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The game can also be played on land as well, with slightly modified rules. It is similar to ] where one person is blindfolded while others choose hiding places around the room. The game can also be played on land as well, with slightly modified rules. It is similar to ] where one person is blindfolded while others choose hiding places around the room.


The game was created after this was documented in ''] - Volume 1'': "And I was swept down by the mighty torrent. I was snagged by a fallen tree a ways downstream. My father and uncle could not see me, as the morning fog had not yet lifted, and I could not see my hand when directly in front of my face. Then I heard a faint whistle in the wind, 'Marco! Marco!' I heard my father crying. I responded with the only thing I could think of, 'Polo!' I shouted. He then walked the bank of the river and found the tree I had been snagged on, climbing out to save me."
The game was created after this was documented in ''The Travels of Marco Polo - Volume 1'':
" And I was swept down by the mighty torrent. I was snagged by a fallen tree a ways downstream. My father and uncle could not see me, as the morning fog had not yet lifted, and I could not see my hand when directly in front of my face. Then I heard a faint whistle in the wind, "Marco! Marco!" I heard my father crying. I responded with the only thing I could think of, "Polo!" I shouted. He then walked the bank of the river and found the tree I had been snagged on, climbing out to save me." - Marco Polo, from, ''The travels of Marco Polo''


==References== ==References==

Revision as of 13:35, 14 September 2012

For other uses, see Marco Polo (disambiguation).
Marco Polo
Players3 or more
Setup time< 1 minute
Playing timeno limit
ChanceLow
Skillsswimming, sound localization

The children's game Marco Polo /ˈmɑːrkoʊ ˈpoʊloʊ/ is a form of tag played in a swimming pool.

One player is chosen as "It". This player closes his or her eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to acoustically locate them. If a player is tagged then that player becomes "It".

In a variant, if "It" thinks that someone has climbed out of the pool, he or she can shout "fish out of the water", and if anyone is out of the water they become "It". If someone sits on the side of the pool with their legs in the water, "It" can call out "mermaid on the rockspeny", or "fish out of the water" and that player becomes "It".

The game can also be played on land as well, with slightly modified rules. It is similar to Blind man's buff where one person is blindfolded while others choose hiding places around the room.

The game was created after this was documented in The Travels of Marco Polo - Volume 1: "And I was swept down by the mighty torrent. I was snagged by a fallen tree a ways downstream. My father and uncle could not see me, as the morning fog had not yet lifted, and I could not see my hand when directly in front of my face. Then I heard a faint whistle in the wind, 'Marco! Marco!' I heard my father crying. I responded with the only thing I could think of, 'Polo!' I shouted. He then walked the bank of the river and found the tree I had been snagged on, climbing out to save me."

References

  1. Bittarello, Maria Beatrice (2009). "Marco Polo". In Rodney P. Carlisle (ed.). Encyclopedia of Play in Today's Society. SAGE. ISBN 1-4129-6670-1.
  2. Jeffrey, Phillip. "Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play". Proceedings of CGSA 2006 Symposium. Canadian Games Study Association. {{cite journal}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
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