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2001 video game
Final Fantasy X
North American boxart
Original Japanese boxartInternational version boxartEuropean boxart
Developer(s)Square Co., Ltd.
Publisher(s)Japan Square Co., Ltd.
U.S. Square EA
Europe SCE Europe
Designer(s)Yoshinori Kitase (producer/director)
Motomu Toriyama (associate director)
Takayoshi Nakazato (director)
Toshiro Tsuchida (director)
Tetsuya Nomura (art design)
Platform(s)PlayStation 2
ReleaseJapan July 19, 2001
U.S. December 20, 2001
January 31, 2002 (International)
Europe May 24, 2002
Genre(s)Role-playing game
Mode(s)Single player

Final Fantasy X (ファイナルファンタジーX, Fainaru Fantajī X) is the tenth installment in the Final Fantasy role-playing game series and the first game of the series to be released on the PlayStation 2. Introduced in 2001, it is among the top twenty best-selling console games of all time, having sold in excess of 7.75 million copies worldwide. Set in the fantasy world of Spira, the game's story centers around a group of adventurers and their quest to defeat a rampaging force known as "Sin."

The game is significant in that it marks the transition from entirely pre-rendered backdrops to fully three-dimensional areas with the PlayStation 2’s robust graphical capabilities (although two-dimensional backdrops are present in certain building interiors). It is the first in the series to feature a wide range of realistic facial expressions, as well as other technological developments in graphical effects, such as variance in lighting and shadow from one section of a character's clothing to the next. Final Fantasy X is also the first in the series to feature voice-over actors, as well as the first to spawn a direct sequel, Final Fantasy X-2.

Final Fantasy X also marks a number of other significant advances in the Final Fantasy series. For instance, because of the implementation of voice-overs, scenes in the game are paced according to the time taken for dialogue to be spoken, whereas previous games of the series incorporated scrolling subtitles. Final Fantasy X also features changes in world design, with the focus now placed on realism. The gameplay also makes a significant departure from past games, with several new elements incorporated.

Gameplay

Like previous games in the series, Final Fantasy X is presented in third person perspective, with players directly navigating the main character Tidus around the world to interact with objects and people. Unlike in previous games, however, the world and town maps have been fully integrated, with terrain outside of cities now rendered to scale. Upon encountering an enemy, the environment switches to a turn-based "battle arena" where characters and enemies must await their turn to attack.

In line with previous Final Fantasy titles, players are given the opportunity to develop and improve their characters by defeating enemies and acquiring items, though the traditional experience point system has been replaced by a new system called the "Sphere Grid." The gameplay was also to feature online elements, but these were dropped during production, and online gaming would not become part of the Final Fantasy series until Final Fantasy XI.

Field map

Final Fantasy X's gameplay differs from that of previous Final Fantasy games in its lack of an interactive top-down perspective "world map" navigation system. Instead, all game locations are physically contiguous and never fade out to an interactive world map. Regional connections are mostly linear, essentially forming a single path through the game's locations, however, an airship becomes available late in the game, giving the player the ability to navigate the world of Spira in a matter of seconds. Map director Takayoshi Nakazato has explained that with Final Fantasy X he wanted to implement a world map concept with a more realistic approach than that of the traditional Final Fantasy, in-line with the realism afforded by the mechanics of the game's dominant 3D backgrounds (as opposed to that offered by pre-rendered backgrounds, which he refers to as "pseudo 3D environments").

Battle system

Final Fantasy X introduces the Conditional Turn-Based Battle System (CTB) in place of the series' traditional Active Time Battle (ATB) system. The CTB system is a truly turn-based system that pauses the battle on each of the player's turns, allowing an indefinite period of time to select an action, whereas the ATB system is comparable to a real-time system, necessitating fast selections, as characters' and enemies' turns are unaffected with their respective "wait gauges". The CTB system also allows characters' and enemies' attributes to affect the number of turns they are allowed and the order in which they occur. The game provides a graphical timeline along the upper-right side of the screen, detailing who will be receiving turns next, as well as how various actions taken (such as using the magical spell Slow on the enemy) will affect the subsequent order of turns.

File:Vortal pic 49415.jpg
An activated Overdrive awaiting button-inputs

Character-specific special abilities (known as "Desperation Moves" in Final Fantasy VI, "Limit Breaks" in Final Fantasy VII and Final Fantasy VIII, and "Trances" in Final Fantasy IX) reappear in Final Fantasy X under the name "Overdrives." In this new incarnation of the system, most of the techniques are interactive, requiring fighting game-style button inputs or precise timing to increase their effectiveness. Furthermore, the game introduces Overdrive Modes, which allow the player to designate what circumstances (such as receiving damage, slaying an enemy, or being the only live character on the field) cause the Overdrive meter to fill.

Final Fantasy X introduces an overhaul of the summoning system employed in the previous eight games in the series. Whereas in previous games a selected mystical creature would appear to perform a single action, summoned monsters in Final Fantasy X (called "aeons") arrive to take the place of the party in battle entirely, and for as long a duration as desired by the player before dismissed or slain.

The player acquires five standards aeons over the course of the game, and several additional aeons can be unlocked by completing various sub-quests. Aeons have their own stats, commands, special attacks, spells, and Overdrives, and can even be slain by the enemy. Aside from offering powerful attacks, they can also be employed to guard the party during battles against difficult bosses, as any damage received from the enemy while an aeon is present will be inflicted on the aeon instead of the party.

Originally, Final Fantasy X was to feature wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters. Battle art director Shintaro Takai has explained that it was his intention that battles in Final Fantasy X come across as a natural part of the story and not an independent element. However, due to hardware and system limitations, these ideas (later dubbed "the Active Dimension Battle system") were not used until Final Fantasy XI. Instead, a compromise was made, whereby some transitions from the field screen to battle arenas were made relatively seamless with the implementation of a motion blur effect. The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.

Sphere Grid

File:FFXSphereGrid.jpg
The Sphere Grid

Final Fantasy X's leveling system, the Sphere Grid, is unique in the computer role-playing game genre. Instead of characters gaining pre-determined statistic bonuses after a certain number of battles, each character gains a "sphere level" after collecting enough Ability Points (AP). Sphere levels, in turn, allow players to move around the Sphere Grid, a predetermined grid of several hundred interconnected nodes consisting of various stat and ability bonuses. Items called "spheres" (obtained from defeated enemies, treasure chests, and event prizes) are applied to these nodes, unlocking its function for the selected character. In this way, the playable characters' development resembles a board game.

Producer Yoshinori Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand. The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the summoner/White Mage Yuna into a physical powerhouse and the swordsman Auron into a healer. The International version of the game includes an optional "Expert" version of the Sphere Grid; in this version, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a tradeoff, however, the Expert grid has noticeably fewer nodes in total, thus decreasing the total statistic upgrades available during the game.

Story

See also: Mythology of Final Fantasy X

Final Fantasy X begins in the high-tech metropolis of Zanarkand, the home city of the main character, Tidus. When Zanarkand is suddenly attacked by a giant creature known as "Sin," Tidus — along with his long-time mentor, Auron — are sucked into the creature and Tidus awakens to find himself alone in the ruins of a deserted temple. Thus begins Tidus' quest to return to his homeland.

A side image of Sin

Template:Spoiler

Rescued by some local divers, Tidus is told that his city was destroyed one thousand years in the past. He has little time to dwell on the significance of this news before Sin attacks again, however. Tidus eventually washes up near the small island of Besaid, where he meets Wakka, captain of the local sports team. Impressed with Tidus' prowess in the fictional sport of blitzball, Wakka asks Tidus to join his team in an upcoming tournament and suggests that he may meet someone he knows there.

During the voyage that follows, Tidus is introduced to Yuna, a young woman who — newly-inducted into the summoner's art — possesses the power to call magical creatures called "aeons" to fight for her. Like all summoners, she is charged with the duty of defeating Sin, and is the daughter of High Summoner Braska, a man who temporarily vanquished Sin ten years prior. Tidus learns that Yuna's father was aided by Auron, his missing mentor, and Jecht, Tidus' own long-lost father, who was assumed dead at sea ten years earlier. He also meets Lulu and Kimahri, who, along with Wakka, are to serve as Yuna's guardians after the blitzball tournament, as she journeys on a pilgrimage to the ruins of Zanarkand. There, she plans to acquire the aid of an entity called "the Final Aeon" to defeat Sin. The party happens upon Auron in the city of Luca, and — upon learning that Yuna is on a pilgrimage for the Final Aeon — he joins the party as her newest guardian. Soon after, they are joined by a young Al Bhed girl named "Rikku," who — despite being publically branded an outcast for her people's beliefs — joins the party, declaring that she also wants to protect Yuna.

