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] had wanted ] to have a dinosaur companion ever since the first release of '']''; however, it was not possible because of the limitations of the ].<ref name=ignpresents>{{cite web|url=http://au.retro.ign.com/articles/833/833615p3.html|title=IGN Presents: The History of Super Mario Bros.|website=IGN|access-date=September 9, 2016|first=Marc|last=Nix}}</ref> The inspiration for Yoshi can be traced back further, to the green dragon Tamagon in the 1984 video game '']:'' both are green lizards that hatch from eggs and can eat enemies with their large mouth, and also emit the same noise when they hatch.<ref name=onm/> During the development of '']'', ] had a number of sketches around his desk, including an image of Mario riding a horse.<ref name=IGN2>{{cite web|title=Super Mario World: Mario Was Originally Punching Yoshi In The Head|url=http://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head|website=IGN|access-date=September 29, 2017|first=Hope|last=Corrigan}}</ref> ], a ''Mario'' series developer, speculated that Miyamoto's love of horse riding as well as country and ] themes influenced Yoshi's creation.<ref name=onm>{{cite journal |year=2012 |title=A Brief History of... Yoshi |journal=] |issue=47 |pages=81–83|publisher=]|issn=1836-4276}}</ref> The concept of Mario riding a dinosaur also came from the NES video game '']'', which featured people riding ]s. He again wanted to feature Yoshi in '']'', but was still unable to.<ref name=onm/> | ] had wanted ] to have a dinosaur companion ever since the first release of '']''; however, it was not possible because of the limitations of the ].<ref name=ignpresents>{{cite web|url=http://au.retro.ign.com/articles/833/833615p3.html|title=IGN Presents: The History of Super Mario Bros.|website=IGN|access-date=September 9, 2016|first=Marc|last=Nix}}</ref> The inspiration for Yoshi can be traced back further, to the green dragon Tamagon in the 1984 video game '']:'' both are green lizards that hatch from eggs and can eat enemies with their large mouth, and also emit the same noise when they hatch.<ref name=onm/> During the development of '']'', ] had a number of sketches around his desk, including an image of Mario riding a horse.<ref name=IGN2>{{cite web|title=Super Mario World: Mario Was Originally Punching Yoshi In The Head|url=http://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head|website=IGN|access-date=September 29, 2017|first=Hope|last=Corrigan}}</ref> ], a ''Mario'' series developer, speculated that Miyamoto's love of horse riding as well as country and ] themes influenced Yoshi's creation.<ref name=onm>{{cite journal |year=2012 |title=A Brief History of... Yoshi |journal=] |issue=47 |pages=81–83|publisher=]|issn=1836-4276}}</ref> The concept of Mario riding a dinosaur also came from the NES video game '']'', which featured people riding ]s. He again wanted to feature Yoshi in '']'', but was still unable to.<ref name=onm/> | ||
Once the more powerful Super NES was released, Miyamoto was finally able to implement Yoshi into the series, putting Yoshi into the video game '']''.<ref>{{cite web|url=http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp |title=Wii.com – Iwata Asks: New Super Mario Bros. Wii |publisher=Us.wii.com |access-date=2010-11-09}}</ref> Miyamoto said he had wanted Mario to have a dinosaur companion ever since ''Super Mario Bros.'', but Nintendo engineers could not add such a character into the game due to the limitations of the ] (NES).<ref name="history"/>{{sfn|Kawasaki|1991|p=31}} The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game '']'' which shared many similarities with Yoshi.{{sfn|Nutter|2006|p=118}} During the development of ''Super Mario Bros.{{nbs}}3'', Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse.<ref>{{Cite web|url=https://kotaku.com/yoshi-devolved-from-babysitter-to-baby-1845999049|title=Yoshi Devolved From Babysitter to Baby|first=Mike|last=Sholars|website=Kotaku}}</ref>{{sfn|''Nintendo Power'' staff|1991|p=32}} As development of ''Super Mario World'' progressed, the team opted to set the game in a "dinosaur land", so Tezuka asked designer Shigefumi Hino to draw a reptile-like creature based on Miyamoto's sketches.