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Revision as of 23:16, 11 November 2015
Video gameWorld War II GI | |
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Developer(s) | TNT Team |
Publisher(s) | GT Interactive |
Engine | Build |
Platform(s) | DOS Windows |
Genre(s) | First person shooter, Action |
Mode(s) | Single-player Multiplayer Players: 1-8 |
World War II GI was a first-person shooter set during the events of World War II released in 1999 as a direct sequel the previous year's game NAM. The player takes control of 101st Airborne Division G.I. ("galvanized iron", referring to a soldier in the US military) Corporal Gerardi, sent in to wipe out scores of Wehrmacht and SS soldiers.
Gameplay
The game sets the player in the middle of World War II scenarios such as the D-Day beach landings during the invasion of Normandy, assaults on equipment and supply depots, and other scenarios. The game was built on the Build engine, with 3D environments and 2D character sprites. It shared similar game play elements to its prequel, created by the same developers.
Reception
IGN Entertainment felt that game was not keeping up with the rest of the market and was using an outdated engine and was too obsolete.
References
- http://wwiigi.tripod.com/main.html
- http://www.ign.com/games/wwii-gi/pc-12577
- http://www.ign.com/articles/1999/08/10/wwii-gi
External links
Build Engine games | |
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Video games | |
Related articles |
This first-person shooter video game article is a stub. You can help Misplaced Pages by expanding it. |
- 1998 video games
- DOS games
- Cooperative video games
- Id Software games
- North America-exclusive video games
- Multiplayer null modem games
- Video games with 2.5D graphics
- Video games with digitized sprites
- Video games with variable translation control
- Windows games
- World War II video games
- Build engine games
- Multiplayer and single-player video games
- First-person shooter stubs