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Revision as of 22:17, 24 February 2004 editPatrick (talk | contribs)Edit filter managers, Administrators68,523 edits Artificial human companions, ludobot← Previous edit Revision as of 19:29, 1 May 2004 edit undo69.192.149.37 (talk)No edit summaryNext edit →
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The user's "goal" in maintaining the digital pet is to keep the virtual animal alive as long as possible, and in most models, to make it grow into the best "adult" form. The user's "goal" in maintaining the digital pet is to keep the virtual animal alive as long as possible, and in most models, to make it grow into the best "adult" form.


The two most popular digital pet brands were ] and ]. The two most popular digital pet brands were ] and it's many spinoffs, and ].


Digital pets created a massive ] in ], where they originated, and to a lesser extent in the ] during the late ]. Digital pets created a massive ] in ], where they originated, and to a lesser extent in the ] during the late ].

Revision as of 19:29, 1 May 2004

A digital pet also known as a Virtual Pet is a type of artificial human companion: a simple computer designed to simulate a pet. The computer is usually housed in a small, egg-shaped plastic container, and the image of the "pet" is displayed on a simple black and white screen. Three or four buttons allow the user to perform different tasks, such as feed the pet, play games with it, or wash it. When the pet is unsatisfied, it beeps.

The user's "goal" in maintaining the digital pet is to keep the virtual animal alive as long as possible, and in most models, to make it grow into the best "adult" form.

The two most popular digital pet brands were Tamagotchi and it's many spinoffs, and Neopets.

Digital pets created a massive fad in Japan, where they originated, and to a lesser extent in the United States during the late 1990s.

See also Ludobot.