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{{Infobox video game {{Infobox video game
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The player must complete the 24 circuit tracks in multiple laps in linear fashion within a time limit if the player can reach the only checkpoint (which is the start/finish line) in a race to extend the time limit, and should the player run out of time or fail a race, the game is over. The player then must enter their name onto the scoreboard, the background being the type of environment the last race took place. After entering their name, the game resets to the SEGA introduction screen. The game also has a 2-player co-op mode. The player must complete the 24 circuit tracks in multiple laps in linear fashion within a time limit if the player can reach the only checkpoint (which is the start/finish line) in a race to extend the time limit, and should the player run out of time or fail a race, the game is over. The player then must enter their name onto the scoreboard, the background being the type of environment the last race took place. After entering their name, the game resets to the SEGA introduction screen. The game also has a 2-player co-op mode.

== Reviews ==

{{ video game reviews

| CP = 85%<ref name=CP>{{cite magazine|magazine=Consoles Plus|title=Combat Cars|pages=154|issue=35|date=September 1994|url=https://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero035/Consoles+%20035%20-%20Page%20154%20(1994-09).jpg}}</ref>

| CVG = 67%<ref name=CVG>{{cite magazine|magazine=Computer & Video Games|pages=78|title=Super Shorts|issue=154|date=September 1994|url=https://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero035/Consoles+%20035%20-%20Page%20154%20(1994-09).jpg}}</ref>

| EGM = 6.6<ref name=EGM>{{cite magazine|magazine=Electronic Gaming Monthly|issue=60|pages=34|title=Combat Cars|volume=7|issue=7|date=July 1994|url=https://retrocdn.net/images/a/af/EGM_US_060.pdf}}</ref>
| GamePro

| MMS = 71%<ref name=MMS>{{cite magazine|magazine=Mean Machines Sega|title=Combat Cars|pages=70-71|issue=22|date=August 1994|url=https://archive.org/details/mean-machines-sega-magazine-22/page/n69}}</ref>

}}

''Combat Cars'' received average reviews upon release. ''Mean Machines Sega'' described the game as "unexpectedly addictive" and enjoyable due to its variety of tracks and two-player mode, but found the game's graphics to be "competent but unsurprising", the cars to have "lacklustre special powers", and critiqued the lack of track customisation or editing.<ref name=MMS/> ''Computer & Video Games'' enjoyed the "pop techno" music but found that the "slidey" control system and "bland" sprites spoiled the game's fun.<ref name=CVG/> ''Electronic Gaming Monthly'' found the game to be "a blast with two drivers", although noting some of the variety of cars had "unfair advantages" over others.<ref name=EGM/>

== References ==
{{reflist}}


==External links== ==External links==

Revision as of 08:21, 2 February 2024

1994 video game
Combat Cars
European cover art
Developer(s)Accolade
Publisher(s)Accolade
Platform(s)Genesis
Release
Genre(s)Vehicular combat, racing
Mode(s)Single-player, multiplayer

Combat Cars is a vehicular combat racing game developed and published by Accolade and released for the Sega Genesis in 1994.

Gameplay

In Combat Cars, the player races against other cars and can use various kinds of weapons and gadgets to damage their opponents. Each character has his/her own strengths and weaknesses (speed, car handling, etc.), as well as unique weapons. The characters and their vehicles which are equipped with weapons include a shotgun, glue spots that they can leave to slow other cars, homing missiles, mines, and others. There are 24 different tracks available in the game. The player earns money for winning or placing in races, and this money is used to calculate their score. As the player spends this money on upgrades for their vehicle, their score lowers accordingly.

The player must complete the 24 circuit tracks in multiple laps in linear fashion within a time limit if the player can reach the only checkpoint (which is the start/finish line) in a race to extend the time limit, and should the player run out of time or fail a race, the game is over. The player then must enter their name onto the scoreboard, the background being the type of environment the last race took place. After entering their name, the game resets to the SEGA introduction screen. The game also has a 2-player co-op mode.

Reviews

Reception
Review scores
PublicationScore
Consoles +85%
Computer and Video Games67%
Electronic Gaming Monthly6.6
Mean Machines Sega71%

Combat Cars received average reviews upon release. Mean Machines Sega described the game as "unexpectedly addictive" and enjoyable due to its variety of tracks and two-player mode, but found the game's graphics to be "competent but unsurprising", the cars to have "lacklustre special powers", and critiqued the lack of track customisation or editing. Computer & Video Games enjoyed the "pop techno" music but found that the "slidey" control system and "bland" sprites spoiled the game's fun. Electronic Gaming Monthly found the game to be "a blast with two drivers", although noting some of the variety of cars had "unfair advantages" over others.

References

  1. "Combat Cars". Consoles Plus. No. 35. September 1994. p. 154.
  2. ^ "Super Shorts". Computer & Video Games. No. 154. September 1994. p. 78.
  3. ^ "Combat Cars" (PDF). Electronic Gaming Monthly. Vol. 7, no. 7. July 1994. p. 34.
  4. ^ "Combat Cars". Mean Machines Sega. No. 22. August 1994. pp. 70–71.

External links

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