<ref name="yoshi">{{cite web |last1=Corrigan |first1=Hope |title=Super Mario World: Mario Was Originally Punching Yoshi in The Head |url=http://uk.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head |website=] |publisher=] |access-date=12 October 2017 |archive-url=https://web.archive.org/web/20170930194553/http://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head |archive-date=30 September 2017 |date=28 September 2017}}</ref> Hino originally produced a design that Tezuka deemed too reptilian, and "didn't really fit into the Mario world", so he encouraged the designer to create a "cuter" character.<ref name=yoshi/> Tezuka speculated that Miyamoto's love of horse riding, as well as ] themes, influenced Yoshi's creation.{{sfn|East|2012|p=52}} His first starring role was in '']''. In this game, he is responsible for Baby Mario, which leads him to Bowser's Castle, where he is reunited with Baby Luigi. Yoshi successfully pulls the twins together just in time to go home after beating a huge Baby Bowser.<ref name="auto3">{{Cite web|url=https://hardcoregamer.com/features/articles/character-profile-yoshi/62893/|title=Character Profile: Yoshi - Hardcore Gamer}}</ref> Yoshi proved to be popular in this debut, which caused the next game in the series, '']'', to focus on the Yoshi species.<ref name=ignpresents / |
Once the more powerful Super NES was released, Miyamoto was finally able to implement Yoshi into the series, putting Yoshi into the video game '']''.<ref>{{cite web|url=http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp |title=Wii.com – Iwata Asks: New Super Mario Bros. Wii |publisher=Us.wii.com |access-date=2010-11-09}}</ref> Miyamoto said he had wanted Mario to have a dinosaur companion ever since ''Super Mario Bros.'', but Nintendo engineers could not add such a character into the game due to the limitations of the ] (NES).<ref name="history"/>{{sfn|Kawasaki|1991|p=31}} The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game '']'' which shared many similarities with Yoshi.{{sfn|Nutter|2006|p=118}} During the development of ''Super Mario Bros.{{nbs}}3'', Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse.<ref>{{Cite web|url=https://kotaku.com/yoshi-devolved-from-babysitter-to-baby-1845999049|title=Yoshi Devolved From Babysitter to Baby|first=Mike|last=Sholars|website=Kotaku}}</ref>{{sfn|''Nintendo Power'' staff|1991|p=32}} As development of ''Super Mario World'' progressed, the team opted to set the game in a "dinosaur land", so Tezuka asked designer Shigefumi Hino to draw a reptile-like creature based on Miyamoto's sketches.<ref name="yoshi">{{cite web |last1=Corrigan |first1=Hope |title=Super Mario World: Mario Was Originally Punching Yoshi in The Head |url=http://uk.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head |website=] |publisher=] |access-date=12 October 2017 |archive-url=https://web.archive.org/web/20170930194553/http://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head |archive-date=30 September 2017 |date=28 September 2017}}</ref> Hino originally produced a design that Tezuka deemed too reptilian, and "didn't really fit into the Mario world", so he encouraged the designer to create a "cuter" character.<ref name=yoshi/> Tezuka speculated that Miyamoto's love of horse riding, as well as ] themes, influenced Yoshi's creation.{{sfn|East|2012|p=52}} According to Hino also, the reasoning behind the design is that when Mario punches Yoshi, Yoshi is so surprised that his tongue leaps out.<ref>https://www.polygon.com/2017/9/28/16378812/super-mario-world-mario-punching-yoshi</ref><ref>https://kotaku.com/confirmed-mario-was-originally-punching-yoshi-1818873540</ref> His first starring role was in '']''. In this game, he is responsible for Baby Mario, which leads him to Bowser's Castle, where he is reunited with Baby Luigi. Yoshi successfully pulls the twins together just in time to go home after beating a huge Baby Bowser.<ref name="auto3">{{Cite web|url=https://hardcoregamer.com/features/articles/character-profile-yoshi/62893/|title=Character Profile: Yoshi - Hardcore Gamer}}</ref> Yoshi proved to be popular in this debut, which caused the next game in the series, '']'', to focus on the Yoshi species.<ref name=ignpresents /> In ''Super Mario World 2: Yoshi's Island'', he takes on the role of Baby Mario, which leads him to Bowser's Castle, where he is reunited with Baby Luigi. After defeating a massive Baby Bowser, Yoshi successfully reunites the twins just in time to return home.<ref name="auto3"/> | ||
In '']'', Miyamoto made the idea of using Yoshi as the main character of a platforming game, with the goal of being more accessible than previous games in the ''Mario'' series.<ref>{{Cite web|url=https://www.nintendo.com/super-nes-classic/interview-super-mario-world/|title=Super Mario World & Yoshi's Island Developer Interview - SNES Classic Edition - Official Site|website=www.nintendo.com}}</ref> To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.<ref>{{cite web|url=https://www.gamesradar.com/making-of-super-mario-world-2-yoshis-island/|title=The making of Yoshi's Island – How Nintendo delivered a sensational successor to Super Mario World|date=August 5, 2020|website=]|access-date=October 6, 2020}}</ref> | In '']'', Miyamoto made the idea of using Yoshi as the main character of a platforming game, with the goal of being more accessible than previous games in the ''Mario'' series.<ref>{{Cite web|url=https://www.nintendo.com/super-nes-classic/interview-super-mario-world/|title=Super Mario World & Yoshi's Island Developer Interview - SNES Classic Edition - Official Site|website=www.nintendo.com}}</ref> To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.<ref>{{cite web|url=https://www.gamesradar.com/making-of-super-mario-world-2-yoshis-island/|title=The making of Yoshi's Island – How Nintendo delivered a sensational successor to Super Mario World|date=August 5, 2020|website=]|access-date=October 6, 2020}}</ref> |
Revision as of 10:18, 10 October 2021
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Fictional character
Yoshi | |
---|---|
Mario and Yoshi character | |
Yoshi, as seen in Mario Party 10 | |
First appearance | Super Mario World (1990) |
Created by | Shigefumi Hino |
Voiced by | Junko Hori (Yoshi's Cookie commercial) Kathy Fitzgerald (Mario Is Missing!) Kazumi Totaka (video games; 1997–present) Andrew Sabiston (Super Mario World) Chika Sakamoto, Ikue Ōtani and Tamayo Hayashi (Super Mario World: Mario & Yoshi's Adventure Land) Frank Welker (Super Mario Bros.) |
In-universe information | |
Full name | T. Yoshisaur Munchakoopas |
Species | Yoshi |
Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in Super Mario World (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the Yoshi series and a supporting character in Mario spin-off games such as Mario Party and Mario Kart, as well as many Mario sports games. Yoshi appears also as a playable character in crossover fighting game Super Smash Bros. series. Yoshi is a member of the same-named species, which is distinguished for its wide range of colors.
Yoshi was well-received, with some critics noting that he is one of the most recognizable characters and one of the best sidekicks in video games. Yoshi's image has also appeared on a range of products, including clothes and collectibles.
Concept and creation
Nintendo had wanted Mario to have a dinosaur companion ever since the first release of Super Mario Bros.; however, it was not possible because of the limitations of the NES. The inspiration for Yoshi can be traced back further, to the green dragon Tamagon in the 1984 video game Devil World: both are green lizards that hatch from eggs and can eat enemies with their large mouth, and also emit the same noise when they hatch. During the development of Super Mario Bros. 3, Shigeru Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse. Takashi Tezuka, a Mario series developer, speculated that Miyamoto's love of horse riding as well as country and western themes influenced Yoshi's creation. The concept of Mario riding a dinosaur also came from the NES video game Excitebike, which featured people riding motorcycles. He again wanted to feature Yoshi in Super Mario Bros. 3, but was still unable to.
