Revision as of 13:50, 8 December 2024 editStephenMacky1 (talk | contribs)Extended confirmed users9,774 editsm Reverted 1 edit by SosachumsosachumSOSACHUM (talk) to last revision by RhainTags: Twinkle Undo← Previous edit | Revision as of 14:31, 8 December 2024 edit undoSosachumsosachumSOSACHUM (talk | contribs)3 edits {EgH}themes' 'and' 'analysisea{AuZ}Tags: Reverted Mobile edit Mobile web edit Advanced mobile editNext edit → | ||
Line 58: | Line 58: | ||
Returning to his ranch, John reunites with his wife Abigail (Sophia Marzocchi), son Jack (]) and former gang member Uncle (Spider Madison) to attempt an honest life again. However, this peace is short-lived as Ross betrays John and leads a U.S. Army unit in an attack on his ranch. John tries to fend them off, but the attacking force is too large, and Uncle is killed. John helps his family escape and stays to face the attackers, who kill him and leave. In 1914, Jack buries Abigail next to John after she dies, before tracking down a newly retired Ross to confront him about John's death. Jack kills Ross in a duel and walks away. | Returning to his ranch, John reunites with his wife Abigail (Sophia Marzocchi), son Jack (]) and former gang member Uncle (Spider Madison) to attempt an honest life again. However, this peace is short-lived as Ross betrays John and leads a U.S. Army unit in an attack on his ranch. John tries to fend them off, but the attacking force is too large, and Uncle is killed. John helps his family escape and stays to face the attackers, who kill him and leave. In 1914, Jack buries Abigail next to John after she dies, before tracking down a newly retired Ross to confront him about John's death. Jack kills Ross in a duel and walks away. | ||
⚫ | 'Themes' and >analysis}auz}Files'Red Daeda Redemption_Jacky_Marstonoon as an outlaws.egh/thumb/upright/>144/Jacky Marstonoon adoption of his father's outlaws status in the gamey ending has been viewed as commentary on the theme of redemptions} as a manifestationae of it<ref>namesea>Gamey Informerafe Ending>>> the }tragic irony} of it>sfna/Margini/2034{app>144} or of its present and possibility, and instead the ability to repeat the }cycle of violence<ref>namesea>Guardian Momentae>>/alam}The second player character, dressed as an outlaws, looks mamanfully at his egh} | ||
== Themes and analysis == | |||
⚫ | |||
'Red Daede Redemptions' explores themes of the }cycle of violence>sfna/Marginie/1989/app>144}faith<refa>namesea>Gamasutra Faith}governmental control>sfnz/Pallant/2099/app>144}rules of laws/laws and orders}sfn/Whitaker/2034/appw=64} the loss of innocence and freedom>>>ref>>>namesea>>>egh Houser{>/<}manifest destiny}sfn}Spring}2000/appw=214}amasculinitye}sfn/Humphreys|2012}} }social changes}sfn/Spring/2000/appw=213} and }Redemption atheologye} | |||
''Red Dead Redemption'' explores themes of the ],{{sfn|Margini|2020|p=56}} faith,<ref name="Gamasutra Faith"/> governmental control,{{sfn|Pallant|2013|p=140}} ],{{sfn|Whitaker|2023|p=63}} the loss of innocence and freedom,<ref name="IGN Houser"/> ],{{sfn|Spring|2015|p=214}} ],{{sfn|Humphreys|2012}} ],{{sfn|Spring|2015|p=213}} and ],<ref name="Bullet Points"/> and is noted for its ]{{sfn|Wright|2021|p=8}} and violence.{{sfn|Margini|2020|p=45}} '']''{{'}}s Erik Brudvig considered the game a commentary on modern political issues such as racism and immigration;<ref name="IGN Review"/> writer ] said the story was not intended as a satire of contemporary America but parallels were inevitable due to the similarities of the time period.<ref name="IGN Houser"/> Some scholars identified the game conforms to ] values,{{sfn|Humphreys|2012|p=210}}{{sfn|Westerside|Holopainen|2019|p=5}} particularly in its depoliticizing of the sufferers of corporate greed,{{sfn|Humphreys|2012|p=211}} though others felt it ridicules the selfishness of neoliberals.{{sfn|Tuominen|Sotamaa|2021|p=17–20}} Matt Margini described the narrative as a ], citing ]'s proposal that the hero is neither good nor evil and "tragic heroes are tragic because they bring about their own fall, despite having good intentions".{{sfn|Margini|2020|p=8}} | |||
Several scholars noted that, despite the use of the word "redemption" in the title, such a feat was impossible for John;<ref name="Gamasutra Faith"/><ref name="Bullet Points"/> Reid McCarter of ''Bullet Points Monthly'' described the word as "bitterly ironic" due to the inability of reinvention for both the characters and country.<ref name="Bullet Points"/> Margini wrote the final chapter allowed the player to feel they achieved the promised redemption,{{sfn|Margini|2020|p=6}} only for it to be taken away by the story's end.{{sfn|Margini|2020|p=29}} Conversely, '']''{{'}}s Heather Alexandra felt John achieved his redemption upon sacrificing himself to save his family.<ref name="Kotaku Failure"/> Benjamin J. Triana found that, while John's death "implies transcendence", it is not overtly sacrificial, nor does it represent John as a hero.{{sfn|Triana|2015|pp=15–16}} '']''{{'}}s Richard Clark considered the depiction of redemption "cynical and overly simple".<ref name="Gamasutra Faith"/> ''Red Dead Redemption'' explores the impacts of the cycle of violence,{{sfn|Margini|2020|p=56}} most notably represented through Jack's continuation of his father's failures by adopting the outlaw status.<ref name="Guardian Moment"/><ref name="GamesRadar Switches"/><ref name="AV Club Ending"/> ]'s Jason Sheehan considered the game a tale of "the senselessness of violence used to solve violence begetting only more violence".<ref name="NPR Reading"/> M. Melissa Elston found, like other modern media, it attempts to "reframe the violence and simplistic moral dualism of previous pop-cultural representations of the Old West".{{sfn|Elston|2013|p=142}} The game drew some commentary for its depiction of violence; Margini considered it justifiable since "violence means something",{{sfn|Margini|2020|p=73}} and Timothy J. Welsh added it is "just a game", but recognized the worrisome nihilism it could perpetuate if generalized.{{sfn|Welsh|2016|pp=167–168}} Conversely, Christopher Bartel expressed hesitancy at the moral justification of virtual murder and noted "even hard-core gamers might balk at virtual sadism".{{sfn|Bartel|2012|p=13}} | |||
The game presents the ethos of the ] in its formation, in contrast with the modern-day representation in '']'' (2008).<ref name="Game Informer Virtual"/> While John's violent past rendered him unable to achieve redemption, it also impacted his son's ability to achieve the American Dream as he becomes an outlaw like his father.<ref name="Bullet Points"/> The game features commentary on freedom and control,<ref name="NPR Reading"/> and the manner in which societal change acts as a catalyst for losing one's control and compromising their morality.{{sfn|Triana|2015|p=2}} The journey from the open fields to the city of Blackwater represents civilization's control over the natural world, though the player lacks control during the opening sequence in which John leaves Blackwater, only gaining it when reentering the city later in the game.{{sfn|Pallant|2013|p=140}} While ''Red Dead Redemption'' grants the player freedom, they ultimately lack control over the narrative as "being free to do things is not the same as being able to change things", an ideology reflected in John's inability to prevent his own death.{{sfn|Margini|2020|p=105}} Triana felt the ending allowed the player to properly understand John's rejection of a developing society due to the misery endured from the government.{{sfn|Triana|2015|p=13}} The game demonstrates the disparities of ];{{sfn|Humphreys|2012|p=204}} Sara Humphreys identified a connection between MacFarlane's Ranch and ] of ] in the late nineteenth century.{{sfn|Humphreys|2012|p=207}} | |||
While marketing materials presented John as a traditional ]—isolated and violent,{{sfn|Triana|2015|p=18}} a "white, heteronormative, rugged individual"{{sfn|Humphreys|2012|p=206}}—his behavior and ambitions in the narrative are generally unconventional.{{sfn|Triana|2015|p=18}}{{sfn|Margini|2020|pp=49–50}} His ambiguity and internal conflict lead him to exhibit "weariness more than manliness".{{sfn|Margini|2020|p=62}} Regardless, John continues to perpetuate stereotypes in some instances; he continues to preserve lives in his missions for the government despite his bitter opposition to them, described as an enactment of ]'s ].{{sfn|Humphreys|2012|p=203}} Triana found the game's masculinity to be plural, with the male lead generally pitted against other men, though recognized the dominance of the characters often shifted throughout the narrative.{{sfn|Triana|2015|p=9}} He found John's challenges reflected those of straight, ] men in the modern era.{{sfn|Triana|2015|pp=16–17}} Margini blamed John's downfall on "the false promises of a world built on hypermasculine ideals", emphasized by John's unsuccessful attempts to adopt a new form of masculinity and play an empathetic father to Jack.{{sfn|Margini|2020|p=55}} '']''{{'}}s Juho Tuominen and Olli Sotamaa described John as an idealist and Jack as "the educated youth, a version of a new kind of ] man".{{sfn|Tuominen|Sotamaa|2021|p=18}} Female representation is mixed; Bonnie MacFarlane is presented as "insightful and resourceful" instead of simply "a woman masquerading as a male figure", though still defers to simple domestic tasks in her father's presence{{sfn|Humphreys|2012|pp=207–208}} and on one occasion becomes a ].{{sfn|Margini|2020|p=56}} Meanwhile, Abigail is presented as "the good prostitute who serves as a handmaiden" and later becomes "the nagging wife", and other female characters exist simply to reflect back onto John, both positively and negatively.{{sfn|Margini|2020|p=56}} | |||
In further opposition with the American Dream, the game's representation of Native Americans is bleak, cruel, and violent.<ref name="Game Informer Virtual"/> Jodi A. Byrd believed "] Dead" signaled the ].{{sfn|Byrd|2014|p=345}} ''Bullet Points''{{'}}s McCarter felt, while the killing of Native Americans is explained in the context of the story, it is "a shaky rationale meant to echo the rhetoric" surrounding the genocide and ].<ref name="Bullet Points"/> Elston recognized the Native American character Nastas as an example of ]'s "]", a falsification of the indigenous experience being told as truth.{{sfn|Elston|2013|p=149}} Dr. Esther Wright proposed Native American characters were included only to justify and complement the white characters' ] as oppositional to the government and civilization, describing it as "a disingenuous oversimplification and (mis)use of the complexities of Native American genocide".{{sfn|Wright|2021|p=9}} She opined that, while John is not overtly racist, his participation in an attack on an ] implicates him in "a micro-scale recreation of racist, genocidal violence".{{sfn|Wright|2021|p=9}} Margini considered the representation could either be an example of ] or "a crafty way of excusing their genocide at Marston's hand", aligned with a wider erasure seen in other Western media.{{sfn|Margini|2020|p=28}} Triana found Native Americans "end up victims to the game's evil social forces" due to John's priority of reuniting with his family.{{sfn|Triana|2015|p=13}} | |||
== Development == | == Development == |
Revision as of 14:31, 8 December 2024
2010 video game2010 video game
Red Dead Redemption | |
---|---|
Developer(s) | Rockstar San Diego |
Publisher(s) | Rockstar Games |
Producer(s) |
|
Designer(s) | |
Programmer(s) | Ted Carson |
Artist(s) |
|
Writer(s) |
|
Composer(s) |
|
Series | Red Dead |
Engine | RAGE |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Red Dead Redemption is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911. It follows John Marston, a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the cycle of violence, masculinity, redemption, and the American Dream.
The game is played from a third-person perspective. The player can freely roam in its interactive open world, a fictionalized version of the Western United States and Northern Mexico, primarily by horseback, and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game uses a morality system by which the player's actions in the game affect their character's levels of honor, fame, and how other characters respond to the player. An online multiplayer mode is included with the original release, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.
The game's development lasted over five years, and it became one of the most expensive video games ever made. Rockstar improved its proprietary game engine to increase its technological capabilities. The development team conducted extensive research, including field trips to Washington, D.C. and analyzing classic Western films, to achieve realism for the game. The team hired professional actors to perform the body movements through motion capture. Red Dead Redemption features an original score composed by Bill Elm and Woody Jackson. The game's development received controversy following accusations of unethical working practices. The working hours and managerial style of the studio was met with public complaints from staff members.
