Revision as of 07:35, 25 January 2008 editJéské Couriano (talk | contribs)Extended confirmed users, Rollbackers40,152 editsm Protected Kor (Dungeons & Dragons): Sock attack ← Previous edit | Revision as of 20:39, 28 January 2008 edit undoDaranios (talk | contribs)Extended confirmed users9,034 edits Change introduction to improve clarity of context.Next edit → | ||
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'''Kor''' is the fictional god of wisdom in the ] campaign setting |
In the '']'' ] '''Kor''' is the fictional god of wisdom in the '']'' ] that is set within the '']'' campaign setting. He is one of the so-called ] of the fictional continent of ] and preaches, that wisdom stems from age, and wisdom brings strength{{Fact|date=January 2008}}. Kor's symbol is a sunburst. | ||
In parables he has been described as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike{{Who|date=January 2008}}. Like other Zakharan gods he is above such concerns as alignment, as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers. His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers. | In parables he has been described as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike{{Who|date=January 2008}}. Like other Zakharan gods he is above such concerns as alignment, as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers. His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers. | ||
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==References== | ==References== | ||
* {{cite book |author=] with Andria Hayday |title=|year=1992 |publisher=TSR |id=ISBN 1-56076-329-9}} | * {{cite book |author=] with Andria Hayday |title= Adventurer's Guide to Zakhara p. 45/46, 50|year=1992 |publisher=TSR |id=ISBN 1-56076-329-9}} | ||
{{D&D deities}} | {{D&D deities}} |
Revision as of 20:39, 28 January 2008
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Template:Forgotten Realms Deity
In the Dungeons & Dragons roleplaying game Kor is the fictional god of wisdom in the Al-Qadim campaign setting that is set within the Forgotten Realms campaign setting. He is one of the so-called eight Great Gods of the fictional continent of Zakhara and preaches, that wisdom stems from age, and wisdom brings strength. Kor's symbol is a sunburst.
In parables he has been described as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike. Like other Zakharan gods he is above such concerns as alignment, as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers. His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.
Old Kor is mainly venerated by ethoists. Centers of his worship are the cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.
References
- Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate Adventurer's Guide to Zakhara p. 45/46, 50. TSR. ISBN 1-56076-329-9.
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