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Revision as of 23:05, 18 January 2008

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In the Dungeons & Dragons fantasy roleplaying game, the skeleton is an undead creature, usually created by applying a template to another creature.

Variant Skeletons

  • Bone Creature - a skeleton that retains knowledge and skills it possessed in life
  • Crystal Skeleton
  • Dust Skeleton
  • Fiery Skeleton - burns with neverending flames, it is immune to fire
  • Frost Skeleton - is immune to cold and deals cold damage with its attacks
  • Lightning Skeleton - is immune to electricity and deals electricity damage with its attacks
  • Nimble Skeleton - more agile than standard skeletons and able to climb as fast as it can walk
  • Obsidian Skeleton - also called defiling skeleton
  • Skeletal Dragon - created from dragons and retains some of their deadly abilities
  • Soldier Skeleton - often arising from the sites of massive battles, these skeletons gain benefits when fighting cooperatively in groups
  • Spike Skeleton
  • Vicious Skeleton - able to rend flesh and deal horrific wounds with their claw attacks

Skeletons in the Forgotten Realms

Faerûn hosts a number of the variant skeletons listed above, as well as the following:

  • Baneguard - First developed by priests of Bane, these skeletons can phase in and out and hurl bolts of magical energy.
  • Blazing Bones - Fiery skeletal undead created when a spellcaster's contingency spell goes wrong, these rare undead can be found in Myth Drannor.
  • Direguard - Baneguards improved by the Red Wizards of Thay, these skeletons are wreathed in a shadowy field of force that functions as armor. They can also see invisible foes.

References

  • Ashley, Belinda G. "Arctic Monsters." Dragon Annual #2 (TSR, 1997).
  • Moldvay, Tom. "The Ungrateful Dead." Dragon #138 (TSR, 1988).
  • Thauberger, Rudy. "The Dragon's Bestiary: The Necromancer's Armory." Dragon #234 (TSR, 1996).


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