Once the more powerful Super NES was released, Miyamoto was finally able to implement Yoshi into the series, putting Yoshi into the video game Super Mario World. Miyamoto said he had wanted Mario to have a dinosaur companion ever since Super Mario Bros., but Nintendo engineers could not add such a character into the game due to the limitations of the Nintendo Entertainment System (NES). The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game Devil World which shared many similarities with Yoshi. During the development of Super Mario Bros. 3, Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse. As development of Super Mario World progressed, the team opted to set the game in a "dinosaur land", so Tezuka asked designer Shigefumi Hino to draw a reptile-like creature based on Miyamoto's sketches. Hino originally produced a design that Tezuka deemed too reptilian, and "didn't really fit into the Mario world", so he encouraged the designer to create a "cuter" character. Tezuka speculated that Miyamoto's love of horse riding, as well as country and western themes, influenced Yoshi's creation. According to Hino also, the reasoning behind the design is that when Mario punches Yoshi, Yoshi is so surprised that his tongue leaps out. His first starring role was in Super Mario World 2: Yoshi's Island. In this game, he is responsible for Baby Mario, which leads him to Bowser's Castle, where he is reunited with Baby Luigi. Yoshi successfully pulls the twins together just in time to go home after beating a huge Baby Bowser. Yoshi proved to be popular in this debut, which caused the next game in the series, Super Mario World 2: Yoshi's Island, to focus on the Yoshi species. In Super Mario World 2: Yoshi's Island, he takes on the role of Baby Mario, which leads him to Bowser's Castle, where he is reunited with Baby Luigi. After defeating a massive Baby Bowser, Yoshi successfully reunites the twins just in time to return home.
In Yoshi's Island, Miyamoto made the idea of using Yoshi as the main character of a platforming game, with the goal of being more accessible than previous games in the Mario series. To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.
The version of Yoshi seen in the Super Mario Bros. film was made using a 0.91-metre-tall (3.0 ft) animatronic dinosaur. Yoshi was designed in the film by Dave Nelson. The animatronic had nearly 60 meters (200 ft) of cable and hundreds of moving parts inside of it and was controlled by nine puppeteers. The body was cable-controlled, while the head was radio-controlled. Nelson described the overall process as being "difficult." The creation of Yoshi was handled by a company independent from the filmmakers. Yoshi also belongs to the species of the same name, which is characterized by their variety of colors.
Characteristics
Yoshi has a variety of abilities that stand out relative to other characters in the Mario series. Yoshi's prehensile tongue can extend a considerable distance to eat enemies, grab distant objects, or act as a grappling hook to access otherwise out-of-reach areas. After eating an enemy or object, Yoshi may either spit it out as an attack, or swallow it to instantly turn it into a distinctive spotted egg; eggs can then be thrown at distant targets to collect or damage them, and depending on the game they either explode on impact or ricochet off surfaces. Another signature technique is the Flutter Jump, where Yoshi quickly flaps his arms and legs to slow his descent from a jump or even gain height in midair. Yoshi is also a noted user of the Ground Pound, which involves dropping bottom-first after a jump in order to destroy blocks or damage opponents. Yoshi's large nose unsurprisingly allows for the detection of hidden collectibles as well as flowers by smell and, as demonstrated in the Super Smash Bros. series, may be used as an offensive weapon. Yoshi can form an egg around himself, which can be used for protection as a shield against attacks or for mobility by rolling or launching himself. Yoshi's also final Smash includes other Yoshis who, like in Lion King, cause a stampede.
The Yoshi species appear in a variety of colors. This is generally a cosmetic difference used to differentiate individuals. However, the color of a Yoshi can also provide additional offensive or movement abilities, such as fiery breath, wings, balloon-like inflation, or juice-spitting. In some games, this is a characteristic of Yoshi's natural color, while in others it is a temporary status gained by eating certain fruit or flowers. Yoshi's of various colors appear often in multiplayer games as alternate choices, which may or may not have statistics unique from the default green color.
In games where the player can ride Yoshi, he acts as an extra hit point; taking damage causes the player to be knocked off Yoshi instead of any other negative effects. This makes Yoshi start to run around haphazardly until he is remounted or falls off-screen. Yoshi is otherwise indestructible; he can freely walk over spikes, does more damage to enemies when jumped on, and can take any number of hits without additional penalty. Combined with his other unique powers, this makes him very strong in levels designed for Mario's abilities, while a level designed for Yoshi may be overly difficult for Mario alone. As a result, Yoshi's presence tends to be limited to certain levels; for example, in Super Mario World he is not allowed in haunted or castle levels (explained in-universe by him being scared of such areas). While riding Yoshi, bongos or other thematically-appropriate percussion instruments are added to the level's background music.
Yoshi's language skills are inconsistent. In some games, they speak the same language as all other characters. In others, they are shown with their speech in parentheses to imply speaking a different language that is translated for the player to read. Sometimes they are shown only speaking the repeated word "Yoshi". Whether other characters can understand Yoshi speech is also inconsistent.
Appearances
In Super Mario series
Super Mario World featured Yoshi's first video game appearance (left). The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game Devil World which shared many similarities with Yoshi.Super Mario World was the first video game to feature Yoshi as a companion to Mario. Yoshi's rideability was inspired by Miyamoto's love for horseback riding. Super Mario World released during a console war between Nintendo and Sega; Sega's mascot, Sonic the Hedgehog, was considered a "cooler" alternative to Mario, to which Miyamoto apologized for.
In Super Mario 64, Yoshi is a minor character. A cannon outside the castle becomes available if Mario collects all 120 Power Stars, which Mario can use to catapult himself onto the Mushroom Castle's roof. There, the player can chat with Yoshi, who congratulates the player on finishing the game by delivering a message from the developers before rewarding Mario with 100 extra lives and a better Triple Jump.
Yoshi is one of the primary protagonists and the first playable character in Super Mario 64 DS, alongside Mario. Princess Peach initially invites Mario to her palace. Yoshi is sleeping on the roof when Mario, Luigi, and Wario arrive at the castle. During this time, Bowser kidnaps Princess Peach, steals the castle's Power Stars, and confines everyone within by placing them in the worlds inside the castle's paintings. The crew reclaims the castle's Power Stars after Yoshi saves Mario, Luigi, and Wario, and Mario defeats Bowser and rescues Princess Peach.
Yoshi makes another cameo in New Super Mario Bros. Wii, this time as a rideable character, as he did in his initial appearance. Yoshi sounds just like he does in Super Mario World. Yoshi's in the colors yellow, light blue, and pink also appear in multiplayer.
Yoshi makes an appearance in Super Mario Galaxy 2, as he helps Mario and Luigi save the universe from Bowser's control and reclaim the Power Stars.
Yoshi and his eggs can be found in Super Mario Maker and Super Mario Maker 2, in the Super Mario World and New Super Mario Bros. U styles, and they function the same as they do in the games.
Yoshi appears in Super Mario Odyssey as a capturable character. In the Mushroom Kingdom, he may be found on top of Peach's Castle, just like in Super Mario 64. He can also be discovered in Yoshi Eggs in secret locations accessed via the Dark Side, where he must eat Berries in order for a Power Moon to form, and he can also be found in one of the Darker Side's parts. Yoshi may employ his characteristic Flutter Jump and eating powers if captured, similar to his appearance in Super Mario Galaxy 2.
In Yoshi series
Yoshi's initial appearance in the Yoshi series was in the puzzle game named after him, where he counted the number of eggs hatched on the side of the screen throughout gaming.
In Yoshi's Cookie, Yoshi appears as a character in V.S. mode. Yoshi has to make horizontal and vertical rows of the same kind of cookie to proceed to the next level. In the Nintendo Puzzle Collection version, there is now a story mode in the game, where Mario and Yoshi are making cookies but get exhausted from the many cookie deliveries.
Bowser conquers Jewelry Land during the events of Yoshi's Safari (It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun.), kidnapping its rulers, King Fret and Prince Pine, and removing the twelve mystical jewels that gave the kingdom its name and stability, forcing it to split into two realms: the Dark Realm and the Light Realm. Princess Peach then summons Mario and Yoshi to restore order. To help the two, Peach provides Mario a new weapon, the Super Scope, an energy pistol. Mario and Yoshi enter a Warp Pipe with this new weapon, which transports them to Jewelry Land.
