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The game '''Marco Polo''' {{IPAc-en|audio=en-us-marco polo.ogg|ˈ|m|ɑr|k|oʊ|_|ˈ|p|oʊ|l|oʊ}} is a forihggjbgjhhhb penis penism of ] played in a ].<ref name=play>{{cite book |last=Bittarello |first=Maria Beatrice |title=Encyclopedia of Play in Today's Society |editor=Rodney P. Carlisle |publisher=SAGE |date=2009|chapter=Marco Polo |isbn=1-4129-6670-1 |url=http://books.google.co.uk/books?id=7DiB3z2fBpAC&pg=PT416}}</ref> The game '''Marco Polo''' {{IPAc-en|audio=en-us-marco polo.ogg|ˈ|m|ɑr|k|oʊ|_|ˈ|p|oʊ|l|oʊ}} is a form of ] played in a ].<ref name=play>{{cite book |last=Bittarello |first=Maria Beatrice |title=Encyclopedia of Play in Today's Society |editor=Rodney P. Carlisle |publisher=SAGE |date=2009|chapter=Marco Polo |isbn=1-4129-6670-1 |url=http://books.google.co.uk/books?id=7DiB3z2fBpAC&pg=PT416}}</ref>


One player is chosen as "It". This player closes their eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to ] them. If a player is tagged then that player becomes "It".<ref>{{cite journal |last=Jeffrey |first=Phillip |coauthors=Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku |title=Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play |journal=Proceedings of CGSA 2006 Symposium |publisher=Canadian Games Study Association |url=http://journals.sfu.ca/loading/index.php/loading/article/viewFile/12/15}}</ref> One player is chosen as "It". This player closes their eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to ] them. If a player is tagged then that player becomes "It".<ref>{{cite journal |last=Jeffrey |first=Phillip |coauthors=Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku |title=Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play |journal=Proceedings of CGSA 2006 Symposium |publisher=Canadian Games Study Association |url=http://journals.sfu.ca/loading/index.php/loading/article/viewFile/12/15}}</ref>

Revision as of 23:58, 16 November 2012

For other uses, see Marco Polo (disambiguation).
Marco Polo
Players3 or more
Setup time< 1 minute
Playing timeno limit
ChanceLow
Skillsswimming, sound localization

The game Marco Polo /ˈmɑːrkoʊ ˈpoʊloʊ/ is a form of tag played in a swimming pool.

One player is chosen as "It". This player closes their eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to acoustically locate them. If a player is tagged then that player becomes "It".

In a variant, if "It" thinks that someone has climbed out of the pool,they can shout "fish out of the water", and if anyone is out of the water they become "It". If someone sits on the side of the pool with their legs in the water, "It" can call out "mermaid on the rocks", or "fish out of the water" and that player becomes "It".

The game can also be played on land as well, with slightly modified rules. It is similar to Blind man's bluff where one person is blindfolded while others choose hiding places around the room.

References

  1. Bittarello, Maria Beatrice (2009). "Marco Polo". In Rodney P. Carlisle (ed.). Encyclopedia of Play in Today's Society. SAGE. ISBN 1-4129-6670-1.
  2. Jeffrey, Phillip. "Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play". Proceedings of CGSA 2006 Symposium. Canadian Games Study Association. {{cite journal}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
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