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Fairyland (minor - the only feature of this area is a building you can walk into for a 'sound test' menu, and a clearing where you can pick up 1,000 gold for free)<br/> | Fairyland (minor - the only feature of this area is a building you can walk into for a 'sound test' menu, and a clearing where you can pick up 1,000 gold for free)<br/> | ||
It is the sequel to the NES game 'Hydlide', which |
It is the sequel to the NES game 'Hydlide', which is generally regarded as terrible and hard to play. | ||
It is worth noting that this is the first game to incorporate a 'good/evil character' system. The game had both good and evil monsters - the evil ones would attack you on sight, but the good ones would only attack you if you got in their way, or attacked them first. If you killed a good monster - which gives more XP and gold - you would lose points in a stat called 'MF'. If your MF stat was zero, you would frequently come across traps in the world, but if it was over 100, you would be rewarded by finding random items. | It is worth noting that this is the first game to incorporate a 'good/evil character' system. The game had both good and evil monsters - the evil ones would attack you on sight, but the good ones would only attack you if you got in their way, or attacked them first. If you killed a good monster - which gives more XP and gold - you would lose points in a stat called 'MF'. If your MF stat was zero, you would frequently come across traps in the world, but if it was over 100, you would be rewarded by finding random items. |
Revision as of 19:33, 3 December 2005
Super Hydlide - A 1995 Game For The SEGA MegaDrive/Genesis
Super Hydlide is the American port of a fairly obscure Japanese RPG game. It is one the first true 'hack n slash' RPG game made availible on the mainstream market, and although the gameplay is similar to the style of the Legend Of Zelda (by Nintendo) games on Gameboy and SNES, it is ultimately more like the PCs Diablo games, by Blizzard Entertainment.
There are several towns in the game, where you can purchase new weapons and items using money gained from killing monsters and treasure hunting (money is found on the floor in many locations throughout this game). The player can learn new spells and level up their statistics in the town 'The City Of The Forest' in exchange for XP (Experience Points), which you get by killing monsters.
The game has boss monsters; a location in the game called 'The Tower Of Babel' has a large cloud boss (known as 'Smoke Eye') on the 200th level, a warehouse in the 'Underground City' leads to a cave, which contains a huge 3-headed dragon. Much later in the game you fight the final boss, Kaizack.
The main areas in the game are as follows:
The City Of The Forest (This is where you start the game - the original Japanese version of this translates literally to 'City That Is A Forest')
The City Of The Earth (Subterrean City - probably a mistranslation)
The City Of The Sky (Cloud City, again a mistranslation)
The Tower Of Babel (Babel Tower, no mistraslation)
The Technopalace (original translation is 'Electric Lake Castle' - possibly a mistraslation, as the 'Castle' does indeed rise out of a lake)
The Caves
The Castle (minor)
Fairyland (minor - the only feature of this area is a building you can walk into for a 'sound test' menu, and a clearing where you can pick up 1,000 gold for free)
It is the sequel to the NES game 'Hydlide', which is generally regarded as terrible and hard to play.
It is worth noting that this is the first game to incorporate a 'good/evil character' system. The game had both good and evil monsters - the evil ones would attack you on sight, but the good ones would only attack you if you got in their way, or attacked them first. If you killed a good monster - which gives more XP and gold - you would lose points in a stat called 'MF'. If your MF stat was zero, you would frequently come across traps in the world, but if it was over 100, you would be rewarded by finding random items.
One of the most popular systems in the game is the weight system - every item in the game (including money) had a weight to it, and the more items you carried, the slower your character moved. Your character also had to eat and sleep regularly, and if they didn't they'd lose health and strength over time, the strength aspect meaning you'd be unable to cause any damage to enemies or hold any items - if you were holding more than you can carry and your character became sleepy and tired, you'd be unable to move without first dropping items. This made the gamer think more about what items to take with them, and the game thankfully had a bank system - complete with intrest - to store money in.
The original soundtrack is also one of the better Megadrive/Sega Genesis releases from this time period. Download a sample of the music from the following link:)
Super Hydlide OST Sample
In my opinion, it is one of the most immersive yet fun RPG experiences of the 'retro' gaming world, aside from the aformentioned Legend Of Zelda games. CitrusC 13:32, 11 October 2005 (UTC)