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Most demos were written by "crews" with interesting names (e.g. "]", "]") usually including at least a coder and a graphics man and a musician. Most demos were written by "crews" with interesting names (e.g. "]", "]") usually including at least a coder and a graphics man and a musician.


For a list of demos see ] and ]. For a list of demos see ], ] and ].


The demo scene still exists on the ], ], ] and ] markets, although the large variety of hardware makes it harder to compare demos. Several of the 3D benchmark programs also have a demo or showcase mode which also derives its roots from the days of the 16 bit platforms. The demo scene still exists on the ], ], ] and ] markets, although the large variety of hardware makes it harder to compare demos. Several of the 3D benchmark programs also have a demo or showcase mode which also derives its roots from the days of the 16 bit platforms.

Revision as of 13:35, 2 January 2003

The Demo Scene is a curious sub-culture that came to prominence during the rise of the 16 bit micros (The Atari ST and the Amiga) but demos first appeared during the 8 bit era on computers such as C64 and ZX Spectrum. Some groups from this time are The Lords, Castor Cracking Group and Kaktus & Mahoney

Demos began as a software cracker's "signature"; when a cracked program was started, the cracker or his team would credit themselves with an impressive-looking graphical introduction or intro. Later, the intros became so involved that they evolved into their own subculture independent of cracking software. The main aim of demos was to show off the abilities of the writers' machines and were often deployed in the "Platform Wars."

Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games/application writers were concerned with stability/functionality of their software, the demo writer was typically interested in how many CPU cycles routines would consume and how best to squeeze as much activity on the screen as possible.

Most demos were written by "crews" with interesting names (e.g. "The Care Bears", "The Lost Boys") usually including at least a coder and a graphics man and a musician.

For a list of demos see ZX Spectrum Demos, Amiga Demos and Atari Demos.

The demo scene still exists on the PC, C64, ZX Spectrum and Amiga markets, although the large variety of hardware makes it harder to compare demos. Several of the 3D benchmark programs also have a demo or showcase mode which also derives its roots from the days of the 16 bit platforms.