The Magikoopa sorcerer Kamek foresees that two newborn brothers will bring ruin to the Koopas and attempts to capture them as the stork carries them to their mother and father in the Mushroom Kingdom one morning years before the events of most Mario games, during the events of Super Mario World 2: Yoshi's Island. While Kamek captures Baby Luigi, his twin brother, Baby Mario, escapes to Yoshi's Island unseen. Fortunately, Yoshi is out walking in the woods that day, and Baby Mario lands unharmed on his saddle, along with a map to Bowser's Castle, where Kamek has stolen Baby Luigi.
Bowser and his forces attack Yoshi's Island during the events of Yoshi Topsy-Turvy (also known as Yoshi's Universal Gravitation), bringing chaos and anarchy. A spirit named Hongo, by chance, encases the entire island in a storybook to keep Bowser and his army at bay.
In Yoshi Touch & Go, Yoshi must help Baby Mario in safely floating down to the forest at the start of each mode. They can use the stylus to block opponents or move Baby Mario about, as well as to form coin bubbles around non-spiked enemies and to add coins to Baby Mario.
Kamek and Bowser travel back in time in Yoshi's Island DS to try to capture the famous star children, who had special energy in their bodies that, once in Bowser's hands, would let him to take over the world. Without knowing who the star children were, Kamek and Bowser went out to kidnap all of the Mushroom Kingdom's youngsters, only to have their prey escape their hands and join Yoshi in a journey to save the other kids.
In Yoshi's New Island, Yoshi reappears alongside Baby Mario and Baby Luigi. Between Super Mario World 2: Yoshi's Island and Super Mario World 2: Yoshi's Island DS, the game takes place.
In Yoshi's Woolly World, Kamek tries to transform all of the Yoshis on Craft Island into Wonder Wools in order to assist Baby Bowser to build a new castle, but he misses Yoshi and Red Yoshi. After that, the two embarked on a quest to restore Craft Island to its former splendor.
Yoshi and the rest of his kind are gathered around the Sundream Stone in Yoshi's Crafted World, which is claimed to make anyone's dream come true. Kamek and Baby Bowser try to get their hands on the stone. Along with the Yoshis and villains, the Sundream Stone breaks into five diamonds, which spread around the island.
Other Super Mario games
Yoshi has appeared in nearly all of the Mario spin-off games, including every game in the Mario Kart series as a playable character (usually as a middleweight or light middleweight) and every Mario Party game to date as a playable character. Yoshis have also made appearances in multiple Mario sports games, such as Mario Tennis, Mario Golf, Mario Super Sluggers, Super Mario Strikers, and Mario & Sonic at the Olympic Games.
The Yoshi species makes its Paper Mario series debut in the fifth chapter of Paper Mario when Mario comes across a village of Yoshis and rescues a group of Yoshi kids after they become lost in the surrounding jungle outside of the village. In the sequel Paper Mario: The Thousand-Year Door Mario rescues a Yoshi egg that hatches into a baby Yoshi, who then joins his team during the third chapter of the game and can be named upon doing so.
Yoshi is a playable character in Mario + Rabbids Kingdom Battle, and he arrives late in the story. After fighting Mecha Jr. in the Lava Pit, he is unlocked. He also returns as a playable character in Mario + Rabbids Sparks of Hope.
In other media
Outside of Super Mario and Yoshi series. Yoshi makes a cameo appearance in Metal Gear (The Twin Snakes and Metal Gear Solid: Snake Eater 3D). In Metal Gear Solid: The Twin Snakes, Yoshi and Mario appears as a dolls that stand on a desk. Yoshi appeared as a supporting cast member in Mario is Missing for NES, SNES, and MS-DOS in 1993.
Yoshi is the main character in the English localization of Tetris Attack. Yoshi also appears as a playable character in every installment of the Super Smash Bros. series. He is one of the more unique characters in the series' early history, most notably in how his recovery is a single interruption-resistant Flutter Jump, as opposed to most characters having multiple jumps and special moves to use in sequence. Yoshi's moveset mostly consists of kicks, headbutts, tail attacks, and tongue grabs, and contrary to most Mario spin-offs.
