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{{Infobox Person
|name=Shigeru Miyamoto
|image=Shigeru Miyamoto.jpg
|imagesize=200px
|caption=
|birth_date={{birth date and age|1952|11|16}}
|birth_place=] (now ])
|Horoscope=]
|occupation=Senior marketing director, ]<br/>General manager, ].
|spouse=Yasuko Miyamoto
}}

{{nihongo|'''Shigeru Miyamoto'''|宮本 茂|Miyamoto Shigeru|extra=born ], ]}} is a ] ]. He is the creator of the '']'', '']'', '']'', '']'', '']'', '']'', and '']'' ] series for ] game systems. He has also produced many titles published by Nintendo on behalf of other developers, including the successful '']'', and the '']'' games.

Miyamoto is the world's most celebrated ], considered by many as the greatest creative mind in the industry, and is often called the "father of modern ]". Video games designed by him typically feature refined control-mechanics, intuitive gameplay, simplistic story lines and imaginative worlds, in which the players are encouraged to discover things for themselves.

Employed by Nintendo as an artist in ], he was given the task of designing one of their first coin-op ]s. The resulting title was '']''<ref>{{Cite web | url=http://cube.ign.com/articles/089/089831p1.html | title=Developer Profile: Intelligent Systems | publisher=] | date=] | accessdate=2007-09-19}}</ref>, which was not as big of a success in the United States as Nintendo hoped for. He later redesigned the game into '']'' which was a huge success, and the game's lead character, Jump Man—now called ]—has become Nintendo's ]. Miyamoto quickly became Nintendo's star producer designing many franchises for the company, most of which are still active and very well-regarded.

He is currently the Director and General Manager of ] (EAD), the corporate sector of Nintendo. In ], Miyamoto became the first person to be inducted into the ].

==Biography==
===Early life===
Shigeru Miyamoto was born in ] (now ]), ], ], the second child of Iijake Miyamoto and Hinako Aruha. As a young boy, Miyamoto loved to draw, paint pictures and explore the landscape surrounding his house. Stories describe his fascinated discovery of hidden caves, lakes, and other natural features which were linked to his later work. '']'' in particular took inspiration from his childhood exploration.<ref name="Game spot history">{{cite web | author=Vestal, Andrew, et al. | date=] | title=History of Zelda | publisher=GameSpot | url=http://www.gamespot.com/gamespot/features/video/hist_zelda/index.html | access date=2006-09-30}}</ref> As a child Miyamoto was menaced by a neighbor's dog, kept at bay by a chain attached to a post - inspiring the ] enemy from the Mario series.<ref>{{cite book | author=Sheff, David | title=] | publisher=] | year=1993 | id=ISBN 0-679-40469-4}}</ref> In ], he enrolled in the ], and graduated five years later - though he would later remark that his studies often took a backseat to doodling. Miyamoto was said to have an 'eclectic taste' in music for his age, being interested in such groups as the ], the ], and ]. In 1977, with a degree in industrial design, Miyamoto arranged a meeting with ], head of Nintendo of Japan and also friend of his father. Yamauchi hired Miyamoto as a "staff artist" and assigned him to the planning department.

===Nintendo===
In 1980, the fairly new ] was looking for a hit to establish itself as a player in the growing arcade market. After successful location tests using prototypes, then-NoA CEO ] ordered a very large number of units of the ] '']''. But by the time the arcade machines could be produced and shipped to the U.S., interest had vaporized, and the game flopped. To stay afloat and clear the costly inventory of ''Radar Scope'', Nintendo of America desperately needed a smash-hit game that the unsold machines could be converted to play. Yamauchi assigned Miyamoto the task of creating the required game.

After Miyamoto had consulted with some of the company's engineers, and composed the music himself on a small electronic keyboard, '']'' was fully conceptualized. When the game was complete, the chips containing the new program were rushed to the U.S. and Nintendo employees worked around the clock to convert the ''Radar Scope'' machines. It was fortunate that Nintendo had so many units on hand, because ''Donkey Kong'' was an overnight success, and not only saved the company, but introduced a character who would be immortally identified with Nintendo.

The three famous characters Miyamoto created for the game were ], ], and ]. It was Jump Man, a character who would later be known as ], that has found the most success, and since his début in ''Donkey Kong'' he has appeared in more than 100 games spanning over a dozen gaming platforms.

Miyamoto is usually listed as "producer" in the credits of ''Mario'' games. The few exceptions include the '']'' series for the ], with which he had virtually no involvement. (], Miyamoto's mentor, produced the ''Super Mario Land'' series.) There are also rare instances where Miyamoto is heavily involved in a game, almost to the point of director, but for reasons unknown, doesn't credit himself that way. Such examples include ] and ]. In an interview with Famitsu, Miyamoto said "That's right. I was the director of ], and half producer, half director on Zelda. As for Pikmin, I'd say half producer, half director." Other titles include, ], ], and most recently, ], which Miyamoto has stated his involvement was even greater than when he directed Super Mario 64. In early U.S. releases of a few Mario games, he was sometimes credited as "Miyahon", a mistransscription of the ] in his name ({{lang|ja|本}} &mdash; which can be read as either {{lang|ja-Latn|''hon''}} or {{lang|ja-Latn|''moto''}}). The misread surname was Miyamoto's development nickname in the 1980s (having a nickname was a common practice among ] game developers at the time).

At ]'s convention in 1997, Miyamoto revealed that he was constantly working with around four hundred people on a dozen or so projects at a time.<ref name="npinterview">{{Citation | periodical=] | date=August 1997 | volume=99 | title=Pak Watch E3 Report "The Game Masters" | first=Takao | last=Imamura | first2=Shigeru | last2=Miyamoto | pages=104–105}}.</ref>

Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income, and often rides a bicycle to work.

===Competition with Sony and Microsoft===
Holding the intellectual reins of the ] was Miyamoto's first taste of the hardware battle. He has claimed his peers within the industry have been "too focused on hardcore gamers". His belief that his project could out-sell ] and ] is influenced by his business motto; "Games should be what we would want to play". However, he admits changes had to be made before the ] was a serious contender. "There was a time when Nintendo was not influencing the world in the way it would have liked", Miyamoto claims, "That's why I've spent so much time trying to find new, exciting control systems we can use."

In the first 6 months of straight competition, ] outsold both its rivals, with gamers buying more than twice as many as ] and four times as many as ]. When asked about his vision of rivalry in the future, he has high hopes for his team. He says, "My dream is that the Wii becomes this device everybody sees as being the natural thing next to the TV."<ref>interview - LIVE Magazine, ] ].</ref>

===Awards and recognition===
] (left) and ] as well as French minister of culture ] (center-right) on March 13, 2006 above the ] gardens in Paris.]]
<!-- FAIR USE of Ancel_Miyamoto_Raynal.png: see image description page at http://en.wikipedia.org/Image:Ancel_Miyamoto_Raynal.png for rationale -->

Miyamoto was the first person ever to be inducted into the ] in ], an award that outlines his lifetime achievement and dramatic effect on the video game industry. In ], Miyamoto was among the first honorees in 2004 to receive a star on the ]: a section of ]'s ] that is modeled on ]'s ].

On ], ] Miyamoto received a French honor by being inducted Chevalier ("Knight") into the ], alongside game designers ], and ] as part of the ] effort.

The main character of the infamous PC game '']'', Hiro Miyamoto, was given his last name as an homage to Shigeru.<ref>{{Cite web | url=http://dir.salon.com/story/tech/feature/2002/01/02/ion_storm/index.html?pn=5 | title=A Hardcore Elegy for Ion Storm | publisher=] | pages=p. 5 | archiveurl=http://web.archive.org/web/20061206142311/http://dir.salon.com/story/tech/feature/2002/01/02/ion_storm/index.html?pn=5 | archivedate=2006-12-06 | accessdate=2007-09-19}}</ref>

The rival character in the first generation of ] games was named Shigeru. Likewise, the main character was named Satoshi, for the ] of the Pokémon series.

On ], ] Miyamoto was featured in ]'s "60 Years of Asian Heroes" with ], ], ], ], and the ].<ref>{{cite web |url=http://www.time.com/time/asia/2006/heroes/bl_miyamoto.html |title=Shigeru Miyamoto: The video-game guru who made it O.K. to play |publisher=] | last=Wright | first=Will | authorlink=Will Wright (game designer) | accessdate=2006-11-28}}</ref>

At the ], on March 7, 2007, Shigeru Miyamoto received the Lifetime Achievement Award for a career that spans the creation of ''Donkey Kong'', ''Super Mario Bros.'', and ''The Legend of Zelda''. He was also given credit for the company's recent revolutionary systems such as the ] and the ]. He was the Keynote speaker at that conference, along with ] and Satoru Iwata.<ref>{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=12732 | last=Carless | first=Simon | date=] | title=2007 Game Developers Choice Awards To Honor Miyamoto, Pajitnov |publisher=] |accessdate=2007-02-12}}</ref>

Shigeru Miyamoto has also been chosen as one of the 100 ]'s 2007 Most Influential People of the Year. <ref>{{Cite web |url=http://www.time.com/time/specials/2007/time100/article/0,28804,1595326_1615737_1615521,00.html |title=The TIME 100 (2007) - Shigeru Miyamoto |publisher=] | last=Wendel | first=Johnathan | authorlink=Fatal1ty |accessdate=2007-05-03}}</ref>

=== Current activities ===
Miyamoto has recently completed development for '']'' for the Wii and has supervised '']'' for the Wii and ]. Both versions of the latter were developed by ], not ]. Miyamoto unveiled '']'' at ]. Both games have been released.

