher=CNN|date=December 1, 2005|access-date=January 5, 2007| archiveurl= https://web.archive.org/web/20061212224408/https://money.cnn.com/magazines/business2/business2_archive/2005/12/01/8364581/index.htm?cnn=yes| archivedate= December 12, 2006 | url-status= live}}</ref> Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies. Her work has been discussed in '']'',<ref name="businessweekmag-my-virtual-life">{{Cite web |url=http://www.businessweek.com/magazine/content/06_18/b3982001.htm |title=My Virtual Life |work=Business Week |date=May 1, 2006 |accessdate=January 5, 2007| archiveurl= https://web.archive.org/web/20070105191002/http://www.businessweek.com/magazine/content/06_18/b3982001.htm| archivedate= January 5, 2007 | url-status= dead}}</ref> '']''<ref name="moneydotcnndotcom-from-megs-to-riches">{{cite news |url=https://money.cnn.com/magazines/fortune/fortune_archive/2005/11/28/8361953/index.htm |title=FROM MEGS TO RICHES |author=Parloff, Roger |publisher=CNN |date=November 28, 2005 |accessdate=January 5, 2007| archiveurl= https://web.archive.org/web/20070104115148/https://money.cnn.com/magazines/fortune/fortune_archive/2005/11/28/8361953/index.htm| archivedate= January 4, 2007 | url-status= live}}</ref> and '']''.


== Background == == Background ==
According to Chung, she had already created fortunes in purely virtual currency on other ]s such as '']'' and '']'',<ref name="anshechungdotcom-press-kit">{{Cite web |url=http://www.anshechung.com/media/media_info.htm |title=Press Kit – Anshe Chung |publisher=Anshe Chung Studios |date=November 27, 2006 |accessdate=January 5, 2007| archiveurl= https://web.archive.org/web/20070105230404/http://www.anshechung.com/media/media_info.htm| archivedate= January 5, 2007 | url-status= live}}</ref> but had never converted that to real tender. This changed when she entered ''Second Life'', where the in-] currency, "]" ('''L$'''), can be officially exchanged for real money.<ref name="secondlifedotcom-whatis-economy">{{Cite web |url=http://secondlife.com/whatis/economy.php |title=Economy |publisher=] |accessdate=January 5, 2007| archiveurl= https://web.archive.org/web/20070103000028/http://secondlife.com/whatis/economy.php| archivedate= January 3, 2007 | url-status= live}}</ref><ref name="secondlifedotcom-whatis-marketdata">{{Cite web |url=http://secondlife.com/whatis/economy-market.php |title=LindeX Market Data |publisher=] |accessdate=January 5, 2007| archiveurl= https://web.archive.org/web/20070103001203/http://secondlife.com/whatis/economy-market.php| archivedate= January 3, 2007 | url-status= live}}</ref>
According to Graef, she originally amassed large amounts of purely virtual currency on other ]s such as ], ] and ], but never converted to real tender. However, this changed when she entered Second Life, where the in-game currency, "Linden Dollars" ('''L$'''), can be 'officially' exchanged for real money. The name "Anshe" was originally coined in Asheron's Call in ] ]. <ref>http://www.anshechung.com/media/media_info.htm</ref>


In her early ''Second Life'' days, prior to founding the business that made her famous, Anshe Chung had a goal of using virtual wealth to support an orphaned boy in a developing country in the real world. With her first Linden dollars she was able to sponsor a boy named Geo from the ] through a German church organization.<ref> Walker Spaight, The Second Life Herald, 2005-01-25. Retrieved 2007-01-17.</ref><!-- ] needs a citation--> She raised funds through event hosting, escorting,<ref name="moneydotcnndotcom-from-megs-to-riches" /><ref name="Anshe's kinky past revealed">{{cite news |url=http://www.theage.com.au/news/biztech/anshes-kinky-past-revealed/2007/01/17/1168709794333.html |title=Anshe's kinky past revealed |work=The Age |accessdate=January 20, 2007 | location=Melbourne, Australia | date=January 17, 2007}}</ref> teaching<ref name="sluniversedotcom-language-interview-with-anshe">{{Cite web |url=http://www.sluniverse.com/language/2004/11/introducing-chat-history-interview.html |title=Introducing The Chat History Interview – Anshe Chung |author=Diaz, Cristiano (aka Cristiano Midnight) |publisher=SL Universe |date=November 28, 2004 |accessdate=January 5, 2007 |archiveurl=https://web.archive.org/web/20061231154921/http://www.sluniverse.com/language/2004/11/introducing-chat-history-interview.html |archivedate=December 31, 2006 |url-status=dead |df=mdy-all }}</ref> and fashion design.
Graef, as Anshe Chung, earned an initial stake by working as an escort in the virtual world. "I started ... as a private entertainer, somebody people who are bored or lonely could seek out for company. <ref>http://money.cnn.com/magazines/fortune/fortune_archive/2005/11/28/8361953/index.htm</ref> She also used to teach a course on "virtual lovemaking" within the world. <ref>http://www.sluniverse.com/language/2004/11/introducing-chat-history-interview.html</ref> According to Graef, after she developed her skill set she began selling and creating custom animations and then used this money to buy and develop virtual "land." Graef currently owns several full servers worth of land, most of which are sold to other users as a part of her 'Dreamland' areas.<ref>http://history.secondserver.net/index.php/Anshe_Chung</ref> Within Dreamland strict ] rules are enforced; most other land in Second Life is unzoned, where multiple different types of business or housing are located in adjacent areas. ], the CEO of ] - the company that produces Second Life - has referred to Anshe as "the ]" when referring to the role she plays on her zoned continent "Dreamland".


