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''Entropia'' uses a ] business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into ] at a fixed exchange rate of 10:1. This means that virtual items acquired within ''Entropia Universe'' have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. dollars according to the fixed exchange rate, minus transaction fees. The Entropia Universe is a direct continuation of Project Entropia. |
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''Entropia'' uses a ] business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into ] at a fixed exchange rate of 10:1. This means that virtual items acquired within ''Entropia Universe'' have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. dollars according to the fixed exchange rate, minus transaction fees. The Entropia Universe is a direct continuation of Project Entropia. |
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''Entropia Universe'' entered the ] in both 2004 and 2008 for the most expensive virtual world objects ever sold. In 2009, a virtual space station, a popular destination, sold for {{val|p=$|330000|fmt=commas}}.<ref name="crystal-palace-sale">{{cite web |url= http://www.joystiq.com/2010/01/02/man-buys-virtual-space-station-for-330k-real-dollars/ |title= Man buys virtual space station for 330k real dollars |access-date=2010-06-23}}</ref> This was then eclipsed in November 2010 when ] sold a club named "Club Neverdie" for {{val|p=$|635000|fmt=commas}}; this property was sold in chunks, with the largest sold for {{val|p=$|335000|fmt=commas}}.<ref name="Club-NeverDie-Sale">{{cite press release |url= http://www.prnewswire.com/news-releases/planet-calypso-player-sells-virtual-resort-for-63500000-usd-107426428.html |title= Planet Calypso Player Sells Virtual Resort for {{val|p=$|635000.00|fmt=commas}} USD|access-date=2010-11-13}}</ref><ref>{{cite web |url=http://www.entropiaplanets.com/forums/entropia-news/3739-asteroid-goes.html?highlight=NEVERDIE | title= And the asteroid goes to|access-date=2010-11-20}}</ref> The game has been described as dedicated to ] rather than quality of gameplay, and connecting the in-game labor with real world profits, in which sense it can be seen as a spiritual precursor to the ] model.<ref>{{Cite news|last=Ong|first=Alexis|date=2021-11-06|title=Before blockchain and NFTs, there was the real-cash MMO Entropia Universe|language=en|work=PC Gamer|url=https://www.pcgamer.com/before-blockchain-and-nfts-there-was-the-real-cash-mmo-entropia-universe/|access-date=2021-11-13}}</ref> |
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''Entropia Universe'' entered the ] in both 2004 and 2008 for the most expensive virtual world objects ever sold. In 2009, a virtual space station, a popular destination, sold for {{val|p=$|330000|fmt=commas}}.<ref name="crystal-palace-sale">{{cite web |url= http://www.joystiq.com/2010/01/02/man-buys-virtual-space-station-for-330k-real-dollars/ |title= Man buys virtual space station for 330k real dollars |access-date=2010-06-23}}</ref> This was then eclipsed in November 2010 when ] sold a club named "Club Neverdie" for {{val|p=$|635000|fmt=commas}}; this property was sold in chunks, with the largest sold for {{val|p=$|335000|fmt=commas}}.<ref name="Club-NeverDie-Sale">{{cite press release |url= http://www.prnewswire.com/news-releases/planet-calypso-player-sells-virtual-resort-for-63500000-usd-107426428.html |title= Planet Calypso Player Sells Virtual Resort for {{val|p=$|635000.00|fmt=commas}} USD|access-date=2010-11-13}}</ref><ref>{{cite web |url=http://www.entropiaplanets.com/forums/entropia-news/3739-asteroid-goes.html?highlight=NEVERDIE |title=And the asteroid goes to |access-date=2010-11-20 }}{{Dead link|date=March 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> The game has been described as dedicated to ] rather than quality of gameplay, and connecting the in-game labor with real world profits, in which sense it can be seen as a spiritual precursor to the ] model.<ref>{{Cite news|last=Ong|first=Alexis|date=2021-11-06|title=Before blockchain and NFTs, there was the real-cash MMO Entropia Universe|language=en|work=PC Gamer|url=https://www.pcgamer.com/before-blockchain-and-nfts-there-was-the-real-cash-mmo-entropia-universe/|access-date=2021-11-13}}</ref> |
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== Gameplay == |
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== Gameplay == |
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*May 2, 2006 – MindArk announced the introduction of an ATM card enabling players to withdraw the real-world currency equivalent of their PED funds directly from any ] ]. It was stated that $165 million had "passed through the game" in 2005 and that this figure was expected to double in 2006.<ref>{{cite news|url=http://news.bbc.co.uk/2/hi/technology/4953620.stm|work=BBC News|title=Cash card taps virtual game funds | date=2 May 2006 | access-date=3 January 2010}}</ref> |
