Misplaced Pages

Turn-based strategy: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 13:55, 26 June 2008 edit66.32.5.161 (talk) The examples section starts by mentioning the Civ series then list it under other examples, so I replaced the second, reduntant, link with Sid Meier's Alpha Centauri.← Previous edit Revision as of 16:43, 6 July 2008 edit undoHcobb (talk | contribs)Extended confirmed users, Pending changes reviewers14,752 edits Browser-based games: Added Ultracorps to list.Next edit →
Line 72: Line 72:
* '']'' * '']''
* '']'' * '']''
* '']''
* '']'' * '']''
* '']'' * '']''

Revision as of 16:43, 6 July 2008

This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Turn-based strategy" – news · newspapers · books · scholar · JSTOR (June 2008) (Learn how and when to remove this message)
The Battle for Wesnoth is a turn-based strategy game.

A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) that is turn-based. The phrase turn-based is used to distinguish such games from real-time strategy games, and as such the phrase refers almost exclusively to video games.

Turn-based tactics

Main article Turn-based tactics

Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include Silent Storm and Steel Panthers: World at War!.

Examples

Mainstream PC games

After a period of converting board and historic TBS games to computer games, companies began basing computer turn-based strategy games on completely original properties or concepts. The presence of a computer to calculate and arbitrate allows game complexity which is not feasible in a traditional board game.

Probably the best known turn-based game is Sid Meier's Civilization, which evolved into a long series of successor games and derivatives. Other examples include:

Indie PC games

A further market trend is the rise of "Indie" TBS games (games produced by small groups, independent or only somewhat affiliated with the major elements in the computer games industry). These games often extend or refine already existing TBS strategy games. Some examples of indie-developed games include:

Open-source PC games

Since turn-based strategy games do not typically require vast amounts of art or modeling, developers willing to volunteer their time can focus on gameplay. Directories like Freshmeat provide large lists of open-source, turn-based strategy projects. Some examples of open-source games include:

Browser-based games

Because they do not require users to install files and are often free, online browser-based games are becoming very popular. All that they require is any device with a web browser and internet connection. Many will work just as well on a PDA phone as they do on a desktop computer. Some examples of browser-based games:

Console and handheld games

References

See also

Supercategories and relevant game design concepts

Subcategories

Related genres

See also

External links

Video game genres
Action
Platformer
Shooter
Survival
Other
Action-adventure
Adventure
Digital tabletop
Puzzle
Role-playing
Simulation
Life
CMS
Sports
Vehicle
Other
Strategy
Other genres
Related concepts
Themes
Player modes
Production
Design
Other
Categories: