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{{about|the fictional deity|other uses|Shar (disambiguation)}}
#redirect]
{{Forgotten Realms Deity|fgcolor=#fff|
image=<!-- Image with unknown copyright status removed: ] -->|
bgcolor=#000|
fgcolor=#fff|
name=Shar|
title=Mistress of the Night,<br> Nightsinger, Lady of Loss|
home= 2E: Palace of Loss (])<br>3E: Palace of Loss (])<br>4E:Towers of Night|
power=Greater|
alignment=Neutral Evil|
portfolio=Dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, and the ]|
domains=Cavern, Darkness, Evil, Knowledge, Envy, Pride, Night|
alias=|
super= ]
}}

'''Shar''' ({{IPAc-en|ˈ|ʃ|ɑr}} {{respell|SHAHR|'}}),<ref name="FRCS1E"/> also known as ''Mistress of the Night'', ''Nightsinger'', ''Lady of Loss'', or ''The Darkness'', is a ] deity in the ] ] campaign setting. She is the evil counterpart to her twin sister ], and presides over ]rns, dark, ]s, forgetfulness, loss, night, secrets, and the ]. Shar is an ancient goddess, formed together with her sister at the beginning of time, out of the empty nothingness that existed before gods or mortals. Among her array of twisted powers is the ability to see everything that lies or happens in the dark.

Shar is a ] ] whose symbol is a black disk with a deep purple border. Her divine realm in 2nd edition was the Palace of Loss on the ]; in 3rd edition the Palace of Loss was in the ], and in 4th edition her realm is the Towers of Night.

==Publication history==
] created Shar for his home Dungeons & Dragons game, set in Greenwood's ] world.<ref name="Dragon 54">], Dragon magazine #54 - "Down-to-earth divinity" (October 1981)</ref>

===Advanced Dungeons & Dragons 1st edition (1977-1988)===
Shar first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in '']'' #54 (October 1981). Shar was introduced as Mistress of the Night, The Lady of Loss, goddess of darkness, night, loss, and forgetfulness; she is a neutral evil greater goddess from the plane of ]. According to this article, Shar "is said to be darkly beautiful. She is often worshipped by those made bitter by the loss of a loved one; in her dark embrace all forget, and although they forever feel loss, they become used to such pain until they consider it the usual and natural state of existence. Shar battles continually with ], slaying her often (i.e., every new moon), and is worshipped (or paid lip service by) all surface-dwelling beings who dislike light. Those who make or take disguises worship ], but those who seek only to hide or bury something pay homage to Shar." Shar is described as one of “The Dark Gods” of evil alignment: "Shar is allied with ]." Shar is commonly worshipped by neutral evil ] and ].<ref name="Dragon 54"/>

Shar later officially appeared as one of the major deities for the ] ], in the ''Forgotten Realms Campaign Set'''s "Cyclopedia of the Realms" booklet (1987).<ref name="FRCS1E">{{cite book | isbn =0-88038-472-7 | title = Forgotten Realms Campaign Set | author = Ed Greenwood, Jeff Grubb and Karen S. Martin | year = 1987 | publisher = Wizard of the Coast}}</ref>

===Advanced Dungeons & Dragons 2nd edition (1989-1999)===
Shar was described in the hardback '']'' (1990),<ref>] and ]. '']'' (], 1990)</ref> the revised ''Forgotten Realms Campaign Setting'' (1993) in the "Running the Realms" booklet,<ref>{{cite book | title=Forgotten Realms Campaign Setting | author = Ed Greenwood | year = 1993|id = ASIN B000K06S2E }}</ref> and '']'' (1996).<ref>], and Eric L Boyd. '']'' (TSR, 1996)</ref> Her clergy was further detailed in '']'' (1996),<ref>Terra, John. '']'' (], 1996)</ref> and ''Prayers from the Faithful'' (1997).<ref>] and Stewart, Doug. ''Prayers from the Faithful'' (], 1997)</ref>

Her role in the cosmology of the ] campaign setting was described in ''On Hallowed Ground'' (1996).<ref>McComb, Colin. ''On Hallowed Ground'' (], 1996)</ref>

Shar's role in the ancient history of the Realms is described in ''Netheril: Empire of Magic'' (1996).

Her relationships with the nonhuman deities in the Forgotten Realms was covered in '']'' (1998).<ref>Boyd, Eric L. '']'' (], 1998)</ref>

===Dungeons & Dragons 3.0 edition (2000-2002)===
Shar appears as one of the major deities of the Forgotten Realms setting again, in ''Forgotten Realms Campaign Setting'' (2001),<ref>{{cite book | title = Forgotten Realms Campaign Setting | author = Ed Greenwood et al. | year = 2001 | publisher = Wizard of the Coast | isbn = 0-7869-1836-5 }}</ref> and is further detailed in '']'' (2002).<ref>Boyd, Eric L, and ]. '']'' (Wizards of the Coast, 2002)</ref>
<!--===Dungeons & Dragons 3.5 edition (2003-2007)===
Did she appear anywhere in 3.5?-->
===Dungeons & Dragons 4th edition (2008-)===
Shar's story is detailed in the ''Forgotten Realms Campaign Guide'', and her dogma is presented in the ''Forgotten Realms Player's Guide'' for this edition. Shar is the instigator of the cataclysmic events that led to the changes between the 3rd and 4th editions in the Forgotten Realms. Shar supplied ] with the power to finally slay ] in the hopes that both the Weave and the Shadow Weave would come under Shar's control. The plan backfired, as Mystra's death caused ''''all'''' magic in the Realms to go haywire in a cataclysm known as the Spellplague. Though Cyric was imprisoned for his crimes, Shar escaped judgement. Even though the Shadow Weave is no more, Shar retained her power with the return of ]. The ancient empire was restored by the Shadovar, and Shar is the only goddess whom the revived Netherese allow to be worshipped in their territory. Shar's archenemy is still her sister, Selune.<ref>], ], and ]. '']''. (], 2008)</ref>

==Clergy==
The clergy of Shar is a secretive organization that pursues subversive tactics rather than direct confrontation with its rivals. In addition to her clerics, Shar maintains an elite order of ] ] who can tap Shar's ]. Among her worshipers are the ] (the citizens of Shade Enclave—a floating city which is home to the survivors of ancient ] who fled into the shadow plane before ]'s folly). Shar holds power over all who use the Shadow Weave, a creation of that has made her the eternal enemy of the goddess of ] ]. A terrible war brews between the two powerful deities. Shar's agents work to murder Selune's ]s whenever possible.

==Shadow Weave==
An artifact of Shars creation, the Shadow Weave is a polar opposite of the ], the source of almost all magic in the Forgotten Realms. Few practitioners are even aware of the Shadow Weaves existence, and fewer still attempt to tap into it as a source of power.

===Orders===
*Shar has a secret order called the "Dark Justicars". In order to gain admittance to the order, a priest of Shar has to have killed a priest of ].

*Shar's secretive monastic order is referred to as the "Order of the Dark Moon". They tap into the Shadow Weave through their powers of sorcery.

*The Avatars of Shar, or the "Nightbringers" are the elite Sharran forces. They are spirits that infest hosting bodies, possessing them and using the bodies as puppets. Once one is infected with a Nightbringer, that person fuses to being as one with the Nightbringer gaining the strength and beauty of Shar. Only females are selected as hosts for the Nightbringers. Though their (Nightbringers) numbers were large within the Avatar Wars, their numbers fell to the hundreds in modern day settings of Forgotten Realms campaigns

==Literature and Games==
*'''Mistress of the Night''' (2004), by ] and ] is the second book in the ''Forgotten Realms'' series, ''The Priests''. It is about the worshippers of Shar.
*In the computer game ], a ] cleric named ] is a priestess of Shar. The character can join the party. Viconia also can join the party in the computer game ]. She follows Shar as her personal deity after she renounced ] and was exiled from the ].

==References==
{{reflist}}

==External links==
* by Sean K. Reynolds, ] designer
*

==Additional reading==
*], Duane Maxwell, and ]. '']'' (], 2001).

]

Revision as of 02:57, 15 October 2013

This redirect is about the fictional deity. For other uses, see Shar (disambiguation).

Template:Forgotten Realms Deity

Shar (/ˈʃɑːr/ SHAHR), also known as Mistress of the Night, Nightsinger, Lady of Loss, or The Darkness, is a fictional deity in the Dungeons & Dragons Forgotten Realms campaign setting. She is the evil counterpart to her twin sister Selûne, and presides over caverns, dark, dungeons, forgetfulness, loss, night, secrets, and the Underdark. Shar is an ancient goddess, formed together with her sister at the beginning of time, out of the empty nothingness that existed before gods or mortals. Among her array of twisted powers is the ability to see everything that lies or happens in the dark.

Shar is a Neutral Evil Greater Power whose symbol is a black disk with a deep purple border. Her divine realm in 2nd edition was the Palace of Loss on the Gray Waste; in 3rd edition the Palace of Loss was in the Plane of Shadow, and in 4th edition her realm is the Towers of Night.

Publication history

Ed Greenwood created Shar for his home Dungeons & Dragons game, set in Greenwood's Forgotten Realms world.

Advanced Dungeons & Dragons 1st edition (1977-1988)

Shar first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Shar was introduced as Mistress of the Night, The Lady of Loss, goddess of darkness, night, loss, and forgetfulness; she is a neutral evil greater goddess from the plane of Hades. According to this article, Shar "is said to be darkly beautiful. She is often worshipped by those made bitter by the loss of a loved one; in her dark embrace all forget, and although they forever feel loss, they become used to such pain until they consider it the usual and natural state of existence. Shar battles continually with Selune, slaying her often (i.e., every new moon), and is worshipped (or paid lip service by) all surface-dwelling beings who dislike light. Those who make or take disguises worship Leira, but those who seek only to hide or bury something pay homage to Shar." Shar is described as one of “The Dark Gods” of evil alignment: "Shar is allied with Myrkul." Shar is commonly worshipped by neutral evil thieves and clerics.

Shar later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the Forgotten Realms Campaign Set's "Cyclopedia of the Realms" booklet (1987).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

Shar was described in the hardback Forgotten Realms Adventures (1990), the revised Forgotten Realms Campaign Setting (1993) in the "Running the Realms" booklet, and Faiths & Avatars (1996). Her clergy was further detailed in Warriors and Priests of the Realms (1996), and Prayers from the Faithful (1997).

Her role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).

Shar's role in the ancient history of the Realms is described in Netheril: Empire of Magic (1996).

Her relationships with the nonhuman deities in the Forgotten Realms was covered in Demihuman Deities (1998).

Dungeons & Dragons 3.0 edition (2000-2002)

Shar appears as one of the major deities of the Forgotten Realms setting again, in Forgotten Realms Campaign Setting (2001), and is further detailed in Faiths and Pantheons (2002).

Dungeons & Dragons 4th edition (2008-)

Shar's story is detailed in the Forgotten Realms Campaign Guide, and her dogma is presented in the Forgotten Realms Player's Guide for this edition. Shar is the instigator of the cataclysmic events that led to the changes between the 3rd and 4th editions in the Forgotten Realms. Shar supplied Cyric with the power to finally slay Mystra in the hopes that both the Weave and the Shadow Weave would come under Shar's control. The plan backfired, as Mystra's death caused 'all' magic in the Realms to go haywire in a cataclysm known as the Spellplague. Though Cyric was imprisoned for his crimes, Shar escaped judgement. Even though the Shadow Weave is no more, Shar retained her power with the return of Netheril. The ancient empire was restored by the Shadovar, and Shar is the only goddess whom the revived Netherese allow to be worshipped in their territory. Shar's archenemy is still her sister, Selune.

Clergy

The clergy of Shar is a secretive organization that pursues subversive tactics rather than direct confrontation with its rivals. In addition to her clerics, Shar maintains an elite order of sorcerer monks who can tap Shar's Shadow Weave. Among her worshipers are the Shadovar (the citizens of Shade Enclave—a floating city which is home to the survivors of ancient Netheril who fled into the shadow plane before Karsus's folly). Shar holds power over all who use the Shadow Weave, a creation of that has made her the eternal enemy of the goddess of magic Mystra. A terrible war brews between the two powerful deities. Shar's agents work to murder Selune's avatars whenever possible.

Shadow Weave

An artifact of Shars creation, the Shadow Weave is a polar opposite of the Weave, the source of almost all magic in the Forgotten Realms. Few practitioners are even aware of the Shadow Weaves existence, and fewer still attempt to tap into it as a source of power.

Orders

  • Shar has a secret order called the "Dark Justicars". In order to gain admittance to the order, a priest of Shar has to have killed a priest of Selûne.
  • Shar's secretive monastic order is referred to as the "Order of the Dark Moon". They tap into the Shadow Weave through their powers of sorcery.
  • The Avatars of Shar, or the "Nightbringers" are the elite Sharran forces. They are spirits that infest hosting bodies, possessing them and using the bodies as puppets. Once one is infected with a Nightbringer, that person fuses to being as one with the Nightbringer gaining the strength and beauty of Shar. Only females are selected as hosts for the Nightbringers. Though their (Nightbringers) numbers were large within the Avatar Wars, their numbers fell to the hundreds in modern day settings of Forgotten Realms campaigns

Literature and Games

References

  1. ^ Ed Greenwood, Jeff Grubb and Karen S. Martin (1987). Forgotten Realms Campaign Set. Wizard of the Coast. ISBN 0-88038-472-7.
  2. ^ Ed Greenwood, Dragon magazine #54 - "Down-to-earth divinity" (October 1981)
  3. Grubb, Jeff and Ed Greenwood. Forgotten Realms Adventures (TSR, 1990)
  4. Ed Greenwood (1993). Forgotten Realms Campaign Setting. ASIN B000K06S2E.
  5. Martin, Julia, and Eric L Boyd. Faiths & Avatars (TSR, 1996)
  6. Terra, John. Warriors and Priests of the Realms (TSR, 1996)
  7. Greenwood, Ed and Stewart, Doug. Prayers from the Faithful (TSR, 1997)
  8. McComb, Colin. On Hallowed Ground (TSR, 1996)
  9. Boyd, Eric L. Demihuman Deities (TSR, 1998)
  10. Ed Greenwood; et al. (2001). Forgotten Realms Campaign Setting. Wizard of the Coast. ISBN 0-7869-1836-5. {{cite book}}: Explicit use of et al. in: |author= (help)
  11. Boyd, Eric L, and Erik Mona. Faiths and Pantheons (Wizards of the Coast, 2002)
  12. Cordell, Bruce R., Ed Greenwood, and Chris Sims. Forgotten Realms Campaign Guide. (Wizards of the Coast, 2008)

External links

Additional reading

Category: