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'''''Day of Defeat''''' ('''DoD''') is a team-based ] ] ] ]. DoD began as a ] of '']'' in ], but like the developers of '']'', the DoD team joined ] and produced a standalone version that was published by ] in ]. '''''Day of Defeat''''' ('''DoD''') is a team-based ] ] ] ]. DoD began as a ] of '']'' in ], but like the developers of '']'', the DoD team joined ] and produced a standalone version that was published by ] in ].


==Gameplay== ==Juego==
Los jugadores en DoD luchan como lo hicieron los ] y las potencias del ] en el teatro europeo de la Segunda Guerra Mundial entre tropas de infantería. El juego presenta armas históricas, tales como el subfusil ] o ]. DoD es un juego basado en lo que se conoce como clases. Cada clase es un tipo de soldado que debe ser elegido por el jugador antes de empezar una partida. Las diferentes clases poseen características únicas, tanto en el armamento que tienen a su disposición como en la velocidad de movimiento.
Players in DoD fight in ] infantry combat between the ] and the ] with semi-realistic gameplay balance. The game features weapons like the ], ], ], ], ].


==Historia de las versiones==
''Day of Defeat'' is ]. Players choose a class before they enter the game and this class determines what weapons the player will carry, how fast they will move, and what they will look like. There are separate classes for the ], ], and ] forces.
Versiones principales (incompleto):

===Maps===
Scenarios either require the teams to complete objectives or control territory. An objective-based map might require a team to take ] charges and destroy a given objective, such as a ] or a German ] ] piece. Territorial control scenarios require the teams to capture flags throughout the map that represent important choke points.

Example maps include Avalanche, streetfighting in the Italian city of ] during ], and Glider, where the American ] lands in a ] Glider and has to destroy such objectives as a ] and ] anti-aircraft gun.

==Releases==
Major releases (incomplete):
*beta 1 (12 January 2001) *beta 1 (12 January 2001)
*version 1.0 (1 May 2003) *version 1.0 (1 May 2003)
*1.1 (14 November 2003, the first release on ]) *1.1 (14 November 2003, la primera versión que requería ])
*1.2 (19 May 2004) *1.2 (19 May 2004)
*1.3 (7 July 2004) *1.3 (7 July 2004)


===Day of Defeat: Source=== ===Day of Defeat: Source===
A día de hoy, Valve ha anunciado que presentará próximamente una versión de Day of Defeat empleando el motor gráfico de ], un motor gráfico incomparablemente superior en la calidad gráfica que es capaz de producir, así como en la máquina necesaria para que funcione con fluidez.
], ] has announced the next version of the game, ''Day of Defeat: Source'', a remake of DoD using the ] used for ]. Unlike previous releases of DoD, this remake will be available only as part of ''Half-Life 2'' bundles available on Steam.

==Bots==
Though ''Day of Defeat'' is prominently a multiplayer mod for '']'', player can also practice the game ] with ]s (computer-controlled opponents). Two of the better DoD bots are ] and ] .


==See also== ==Ver también==
*] *]


==External link== ==Vínculos externos==
* *



Revision as of 15:49, 18 February 2005

Day of Defeat (DoD) is a team-based multiplayer World War II first-person shooter computer game. DoD began as a mod of Half-Life in 2001, but like the developers of Counter-Strike, the DoD team joined Valve Software and produced a standalone version that was published by Activision in May 2003.

Juego

Los jugadores en DoD luchan como lo hicieron los Aliados y las potencias del Eje en el teatro europeo de la Segunda Guerra Mundial entre tropas de infantería. El juego presenta armas históricas, tales como el subfusil Thompson o MP40. DoD es un juego basado en lo que se conoce como clases. Cada clase es un tipo de soldado que debe ser elegido por el jugador antes de empezar una partida. Las diferentes clases poseen características únicas, tanto en el armamento que tienen a su disposición como en la velocidad de movimiento.

Historia de las versiones

Versiones principales (incompleto):

  • beta 1 (12 January 2001)
  • version 1.0 (1 May 2003)
  • 1.1 (14 November 2003, la primera versión que requería Steam)
  • 1.2 (19 May 2004)
  • 1.3 (7 July 2004)

Day of Defeat: Source

A día de hoy, Valve ha anunciado que presentará próximamente una versión de Day of Defeat empleando el motor gráfico de Half-Life 2, un motor gráfico incomparablemente superior en la calidad gráfica que es capaz de producir, así como en la máquina necesaria para que funcione con fluidez.

Ver también

Vínculos externos

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