Misplaced Pages

Hammer of the Gods (video game): Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 05:33, 29 September 2020 editJimmyBlackwing (talk | contribs)Autopatrolled, Extended confirmed users, Pending changes reviewers49,863 edits External links: site← Previous edit Latest revision as of 00:20, 18 October 2024 edit undoWaxworker (talk | contribs)Extended confirmed users127,288 edits added short description 
(17 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{short description|Video game}}
{{Other uses|Hammer of the Gods (disambiguation){{!}}Hammer of the Gods}} {{Other uses|Hammer of the Gods (disambiguation){{!}}Hammer of the Gods}}
{{Cleanup bare URLs|date=August 2022}}
{{Short description|1994 video game}}
{{Infobox video game {{Infobox video game
|title = Hammer of the Gods |title = Hammer of the Gods
Line 7: Line 8:
|developer = ] |developer = ]
|publisher = ] |publisher = ]
|producer = Mark Caldwell<br>Deane Rettig |producer = Mark Caldwell<br />Deane Rettig
|designer = |designer =
|programmer = Rob Lefebvre<br>Ken Lightner |programmer = Rob Lefebvre<br />]
|composer = Rob Lefebvre<br>Bruce Nunley |composer = Rob Lefebvre<br />Bruce Nunley
|engine = |engine =
|released = {{vgrelease|NA|1994}} |released = {{vgrelease|NA|1994}}
|genre = ], ] |genre = ], ]
|modes = ], ] |modes = ], ]
|platforms = ] |platforms = ]
}} }}

'''''Hammer of the Gods''''' is a ] ] ] computer game developed by ] and published by ]<ref>{{cite book '''''Hammer of the Gods''''' is a ] ] ] computer game developed by ] and published by ]<ref>{{cite book
|title=Hammer of the Gods manual |last=Pike |first=Ed |publisher=New World Computing, Inc |year=1994 |page=2}}</ref> for ]. The events of the game take place in ] ], with a ] ] setting. ''Hammer of the Gods'' is one of the games that spawned the creation of the '']'' strategy series. |title=Hammer of the Gods manual |last=Pike |first=Ed |publisher=New World Computing, Inc |year=1994 |page=2}}</ref> for ]. The events of the game take place in ] ], with a ] ] setting. ''Hammer of the Gods'' is one of the main games that spawned the creation of the '']'' strategy series.


==Gameplay== ==Gameplay==
''Hammer of the Gods'' is an empire-building game with a focus on military strategy. The goal of the game is to build an empire through expansionism while completing a set of goals that are specified by the gods of Norse mythology. The game is won when a player completes the quest of ], the highest god in the Norse pantheon. Upon starting the game, each player chooses to control one of four races: ], ], ], or ]. Each race has unique characteristics for military units, and each is presented with a different hierarchy of gods which set different goals to meet. When the player meets each of these goals, the gods will present the player with a reward at the end of that turn. These rewards vary in nature, and can include powerful military units, magical flying ships for fast transportation, or higher income from conquered towns, to name a few examples. ''Hammer of the Gods'' is an empire-building game with a focus on military strategy. The goal of the game is to build an empire through expansionism while completing a set of goals that are specified by the gods of Norse mythology. The game is won when a player completes the quest of ], the highest god in the Norse pantheon. Upon starting the game, each player chooses to control one of four races: human, ], ], or ]. Each race has unique characteristics for military units, and each is presented with a different hierarchy of gods which set different goals to meet. When the player meets each of these goals, the gods will present the player with a reward at the end of that turn. These rewards vary in nature, and can include powerful military units, magical flying ships for fast transportation, or higher income from conquered towns, to name a few examples.


Before beginning the game, the player chooses one of two world map layouts. One choice is to play on a representation of Europe during the Viking golden age beginning in 700AD.<ref>Description taken from page 35 of the official game manual Hammer of the Gods Manual, New World Computing, Inc 1994</ref> The other choice is a computer-generated map, which will be different for each campaign started. Each player starts the game with control of one town, and must explore the world to conquer new towns for income and military security. Before beginning the game, the player chooses one of two world map layouts. One choice is to play on a representation of Europe during the Viking golden age beginning in 700AD.<ref>Description taken from page 35 of the official game manual Hammer of the Gods Manual, New World Computing, Inc 1994</ref> The other is a computer-generated map, which will be different for each campaign started. Each player starts the game with control of one town, and must explore the world to conquer new towns for income and military security.


In addition to military conquest, each player can delegate diplomacy between his own empire and that of the other players. Each player's relations are labelled as peaceful, neutral, or at a state of war. Trade can be initiated between empires with neutral or peaceful relations. In addition to military conquest, players can manage diplomacy between their respective empires. Each player's relations are labelled as peaceful, neutral, or at a state of war. Trade can be initiated between empires with neutral or peaceful relations.


When two armies meet on the world map, a battlefield is displayed showing the player's and the enemy's units. Each player moves his units during his turn, with the goal of completely eradicating the enemy's units or forcing a retreat. Most units can only attack other units that are adjacent on the battlefield, but archers and wizards can attack from a distance. When a town or a castle is attacked, the defending player may have fortifications provided, which can greatly influence the outcome of the battle. When two armies meet on the world map, a battlefield is displayed showing the player's and enemy's units. Players moves their units during their turns, with the goal of completely eradicating the enemy's units or forcing a retreat. Most units can only attack other units that are adjacent on the battlefield, but archers and wizards can attack from a distance. When a town or a castle is attacked, the defending player may have fortifications established, which can greatly influence the outcome of the battle.


Although the main gameplay consists of military conquest, the goal of each player is to meet goals set forth by the gods of the Norse Edda. Between turns, a tree which represents the pantheon for each race is displayed, and the player chooses from available gods to try to meet their goals. Generally, the higher the god is on the tree, the more difficult the goal will be to accomplish. Some are very straightforward, such as "go to the ruins of Stonehenge and defeat the dragon there," while some are more complicated and require multiple turns to complete, such as requiring the player to conquer a number of towns. Although the main gameplay consists of military conquest, the goal of each player is to meet goals set forth by the gods of the Norse Edda. Between turns, a tree representing the pantheon for each race is displayed, and the player chooses from available gods to try to meet their goals. Generally, the higher the god is on the tree, the more difficult the goal will be to accomplish. Some are very straightforward, such as "go to the ruins of Stonehenge and defeat the dragon there," while some are more complicated and require multiple turns to complete, such as requiring the player to conquer a number of towns.


==Reception== ==Reception==
Line 35: Line 37:


{{Video game reviews {{Video game reviews
| CGW = {{rating|3.5|5}}<ref name="CWG-HammerGod">{{cite journal |last= |first= |date=February 1995 |title=Computer Gaming World - Issue 127 |url=http://www.cgwmuseum.org/galleries/issues/cgw_127.pdf |journal= |location= |author=Martin E. Cirulus |publisher= |issue=127 |page=182 |quote="Wield Your Own Magic Mallet In New World Computing's HAMMER OF THE GODS" |accessdate=August 5, 2015}}</ref> | CGW = {{rating|3.5|5}}<ref name="CWG-HammerGod">{{cite journal |date=February 1995 |title=Computer Gaming World - Issue 127 |url=http://www.cgwmuseum.org/galleries/issues/cgw_127.pdf |author=Martin E. Cirulus |issue=127 |page=182 |quote="Wield Your Own Magic Mallet In New World Computing's HAMMER OF THE GODS" |access-date=August 5, 2015}}</ref>
| Dragon = {{rating|4|5}} (Jay)<br>{{rating|3|5}} (Dee)<ref name="Dragon221">{{cite journal |title=Eye of the Monitor |author=Jay & Dee |journal=Dragon |issue=221 |date=September 1995 |pages=115–118}}</ref> | Dragon = {{rating|4|5}} (Jay)<br />{{rating|3|5}} (Dee)<ref name="Dragon221">{{cite journal |title=Eye of the Monitor |author=Jay & Dee |journal=Dragon |issue=221 |date=September 1995 |pages=115–118}}</ref>
}} }}

==Reviews==
*''Coming Soon Magazine'' (Mar, 1995)<ref>{{cite web | url=http://www.csoon.com/issue4/hammer.html | title=Hammer of the Gods - PC Review - Coming Soon Magazine }}</ref>
*'']'' (French) (Jan, 1995)
*'']'' (Mar, 1995)
*'']'' (Jan, 1995)
*'']'' (Dec, 1995)<ref>https://archive.org/details/pc-format-cd-gold-winter-1995/page/n25/mode/2up</ref>
*'']'' (Feb, 1995)
*''Power Play'' (Feb, 1995)<ref>{{Cite web |date=February 1995 |title=Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games! |url=https://www.kultboy.com/index.php?site=t&id=9466 |access-date=2024-03-20 |website=www.kultboy.com}}</ref>


==References== ==References==
{{reflist}} {{Reflist}}


==External links== ==External links==
* (archived) * (archived)
*{{moby game|id=/hammer-of-the-gods|name=''Hammer of the Gods''}} *{{moby game|id=/hammer-of-the-gods|name=''Hammer of the Gods''}}
* at ] *'''' at ]