The animated series Super Mario World produced by DIC Entertainment is based on the game of the same name, and similar in plotline to the previous series The Adventures of Super Mario Bros. 3, and The Super Mario Bros. Super Show, except with a different setting. The show features Yoshi as a regular character, voiced by Andrew Sabiston. In the cartoon, Yoshi is a young, friendly, and fleet-of-foot dinosaur who occasionally talks in 3rd person until speaking coherent English from slightly later in the episode "A Little Learning".
Yoshi is featured in the Super Mario Adventures comic serial printed in Nintendo Power, the Nintendo Adventure Books, and the Super Mario Bros. movie (taking the form of a realistic animatronic dinosaur). Yoshi is King Koopa's pet, and is referred to as a "throwback" by a gang of Koopas. He later joins Princess Daisy's side and selflessly takes a stabbing for her. However, he does reappear at the end of the film in good health. Yoshi first debuts in the first volume of Super Mario-Kun and has since become a frequent companion to Mario. Yoshi is prone to making surprising behaviors and mistakes, prompting Mario to chastise him. Yoshi abandons Mario, Luigi, and Wario in volume 23 when they take advantage of him.
Promotion and reception
This section needs expansion. You can help by making an edit requestadding to it . (October 2021) |
Yoshi is one of the most recognizable characters in the Mario series and is featured in a myriad of Mario merchandise, such as toys, shirts, and figures. Yoshi also appeared in two of Happy Meal promotions of Mario toys, which only featured Mario, Donkey Kong, and Yoshi. Yoshi was also one of the 12 initial Amiibo figurines. As part of the release of Yoshi's Woolly World, Yoshi Amiibo made out of yarn are either bundled with the game or sold separately. In addition to the regular-sized green, pink and light blue yarn Yoshi Amiibo, an 8-inch tall, green "Mega Yarn Yoshi" has been released.
Since debuting in Super Mario World, Yoshi has received largely positive reception. An article in Electronic Gaming Monthly commented, "Maybe it was the undeniable dino charm. Maybe it was the insatiable appetite that put fellow foe-eater Kirby to shame. Or maybe it was the status of being Mario's newest best buddy. Whatever the reason, gamers took an immediate liking to Yoshi and his multicolored kin when Super Mario World hatched him into the pantheon of classic game characters." In a poll conducted in 2008, Yoshi was voted as the third-favorite video game character in Japan, with Cloud Strife and Mario placing second and first, respectively. GameTrailers created a special tribute video for Yoshi for the release of Super Mario Galaxy 2.
GameSpy ranked Yoshi as the seventh best video game sidekick, above Luigi by reasoning that only Yoshi can pull off being green and still be cool. Complex ranked Yoshi at fourth place among "The 25 Most Kickass Dragons in Video Games", adding "Yoshi would have to be one of the best sidekicks of all time". Australia's Official Nintendo Magazine called Yoshi a "cute, trustworthy, a plumber's best friend" and compared Yoshi's loyalty to that of a dog. Yoshi is ranked at 52nd place on GamesRadar's Top 100 video game heroes. The 2011 issue of the Guinness World Records Gamer's Edition ranked Yoshi at 21st place in their list of the "Top 50 Video Game Characters of All Time", making him the second highest-ranked Mario character on the list, of which Mario himself is ranked first.
Notes
- Yosshī (Japanese: ヨッシー, Template:IPA-ja; English: /ˈjoʊʃi, ˈjɒʃi/) In Japan, it was once romanized as Yossy.
References
- "Super Mario World originally had Yoshi getting punched in the head". Polygon.
- "Yoshi's Cookie JPN Commercial". YouTube. Retrieved May 25, 2021.
- "Mario Is Missing!". Behind The Voice Actors. Retrieved 2021-05-25.
- HAL Laboratory. Super Smash Bros. Nintendo. Scene: Ending credits, 0:51 in, Voice.
- HAL Laboratory. Super Smash Bros. Melee. Nintendo. Scene: Ending credits, 0:25 in, Voice.
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