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| title = Final Fantasy XVI | title = Final Fantasy XVI
| image = Final Fantasy XVI Key Art.png | image = Final Fantasy XVI Key Art.png
| caption = Official cover artwork | caption = Key art featuring protagonist Clive Rosfield
| developer = ] | developer = ]
| publisher = ] | publisher = ]
| director = {{ubl|Hiroshi Takai|Kazutoyo Maehiro}} | director = {{ubl|Hiroshi Takai|Kazutoyo Maehiro}}
| producer = ] | producer = ]
| designer = Ryota Suzuki | designer = {{ubl|Mitsutoshi Gondai|Ryota Suzuki}}
| programmer = | programmer =
| artist = {{ubl|]|Kazuya Takahashi}} | artist = {{ubl|]|Kazuya Takahashi}}
| writer = Kazutoyo Maehiro | writer = {{ubl|Kazutoyo Maehiro|Michael-Christopher "Koji" Fox}}
| composer = ] | composer = ]
| series = '']'' | series = '']''
| platforms = ] | platforms = ]
| genre = ] | genre = ]
| modes = ] | modes = ]
| released = June 22, 2023 | released = June 22, 2023
}} }}


{{Nihongo foot|'''''Final Fantasy XVI'''''|ファイナルファンタジーXVI|Fainaru Fantajī Shikkusutīn|lead=yes|group=lower-alpha}} is an upcoming ] ] developed and published by ] for the ]. It is the sixteenth game in the mainline '']'' series and is scheduled to be released on June 22, 2023. The game is set in the land of Valisthea, a continent with six factions on the verge of conflict due to a spreading malady called the Blight. ''Final Fantasy XVI'' is being produced by ] and with Hiroshi Takai as main director and Kazutoyo Maehiro as creative director and writer. {{Nihongo foot|'''''Final Fantasy XVI'''''|ファイナルファンタジーXVI|Fainaru Fantajī Shikkusutīn|lead=yes|group=lower-alpha}} is an upcoming ] developed and published by ]. The sixteenth main installment in the '']'' series, it is scheduled for release in 2023 for the ] as a timed exclusive. The game will feature segmented open environments and an action-based combat system involving both melee and magic-based attacks. There are also recurring series features including ]s, and summoned monsters called Eikons which are both fought as bosses and used through channelling their power in combat.


''Final Fantasy XVI'' is set on Valisthea, a world divided between six nations who hold power through access to magical Crystals and Dominants, humans who act as hosts for each nation's Eikon. Tensions between the nations escalate as a malady dubbed the Blight begins consuming the land. Clive Rosfield, guardian to his younger brother Joshua, witnesses his kingdom destroyed when and goes on a revenge quest in pursuit of the dark Eikon Ifrit.
==Premise==
''Final Fantasy XVI'' is an ] set in the fantasy world of Valisthea, where the people live in peace and prosperity thanks to mountains of crystal called the Mothercrystals. The world is controlled by six factions: the Grand Duchy of Rosaria, the Holy Empire of Sanbreque, the Kingdom of Waloed, the Dhalmekian Republic, the Iron Kingdom, and the Crystalline Dominion. A central part of the plot are the Eikons, summoned monsters controlled by or manifesting through humans called Dominants.<ref name="siteworld">{{Cite web|url=https://na.finalfantasyxvi.com/world/|title=The World|date=October 29, 2020|website=Final Fantasy XVI Official Website|access-date=October 29, 2020|archive-date=October 29, 2020|archive-url=https://web.archive.org/web/20201029082845/https://na.finalfantasyxvi.com/world/|url-status=live}}</ref>


Beginning concept development in 2015, the staff included ] as producer, Hiroshi Takai as main director, artists ] and Kazuya Takahashi, Kazutoyo Maehiro as creative director and lead writer, ] as composer, and ] veteran Ryota Suzuki as battle designer. Yoshida's aim was for a ] storyline which would have broad appeal and reinvigorate the series. Its production and promotion was impacted by the ], and later by the ].
The main cast includes Clive Rosfield, Joshua Rosfield, and Jill Warrick. Clive is the firstborn child of the Archduke of Rosaria who embarks on a quest for revenge after tragic events involving the dark Eikon, Ifrit. Joshua Rosfield, Clive's younger brother, is the Dominant of the Eikon Phoenix and heir apparent to Rosaria. Jill Warrick, a former princess from the fallen Northern Territories, is Clive and Joshua's foster sister and confidant.<ref name="sitechar">{{Cite web|url=https://na.finalfantasyxvi.com/character/|title=The Characters|date=October 29, 2020|website=Final Fantasy XVI Official Website|access-date=October 29, 2020|archive-date=October 29, 2020|archive-url=https://web.archive.org/web/20201029082853/https://na.finalfantasyxvi.com/character/|url-status=live}}</ref> Gameplay has Clive fighting using a combination of melee-based sword attacks and magical abilities.<ref name="GSpot">{{Cite web|url=https://www.gamespot.com/articles/final-fantasy-16-revealed-at-ps5-showcase-event/1100-6482263/|title=Final Fantasy 16 Revealed At PS5 Showcase Event|last1=O'Conner|first1=James|last2=Knezevic|first2=Kevin|last3=Barbosa|first3=Alessandro|date=September 18, 2020|website=]|access-date=September 20, 2020|archive-date=September 23, 2020|archive-url=https://web.archive.org/web/20200923105749/https://www.gamespot.com/articles/final-fantasy-16-revealed-at-ps5-showcase-event/1100-6482263/|url-status=live}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/final-fantasy-16-everything-we-know/1100-6485789 |title=Final Fantasy 16: Everything We Know |last=Higham |first=Michael |date=June 30, 2021 |website=] |access-date=December 19, 2021}}</ref> The game is planned to feature various gameplay modes.<ref name=modes>{{Cite web|url=https://www.siliconera.com/final-fantasy-xvi-will-feature-a-mode-for-players-focused-on-its-story/|website=]|access-date=April 19, 2021|date=February 22, 2021|title=Final Fantasy XVI Will Feature a Mode for Players Focused on Its Story|first=Kazuma|last=Hashimoto|archive-date=April 19, 2021|archive-url=https://web.archive.org/web/20210419205934/https://www.siliconera.com/final-fantasy-xvi-will-feature-a-mode-for-players-focused-on-its-story/|url-status=live}}</ref>
{{Clear left}}