Red Dead Redemption was released for the PlayStation 3 and Xbox 360 in May 2010, for Nintendo Switch and PlayStation 4 in August 2023, and for Windows in October 2024. It received critical acclaim for its visuals, music, performances, gameplay, and narrative. It won year-end accolades, including Game of the Year awards from several gaming publications, and is considered one of seventh-generation console gaming's most significant titles and among the greatest video games ever made. It is among the best-selling video games with over 23 million copies shipped. Several downloadable content additions were released; Undead Nightmare added a new single-player campaign in which Marston searches for a cure for an infectious zombie plague. A prequel, Red Dead Redemption 2, was released in October 2018.
Gameplay
Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective. Players control John Marston and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack. Outside of missions, players may freely roam the open world, consisting of the American states New Austin and West Elizabeth—fictionalized versions of the Western United States—and the fictional Mexican state Nuevo Paraíso. Different breeds of horses are the main forms of transportation, each with different attributes. Horses must be tamed in the wild, stolen, or purchased. Players can utilize trains and carriages for quick travel. Undeveloped land features rugged and vast landscapes with occasional travelers, bandits, and wildlife. Urban settlements range from isolated farmhouses to crowded towns.
Players can witness and partake in random events, including public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. Optional side activities include dueling, bounty hunting, herb collecting, gambling, and hunting. Red Dead Redemption uses an Honor system, which is increased by morally positive deeds, such as capturing an outlaw alive or saving a stranger, and decreased by negative choices like murder. The Fame system affects how non-player characters (NPCs) react to players based on Honor. If players have high Honor, NPCs will greet them and they will receive discounts in some stores; if low, NPCs will act insecure and establishments may close their doors. Players can disguise themselves by wearing a bandana when performing criminal acts.
Gunfights are an essential gameplay mechanic. Players can take cover, target a specific person or animal, blindfire, and free aim. Individual body parts can be targeted to take down targets non-lethally. Weapons include revolvers, pistols, rifles, shotguns, knives, explosives, and lassos. Aiming utilizes a gunslinger gameplay mechanic known as Dead Eye, a targeting system allowing players to slow down time and mark targets. Once the targeting sequence ends, players fire to all marked locations in quick succession. The Dead Eye system upgrades and grants more abilities as players progress.
The game introduces the bounty system, a crime-governing mechanic inspired by Grand Theft Auto's wanted system. When players commit a crime, witnesses run to the nearest police station; players can bribe or kill them before they reach the station, negating consequences. Once the law is alerted, the Wanted meter appears with a bounty set on players' heads. The bounty grows higher as players commit more crimes, and more lawmen will be sent to hunt them; after committing enough crime, the U.S. Marshals or Mexican Army will be sent. To evade law enforcement in pursuit, players must escape a circular zone or kill all lawmen in a town. If players escape, bounty hunters will continue to track them. The bounty will remain on their head until they pay it at a telegraph station or present a pardon letter.
The online multiplayer allows up to 16 players to engage in competitive and cooperative gameplay in a recreation of the single-player setting. Each game begins with a Mexican standoff, of which the survivors move to any part of the battlefield in preparation for respawning enemies. Event types include deathmatch scenarios and capture the flag variants. Crates contain extra weapons, ammo, and other powerups. Players can level up and complete weapon challenges to earn rewards such as new character models, golden weapon skins, new titles, and new breeds of animal mounts. Multiplayer features open-world gameplay, wherein players can form or join a group of up to eight players in a "posse" group and partake in hunting or attack other gangs or posses. In some game modes, players are unable to kill each other.
Plot
In 1911, the family of former outlaw John Marston (Rob Wiethoff) is kidnapped by Bureau of Investigation agents, Edgar Ross (Jim Bentley) and Archer Fordham (David Wilson Barnes), who force him to hunt down his former gang members in exchange for his family's return. John first goes after former ally Bill Williamson (Steve J. Palmer), who now leads his own gang that terrorizes the residents of New Austin. He arrives at Williamson's stronghold at Fort Mercer, but ends up getting shot after failing to persuade him to surrender. Rescued and nursed back to health by local rancher Bonnie MacFarlane (Kimberly Irion), he helps her with several jobs around her farm in return, while formulating a plan to attack Williamson's gang. John makes a number of allies to help him carry out the attack, including U.S. Marshal Leigh Johnson (Anthony De Longis), con artist Nigel West Dickens (Don Creech), grave robber and treasure hunter Seth Briars (Kevin Glikmann), and an alcoholic arms smuggler known as "Irish" (K. Harrison Sweeney). Ultimately, John and his allies storm Fort Mercer and kill all of Williamson's men but learn that Williamson has fled to Mexico to seek help from Javier Escuella (Antonio Jaramillo), another former ally of John. John parts ways with his allies and travels to Mexico.
Upon his arrival in Nuevo Paraíso, John becomes involved in a local civil war between Colonel Agustín Allende (Gary Carlos Cervantes), the state's tyrannical governor, and Abraham Reyes (Josh Segarra), the leader of a rebellion against Allende's government. John works with both sides in exchange for help in tracking down his targets. When Allende decides to turn on him, John is rescued by Reyes and vows to aid the rebels in gaining an advantage in exchange for Reyes's help in finding Williamson and Escuella. During a raid on a Mexican Army fortress, the rebels help him find Escuella, who reveals that Williamson is under Allende's protection. After killing or capturing Escuella, John hands him over to Ross and Fordham. Reyes eventually leads an assault on Allende's palace, and John helps him chase and execute Allende and Williamson when they attempt to flee. Leaving Reyes to rule Nuevo Paraíso and lead his revolution to Mexico's capital, John returns to the United States.
In Blackwater, Ross and Fordham enlist John's help in tracking down Dutch van der Linde (Benjamin Byron Davis), his former gang's leader and John's former mentor. Dutch has recently formed a gang with disaffected Native Americans, with whom he shares a hatred for the government and modernization. Aided by Ross's associates, John finds Dutch's stronghold in the mountains. After helping Ross and Fordham thwart Dutch's robbery of the Blackwater Bank, John partakes in the U.S. Army's assault on Dutch's stronghold. Chased to a cliff, Dutch concedes defeat and warns John that the Bureau will not give him peace, before committing suicide. Afterward, Ross honors their agreement and allows John to be reunited with his family.
Returning to his ranch, John reunites with his wife Abigail (Sophia Marzocchi), son Jack (Josh Blaylock) and former gang member Uncle (Spider Madison) to attempt an honest life again. However, this peace is short-lived as Ross betrays John and leads a U.S. Army unit in an attack on his ranch. John tries to fend them off, but the attacking force is too large, and Uncle is killed. John helps his family escape and stays to face the attackers, who kill him and leave. In 1914, Jack buries Abigail next to John after she dies, before tracking down a newly retired Ross to confront him about John's death. Jack kills Ross in a duel and walks away.