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*May 2, 2006 – MindArk announced the introduction of an ATM card enabling players to withdraw the real-world currency equivalent of their PED funds directly from any ] ]. It was stated that $165 million had "passed through the game" in 2005 and that this figure was expected to double in 2006.<ref>{{cite news|url=http://news.bbc.co.uk/2/hi/technology/4953620.stm|work=BBC News|title=Cash card taps virtual game funds | date=2 May 2006 | access-date=3 January 2010}}</ref> |
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*October 17, 2006 – MindArk announced that Entropia Universe had reached 500,000 registered users.<ref>{{cite web|url=http://biz.gamedaily.com/industry/news/?id=14132|title=500k Users Press Release|work=Gamedaily.com}}</ref> |
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*October 17, 2006 – MindArk announced that Entropia Universe had reached 500,000 registered users.<ref>{{cite web|url=http://biz.gamedaily.com/industry/news/?id=14132|title=500k Users Press Release|work=Gamedaily.com}}</ref> |
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*May 8, 2007 – MindArk announced the results of a "virtual ] auction". These two-year exclusive licenses aimed to integrate real world banking systems into Entropia Universe, working similarly to real-world banks or ]s.<ref name = "virtualPawnShop">{{cite web |url= http://www.virtualmindhive.com/component/content/article/7-features/8-neverdie-bank-interview.pdf |title= NEVERDIE Bank Interview |date= 2007-05-04 |access-date=2010-05-21 |quote = Some may say they are like pawn shops, but in Entropia they are banks. There is no other way to get money forwarded or loaned securely. }}</ref> Initially, they would be provided with secure systems enabling them to lend money and collect interest, design and name their own virtual bank building(s), and make their own personnel available through avatars. Each winner would be required to add a further {{US$|100000}} as ].<ref name = "Albanesius">{{cite news |url= https://www.pcmag.com/article2/0,2817,2127853,00.asp |title= Tycoons Buy In to New Virtual Banks |author= Chloe Albanesius |date= 2007-05-09 |access-date=2010-05-21 |work=PC Magazine}}</ref> After months of bidding, the six licenses sold for a total of {{US$|404000}}.<ref name = "EPRLicense">{{cite news |url= https://www.pcmag.com/article2/0,2817,2127853,00.asp |title= VIRTUAL WORLD ENTROPIA UNIVERSE ISSUE FIRST EVER VIRTUAL BANKING LICENSES FOR $446,000 MindArk Announces the Five Winners of the World's First Virtual Banking Licenses; Real World Banks and Celebrities Among the Buyers |date= 2007-05-08 |access-date=2010-05-21 |work=PC Magazine}}</ref> |
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*May 8, 2007 – MindArk announced the results of a "virtual ] auction". These two-year exclusive licenses aimed to integrate real world banking systems into Entropia Universe, working similarly to real-world banks or ]s.<ref name = "virtualPawnShop">{{cite web |url= http://www.virtualmindhive.com/component/content/article/7-features/8-neverdie-bank-interview.pdf |title= NEVERDIE Bank Interview |date= 2007-05-04 |access-date= 2010-05-21 |quote= Some may say they are like pawn shops, but in Entropia they are banks. There is no other way to get money forwarded or loaned securely. |archive-date= 2011-07-17 |archive-url= https://web.archive.org/web/20110717213535/http://www.virtualmindhive.com/component/content/article/7-features/8-neverdie-bank-interview.pdf |url-status= dead }}</ref> Initially, they would be provided with secure systems enabling them to lend money and collect interest, design and name their own virtual bank building(s), and make their own personnel available through avatars. Each winner would be required to add a further {{US$|100000}} as ].<ref name = "Albanesius">{{cite news |url= https://www.pcmag.com/article2/0,2817,2127853,00.asp |title= Tycoons Buy In to New Virtual Banks |author= Chloe Albanesius |date= 2007-05-09 |access-date=2010-05-21 |work=PC Magazine}}</ref> After months of bidding, the six licenses sold for a total of {{US$|404000}}.<ref name = "EPRLicense">{{cite news |url= https://www.pcmag.com/article2/0,2817,2127853,00.asp |title= VIRTUAL WORLD ENTROPIA UNIVERSE ISSUE FIRST EVER VIRTUAL BANKING LICENSES FOR $446,000 MindArk Announces the Five Winners of the World's First Virtual Banking Licenses; Real World Banks and Celebrities Among the Buyers |date= 2007-05-08 |access-date=2010-05-21 |work=PC Magazine}}</ref> |
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== Media == |
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== Media == |
The game can be played for free, but spending money on the in-game currency allows significant additional options like purchasing items, skills, deeds/shares, and services from other players. Nearly all of the main in-game activities require expendable resources which must be purchased. Items can also be crafted for use or for sale to other players.