== Business ==
In ] ] Graef legally incorporated "ANSHECHUNG Studios, Ltd." in ], ] along with her husband and business partner, Guntram Graef, who goes by the ] "Guni Greenstein" in Second Life.
According to Chung, in June 2004 she began selling and creating custom animations and then used this ] to buy and develop ]. This is also considered the beginning of her business where, for the first time, she kept and reinvested funds instead of giving them away. Chung currently owns thousands of servers' worth of land, most of which are sold or rented to other users as a part of her 'Dreamland' areas. Within Dreamland various levels of ] rules are enforced; most other land in ''Second Life'' is unzoned, with multiple different types of business or housing located in adjacent areas.<ref> {{webarchive |url=https://web.archive.org/web/20070927212506/http://blogs.business2.com/futureboy/2006/11/why_anshe_chung.html |date=September 27, 2007 }}</ref> ], the former CEO of ] – the company that produces ''Second Life'' – has referred to Anshe as "the government" when referring to the role she plays managing her ].<ref>{{cite web|url=https://money.cnn.com/magazines/business2/business2_archive/2005/12/01/8364581/index.htm|title=The Virtual Rockefeller|author=|date=|website=CNN|accessdate=June 2, 2019}}</ref>


According to Dr. James Cook of Linden Lab, "Anshe adds significant value to Second Life".<ref> {{webarchive|url=https://web.archive.org/web/20070930181647/http://media.www.californiaaggie.com/media/storage/paper981/news/2007/01/19/Features/Virtual.Goods.Real.Income-2654820.shtml?sourcedomain=www.californiaaggie.com&MIIHost=media.collegepublisher.com |date=September 30, 2007 }}</ref>
In Q3 2006 Graef announced that she had amassed one million US dollars through buying and reselling land in Second Life.<ref>http://gigaom.com/2006/11/29/anshe-chung/</ref>


In February 2006 "Anshe Chung Studios, Ltd." was legally incorporated in ], China <ref name="anshechungdotcom-press-release-first-virtual-world-millionaire">{{Cite web |url=http://www.anshechung.com/include/press/press_release251106.html |title=Anshe Chung Becomes First Virtual World Millionaire |publisher=Anshe Chung Studios |date=November 26, 2006 |accessdate=January 5, 2007 |archiveurl=https://web.archive.org/web/20070107095548/http://www.anshechung.com/include/press/press_release251106.html |archivedate=January 7, 2007 |url-status=dead |df=mdy-all }}</ref>
== Controversy ==


In November 2006 Chung announced that she had "become the first online personality to achieve a net worth exceeding one million US dollars from profits entirely earned inside a virtual world".<ref name="anshechungdotcom-press-release-first-virtual-world-millionaire"/>
Graef/Chung is a controversial figure in Second Life for being a "land baron," a user with a ] stake of the market, and the often heavy-handed manner in which she has dealt with customers and other users.


