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Revision as of 00:44, 29 May 2007 editHarlock jds (talk | contribs)1,580 edits New World Wonders: removed number because offically they have said 5 new world wonders but we have infomation about 6 untill this is cleared up we should avoid giving a number total.← Previous edit Revision as of 01:39, 29 May 2007 edit undo164.107.223.217 (talk) Charlemagne's WarsNext edit →
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====Charlemagne's Wars==== ====Charlemagne's Wars====
This scenario will be based on the wars fought by the legendary ].In the Charlemagne's Wars scenario units outside friendly borders won't heal without supply trains following them along. These defenseless units will have to be protected if the player wants to continue the advance against the ]. The Supply Truck is a new unit for this scenario only that will heal troops in enemy territory. <ref>http://pc.ign.com/articles/792/792037p2.html</ref> This scenario will be based on the wars fought by the legendary ].In the Charlemagne's Wars scenario units outside friendly borders will not heal without supply trains following them along. These defenseless units will have to be protected if the player wants to continue the advance against the ]. The Supply Truck is a new unit for this scenario only that will heal troops in enemy territory. <ref>http://pc.ign.com/articles/792/792037p2.html</ref>


===New World Wonders=== ===New World Wonders===

Revision as of 01:39, 29 May 2007

Template:Future game

2007 video game
Civilization IV: Beyond the Sword
Sid Meier's Civilization IV: Beyond the Sword
Developer(s)Firaxis Games
Publisher(s)Take Two Interactive
EngineGamebryo
Platform(s)Windows XP
ReleaseUnited States July 23, 2007 Template:Country data World July 30, 2007
Genre(s)Turn-based strategy
Mode(s)Single player, multiplayer

Civilization IV: Beyond the Sword is the second official expansion pack of the critically-acclaimed turn-based strategy video game Civilization IV. . The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 12 new scenarios, 10 new civilizations, and 16 new leaders.

New Features

Overview

  • Corporations: A new gameplay feature, similar to religion allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
  • Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.
  • Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.
  • Advanced Starts: Allows the player to start the game controlling a predeveloped nation.
  • Expanded Space Victory: Obtaining a space victory is now more difficult and requires more strategy and decision-making than before.
  • Expanded Diplomatic Victory: It is now possible to achieve diplomatic victories much earlier in the game.

Corporations

The Corporations feature is available late in the game. The player can found Corporations, which consume resources to provide benefits for a particular city. The more instances of resources they consume, the more food, production, commerce, or resources they supply. However, any city hosting a corporation has to pay a maintenance fee for its services.

Great Persons now possess the ability to found the Headquarters of a Corporation (Like Great Prophets can build Holy Wonders for Religions). The city with the Headquarters gets royalty income for each city in the world hosting a branch of that corporation. Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they block all corporations, even their own, by adopting the State Property civic.

Espionage

Espionage's importance in Civilization IV has been raised to compare with that of scientific research, culture, income from taxes etc. The new espionage slider allows the player to divert part of their income towards espionage activities against other civilizations. Once the player has reached certain thresholds of espionage investment, the player starts gaining some automatic intelligence benefits over rival civilizations.

The player can also send Spy units into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda. Great Spies are born in cities, like other Great Persons. Great Spies can perform typical functions like serving as a Specialist, starting a Golden Age, or building a unique building. Their special function allows them to infiltrate into enemy cities, giving the player significant advantage in espionage against that civilization.

Events

The Beyond the Sword expansion reintroduces Sim City-style random events from the original Civilization game, that can cause the game to swing in the player's favor or not. There are more than 100 of them, including natural disasters, such as earthquakes that can destroy buildings and diplomatic marriages that might suddenly turn two rivals into friends. All together these events give each new game a completely unique flavor.

Advanced Starts

Advanced Starts are a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in the modern era, without having to start with nothing but a few settlers and units.

Expanded Space Victory

To acquire a Space Victory, the player now requires their spaceship to reach Alpha Centauri, rather than simply launch. It is now also possible to build spaceships that fly faster than those of other civilizations, so that a player can achieve Space Victory, even if they finished building a spaceship after a competitor.

Expanded Diplomatic Victory

The new Apostolic Palace wonder allows the player to win an early diplomatic victory, centuries before the United Nations are due to make their appearance. The wonder is tied to the state religion of the player who built it. Depending on the influence of the palace's religion on their civilization, players get votes to cast on decrees like holy wars, trade embargoes, or peace enforcement.

New content

New content includes:

  • 10 new civilizations
  • 16 new leaders, one for each new civilization, 6 for existing civilizations.
  • 25 new units, 18 buildings and new technologies added primarily to the late game.
  • 12 new scenarios
  • 6 Wonders of the World.
  • New diplomatic resolutions through the United Nations.

General Changes

  • Improvements in AI (Artificial Intelligence) making for more difficult games on higher difficulty levels and the AI will also attempt more ways to win than before.
  • On-map ocean trade routes that enhance the importance of the navy
  • Colonies splitting from their motherland to form new civilizations

New civilizations

10 new civilizations have been announced, but only 7 have currently been confirmed:

Civilization Starting Technologies Leader Leader Traits Favored Civic Unique Unit Unique Building Capital
Babylon Unknown Hammurabi Unknown Unknown Unknown Unknown Babylon
Portugal Unknown João II Imperialistic, Expansive Unknown Carrack Unknown Lisbon
The Netherlands Unknown William of Orange Unknown Unknown Unknown Unknown Amsterdam
Native Americans Unknown Sitting Bull Protective, Unknown Unknown Unknown Totem pole Unknown
Mayans Unknown Pacal Unknown Unknown Unknown Unknown Unknown
Sumeria Unknown Gilgamesh Unknown Unknown Unknown Unknown Unknown
Byzantines Unknown Justinian Unknown Unknown Unknown Unknown Constantinople

New leaders

There are six new leaders in Civilization IV: Beyond the Sword of pre-existing civilizations.

Civilization Leader Leader Traits Favorite Civic
America Abraham Lincoln Unknown Unknown
Celtica Queen Boudica Charismatic, Aggressive Unknown
Ottomans Suleiman the Magnificent Unknown Unknown
Greece Pericles Unknown Unknown

New Corporations

The corporation is a new game concept, similar to religions, that provide resources for the cities in which the corporation is present.

New Random Events

New Scenarios

The expansion will deliver 12 new scenarios, some developed by the fan community.

Afterworld

A scenario designed by Firaxis's Tim McCracken featuring a Science fiction/horror theme where a team of "Gravebringers" are sent to a world inhabited by human robots to retrieve research. This scenario is unusual in that it does not contain many defining aspects of Civilization like: leaders, cities and technologies.

Final Frontier

The Final Frontier space scenario is described as almost an entire remake of the game. Based around a brand new tech tree, many new units and a new terrain, it's very different from the normal Civilization experience. Final Frontier takes place 100 years after contact was lost with earth and during the game play the player will find small clues about what happened to earth. Instead of conquering the world, the player will be conquering all of space. The focus is not on building cities, but colonizing entire star systems and assigning population and building to planets.

Charlemagne's Wars

This scenario will be based on the wars fought by the legendary Charlemagne.In the Charlemagne's Wars scenario units outside friendly borders will not heal without supply trains following them along. These defenseless units will have to be protected if the player wants to continue the advance against the Saracens. The Supply Truck is a new unit for this scenario only that will heal troops in enemy territory.

New World Wonders

New wonders have been announced for the game:

New Buildings

New Units

See also

References

  1. http://www.gamespot.com/pc/strategy/civilizationivbeyondthesword/news.html?sid=6171558
  2. http://pc.ign.com/articles/791/791168p2.html
  3. http://www.eurogamer.net/article.php?article_id=76804
  4. http://apolyton.net/forums/showthread.php?threadid=165702
  5. http://apolyton.net/forums/showthread.php?threadid=165702
  6. http://pc.ign.com/articles/788/788749p1.html
  7. http://forums.civfanatics.com/showthread.php?t=223656
  8. http://www.firaxis.com/games/game_detail.php?gameid=16
  9. http://forums.civfanatics.com/showthread.php?p=5448204#post5448204
  10. http://www.eurogamer.net/article.php?article_id=76804
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  28. http://www.firaxis.com/games/game_detail.php?gameid=16
  29. http://www.firaxis.com/games/game_bts_afterworld.php
  30. http://www.eurogamer.net/article.php?article_id=76804&page=2
  31. http://pc.ign.com/articles/792/792037p2.html
  32. http://www.firaxis.com/games/game_detail.php?gameid=16
  33. http://pc.ign.com/articles/788/788749p2.html
  34. http://www.firaxis.com/games/game_detail.php?gameid=16
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  44. http://pc.ign.com/articles/791/791168p1.html
  45. http://apolyton.net/forums/showthread.php?threadid=165702
  46. http://apolyton.net/forums/showthread.php?threadid=165702
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  48. http://pc.ign.com/articles/788/788749p2.html
  49. http://forums.civfanatics.com/showthread.php?t=223198
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  51. http://pc.ign.com/articles/791/791168p2.html
  52. http://pc.ign.com/articles/791/791168p2.html

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