Revision as of 15:10, 14 April 2011 editXinode (talk | contribs)21 editsNo edit summary← Previous edit | Revision as of 04:39, 15 April 2011 edit undoSuhail spa (talk | contribs)198 editsNo edit summaryNext edit → | ||
Line 18: | Line 18: | ||
==Overview== | ==Overview== | ||
Octane render is the worlds first GPU based, unbiased renderer. It uses the full power and potential of the GPU to calculate all measures of light, reflection and refraction. | Octane render is the worlds first GPU based, unbiased renderer. It uses the full power and potential of the GPU to calculate all measures of light, ] and ]. | ||
==Features== | ==Features== | ||
Line 40: | Line 40: | ||
*RGB colours | *RGB colours | ||
*Gaussian spectra | *Gaussian spectra | ||
*Blackbody spectra | *] spectra | ||
*Supports multiple colour spaces | *Supports multiple colour spaces | ||
Line 49: | Line 49: | ||
'''LIGHTS''' | '''LIGHTS''' | ||
*Spectrum or HDRI environment lighting | *Spectrum or ] environment lighting | ||
*Spectral Sun / Sky daylight with real-time location / date control system | *Spectral Sun / Sky daylight with real-time location / date control system | ||
*Meshes can be a light source with emission material settings including texture and blackbody spectra | *Meshes can be a light source with emission material settings including texture and ] spectra | ||
'''MATERIALS''' | '''MATERIALS''' | ||
*Physically based material models | *Physically based material models | ||
*Bump and normal mapping | *] and normal mapping | ||
*Opacity / Alpha mapping | *Opacity / ] | ||
*Mappable Thin Film Coatings | *Mappable Thin Film Coatings | ||
*Null material and mix/stacking of materials and layers | *Null material and mix/stacking of materials and layers | ||
Line 62: | Line 62: | ||
'''CAMERAS''' | '''CAMERAS''' | ||
*Thin lens perspective with true DOF | *Thin lens perspective with true DOF (]) | ||
*Realtime 3D Anaglyphic Stereo Rendering | *Realtime 3D Anaglyphic Stereo Rendering (]) | ||
*Real-time control of DOF | *Real-time control of DOF | ||
*Interactive focal |
*Interactive ] adjustment in user interface | ||
'''TONEMAPPING''' | '''TONEMAPPING''' | ||
*Full GPU based real-time ] pipeline | *Full GPU based real-time ] pipeline | ||
*Realistic camera controls, F-stop, shutter speed | *Realistic camera controls, ], ] | ||
*Measured camera response curves | *Measured camera response curves | ||
}} | }} |
Revision as of 04:39, 15 April 2011
Developer(s) | Refractive Software(R) LTD |
---|---|
Stable release | beta 2.46b / April 14, 2011 (2011-04-14) |
Operating system | Cross-platform |
Type | Rendering system |
License | Proprietary commercial software |
Website | www |
Octane Render is a real-time 3D rendering software that utilizes the unbiased rendering techniques to produce photo realistic images. It is the first unbiased renderer to work exclusively on the GPU. It is being developed by the New Zealand based company Refractive Software(R) LTD. The most notable feature of Octane Render is the ability to work in real time. Every change that the user makes, be it to materials, lighting or render settings, is immediately reflected in the rendering view port, thus giving the artist a smooth work-flow experience and immediate feedback.
Octane Render is a pure GPU and CUDA-only renderer, meaning that it utilizes only graphic cards that support Nvidia's CUDA technology for rendering. OpenCL support is not planned for the time being and Octane Render does not support rendering on the CPU.
Overview
Octane render is the worlds first GPU based, unbiased renderer. It uses the full power and potential of the GPU to calculate all measures of light, reflection and refraction.
Features
3Integration with other software
Octane Render (commercial version) comes with free plugins for the following software:
- Autodesk 3ds Max
- Autodesk Maya
- Autodesk Softimage
- Maxon Cinema 4D
- Google Sketchup
- Blender (software)
- Luxology Modo (software)
- LightWave 3D
- Rhinoceros 3D
See also
References
1. http://features.cgsociety.org/story_custom.php?story_id=6031- Featured # 18 in CG Society 2010 Retrospective
2. http://www.evermotion.org/tutorials/show/7961/octane-render-review - In depth review
3. http://www.cgchannel.com/2010/05/octane-render-gpu-based-rendering/