Misplaced Pages

Non-destructive editing: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 23:15, 29 June 2015 editAnomieBOT (talk | contribs)Bots6,572,372 editsm Dating maintenance tags: {{Merge to}}← Previous edit Revision as of 12:03, 20 July 2015 edit undoLaotinant (talk | contribs)22 editsmNo edit summaryNext edit →
Line 3: Line 3:
'''Non-destructive editing''' is a form of editing signals where the original content is not modified in the course of editing—instead the edits themselves are edited by specialized editing software, for example ] on a ] (NLE) {{clarify|date=August 2011}} or non-destructive image editing software. '''Non-destructive editing''' is a form of editing signals where the original content is not modified in the course of editing—instead the edits themselves are edited by specialized editing software, for example ] on a ] (NLE) {{clarify|date=August 2011}} or non-destructive image editing software.


A pointer-based playlist - effectively an ] (EDL) - for video or a ] for still images is used to keep track of edits. Each time the edited audio, video, or image is rendered, played back, or accessed, it is reconstructed from the original source and the subsequent editing steps. Although this process is more computationally intensive than rendering each edit, changing the edits themselves can be almost instantaneous, and it prevents further ] as the audio, video, or image is edited. A pointer-based playlist effectively an ] (EDL) for video or a ] for still images is used to keep track of edits. Each time the edited audio, video, or image is rendered, played back, or accessed, it is reconstructed from the original source and the subsequent editing steps. Although this process is more computationally intensive than rendering each edit, changing the edits themselves can be almost instantaneous, and it prevents further ] as the audio, video, or image is edited.


==History==
When ] was first developed in 1956 by ], the only way to edit was to physically cut the tape with a razor blade and splice segments together. While the footage excised in this process was not technically "destroyed", continuity was lost and the footage was generally discarded. In 1963 with the introduction of the ] Editec, video tape could be edited electronically with a process known as ] by selectively copying (or dubbing) the original footage to another tape called a "master". The original recordings are not destroyed or altered in this process. When ] was first developed in 1956 by ] Corporation, the only way to edit was to physically cut the tape with a razor blade and splice segments together. While the footage excised in this process was not technically “destroyed”, continuity was lost and the footage was generally discarded. In 1963 with the introduction of the Ampex Editec, video tape could be edited electronically with a process known as ] by selectively copying (or dubbing) the original footage to another tape called a “master”. The original recordings are not destroyed or altered in this process.


Non-linear editing, originally developed in 1971 by ] and now the most prevalent form of editing video and film, is also non-destructive: Un-edited original footage is digitized into electronic files stored digitally on a computerized disk-based system. The edited end-product (often referred to as a "sequence" or "playlist") is simply a series of digital files played back out of the editing computer. In this case, neither the original footage nor the digitized source files are destroyed in the editing process. Non-linear editing, originally developed in 1971 by ] Systems and now the most prevalent form of editing video and film, is also non-destructive: Un-edited original footage is digitized into electronic files stored digitally on a computerized disk-based system. The edited end-product (often referred to as a “sequence” or “playlist”) is simply a series of digital files played back out of the editing computer. In this case, neither the original footage nor the digitized source files are destroyed in the editing process.


For imaging software, early works such as ]'s Live Picture<ref>http://www.pixiq.com/article/live-picture</ref> brought non-destructive editing to the professional market and current efforts such as ] provide an implementation being used in open source image editing software. For imaging software, early works such as ]'s Live Picture<ref>http://www.pixiq.com/article/live-picture</ref> brought non-destructive editing to the professional market and current efforts such as ] provide an implementation being used in open source image editing software.

==See also==
*]


==References== ==References==

Revision as of 12:03, 20 July 2015

It has been suggested that this article be merged into Non-linear editing system. (Discuss) Proposed since June 2015.

Non-destructive editing is a form of editing signals where the original content is not modified in the course of editing—instead the edits themselves are edited by specialized editing software, for example video editing software on a non-linear editing system (NLE) or non-destructive image editing software.

A pointer-based playlist – effectively an edit decision list (EDL) – for video or a directed acyclic graph for still images is used to keep track of edits. Each time the edited audio, video, or image is rendered, played back, or accessed, it is reconstructed from the original source and the subsequent editing steps. Although this process is more computationally intensive than rendering each edit, changing the edits themselves can be almost instantaneous, and it prevents further generation loss as the audio, video, or image is edited.

History

When videotape was first developed in 1956 by Ampex Corporation, the only way to edit was to physically cut the tape with a razor blade and splice segments together. While the footage excised in this process was not technically “destroyed”, continuity was lost and the footage was generally discarded. In 1963 with the introduction of the Ampex Editec, video tape could be edited electronically with a process known as linear video editing by selectively copying (or dubbing) the original footage to another tape called a “master”. The original recordings are not destroyed or altered in this process.

Non-linear editing, originally developed in 1971 by CMX Systems and now the most prevalent form of editing video and film, is also non-destructive: Un-edited original footage is digitized into electronic files stored digitally on a computerized disk-based system. The edited end-product (often referred to as a “sequence” or “playlist”) is simply a series of digital files played back out of the editing computer. In this case, neither the original footage nor the digitized source files are destroyed in the editing process.

For imaging software, early works such as HSC Software's Live Picture brought non-destructive editing to the professional market and current efforts such as GEGL provide an implementation being used in open source image editing software.

References

  1. http://www.pixiq.com/article/live-picture


Stub icon

This computing article is a stub. You can help Misplaced Pages by expanding it.

Stub icon

This filmmaking article is a stub. You can help Misplaced Pages by expanding it.

Stub icon

This sound technology article is a stub. You can help Misplaced Pages by expanding it.

Stub icon

This graphics software–related article is a stub. You can help Misplaced Pages by expanding it.

Categories: