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{{short description|Fictional concept in DC Comics}} {{short description|Fictional concept in DC Comics}}
<!--Don't use forum posts, user-generated sites, self-published sources or fansites as refs--> <!--Don't use forum posts, user-generated sites, self-published sources or fansites as refs-->
'''Hypertime''' is a ]al concept in ] which first appeared in the 1999 '']'' limited series.<ref>{{cite book |last1=Ndalianis |first1=Angela |title=Science Fiction Experiences |date=2011 |publisher=New Academia Publishing |isbn=9780982806180 |page=83 |url=https://books.google.co.uk/books?id=ZH701fKb2dgC&pg=PA83 |accessdate=August 9, 2020}}</ref><ref name="Shiach">{{cite web |last1=Kieran |first1=Shiach |title=What Does Hypertime's Return Mean For The DC Universe's Rebirth? |url=https://www.cbr.com/dc-comics-hypertime-rebirth-theory/ |website=] |accessdate=July 4, 2020 |date=May 20, 2017}}</ref> It is a variation of the ] concept that existed in DC Comics before '']'' and was devised by ] and ].<ref name="Wolk">{{cite book |last1=Wolk |first1=Douglas |title=Reading Comics: How Graphic Novels Work and What They Mean |date=2008 |publisher=] |isbn=078672157X |page=281}}</ref><ref name="Klock">{{cite book |last1=Klock |first1=Geoff |title=How to Read Superhero Comics and Why |date=September 6, 2002 |publisher=] |isbn=0826414192 |pages=23-24}}</ref> '''Hypertime''' is a ]al concept in ] which first appeared in the 1999 '']'' limited series.<ref>{{cite book |last1=Ndalianis |first1=Angela |title=Science Fiction Experiences |date=2011 |publisher=New Academia Publishing |isbn=9780982806180 |page=83 |url=https://books.google.com/books?id=ZH701fKb2dgC&pg=PA83 |accessdate=August 9, 2020}}</ref><ref name="Shiach">{{cite web |last1=Kieran |first1=Shiach |title=What Does Hypertime's Return Mean For The DC Universe's Rebirth? |url=https://www.cbr.com/dc-comics-hypertime-rebirth-theory/ |website=] |accessdate=July 4, 2020 |date=May 20, 2017}}</ref> It is a variation of the ] concept that existed in DC Comics before '']'' and was devised by ] and ].<ref name="Wolk">{{cite book |last1=Wolk |first1=Douglas |title=Reading Comics: How Graphic Novels Work and What They Mean |date=2008 |publisher=] |isbn=978-0786721573 |page=281}}</ref><ref name="Klock">{{cite book |last1=Klock |first1=Geoff |title=How to Read Superhero Comics and Why |date=September 6, 2002 |publisher=] |isbn=0826414192 |pages=23–24}}</ref>


The idea, described in ''The Kingdom'' #2 as "the vast interconnected web of parallel time-lines which comprise all reality", was an attempt by Waid to resolve the many tangled continuity issues that were supposed to have been solved by 1985's ''Crisis on Infinite Earths''. Keith Dallas and Jason Sacks write, "Through Hypertime, Waid sought to resolve the contradictions in DC's continuity once and for all. Indeed, Hypertime allows for contradictions because anything that didn't make sense can be attributed to overlapping timelines."<ref name="Dallas">{{cite book |last1=Dallas |first1=Keith |last2=Sacks |first2=Jason |title=American Comic Book Chronicles: The 1990s |publisher=] |isbn=9781605490847 |page=268}}</ref> The idea, described in ''The Kingdom'' #2 as "the vast interconnected web of parallel time-lines which comprise all reality", was an attempt by Waid to resolve the many tangled continuity issues that were supposed to have been solved by 1985's ''Crisis on Infinite Earths''. Keith Dallas and Jason Sacks write, "Through Hypertime, Waid sought to resolve the contradictions in DC's continuity once and for all. Indeed, Hypertime allows for contradictions because anything that didn't make sense can be attributed to overlapping timelines."<ref name="Dallas">{{cite book |last1=Dallas |first1=Keith |last2=Sacks |first2=Jason |title=American Comic Book Chronicles: The 1990s |date=5 December 2018 |publisher=] |isbn=9781605490847 |page=268}}</ref>


==Concept== ==Concept==
Hypertime is a network of alternate timelines that branch off from the ].<ref name="Shiach"/><ref name="Yarbrough">{{cite web |last1=Yarbrough |first1=Beau |title=HYPERTIME! Mark Waid on the origins of Hypertime |url=https://www.lby3.com/1998/12/31/hypertime |website=Comic Wire |publisher=] |accessdate=July 7, 2020 |date=December 31, 1998}}</ref> It has been analogized to a river network that branches out, and then runs ']' to feed itself,<ref name="Yarbrough"/> like an ] or ].<ref name="Shiach"/> These timelines sometimes overlap with each other, causing alterations in reality. Characters can cross from one timeline to another if needed.<ref>''The Kingdom'' #2 (Feb. 1999)</ref> Hypertime has been used as a device to explain ]s. As such, it is not universally acclaimed. Some fans welcomed the idea as an explanation for earlier continuity errors while others criticized it for being a license to create more narrative problems.<ref name="Dallas"/> Hypertime is a network of alternate timelines that branch off from the ].<ref name="Shiach"/><ref name="Yarbrough">{{cite web |last1=Yarbrough |first1=Beau |title=HYPERTIME! Mark Waid on the origins of Hypertime |url=https://www.lby3.com/1998/12/31/hypertime |website=Comic Wire |publisher=] |accessdate=July 7, 2020 |date=December 31, 1998}}</ref> It has been analogized to a river network that branches out, and then runs ']' to feed itself,<ref name="Yarbrough"/> like an ] or ].<ref name="Shiach"/> These timelines sometimes overlap with each other, causing alterations in reality. Characters can cross from one timeline to another if needed.<ref>''The Kingdom'' #2 (Feb. 1999)</ref> Hypertime has been used as a device to explain ]s. As such, it is not universally acclaimed. Some fans welcomed the idea as an explanation for earlier continuity errors while others criticized it for being a license to create more narrative problems.<ref name="Dallas"/>


The Hypertime concept was first introduced in ''The Kingdom'', Mark Waid's sequel to ''Kingdom Come''.<ref name="Shiach"/> It exists within the larger Multiverse used within ] publications.<ref name="Wolk"/><ref name="Klock"/> It is a "cosmic construct" collecting many of the fictional universes in which the published stories take place. The worlds in this multiverse share a common space and fate, and its structure has changed several times in the history of DC Comics.<ref>{{cite book |last1=Wallace |first1=Dan |editor1-last=Dougal |editor1-first=Alistair |title=The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe |date=2008 |publisher=] |location=London |isbn=9780756641191 |pages=20-21 |chapter=Alternate Earths}}</ref> The Hypertime concept was first introduced in ''The Kingdom'', Mark Waid's sequel to ''Kingdom Come''.<ref name="Shiach"/> It exists within the larger Multiverse used within ] publications.<ref name="Wolk"/><ref name="Klock"/> It is a "cosmic construct" collecting many of the fictional universes in which the published stories take place. The worlds in this multiverse share a common space and fate, and its structure has changed several times in the history of DC Comics.<ref>{{cite book |last1=Wallace |first1=Dan |editor1-last=Dougal |editor1-first=Alistair |title=The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe |date=2008 |publisher=] |location=London |isbn=9780756641191 |pages=20–21 |chapter=Alternate Earths}}</ref>


Writer Mark Waid stated that "The possibilities are endless. Hypertime is an unashamed reaction to nearly 15 years of comics being made ‘more realistic,’ less ‘larger than life.’ As far as we’re concerned, DC Comics shouldn't be about rules and regulations and ‘can’t happen’s and ‘shouldn’t be’s; they should be about anything and everything that tells a good story and gets fans excited."<ref name="Yarbrough"/> Writer Mark Waid stated that "The possibilities are endless. Hypertime is an unashamed reaction to nearly 15 years of comics being made ‘more realistic,’ less ‘larger than life.’ As far as we’re concerned, DC Comics shouldn't be about rules and regulations and ‘can’t happen’s and ‘shouldn’t be’s; they should be about anything and everything that tells a good story and gets fans excited."<ref name="Yarbrough"/>
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==Further reading== ==Further reading==
*{{cite book |url=https://www.google.com/books/edition/The_Contemporary_Comic_Book_Superhero/UsyLAgAAQBAJ?hl=en&gbpv=1&dq=Hypertime+dc+comics&pg=PA287 |page=287 |title=The Contemporary Comic Book Superhero |year=2009 |id=ISBN 9781135213947 |isbn=1135213941 |date=May 7, 2009 |origyear= 2008 |type=E-book |location=New York, New York |publisher=], ] |language=English |first1=Angela, Editor |last1=Ndalianis |ref=harv}} *{{cite book |url=https://www.google.com/books/edition/The_Contemporary_Comic_Book_Superhero/UsyLAgAAQBAJ?hl=en&gbpv=1&dq=Hypertime+dc+comics&pg=PA287 |page=287 |title=The Contemporary Comic Book Superhero |year=2009 |isbn=978-1135213947 |date=May 7, 2009 |origyear= 2008 |type=E-book |location=New York, New York |publisher=], ] |language=English |first1=Angela, Editor |last1=Ndalianis |ref=harv}}
*{{cite book |url=https://www.google.com/books/edition/Baby_Boomer_Comics/tBNjDwAAQBAJ?hl=en&gbpv=1&dq=hypertime+dc+comics&pg=PT431 |title=Baby Boomer Comics: The Wild, Wacky, Wonderful Comic Books of the 1960s |first1=Craig |last1=Shutt |location=Iola, Wisconsin |publisher=] |origyear=2003 |id=ISBN 9781440225130 |isbn=1440225133 |date=February 28, 2011|ref=harv}} *{{cite book |url=https://www.google.com/books/edition/Baby_Boomer_Comics/tBNjDwAAQBAJ?hl=en&gbpv=1&dq=hypertime+dc+comics&pg=PT431 |title=Baby Boomer Comics: The Wild, Wacky, Wonderful Comic Books of the 1960s |first1=Craig |last1=Shutt |location=Iola, Wisconsin |publisher=] |origyear=2003 |isbn=978-1440225130 |date=February 28, 2011|ref=harv}}
*{{cite book |title=The Multiversity Deluxe Edition|number=1-2 |author1=Morrison, Grant |year=2015 |id=ISBN 9781401262938 |isbn= 1401262937 |date=October 27, 2015 |publisher=DC Comics |language=English |author2=Illustrator: ]}} *{{cite book |title=The Multiversity Deluxe Edition|number=1–2 |author1=Morrison, Grant |year=2015 |isbn= 978-1401262938 |date=October 27, 2015 |publisher=DC Comics |language=English |author2=Illustrator: ]}}
*{{cite book |title=The Multiversity: Guidebook (2014-) |number=1 |author1=Morrison, Grant |type=E-book|publisher=DC Comics |language=English |author2=Illustrators: ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ] |year=2014 |location=N.p.}} *{{cite book |title=The Multiversity: Guidebook (2014-) |number=1 |author1=Morrison, Grant |type=E-book|publisher=DC Comics |language=English |author2=Illustrators: ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ] |year=2014 |location=N.p.}}



Revision as of 00:27, 24 September 2020

Fictional concept in DC Comics

Hypertime is a fictional concept in DC Comics which first appeared in the 1999 The Kingdom limited series. It is a variation of the Multiverse concept that existed in DC Comics before Crisis on Infinite Earths and was devised by Mark Waid and Grant Morrison.

The idea, described in The Kingdom #2 as "the vast interconnected web of parallel time-lines which comprise all reality", was an attempt by Waid to resolve the many tangled continuity issues that were supposed to have been solved by 1985's Crisis on Infinite Earths. Keith Dallas and Jason Sacks write, "Through Hypertime, Waid sought to resolve the contradictions in DC's continuity once and for all. Indeed, Hypertime allows for contradictions because anything that didn't make sense can be attributed to overlapping timelines."

Concept

Hypertime is a network of alternate timelines that branch off from the DC Universe. It has been analogized to a river network that branches out, and then runs 'up stream' to feed itself, like an ouroboros or tesseract. These timelines sometimes overlap with each other, causing alterations in reality. Characters can cross from one timeline to another if needed. Hypertime has been used as a device to explain continuity errors. As such, it is not universally acclaimed. Some fans welcomed the idea as an explanation for earlier continuity errors while others criticized it for being a license to create more narrative problems.

The Hypertime concept was first introduced in The Kingdom, Mark Waid's sequel to Kingdom Come. It exists within the larger Multiverse used within DC Comics publications. It is a "cosmic construct" collecting many of the fictional universes in which the published stories take place. The worlds in this multiverse share a common space and fate, and its structure has changed several times in the history of DC Comics.

Writer Mark Waid stated that "The possibilities are endless. Hypertime is an unashamed reaction to nearly 15 years of comics being made ‘more realistic,’ less ‘larger than life.’ As far as we’re concerned, DC Comics shouldn't be about rules and regulations and ‘can’t happen’s and ‘shouldn’t be’s; they should be about anything and everything that tells a good story and gets fans excited."

52

Mister Mind, disguised as Skeets, refers to Waverider as "the seer of Hypertime".

Booster Gold

An older Booster Gold, while explaining his duties to his son Rip Hunter, mentions the concept of Hypertime.

Multiversity

Hypertime is used to explain the formation and alteration of the 52 universes formed at the end of 52.

Rebirth

Hypertime has been mentioned several times in the Prime Earth continuity.

See also

References

  1. Ndalianis, Angela (2011). Science Fiction Experiences. New Academia Publishing. p. 83. ISBN 9780982806180. Retrieved August 9, 2020.
  2. ^ Kieran, Shiach (May 20, 2017). "What Does Hypertime's Return Mean For The DC Universe's Rebirth?". Comic Book Resources. Retrieved July 4, 2020.
  3. ^ Wolk, Douglas (2008). Reading Comics: How Graphic Novels Work and What They Mean. Da Capo Press. p. 281. ISBN 978-0786721573.
  4. ^ Klock, Geoff (September 6, 2002). How to Read Superhero Comics and Why. Bloomsbury Publishing. pp. 23–24. ISBN 0826414192.
  5. ^ Dallas, Keith; Sacks, Jason (5 December 2018). American Comic Book Chronicles: The 1990s. TwoMorrows Publishing. p. 268. ISBN 9781605490847.
  6. ^ Yarbrough, Beau (December 31, 1998). "HYPERTIME! Mark Waid on the origins of Hypertime". Comic Wire. Comic Book Resources. Retrieved July 7, 2020.
  7. The Kingdom #2 (Feb. 1999)
  8. Wallace, Dan (2008). "Alternate Earths". In Dougal, Alistair (ed.). The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. London: DK Publishing. pp. 20–21. ISBN 9780756641191.
  9. 52 Week Twenty-Seven (Nov. 2006)
  10. Booster Gold (vol. 2) #30 (May 2010)
  11. The Multiversity Guidebook (March 2015)
  12. The Flash (vol. 5) #22 (May 2017)
  13. Justice League (vol. 3) #25 (July 2017)

Further reading

External links

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