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One player is chosen as "It". This player closes his or her eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to ] them. If a player is tagged then that player becomes "It".<ref>{{cite journal |last=Jeffrey |first=Phillip |coauthors=Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku |title=Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play |journal=Proceedings of CGSA 2006 Symposium |publisher=Canadian Games Study Association |url=http://journals.sfu.ca/loading/index.php/loading/article/viewFile/12/15}}</ref> | One player is chosen as "It". This player closes his or her eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to ] them. If a player is tagged then that player becomes "It".<ref>{{cite journal |last=Jeffrey |first=Phillip |coauthors=Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku |title=Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play |journal=Proceedings of CGSA 2006 Symposium |publisher=Canadian Games Study Association |url=http://journals.sfu.ca/loading/index.php/loading/article/viewFile/12/15}}</ref> | ||
In a variant, if "It" thinks that someone has climbed out of the pool, he or she can shout "fish out of the water", and if anyone is out of the water they become "It". If someone sits on the side of the pool with their legs in the water, "It" can call out "mermaid on the rocks", or "fish out of the water" and that player |
In a variant, if "It" thinks that someone has climbed out of the pool, he or she can shout "fish out of the water", and if anyone is out of the water they become "It". If someone sits on the side of the pool with their legs in the water, "It" can call out "mermaid on the rocks", or "fish out of the water" and that player becomes "It". | ||
The game can also be played on land as well, with slightly modified rules. It is similar to ] where one person is blindfolded while others choose hiding places around the room. | The game can also be played on land as well, with slightly modified rules. It is similar to ] where one person is blindfolded while others choose hiding places around the room. | ||
Revision as of 11:37, 1 February 2012
For other uses, see Marco Polo (disambiguation).Players | 3 or more |
---|---|
Setup time | < 1 minute |
Playing time | no limit |
Chance | Low |
Skills | swimming, sound localization |
The children's game Marco Polo (English pronunciation: /ˈmɑrkoʊ ˈpoʊloʊ/ ) is a form of tag played in a swimming pool.
One player is chosen as "It". This player closes his or her eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to acoustically locate them. If a player is tagged then that player becomes "It".
In a variant, if "It" thinks that someone has climbed out of the pool, he or she can shout "fish out of the water", and if anyone is out of the water they become "It". If someone sits on the side of the pool with their legs in the water, "It" can call out "mermaid on the rocks", or "fish out of the water" and that player becomes "It".
The game can also be played on land as well, with slightly modified rules. It is similar to Blind man's buff where one person is blindfolded while others choose hiding places around the room.
See also
References
- Bittarello, Maria Beatrice (2009). "Marco Polo". In Rodney P. Carlisle (ed.). Encyclopedia of Play in Today's Society. SAGE. ISBN 1412966701.
- Jeffrey, Phillip. "Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play". Proceedings of CGSA 2006 Symposium. Canadian Games Study Association.
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