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{{dablink|PS2 redirects here. It should not be confused with the computing term ].}} |
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{{Infobox CVG system |
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|title = PlayStation 2 |
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|logo = ] |
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|image = ] |
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|manufacturer = ] |
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|type = ] |
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|generation = ] |
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|lifespan = <sup><small>]</small></sup> ], ]<br><sup><small>]</small></sup> ], ]<br> <sup><small>]</small></sup> ], ]<br><sup><small>]</small></sup> ], ] |
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|CPU = 128-bit "]" clocked at 294 MHz |
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|media = ], ] |
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|storage = ] |
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|connectivity = ]/] adapter. |
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|controllers = ] |
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|onlineservice = Game-supplied, ] |
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|unitssold = Worldwide: 115.36 million units shipped as of ] ].<ref name="shipments">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdataps2_e.html |title=Cumulative Production Shipments of Hardware / PlayStation®2 |publisher=Sony Computer Entertainment</ref><br />]: 37.1 million,<ref name="Xbox 360 life-to-date US sales as of December 31, 2006">{{cite web |url=http://biz.gamedaily.com/industry/feature/?id=14940 |title=Updated: Breaking: U.S. Video Game Industry Totals $12.5 Billion in 2006 |accessdate=2007-01-11 |last=Brightman |first=James |authorlink= |coauthors= |date=2007-01-11 |year= |month= |format= |work= |publisher=GameDaily Biz |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> <br />as of ], ].<br /> |
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<!-- ============================================================ --> |
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<!-- Do not change the top game without using the talk page first --> |
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<!-- ============================================================ --> |
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|topgame = '']'' |
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|compatibility = ] games |
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|predecessor = ] |
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|successor = ] |
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}} |
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The {{nihongo|'''PlayStation 2'''|プレイステーション2|Pureisutēshon Tsū|abbreviated "'''PS2'''"}} is ]'s second ], the successor to the ] and the predecessor to the ]. Its development was announced in March ], and it was first released in ] on ], ], in ] on ], ] and in Europe on ], ]. |
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The PS2 is part of the ], and has become the fastest selling and most popular gaming console in history, with over 105 million units shipped worldwide by ] ]. |
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==History== |
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Only a few million users had obtained consoles by the end of ] due to manufacturing delays. The PlayStation 2 was popular after its release so it was difficult to find units on retailer shelves. Another popular option was purchasing the console online through auction websites such as ]. |
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Yet, the PS2 initially sold well partly on the basis of the strength of the PlayStation brand and its backward compatibility, selling over 900,000 units in the first weekend in Japan. This allowed the PS2 to tap the large install base established by the PlayStation — another major selling point over the competition. Later, Sony gained steam with new development kits for game developers and more PlayStations for consumers. |
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] |
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A notable piece of advertising is that the PS2 launch was accompanied by the popular "PS9" television commercial. 9 was to be the epitome of development, which the PS2 was the next step on the way towards. The ad also presaged the development of a ]. (''First released in Japan on ] ].) |
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Many analysts predicted a close 3-way matchup between the PS2 and competitors ]'s Xbox and the ] (which was the cheapest of the three consoles and had an open market of games). However, the release of several blockbuster games during the 2001 holiday season pushed the PS2 in order to maintain momentum and hold off its rivals.<ref>{{cite news | url=http://money.cnn.com/2002/05/14/technology/ps2_pricecuts/ | title=Sony slashes PlayStation prices : Pre-emptive move undercuts competition and could spark video game price war | publisher=CNN | date=May 14, 2002 | author=Chris Morris}}</ref> |
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Although Sony placed little emphasis on online gaming during its first years, that changed upon the launch of the ]. Sony adapted in late 2002 to compete with Microsoft, with several online first party titles released alongside it, such as ] to show its active support for Internet play. Sony also advertised heavily, and its online model had the support of Electronic Arts. Although Sony and Nintendo both started out late and although both followed a decentralised model of online gaming where the responsibility is up to the developer to provide the servers, Sony's attempt made online gaming a major selling point of the PS2. |
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In September of 2004, in time for the launch of '']'' (the best-selling game during the 2004 Holiday season), Sony revealed a new, smaller PS2 (see '']''). In preparation for the launch of a new, slimmer PlayStation 2 model (SCPH-70000) (Also known unofficially as the "PStwo".), Sony had stopped making the older PS2 model (SCPH-5000x) sometime during the summer of 2004 to let the distribution channel empty out stock of the units. After an apparent manufacturing issue caused some initial slowdown in producing the new unit, Sony reportedly underestimated demand, caused in part by shortages between the time the old units were cleared out and the new units were ready. This, and the issue was compounded in Britain when a Russian oil tanker became stuck in the ], blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totaled 6,000 units — compared to 70,000 a few weeks prior.<ref>{{cite news | url=http://business.timesonline.co.uk/article/0,,8209-1395215,00.html | title=Merry Christmas, your PlayStation 2 is stuck in Suez | author=Valerie Elliott | publisher=News International | work=Times Online | date=December 9, 2004}}</ref> There were shortages in more than 1700 stores in North America on the day before Christmas.<ref>{{cite web | url=http://www.corporate-ir.net/ireye/ir_site.zhtml?ticker=GME&script=1010&item_id=997399 | title=2004 Holiday Sales Results Call | publisher=GameStop | accessdate=2006-09-09}}</ref> |
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==Games== |
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{{main|List of PlayStation 2 games}} |
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The brand strength has led to strong third-party support for the system. Although the launch titles for the PS2 were unimpressive in 2000, the Christmas season of 2001 saw the release of several best-selling and critically acclaimed games. Those PS2 titles helped the PS2 maintain and extend its lead in the video game console market, despite increased competition from the launches of the Microsoft ] and ]. In several cases, Sony made exclusivity deals with publishers in order to pre-empt its competitors. Critically acclaimed games on the machine include the '']'' series and ''],'' ''], '']'', '']'', '']'', four '']''s , '']'', '']'', '']'', '']'', '']'', '']'', '']'' trilogy, '']'' tetralogy, '']'', ''] trilogy'' series, '']'', '']'', '']'', '']'', '']'', five '']'' games , and six '']'' games. The PS2 has also been the home to many music games such as the latest '']'' games, and the guitar controller-based '']'' series. |
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By the end of 2006, there were 8,571 PS2 titles released worldwide (4,745 in Asia, 1,375 in North America, and 2,451 in Europe),<ref name="software titles">{{cite web | url=http://www.scei.co.jp/corporate/data/bizdatatitle_e.html | title=Cumulative Number of Software Titles | publisher=Sony Computer Entertainment Inc | accessdate=2007-03-03}}</ref> accounting for cumulative production shipments of 1.205 billion units.<ref name="software shipments">{{cite web | url=http://www.scei.co.jp/corporate/data/bizdatasoft_e.html | title=Cumulative Production Shipments of Software Titles | publisher=Sony Computer Entertainment Inc | accessdate=2007-03-03}}</ref> |
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==Hardware compatibility== |
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]]] |
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The PS2 ] can read both ] and ]s. It is ] with older PlayStation (PS1) games, allows for DVD Video playback, and will play PS2 games off ] discs or higher-capacity ] discs. The ability to play DVD movies was an added incentive for consumers to be able to justify purchasing the PS2 (The ] was $300 in October ]). The PS2 also supports PS1 ]s (for PS1 game saves only) and controllers as well. The PS2's ] controller is essentially an upgraded PS1 Dual Shock; ] face, shoulder and D-pad buttons replaced the ] buttons of the original. |
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When it was released, the PS2 had many advanced features that were not present in other contemporary ] ], including DVD-playback functionality, ] support, and ] expansion ports. It was not until late ] that the Microsoft Xbox became the second console to include USB support (USB Revision 1.1 ], with a proprietary Microsoft Xbox shaped socket) and DVD playback capabilities. |
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'''Note:''' Compatibility with USB devices is dependent on the software supporting said USB device. For example, the PS2 BIOS will not boot an ] from a ], or operate a USB printer, as the machine's operating system does not include this functionality. By contrast, '']'' is programmed to save screenshots to a ], or print images to certain USB printers. |
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==Software compatibility== |
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] |
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Support for original PlayStation games was also an important selling point for the PS2, letting owners of an older system upgrade to the PlayStation 2 and keep their old software, and giving new users access to older games until a larger library was developed for the new system. As an added bonus, the PS2 had the ability to enhance PlayStation games by speeding up disc read time and/or adding texture smoothing to improve graphics. While the texture smoothing was universally effective (albeit with odd effects where transparent textures are used — white borders would be seen around ]s), faster disk reading could cause some games to fail to load or play incorrectly. |
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A handful of PlayStation titles (notably '']'') fail to run on the PS2 at all (''Special Missions'' fails to recognise ''Metal Gear Solid'' at the disk swap screen, for example). This problem appears to have been rectified in the slimline versions of the PS2, where most of the previously unplayable PS one games can now be played. It is a common misconception that disk swapping in a game (for example, for multi-disk games or expansion packs) is not possible on the PS2 without modifying the console. The anomalous failure of the above title at its disk swap screen may have given birth to this rumor. Software for all PlayStation consoles contains one of four region codes: for ] and ]: ''']/J''', ]: ''']-U/C''', ] and ]: ''']''', and China: ''']/C'''.<ref>http://www.arnnet.com.au/index.php/id;627857430;fp;128;fpid;406</ref> |
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==Online play== |
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With the purchase of a separate unit called the ] (which is built into the slimline model), some PS2 games support ]. Instead of having a unified, subscription-based online service like Xbox Live, online multiplayer on the PS2 is split between publishers and run on third-party servers. However, this comes at a price as any speed connection can connect to the Internet with a PS2, resulting in ] whenever slow connections are present. Most recent PS2 online games have been developed to exclusively only support ]. Xbox Live exclusively requires a broadband Internet connection. |
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All newer online PS2 games (since 2003) are protected by the Dynamic Network Authentication System (]). The purpose of this system is to prevent ] and ]. DNAS will prevent games from being played online if they are determined to be pirated copies, or if they have been modified. Recently, however, there are methods of getting around this protection by modifying some files on the pirated game. |
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==Hardware revisions== |
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The PlayStation 2 has undergone many revisions, some only of internal construction and others with substantial external changes. These are colloquially known amongst PlayStation 2 hardware hackers as V0, V1, V2, etc., up to V14c<ref>{{cite web | url=http://www.mod-chip.com/ps2version.htm | title=PS2 Revision Identification | date=2006}}</ref> (]). |
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===Original case design=== |
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] |
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Three of the original PS2 launch models were only sold in Japan, and lack the Dev9 expansion port of current PS2 models. These versions were SCPH-10000, SCPH-15000 and SCPH-18000. These included a ] slot instead of the Expansion Bay (DEV9) port of newer models. A PCMCIA to Dev9 adapter was made available for these models. SCPH-10000 and SCPH-15000 did not have a built-in DVD player and instead relied on an encrypted player that was copied to a memory card from an included CD-ROM (normally, the PS2 will only execute encrypted software from its memory card, but see ]). V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected ]s. As of V4 everything was unified into one board, except the power supply. V5 introduces minor internal changes and the only difference between V6 (sometimes called V5.1) and V5 is the orientation of the Power/Reset switch board connector, which was reversed to prevent the use of no-solder ]s. V7 and V8 are also similar. Assembly of the PS2 moved to ] with the V9 (model number SCPH-50000/SCPH-50001), which added the ] port for the optional DVD ], removed the ] port, added the capability to read DVD-RW and +RW discs, added progressive-scan output of DVD movies, and a quieter fan. V10 and V11 have minor changes. |
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===Slim case design=== |
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] ] |
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In September 2004 Sony unveiled its third major hardware revision (V12, model number SCPH-70000). Available in November 2004, it is smaller and thinner than the old version and includes a built-in ] port. In some markets it also integrates a ]. Due to its thinner profile, it does not contain the 3.5" ], and therefore does not support the ], and now uses an external power supply, like the ]. The removal of the HDD bay has been criticised as a limitation {{Fact|date=February 2007}} due to the existence of titles such as '']'' which require the use of the HDD. The official ] kit also requires a hard drive bay to function. The SCPH-70000 also received a modified MultiTap expansion. Currently only the modified MultiTap is sold in stores, meaning that owners of older PS2s must find a used or non-Sony MultiTap in order to get 4 or 8 players.Third party connectors can be soldered into the unit giving hard drive support, however IDE connections were completely removed in the V14 revision eliminating this option. |
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There are some disputes {{Fact|date=February 2007}} on the numbering for this PS2 version, since there are actually two sub-versions of the SCPH-70000. One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, otherwise being identical. Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions. Two propositions were to name the old model (EE and GS, separate chips) V11.5 and the newer model V12, and to name the old model V12 and the newer model V13. Currently, most people just use V12 for both models, or V12 for the old model and V13 for the newer one. |
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The V12 model was first released in black. A silver edition is available in the ], ], ], ], South Africa, and most recently, North America. It is unknown whether or not this will follow the colour schemes of the older model. |
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There is also now a V14 model (SCPH-75001 and SCPH-75002) which contain an integrated EE and GS, and different ] compared to previous revisions, some chips having a copyright date of 2005 compared to 2000 or 2001 for earlier models. It also has a different lens and some compatibility issues with a different number of PS1 games and even some PS2 games. (see the ). |
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In 2006, Sony released a new hardware revision. It was first released in Japan in September 15, 2006, including the Silver limited edition. After its release, it was then shipped to America and to other parts of the world. It is the V15 model (SPCH-77001a and SPCH-77001b). They are two sub-versions of the models. The new revision uses a integrated unified ES+GS chip and a redesigned ASIC, new laser lens, updated BIOS, updated drivers. This revision is currently shipping in retail game stores. Still, the V15 model still has compatibility issues with some PS2 games and PS1 games. There was some criticism since its release due to overheating and some disc read errors. |
