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Revision as of 00:41, 6 August 2004 editThe Inedible Bulk (talk | contribs)Extended confirmed users1,462 editsm Added category "VR Communities"← Previous edit Revision as of 03:35, 7 August 2004 edit undo24.155.80.98 (talk) No basis in fact for 216.76.203.58's claims that membership is dwindling. There Inc doesn't release any official numbers. And no reason to remove the link to the Caldera Sun-Times, either.Next edit →
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Builders can also sell their money to any one of the online "banks" in exchange for a real currency, usually ]. People are also able to buy ] from a "bank" at a lower rate than ''There'' itself, usually. See ''']''' for a list of monetary exchanges. Builders can also sell their money to any one of the online "banks" in exchange for a real currency, usually ]. People are also able to buy ] from a "bank" at a lower rate than ''There'' itself, usually. See ''']''' for a list of monetary exchanges.


Many players also play or have played '']'' and '']'', ''Second Life'' being the most like ''There''. In May of 2004, the company released a shocking announcement to the membership saying it would no longer develop the consumer version of There. While a small core of dedicated users continue in There, membership is for the most part dwindling as users seek other online destinations. Many players also play or have played '']'' and '']'', ''Second Life'' being the most like ''There''.

In May of 2004, the company announced that it would no longer develop the consumer version of There. This announcement caused a brief panic and some members left for other online worlds. Since then the company has continued to maintain the world and release new patches to fix bugs.


== External links == == External links ==
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===There Based Newspapers=== ===There Based Newspapers===
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===Fansites=== ===Fansites===

Revision as of 03:35, 7 August 2004

There is an MMORPG created by Will Harvey and Jeffrey Ventrella in 1998. There, Inc. had more than 80 employees during its development phase. There's primary purpose is to be a chat room where role-playing is diminished in comparison to other MMORPGs. Participants choose an avatar, socialize, play sports and racing games, and construct houses, ramps, and game venues. Development of clothing, vehicles, and furniture is possible for any willing participant. Builders and painters can earn on-line money, called Therebucks, by creating and selling their wares.

Builders can also sell their money to any one of the online "banks" in exchange for a real currency, usually USD. People are also able to buy therebucks from a "bank" at a lower rate than There itself, usually. See therebucks for a list of monetary exchanges.

Many players also play or have played The Sims Online and Second Life, Second Life being the most like There.

In May of 2004, the company announced that it would no longer develop the consumer version of There. This announcement caused a brief panic and some members left for other online worlds. Since then the company has continued to maintain the world and release new patches to fix bugs.

External links

There Based Newspapers

Fansites

Category: