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Revision as of 01:53, 22 August 2008 editEncMstr (talk | contribs)Edit filter managers, Administrators49,259 editsm Unprotected Kor (Dungeons & Dragons): protected long enough← Previous edit Revision as of 19:08, 15 November 2008 edit undoAFigureOfBlue (talk | contribs)Edit filter managers, Administrators53,878 edits Various cleanup, tag updates, and stub.Next edit →
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In the '']'' ] '''Kor''' is the fictional god of wisdom in the '']'' ] that is set within the '']'' campaign setting. In the ] he is described as one of the so-called ] of the fictional continent of ] and as preaching, that wisdom stems from age, and wisdom brings strength.<ref name="LoF50">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 50 |year=1992 |publisher=TSR |id=ISBN 1-56076-329-9}}</ref> Kor's symbol is a sunburst.<ref name="LoF50"/> In the '']'' ] ] '''Kor''' is the fictional god of wisdom in the '']'' ] that is set within the ] campaign setting. In the ] he is described as one of the so-called ] of the fictional continent of ] and as preaching, that wisdom stems from age, and wisdom brings strength.<ref name="LoF50">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 50 |year=1992 |publisher=TSR |id=ISBN 1-56076-329-9}}</ref> Kor's symbol is a sunburst.<ref name="LoF50"/>
The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike.<ref name="LoF50"/> Like other Zakharan gods, he is above such concerns as ], as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.<ref name="LoF45">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 45,46 |year=1992 |publisher=TSR |id=ISBN 1-56076-329-9}}</ref> The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike.<ref name="LoF50"/> Like other Zakharan gods, he is above such concerns as ], as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.<ref name="LoF45">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 45,46 |year=1992 |publisher=TSR |id=ISBN 1-56076-329-9}}</ref>
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Revision as of 19:08, 15 November 2008

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Template:Forgotten Realms Deity In the Dungeons & Dragons fantasy roleplaying game Kor is the fictional god of wisdom in the Al-Qadim campaign setting that is set within the Forgotten Realms campaign setting. In the Land of Fate box set he is described as one of the so-called eight Great Gods of the fictional continent of Zakhara and as preaching, that wisdom stems from age, and wisdom brings strength. Kor's symbol is a sunburst.

The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike. Like other Zakharan gods, he is above such concerns as alignment, as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers. His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.

Old Kor is mainly venerated by ethoists. Centers of his worship are the fictional cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.

References

  1. ^ Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate Adventurer's Guide to Zakhara p. 50. TSR. ISBN 1-56076-329-9. {{cite book}}: External link in |title= (help)
  2. Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate Adventurer's Guide to Zakhara p. 45,46. TSR. ISBN 1-56076-329-9. {{cite book}}: External link in |title= (help)
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