Meanwhile, Anshe Chung's business employs more than 80 people full-time, most of them programmers and artists. She counts several Fortune 100 companies among her clients as well as high-profile organizations such as the government of ] and ], whose ''Second Life'' entry her firm developed.
She has been accused of extorting residents to sell her their land at lower costs by terraforming the surrounding areas, either to prevent access or to disrupt buildings and views. She has also been accused of a similar tactic through the use of "ban lines," which prevent residents from walking or flying over land that she owns.<ref>http://forums.secondlife.com/showthread.php?t=24899&highlight=terraforming</ref>


In January 2007 Anshe Chung Studios received venture capital investment from the Samwer brothers, who purchased a stake in the Anshe Chung Studios.<ref> {{webarchive|url=https://web.archive.org/web/20070317231622/http://secondlife.bligblog.com/2007/02/28/samwer-brothers-of-germany-take-10-stake-in-anshe-chung-studios/ |date=March 17, 2007 }}</ref><ref>{{cite web|url=https://www.faz.net/s/RubC8BA5576CDEE4A05AF8DFEC92E288D64/Doc~E9C422DEC9FB74F18A670192D7E6FDCDD~ATpl~Ecommon~Scontent.html|title=Echtes Geld fuer die Virtuelle Welt|first=Frankfurter Allgemeine Zeitung|last=GmbH|date=|website=FAZ.NET|accessdate=June 2, 2019}}</ref> In September 2007 the Gladwyne Partners, who had previously funded the Electric Sheep Company, also obtained stake in the Anshe Chung Studios.
In 2004 Graef was accused of using an ] to the Second Life auction system which allowed her to buy vast quantities of land without paying "tier" immediately, effectively allowing her to clear out her land inventory before claiming the new land and not having to pay increased fees associated with the additional land. The Lindens (employees of Linden Lab) identified and closed the loophole. "We realize that some of you are frustrated by an exploit of the auction system and are taking steps to close the loophole. Effective any land that is left unclaimed more than 7 days after auction will be transferred to Linden ownership and reauctioned."<ref>http://forums.secondlife.com/showthread.php?p=236447&highlight=tier+auction#post236447</ref> Allegedly after this change Graef's account was temporarily banned for non-payment.


Since 2006 the company has been active in ], a 3D avatar chat. She has since been operating the largest currency exchange and content creation business for that platform, with about half of the 100 top selling products in IMVU originating from her company in ], while a considerable amount of the remaining top sellers are said to be coming from people who were originally trained in her company. During Anshe Chung's involvement with IMVU, that service's userbase has increased 50-fold, outgrowing ''Second Life'' in late 2007.{{Citation needed|date=August 2009}}
She and her husband have at times threatened to "devalue" the economy of Second Life by flooding the market with their stored Lindens if provoked.
{{cquote2|yeah i sure want to panik u. but if needed we can use 5 million lindens we put aside to dump on the market. if u cash out fast we can do with dumping less but it will all go way down. u look at the market now. we just played with 300k yesterday. tomorrow is weekend we open the gates and u better run for ur buck. lol. yeah. now u get 3.70. how much u get tomorrow. better sell while u still get some cash. we are the linden money gods now. us rulez! |<ref>http://forums.secondlife.com/showpost.php?p=848596&postcount=17</ref>}}


== New Champion of the World Economy ==
Her ability to speak English has often come into question; at times she has displayed a complete inability to use the language when being accused of illicit activity, yet other times she seems to have total mastery of it. This has been attributed to either outright lying or the use of multiple people behind the "Anshe Chung" avatar.<ref>http://forums.secondlife.com/showpost.php?p=237681&postcount=39</ref>
In 2007, the Anshe Chung Studios were chosen as a "New Champion of the World Economy" by the World Economic Forum, describing the company as a business with a major technical or economic impact and the potential to become a Fortune 500 company within the next 5 years.{{Citation needed|date=August 2009}}


From 2005 until January 2009, Anshe Chung also owned a 30% share in Virtuatrade, a Pennsylvania-based company operating the site XStreetSL.com, a virtual goods trading site similar to eBay but specializing in ''Second Life'' items. The company was eventually sold to Linden Lab. XStreetSL has now become an integral part of ''Second Life'' called the "Second Life Marketplace".<ref>{{cite web|url=https://marketplace.secondlife.com/|title=Second Life Marketplace|author=|date=|website=marketplace.secondlife.com|accessdate=June 2, 2019}}</ref><ref>{{cite web|url=https://nwn.blogs.com/nwn/2009/01/linden-lab-acquires-virtual-ecommerce-sites-xstreetsl-and-onrez.html|title=Linden Lab Acquires Virtual E-Commerce Sites XStreetSL and OnRez: The Numbers, Strategy, and Controversy|author=|date=|website=New World Notes|accessdate=June 2, 2019}}</ref>
She has also come under fire for her use of "rotating billboards" which many residents feel disrupts immersion and aesthetics within Second Life.<ref>http://www.sluniverse.com/language/2004/11/introducing-chat-history-interview.html</ref>


In July 2008, a new portal site called AnsheX <ref>{{cite web|url=http://www.anshex.com/second_life_sims|title=Sims from Anshe Chung for 6799 L$/week!|author=|date=|website=AnsheX|accessdate=June 2, 2019}}</ref> became available, operated by her company in Wuhan. The new site merges the services, communities and currency exchanges of several monetized virtual worlds, attempting to bridge the gaps between them.
In 2006 she was accused of deleting content owned by other residents but hosted on land she provided after she demanded that 1/4 of the simulator be rezoned for commercial development.<ref>http://history.secondserver.net/index.php/The_Forest#Controversy</ref>


According to several sources, including a title in the October 2009 issue of ''Avenue Magazine'', Anshe Chung joined the founders of ] as a key investor behind the ] fashion games developer Frenzoo.<ref>{{cite web|url=https://www.web.frenzoo.com/|title=Frenzoo - 3D Mobile Games For The World|author=|date=|website=Frenzoo - 3D Mobile Games For The World|accessdate=June 2, 2019|archive-date=June 2, 2019|archive-url=https://web.archive.org/web/20190602172222/https://www.web.frenzoo.com/|url-status=dead}}</ref><ref>{{cite web|url=https://issuu.com/avenue/docs/avenue_slcc2009|title=AVENUE Magazine SLCC 2009|author=|date=September 16, 2009|website=Issuu|accessdate=June 2, 2019}}</ref>
In ] ], while conducting an interview for CNET on her economic assets, the virtual location of the interview was "attacked" by residents utilizing animated penises as weapons. Also employed were ] images of Graef holding a digital penis that bombarded participants in the audience. The "griefers" managed to disrupt the interview sufficiently that Graef was forced to move to another location and ultimately crashed the simulator entirely.<ref>http://news.com.com/Virtual+magnate+shares+secrets+of+success/2008-1043_3-6144967.html</ref>


In 2010, Anshe Chung helped fund a new venture called the 3D Avatar School,<ref>{{dead link|date=January 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> which is using virtual world technology to create immersive language teaching environments.<ref>{{cite web|url=http://jvwresearch.org/index.php/component/content/article/8-about-jvwr/23|title=Jvwresearch.org|author=|date=|website=jvwresearch.org|accessdate=June 2, 2019|archive-date=November 17, 2018|archive-url=https://web.archive.org/web/20181117022208/https://www.jvwresearch.org/index.php/component/content/article/8-about-jvwr/23|url-status=dead}}</ref>
==References==
<references />


In 2012, the 3D Avatar School won both the Red Herring Asia 100 and Red Herring Global 100 awards,<ref>{{cite web|url=https://www.redherring.com/events/red-herring-global/2012-top-100-global-winners/|title=2012 Top 100 Global Winners|author=|date=|website=Red Herring|accessdate=June 2, 2019}}</ref> while Frenzoo landed a hit on Android and iOS with the world's first ] dress-up game, ''Style Me Girl''.<ref>{{cite web|url=https://play.google.com/store/apps/details?id=com.megirl.stylemegirl&hl=en|title=Play.google.com|author=|date=|website=google.com|accessdate=June 2, 2019}}</ref>
== See Also ==

* ]
By early 2014, Anshe Chung Limited had acquired an investment portfolio with several additional Internet and technology startups including ],<ref>{{cite web|url=https://sellfy.com/|title=Create an online store for your digital products.|author=|date=|website=sellfy.com|accessdate=June 2, 2019}}</ref> Beyond Games,<ref>{{cite web|url=https://www.beyondgames.co/|title=Beyond Games|author=|date=|website=Beyond Games|accessdate=June 2, 2019}}</ref> Makibox,<ref> {{webarchive|url=https://archive.today/20140207164729/http://www.makibox.com/ |date=February 7, 2014 }}</ref> IMVUCE,<ref>{{Cite web |url=http://www.imvuce.com/ |title=IMVUCE.com |access-date=September 12, 2018 |archive-url=https://archive.today/20130127091529/http://www.imvuce.com/ |archive-date=January 27, 2013 |url-status=dead |df=mdy-all }}</ref><ref>{{cite web|url=http://anshechung.com/|title=Anshe Chung Portfolio|author=|date=|website=anshechung.com|accessdate=June 2, 2019}}</ref> and ArtsCraft Entertainment, developer of MMORPG game ].<ref>{{cite web|url=https://crowfall.com/index.html|title=Crowfall - Throne War PC MMO by ArtCraft Entertainment, Inc|author=|date=|website=crowfall.com|accessdate=June 2, 2019}}</ref><ref>{{Cite web |url=https://angel.co/arts-craft-entertainment |title=Angel.co |access-date=March 19, 2015 |archive-url=https://web.archive.org/web/20150402122518/https://angel.co/arts-craft-entertainment |archive-date=April 2, 2015 |url-status=dead |df=mdy-all }}</ref>

== Target of griefing ==
In December 2006, while conducting an interview for CNET with ] on her economic assets, the virtual studio in which the interview took place was bombarded by flying animated ]es. The ]s managed to disrupt the interview sufficiently that Chung was forced to move to another location and ultimately crashed the simulator entirely.<ref name="cnet-newsdotcom-virtual-magnate-shares-secrets-of-success">{{Cite web |url=https://www.cnet.com/news/virtual-magnate-shares-secrets-of-success/ |title=Virtual magnate shares secrets of success |author=Terdiman, Daniel |publisher=] |date=December 20, 2006 |accessdate=September 7, 2019 |author-link=Daniel Terdiman}}</ref> Video and images of the incident were posted on the website ], and the incident received notice in some blogs and online news sites.

This attack in ''Second Life'' later became a template for a real life flying penis attack on chess world champion and Russian presidential candidate ].<ref name = "kasparov-attack">{{cite web|url=http://www.theage.com.au/news/web/kremlin-critic-gets-genital-reminder-about-whos-in-charge/2008/05/20/1211182789899.html|title=Kremlin critic gets genital reminder about who's in charge|first=Stephen|last=Hutcheon|date=May 21, 2008|website=The Age|accessdate=June 2, 2019}}</ref>

==See also==
* ] * ]
* ] * ]
* ]
* ]
* ]
* ]

==References==
<!-- See http://en.wikipedia.org/Wikipedia:Footnotes for a discussion of different citation methods and how to generate footnotes using the<ref></ref> tags -->
{{reflist|30em}}


==External links== ==External links==
*
* and
*
*
* *
*
*
*
*
*
*
*
* and
*
* ]'s coverage of the griefing incident
*
*


] {{Second Life}}
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{{DEFAULTSORT:Chung, Anshe}}
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Latest revision as of 15:26, 29 July 2024

Virtual avatar

Anshe Chung
May 1, 2006 cover of BusinessWeek magazine featuring Anshe Chung
BornSecond Life
OccupationVirtual real estate broker
Known forFirst 'virtual millionaire'
Websiteanshechung.com

Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life. Referred to as the "Rockefeller of Second Life" by CNN, Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies. Her work has been discussed in Business Week, Fortune and Red Herring.

Background

According to Chung, she had already created fortunes in purely virtual currency on other MMORPGs such as Asheron's Call and Shadowbane, but had never converted that to real tender. This changed when she entered Second Life, where the in-game currency, "Linden Dollars" (L$), can be officially exchanged for real money.

In her early Second Life days, prior to founding the business that made her famous, Anshe Chung had a goal of using virtual wealth to support an orphaned boy in a developing country in the real world. With her first Linden dollars she was able to sponsor a boy named Geo from the Philippines through a German church organization. She raised funds through event hosting, escorting, teaching and fashion design.

Business

According to Chung, in June 2004 she began selling and creating custom animations and then used this money to buy and develop virtual land. This is also considered the beginning of her business where, for the first time, she kept and reinvested funds instead of giving them away. Chung currently owns thousands of servers' worth of land, most of which are sold or rented to other users as a part of her 'Dreamland' areas. Within Dreamland various levels of zoning rules are enforced; most other land in Second Life is unzoned, with multiple different types of business or housing located in adjacent areas. Philip Rosedale, the former CEO of Linden Lab – the company that produces Second Life – has referred to Anshe as "the government" when referring to the role she plays managing her regions.

According to Dr. James Cook of Linden Lab, "Anshe adds significant value to Second Life".

In February 2006 "Anshe Chung Studios, Ltd." was legally incorporated in Hubei, China

In November 2006 Chung announced that she had "become the first online personality to achieve a net worth exceeding one million US dollars from profits entirely earned inside a virtual world".

Meanwhile, Anshe Chung's business employs more than 80 people full-time, most of them programmers and artists. She counts several Fortune 100 companies among her clients as well as high-profile organizations such as the government of Baden-Wuerttemberg and LifeChurch.tv, whose Second Life entry her firm developed.

In January 2007 Anshe Chung Studios received venture capital investment from the Samwer brothers, who purchased a stake in the Anshe Chung Studios. In September 2007 the Gladwyne Partners, who had previously funded the Electric Sheep Company, also obtained stake in the Anshe Chung Studios.

Since 2006 the company has been active in IMVU, a 3D avatar chat. She has since been operating the largest currency exchange and content creation business for that platform, with about half of the 100 top selling products in IMVU originating from her company in Wuhan, while a considerable amount of the remaining top sellers are said to be coming from people who were originally trained in her company. During Anshe Chung's involvement with IMVU, that service's userbase has increased 50-fold, outgrowing Second Life in late 2007.

New Champion of the World Economy

In 2007, the Anshe Chung Studios were chosen as a "New Champion of the World Economy" by the World Economic Forum, describing the company as a business with a major technical or economic impact and the potential to become a Fortune 500 company within the next 5 years.

From 2005 until January 2009, Anshe Chung also owned a 30% share in Virtuatrade, a Pennsylvania-based company operating the site XStreetSL.com, a virtual goods trading site similar to eBay but specializing in Second Life items. The company was eventually sold to Linden Lab. XStreetSL has now become an integral part of Second Life called the "Second Life Marketplace".

In July 2008, a new portal site called AnsheX became available, operated by her company in Wuhan. The new site merges the services, communities and currency exchanges of several monetized virtual worlds, attempting to bridge the gaps between them.

According to several sources, including a title in the October 2009 issue of Avenue Magazine, Anshe Chung joined the founders of Skype as a key investor behind the 3D fashion games developer Frenzoo.

In 2010, Anshe Chung helped fund a new venture called the 3D Avatar School, which is using virtual world technology to create immersive language teaching environments.

In 2012, the 3D Avatar School won both the Red Herring Asia 100 and Red Herring Global 100 awards, while Frenzoo landed a hit on Android and iOS with the world's first 3D dress-up game, Style Me Girl.

By early 2014, Anshe Chung Limited had acquired an investment portfolio with several additional Internet and technology startups including Sellfy, Beyond Games, Makibox, IMVUCE, and ArtsCraft Entertainment, developer of MMORPG game Crowfall.

Target of griefing

In December 2006, while conducting an interview for CNET with Daniel Terdiman on her economic assets, the virtual studio in which the interview took place was bombarded by flying animated penises. The griefers managed to disrupt the interview sufficiently that Chung was forced to move to another location and ultimately crashed the simulator entirely. Video and images of the incident were posted on the website Something Awful, and the incident received notice in some blogs and online news sites.

This attack in Second Life later became a template for a real life flying penis attack on chess world champion and Russian presidential candidate Garry Kasparov.

See also

References

  1. Sloan, Paul (December 1, 2005). "The Virtual Rockefeller". CNN. Archived from the original on December 12, 2006. Retrieved January 5, 2007.
  2. "My Virtual Life". Business Week. May 1, 2006. Archived from the original on January 5, 2007. Retrieved January 5, 2007.
  3. ^ Parloff, Roger (November 28, 2005). "FROM MEGS TO RICHES". CNN. Archived from the original on January 4, 2007. Retrieved January 5, 2007.
  4. "Press Kit – Anshe Chung". Anshe Chung Studios. November 27, 2006. Archived from the original on January 5, 2007. Retrieved January 5, 2007.
  5. "Economy". Linden Lab. Archived from the original on January 3, 2007. Retrieved January 5, 2007.
  6. "LindeX Market Data". Linden Lab. Archived from the original on January 3, 2007. Retrieved January 5, 2007.
  7. The Herald Profile: Anshe Chung Walker Spaight, The Second Life Herald, 2005-01-25. Retrieved 2007-01-17.
  8. "Anshe's kinky past revealed". The Age. Melbourne, Australia. January 17, 2007. Retrieved January 20, 2007.
  9. Diaz, Cristiano (aka Cristiano Midnight) (November 28, 2004). "Introducing The Chat History Interview – Anshe Chung". SL Universe. Archived from the original on December 31, 2006. Retrieved January 5, 2007.
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