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Terraria is similar to minecraft without the 3-dimensional aspect.
{{Infobox video game
|title = Terraria
|image = ]
|caption = Terraria logo
|developer = Re-Logic
|programmer = Andrew "Redigit" Spinks
|producer = Jeremy "Blue" Guerrette

|version = 1.0.4
|genre = ] ] ]/]
|modes = ], ]
|distribution = ], ]
|platform = ], ], and ]
|requirements = * 1.6 ] ]
* 512 MB ]
* 200 MB ] space
* 128 ] ] capable of ] 1.1 and ] compatible
* ] version 9.0c
}}
'''''Terraria''''' is an ]/] ] released by independent game studio ''Re-Logic''. The game features exploration, crafting, building structures and combat with a variety of creatures. The Game's slogan is "Shut up and Dig Gaiden" which is a reference to an RPG game called "Barkley: Shut up and Jam Gaiden"<ref>http://www.gameshampoo.com/17699/terraria-what-does-terraria-shut-up-and-dig-gaiden-mean</ref>

Released on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.<ref>{{cite web |url=http://www.pcgamer.com/2011/05/17/terraria-launch-a-huge-success/ |title=Terraria launch a huge success |first=Tom |last=Senior |work=] |date=2011-05-17 |accessdate=2011-05-18 |publisher=]}}</ref> Over the course of a week, 200,000 copies of the game were sold, making it the top selling game on ] for the week, "ahead of games like ] and ]."<ref>{{cite news |title=Minecraft Links Help Indie Game Sell 200,000 Copies In Nine Days |author=Plunkett, Luke |url=http://kotaku.com/5805747/minecraft-links-help-indie-game-sell-200000-copies-in-nine-days |newspaper=] |date=May 26, 2011 |accessdate=May 28, 2011}}</ref> It remained number one on Steam for the first six days of its release before it eventually dropped to the number two slot.<ref>{{cite news |title=2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days |author=Cifaldi, Frank |url=http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php |newspaper=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref>


Beyond basic gameplay features, ''Terraria'' has several elements not present in the games it takes its inspiration from. By completing specific goals (such as defeating a boss, or gaining an extra heart), players can attract NPCs to occupy structures or rooms they have built, these include the Merchant, Dryad, Demolitionist, Arms Dealer, Clothier and Nurse, and may then buy equipment with coins gained from defeating monsters, breaking pots, or finding treasure chests hidden within the world. Each map also contains generated ]s with unique monsters and surroundings, such as the Underworld (a lava-filled ] area filled with demons and skeletal serpents), the Corruption (a diseased, dangerous wasteland full of deadly creatures and chasms full of rare items), deserts (which contain little but sand), and ] above and below ground (which contain large flying bugs and huge ]-like creatures).

Random events may occur in the course of play, such as the ], which increases the number of monsters out at night and allows them to enter the player's structures, and the goblin invasion, which sends a goblin army to march from one/both ends of the map, and lay siege to the players' home. Most can be stopped by a large wall, but mages can teleport past walls, and thieves can unlock the doors to allow entry from the other goblins. Meteorites can fall randomly during gameplay, allowing the player to mine meteorite ore and create armor and weapons. Events can also be caused by destroying shadow orbs in corrupted map areas (purple grass) and creating certain items near demon altars.

Players may also summon powerful boss monsters such as the Eye of ] and the Eater of Worlds. Independently of summoned bosses, each map contains one ] that contains rare items and unusual enemies, and can only be safely entered after first defeating the Skeletron boss on that map. If one attempts to enter before defeating Skeletron, he/she will be pursued by a skeletal head that deals around 9000 damage to the player on contact, though this is the damage on day. The head only deals 35 damage on night.

The developers plan to offer free content updates in the future.

==Critical reception==
Terraria has received very favorable reviews with an 86/100 metascore on ].<ref>http://www.metacritic.com/game/pc/terraria</ref> In a review for '']'', Jordan Devore stated that, "You need to give Terraria a chance. It's affordable, unpredictable, full of depth, and most promising of all, the game is still growing through free updates."<ref>{{cite news |title=Impressions: Terraria |author=Devore, Jordan |url=http://www.destructoid.com/impressions-terraria-201941.phtml |newspaper=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref> Gameblog.fr reviewer Fumble gave the game four out of five stars, with the one major criticism being that the 800x600 max window size makes playing the game difficult<ref>{{cite news |title=Terraria, le test sur PC |author=Fumble |url=http://www.gameblog.fr/test_974_terraria-pc |newspaper=Gameblog.fr |date=May 27, 2011 |accessdate=May 28, 2011}}</ref>(however, this maximum window resolution has been changed as of the 1.04 update). For ''Videogame.it'', reviewer Stefano Castelli said, "This is a game that takes over the whole concept and mechanics of Minecraft, but manages to successfully integrate it into a fully two-dimensional sphere."<ref>{{cite news |title=Un tris di mini-recensioni |author=Castelli, Stefano |url=http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |newspaper=Videogame.it |date=May 23, 2011 |accessdate=May 28, 2011}}</ref>

Tim Colwill for ''Games On Net'' gave it two and a half out of five stars, while criticizing the sandbox world-building elements of the game and praising the more action-based parts. In his review, he said, "Despite being labelled as a 2D Minecraft clone, Terraria actually has an astonishing array of gameplay elements that make it much more of an action-adventure than a world-building sandbox...If I were to make one suggestion to the Terraria developers it would be to change the marketing strategy for this game to focus on what it does best, rather than talking up the frankly sub-par mining and exploring aspects of the title."<ref>{{cite news |title=2 Minute Review: Terraria |author=Colwill, Tim |url=news.google.com/news/search?aq=f&pz=1&cf=all&ned=us&hl=en&q=Terraria |newspaper=Games On Net |date=May 25, 2011 |accessdate=May 28, 2011}}</ref>

== See also ==
*'']''
*'']''

==References==
{{reflist}}

==External links==
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Revision as of 00:06, 16 June 2011

Terraria is similar to minecraft without the 3-dimensional aspect.