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As of ] ], when Bethesda released the first official patch, the current version of the game is 1.1.511.

==General story==
After the mysterious murder of the Emperor, ] (voiced by ]), the throne of ] lies empty. With the Empire ready to crumble, the gates of ] are thrown open and ] being led by the Prince of Destruction, Mehrunes Dagon, march upon the land of Tamriel - laying waste to everything in their path. To turn the tide of darkness, the player must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. The main character has been imprisoned under unknown circumstances in the Imperial City, the capital of ] and the Empire. By chance, the cell is also an Imperial secret escape route to get out of the city in case of an emergency.

{{spoiler}}

Emperor Uriel Septim VII, the current reigning Emperor, arrives at the prison escorted by several bodyguards. It is revealed that assassins, later revealed to be a part of a Daedric cult known as the ], have killed Uriel's three sons and are now after him. Through conversation, Septim claims that he has seen the protagonist in his ]s and visions, and his Blades bodyguards lead him into the escape route. At this point the protagonist makes his way through the ]s after being cut off from the Emperor, where the main tutorial takes place, which teaches the basic game mechanics and collects information that eventually leads to the game suggesting which ] the player should choose at the end of the ].

At the end of the catacombs, the protagonist meets up with the guards and Septim again, and they are quickly overwhelmed by assassins, which results in
the player taking on the task of guarding the Emperor. A small-scale battle ensues, with the Blades, protagonist and Emperor trying to safely escape through the catacombs and sewers and the assassins trying to overwhelm the protagonist and Blades. This results in the Imperial entourage forced into a dead end. Here, the prisoner is left with the Emperor while the surviving Blades engage the enemy. While awaiting the result, Uriel entrusts the protagonist with the ], a special amulet that can only be worn by those of the Septim bloodline, and orders him to take it to a man named Jauffre. An assassin ambushes Uriel after this and kills him. After the assassin is defeated, there is only one surviving guard, Baurus, who quickly questions the protagonist. He explains that Jauffre is the Grandmaster of the Blades, and can be found at Weynon Priory, near the city of Chorrol. Soon after, the protagonist leaves the sewers and begins his journey in the land of ]; it is the player's choice whether they follow these orders or goes his or her own way.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Escape_From_Prison |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Escape From Prison |accessdate=2006-09-20}}</ref>

If the player chooses to continue the main storyline, and ventures to ],<ref>{{cite web|url=http://www.uesp.net/Oblivion:Deliver_the_Amulet |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Deliver the Amulet |accessdate=2006-09-20}}</ref> it is revealed that the Emperor's death has allowed multiple gates to ] to open, and a Daedric invasion is to begin as a result. The only way to close down the gates permanently is to find someone of the Septim bloodline to retake the throne and re-light the Dragonfires in the Imperial City. Fortunately, it is also revealed that there is indeed still an heir to the Septim throne: an illegitimate son named ] (voiced by ]), who resides in Kvatch. The protagonist then must venture to the city and bring him to ]. However, the ] have Kvatch under siege and the protagonist has to venture into the Planes of Oblivion and close down the gate.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Find_the_Heir |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Find the Heir |accessdate=2006-09-20}}</ref><ref>{{cite web|url=http://www.uesp.net/Oblivion:Breaking_the_Siege_of_Kvatch |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Breaking the Siege of Kvatch |accessdate=2006-09-20}}</ref>

Upon closing the gates, the player is praised as "The Hero of Kvatch" and becomes somewhat known throughout Cyrodiil. After clearing out the courtyard the protagonist arrives at the Kvatch chapel and, while receiving some slight skepticism, persuades a somewhat oddly trusting Martin to join him to travel to ]. Upon arriving, the player soon learns that ] is under siege by the ] and the Amulet of Kings has been stolen. Recovering from the attack, ] orders the protagonist to escort himself and Martin to Cloud Ruler Temple, the stronghold of the ] in the Jerall Mountains. Upon arriving, Martin is recognized as the ] Emperor and is given command of the Blades.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Weynon_Priory_%28quest%29 |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Weynon Priory (quest) |accessdate=2006-09-20}}</ref> After some planning, ] orders the player to rendezvous with Baurus, the sole surviving Blade from the beginning of the game, in the Imperial City to find the Shrine of Dagon, a Daedric cult lair that is believed to be the location where the Amulet was taken.<ref>{{cite web|url=http://www.uesp.net/Oblivion:The_Path_of_Dawn |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=The Path of Dawn |accessdate=2006-09-20}}</ref>

After some investigating and clever thinking by the player, the protagonist arrives at the Shrine of Dagon, infiltrating it or assaulting it depending on what the player chooses to do.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Dagon_Shrine |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Dagon Shrine |accessdate=2006-09-20}}</ref> Either way, it is too late, as ] (voiced by ]), the leader of the ], escapes to his "Paradise" through a portal using a mystical book called the Mysterium Xarxes. The protagonist recovers this book and returns it to Martin, who deduces that the only way to recover the Amulet is to follow ], and create a portal to the paradise as well. As Martin begins to decipher the book, the protagonist must hunt down and kill a pair of spies in Bruma, and gather intelligence. The player finds orders from Ruma Camoran, stating that the cult knows where Martin is, and ordering them to begin opening gates.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Spies |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Spies |accessdate=2006-09-20}}</ref> (Incidentally, these orders also mention the player, warning the spies that he/she is "not to be trifled with." Accordingly, the player begins to be targeted by assassination attempts within the cities.)<ref>{{cite web|url=http://til.gamingsource.net/obbooks/jearl_order.shtml |publisher=The Imperial Library |work=Oblivion Books |title=Jearl's Orders |first=Ruma |last=Camoran |accessdate=2006-09-20}}</ref> A "collect-the-pieces" plot now begins, as the player must recover three key items that are necessary to recreate the portal. These include any Daedric artifact,<ref>{{cite web|url=http://www.uesp.net/Oblivion:Blood_of_the_Daedra |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Blood of the Daedra |accessdate=2006-09-20}}</ref> a Great Welkynd Stone,<ref>{{cite web|url=http://www.uesp.net/Oblivion:Miscarcand_%28quest%29 |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Miscarand (quest) |accessdate=2006-09-20}}</ref> and the "Blood of a Divine" (Which requires the player to recover the ancient armor of Tiber Septim, the first Emperor of the Third Era).<ref>{{cite web|url=http://www.uesp.net/Oblivion:Blood_of_the_Divines |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Blood of the Divines |accessdate=2006-09-20}}</ref> At this time, the player also has the option of securing reinforcement from the various cities of Cyrodiil.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Allies_for_Bruma |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Allies for Bruma |accessdate=2006-09-20}}</ref> However, Cyrodiil's cities are all under threat themselves, and the player must close the gates menacing each city before the local Count can afford to help reinforce the Bruma garrison. After this quest is concluded, Martin reveals a final item that needs to be used in order to create the portal, a Great Sigil Stone used in a Great Gate to the Planes of Oblivion, similar to the one that devastated Kvatch.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Great_Gate |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Great Gate |accessdate=2006-09-20}}</ref>

Martin and Jauffre create a desperate plan that involves allowing Bruma to be attacked by the Daedra so that a Great Gate can be opened. The "Hero of Kvatch" then must venture into the gate and recover the Great Stone in a limited amount of time. Arriving on the battlefield of Bruma, Martin gives a moving speech before charging into battle against the Daedra. Many men are lost, but a Great Gate is finally opened. The protagonist rushes in and the stone is recovered, closing the gates outside Bruma. Martin then tells the protagonist to meet him in Cloud Ruler Temple when he is ready to venture into ]'s paradise.

Upon arriving at the Temple, a portal is created and the protagonist ventures through, arriving at a Utopian paradise resembling ]. After fighting through ]'s men, the protagonist finally confronts ] in his throne room. The player must defeat ] to recover the Amulet. After this is done, the Paradise collapses and the protagonist returns to Cloud Ruler Temple.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Paradise |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Paradise |accessdate=2006-09-20}}</ref> The Amulet is returned to Martin, and the Blades travel to the Imperial City to re-light the Dragonfires, ending the Oblivion invasion. However, the ] begin a desperate assault of their own, and overrun the Imperial City. In a very difficult and heated battle, the protagonist and Martin fight their way to the Temple of the One, in the Imperial City Temple District, to find that a 200-foot tall beast is wreaking havoc in the city, revealed to be the ] ] himself. Martin fights his way into the Temple, and uses the Amulet of Kings to merge himself with the spirit of ], the Dragon-God of Time, becoming his Avatar. He defeats Dagon in a heated final confrontation. The Amulet of Kings is destroyed, Martin has disappeared, the gates of Oblivion are shut forever, and the throne of the Empire again lies empty.<ref>{{cite web|url=http://www.uesp.net/Oblivion:Temple_of_the_One |publisher=Unofficial Elder Scrolls Pages|work=Oblivion|title=Temple of the One |accessdate=2006-09-20}}</ref> A final monologue by Martin, however, describes this in an optimistic light, claiming that the future of Tamriel is now in the player's hand and that this is the beginning of the Fourth Era, possibly opening the doors for a sequel.

In addition to the main plot line, one can also join any number of ]s, clubs, cults, or clans in the game. There are several, including the ], ], ] (assassins guild), and the ]. See "Guilds" below for more details.

==Gameplay style==
''Oblivion'' is an example of ] or "]" gameplay. The main quest may be delayed or ignored as the player explores a game world, consisting of approximately 17 square miles (according to Bethesda programmer Todd Howard), following side quests, interacting with ], and developing a character according to their taste. Many enemies, quests, and treasures are "leveled" or become increasingly difficult, as the player gains levels (this can lead to some problems, however; see the "Critical Reaction" section below).

Most quests are fairly linear and independent from each other, with some players stating that the gameplay has been tailored for the ''casual gamer''. They state that the dual-development of ''Oblivion'' for the ] console probably weighed on this design decision. Others respond, however, by pointing out that many of these decisions stem from fan response to earlier ''Elder Scrolls'' games. In response to many players being unable to find quest objectives in '']'', ''Oblivion'' marks all locations on the player's map, showing them exactly where to go to continue the quest.

==Cast and crew==
;Cast

*] - Emperor Uriel Septim VII (voice)
*] - Martin Septim (voice)
*] - Mankar Camoran (voice)
*] - Nord and Orc Females (voice)
*] - Breton Males (voice)
*] - Imperial Males, Lucien Lachance, Dremora (voice)
*] - Redguard Males (voice)
*] - Elf Males (voice)
*] - Stunted scamp (voice)
*] - (voice)
*] - (voice)
*] - (voice)
*] - (voice)

;Crew

*] - producer
*] - executive producer
*] - composer
*] - casting director

==Guilds==
There are several guilds in ''The Elder Scrolls: Oblivion'', some more prominent in the plot than others.

In the world of Tamriel, the major guilds function as trade unions that control and regulate a particular type of job or skill set. For game play purposes, each major guild serves as a basis for a significant plotline and the series of quests that accompany that plotline. When a player joins a guild, members of that guild will give the player assignments (quests) that allow him/her to earn money, rewards and/or promotion within the guild. In the Xbox 360 version of the game, ] are earned primarily via these major guild promotions (as well as via progress through the main storyline of the game). These guilds also provide members with training, equipment, accommodation, advice and recruitable allies.

There are five major guilds that can be joined. If a player gains enough influence within a major guild, they can rise to the top and become the leader of that guild, which often grants very powerful equipment, abilities or influence within the game.

The major guilds which the player character can join are as follows:
* ] (Mercenaries and paramilitaries; Imperially chartered)

* ] (Criminal monopoly, smuggling, burglary; illegal organization)

* ] (Academy for the preservation and study of the esoteric arts, magic, alchemy, chemistry, humanities, sciences; Imperially chartered)

* The ] (Assassins' guild and death cult, the traditional enemies of the ]; illegal organization)

*In addition, the November issue of the '']'' confirmed that on the PS3 version of the game there will be an additional guild: The ] (Organization of "Holy Crusader" type knights; virtuous warriors; "Good-Guys" of the game.) It has since been revealed ] will be available as an add-on for both Windows and Xbox 360 versions.

There is also the Arena (Gladiatorial combat with some religious significance; Imperially chartered), which may be considered a "Gladiator's Guild." It has all of the features of a major guild, except that it does not offer a significant plotline or a series of quests. Instead it offers a series of gladiatorial battles in the Imperial City's Arena against one, two, or three opponents, with a final battle for the rank of Arena Grand Champion.

In addition to the above guilds, there are several other religious or paramilitary organizations the player can join. Some of these are briefly related to individual quests within the main storyline.
* ] (Spy network and bodyguards to the Emperor; Imperially chartered) &ndash; Rank: ''Knight Brother'' or ''Knight Sister'', depending on the character's gender
* ] &ndash; rank: ''Brother'' or ''Sister'', depending on the character's gender
* ] &ndash; rank: ''Knight-Errant''
* Knights of the Thorn &ndash; rank: ''Honorary Knight''
* Order of the Dragon &ndash; rank: ''Champion of Cyrodiil''
* Mythic Dawn &ndash; ranks: ''Initiate''; ''Acolyte''
* The ] &ndash; ranks: ''Probationary Member''; ''Company Member''
Note, however, that both the Mythic Dawn and the Blackwood Company are merely infiltrated by the player on behalf of opposing groups. There is no option to genuinely serve either group.

]

]

]

] is visible.]]

==Playable races==
<!-- Do not add comparisons of the Oblivion playable races to real world racial groups: It is original research -->
''Oblivion'' has 10 playable races.

Four of the races are classical human archetypes:
*] - Descendants of humans, they also have Elven blood flowing through their veins and are thus not only predisposed toward healing and other magical arts, but also have a strong resistance to magical damage.
*] - The reigning race of ], they are predominantly influential and socialite, and are slightly predisposed towards physical combat and heavier types of armor.
*] - The Fair-haired, hardy folk of Skyrim origin, they are resistant to cold temperatures and are known for their unique, yet brutal style of combat.
*] - The dark-skinned human race of the sunken continent ], they are known for their swift, fatal blows.

Four types of Mer (Elves):
*] - Also known as ], the tall inhabitants of Sumerset Isle are the most skilled of all races in the magical arts, yet are themselves vulnerable to magic.
*] - Commonly known as ], the small and nimble inhabitants of ] are known for their skill with bows and arrows and predisposition towards thievery.
*] - Commonly known as ], the dark-skinned inhabitants of ] are not known for their skill in any particular art, but are equally adept at a variety of skills and are slightly predisposed towards the magical arts.
*] - Also known as ], the native denizens of the Wrothgarian and Dragontail Mountains, they are an offshoot of the Altmer known for being brutish in both strength and attitude.

Two beast races:
*] - The ] inhabitants of Elseweyr known for their agility and stealth, both of which make them well-suited for thievery.
*] - The ] inhabitants of ] are equally at home in both land and water, and are subsequently adept at fast traveling and surprise assaults.

The ], ], ], ] and ] races were not included because they do not associate in areas where the game takes place, due to exile, isolationism, banishment, or extinction. ], a race of humanoid ], is not a playable race. However, they appear in the game as hostile creatures counted as NPCs in terms of soul trapping.

==Skills==

''Oblivion'' features 21 skills, with seven allocated to each of ''Oblivion''<nowiki>'</nowiki>s three primary character class types; those of combat, magic, and stealth. Additionally, each of the 8 character attributes governs three skills, except the luck attribute, which contributes a little to everything, but governs nothing.

{| class="wikitable" style="text-align:left"
| '''Combat Arts''' || '''Magic Arts''' || '''Stealth Arts'''
|-
| ] || ] || ]
|-
| ] || ] || ]
|-
| ] || ] || ]
|-
| ] || ] || ]
|-
| ] || ] || ]
|-
| ] || ] || ]
|-
| ] || ] || ]
|}

''Oblivion'' also introduces Mastery Levels. These are levels of proficiency that the player has reached with a given skill. The Mastery Levels are:

*Novice: 0-24
*Apprentice 25-49
*Journeyman: 50-74
*Expert 75-99
*Master: 100

Each level of mastery the player reaches in a given skill brings with it appropriate bonuses; For instance, when the player character become a master of the 'Heavy Armor' skill, the weight of the armor he/she wears no longer adds to the player character's encumbrance. In the Magic Arts, the mastery levels simply allow the player to learn, cast, and create spells of increasing power.

== Re-rating ==
On ], ], ''Oblivion'' was re-rated from T (Teen) to M (Mature) by the ]. The ESRB said this was because of "more detailed depictions of blood and gore than were considered in the original rating, as well as (with the Windows version of the game) the presence of a locked-out art file or 'skin' that, if accessed through a third-party modification, allows the user to play with topless versions of female characters." The ESRB is adding a Nudity content descriptor to the Windows version of the game until it "can be remastered and the topless skin removed."<ref>
{{cite web
|first=Brendan
|last=Sinclair
|url=http://www.gamespot.com/news/6148897.html
|title=Oblivion rerated M for Mature
|publisher=GameSpot
|work=GameSpot News
|date=]
|accessdate=2006-09-24
}}</ref>

'''Response:'''
The rating of M would cause some stores such as ] to require a valid government ID to prove that the consumer is over 17. For most teenage players, who make up a large portion of the market, this restricted sales as it would typically require a parent to assist in purchasing. Due to the newer rating tags displaying mentions of "Torture", "Blood and Gore", "Use of Alcohol", some parents became more reluctant to allow the purchase. {{fact}}

The nudity in question was also present in Morrowind as a player mod. People who downloaded the mod could have nude NPC's in the game. In Oblivion, the file was already present in the early shippings of the game, yet required some advanced knowledge on how to access. Because the art file was already present, it was deemed part of the game by the ESRB, resulting in the rating modification. However the largest reason for debate over the issue is that accessing this Nude Mod requires third party software or downloads. One side of the argument against the rating change says that since you cannot use the skin as the game is packaged, it should not affect the game's rating.

The ESRB claims that Bethesda simply did not show the ESRB the worst that was in the game, and because they shipped out a game with a nude modification available, then nudity is in fact part of the game.

In Europe, ] took no such action as the game was believed to have an appropriate rating of 16+.

== Add-ons ==

''Oblivion'' has had many minor expansions since its release. The downloadable expansions add new quests to the game for a small fee on either the Windows or Xbox 360 version. It has been debated whether charging for these expansions was moving games in a bad direction because charging for these kind of expansions has not been done frequently in the past. The updates are as follows:
* '''Horse Armor Pack''': This was the first add-on introduced. It allowed for steel and Elven armor to be added to the player character's horse, increasing the horse’s defense.
* '''Orrery''': This add-on introduces an extra room in the Arcane University, the Mages Guild headquarters, to be unlocked after a small quest. The Orrery gives the player character new powers that boost one stat at the expense of another. The spell that is given is based on the phases of the moons in the game.
* '''Wizard's Tower''': Frostcrag Spire is a home that the player character inherits from a dead relative. The tower provides a place to rest, a garden to harvest ingredients from, an altar to enchant items, an altar for spell-making, and a desk that temporarily increases the player character's alchemical skill. Outside of the second floor of the tower are portals for instant one-way transport to all the mages guilds. The player character can also create frost, fire, and storm atronachs that will help with fighting.
* '''The Thieves Den''': This expansion introduces a haven for thieves. The player character acquires a personal gang of thieves to do his/her bidding, and can uncover a famous pirate ship and make it his/her own. There are also new trainers and upgrades in this expansion.
* '''Mehrunes' Razor''': It is the largest expansion of all those previously mentioned. Its quest revolves around Mehrunes' Razor, a daedric artifact that kills enemies instantly. A Telvanni arch-mage attempts to take this artifact for evil purposes and it's up to the player to stop him. This expansion is more expensive than the others, currently priced at $2.99.
* '''The Vile Lair''': This expansion introduces a haven for assassins or vampires. It includes several altars that have effects from curing Vampirism, to the exact same effects as a normal altar, among other things. As well as a prisoner who never wakes, who is meant for vampires to feed on, and a servant who you can order to "Kill in the name of Sithis."
* '''Spell Tomes''': Spell Tomes is the cheapest plugin to date. (costing $0.99) It simply adds rare books that grant the ability of learning powerful spells.
It should be noted that the add-on installers do not support ], and there appear to be no plan to support these features for the 64-bit edition of Windows XP. However, players who ] can still install the mods on 32-bit Windows XP and copy the files over to the Oblivion directory on their x64 partition. ] users can alternatively download or get the files directly and install them as they would any user-made plug-in to bypass the need for a an installer.

===Retail Expansion===
There was an Internet rumor in September 2006 that an expansion was being developed by Bethesda named "Knights of the White Stallion". However, Pete Hines of Bethesda Marketing denied such rumor.<ref>{{cite web
|url=http://pc.ign.com/articles/739/739797p1.html
|title=Pete Hines From Bethesda Says No Oblivion Expansion
|publisher=GamersReports
|work=GR News
|date=]
|author="DM"
|accessdate=2006-10-27
}}</ref> A month later, Bethesda announced the PS3 title as well as an expansion named ''''']''''' for Windows to be released on November 21, 2006 in retail box form.<ref name="knights9pc">{{cite web
|url=http://pc.ign.com/articles/739/739797p1.html
|title=Oblivion's Knights of the Nine Coming to Windows, X360
|publisher=]
|date=]
|work=News
|first=Kathleen
|last=Sanders
|accessdate=2006-10-27
}}</ref>

* '''''Knights of the Nine''''' (November 21, 2006): This will be the first retail expansion for Oblivion. It will introduce a new guild faction with new quest series. Although the full storyline has not yet been revealed, it has been revealed that many questions regarding Ayleid ruins will be answered. The player will be sent searching for the holy armor and weapons of the Divine Crusader and to restore the guild to its former glory.<ref name="knights9pc" /> This expansion will include all add-ons previously released via the Internet for Windows and Xbox 360, thus allowing people without Internet connection or Xbox Live account to play those add-ons. As a bonus to the PS3 version of the game, this expansion or the content pertaining to "Knights of the Nine" will be part of the PS3 version of the game without the player having to purchase it separately.

Pete Hines, Bethesda's vice president of PR, has made it official that the PS3 version of Oblivion has been held back to Q1 2007. Quote Hines: "Oblivion PS3 is now a Q1 2007 title". Following what he said, Sony players anticipating the eventual release can only speculate that the issue hindering the game could be partly due to developer difficulties, or perhaps pause from Besthesda about not wanting to speed the title to the market straightaway. More word should arrive according to when it comes.

In a nutshell, this means that the retail PC version and forthcoming Xbox360 download for the new content will have this exclusively. Hopefuls from the Sony side will have to wait until sometime in mid-January or February.

==Hidden content: nudity, testing cells and easy money ==

''Oblivion'' contains hidden content unavailable during normal game play. Two game elements have been discovered within the game's code. The first is all female characters have topless textures. Bethesda, however, covered the topless textures with bras. The first patch released by Bethesda has removed these textures from the game.

The second hidden play area has been found in Skingrad beneath the house that is available for sale. Extensive testing cells, including a small town named Hawkhaven and rooms containing every weapon, item of clothing, book, monster and random household objects have been found in the game's programming. These were used by Bethesda programmers to test various aspects of the game and are not meant to be part of regular gameplay.

There are two ways to access this hidden area. The first is by console command, the second by a mod.<ref>
{{cite web
|author=mapacyrodiil
|publisher=The Elder Scrolls Source
|date=]
|title=Hidden Areas
|url=http://www.tessource.net/files/cache/4011.html
|accessdate=2006-09-24
}}
</ref> The mod places a trap door from the house's basement to the first of two rooms. It should be noted the mod only provides the access into the cells; the cells themselves were programmed entirely by Bethesda for development purposes.

This content is accessible only on the Windows version, or on a ].

On the Xbox360, and the Windows version, you can mass duplicate items of your choosing. First, take out your bow, and press the attack button to fire, and hold it. Next, go to your equipment menu and unequip your arrows (it will say you can't and you will keep them equipped). Then, go to your items list, and select the item you want to copy, then choose the "Drop" option. Depending on the number of arrows you have, is how many of that item you will copy.

== Trivia ==
{{toomuchtrivia}}
*In the ''Making of Oblivion'' Documentary DVD (only found in the Collector's Edition), ] (executive producer) was given a list of actors to choose from to provide the voice for Mankar Camoran. He stated that the only actor he envisioned perfect for that role was ], best known for his role as ] in ].
*According to executive producer Todd Howard, ] reaction to the "embarrassingly long notes" supplied to him about the character Uriel Septim VII was (paraphrased): I got the notes on the character. Never in my life doing any role have I gotten such detailed notes, and I loved it! I am really intrigued, this sounds really cool, you guys have given this a lot of thought. I can't wait to do it! - ''found in the ''Making of Oblivion'' Documentary DVD''.
* Although the game has dozens of different kinds of food and drink, eating and drinking is not required. However, a third party modification exists that integrates the need to eat. Foods do have alchemical effects-most food restores fatigue, some restore health, and most alcoholic beverages increase strength or endurance while decreasing intelligence and willpower. Foods can also be integrated into potions-one of the earliest potions available to the player is Restore Fatigue, which can be made from many combinations of two food items.
* In one of the Dark Brotherhood quests, in which the hits have been lured to a manor under the premise of being able to keep a chest of gold if they can find it, the doorkeeper outside is a Nord named Fafnir. In ], ] was a dwarven shapeshifter who ] over a gold hoard, which he guarded thereafter in the form of a dragon. In the game, Fafnir is a member of the Brotherhood, who gives the character their final briefing, and supplies them with the key to the house, which is locked after entry to prevent the targets from escaping.

==Awards==
*] 2005 ]: Best Role Playing Game <ref>{{cite web| title = 2005 Winners | url = http://www.gamecriticsawards.com/2005wins.html |date=] | publisher=] | accessdate=2006-09-25 }}</ref>
*] 2006: Game of the Year
* 2006 Golden Joystick awards: Ultimate Game of the Year, Xbox game of the year and PC game of the year.
* 2006 MTV VMA for "Best Game Score"

==References==
<div class="references-small" style="-moz-column-count:2; column-count:2;"><references/></div>


==External links==
<!-- Please do not add masses of links here, try to ONLY add database or information sites or official sites, not fan sites or unofficial 'communities' - please see the talk page. -->
;Official Website
* - Official Home Page.

;Wikis
* - An Elder Scrolls and Oblivion Wiki.
* - Another Oblivion Wiki.
* - A mod wiki listings; does not host any mods itself but instead links to other sites.
<!-- Please do not add masses of links here, try to ONLY add database or information sites or official sites, not fan sites or unofficial 'communities' - please see the talk page. -->

<!-- ===Fan sites=== -->
<!-- It has been agreed upon by 4 different editors on the discussion page -->
<!-- that there will be no fan site listing on this page. -->
<!-- If you feel this is inappropriate, please protest on the discussion page. -->
<!-- Any fan site links added without discussion will be removed. -->
<!-- Mod sites are created by fans, thus are fan sites by definition. -->

{{ElderScrolls}}

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Revision as of 20:53, 21 November 2006

penis