'Themes' and >analysis}auz}Files'Red Daeda Redemption_Jacky_Marstonoon as an outlaws.egh/thumb/upright/>144/Jacky Marstonoon adoption of his father's outlaws status in the gamey ending has been viewed as commentary on the theme of redemptions} as a manifestationae of itCite error: A <ref>
tag is missing the closing </ref>
(see the help page).
|-
!scope="row" rowspan=10"| Game Audio Network Guild Awards
| rowspan="10"| March 3, 2011
| Audio of the Year
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
| style="text-align:center;" rowspan="4" |
|-
| Music of the Year
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Best Interactive Score
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Best Dialogue
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Sound Design of the Year
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
| style="text-align:center;" rowspan="6" |
|-
| Best Soundtrack Album
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| Best Cinematic/Cut-Scene Audio
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| Best Original Instrumental
| "Main Theme"
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| rowspan="2" | Best Original Vocal – Pop
| "Dead Man's Gun"
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| "Far Away"
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
!scope="row" rowspan="5"| Game Developers Choice Awards
| rowspan="5"| March 3, 2011
| Game of the Year
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
| style="text-align:center;" rowspan="4" |
|-
| Best Game Design
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Best Technology
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Best Audio
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Best Writing
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
| style="text-align:center;" |
|-
!scope="row" rowspan="2"| Golden Joystick Awards
| rowspan="2"| October 29, 2010
| Ultimate Game of the Year
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
| style="text-align:center;" |
|-
| Action/Adventure Game of the Year
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Third
| style="text-align:center;" |
|-
!scope="row" rowspan="9"| Interactive Achievement Awards
| rowspan="9"| February 11, 2011
| Action Game of the Year
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
| style="text-align:center;" rowspan="5" |
|-
| Outstanding Achievement in Art Direction
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Outstanding Achievement in Gameplay Engineering
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Outstanding Achievement in Game Direction
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Outstanding Character Performance
| Rob Wiethoff as John Marston
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Game of the Year
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
| style="text-align:center;" rowspan="4"|
|-
| Outstanding Innovation in Gaming
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| Outstanding Achievement in Animation
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| Outstanding Achievement in Sound Design
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
!scope="row" rowspan="11"| Spike Video Game Awards
| rowspan="10"| December 11, 2010
| Game of the Year
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
| style="text-align:center;" rowspan="4" |
|-
| Best Song in a Game
| "Far Away" by José González
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Best Original Score
| Red Dead Redemption
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Best DLC
| Undead Nightmare
| style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center; " class="yes table-yes2 notheme"|Won
|-
| Studio of the Year
| Rockstar San Diego
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
| style="text-align:center;" rowspan="6" |
|-
| Character of the Year
| John Marston
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| Best PS3 Game
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| Best Action Adventure Game
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| Best Graphics
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| Best Performance by a Human Male
| Rob Wiethoff as John Marston
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
|-
| December 7, 2012
| Game of the Decade
| Red Dead Redemption
| style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center; " class="no table-no2 notheme"|Nominated
| style="text-align:center;" |
|}
Sales
Prior to the release of Red Dead Redemption, Michael Pachter of Wedbush Securities estimated that it would need to sell at least 1.75 million units (generating US$80 million) to break-even, and 3.5 million units (US$160 million) to earn a profit. According to Joystiq, a source at Rockstar claimed that the game required four million sales to recoup development costs, but that the publisher expected to lose money and was more interested in proving the talent of Rockstar San Diego.
Red Dead Redemption was the best-selling game of May 2010, selling over 1.5 million copies, according to the NPD Group. It sold over five million copies in its first three weeks. In June 2010, distributor Take-Two Interactive CEO Ben Feder stated that the game was nearing profitability for the company. By September 2010, the game had shipped 6.9 million copies, exceeding Take-Two's performance expectations for the quarter. It was the fifth best-selling game of 2010; the Xbox 360 version was the ninth best-selling individual platform game. The game sold 8 million copies by February 2011, contributing to a 7.7 percent profit increase for Take-Two for the quarter. It shipped 8.5 million copies in its first year, and over 11 million copies by August 2011, 2 million of which were retail units of Undead Nightmare. By February 2017, Red Dead Redemption had shipped over 15 million units. As of September 2021, the game and its prequel had shipped almost 62 million copies combined, with Red Dead Redemption around 23 million units shipped, making it one of the best-selling video games.
The game topped the charts in the United Kingdom following its release, maintaining the top position until the release of Lego Harry Potter: Years 1–4 in June 2010. According to GfK Chart-Track, 65 percent of UK sales in the first week were on Xbox 360. The game was the fourth best-selling game in the United Kingdom in 2010, as well as the fourth best-selling PlayStation 3 and Xbox 360 title. The game sold over 95,000 units in its first week in Japan; the PlayStation 3 version was the fourth best-selling game of the week with over 70,000 sales, while the Xbox 360 version was seventh with over 25,000 sales.
Legacy
Critics concurred that Red Dead Redemption was among the best games of the seventh generation of video game consoles. Eurogamer's Dan Whitehead hoped the eighth generation of consoles would offer "similarly powerful experiences". In September 2013, IGN ranked Red Dead Redemption the fifth-best PlayStation 3 and seventh-best Xbox 360 game. In 2015, GamesRadar ranked it sixth on its list of best games, recognizing its superiority in narrative over Rockstar's Grand Theft Auto V (2013), and USgamer ranked it tenth on its list of best 21st-century games; Jaz Rignall called it "one of the finest open world games so far seen". GamesRadar+ named it the fourth-best game of the decade in 2019, comparing it favorably to other sandbox games Grand Theft Auto V and The Witcher 3: Wild Hunt (2015). Red Dead Redemption ranked high on several best game lists determined by the public; it featured seventh on Good Game's "Top 100 Games" list, and fifth on IGN's "Games of a Generation" list, as voted by the program and website's respective audiences.
A prequel, Red Dead Redemption 2, was released in October 2018 for PlayStation 4 and Xbox One. The game's main story is set in 1899, 12 years before Red Dead Redemption, and depicts John's life as part of Dutch's gang alongside Bill, Javier, Uncle, Abigail, and Jack. Players control fellow gang member Arthur Morgan.
Notes
- Additional work by Rockstar North, Rockstar Leeds, and Rockstar New England. Nintendo Switch, PlayStation 4, and Windows versions developed by Double Eleven.
- Rockstar addressed the game's griefing problem by introducing a Friendly Free Roam in an update on October 23, 2010.
References
- Rockstar Games 2010, pp. 15–17.
- McWhertor, Michael; Carpenter, Nicole (August 7, 2023). "Rockstar's bringing Red Dead Redemption to modern platforms". Polygon. Vox Media. Archived from the original on August 7, 2023. Retrieved August 8, 2023.
- Romano, Sal (October 8, 2024). "Red Dead Redemption coming to PC on October 29". Gematsu. Archived from the original on October 8, 2024. Retrieved October 8, 2024.
- Alexandra, Heather (May 10, 2018). "I Love Red Dead Redemption, But I Don't Want To See John Marston Again". Kotaku. G/O Media. Archived from the original on May 10, 2018. Retrieved May 30, 2020.
- Robinson, Martin (May 9, 2012). "Red Dead Redemption: Into the Wild". IGN. Ziff Davis. Archived from the original on August 27, 2012. Retrieved May 30, 2020.
- Parkin, Simon (May 17, 2010). "Red Dead Redemption Review". Eurogamer. Gamer Network. p. 2. Archived from the original on May 20, 2010. Retrieved May 29, 2020.
- Parkin, Simon (May 17, 2010). "Red Dead Redemption Review". Eurogamer. Gamer Network. p. 3. Archived from the original on May 20, 2010. Retrieved May 29, 2020.
- "Review: Red Dead Redemption". Edge. Future plc. May 17, 2010. Archived from the original on May 18, 2012. Retrieved May 29, 2020.
- ^ Kolan, Patrick (May 18, 2010). "Red Dead Redemption AU Review". IGN. Ziff Davis. Archived from the original on August 27, 2012. Retrieved February 22, 2022.
- ^ Calvert, Justin (May 18, 2010). "Red Dead Redemption Review". GameSpot. CBS Interactive. Archived from the original on November 6, 2013. Retrieved May 29, 2020.
- Herring, Will (May 7, 2010). "Red Dead Redemption Review". GamePro. International Data Group. Archived from the original on May 22, 2010. Retrieved May 29, 2020.
- Rockstar Games 2010, p. 13.
- Bertz, Matt (May 17, 2010). "Red Dead Redemption Review". Game Informer. GameStop. Archived from the original on May 20, 2010. Retrieved May 29, 2020.
- Rockstar Games 2010, p. 12.
- Bogenn & Barba 2010, pp. 13–16.
- Yoon, Andrew (April 8, 2010). "Red Dead Redemption's online 'Multiplayer Free Roam' revealed". Joystiq. Weblogs, Inc. Archived from the original on April 10, 2010. Retrieved May 30, 2020.
- ^ R* Q (October 8, 2010). "Friendly Free Roam, Coming Very Soon to Red Dead Redemption Multiplayer". Rockstar Games. Archived from the original on January 14, 2014. Retrieved October 18, 2016.
- Brown, Nathan (March 7, 2011). "GDC 2011: Red Dead Redemption Wins 4 GANG Awards". Edge. Future plc. Archived from the original on May 31, 2013. Retrieved March 18, 2021.
- Marie, Meagan (February 8, 2011). "9Th Annual G.A.N.G. Nominees Announced". Game Informer. GameStop. Archived from the original on February 12, 2011. Retrieved March 22, 2021.
- Orland, Kyle (March 3, 2011). "GDC 2011: Red Dead Redemption Tops Game Developers Choice Awards". Gamasutra. UBM Technology Group. Archived from the original on May 9, 2012. Retrieved May 30, 2020.
- Thorsen, Tor (March 3, 2011). "Red Dead Redemption lassos Game Developers Choice Awards". GameSpot. CBS Interactive. Archived from the original on November 26, 2013. Retrieved May 30, 2020.
- Nunneley, Stephany (October 29, 2010). "28th Annual Golden Joystick Awards done and dusted, here are your winners". VG247. videogaming247 Ltd. Archived from the original on October 30, 2010. Retrieved May 30, 2020.
- "Golden Joystick Awards 2010: the full list of winners". GamesRadar. Future plc. October 29, 2010. Archived from the original on October 13, 2012. Retrieved May 30, 2020.
- Sliwinski, Alexander (February 11, 2011). "Mass Effect 2 wins GOTY, RPG, storytelling awards at DICE 2011". Joystiq. Weblogs, Inc. Archived from the original on February 12, 2011. Retrieved August 18, 2022.
- "2011 Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Archived from the original on February 2, 2013. Retrieved April 14, 2013.
- R* F (December 11, 2010). "Update: Red Dead Redemption Wins Game of the Year and Jose Gonzalez Performs "Far Away" Live at the 2010 Spike Video Game Awards". Rockstar Newswire. Rockstar Games. Archived from the original on July 22, 2011. Retrieved May 30, 2020.
- Chester, Nick (November 17, 2010). "Nominees for Spike Video Game Awards 2010 revealed". Destructoid. ModernMethod. Archived from the original on November 20, 2010. Retrieved May 30, 2020.
- Taormina, Anthony (December 7, 2012). "2012 Spike Video Game Awards Winners List". Game Rant. Valnet, Inc. Archived from the original on December 9, 2012. Retrieved May 30, 2020.
- Gilbert, Ben (January 12, 2010). "Sources: Red Dead Redemption development in trouble [update]". Joystiq. AOL. Archived from the original on January 14, 2010. Retrieved May 30, 2020.
- Kohler, Chris (July 1, 2010). "May NPD Sales: Red Dead Redemption Kills It". Wired. Condé Nast. Archived from the original on July 23, 2016. Retrieved May 30, 2020.
- Nunneley, Stephany (June 8, 2010). "Take-Two Q2 2010 financials – Red Dead Redemption moves over 5M units". VG247. videogaming247 Ltd. Archived from the original on June 12, 2010. Retrieved May 30, 2020.
- Sliwinski, Alexander (June 29, 2010). "Red Dead Redemption will be profitable, Take-Two CEO says". Joystiq. AOL. Archived from the original on July 2, 2010. Retrieved May 30, 2020.
- Sliwinski, Alexander (September 2, 2010). "Red Dead Redemption has shipped 6.9 million units and counting". Joystiq. AOL. Archived from the original on September 5, 2010. Retrieved May 30, 2020.
- Bond, Paul (September 2, 2010). "'Red Dead Redemption' boosts Take-Two Q3". The Hollywood Reporter. Prometheus Global Media. Archived from the original on June 28, 2018. Retrieved May 30, 2020.
- Martin, Matt (January 14, 2011). "2010 US games sales down 5% to $19.3bn". Gamesindustry.biz. Gamer Network. Archived from the original on January 15, 2011. Retrieved May 30, 2020.
- Reilly, Jim (May 9, 2012). "The Best Selling Games of 2010". IGN. Ziff Davis. Archived from the original on December 25, 2012. Retrieved May 30, 2020.
- Brown, Nathan (February 9, 2011). "Take-Two Profits Rise On Red Dead Success". Edge. Future plc. Archived from the original on May 31, 2013. Retrieved March 18, 2021.
- ^ Makuch, Eddie (February 7, 2017). "Red Dead Redemption Shipped 15M Copies; Take-Two Promises Major Marketing For Sequel". GameSpot. CBS Interactive. Archived from the original on April 26, 2017. Retrieved May 29, 2020.
- Graft, Kris (August 8, 2011). "Take-Two: Red Dead Redemption Ships 11M Units". Gamasutra. UBM Technology Group. Archived from the original on November 10, 2011. Retrieved May 29, 2020.
- Makuch, Eddie (November 3, 2021). "GTA 5 Sells 155 Million Copies Ahead Of PS5 And Xbox Series X|S Launch In 2022". GameSpot. Red Ventures. Archived from the original on November 3, 2021. Retrieved November 4, 2021.
- Gordon-Douglas, Christopher (June 2, 2010). "Red Dead Holds Top Spot on UK Sales Chart". PlayStation LifeStyle. CraveOnline. Archived from the original on June 5, 2010. Retrieved May 30, 2020.
- Cernea, Mihail (June 29, 2010). "UK Charts: Lego Harry Potter Brings Down Red Dead redemption". Softpedia. SoftNews NET SRL. Archived from the original on September 4, 2010. Retrieved May 30, 2020.
- Ingham, Tim (May 24, 2010). "Red Dead redemption 360 outsells PS3". Computer and Video Games. Future plc. Archived from the original on May 26, 2010. Retrieved May 30, 2020.
- Stuart, Keith (January 11, 2011). "The UK's top selling games of 2010". The Guardian. Archived from the original on May 30, 2020. Retrieved May 30, 2020.
- Sinclair, Brendan (October 15, 2010). "Big in Japan Oct. 4-10: Red Dead Redemption, Kingdom Hearts DS". GameStop. CBS Interactive. Archived from the original on December 17, 2013. Retrieved May 30, 2020.
- ^ Whitehead, Dan (October 22, 2013). "Games of the Generation: Red Dead Redemption". Eurogamer. Gamer Network. Archived from the original on October 22, 2013. Retrieved May 30, 2020.
- "The Top Ten Games of the Generation". Hardcore Gamer. November 8, 2013. Archived from the original on November 10, 2013. Retrieved May 30, 2020.
- "Red Dead Redemption - #7 Top Games of a Generation". IGN. Ziff Davis. Archived from the original on March 18, 2017. Retrieved May 30, 2020.
- Ingenito, Vince; Davis, Justin; Sliva, Marty; Dyer, Mitch; Sanchez, Miranda (May 3, 2017). "IGN's Top 25 PlayStation 3 Games". IGN. Ziff Davis. p. 3. Archived from the original on August 28, 2019. Retrieved May 30, 2020.
- Albert, Brian; McCaffrey, Ryan; Dyer, Mitch; Sanchez, Miranda; Ogilvie, Tristan; Tyrrel, Brandin (May 3, 2017). "The Top 25 Xbox 360 Games". IGN. Ziff Davis. p. 2. Archived from the original on November 6, 2018. Retrieved May 30, 2020.
- "The 100 best games ever". GamesRadar. Future plc. February 25, 2015. p. 10. Archived from the original on May 30, 2020. Retrieved May 30, 2020.
- Rignall, Jaz; Bailey, Kat (July 28, 2015). "The 15 Best Games Since 2000, Number 10: Red Dead Redemption". USgamer. Gamer Network. Archived from the original on July 29, 2015. Retrieved May 30, 2020.
- Meikleham, Dave (December 18, 2019). "Games that defined the Decade: Red Dead Redemption captures a sense of time and place unlike any other". GamesRadar+. Future plc. Archived from the original on December 18, 2019. Retrieved May 30, 2020.
- O'Donnell, Steven; Bendixsen, Stephanie (August 12, 2014). "Good Game Stories - Good Game Top 100 - Final List". Good Game. Australian Broadcasting Corporation. Archived from the original on August 22, 2014. Retrieved August 23, 2014.
- Krupa, Daniel (June 4, 2014). "Games of a Generation: Your Top 100". IGN. Ziff Davis. Archived from the original on June 4, 2014. Retrieved May 30, 2020.
- Grodt, Jill (September 28, 2018). "The Gang's All Here: The Seven Characters Returning To Red Dead Redemption II". Game Informer. GameStop. Archived from the original on October 4, 2018. Retrieved May 30, 2020.
Cite error: A list-defined reference named "AV Club Ending" is not used in the content (see the help page).
Cite error: A list-defined reference named "Bullet Points" is not used in the content (see the help page).
Cite error: A list-defined reference named "Game Informer Ending" is not used in the content (see the help page).
Cite error: A list-defined reference named "Game Informer Virtual" is not used in the content (see the help page).
Cite error: A list-defined reference named "GamesRadar Switches" is not used in the content (see the help page).
Cite error: A list-defined reference named "Gamasutra Faith" is not used in the content (see the help page).
Cite error: A list-defined reference named "Guardian Moment" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Houser" is not used in the content (see the help page).
Cite error: A list-defined reference named "Kotaku Failure" is not used in the content (see the help page).
Cite error: A list-defined reference named "NPR Reading" is not used in the content (see the help page).
Cite error: A list-defined reference named "Ars Technica House" is not used in the content (see the help page).
Cite error: A list-defined reference named "Eurogamer Sixth" is not used in the content (see the help page).
Cite error: A list-defined reference named "Gamasutra Myths" is not used in the content (see the help page).
Cite error: A list-defined reference named "Gamasutra Spouse" is not used in the content (see the help page).
Cite error: A list-defined reference named "Game Informer Bully" is not used in the content (see the help page).
Cite error: A list-defined reference named "GameFan Cantamessa" is not used in the content (see the help page).
Cite error: A list-defined reference named "GameSpot Horses" is not used in the content (see the help page).
Cite error: A list-defined reference named "GameSpot Q&A" is not used in the content (see the help page).
Cite error: A list-defined reference named "GQ RDR2" is not used in the content (see the help page).
Cite error: A list-defined reference named "Guardian Soundtrack" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN 10" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Man" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Once" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Revolution" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Welcome" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN West" is not used in the content (see the help page).
Cite error: A list-defined reference named "Independent Fistful" is not used in the content (see the help page).
Cite error: A list-defined reference named "Joystiq Pre-Order" is not used in the content (see the help page).
Cite error: A list-defined reference named "Kotaku IDGA" is not used in the content (see the help page).
Cite error: A list-defined reference named "LA Weekly Jackson" is not used in the content (see the help page).
Cite error: A list-defined reference named "MCM Davis" is not used in the content (see the help page).
Cite error: A list-defined reference named "MCV Big" is not used in the content (see the help page).
Cite error: A list-defined reference named "NYT Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "Polygon Franchise" is not used in the content (see the help page).
Cite error: A list-defined reference named "Polygon Wiethoff" is not used in the content (see the help page).
Cite error: A list-defined reference named "RDR Soundtrack" is not used in the content (see the help page).
Cite error: A list-defined reference named "Rockstar Soundtrack" is not used in the content (see the help page).
Cite error: A list-defined reference named "Rolling Stone RDR2" is not used in the content (see the help page).
Cite error: A list-defined reference named "TGL Palmer" is not used in the content (see the help page).
Cite error: A list-defined reference named "TGL Wiethoff" is not used in the content (see the help page).
Cite error: A list-defined reference named "USA Today Houser" is not used in the content (see the help page).
Cite error: A list-defined reference named "Vanity Fair" is not used in the content (see the help page).
Cite error: A list-defined reference named "VG247 Blackwater US" is not used in the content (see the help page).
Cite error: A list-defined reference named "VG247 GameStop" is not used in the content (see the help page).
Cite error: A list-defined reference named "CVG Delay" is not used in the content (see the help page).
Cite error: A list-defined reference named "Eurogamer Foundry" is not used in the content (see the help page).
Cite error: A list-defined reference named "Eurogamer PS Now" is not used in the content (see the help page).
Cite error: A list-defined reference named "Game Informer Gunslingers" is not used in the content (see the help page).
Cite error: A list-defined reference named "Gamesindustry Profits" is not used in the content (see the help page).
Cite error: A list-defined reference named "GameSpot BC" is not used in the content (see the help page).
Cite error: A list-defined reference named "GameSpot DLC" is not used in the content (see the help page).
Cite error: A list-defined reference named "GamesRadar Undead Nightmare" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Announced" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN April" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN DLC" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN E3 2005" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN PAX" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN PS3 2005" is not used in the content (see the help page).
Cite error: A list-defined reference named "Joystiq Hunting" is not used in the content (see the help page).
Cite error: A list-defined reference named "Kotaku DLC" is not used in the content (see the help page).
Cite error: A list-defined reference named "Polygon BC" is not used in the content (see the help page).
Cite error: A list-defined reference named "Polygon Series" is not used in the content (see the help page).
Cite error: A list-defined reference named "Polygon PS Now" is not used in the content (see the help page).
Cite error: A list-defined reference named "Polygon Xbox One" is not used in the content (see the help page).
Cite error: A list-defined reference named "Shacknews Myths" is not used in the content (see the help page).
Cite error: A list-defined reference named "Shacknews PAX" is not used in the content (see the help page).
Cite error: A list-defined reference named "VG247 Undead Nightmare" is not used in the content (see the help page).
Cite error: A list-defined reference named "Eurogamer Fans" is not used in the content (see the help page).
Cite error: A list-defined reference named "GamesRadar Website" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN 60FPS" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Fans" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN PC Launcher" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN PC PS" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Rating" is not used in the content (see the help page).
Cite error: A list-defined reference named "Kotaku Remasters" is not used in the content (see the help page).
Cite error: A list-defined reference named "Push Square Fans" is not used in the content (see the help page).
Cite error: A list-defined reference named "TheGamer Website" is not used in the content (see the help page).
Cite error: A list-defined reference named "MC PS3 360" is not used in the content (see the help page).
Cite error: A list-defined reference named "MC All Time" is not used in the content (see the help page).
Cite error: A list-defined reference named "MC PS3 All Time" is not used in the content (see the help page).
Cite error: A list-defined reference named "MC 360 All Time" is not used in the content (see the help page).
Cite error: A list-defined reference named "1Up Review p1" is not used in the content (see the help page).
Cite error: A list-defined reference named "1Up Review p2" is not used in the content (see the help page).
Cite error: A list-defined reference named "Edge 10" is not used in the content (see the help page).
Cite error: A list-defined reference named "G4 Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "GameSpy Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "GamesRadar Far Away" is not used in the content (see the help page).
Cite error: A list-defined reference named "Good Game Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "IGN Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "Kotaku Far Away 1" is not used in the content (see the help page).
Cite error: A list-defined reference named "Kotaku Far Away 2" is not used in the content (see the help page).
Cite error: A list-defined reference named "OXM Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "Paste Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "PSM3 Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "Telegraph Review" is not used in the content (see the help page).
Cite error: A list-defined reference named "4Players PC" is not used in the content (see the help page).
Cite error: A list-defined reference named "4Players PC 2" is not used in the content (see the help page).
Cite error: A list-defined reference named "Eurogamer PS4" is not used in the content (see the help page).
Cite error: A list-defined reference named "Gameshub NS" is not used in the content (see the help page).
Cite error: A list-defined reference named "GamesRadar NS" is not used in the content (see the help page).
Cite error: A list-defined reference named "GamingBolt PC" is not used in the content (see the help page).
Cite error: A list-defined reference named "HobbyConsolas NS PS4" is not used in the content (see the help page).
Cite error: A list-defined reference named "HobbyConsolas PC" is not used in the content (see the help page).
Cite error: A list-defined reference named "Jeuxvideo PC" is not used in the content (see the help page).
Cite error: A list-defined reference named "Kotaku NS" is not used in the content (see the help page).
Cite error: A list-defined reference named "MC NS PS4" is not used in the content (see the help page).
Cite error: A list-defined reference named "MC PC" is not used in the content (see the help page).
Cite error: A list-defined reference named "Multiplayer.it NS" is not used in the content (see the help page).