== Development == ==Gameplay==
''Final Fantasy XVI'' is an ] in which players take control of protagonist Clive Rosfield and a rotating party of AI-controlled companions through segmented open areas across the continents of Valisthea.<ref name="DengInterviewJune"/><ref name="FamGameplay"/> Combat revolves around a combination of melee and magic attacks, with Clive able to dodge. During the game Clive ends up in battles with summoned monsters called Eikons, with their battles having dedicated mechanics. After defeating them, Clive gains access to powers and fighting techniques themed around them.<ref name="FamGameplay"/><ref name="FamInterviewJune"/> Recurring ''Final Fantasy'' elements, such as the galliform ] and monster types, are included in the game world.<ref name="PSBlogInterviewJune"/> The game has two separate modes; a "Story" mode which offers accessories to simplify combat and strengthen the characters, and a normal mode which presents a greater challenge. There is also going to be a ] which allows players to carry over their statistics and equipment into a campaign with increased difficulty.<ref name="DengInterviewNov"/>
''Final Fantasy XVI'' is developed by Square Enix's ], the same division behind the development of the ] (MMORPG) '']'', and was announced in September 2020.<ref>{{cite web|url=https://www.rpgfan.com/2020/09/16/square-enix-has-announced-final-fantasy-xvi-and-i-am-shaking/|title=Square Enix Has Announced Final Fantasy XVI And I Am Shaking|last=O'Conner |first=Quinton|website=RPGFan|date=September 16, 2020|access-date=September 20, 2020|archive-date=September 25, 2020|archive-url=https://web.archive.org/web/20200925034859/https://www.rpgfan.com/2020/09/16/square-enix-has-announced-final-fantasy-xvi-and-i-am-shaking/|url-status=live}}</ref> The main development staff consists of Naoki Yoshida as producer, who has the dual role of producer and director in ''Final Fantasy XIV''; Hiroshi Takai as director, known for his work on the '']'' series and '']'', Kazutoyo Maehiro as creative director and original screenwriter as well as ] as art director, both known for their work on '']'', '']'', and '']''; Ryota Suzuki as combat director, known for his work on the '']'' and '']'' series; Kazuya Takahashi as character designer, and ] as composer.<ref>{{cite web |last1=Yoshida |first1=Naoki |title=New Final Fantasy XVI trailer revealed, launches on PS5 Summer 2023 |url=https://blog.playstation.com/2022/06/02/new-final-fantasy-xvi-trailer-revealed-launches-on-ps5-summer-2023/ |website=Playstation Blog |access-date=2 June 2022}}</ref>
{{-}}


==Synopsis==
Work on the game began towards the end of the '']'' expansion in 2016 with Takai, Maehiro and Gondai progressively passing on their duties on the MMORPG to others. They were committed to " the foundational design and the scenario" before starting development in earnest, as adding more staff would pressure them to start working on elements that have not been finalized yet. Their commitment on action combat instead of ] combat comes from the want to attract a wider generation of players, and the belief that trying to please every fan by incorporating every element possible would "run the risk of creating a half-baked compromise of a game" even if the reception can be polarizing to series fans. The choice of Ryota Suzuki as the battle director comes from Naoki Yoshida's opinion that action games are not Square Enix's strong suit apart from the '']'' team, thus Suzuki's knowledge as a ] veteran allowed Square's animators to gain experience on action combat.<ref name=":0">{{Cite web |last=株式会社インプレス |date=2022-06-22 |title=「ファイナルファンタジーXVI」吉田直樹プロデューサーインタビュー 振り切る代わりに超濃厚な体験を。吉田組がフルパワーで作るワンコンセプトの「FF」 |url=https://game.watch.impress.co.jp/docs/interview/1416413.html |access-date=2022-09-16 |website=GAME Watch |language=ja}}</ref> Hiroshi Takai was also picked as director for his experience on the series and his popularity among the development team and his experience on ].<ref name=":1">{{Cite web |last=Inc |first=Aetas |title=「FINAL FANTASY XVI」プロデューサー・吉田直樹氏にインタビュー。FFってスゲー! と思ってもらえる新作を目指す |url=https://www.4gamer.net/games/529/G052958/20220610145/ |access-date=2022-09-16 |website=4Gamer.net |language=ja}}</ref>
===Setting and characters===
''Final Fantasy XVI'' is set on Valisthea, a world split between the two continents Ash and Storm scattered with magical Mothercrystals which provide aether energy to the population, though overuse causes magic users to petrify.<ref name="XVIworld"/><ref name="4Ginterview"/> In the backstory, a technologically-advanced sky-based civilization once dominated the world. 1500 years before, a great war caused the sky civilization to collapse, with remnants of it scattering across Valisthea. In the present, the sky civilization is treated as a legend.<ref name="DengInterviewJune"/> The Mothercrystals become focuses for later civilization, with six nations controlling Valisthea by the game's events.<ref name="XVIworld"/> A powerful force in Valisthea are the Eikons, magical creatures based on summoned monsters from the ''Final Fantasy'' series. The known Eikons−Pheonix, Shiva, Titan, Garuda, Leviathan, Bahamut, Odin and Ramuh−each represent one element and typically never fight each other. A seemingly-impossible second Eikon of fire, Ifrit, drives the main plot by disrupting this balance.<ref name="XVIworld"/><ref name="4Ginterview"/><ref name="IGNinterview"/>


The core nations of Valisthea are the Grand Duchy of Rosaria, the Holy Empire of Sanbreque, and the Dhalmekian Republic on the Storm continent, the Kingdom of Waloed which dominates the the Ash continent, and the neutral Crystalline Dominion sitting between Ash and Storm. An outlier is the Iron Kingdom, an isolated nation off the coast of Storm overseen by the Crystalline Orthodox which speaks its own language.<ref name="XVIworld"/> By the game's events, Valisthea is suffering from a depletion of aether dubbed the Blight, driving the nations into conflict with each other.<ref name="XVIworld"/><ref name="4Ginterview"/> A key part of the nations' politics and military are Dominants, humans who can use magic without crystals and manifest Eikons, though they are more at risk from petrification. Depending on where they are born, Dominants are hailed as political leaders, tolerated due to their power, or suffer abuse and are either killed or used as weapons of war.<ref name="XVIworld"/><ref name="4Ginterview"/>
Naoki Yoshida considers the game to cater to neither children or adults but rather something that will reach "players of all generations".<ref name=":0" /> He wants the game to turn the recognition of the series around as he considers series like '']'' have become more popular than ''Final Fantasy'' across younger generations.<ref name=":1" /> ''Final Fantasy XVI''{{'}}s medieval style was chosen because a lot of the core members really enjoy that style from classic ''Final Fantasy'' games the most.<ref>{{Cite web |last=LeBlanc |first=Wesley |title=Final Fantasy XVI Preview - An Interview With Naoki Yoshida On Eikons, Boss Fights, And When We’ll See More |url=https://www.gameinformer.com/preview/2022/06/21/an-interview-with-naoki-yoshida-on-eikons-boss-fights-and-when-well-see-more |access-date=2022-09-16 |website=Game Informer |language=en}}</ref> Yoshida noted that ] mentioned players were starting to notice the series style was becoming static towards ].<ref>{{Cite web |last=Verbrugge |first=Kieron |date=2022-06-24 |title=Final Fantasy XVI Interview: The Legendary Naoki Yoshida Speaks About Final Fantasy XVI's World, Combat And Fearsome Eikons |url=https://press-start.com.au/features/2022/06/24/final-fantasy-xvi-interview-yoshida-final-fantasy-xvi-world-combat-eikons/ |access-date=2022-09-16 |website=Press Start |language=en-US}}</ref>


The game's protagonist is Clive Rosfield, firstborn son of Rosaria's ruling family who is passed over as successor when his younger brother Joshua becomes the Dominant of Phoenix; while not a Dominant, Clive can acquire and wield the power of multiple Eikons in combat.<ref name="4Ginterview"/><ref name="Characters"/> A childhood friend and future companion is Jill Warrick, the eventual Dominant of Shiva who spends much of her life as a political hostage. During his travels Clive is joined by his dog Torgal; and Cidolfus Telamon, the Dominant of Ramuh who seeks to establish a nation to shelter victimised magic users, and an incarnation of a ]. Other prominent characters include Barnabas Tharmr, king of Waloed and Dominant of Bahamut; Benedikta Harman, a Waloed spy and Dominant of Garuda; Hugo Kupka, Dominant of Titan and key political figure in the Dhalmekian Republic; and Dion Lesage, crown prince of Sanbreque and the Dominant of Bahamut.<ref name="Characters"/>
During the original announcement the game was said to be developed for ], though this was later retracted by Square Enix.<ref>{{Cite web|url=https://www.siliconera.com/final-fantasy-xvi-announced-for-playstation-5-and-pc/|title=Final Fantasy XVI Announced for PlayStation 5 and PC|first=Jenni|last=Lada|date=September 16, 2020|website=]|access-date=September 20, 2020|archive-date=September 17, 2020|archive-url=https://web.archive.org/web/20200917150010/https://www.siliconera.com/final-fantasy-xvi-announced-for-playstation-5-and-pc/|url-status=live}}</ref><ref name="Announcement">{{Cite web |date=September 16, 2020 |title=Final Fantasy 16 Announced for PS5 |url=https://www.ign.com/articles/ps5-final-fantasy-16 |archiveurl=https://web.archive.org/web/20200917150010/https://www.ign.com/articles/ps5-final-fantasy-16 |archivedate=2020-09-17 |accessdate=2020-09-17 |work=] |language=en}}</ref><ref>{{Cite web|url=https://www.theverge.com/2020/9/17/21444039/ps5-playstation-5-final-fantasy-xvi-demons-souls-pc-announcement|title=Demon's Souls' and Final Fantasy XVI's now-retracted PC launches are an odd coincidence|first=Jay|last=Peters|date=September 17, 2020|website=]|access-date=September 20, 2020|archive-date=September 20, 2020|archive-url=https://web.archive.org/web/20200920080653/https://www.theverge.com/2020/9/17/21444039/ps5-playstation-5-final-fantasy-xvi-demons-souls-pc-announcement|url-status=live}}</ref> The release of information was intended to prevent rampant speculation around small details, with the reveals instead being created around clearly showing what kind of game ''Final Fantasy XVI'' is.<ref name="WPxvi">{{cite news|url=https://www.washingtonpost.com/video-games/2021/02/17/final-fantasy-xiv-updates/|title=Final Fantasy XIV' director discusses the challenges of building an always-online game|last=Park|first=Gene|newspaper=]|date=February 17, 2021|access-date=February 18, 2021|archive-url=https://archive.today/20210217194458/https://www.washingtonpost.com/video-games/2021/02/17/final-fantasy-xiv-updates/|archive-date=February 17, 2021|url-status=live}}</ref> In-game footage was presented instead of cut scenes to showcase that the game was well into development, and would not be released far into the future.<ref name=scene>{{Cite web|url=https://www.vg247.com/2020/09/28/final-fantasy-16-graphics/|access-date=April 19, 2021|title=Final Fantasy 16's graphics are still being worked on|date=September 28, 2020|first=Dom|last=Peppiatt|website=]|archive-date=April 19, 2021|archive-url=https://web.archive.org/web/20210419210737/https://www.vg247.com/2020/09/28/final-fantasy-16-graphics/|url-status=live}}</ref> The graphics were still being optimized at the time of the trailer's release.<ref name=scene/>


===Plot===
By late 2020, basic work on development and game scenarios was complete and work was continuing on "large scale" resources like boss battles and development tools.<ref name=status>{{Cite web|url=https://www.pcgamesn.com/final-fantasy-16/development-progress|access-date=April 19, 2021|date=October 8, 2020|website=]|title=Final Fantasy 16's "basic development and scenario production" are finished|first=Ian|last=Boudreau|archive-date=April 19, 2021|archive-url=https://web.archive.org/web/20210419214123/https://www.pcgamesn.com/final-fantasy-16/development-progress|url-status=live}}</ref> By July 2021, Yoshida reported that the storyline was almost completed, and voice recording for English and Japanese was in its final stages.<ref>{{Cite web|url = https://www.siliconera.com/final-fantasy-xvi-will-feature-full-facial-mocap-using-english-voice-actors/ |last=Kiya |first=Andrew |title = Final Fantasy XVI Will Feature Full Facial Mocap Using English Voice Actors |website=]|date = 26 July 2021|access-date = 26 July 2021|archive-date = 26 July 2021|archive-url = https://web.archive.org/web/20210726143204/https://www.siliconera.com/final-fantasy-xvi-will-feature-full-facial-mocap-using-english-voice-actors/|url-status = live}}</ref> In April 2022, Yoshida stated that the game was in the final stages of development, with a June 2022 trailer revealing a release date of 2023.<ref>{{cite web | url=https://www.videogameschronicle.com/news/following-delays-final-fantasy-16-is-near-the-end-of-development-producer-says/ | title=Following delays, Final Fantasy 16 is near the end of development, producer says | date=April 29, 2022 }}</ref><ref>{{cite web |last1=LeBlanc |first1=Wesley |title=New Final Fantasy XVI Trailer Reveals Extended Look At Gameplay, Summer 2023 Release Window |url=https://www.gameinformer.com/state-of-play/2022/06/02/new-final-fantasy-xvi-trailer-reveals-extended-look-at-gameplay-summer |website=Game Informer |access-date=3 June 2022}}</ref> The game will feature a story-focused mode and an action-focused mode, the former delivering various accessories to assist players who are not skilled at action combat such as a ] feature when the player is about to get hit, or an auto-combo function. Action-focused mode will allow the player to customize their character as they see fit. The story will remain identical for both modes.<ref name=":0" /> In October 2022, another trailer featuring plot details and gameplay footage was released, with the release date being changed to mid-2023.<ref>{{Citation |title=Final Fantasy XVI - “Ambition” {{!}} PS5 Games |url=https://www.youtube.com/watch?v=ih0fVVtmiB4 |language=en |access-date=2022-10-20}}</ref> A third trailer was presented at ] in December, revealing the June 22 launch date and unveiling further plot and gameplay details, including the appearance of additional party members and Clive's ability to switch between multiple Eikons mid-battle.<ref>{{Cite web |date=2022-12-09 |title=Final Fantasy XVI releases June 22, 2023 |url=https://blog.playstation.com/2022/12/09/final-fantasy-xvi-releases-june-22-2023/ |access-date=2022-12-11 |website=PlayStation.Blog |language=en-US}}</ref>
Clive begins the game as Joshua's bodyguard during a time of growing unrest in Valisthea. While Clive is not Phoenix's Dominant, Joshua shares the power of Phoenix with him. The Duchy is attacked with tragic results, and in the ensuing chaos the dark Eikon Ifrit manifests. Ifrit's actions push Clive on a path of revenge, pulling him into the growing conflict between the nations and the first war to have Eikons fighting each other directly.<ref name="4Ginterview"/><ref name="Characters"/>


== Release == ==Development==
{{multiple image
''Final Fantasy XVI'' is scheduled to release on June 22, 2023 for ].<ref>{{Cite web |last=Romano |first=Sal |date=2022-12-08 |title=Final Fantasy XVI launches June 22, 2023 |url=https://www.gematsu.com/2022/12/final-fantasy-xvi-launches-june-22-2023 |access-date=2022-12-09 |website=Gematsu}}</ref> It will be a ] for the remainder of 2023 before being eligible for release on other platforms.<ref>{{Cite web |last=Shankar |first=Bradly |date=2020-09-16 |title=Square Enix reveals Final Fantasy XVI, a timed PlayStation 5 exclusive |url=https://mobilesyrup.com/2020/09/16/square-enix-final-fantasy-xvi-playstation-5/ |access-date=2022-10-14 |website=MobileSyrup |language=en}}</ref><ref>{{Cite web |last=Minotti |first=Mike |date=2022-06-02 |title=Final Fantasy XVI is releasing summer 2023 |url=https://venturebeat.com/games/final-fantasy-xvi-is-releasing-summer-2023/ |access-date=2022-10-14 |website=VentureBeat |language=en-US}}</ref>
| align = right
| footer = ''Final Fantasy XVI'' had several leading staff members '']'' and the ] universe; the developers included ] (left) as producer, and ] (right) as art director.
| image1 = Naoki Yoshida - Japan Expo 2013 - P1660560.jpg
| width1 = 150
| alt1 =
| image2 = Hiroshi Minagawa.png
| width2 = 130
| alt2 =
}}
''Final Fantasy XVI'' was produced by Creative Business Unit III, a development studio within franchise developer and publisher ]. The staff included members from the ] (MMORPG) '']'', and multiple veterans of the ] universe.<ref name="XVIstaff"/><ref name="DengInterviewJune"/> The producer, ], is known for his work on '']'' as both producer and director.<ref name="XVIinterviewGI"/> The main director was Hiroshi Takai, known for his work on the '']'' series and '']''. Kazutoyo Maehiro acted as creative director and lead writer.<ref name="XVIstaff"/><ref name="PSblogStaff"/> ] acts as art director, while the characters were designed by Kazuya Takahashi.<ref name="PSblogStaff"/> The logo, portraying the Eikons Phoenix and Ifrit in battle and tying into the game's themes and story, was designed by long-time illustrator ].<ref name="PSBlogInterviewJune"/>


Concept work for the game began in 2015 after Square Enix CEO Yosuke Matsuda approached Yoshida to develop the next mainline ''Final Fantasy''. Yoshida, who was finishing up production on the ''Final Fantasy XIV'' expansion '']'', understood the choice as Creative Business Unit I had begun work on '']'', but he needed to balance his work between ''Final Fantasy XIV'' and ''Final Fantasy XVI''. To lay the groundwork, Yoshida assembled a small planning team made up of himself, Maehiro and lead game designer Mitsutoshi Gondai.<ref name="FamInterviewJune"/> Yoshida decided to become producer as his duties as director for ''Final Fantasy XIV'' were too time-consuming to be director of another large-scale game.<ref name="FamInterviewJune"/> Takai, who had also worked with Yoshida on ''Final Fantasy XIV'', was picked as main director for his experience on the series, his popularity among the development team and his experience on ].<ref name="4Ginterview"/> Full production on ''Final Fantasy XVI'' began in 2016 following Patch 3.4 of ''Heavensward'', when Takai and Maehiro had trusted replacements in place for the next expansion '']''.<ref name="DengInterviewNov"/>
==Notes==

{{Notelist}}
It was initially developed as a ] exclusive, with a ] version being considered but abandoned so as not to limit the team's ambitions.<ref name="FamInterviewJune"/> Due to the ], the staff needed to move to remote working, and production ended up half a year behind schedule due to communication issues with both Square Enix's head office and outsourcing companies.<ref name="Delay"/> By late 2020, basic work on development and game scenarios was complete and work was continuing on "large scale" resources like boss battles and development tools.<ref name="status"/> By April 2022, development was in its final stages, with the team polishing the game and finalising side quests.<ref name="Delay"/> It was fully playable from start to finish by June of that year, with development focusing both on polishing the game and voice recording for different languages.<ref name="PSBlogInterviewJune"/>

===Design===
Takai's main goal for the game was an action-based combat that was easy to use, and a mature narrative that would tackle difficult themes.<ref name="4Ginterview"/> Yoshida wanted the game to cater to neither children or adults but rather something that will reach "players of all generations".<ref name="GWIinterviewJune"/> Outside the '']'' team, Square Enix had little experience designing action combat. Yoshida sought out Ryota Suzuki, a ] veteran who had worked on the '']'' series, as battle designer.<ref name="XVIinterviewGI"/><ref name="GWIinterviewJune"/> The battle system was designed around the idea of turning the ability system of '']'' into a real-time combat system.<ref name="DengInterviewNov"/> The commitment to action combat instead of ] combat came from the want to attract a wider generation of players, and the belief that trying to please every fan by incorporating every element possible would "run the risk of creating a half-baked compromise of a game" even if the reception can be polarizing to series fans.<ref name="GWIinterviewJune"/>