As the pilgrimage continues, Tidus learns that the present-day world (called "Spira") centers around the temples of Yevon, a millennium-old and heavily influential organization. The Yevonite clergy teach that Sin is a divine punishment set upon the people for their pride in the use of machines (known as "machina"). As a result, the temples have forbidden the use of modern technology, and a culture of atonement for past sins is promoted in the hopes of appeasing Sin. The only other method of defeating Sin deemed acceptable by the temples is the use of the Final Aeon.

Growing increasingly fond of Yuna, Tidus eventually discovers — to his horror — that if she completes her pilgrimage and uses the Final Aeon against Sin, she will die. Aware of her fate, Yuna intends to give her life to provide the people of Spira with "the Calm," the brief period of peace that follows Sin's destruction — temporary because Sin always returns. Complicating matters further, Auron reveals to Tidus that his father Jecht is alive but no longer human, having now become the unwilling embodiment of Sin. Falling in love with Yuna, Tidus resolves to find a way to free his estranged father and permanently destroy Sin without sacrificing Yuna's life.

File:Farplane.jpg
A screenshot of the Farplane, one of the locations visited by Yuna and her guardians during her pilgrimage

As the party approaches Zanarkand, another disquieting fact is revealed: neither Tidus nor Jecht are ordinary human beings. They and the Zanarkand they hail from are "dreams," or summoned entities, the same as the aeons. Their city, Dream Zanarkand, was created one thousand years earlier, around the time of the original Zanarkand's destruction. At the time, a war led to Yevon, Zanarkand's ruler, taking a desperate measure to preserve his city's memory. He had his city's surviving people become fayth, statues that provide a summoner with the means to summon, so that he could use their memories of Zanarkand to create a new city in its image, far removed from the warfare on the Spiran mainland. Thus, Yevon was able to save the memory of his city, even if he could not save the city itself.

Additionally, Sin was created at this time, given form by none other than Yevon himself. His intention was that the creature would protect him and the fayth while he summoned Dream Zanarkand, and that it would also prevent anyone on the mainland from discovering the summoned city. While the creature performed this duty, Yevon, for his part, would become known as "Yu Yevon" ("the Curse of Yevon") and lose his own humanity, reduced to a disembodied spirit that existed with only the desire to maintain Dream Zanarkand's existence. Over the next one thousand years, Sin would constantly terrorize Spira's people, leaving destruction and heartache in its wake.

Tidus and his companions also learn that the Final Aeon is created from the spirit of one to whom a summoner is personally close. When Sin is defeated, Yu Yevon's spirit then possesses the Final Aeon that defeated it, transforming it into a new Sin. It was for this reason that Jecht became Sin. With the hypocrisy of the Yevon order revealed, Yuna and her guardians defy claims that Sin can never be destroyed, engaging Sin in battle directly, and without the use of a Final Aeon. After successfully penetrating their way into the creature's interior, they free Jecht's imprisoned spirit and fight a subsequently weakened Yu Yevon. By finally destroying him, the party succeeds in bringing an end to the cycle of Sin's rebirth, allowing the fayth of Spira to rest after a thousand years. Dream Zanarkand then vanishes, taking — much to Yuna's grief — Tidus with it. Template:Endspoiler

Development

Developed from 1999 to 2001, Final Fantasy X cost approximately 4 billion Japanese yen to produce (approximately $32.3 million US) with a crew of more than one hundred people.

As with most other games in the Final Fantasy franchise, the characters and story of Final Fantasy X are distinct from those of its predecessors. Executive producer Hironobu Sakaguchi states that this is to maintain the novelty of each title and to show off his team's true potential. Although he had certain reservations about the transition from 2D to 3D backgrounds, the voice acting and the transition to real-time story-telling, Sakaguchi believes Final Fantasy's success can be attributed to constantly challenging the development team through trying new things. For his part, scenario writer Kazushige Nojima has said that with this installment of the series, he was particularly concerned with establishing a connection in the relationship between the player and main character. Thus, he penned the story such that — since both Tidus and the player find themselves in a new world — the player's progress through the world and growing knowledge about it is reflected in Tidus' own developing understanding and narration.

Final Fantasy X also features innovations in the rendering of facial expressions on characters, achieved through motion capture and skeletal animation technology. This technology also allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.

Voice-overs

Nojima also revealed that the inclusion of voice-overs had a substantial impact on the writing of the game's story. He has explained that the presence of voice actors allowed him to maintain a more simple method of storytelling, as the range of emotions that could be expressed through them was greater than that provided by text alone. Nojima has further revealed that the presence of voice actors led him to make various changes to the story and characters themselves, so as to solidify the voice actors' personalities with the characters they were portraying.

In some respects, however, the inclusion of voice-overs led to additional difficulties. With the game's cutscenes already programmed around the Japanese voice work, Final Fantasy X's English localization team faced not only the difficulty of establishing English-oriented dialogue, but also the added obstacle of incorporating this modified wording with the previously established rhythm and timing of the characters' lip movements. In his words, lead localization specialist Alexander Smith described the process of "fitting natural-sounding English speech into the high-polygon scenes and CG movies" as "something akin to writing four or five movies worth of dialogue entirely in haiku form of course the actors had to act, and act well, within those restraints." To this end, each voice actor was briefed on their character's motivations and feelings for every scene, and also shown various scenes from the game itself.

Although Tidus is the lead character in the story, he is the only character whose name is never spoken by the game's voice actors. This is because Final Fantasy X follows the Final Fantasy tradition of allowing the player to rename the lead character. In this game and Final Fantasy X-2, the other characters refer to Tidus as "him," "he," or "you." However, Wakka speaks Tidus' name in Kingdom Hearts, another Square Enix title, pronouncing it as "tee-dus," as does Tidus' English voice actor (James Arnold Taylor) during interviews, while Selphie Tilmitt of Final Fantasy VIII fame pronounces it as "tie-dus" in Kingdom Hearts II.

Characters

File:Yuna3.jpg
Yuna performs the sending
Main article: List of Final Fantasy X characters

The playable characters in Final Fantasy X are Tidus, a Fighter; Yuna the Summoner/White Mage; Kimahri Ronso the Dragon Knight; the blitzball player Wakka; Lulu the Black Mage; Auron the Samurai; and Rikku the thief. The primary antagonists of the game are Seymour Guado and the other maesters of the Yevon religion, while the malevolent creature known as "Sin" serves as the primary source of conflict. In addition, there is a vast supporting cast of named characters, who — along with the main characters — feature voice talents complementing the principle roles, as well as the myriad incidental characters that have traditionally populated the worlds of Final Fantasy.

Character designer Tetsuya Nomura took particular care in each of the characters' designs. For example, Nomura based Yuna's overall design on Okinawan kimonos. When he learned the character was to perform a dance called "the sending," he wanted to give her outfit something that would flow. For this reason, the specific style of kimono he chose for her was a furisode, a kimono bearing long sleeves. Additionally, he adorned her dress and necklace with images of the flower also called "Yuna" (Hibiscus tiliaceus), and her name carries the meaning of "night" in Okinawan, a direct contrast with Tidus' Japanese name, "Tīda," the Okinawan word for "sun." Nomura has explained that while all these subtle details may be unnecessary, he does not want his designs to be without explanation.

For minor characters, sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, such that they could be quickly and easily identified as members of their respective sub-groups. For example, the masks and goggles of the Al Bhed — in her words — give the group a "strange and eccentric" appearance, while the attire of the Ronso Tribe lend to them being able to easily engage in battle.

Geography and cultural aspects

File:Map23cx.jpg
Map of Spira
Main article: Spira (Final Fantasy X)

The world of Final Fantasy X is composed of one continent and several islands. Spira is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on southeast Asia, most notably with respect to its vegetation, topography, architecture and names. For example, the names of most of the main cast are drawn from either Okinawan or Ainu words ("Yuna" meaning "night" and "Tidus" meaning "sun" in the former, and "Wakka" "water" in the latter). Character designer Tetsuya Nomura has identified the South Pacific, Thailand and Japan as major influences on the cultural and geographic design of Spira, particularly in regard to the geographic locations of Besaid and Kilika. He has also said that Spira deviates from the worlds of past Final Fantasy games most notably in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.

Though a southeast Asian theme is dominant, like other games in the franchise, Final Fantasy X borrows elements of other cultures, such as Arabian and Hindu (their respective mythical figures, Ifrit and Shiva, are recurring elements in the Final Fantasy series). Modern philosophy is also represented, with Carl Jung's Anima (represented by the aeon Anima).

Musical score

Main article: Final Fantasy X: Original Soundtrack

Final Fantasy X marks the first time Nobuo Uematsu has had any assistance in composing the score for a Final Fantasy game. His fellow composers for Final Fantasy X were Masashi Hamauzu and Junya Nakano.

The game includes three songs with vocalized elements, one of which is the J-pop ballad "Suteki Da Ne." It is sung by Japanese folk singer Ritsuki Nakano (also known as "Rikki"), whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere. "Suteki Da Ne" is sung in its original Japanese form in both the Japanese and English versions of Final Fantasy X. The song's title translates to "Isn't it Wonderful?" in English, and its lyrics were written by scenario writer Kazushige Nojima, while Uematsu composed the instrumentals. Like the ballads from Final Fantasy VIII and IX, "Suteki Da Ne" has an in-game version together with an orchestrated version used as part of the ending theme.

The other songs featuring lyrics are the heavy metal opening theme, "Otherworld," sung in English, and the "Hymn of the Fayth," a recurring piece sung using Japanese syllabary.

Reception

Final Fantasy X's reception was largely positive, with high sales figures and — for the most part — much acclaim from the gaming industry. The game sold 90% of its first 2,140,000-unit shipment — adding up to 1,926,000 units sold — in just the first four days of its release in Japan, having already sold between 1.4 million and 1.5 million copies in pre-orders prior to release. These figures exceeded the performances — in a comparable period — of Final Fantasy IX and Final Fantasy VII. Final Fantasy X was also the first PlayStation 2 game to reach sales totals of 2 million and 4 million copies. Consistent sales eventually made it one of the top twenty best-selling console games — and the third best-selling Final Fantasy game — of all time, having sold 7.75 million copies worldwide, as of December 2005.

Critical response

Both Japanese and western critics have generally given Final Fantasy X high scores, with the game attaining a 92/100 "universal score" according to Metacritic. Leading Japanese video game magazine, Famitsu, awarded the game a near-perfect 39/40 score, while readers of the same magazine voted it the best game of all time in early 2006. Another leading Japanese gaming magazine, The Play Station, gave the game a score of 29/30 at the time of release.

As part of their reviews, Famitsu and The Play Station expressed particularly favorable responses toward the game's storyline and graphics, while the UK-based magazine Edge only gave the game a 6/10, describing it as "Sequential software that labels itself next-gen" without providing a next generation gaming experience, instead repeating "the mistakes... made on the last version." In their 7/10 review, the critics of Norwegian gaming site Gamer.no expressed an unfavorable response toward the game's battle and navigation systems, describing battles as "usually too easy" and exploration as highly linear, together rendering the game "too short for the greatest of RPG enthusiasts." Despite these and other criticisms, Final Fantasy X was nominated for the 6th Annual Interactive Achievement Awards for animation and console role-playing game of the year in 2003.

Legacy

Due to its intense popularity and commercial success, Square Enix released a direct sequel to Final Fantasy X in 2003, entitled "Final Fantasy X-2." This sequel — the first direct sequel developed in the Final Fantasy series — is set two years after the conclusion of the original story, establishing new conflicts and dilemmas, while also serving to tie up loose ends left by the original game. Also as a result of the game's reception, the producer and scenario writer decided to establish a plot-related connection between Final Fantasy X and Final Fantasy VII, another popular Final Fantasy title.

The advancements in portraying realistic emotions achieved with Final Fantasy X through voice-overs and detailed facial expressions have since become a staple of the series, with its sequel and other subsequent titles — such as Final Fantasy XII and Dirge of Cerberus: Final Fantasy VII — also featuring this development. Additionally, real-time 3D environments that are traversed in place of an overworld map have also become a standard of the series, utilized in both Final Fantasy XI and Final Fantasy XII.

Different versions and merchandise

File:Tidus32zk.jpg
A Tidus action figure standing before the cover of The Art of Final Fantasy X
File:DVDFFX2.jpg
Back cover of the two disc DVD set Final Fantasy X, only released in Japan.

An international version of the game was released in Japan as "Final Fantasy X: International" and in PAL territories under the name "Final Fantasy X." It features content not available in the NTSC releases, including battles with dark versions of the game's aeons, an airship fight with the superboss Penance, and various added scenes. The Japanese release of Final Fantasy X: International also includes a twelve minute video clip bridging the story of Final Fantasy X with that of its sequel, Final Fantasy X-2.

Additionally, the European release includes a bonus DVD entitled "Beyond Final Fantasy," a disc including interviews with the game's developers, as well as two of the game's English voice actors, James Arnold Taylor (Tidus) and Hedy Burress (Yuna). Also included are various trailers for Final Fantasy X and other Square products, a gallery of concept and promotional art for the game, and a music video of "Suteki Da Ne" performed by Rikki.

In addition to a sequel, Square Enix produced a two disc machinima DVD of the game's story, numerous action figures, several versions of the game's soundtrack and various books, including The Art of Final Fantasy X and three Ultimania guides, a series of artbooks/strategy guides published by Square Enix in Japan. They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania and Final Fantasy X Ultimania Omega. A similar three-book series was produced for Final Fantasy X-2.

References

  1. ^ Square Enix North America Site Staff (2001). "Behind The Game The Creators". Square Enix North America. Retrieved 12 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. Bill Johnson (2000). "Square Looks Ahead". RPGamer. Retrieved 29 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. Jimmy Avistetto (2000). "Final Fantasy X Not Online-Capable". RPGamer. Retrieved 29 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ BradyGAMES Staff, ed. (2001). Final Fantasy X Official Strategy Guide. BradyGAMES Publishing. p. 268. ISBN 0-7440-0140-4.
  5. BradyGAMES Staff, ed. (2001). Final Fantasy X Official Strategy Guide. BradyGAMES Publishing. p. 266. ISBN 0-7440-0140-4.
  6. Zanar: "I was in a coffee shop, running away from home when I heard the news. Our hero, Jecht, gone, vanished into thin air!" .../ Zanar: "Anyways... Ten years later, the Jecht Memorial Cup tournament is today!" (Final Fantasy X)
  7. Tidus: "Sounds like him, but it can't be him." / Yuna: "Why not?" / Tidus: "My old man, he died. Ten years ago, off the coast of Zanarkand." / Yuna: "I'm sorry." / Tidus: "He went out to sea for training one day...and never came back. And no one's seen him since then." / Yuna: "Why, that's the day that Jecht came to Spira. It's true! I first met Jecht ten years and three months ago!" (Final Fantasy X)
  8. Tidus: "Yuna, why does Sin always come back?" / Yuna: "Sin is our punishment for our vanity. And it will not go away until we've atoned." (Final Fantasy X)
  9. Tidus: "Why couldn't they trust guardians to protect summoners... The Al Bhed had no right stopping their pilgrimage!" / Rikku: "The pilgrimages have to stop! If they don't, and they get to Zanaraknd... They might defeat Sin. Yunie could...but then she... Yunie will die, you know? You know, don't you? Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin...but then... If she calls it, then the Final Aeon's gonna kill her. "Even if she defeats Sin, it will kill Yunie too, you know?" (Final Fantasy X)
  10. Tidus: "What's the calm?" / Lulu: "The Calm is a time of peace. It comes after a summoner defeats Sin, and lasts until Sin reappears." (Final Fantasy X)
  11. Tidus: "Is he alive?" / Auron: "It depends on what you mean by 'alive'. He is no longer human. But then... I felt something of Jecht there in that shell, couldn't you? You must have felt him when you came in contact with Sin." / Tidus: "It can't be..." / Auron: "It is. Sin is Jecht." (Final Fantasy X)
  12. Tidus: "Wait...this is a dream." / Fayth: "Precisely." / Tidus: "A dream? Are you crazy? I don't have time to be dreaming now!" / Fayth: "You're wrong. It's not that you're dreaming. You are a dream." (Final Fantasy X)
  13. Fayth: "Long ago, there was a war.... A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it – if only in a memory... The remaining summoners and the townspeople that survived the war... They all became fayth — fayth for the summoning." (Final Fantasy X)
  14. Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Omega (in Japanese). DigiCube/Square Enix. p. 82. ISBN 4-88787-021-3.
  15. Mika: "Spira has lost its only hope. Destruction is inevitable. Yu Yevon's spiral of death will consume us all. I have no desire to watch Spira die...." / Rikku: "Wait, gramps! Who's Yu Yevon?" / Mika: "He who crafts the souls of the dead into unholy armor. An armor called Sin." (Final Fantasy X)
  16. Fayth: "Tell me, what do you know about Yu Yevon?..." / Yuna: "Sin is his armor. It protects him." / Fayth: "Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. He is neither good, nor evil. He is awake, yet he dreams." (Final Fantasy X)
  17. Andrew Long (2001). "Financial Fantasy X". RPGamer. Retrieved 29 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  18. ^ Playboy Staff. "Final Fantasy X (ps2: 2001): Reviews". Metacritic. Retrieved 26 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help) Cite error: The named reference "metacritic" was defined multiple times with different content (see the help page).
  19. GameSpot Staff (2001). "Final Fantasy X - PlayStation 2 News at GameSpot". GameSpot. Retrieved 29 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  20. Square Enix North America Site Staff (2001). "Behind The Game Actors — Tidus". Square Enix North America. Retrieved 12 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  21. Shella (2003). "Tetsuya Nomura 20s". FLAREgamer. Retrieved 13 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  22. IGN Staff (2001). "Final Fantasy X Sells Like Crazy; World Not Shocked". IGN. Retrieved 26 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  23. IGN Staff (2001). "Final Fantasy X Approaches 2 Million Copies Sold". IGN. Retrieved 11 March. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  24. IGN Staff (2001). "FFX Tops Sales Charts". IGN. Retrieved 26 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  25. Giancarlo Varanini (2002). "Final Fantasy X sales meet expectations". GameSpot. Retrieved 1 May. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  26. Broshnat and Tadj (2005). "VIDEO GAME CHARTS". Everything and Nothing. Retrieved 16 March. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  27. ^ IGN Staff (2001). "Final Fantasy X Gets Rated in Japan". IGN. Retrieved 26 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  28. Colin Campbell (2006). "Japan Votes on All Time Top 100". Next Generation. Retrieved 11 March. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  29. Edge Online Site Staff (2001). "Edge Online: Search Results". Edge Online. Retrieved 29 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  30. Bjørn Terje Erlandsen (2002). "Final Fantasy X omtale". Gamer.no. Retrieved May 3. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  31. Gamecubicle Staff (2003). "Interactive Achievement Awards". Gamecubicle. Retrieved April 26. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  32. ^ Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Omega (in Japanese). DigiCube/Square-Enix. p. 191. ISBN 4-88787-021-3.
  33. Jeremy Dunham (2003). "Final Fantasy X-2 Developer Interview". IGN. Retrieved 30 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  34. Joseph Witham (2002). "Final Fantasy X International Europe Bound". RPGamer. Retrieved 29 April. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  35. MAT (2002). "Game Trivia for Final Fantasy X". MobyGames. Retrieved May 1. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)

External links


Template:FFX

Final Fantasy
by Square Enix (formerly Square)
Main games
Final FantasyFinal Fantasy IIFinal Fantasy IIIFinal Fantasy IV
Final Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy VIII
Final Fantasy IXFinal Fantasy XFinal Fantasy XIFinal Fantasy XII
Final Fantasy XIIIFinal Fantasy XIVFinal Fantasy XVFinal Fantasy XVI
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Other games
Related series
Films and
animation
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