{{Holistic Design}} {{Holistic Design}}
{{New World Computing}}
{{Authority control}}


] ]
Line 54: Line 67:
] ]
] ]
]
] ]
] ]
]
] ]
] ]

Latest revision as of 00:20, 18 October 2024

For other uses, see Hammer of the Gods.
This article uses bare URLs, which are uninformative and vulnerable to link rot. Please consider converting them to full citations to ensure the article remains verifiable and maintains a consistent citation style. Several templates and tools are available to assist in formatting, such as reFill (documentation) and Citation bot (documentation). (August 2022) (Learn how and when to remove this message)
1994 video game 1994 video game
Hammer of the Gods
Hammer of the Gods front cover
Developer(s)Holistic Design
Publisher(s)New World Computing
Producer(s)Mark Caldwell
Deane Rettig
Programmer(s)Rob Lefebvre
Ken Lightner
Composer(s)Rob Lefebvre
Bruce Nunley
Platform(s)DOS
Release
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Hammer of the Gods is a 1994 turn-based strategy computer game developed by Holistic Design and published by New World Computing for DOS. The events of the game take place in Viking Age Europe, with a Norse fantasy setting. Hammer of the Gods is one of the main games that spawned the creation of the Heroes of Might and Magic strategy series.

Gameplay

Hammer of the Gods is an empire-building game with a focus on military strategy. The goal of the game is to build an empire through expansionism while completing a set of goals that are specified by the gods of Norse mythology. The game is won when a player completes the quest of Odin, the highest god in the Norse pantheon. Upon starting the game, each player chooses to control one of four races: human, elf, troll, or dwarf. Each race has unique characteristics for military units, and each is presented with a different hierarchy of gods which set different goals to meet. When the player meets each of these goals, the gods will present the player with a reward at the end of that turn. These rewards vary in nature, and can include powerful military units, magical flying ships for fast transportation, or higher income from conquered towns, to name a few examples.

Before beginning the game, the player chooses one of two world map layouts. One choice is to play on a representation of Europe during the Viking golden age beginning in 700AD. The other is a computer-generated map, which will be different for each campaign started. Each player starts the game with control of one town, and must explore the world to conquer new towns for income and military security.

In addition to military conquest, players can manage diplomacy between their respective empires. Each player's relations are labelled as peaceful, neutral, or at a state of war. Trade can be initiated between empires with neutral or peaceful relations.

When two armies meet on the world map, a battlefield is displayed showing the player's and enemy's units. Players moves their units during their turns, with the goal of completely eradicating the enemy's units or forcing a retreat. Most units can only attack other units that are adjacent on the battlefield, but archers and wizards can attack from a distance. When a town or a castle is attacked, the defending player may have fortifications established, which can greatly influence the outcome of the battle.

Although the main gameplay consists of military conquest, the goal of each player is to meet goals set forth by the gods of the Norse Edda. Between turns, a tree representing the pantheon for each race is displayed, and the player chooses from available gods to try to meet their goals. Generally, the higher the god is on the tree, the more difficult the goal will be to accomplish. Some are very straightforward, such as "go to the ruins of Stonehenge and defeat the dragon there," while some are more complicated and require multiple turns to complete, such as requiring the player to conquer a number of towns.

Reception

The game was reviewed in 1995 in Dragon #221 by Jay & Dee in the "Eye of the Monitor" column. Jay gave the game 4 out of 5 stars, while Dee gave the game 3 stars.

Reception
Review scores
PublicationScore
Computer Gaming World
Dragon (Jay)
(Dee)

Reviews

References

  1. Pike, Ed (1994). Hammer of the Gods manual. New World Computing, Inc. p. 2.
  2. Description taken from page 35 of the official game manual Hammer of the Gods Manual, New World Computing, Inc 1994
  3. ^ Jay & Dee (September 1995). "Eye of the Monitor". Dragon (221): 115–118.
  4. Martin E. Cirulus (February 1995). "Computer Gaming World - Issue 127" (PDF) (127): 182. Retrieved August 5, 2015. Wield Your Own Magic Mallet In New World Computing's HAMMER OF THE GODS {{cite journal}}: Cite journal requires |journal= (help)
  5. "Hammer of the Gods - PC Review - Coming Soon Magazine".
  6. https://archive.org/details/pc-format-cd-gold-winter-1995/page/n25/mode/2up
  7. "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. February 1995. Retrieved 2024-03-20.

External links

Holistic Design
Video games
Merchant Prince series
Tabletop games
People
New World Computing
Might and Magic
Main series
Heroes
Other games
Developed
Published only
Categories: