Revision as of 03:52, 7 February 2011 view sourceG-Zay (talk | contribs)1,689 edits →Biography← Previous edit | Revision as of 18:10, 13 February 2011 view source G-Zay (talk | contribs)1,689 editsNo edit summaryNext edit → | ||
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==Biography== | ==Biography== | ||
Initially working on the sound effects for '']'',<ref name="ff3" /> he later participated in creating a long-time series staple, the ] (ATB) system, for the follow-up '']''.<ref>{{cite video game |title=] |developer=], ] |publisher=Square Enix Co., Ltd. |platform=] |date=July 22, 2008 |scene= |
Initially working on the sound effects for '']'',<ref name="ff3">{{cite video game |title=] |developer=], ] |publisher=Square Enix Co., Ltd. |platform=] |date=November 14, 2006 |scene=Staff Credits}}</ref> he later participated in creating a long-time series staple, the ] (ATB) system, for the follow-up '']''.<ref>{{cite video game |title=] |developer=], ] |publisher=Square Enix Co., Ltd. |platform=] |date=July 22, 2008 |scene=Staff Credits}}</ref><ref name="video">{{cite web |title=Video interview with FINAL FANTASY XII Directors |work=FINAL FANTASY XII Collector's Edition Bonus DVD |publisher=] |date=October 31, 2006 |accessdate=January 25, 2011 |url=http://www.youtube.com/watch?v=EYIzjBbO2FQ |quote= '''Hiroyuki Ito:''' Developing the ADB system felt very similar to developing the ATB system that appeared in FINAL FANTASY IV.}}</ref> Afterwards, he served as a designer for a number of gameplay systems and features in the series, including the ] in '']'' and '']'',<ref>{{cite video game |title=] |developer=] |publisher=Square Co., Ltd. |platform=] |date=December 6, 1992 |scene=Staff Credits}}</ref><ref>{{cite video game |title=] |developer=] |publisher=Square Co., Ltd. |date=June 20, 1997 |scene=Staff Credits}}</ref> the Esper system in '']'',{{Citation needed|date=February 2011}} the Junction system and '']'' mini-game in '']'',<ref>{{cite video game |title=] |developer=] |publisher=] |date=September 9, 1999 |scene=Staff Credits}}</ref> the Active Time Event (ATE) system in '']''{{Citation needed|date=February 2011}} and the Active Dimension Battle (ADB) and License Board of '']''.<ref name="video" /><ref>{{cite web |author=Rob Fahey |title=This Great Fantasy |publisher=] |date=October 31, 2006 |accessdate=January 25, 2011 |url=http://www.eurogamer.net/articles/i_finalfantasyxii_ps2 |quote= '''Akitoshi Kawazu:''' The battle director, Ito-san, when he was making FFXII's license board, his design philosophy was very much to give players the freedom to make characters the way that they want to.}}</ref> | ||
He also served as one of the directors of '']'' with ] and as the director of '']''. He was one of the directors of '']'', first with ], then with ] after Yasumi Matsuno left the project.<ref>{{cite web |author=Anoop Gantayat |title=Changes to Final Fantasy XII Staff|work= |publisher=] |date=August 1, 2005 |accessdate=May 4, 2010 |page= |url=http://ps2.ign.com/articles/638/638050p1.html}}</ref> He served his first role as a ] for the release of ''Final Fantasy XII International Zodiac Job System''. | He also served as one of the directors of '']'' with ] and as the director of '']''. He was one of the directors of '']'', first with ], then with ] after Yasumi Matsuno left the project.<ref>{{cite web |author=Anoop Gantayat |title=Changes to Final Fantasy XII Staff|work= |publisher=] |date=August 1, 2005 |accessdate=May 4, 2010 |page= |url=http://ps2.ign.com/articles/638/638050p1.html}}</ref> He served his first role as a ] for the release of ''Final Fantasy XII International Zodiac Job System''. | ||
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! Game !! Release !! System !! Credit(s) | ! Game !! Release !! System !! Credit(s) | ||
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|| 1987 || <small>]</small> || Debugger{{Fact|date=December 2010}} | |||
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! '']'' | |||
|| 1987 || <small>]</small> || Debugger{{Fact|date=February 2009}} | |||
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! '']'' | ! '']'' | ||
|| 1990 || <small>]</small> || Sound Effects |
|| 1990 || <small>]</small> || Sound Effects | ||
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His name has also been credited on the following games, but it is |
His name has also been credited on the following Square Enix games, but it is not the same person: | ||
* '']'' (2004, developed by Square Enix and ]) - Main Programmer | * '']'' (2004, developed by Square Enix and ]) - Main Programmer | ||
* '']'' (2007, developed by Square Enix and Jupiter) - Planning Director | * '']'' (2007, developed by Square Enix and Jupiter) - Planning Director |
Revision as of 18:10, 13 February 2011
Hiroyuki Ito | |
---|---|
Nationality | Japanese |
Occupation(s) | Producer, director and designer of video games at Square Enix. |
Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), also credited with the spelling Hiroyuki Itou, is a Japanese game director and game designer. He currently works for Square Enix and is most known for his work on the role-playing game series Final Fantasy.
Biography
Initially working on the sound effects for Final Fantasy III, he later participated in creating a long-time series staple, the Active Time Battle (ATB) system, for the follow-up Final Fantasy IV. Afterwards, he served as a designer for a number of gameplay systems and features in the series, including the Job system in Final Fantasy V and Final Fantasy Tactics, the Esper system in Final Fantasy VI, the Junction system and Chocobo World mini-game in Final Fantasy VIII, the Active Time Event (ATE) system in Final Fantasy IX and the Active Dimension Battle (ADB) and License Board of Final Fantasy XII.
He also served as one of the directors of Final Fantasy VI with Yoshinori Kitase and as the director of Final Fantasy IX. He was one of the directors of Final Fantasy XII, first with Yasumi Matsuno, then with Hiroshi Minagawa after Yasumi Matsuno left the project. He served his first role as a game producer for the release of Final Fantasy XII International Zodiac Job System.
Game design philosophy
When directing a role-playing video game, Hiroyuki Ito does not like the story to be the main focus; he believes in balancing a deep story with an equal amount of traditional RPG gameplay.
Credits
His name has also been credited on the following Square Enix games, but it is not the same person:
- Kingdom Hearts: Chain of Memories (2004, developed by Square Enix and Jupiter) - Main Programmer
- The World Ends with You (2007, developed by Square Enix and Jupiter) - Planning Director
- Kingdom Hearts 358/2 Days (2009, developed by Square Enix and h.a.n.d.) - Lead Planner: Missions
- Kingdom Hearts Re:coded (2010, developed by Square Enix and h.a.n.d.) - Co-Director
References
- Square Enix Co., Ltd., Matrix Software (November 14, 2006). Final Fantasy III (Nintendo DS). Square Enix Co., Ltd. Scene: Staff Credits.
{{cite book}}
: CS1 maint: multiple names: authors list (link) - Square Enix Co., Ltd., Matrix Software (July 22, 2008). Final Fantasy IV (Nintendo DS). Square Enix Co., Ltd. Scene: Staff Credits.
{{cite book}}
: CS1 maint: multiple names: authors list (link) - ^ "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix. October 31, 2006. Retrieved January 25, 2011.
Hiroyuki Ito: Developing the ADB system felt very similar to developing the ATB system that appeared in FINAL FANTASY IV.
- Square Co., Ltd. (December 6, 1992). Final Fantasy V (Super Famicom). Square Co., Ltd. Scene: Staff Credits.
- Square Co., Ltd. (June 20, 1997). Final Fantasy Tactics. Square Co., Ltd. Scene: Staff Credits.
- Square Co., Ltd. (September 9, 1999). Final Fantasy VIII. Square Electronic Arts L.L.C. Scene: Staff Credits.
- Rob Fahey (October 31, 2006). "This Great Fantasy". Eurogamer. Retrieved January 25, 2011.
Akitoshi Kawazu: The battle director, Ito-san, when he was making FFXII's license board, his design philosophy was very much to give players the freedom to make characters the way that they want to.
- Anoop Gantayat (August 1, 2005). "Changes to Final Fantasy XII Staff". IGN Entertainment, Inc. Retrieved May 4, 2010.
- Dave Zdyrko (September 20, 2000). "The Final Fantasy IX Team Spills All". IGN Entertainment, Inc. Retrieved December 26, 2010.
Hiroyuki Itou: Although the FF series has evolved over the years, it is still an RPG. Since the FF series tends to be story-driven, I wanted to balance the story with the traditional gameplay of an RPG.
External links
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