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'''Nights''' (or '''NiGHTS''') is a ] and the ] of the games '']'' and '']'', developed and published by ]. The character wears a purple ] style hat and outfit, with a diamond on the chest. | '''Nights''' (or '''NiGHTS''') is a ] and the ] of the games '']'' and '']'', developed and published by ]. The character wears a purple ] style hat and outfit, with a diamond on the chest. In the first game, NiGHTS shows the one-off ability to transform into a bobsled, an ability that was expanded upon in the sequel with the introduction of persona masks. Each mask allows NiGHTS to change his form and abilities accordingly, including those of a dragon, rocket and dolphin. | ||
== |
==Role in Nights== | ||
⚫ | NiGHTS is a first-level Nightmaren, created by Wizeman to steal Red Ideya. Despite being one of Wizeman's most powerful creations, s/he is also a remarkably mischievous free spirit who did not like taking orders, so much so that Wizeman has NiGHTS imprisoned within Nightopia to keep him/herr out of the way. NiGHTS asks for the assistance of Claris and Elliot in taking down Wizeman simply because s/he doesn't like him, and not because s/he is inherently 'good'. Nights rival is hi/r fellow first-level Nightmaren, Reala. | ||
===Design=== | |||
] was the ''NiGHTS'' designer and Kazuyuki Hoshino was the character designer for the video game '']''.<ref>{{cite web|url=http://www.mobygames.com/game/saturn/nights-into-dreams/credits |title=Game Credits for Nights into Dreams... |accessdate=2007-12-21 |publisher=]}}</ref> | |||
==Concept and creation== | |||
===Takashi Iizuka=== | |||
] was the original ''NiGHTS'' designer and Kazuyuki Hoshino was the character designer for the video game '']''.<ref>{{cite web|url=http://www.mobygames.com/game/saturn/nights-into-dreams/credits |title=Game Credits for Nights into Dreams... |accessdate=2007-12-21 |publisher=]}}</ref> Though NiGHTS into Dreams... was left without a sequel for over a decade, the character continued to appear within ] games as a cameo, showing much affection for the character and the game. This lead to the eventual sequal, '']''. <ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=162369&site=ngm |title=NGamer exclusive - Nights: Journey of Dreams interview |accessdate=2007-12-21 |author=NGamer staff |date=] |publisher=]}}</ref> Naoto Oshima had left Sega by that point, so Kazuyuki Hoshino was placed in charge of character design for ''NiGHTS: Journey of Dreams''. ], the lead game designer, felt that with Hoshino, they captured the style used for the character in the original game. <ref>{{cite web|url=http://www.1up.com/do/feature?cId=3164230 |title=Nights Journey of Dreams Takashi Iizuka interview from 1UP.com |accessdate=2007-12-21 |author=James Mielke |date=] |publisher=]}}</ref> | |||
The character's personality is described by Iizuka as "a mirror of the child's personality." The player is supposed to become Nights, thus being either gender depending on the interpretation of the player. <ref>{{cite web|url=http://www.gamesradar.com/us/wii/game/news/article.jsp?releaseId=20070402143948293070&articleId=20071127112247116075§ionId=1006 |title=Nights team prefer Gamecube pad to Wii-mote |accessdate=2007-12-21 |author=Justin Towell |date=] |publisher=] UK}}</ref> They wanted the character to speak more often in Journey of Dreams, so they decided to give the character a neutral voice to play into the fact that the player decides the gender. The character was also given an English accent to meet the style of the games. <ref>{{cite web|url=http://www.nintendolife.com/features/interview_takashi_iizuka_talks_nights |title=Interview: Takashi Iizuka Talks Nights |accessdate=2007-12-21 |author=Mike Taylor |date=] |publisher=nintendolife.com}}</ref> | |||
In an interview with ] UK, Takashi Iizuka said the character "is a mirror of the child's personality, so when the children dream, they become him. So from a boy's point of view, NiGHTS will be a boy, from a girl's point of view, NiGHTS will be a girl. We expanded the storyline in the sequel, so we needed to have NiGHTS speak in this game to get more reaction."<ref>{{cite web|url=http://www.gamesradar.com/us/wii/game/news/article.jsp?releaseId=20070402143948293070&articleId=20071127112247116075§ionId=1006 |title=Nights team prefer Gamecube pad to Wii-mote |accessdate=2007-12-21 |author=Justin Towell |date=] |publisher=] UK}}</ref> | |||
Takashi Iizuka was interviewed by ] and said, "Our initial creative process for ''NiGHTS: Journey of Dreams'' started back in late 2006." and said, "Our ultimate goal is to create an experience that blends the "fun" flying sensation of NiGHTS with the player's interactivity with the controller." Takashi Iizuka also said, "We focused our developmental efforts on our new 3D rendering engine to graphically push the envelope of the Nintendo hardware..."<ref>{{cite web|url=http://wii.ign.com/articles/787/787062p1.html |title=Sega Studio USA producer Takashi Iizuka tells us about the Wii flying game. |accessdate=2007-12-21 |author=Matt Casamassina |date=] |publisher=]}}</ref> | |||
In an interview with ], Takashi Iizuka said "We are very fortunate to have Mr. Hataya, the original music composer from the first NiGHTS game aboard creating the new soundtrack." He also said, "We originally designed the gameplay around the joy and freedom of flight system which has made NiGHTS a unique gaming experience. The game rule has been expressively created so that touching the enemies is inherit in the design as it doesn't interfere with the natural feeling of NiGHTS' flight system. By "touching" the enemies, NiGHTS can encounter enemies utilizes his special abilities like Touch Dash or Touch Loop." He said, "''Journey of Dreams'' is being created from the ground-up and is running on a completely new engine engineered specifically for the ]. We're finding that there are some very interesting graphical effects and processes that are being merged into our engine." The ] staff asked, "The character NiGHTS has appeared in just about every ] game since the game's original release in 1996. There's clearly a lot of affection for the character within ], so why the big wait in releasing a sequel?" Takeshi Iizuka said, "Ever since Nights was released 11 years ago, I've always dreamt of making the sequel..." He said "Over the years of my involvement of creating past Sonic titles, neither the market nor platforms seemed right in recreating the sequel...that is until ] released the ]."<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=162369&site=ngm |title=NGamer exclusive - Nights: Journey of Dreams interview |accessdate=2007-12-21 |author=NGamer staff |date=] |publisher=]}}</ref> | |||
In March 2007, Takashi Iizuka said, "NiGHTS will have a considerable number of acrobatic movements, many of them never seen before, for the player to perform easily using the Wii controller. You can count on loops, spins, and other manoeuvers which will be kept secret for now." He also said, "When I created NiGHTS, I didn't see it as a classic franchise, but I always hoped I would be able to dedicate it a sequel when the right moment came."<ref>{{cite web|url=http://www.n-philes.com/index.php?id=3559 |title=Interview with Takashi Iizuka about NiGHTs Wii |accessdate=2007-12-21 |author=John Smigleski |date=] |publisher=n-philes.com}}</ref> | |||
==Reception== | ==Reception== | ||
In his review of '']'', Kevin VanOrd of ] described the character as an "androgynous jester |
In his review of '']'', Kevin VanOrd of ] described the character as an "androgynous jester." VanOrd said, "NiGHTS is smoothly animated", but said NiGHTS' "vocal personification everyone's cup of tea." VanOrd wrote, "the jester is genderless...and the accompanying voice is, well, correspondingly confused. But whether you think NiGHTS sounds like a young woman or a young boy, it's a good fit for the character."<ref>{{cite web|url=http://www.gamespot.com/wii/action/nightsjourneyofdreams/review.html |title=Nights: Journey of Dreams for Wii Review |accessdate=2007-12-21 |author=Kevin VanOrd |date=] |publisher=]}}</ref> | ||
⚫ | Referring to '']'', ] said "NiGHTS was essentially ] in the air..." The ] review of '']'' called NiGHTS a "mysterious creature |
||
==Personality== | |||
⚫ | NiGHTS is a first-level Nightmaren, created by Wizeman to steal Red Ideya. Despite being one of Wizeman's most powerful creations, s/he |
||
==Gender== | |||
People can refer to NiGHTS as either gender as they so wish, and neither one is right or wrong. NiGHTS does not speak, except for a few short exclamations in the first game, but is given a voice closer to a female's in the second game, ''Journey of Dreams''. ] explained that their choice for an androgynous main-character is so that NiGHTS can appeal much more directly to the person's point of view. Despite the above information, a possible answer or mistake concerning NiGHTS's gender can be found in NiGHTS: Journey of Dreams, where NiGHTS is referred to by male pronouns. | |||
⚫ | Referring to '']'', ] said "NiGHTS was essentially ] in the air..." The ] review of '']'' called NiGHTS a "mysterious creature." The IGN reviewer noted, "strangely NiGHTS and all other characters in Nightopia are from England?" but said the voice acting was "decent, if not a bit over-the-top."<ref>{{cite web|url=http://wii.ign.com/articles/842/842331p1.html |title=Nights: Journey of Dreams Review |accessdate=2007-12-21 |date=] |publisher=]}}</ref> | ||
==Transformation== | |||
In the first game NiGHTS shows the one-off ability to transform into a bobsled, an ability that was expanded upon in the sequel with the introduction of persona masks. Each mask allows NiGHTS to change his form and abilities accordingly, including those of a dragon, rocket and dolphin. | |||
==See also== | ==See also== |
Revision as of 01:13, 3 January 2008
Fictional characterNights | |
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'Nights into Dreams... (1996) Nights: Journey of Dreams (2007) character | |
File:NiGHTS characterart.jpg | |
Created by | Takashi Iizuka |
Nights (or NiGHTS) is a video game character and the protagonist of the games Nights into Dreams... and Nights: Journey of Dreams, developed and published by Sega. The character wears a purple jester style hat and outfit, with a diamond on the chest. In the first game, NiGHTS shows the one-off ability to transform into a bobsled, an ability that was expanded upon in the sequel with the introduction of persona masks. Each mask allows NiGHTS to change his form and abilities accordingly, including those of a dragon, rocket and dolphin.
Role in Nights
NiGHTS is a first-level Nightmaren, created by Wizeman to steal Red Ideya. Despite being one of Wizeman's most powerful creations, s/he is also a remarkably mischievous free spirit who did not like taking orders, so much so that Wizeman has NiGHTS imprisoned within Nightopia to keep him/herr out of the way. NiGHTS asks for the assistance of Claris and Elliot in taking down Wizeman simply because s/he doesn't like him, and not because s/he is inherently 'good'. Nights rival is hi/r fellow first-level Nightmaren, Reala.
Concept and creation
Naoto Oshima was the original NiGHTS designer and Kazuyuki Hoshino was the character designer for the video game NiGHTS into Dreams.... Though NiGHTS into Dreams... was left without a sequel for over a decade, the character continued to appear within Sonic Team games as a cameo, showing much affection for the character and the game. This lead to the eventual sequal, NiGHTS: Journey of Dreams. Naoto Oshima had left Sega by that point, so Kazuyuki Hoshino was placed in charge of character design for NiGHTS: Journey of Dreams. Takashi Iizuka, the lead game designer, felt that with Hoshino, they captured the style used for the character in the original game.
The character's personality is described by Iizuka as "a mirror of the child's personality." The player is supposed to become Nights, thus being either gender depending on the interpretation of the player. They wanted the character to speak more often in Journey of Dreams, so they decided to give the character a neutral voice to play into the fact that the player decides the gender. The character was also given an English accent to meet the style of the games.
Reception
In his review of NiGHTS: Journey of Dreams, Kevin VanOrd of GameSpot described the character as an "androgynous jester." VanOrd said, "NiGHTS is smoothly animated", but said NiGHTS' "vocal personification everyone's cup of tea." VanOrd wrote, "the jester is genderless...and the accompanying voice is, well, correspondingly confused. But whether you think NiGHTS sounds like a young woman or a young boy, it's a good fit for the character."
Referring to NiGHTS into Dreams..., IGN said "NiGHTS was essentially Sonic in the air..." The IGN review of NiGHTS: Journey of Dreams called NiGHTS a "mysterious creature." The IGN reviewer noted, "strangely NiGHTS and all other characters in Nightopia are from England?" but said the voice acting was "decent, if not a bit over-the-top."
See also
References
- "Game Credits for Nights into Dreams..." MobyGames. Retrieved 2007-12-21.
- NGamer staff (2007-04-20). "NGamer exclusive - Nights: Journey of Dreams interview". NGamer. Retrieved 2007-12-21.
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(help) - James Mielke (2007-11-08). "Nights Journey of Dreams Takashi Iizuka interview from 1UP.com". 1UP.com. Retrieved 2007-12-21.
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(help) - Justin Towell (2007-11-27). "Nights team prefer Gamecube pad to Wii-mote". GamesRadar UK. Retrieved 2007-12-21.
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(help) - Mike Taylor (2007-12-05). "Interview: Takashi Iizuka Talks Nights". nintendolife.com. Retrieved 2007-12-21.
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(help) - Kevin VanOrd (2007-12-18). "Nights: Journey of Dreams for Wii Review". GameSpot. Retrieved 2007-12-21.
{{cite web}}
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(help) - "Nights: Journey of Dreams Review". IGN. 2007-12-18. Retrieved 2007-12-21.
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: Check date values in:|date=
(help)