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''Urban Terror'' started out in 1998 as a planned map pack for ''Quake III Arena'', in which real world environments would be featured. It expanded from this idea to a full ] featuring realistic weapons and gameplay similar to '']''.<ref>{{cite web | url = http://planetquake.gamespy.com/View.php?view=Articles.detail&id=369 | title = Urban Terror! | publisher = ] | author = Caryn "Hellchick" Law | accessdate = 2008-07-14 }}</ref> Development group ''Silicon Ice Development'' was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly.{{Citation needed|date=September 2009}} When its first version, ] 1.0, was released at ], ''Urban Terror'' was the realism mod with the most features and graphics completed.{{Citation needed|date=September 2009}} ''Urban Terror'' started out in 1998 as a planned map pack for ''Quake III Arena'', in which real world environments would be featured. It expanded from this idea to a full ] featuring realistic weapons and gameplay similar to '']''.<ref>{{cite web | url = http://planetquake.gamespy.com/View.php?view=Articles.detail&id=369 | title = Urban Terror! | publisher = ] | author = Caryn "Hellchick" Law | accessdate = 2008-07-14 }}</ref> Development group ''Silicon Ice Development'' was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly.{{Citation needed|date=September 2009}} When its first version, ] 1.0, was released at ], ''Urban Terror'' was the realism mod with the most features and graphics completed.{{Citation needed|date=September 2009}}


On 25 December 2010, an ''Urban Terror HD'' Alpha 0.1 test was publicly released, featuring as notable change a new game engine (together with new weapons, maps and characters).<ref> Retrieved 2010-12-25</ref> On 25 December 2010 an ''Urban Terror HD'' Alpha 0.1 test was publicly released, featuring as notable change a new game engine (together with new weapons, maps and characters).<ref> Retrieved 2010-12-25</ref>


== Gameplay == == Gameplay ==
''Urban Terror'' is billed by FrozenSand as a "Hollywood ]."<ref name=newsfrontpage/> It blends elements from games such as '']'', '']'' and '']''. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in ''Quake III Arena'', based on ]. ''Urban Terror'' is billed by FrozenSand as a "Hollywood ]."<ref name=newsfrontpage/> It blends elements from games such as '']'', '']'' and '']''. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in ''Quake III Arena'', based on ].


Numerous game modes are featured, including classic first-person shooter modes such as ], ], and ]. Additionally, ''Urban Terror'' has a nonviolent , in which players utilize the game's unique ] to progress through movement-based "jump maps" of varying difficulties.<ref>{{Cite web|url=https://www.urbanterror.info/support/122-game-modes/|title=Urban Terror Support : Game Manual : Game modes|last=|first=|date=|website=www.urbanterror.info|publisher=Frozen Sand|language=en-US|archive-url=|archive-date=|dead-url=|access-date=2018-07-15}}</ref> Numerous game modes are featured, including classic FPS modes such as ] and ].


==See also== ==See also==

Revision as of 20:15, 15 July 2018

1998 video game
Urban Terror
Developer(s)FrozenSand, LLC, Silicon Ice Development
Engineioquake3
Platform(s)MS-DOS, AmigaOS 4, Linux, Microsoft Windows, Mac OS X
ReleaseNovember, 1998
Genre(s)First-person shooter
Mode(s)Multiplayer

Urban Terror is a freeware multiplayer first-person shooter video game developed by FrozenSand. Originally a total conversion of id Software's Quake III Arena, FrozenSand released Urban Terror as a free standalone game in 2007 utilizing ioquake3 as a game engine. While the game engine is licensed under the open source GPL, Urban Terror's game code is closed source and its assets are freeware but not open content.

History

Urban Terror started out in 1998 as a planned map pack for Quake III Arena, in which real world environments would be featured. It expanded from this idea to a full total conversion featuring realistic weapons and gameplay similar to Action Quake 2. Development group Silicon Ice Development was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly. When its first version, beta 1.0, was released at QuakeCon 2000, Urban Terror was the realism mod with the most features and graphics completed.

On 25 December 2010 an Urban Terror HD Alpha 0.1 test was publicly released, featuring as notable change a new game engine (together with new weapons, maps and characters).

Gameplay

Urban Terror is billed by FrozenSand as a "Hollywood tactical shooter." It blends elements from games such as Quake III Arena, Unreal Tournament and Counter-Strike. The realism in the mod is introduced through a number of changes: The number of weapons and other gear that can be carried is limited. Damage is also more realistic than in Quake III Arena, based on dividing the player target into discrete areas.

Numerous game modes are featured, including classic FPS modes such as Team Deathmatch and Capture the Flag.

See also

References

  1. ^ Urban Terror: News Retrieved 2009-09-16
  2. Caryn "Hellchick" Law. "Urban Terror!". GameSpy. Retrieved 14 July 2008.
  3. Urban Terror HD Alpha 0.1 Retrieved 2010-12-25

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