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'''Interactive fiction''', often abbreviated as '''IF''', refers to a class of ] in which the player uses text commands to control their character. | '''Interactive fiction''', often abbreviated as '''IF''', refers to a class of ] in which the player uses text commands to control their character. | ||
These games are also called '''text adventures'''; they are a particular type of ]. | These games are also called '''text adventures'''; they are a particular type of ]. | ||
Many of these games are quite difficult, and include a large amount of descriptive text. | Many of these games are quite difficult, and include a large amount of descriptive text. | ||
A transcript of the very ending of one of these games might read: | A transcript of the very ending of one of these games might read: | ||
> look<br> | > look<br> | ||
You are in a big room with tall pillars, to your north resides the large doors into the Misplaced Pages.<br> | You are in a big room with tall pillars, to your north resides the large doors into the Misplaced Pages.<br> | ||
> go north<br> | > go north<br> | ||
The doors are locked. Wait, that makes no sense, Misplaced Pages is for everyone! Something must be done...<br> | The doors are locked. Wait, that makes no sense, Misplaced Pages is for everyone! Something must be done...<br> | ||
> inventory<br> | > inventory<br> | ||
You are carrying a soda, an umbrella, The Key to All The Information in the Universe, and a little plastic bottle cap.<br> | You are carrying a soda, an umbrella, The Key to All The Information in the Universe, and a little plastic bottle cap.<br> | ||
> unlock door<br> | > unlock door<br> | ||
Unlock door with what?<br> | Unlock door with what?<br> | ||
> key<br> | > key<br> | ||
The door opens easily and noiselessly, and before you can walk through, there's a mad rush of people to enter the library and begin improving it. Your mission is complete!<br> | The door opens easily and noiselessly, and before you can walk through, there's a mad rush of people to enter the library and begin improving it. Your mission is complete!<br> | ||
Would you like to restore a saved game, restart, or quit?<br> | Would you like to restore a saved game, restart, or quit?<br> | ||
> quit<br> | > quit<br> | ||
The first text adventure game, '']'' (also called ''ADVENT'', or ''Colossal Cave''), was written in ] for the ], and has since been ported to many other ]. | The first text adventure game, '']'' (also called ''ADVENT'', or ''Colossal Cave''), was written in ] for the ], and has since been ported to many other ]. | ||
The popularity of ''Adventure'' lead to the wide success of interactive fiction during the late ] and the ], | The popularity of ''Adventure'' lead to the wide success of interactive fiction during the late ] and the ], | ||
when home computers had little, if any, graphics capability. | when home computers had little, if any, graphics capability. | ||
The most well-known company producing these games was ], who created the '']'' series and many other titles still fondly remembered by countless fans. | The most well-known company producing these games was ], who created the '']'' series and many other titles still fondly remembered by countless fans. | ||
Today, interactive fiction no longer appears to be commercially viable, but a constant stream of new text adventures is produced by the interactive fiction community using | Today, interactive fiction no longer appears to be commercially viable, but a constant stream of new text adventures is produced by the interactive fiction community using | ||
freely available text adventure writing systems, particularly Inform and TADS. | freely available text adventure writing systems, particularly Inform and TADS. | ||
Most of these games can be downloaded for free from the Interactive Fiction Archive (see link at end). | Most of these games can be downloaded for free from the Interactive Fiction Archive (see link at end). | ||
Since ] there has been an annual ] for relatively short games. | Since ] there has been an annual ] for relatively short games. | ||
There are also annual XYZZY Awards in various categories, modelled on the ]. | There are also annual XYZZY Awards in various categories, modelled on the ]. | ||
Two free online newsletters exist: XYZZYnews and SPAG. | Two free online newsletters exist: XYZZYnews and SPAG. | ||
'''External links:''' | '''External links:''' | ||
*The Interactive Fiction Archive can be found at http://www.ifarchive.org. | *The Interactive Fiction Archive can be found at http://www.ifarchive.org. | ||
*Baf's Guide to the Interactive Fiction Archive at http://baf.wurb.com/if/ is useful for finding games in the IF Archive. | *Baf's Guide to the Interactive Fiction Archive at http://baf.wurb.com/if/ is useful for finding games in the IF Archive. | ||
*SPAG is at http://www.sparkynet.com/spag/noframe.html. | *SPAG is at http://www.sparkynet.com/spag/noframe.html. | ||
*XYZZYnews is at http://www.xyzzynews.com. | *XYZZYnews is at http://www.xyzzynews.com. | ||
*http://brasslantern.org/community/history/timeline-c.html gives a timeline of events in the history of interactive fiction. | *http://brasslantern.org/community/history/timeline-c.html gives a timeline of events in the history of interactive fiction. | ||
*http://texttechnology.mcmaster.ca/jerzbib/index.html is a bibliography of over 100 scholarly and amateur articles about interactive fiction. | |||
Revision as of 09:03, 19 December 2001
Interactive fiction, often abbreviated as IF, refers to a class of computer games in which the player uses text commands to control their character. These games are also called text adventures; they are a particular type of adventure game.
Many of these games are quite difficult, and include a large amount of descriptive text. A transcript of the very ending of one of these games might read:
> look
You are in a big room with tall pillars, to your north resides the large doors into the Misplaced Pages.
> go north
The doors are locked. Wait, that makes no sense, Misplaced Pages is for everyone! Something must be done...
> inventory
You are carrying a soda, an umbrella, The Key to All The Information in the Universe, and a little plastic bottle cap.
> unlock door
Unlock door with what?
> key
The door opens easily and noiselessly, and before you can walk through, there's a mad rush of people to enter the library and begin improving it. Your mission is complete!
Would you like to restore a saved game, restart, or quit?
> quit
The first text adventure game, Adventure (also called ADVENT, or Colossal Cave), was written in Fortran for the PDP-10, and has since been ported to many other operating systems. The popularity of Adventure lead to the wide success of interactive fiction during the late 1970s and the 1980s, when home computers had little, if any, graphics capability. The most well-known company producing these games was Infocom, who created the Zork series and many other titles still fondly remembered by countless fans.
Today, interactive fiction no longer appears to be commercially viable, but a constant stream of new text adventures is produced by the interactive fiction community using freely available text adventure writing systems, particularly Inform and TADS. Most of these games can be downloaded for free from the Interactive Fiction Archive (see link at end).
Since 1995 there has been an annual Interactive Fiction Competition for relatively short games. There are also annual XYZZY Awards in various categories, modelled on the Academy Awards. Two free online newsletters exist: XYZZYnews and SPAG.
External links:
- The Interactive Fiction Archive can be found at http://www.ifarchive.org.
- Baf's Guide to the Interactive Fiction Archive at http://baf.wurb.com/if/ is useful for finding games in the IF Archive.
- SPAG is at http://www.sparkynet.com/spag/noframe.html.
- XYZZYnews is at http://www.xyzzynews.com.
- http://brasslantern.org/community/history/timeline-c.html gives a timeline of events in the history of interactive fiction.
- http://texttechnology.mcmaster.ca/jerzbib/index.html is a bibliography of over 100 scholarly and amateur articles about interactive fiction.