Clive was made the only controllable character, with other party members driven by AI to simplify the player's control needs, though commands were included to allow for limited control.<ref name="DengInterviewNov"/> The team decided against an open world, as it would have extended period beyond a practical limit.<ref name="XVIopen"/> The Eikon battles all had unique mechanics that were not used again in-game.<ref name="GWIinterviewNov"/> One of the earliest completed Eikon battles was with Garuda, with its foundation remaining mostly unchanged throughout production.<ref name="DengInterviewNov"/> There were no loading screens related to this setpiece battles, with gameplay and dialogue all being mixed together seamlessly.<ref name="GREUinterview"/> During the first half of development, an Eikon-based job system was intended for Clive, but it was dropped due to its restrictions on Clive's in-game appearance. Classic ''Final Fantasy'' jobs was used as a design inspiration for enemies and some NPCs.<ref name="GREUinterview"/> Yoshida admitted Square Enix's upper management got frustrated with the team's slow pace and trial and error development of the gameplay.<ref name="FamYoshidaSakaguchi"/>

Yoshida brought Maehiro on board due to liking his writing style and world-building. While he accepted, Maehiro was also busy working on the ''Heavensward'' scenario, only starting full work in 2016.<ref name="DengInterviewNov"/> Maehiro created the initial script, which was checked and completed by Michael-Christopher "Koji" Fox. In addition to the scenario, all the game's dialogue was written before any of the game design was finalised.<ref name="FamInterviewJune"/> The script was written first in Japanese, then translated into English for initial dialogue and cutscene recording.<ref name="DengInterviewJune"/> The traditional medieval setting and style was chosen because a lot of the core members really enjoy that style from classic ''Final Fantasy'' games the most.<ref name="XVIinterviewGI"/> The shift was also done in response to a growing feeling among fans and critics that the series was moving too far towards ], and that this style was causing the series to become "static".<ref name="GREUinterview"/> Working from the concept of Eikons having prominance, Maehiro created the the world map and built the nations around its geography, building the story on top of that foundation. While initially Chocobos and ]s were not included, staff protests prompted Maehiro to adjust his world design to allow for their logical incorporation.<ref name="FamInterviewNov"/>

While the game had a large cast and prominent female characters, the game was always considered as Clive's story and the relationships he forms with different people through the warring nations.<ref name="IGNinterview"/> The story's central theme was the clashing of values.<ref name="XVIstaff"/> Clive and Dion were designed as aesthetic opposites, built around the archetypes of princes of darkness and light respectively.<ref name="GWIinterviewNov"/> Crystals, a recurring feature in the series, were portrayed here as an analogy to depleted fossil fuels, while Dominants and Eikons acted as analogies for weapons of mass destruction used in war born from resource struggles.<ref name="XVIsqex"/><ref name="IGNinterview"/> A recurring marketing tagline, "The legacy of the crystals has shaped our history for long enough", was meant to symbolise both a break from the science fiction style of recent entries and a questioning of the crystal's role of bestowing power on humans. The Eikons were also established fan favorite summons from across the ''Final Fantasy'' series. Ifrit was given a prominent role to contrast his earlier portrayal as an easily-defeatable summon for beginners.<ref name="GREUinterview"/> Compared to other recent ''Final Fantasy'' titles, there was no plan for "tertiary content" that players would need for full understanding, instead having the entire story told within the game.<ref name="XVIstaff"/><ref name="VergeInterview"/>

Speaking on the portrayal of ethnic diversity in the game's world, Yoshida stated that its relative lack of diversity fitted into both its Medieval European setting and the in-universe isolation of the lands. He admitted potential representation issues, but foresaw problems with both breaking player immersion in the setting and problematic stereotypes being associated with ethnic minority protagonists or antagonists. The team ultimately decided to focus on the characters' personalities and narratives over their appearance.<ref name="IGNinterview"/> The localization is being directed by Fox, who also leads the localization of ''Final Fantasy XIV''.<ref name="PSblogInterviewNov"/> While the script was written in Japanese, in contrast to earlier entries it was translated and ]d in English. Yoshida stayed away from the recording process both due to company policy and out of "respect" for the writers as he would likely contradict their decisions and cause issues.<ref name="SilStatus"/> All the English voice work was done by European actors, a non-standard approach to appeal to the North American market.<ref name="DengInterviewJune"/>

===Music===
The music is being composed by ].<ref name="PSblogStaff"/> Soken had worked with Yoshida and Takai on ''Final Fantasy XIV'', and was brought on board due to his familiarity with Yoshida, Takai and Maehiro's world design style.<ref name="XVIsqex"/> Having worked for a long time on the MMORPG ''Final Fantasy XIV'', which used multiple styles and paid homage to the entire series, Soken had trouble adjusting to composing for a single-player with a central narrative and musical theme.<ref name="VergeInterview"/> One recalled episode from the music writing was a bardic song performed both in spoken and sung form by a trained singer and actor that would change depending on Clive's position in the story. The songs proved difficult as they needed localizing in several languages and recording ], which resulted in issues with the pitch and tempo.<ref name="PSblogInterviewNov"/>

==Release==
Rumors emerged in late 2019 about ''Final Fantasy XVI'' due to reports that Creative Business Unit III had finished groundwork for a major new title.<ref name="XVIrumor"/> The game was officially announced in September 2020.<ref name="Announcement"/> The trailer used real-time footage instead of pre-rendered cutscenes to show the game was well into development and not too far from release.<ref name="scene"/> The second trailer, released in June 2022 and showcasing the Eikons and related gameplay and story scenes, was ready that March. Due to the ] the previous month, the team decided to hold off releasing the trailer due to the game's portrayal of warring nations. Yoshida recorded a message to preface the trailer to separate it from world events.<ref name="DengInterviewJune"/> There was some brief online controversy around the game's perceived lack of ethnic diversity and the team's explanation for it.<ref name="EuroDiverse"/> A third trailer, featuring more gameplay content and the release date, was published in December at ].<ref name="XVIgemInfo"/>

''Final Fantasy XVI'' is set for a worldwide release on June 22, 2023.<ref name="XVIgemInfo"/> It was notably given high age ratings in each major region (CERO's D rating, PEGI's 18 rating, and the ESRB's Mature rating).<ref name="RatingA"/><ref name="RatingB"/> It will be a ] for six months following its release.<ref name="XVItimed"/> The game had digital and physical Delux and Collector's Editions available for sale through Square Enix's online store, featuring additional in-game items and accessories such as an art book and steelcase with unique art.<ref name="XVIgemInfo"/><ref name="XVIversionsJP"/>


==References== ==References==
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<ref name="FamInterviewJune">{{cite web|url=https://www.famitsu.com/news/202206/22265843.html|script-title=ja:『FF16』吉田直樹プロデューサーインタビュー。バトルシステムや世界観について新情報が続々。 「オープンワールドじゃないからこそできる突き詰めたゲーム体験を」|language=ja|website=]|date=2022-06-22|access-date=2022-12-12|archive-url=https://web.archive.org/web/20221209041404/https://www.famitsu.com/news/202206/22265843.html|archive-date=2022-12-09|url-status=live}}</ref>

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<ref name="GWIinterviewJune">{{Cite web |date=2022-06-22 |script-title=ja:「ファイナルファンタジーXVI」吉田直樹プロデューサーインタビュー 振り切る代わりに超濃厚な体験を。吉田組がフルパワーで作るワンコンセプトの「FF」 |url=https://game.watch.impress.co.jp/docs/interview/1416413.html |access-date=2022-09-16 |website=Game Watch Impress |language=ja|archive-url=https://web.archive.org/web/20221115202355/https://game.watch.impress.co.jp/docs/interview/1416413.html|archive-date=2022-11-15|url-status=live}}</ref>

<ref name="GWIinterviewNov">{{cite web|url=https://game.watch.impress.co.jp/docs/interview/1448989.html|script-title=ja:「ファイナルファンタジーXVI」吉田直樹氏、髙井浩氏、前廣和豊氏インタビュー|language=ja|website=Game Watch Impress|date=2022-11-04|access-date=2022-12-12|archive-url=https://web.archive.org/web/20221205115536/https://game.watch.impress.co.jp/docs/interview/1448989.html|archive-date=2022-12-05|url-status=live}}</ref>

<ref name="XVIopen">{{cite web|url=https://www.videogameschronicle.com/news/an-open-world-final-fantasy-16-wouldve-taken-15-years-to-make-claims-producer/|title=An open-world Final Fantasy 16 ‘would’ve taken 15 years to make’, claims producer|author=Scullion, Chris|website=]|date=2022-07-14|access-date=2022-12-12|archive-url=https://web.archive.org/web/20221111142519/https://www.videogameschronicle.com/news/an-open-world-final-fantasy-16-wouldve-taken-15-years-to-make-claims-producer/|archive-date=2022-11-11|url-status=live}}</ref>

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<ref name="Announcement">{{cite web|url=https://www.rpgfan.com/2020/09/16/square-enix-has-announced-final-fantasy-xvi-and-i-am-shaking/|title=Square Enix Has Announced Final Fantasy XVI And I Am Shaking|author=O'Conner, Quinton|website=RPGFan|date=September 16, 2020|access-date=September 20, 2020|archive-date=September 25, 2020|archive-url=https://web.archive.org/web/20200925034859/https://www.rpgfan.com/2020/09/16/square-enix-has-announced-final-fantasy-xvi-and-i-am-shaking/|url-status=live}}</ref>

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<ref name="XVIgemInfo">{{cite web|url=https://www.gematsu.com/2022/12/final-fantasy-xvi-launches-june-22-2023|title=Final Fantasy XVI launches June 22, 2023|author=Romano, Sal|website=Gematsu|date=2022-12-08|access-date=2022-12-12|archive-url=https://web.archive.org/web/20221209124325/https://www.gematsu.com/2022/12/final-fantasy-xvi-launches-june-22-2023|archive-date=2022-12-09|url-status=live}}</ref>

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<ref name="RatingA">{{cite web|url=https://www.pushsquare.com/news/2022/12/final-fantasy-16-is-officially-the-first-mainline-game-to-be-rated-mature-18|title=Final Fantasy 16 Is Officially the First Mainline Game to Be Rated Mature, 18+|author=Ramsey, Robert|website=Push Square|date=2022-12-09|access-date=2022-12-12|archive-url=https://web.archive.org/web/20221212130430/https://www.pushsquare.com/news/2022/12/final-fantasy-16-is-officially-the-first-mainline-game-to-be-rated-mature-18plus|archive-date=2022-12-12|url-status=live}}</ref>

<ref name="RatingB">{{cite web|url=https://blog.ja.playstation.com/2022/12/09/20221209-ff16/|script-title=ja:PS5™『FINAL FANTASY XVI(ファイナルファンタジー16)』2023年6月22日発売決定! 本日より予約開始!|language=ja|website=]|date=2022-12-09|access-date=2022-12-12|archive-url=https://web.archive.org/web/20221210054759/https://blog.ja.playstation.com/2022/12/09/20221209-ff16/|archive-date=2022-12-10|url-status=live}}</ref>

<ref name="XVItimed">{{cite web|url=https://www.gematsu.com/2022/11/final-fantasy-xvi-exclusive-to-ps5-for-at-least-six-months|title=Final Fantasy XVI exclusive to PS5 for at least six months|author=Romano, Sal|website=Gematsu|date=2022-11-07|access-date=2022-12-12|archive-url=https://web.archive.org/web/20221108100837/https://www.gematsu.com/2022/11/final-fantasy-xvi-exclusive-to-ps5-for-at-least-six-months|archive-date=2022-11-08|url-status=live}}</ref>

}}

==Notes==
{{notelist}}


==External links== ==External links==

Revision as of 15:40, 12 December 2022

Upcoming 2023 video game

2023 video game
Final Fantasy XVI
File:Final Fantasy XVI Key Art.pngKey art featuring protagonist Clive Rosfield
Developer(s)Square Enix Creative Business Unit III
Publisher(s)Square Enix
Director(s)
  • Hiroshi Takai
  • Kazutoyo Maehiro
Producer(s)Naoki Yoshida
Designer(s)
  • Mitsutoshi Gondai
  • Ryota Suzuki
Artist(s)
Writer(s)
  • Kazutoyo Maehiro
  • Michael-Christopher "Koji" Fox
Composer(s)Masayoshi Soken
SeriesFinal Fantasy
Platform(s)PlayStation 5
ReleaseJune 22, 2023
Genre(s)Action role-playing
Mode(s)Single-player

Final Fantasy XVI is an upcoming action role-playing game developed and published by Square Enix. The sixteenth main installment in the Final Fantasy series, it is scheduled for release in 2023 for the PlayStation 5 as a timed exclusive. The game will feature segmented open environments and an action-based combat system involving both melee and magic-based attacks. There are also recurring series features including Chocobos, and summoned monsters called Eikons which are both fought as bosses and used through channelling their power in combat.

Final Fantasy XVI is set on Valisthea, a world divided between six nations who hold power through access to magical Crystals and Dominants, humans who act as hosts for each nation's Eikon. Tensions between the nations escalate as a malady dubbed the Blight begins consuming the land. Clive Rosfield, guardian to his younger brother Joshua, witnesses his kingdom destroyed when and goes on a revenge quest in pursuit of the dark Eikon Ifrit.

Beginning concept development in 2015, the staff included Naoki Yoshida as producer, Hiroshi Takai as main director, artists Hiroshi Minagawa and Kazuya Takahashi, Kazutoyo Maehiro as creative director and lead writer, Masayoshi Soken as composer, and Capcom veteran Ryota Suzuki as battle designer. Yoshida's aim was for a dark fantasy storyline which would have broad appeal and reinvigorate the series. Its production and promotion was impacted by the COVID-19 pandemic, and later by the invasion of Ukraine.

Gameplay

Final Fantasy XVI is an action role-playing game in which players take control of protagonist Clive Rosfield and a rotating party of AI-controlled companions through segmented open areas across the continents of Valisthea. Combat revolves around a combination of melee and magic attacks, with Clive able to dodge. During the game Clive ends up in battles with summoned monsters called Eikons, with their battles having dedicated mechanics. After defeating them, Clive gains access to powers and fighting techniques themed around them. Recurring Final Fantasy elements, such as the galliform Chocobo and monster types, are included in the game world. The game has two separate modes; a "Story" mode which offers accessories to simplify combat and strengthen the characters, and a normal mode which presents a greater challenge. There is also going to be a New Game+ which allows players to carry over their statistics and equipment into a campaign with increased difficulty.

Synopsis

Setting and characters

Final Fantasy XVI is set on Valisthea, a world split between the two continents Ash and Storm scattered with magical Mothercrystals which provide aether energy to the population, though overuse causes magic users to petrify. In the backstory, a technologically-advanced sky-based civilization once dominated the world. 1500 years before, a great war caused the sky civilization to collapse, with remnants of it scattering across Valisthea. In the present, the sky civilization is treated as a legend. The Mothercrystals become focuses for later civilization, with six nations controlling Valisthea by the game's events. A powerful force in Valisthea are the Eikons, magical creatures based on summoned monsters from the Final Fantasy series. The known Eikons−Pheonix, Shiva, Titan, Garuda, Leviathan, Bahamut, Odin and Ramuh−each represent one element and typically never fight each other. A seemingly-impossible second Eikon of fire, Ifrit, drives the main plot by disrupting this balance.

The core nations of Valisthea are the Grand Duchy of Rosaria, the Holy Empire of Sanbreque, and the Dhalmekian Republic on the Storm continent, the Kingdom of Waloed which dominates the the Ash continent, and the neutral Crystalline Dominion sitting between Ash and Storm. An outlier is the Iron Kingdom, an isolated nation off the coast of Storm overseen by the Crystalline Orthodox which speaks its own language. By the game's events, Valisthea is suffering from a depletion of aether dubbed the Blight, driving the nations into conflict with each other. A key part of the nations' politics and military are Dominants, humans who can use magic without crystals and manifest Eikons, though they are more at risk from petrification. Depending on where they are born, Dominants are hailed as political leaders, tolerated due to their power, or suffer abuse and are either killed or used as weapons of war.

The game's protagonist is Clive Rosfield, firstborn son of Rosaria's ruling family who is passed over as successor when his younger brother Joshua becomes the Dominant of Phoenix; while not a Dominant, Clive can acquire and wield the power of multiple Eikons in combat. A childhood friend and future companion is Jill Warrick, the eventual Dominant of Shiva who spends much of her life as a political hostage. During his travels Clive is joined by his dog Torgal; and Cidolfus Telamon, the Dominant of Ramuh who seeks to establish a nation to shelter victimised magic users, and an incarnation of a recurring Final Fantasy character. Other prominent characters include Barnabas Tharmr, king of Waloed and Dominant of Bahamut; Benedikta Harman, a Waloed spy and Dominant of Garuda; Hugo Kupka, Dominant of Titan and key political figure in the Dhalmekian Republic; and Dion Lesage, crown prince of Sanbreque and the Dominant of Bahamut.

Plot

Clive begins the game as Joshua's bodyguard during a time of growing unrest in Valisthea. While Clive is not Phoenix's Dominant, Joshua shares the power of Phoenix with him. The Duchy is attacked with tragic results, and in the ensuing chaos the dark Eikon Ifrit manifests. Ifrit's actions push Clive on a path of revenge, pulling him into the growing conflict between the nations and the first war to have Eikons fighting each other directly.

Development

Final Fantasy XVI had several leading staff members Final Fantasy XIV and the Ivalice universe; the developers included Naoki Yoshida (left) as producer, and Hiroshi Minagawa (right) as art director.

Final Fantasy XVI was produced by Creative Business Unit III, a development studio within franchise developer and publisher Square Enix. The staff included members from the Massively multiplayer online role-playing game (MMORPG) Final Fantasy XIV, and multiple veterans of the Ivalice universe. The producer, Naoki Yoshida, is known for his work on Final Fantasy XIV as both producer and director. The main director was Hiroshi Takai, known for his work on the SaGa series and The Last Remnant. Kazutoyo Maehiro acted as creative director and lead writer. Hiroshi Minagawa acts as art director, while the characters were designed by Kazuya Takahashi. The logo, portraying the Eikons Phoenix and Ifrit in battle and tying into the game's themes and story, was designed by long-time illustrator Yoshitaka Amano.

Concept work for the game began in 2015 after Square Enix CEO Yosuke Matsuda approached Yoshida to develop the next mainline Final Fantasy. Yoshida, who was finishing up production on the Final Fantasy XIV expansion Heavensward, understood the choice as Creative Business Unit I had begun work on Final Fantasy VII Remake, but he needed to balance his work between Final Fantasy XIV and Final Fantasy XVI. To lay the groundwork, Yoshida assembled a small planning team made up of himself, Maehiro and lead game designer Mitsutoshi Gondai. Yoshida decided to become producer as his duties as director for Final Fantasy XIV were too time-consuming to be director of another large-scale game. Takai, who had also worked with Yoshida on Final Fantasy XIV, was picked as main director for his experience on the series, his popularity among the development team and his experience on visual effects. Full production on Final Fantasy XVI began in 2016 following Patch 3.4 of Heavensward, when Takai and Maehiro had trusted replacements in place for the next expansion Stormblood.

It was initially developed as a PlayStation 5 exclusive, with a PlayStation 4 version being considered but abandoned so as not to limit the team's ambitions. Due to the COVID-19 pandemic, the staff needed to move to remote working, and production ended up half a year behind schedule due to communication issues with both Square Enix's head office and outsourcing companies. By late 2020, basic work on development and game scenarios was complete and work was continuing on "large scale" resources like boss battles and development tools. By April 2022, development was in its final stages, with the team polishing the game and finalising side quests. It was fully playable from start to finish by June of that year, with development focusing both on polishing the game and voice recording for different languages.

Design

Takai's main goal for the game was an action-based combat that was easy to use, and a mature narrative that would tackle difficult themes. Yoshida wanted the game to cater to neither children or adults but rather something that will reach "players of all generations". Outside the Kingdom Hearts team, Square Enix had little experience designing action combat. Yoshida sought out Ryota Suzuki, a Capcom veteran who had worked on the Devil May Cry series, as battle designer. The battle system was designed around the idea of turning the ability system of Final Fantasy V into a real-time combat system. The commitment to action combat instead of turn-based combat came from the want to attract a wider generation of players, and the belief that trying to please every fan by incorporating every element possible would "run the risk of creating a half-baked compromise of a game" even if the reception can be polarizing to series fans.

Clive was made the only controllable character, with other party members driven by AI to simplify the player's control needs, though commands were included to allow for limited control. The team decided against an open world, as it would have extended period beyond a practical limit. The Eikon battles all had unique mechanics that were not used again in-game. One of the earliest completed Eikon battles was with Garuda, with its foundation remaining mostly unchanged throughout production. There were no loading screens related to this setpiece battles, with gameplay and dialogue all being mixed together seamlessly. During the first half of development, an Eikon-based job system was intended for Clive, but it was dropped due to its restrictions on Clive's in-game appearance. Classic Final Fantasy jobs was used as a design inspiration for enemies and some NPCs. Yoshida admitted Square Enix's upper management got frustrated with the team's slow pace and trial and error development of the gameplay.

Yoshida brought Maehiro on board due to liking his writing style and world-building. While he accepted, Maehiro was also busy working on the Heavensward scenario, only starting full work in 2016. Maehiro created the initial script, which was checked and completed by Michael-Christopher "Koji" Fox. In addition to the scenario, all the game's dialogue was written before any of the game design was finalised. The script was written first in Japanese, then translated into English for initial dialogue and cutscene recording. The traditional medieval setting and style was chosen because a lot of the core members really enjoy that style from classic Final Fantasy games the most. The shift was also done in response to a growing feeling among fans and critics that the series was moving too far towards science fiction, and that this style was causing the series to become "static". Working from the concept of Eikons having prominance, Maehiro created the the world map and built the nations around its geography, building the story on top of that foundation. While initially Chocobos and Moogles were not included, staff protests prompted Maehiro to adjust his world design to allow for their logical incorporation.

While the game had a large cast and prominent female characters, the game was always considered as Clive's story and the relationships he forms with different people through the warring nations. The story's central theme was the clashing of values. Clive and Dion were designed as aesthetic opposites, built around the archetypes of princes of darkness and light respectively. Crystals, a recurring feature in the series, were portrayed here as an analogy to depleted fossil fuels, while Dominants and Eikons acted as analogies for weapons of mass destruction used in war born from resource struggles. A recurring marketing tagline, "The legacy of the crystals has shaped our history for long enough", was meant to symbolise both a break from the science fiction style of recent entries and a questioning of the crystal's role of bestowing power on humans. The Eikons were also established fan favorite summons from across the Final Fantasy series. Ifrit was given a prominent role to contrast his earlier portrayal as an easily-defeatable summon for beginners. Compared to other recent Final Fantasy titles, there was no plan for "tertiary content" that players would need for full understanding, instead having the entire story told within the game.

Speaking on the portrayal of ethnic diversity in the game's world, Yoshida stated that its relative lack of diversity fitted into both its Medieval European setting and the in-universe isolation of the lands. He admitted potential representation issues, but foresaw problems with both breaking player immersion in the setting and problematic stereotypes being associated with ethnic minority protagonists or antagonists. The team ultimately decided to focus on the characters' personalities and narratives over their appearance. The localization is being directed by Fox, who also leads the localization of Final Fantasy XIV. While the script was written in Japanese, in contrast to earlier entries it was translated and motion captured in English. Yoshida stayed away from the recording process both due to company policy and out of "respect" for the writers as he would likely contradict their decisions and cause issues. All the English voice work was done by European actors, a non-standard approach to appeal to the North American market.

Music

The music is being composed by Masayoshi Soken. Soken had worked with Yoshida and Takai on Final Fantasy XIV, and was brought on board due to his familiarity with Yoshida, Takai and Maehiro's world design style. Having worked for a long time on the MMORPG Final Fantasy XIV, which used multiple styles and paid homage to the entire series, Soken had trouble adjusting to composing for a single-player with a central narrative and musical theme. One recalled episode from the music writing was a bardic song performed both in spoken and sung form by a trained singer and actor that would change depending on Clive's position in the story. The songs proved difficult as they needed localizing in several languages and recording a cappella, which resulted in issues with the pitch and tempo.

Release

Rumors emerged in late 2019 about Final Fantasy XVI due to reports that Creative Business Unit III had finished groundwork for a major new title. The game was officially announced in September 2020. The trailer used real-time footage instead of pre-rendered cutscenes to show the game was well into development and not too far from release. The second trailer, released in June 2022 and showcasing the Eikons and related gameplay and story scenes, was ready that March. Due to the invasion of Ukraine the previous month, the team decided to hold off releasing the trailer due to the game's portrayal of warring nations. Yoshida recorded a message to preface the trailer to separate it from world events. There was some brief online controversy around the game's perceived lack of ethnic diversity and the team's explanation for it. A third trailer, featuring more gameplay content and the release date, was published in December at The Game Awards 2022.

Final Fantasy XVI is set for a worldwide release on June 22, 2023. It was notably given high age ratings in each major region (CERO's D rating, PEGI's 18 rating, and the ESRB's Mature rating). It will be a timed exclusive for six months following its release. The game had digital and physical Delux and Collector's Editions available for sale through Square Enix's online store, featuring additional in-game items and accessories such as an art book and steelcase with unique art.

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Notes

  1. Japanese: ファイナルファンタジーXVI, Hepburn: Fainaru Fantajī Shikkusutīn

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