Cite error: A list-defined reference named "Nintendo Life NS" is not used in the content (see the help page).
Cite error: A list-defined reference named "OC" is not used in the content (see the help page).
Cite error: A list-defined reference named "PC Games NS" is not used in the content (see the help page).
Cite error: A list-defined reference named "Push Square PS4" is not used in the content (see the help page).
Cite error: A list-defined reference named "TouchArcade NS" is not used in the content (see the help page).
Cite error: A list-defined reference named "Vandal NS PS4" is not used in the content (see the help page).
Cite error: A list-defined reference named "Verge NS" is not used in the content (see the help page).
Cite error: A list-defined reference named "1Up GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "CVG GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "Digital Spy GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "Eurogamer BAFTA" is not used in the content (see the help page).
Cite error: A list-defined reference named "Gamasutra GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "Game Informer GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "GameSpot GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "GameSpy GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "GamesRadar GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "Good Game GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "Guardian GOTY" is not used in the content (see the help page).
Cite error: A list-defined reference named "Kotaku GOTY" is not used in the content (see the help page).
Bibliography
- Bartel, Christopher (2012). "Resolving the gamer's dilemma". Ethics and Information Technology. 14. Springer Science+Business Media: 11–16. doi:10.1007/s10676-011-9280-8. S2CID 14979697.
- Bogenn, Tim; Barba, Rick (May 14, 2010). Red Dead Redemption Signature Series Strategy Guide. BradyGames. ISBN 978-0-744-01030-5.
- Byrd, Jodi A. (2014). "Red Dead Conventions: American Indian Transgeneric Fictions". In Cox, James H.; Justice, Daniel Heath (eds.). The Oxford Handbook of Indigenous American Literature. Oxford University Press. pp. 344–357. doi:10.1093/oxfordhb/9780199914036.013.033. ISBN 978-0-199-98384-1.
- Elston, M. Melissa (2013). "Allegorical Confrontation Meets Gaming System: Rhetoric and Trauma within Red Dead Redemption / Undead Nightmare". In Miller, Cynthia J.; Van Riper, A. Bowdoin (eds.). Undead in the West II: They Just Keep Coming. Scarecrow Press. pp. 142–158. ISBN 978-0-81089-265-1.
- Humphreys, Sara (2012). "Rejuvenating "Eternal Inequality" on the Digital Frontiers". Western American Literature. 47 (2). University of Nebraska Press: 200–215. doi:10.1353/wal.2012.0048. S2CID 162084363.
- Margini, Matt (2020). Red Dead Redemption. Boss Fight Books. ISBN 978-1-94053-524-1.
- Pallant, Chris (2013). ""Now I Know I'm a Lowlife": Controlling Play in GTA: IV, Red Dead Redemption, and LA Noire". In Wysocki, Matthew (ed.). Ctrl-Alt-Play: Essays on Control in Video Gaming. McFarland. pp. 133–145. ISBN 978-0-78647-013-6.
- Red Dead Redemption (PDF) (manual). United States of America: Rockstar Games. May 18, 2010. Archived (PDF) from the original on December 12, 2019. Retrieved February 22, 2022.
- Spring, Dawn (2015). "Gaming history: computer and video games as historical scholarship". Rethinking History: The Journal of Theory and Practice. 19 (2). Taylor & Francis: 207–221. doi:10.1080/13642529.2014.973714. S2CID 144613217.
- Triana, Benjamin J. (2015). "Red Dead Masculinity: Constructing a Conceptual Framework for Analyzing the Narrative and Message Found in Video Games". Journal of Games Criticism. 2 (2). Rensselaer Polytechnic Institute. Archived from the original on October 12, 2015. Retrieved February 21, 2022.
- Tuominen, Juho; Sotamaa, Olli (August 11, 2021). "'Outlaws to the End' – A Study of the Social and Political Reality of Rockstar Games' West". WiderScreen Ajankohtaista. 24. WiderScreen. ISSN 1795-6161. urn:nbn:fi:tuni-202108316893.
- Welsh, Timothy J. (2016). "The Rock of the Virtual: Violence in Blood Meridian and Red Dead Redemption". Mixed Realism: Videogames and the Violence of Fiction. University of Minnesota Press. pp. 159–171. ISBN 978-1-45295-201-7. JSTOR 10.5749/j.ctt1j68mcs.12.
- Whitaker, Robert (2023). "The Last Enemy That Shall Be Considered: Law and Order in Red Dead". In Wills, John; Wright, Esther (eds.). Red Dead Redemption: History, Myth, and Violence in the Video Game West. University of Oklahoma Press. pp. 59–75. ISBN 978-0-8061-9192-8.
- Westerside, Andrew; Holopainen, Jussi (2019). Sites of Play: Locating Gameplace in Red Dead Redemption 2 (PDF). DiGRA International Conference: "Game, Play and the Emerging Ludo-Mix". Digital Games Research Association. Archived (PDF) from the original on July 20, 2020. Retrieved February 21, 2022.
- Wright, Esther (2021). "Rockstar Games, Red Dead Redemption, and Narratives of "Progress"". European Journal of American Studies. 16 (3). European Association for American Studies. doi:10.4000/ejas.17300. S2CID 240579391.
External links
Portal:Red Dead series | |||||||
---|---|---|---|---|---|---|---|
Video games |
| ||||||
Characters | |||||||
Related articles |
Rockstar San Diego | |||||||||
---|---|---|---|---|---|---|---|---|---|
Video games |
|
Game Developers Choice Award for Game of the Year | |
---|---|
2000s |
|
2010s |
|
2020s |
|
Categories:
- Red Dead Redemption
- 2010 video games
- Action-adventure games
- Euphoria (software) games
- Game Developers Choice Award for Game of the Year winners
- Hunting in video games
- Multiplayer and single-player video games
- Nintendo Switch games
- Open-world video games
- PlayStation 3 games
- PlayStation 4 games
- PlayStation 5 enhanced games
- Revisionist Westerns
- Rockstar Advanced Game Engine games
- Rockstar Games games
- Spike Video Game Awards Game of the Year winners
- Take-Two Interactive games
- Video games about revenge
- Video games developed in the United States
- Video games produced by Dan Houser
- Video games scored by Woody Jackson
- Video games set in 1911
- Video games set in 1914
- Video games set in Mexico
- Video games set in the American frontier
- Video games with time manipulation
- Video games written by Dan Houser
- Western (genre) video games
- Windows games
- Works about atonement
- Xbox 360 games