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'''''Super Hydlide''''' is the sequel to the ] game '']''. The game was made by ], makers of the original ''Hydlide'', and released on the ] on ], ] in the United States and ], ] in Japan. This sequel |
'''''Super Hydlide''''' is the sequel to the ] game '']''. The game was made by ], makers of the original ''Hydlide'', and released on the ] on ], ] in the United States and ], ] in Japan. This sequel evidences substantial upgrades to every aspect of the original ''Hydlide''. | ||
After the events of ''Hydlide'', Fairyland was all and well until an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. It's up to the protagonist (Jim) to save the day again. | After the events of ''Hydlide'', Fairyland was all and well until an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. It's up to the protagonist (Jim) to save the day again. |
Revision as of 17:01, 4 September 2006
1989 video gameSuper Hydlide | |
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Developer(s) | T&E Soft |
Publisher(s) | Seismic Software |
Platform(s) | Sega Mega Drive / Sega Genesis |
Release | October 5, 1989 October 6, 1989 |
Genre(s) | Role-playing game |
Mode(s) | Single player |
Super Hydlide is the sequel to the NES game Hydlide. The game was made by T&E Soft, makers of the original Hydlide, and released on the Sega Mega Drive/Sega Genesis on October 5, 1989 in the United States and October 6, 1989 in Japan. This sequel evidences substantial upgrades to every aspect of the original Hydlide.
After the events of Hydlide, Fairyland was all and well until an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. It's up to the protagonist (Jim) to save the day again.
This game incorporates a 'good/evil character' system. The game has both good and evil monsters - the evil ones attack you on sight, the good ones only attack you if you get in their way or attack them first. If you kill a good monster - which gives more XP and gold - you lose points in a stat called 'MF'. If your MF stat dropped to zero, you would frequently come across traps in the world. If you manage to keep it over 100, you are rewarded by random items found around Fairyland.
Another aspect in the game is the weight system - every item in the game (including money) has a weight to it; the more items you carry, the slower your character moves. Your character also has to eat and sleep regularly - if they didn't, they'd lose health and strength over time. The strength aspect meaning you'd be unable to cause any damage to enemies or carry items - if your character is holding more than he could normally carry - which slows you down marginally - and he became 'sleepy', he'd be unable to move without first dropping items.