Miyamoto also said in ] ] he'll focus his attention on helping develop '']'' and '']'' after he's completed developing ''Wii Fit'' and '']''. He also pointed out in an interview that he likes to focus on "games in order, one by one" rather than concentrating on many games at once<ref>http://www.n-europe.com/news.php?nid=10880</ref>.

== Personal life ==
Although a game designer, he hardly spends time playing games. During his spare time, Miyamoto also plays the ] and ]. <ref>{{Cite web | url=http://www.mobygames.com/developer/sheet/view/developerId,36620/ | title=Shigeru Miyamoto Developer Bio | publisher=] | accessdate=2007-09-19}}</ref> Shigeru Miyamoto has two children with his wife, Yasuko Miyamoto, who was general manager of Nintendo of Japan in 1977. Neither of their children has expressed a desire to go into the family business. He claims that Yasuko doesn't like video games, but she is beginning to enjoy playing games like '']'' and using the Wii's ].<ref>{{Cite web | first=Bryn | last=Williams | date=] | title=Miyamoto's Creative Vision | publisher=] | url=http://wii.gamespy.com/wii/mario-wii/771581p1.html | accessdate=2007-09-19}}</ref> Miyamoto has a ] named Pikku (pronounced Pick) that was the inspiration for '']''. <ref>{{Cite web | url=http://www.vh1.com/news/articles/1510449/09272005/id_0.jhtml | title=Nintendo Fans Swarm Mario's Father During New York Visit | last=Totilo | first=Stephen | date=] | publisher=] | accessdate=2007-09-19}}</ref>
The dog is also honoured in the name of Miyamoto's Pikmin series.

== Delays ==
As Producer and R&D member of several games, Miyamoto has had Nintendo implement delays "in order to make a game of the high quality standards that Nintendo is known for."<ref>{{Cite web |url=http://www.the-nextlevel.com/features/interviews/shigeru-miyamoto/ |title= An Interview with Shigeru Miyamoto |publisher=http://www.the-nextlevel.com |accessdate=2007-10-24}}</ref> At times, the entire development of a game is scrapped.

Miyamoto and fellow developers refer to this scrapping as "] Gaeshi" (ちゃぶ台返し, "upending the tea table"), a reference to manga and anime '']''.<ref>{{Cite web |url=http://ms.nintendo-europe.com/wii/?site=v5_01.html&expand=5&l=enGB |title=Iwata Asks: The Indefinable Essence Of Zelda |publisher=] | accessdate=2006-11-16}}</ref> It is also referred to as "Miyahon Check" (Miyahon is an alternative kanji reading of Miyamoto) or "Miyamoto Test".<ref>http://www.watch.impress.co.jp/game/docs/20040325/zelda06.htm</ref>

*"''Twinkle Popo''" was a completed product with a pre-order of 26,000 units. It was supposed to be released under the game's developer, ]. Miyamoto intervened arguing that, with a tiny bit of tweaking, it would become a great game. After cancelling the pre-order, the game was eventually released under Nintendo with the title '']'', selling 5 million units globally.
*'']'' was supposed to be released immediately after the release of the ] (Japanese release date, ] ]). Instead, Miyamoto, who was the producer, repeatedly ordered the game to be redone, resulting in numerous announcements of delays by Nintendo until the game's eventual release on ] ]. ''Ocarina of Time'' sold over 7.6 million units, is frequently ranked among the greatest games of all time, and has the highest average review score of any game ever made.
*] was initially the producer of '']''. However, between 2005 to 2006, Miyamoto replaced him. He stated that the switch was the result of a year-long development being "Chabudai Gaeshi"ed. <ref>{{Cite web | url=http://www.famitsu.com/game/event/2005/05/18/264,1116367600,39303,0,0.html | title=【任天堂】ラウンドテーブルにて『ゼルダの伝説 Twilight Princess』の全貌が明らかに! | date=] | publisher='']'' | language=Japanese | accessdate=2007-09-19}}</ref> In the same interview, Miyamoto said that he had to clean up the mess of his Chabudai Gaeshi, so he joined in as a producer and also to assist in the development of the ] and ] consoles, and has received tremendous critical acclaim and commercial success in the Western markets.

==See also==
*]

==References==
{{reflist|2}}

==External links==
{{wikiquote}}

* &mdash; A website dedicated to Shigeru Miyamoto
* &mdash; Shigeru Miyamoto profile
* profile on ]


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Revision as of 02:39, 12 January 2008

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