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Later hardware revisions had better compatibility with PlayStation games (''Metal Gear Solid: VR Missions'' works on most silver models). However, the new Japanese slim models have more issues with playing PlayStation games than the first PS2 revisions. {{Fact|date=February 2007}} |
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In the beginning of 2005 it was found that some black slimline console power transformers bought between November and December 2004 were faulty and could overheat. The units were recalled by Sony, with the company supplying a replacement model made in 2005. Users can determine if their systems are affected by this recall by visiting . |
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===PSX=== |
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Sony has also made a consumer device called the ] that can be used as a ] and DVD burner in addition to playing PlayStation 2 games. The device, which was only released in Japan, was poorly received, with some major features absent from the first revisions of the hardware, and has thus far experienced very weak sales in Japan, in spite of major price drops.<ref>http://www.gamesindustry.biz/news.php?aid=4280</ref> The machine's future continues to be uncertain, with North American and European launches considered to be distant if at all. |
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==Accessories== |
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''Main articles: ], ], ], ], ]'' |
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The PS2's DualShock 2 ] is largely identical to the PlayStation's DualShock, with the same basic functionality; however, it includes ] pressure sensitivity on the face and shoulder buttons, is lighter and includes two more levels of ]. The L2 and R2 buttons are also significantly larger. The fact that the design did not change pleased some consumers who were already used to the DualShock controller. |
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] USB camera.]] |
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Optional hardware include DualShock or DualShock2 controllers, a PlayStation 2 DVD ], an internal/external ] for PlayStation 2, a Network adapter, horizontal and vertical stands, PlayStation or PlayStation 2 ]s, ]s (]), fishing rod and reel controllers, and various cables and interconnects: ] for PlayStation or PlayStation 2, Y-Pb-Pr (component), ], ], ], ] (for progressive scan games and ] only), ], and ] video cables, ], ] camera ("]"), dual ]s (sold with and used exclusively for '']'' games), "guitar" controllers (for ''], ] and a different model, for ]''), USB ], ] and a ]. Unlike the original PlayStation, which required that the use of an official Sony PlayStation mouse to play mouse-compatible games, the few PlayStation 2 games with mouse support work with standard PC-compatible USB mice. Early versions of the PlayStation 2 could be networked via an ] port, though this had little game support and was dropped. The original PlayStation 2 multitap cannot be plugged into the newer slim models (as the multitap connects to the memory card slot as well as the controller slot and the memory card slot on the slimline is less deep). New slim-design multitaps exist for these models, however third-party adapters exist to permit original multitaps to be used. |
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==Home development== |
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{{main|PS2 Linux}} |
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Sony released a version of the ''']''' (sometimes known as '''GNU/Linux''') operating system for the PS2 in a package that also includes a ], ], ] adapter and ] drive. Currently, Sony's online store states that the Linux kit is no longer for sale in ]. However ], the European version was still available. (The kit boots by installing a proprietary interface, the ] which is on a region-coded ], so the European and USA kits each only work with a PS2 from that region). |
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In ] and ], the PlayStation 2 comes with a free ] interpreter on the bundled demo disc. This allows simple programs to be created for the PlayStation 2 by the end-user. This was included in a failed attempt to circumvent a UK tax by defining the console as a "computer" if it contained certain software. |
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A port of the ] project is also available for the PS2. |
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It is also possible to listen to ] music and watch ] movies with ] programs running in consoles that have a ] installed or with network software like GameShark's Media Player. |
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==Technical Issues== |
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===Disc Read Error=== |
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Owners of early PS2 models purchased from launch until spring ] commonly reported faulty ]s in their consoles. The earliest drives suffered from a constantly misaligning laser lens but later defects were the result of a shift in ] to the laser itself. The first problem was relatively easy to remedy, but it required opening the machine's casing and tweaking a cog that controlled the lens' distance from the discs it was supposed to read, thus voiding the warranty. This usually did not matter, as in most cases the ] already had expired by the time such problems began to appear. The second fix involved the use of an ]. As time went on, more and more drives began breaking down and a class action ] was filed against Sony. They had the option of either paying the requested fines in damages, or offering free repair and replacements at their discretion.<ref>http://www.cheapassgamer.com/forums/archive/index.php/t-139.html</ref> Sony chose the latter and, until February 2005, they honored their agreement. In the UK owners suffering from this flaw must pay Sony £50 (as of spring 2005) to get their machines repaired. |
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A second lawsuit is being filed against Sony for all of the above, plus claims that defective hardware is damaging media ]. The first hearings were set to commence in April and May, ].<ref>http://www.ps2settlement.com/</ref> |
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As of ], Sony is offering exchanges of factory-refurbished consoles for broken out-of-warranty consoles for a charge of US $45. |
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Another issue causing DRE's is wear on the part coupling the head assembly to the ] that moves the laser. This issue is mostly found in the older PS2. A symptom of this is a loud repetitive clicking sound. The part is commonly plastic and prone to wear or break. Metal replacements are available from third parties. |
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==Controversy== |
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Before the PS2 was even released in Japan, there were controversies over the capabilities |
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of the PS2. Japan initially imposed export restrictions on the PS2. The PS2 was even said to be able to guide ballistic missiles. <ref>http://www.abc.net.au/pm/stories/s119754.htm</ref> |
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In 2000, four thousand PS2 units ended up in Iraq after being purchased from the USA <ref> http://www.worldnetdaily.com/news/printer-friendly.asp?ARTICLE_ID=21118</ref>. Iraq was then ruled by ex-dictator ]. |
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==Technical specifications== |
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The specifications of the PlayStation 2 console are as follows, with hardware revisions: |
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] CPU]] |
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] GPU]] |
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] I/O Bus]] |
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* ]: ] "]" ] at 294 ], 10.5 million ]s |
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** ]: 32 ] Direct ] or ] (note that some computers use this type of ]) |
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** ] Bandwidth: 3.2 ] |
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** Main processor: ] R5900 CPU core, 64 bit |
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** ]: ] (Floating Point Multiply Accumulator × 1, Floating Point Divider × 1) |
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** Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 128 bit, at 150 MHz. |
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*** VU0 typically used for physics and other gameplay type things |
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*** VU1 typically used for polygon transformations, lighting and other visual based calculations |
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** Floating Point Performance: 6.2 ] (single precision 32-bit floating point) |
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*** FPU 0.64 gigaFLOPS |
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*** VU0 2.44 gigaFLOPS |
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*** VU1 3.08 gigaFLOPS |
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** 3D CG Geometric transformation: 66 million ]s/sec |
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*** 3D CG Geometric transformations under curved surfaces: 16 million polygons/sec |
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** Compressed Image Decoder: ] |
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** I/O Processor interconnection: ] over a serial link, DMA controller for bulk transfer |
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** ]: Instruction: 16 ], Data: 8 KiB + 16 KiB (ScrP) |
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* Graphics: "Graphics Synthesizer" clocked at 147 MHz |
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** Pixel pipelines: 16 |
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** Video output resolution: variable from 256x224 to 1280x1024 pixels |
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** 4 MB ] ] bandwidth at 48 ] (main system 32 MiB can be dedicated into vram) |
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** DRAM Bus bandwidth: 48.0 Gb per second |
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*** Texture buffer bandwidth: 9.6 Gb/sec |
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*** Frame buffer bandwidth: 38.4 Gb/sec |
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** DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write) |
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** Pixel Configuration: RGB: Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer) |
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** Dedicated connection to: Main CPU and VU1 |
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** Overall Pixel fillrate: 16x147 = 23.52Gpixel/sec(rounded to 2.4Gpixel/sec) |
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** Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel real-world triangles) |
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** Pixel fillrate: with 1 full texture(Defuse Map), ] 1.2 (37,750,000 32-bit pixel real-world triangles) |
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** Pixel fillrate: with 2 full textures(Defuse map + specular or alpha or other), Gouraud shaded 0.6 (18,750,000 32-bit pixel real-world triangles) |
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** Multi-pass rendering ability |
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*** Four passes = 300M pixels/second (300M pixel/sec divided by 32pixel = 9,375,000 triangle/sec lossed every four passes) |
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* Sound: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz) |
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** Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels |
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** Sampling Frequency: 44.1 kHz or 48 kHz (selectable) |
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** Output: ] 5.1 ], ] (] only), later games achieved analog 5.1 surround during gameplay through ] |
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* I/O Processor |
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** CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz) |
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** Sub Bus: 32 Bit |
