Revision as of 14:32, 21 November 2001 editZundark (talk | contribs)Extended confirmed users, File movers, Pending changes reviewers29,661 edits moved from Interactive_Fiction and Text_adventure_games, but not yet merged← Previous edit | Revision as of 14:44, 21 November 2001 edit undoZundark (talk | contribs)Extended confirmed users, File movers, Pending changes reviewers29,661 editsm minor fiddlingNext edit → | ||
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'''Interactive fiction''' |
'''Interactive fiction''' (IF) refers to a class of ] in which the player uses text commands to control their character. | ||
Most of these games are quite difficult, and include a |
These games are also called '''text adventures'''. | ||
Most of these games are quite difficult, and include a large amount of descriptive text. | |||
A transcript of the very ending of one of these games might read: | A transcript of the very ending of one of these games might read: | ||
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Text adventure games is (are? help grammar wizards!) a ] of computer games, widely successful during the late ] and the ]. | |||
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The first text adventure game, ], was written for the ] (and has since been ported to many ]). | The first text adventure game, ], was written in ] for the ] (and has since been ported to many ]). | ||
Revision as of 14:44, 21 November 2001
Interactive fiction (IF) refers to a class of video games in which the player uses text commands to control their character.
These games are also called text adventures.
Most of these games are quite difficult, and include a large amount of descriptive text.
A transcript of the very ending of one of these games might read:
>look
You are in a big room with tall pillars, to your north resides the large doors into the Misplaced Pages.
>go north
The doors are locked. Wait, that makes no sense, Misplaced Pages is for everyone! Something must be done...
>inventory
You are carrying a soda, an umbrella, The Key to All The Information in the Universe, and a little plastic bottle cap.
>unlock door
Unlock door with what?
>key
The door opens easily and noiselessly, and before you can walk through, there's a mad rush of people to enter the library and begin improving it. Your mission is complete!
Would you like to restore a saved game, restart, or quit?
>quit
Many of these games are produced independently of such large companies as Infocom, for freely available text adventure interpreters such as the TADS interpreter, the Z-Machine interpreter, and the Hugo interpreter.
You can download many of these games for free, as well as participate in annual competitions for game design, at the Interactive Fiction Archive, located at http://www.ifarchive.org
The following needs to be merged with the above.
Text adventure games is (are? help grammar wizards!) a genre of computer games, widely successful during the late 1970s and the 1980s.
Text adventure games were popular when home computers had little (if any) graphics capability.
User interaction in these games consisted of typing commands like GO SOUTH, OPEN DOOR, SAY XYZZY, or PUT BABEL FISH IN EAR.
Most well-known company producing these games was Infocom, who produced the Zork series and many other titles still fondly remembered by countless fans.
The first text adventure game, Adventure, was written in Fortran for the PDP-10 (and has since been ported to many operating systems).