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** Connection to: SPU and CD/DVD controller. |
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* Interface Types: |
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** 2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 controllers) |
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** 2 proprietary Memory Card slots using ] ] (250 kHz for PS1 cards, up to 2 MHz for PS2 cards) |
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** Expansion Bay (PCMCIA on early models for PCMCIA Network Adaptor and External Hard Disk Drive) DEV9 port for Network Adaptor |
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** ] and Internal Hard Disk Drive |
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** ] (only in SCPH 10xxx - 3xxxx) |
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** ] remote control port (SCPH 5000x and newer)<ref>IEEE 1394 (FireWire) port removed and Infrared remote port added in SCPH-50000 and later hardware versions.</ref> |
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** 2 ] 1.1 ports with an OHCI-compatible controller. |
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* Disc Drive type: 24x (PlayStation 2 format CD-ROM, PlayStation format CD-ROM) 4x (Supported DVD formats) Region-locked with anti-copy protection (Can't read "Gold Discs" aka normal CD-ROMs) |
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* Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM, ], PlayStation 2 format DVD-ROM (4.7 ]), ] (4.7 GB). Later models are ] (8.5 GB Dual-Layer), ], and ] compatible. |
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==Price history== |
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''''']'''''<ref name="bizdata Japan">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdatajpn_e.html |title=Business Development / Japan |publisher=Sony Computer Entertainment}}</ref> |
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* ]39,800 (March 4, 2000, SCPH-10000, Launch Price) |
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* JP¥39,800 (December 8, 2000, SCPH-18000) |
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* Open price (April 18, 2001, SCPH-30000) |
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* JP¥35,000 (], ], SCPH-30000) |
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* JP¥29,800 (], ], SCPH-30000) |
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* Open price (JP¥25,000 avg.{{check}}) (], ], SCPH-30000) |
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* Open price (], ], SCPH-39000) |
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* JP¥25,000 (], ], SCPH-50000) |
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* JP¥19,800 (], ], SCPH-50000 NB) |
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* JP¥17,800 (June 2004){{check}} |
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* Open price (], ], SCPH-70000)<ref>{{cite web | url=http://www.scei.co.jp/corporate/release/pdf/040921a_e.pdf | title=PLAYSTATION®2 GETS STUNNING NEW LOOK | publisher=Sony | accessdate=2006-09-09 | format=PDF}}</ref> |
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* JP¥16,000 (], ], SCPH-77000)<ref>{{cite web | url=http://www.gamespot.com/news/6157078.html | title=Japan to see PS2 price drop| publisher=GameSpot | accessdate=2006-09-09}}</ref> |
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''''']'''''<ref name="bizdata USA">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdatausa_e.html |title=Business Development / North America |publisher=Sony Computer Entertainment}}</ref> |
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* ]299.99 (], ], release date) (]449.99) |
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* US$199.99 (], ]) (CAD$299.99) |
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* US$179.99 (], ], "temporary" pricing) (CAD$249.99) |
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* US$179.99 (], ], official pricing) |
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* US$149.99 (], ]) (CAD$179.99) |
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* US$129.99 (], ]) (CAD$139.99) |
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|
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''''']'''''<ref name="bizdata EU">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdataeu_e.html |title=Business Development / Europe |publisher=Sony Computer Entertainment}}</ref> |
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* €249-€259 (], ]) |
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* €199 (]) |
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* €149 (]) |
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* €129,99 (], ])<ref>{{cite web | url=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4254&NewsAreaID=2 | title=Sony Computer Entertainment Europe Announces New Price for PlayStation 2 | publisher=Sony | accessdate=2006-09-09}}</ref> |
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'''''] (including ], currently 17.5%)'''''<ref name="bizdata EU" /> |
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* ]299 (], ], Launch Price) |
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* GB£269 (]) |
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* GB£199 (], ]) |
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* GB£169.99 (], ]) |
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* GB£139.99 (], ]) |
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* GB£104.99 (] ]) |
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* GB£94.99 (] ]) |
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* GB£69.99 (] ]) |
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''''']'''''<ref name="bizdata EU" /> |
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* ]2,990 (], ], Launch Price) |
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* ₣2,790 (]) |
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* ₣1,999 (], ]) |
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''''']'''''<ref name="bizdata EU" /> |
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* ] 869 (], ], Launch Price) |
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* DEM 799 (]) |
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* DEM 599 (], ]) |
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| width=50% valign=top| |
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{{Not verified|date=February 2007}} |
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''''']''''' |
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* ]749.95 (Original Price; the price had begun to drop within weeks of its launch) |
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* AU$499.95 (], ]) |
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* AU$399.95 (], ])<ref name="bizdata EU" /> |
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* AU$249.95 (], ], slim PS2 launch) |
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* AU$199.95 (], ]) |
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''''']''''' |
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* EUR 500 (Launch) |
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* EUR 149 (current) |
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''''']''''' |
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* SEK 4499 (], ], Launch Price) |
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'''''] (Including ], currently 20%)''''' |
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* ] 37000 (November 2006) €149 |
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''''']''''' |
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* Rs. 19000 (2004) |
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* Rs. 15000 (2005) |
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* Rs. 10000 (2006) |
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'''''] (including ], currently 21%)''''' |
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* ] 379.99 (€ 482.58) (Launch) |
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* €149.99 (Early ]) |
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''''']''''' (in Saudi Riyals) |
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* ] 2200 (Launch) US$550 |
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* SAR 1200 (September ]) US$450 |
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* SAR 800 (August ]) US$ 210 |
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* SAR 550 (Current ]) US$149 |
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''''']''''' |
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* RS 9,000 (January 2007) |
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''''']''''' |
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* PHP 8,000 (current price) |
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''''']''''' |
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* ] 2,599,00 zł (starting) |
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* PLN 499,00 zł for Black Slim and 525,00 zł for Silver Slim (current) |
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''''']''''' |
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* ] 4700 (current) <ref>{{http://price.ru/bin/price/prodlist?curr=2&base=1&cid=0107&vcid=010107&sugg=1&pnam=Sony%20Playstation%20PS2&where=00}}</ref> |
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''''']''''' |
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* ] 16000 (October ]) €200 |
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'''''] (Republic of China)''''' |
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* ]10,900 (], ], SCPH-30007, Launch Price) |
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* NT$ 7,980 (], ], SCPH-30007) |
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* NT$ 6,980 (2003, SCPH-39007) |
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* NT$ 6,980 (], ], SCPH-50007) |
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* NT$ 6,480 (], ], SCPH-50007) |
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* NT$ 5,888 (],], SCPH-50007) |
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* NT$ 5,888 (], ], SCPH-70007) |
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''''']''''' |
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* ] 370 (August ]) US$255 |
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|} |
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==References== |
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<div class="references-small"> |
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<references/> |
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</div> |
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==See also== |
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{| style="float:right;" |
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| style="vertical-align:top;" | |
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{{Commons}} |
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{{Portal|Sony PlayStation|PSLOGO.png}} |
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<br clear="all" /> |
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| style="vertical-align:top;" | |
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{{Dedicated video game consoles}} |
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|} |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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* ] |
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{{-}} |
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==External links== |
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; Official sites |
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* |
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* PDF of optimisations for PS2 (shows multi-pass fillrate usage and amount of polygons at display with 1 full texture layer) |
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* ] |
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; Unofficial sites |
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* {{gameinfo|Sony Playstation 2}} |
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* |
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* On the history of the PS2 from 1up.com |
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* Support community for the Playstation 2 Linux kit |
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* |
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{{PlayStation}} |
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{{Sony Corp}} |
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