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Interactive fiction: Difference between revisions

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'''Interactive fiction''' is a class of ] in which the player uses text commands to control their character.
#REDIRECT ].

Most of these games are quite difficult, and include a very large amount of descriptive text.

A transcript of the very ending of one of these games might read:



>look<br>

You are in a big room with tall pillars, to your north resides the large doors into the Misplaced Pages.<br>

>go north<br>

The doors are locked. Wait, that makes no sense, Misplaced Pages is for everyone! Something must be done...<br>

>inventory<br>

You are carrying a soda, an umbrella, The Key to All The Information in the Universe, and a little plastic bottle cap.<br>

>unlock door<br>

Unlock door with what?<br>

>key<br>

The door opens easily and noiselessly, and before you can walk through, there's a mad rush of people to enter the library and begin improving it. Your mission is complete!<br>

Would you like to restore a saved game, restart, or quit?<br>

>quit<br>



Many of these games are produced independently of such large companies as ], for freely available text adventure interpreters such as the ] interpreter, the ] interpreter, and the Hugo interpreter.

You can download many of these games for free, as well as participate in annual competitions for game design, at the Interactive Fiction Archive, located at http://www.ifarchive.org



''The following needs to be merged with the above.''



'''Text adventure games''' is (are? help grammar wizards!) a ] of computer games, widely successful during the late ] and the ].



Text adventure games were popular when home computers had little (if any) graphics capability.



User interaction in these games consisted of typing commands like <tt>GO SOUTH, OPEN DOOR, SAY ]</tt>, or <tt>PUT ] IN EAR</tt>.



Most well-known company producing these games was ], who produced the '']'' series and many other titles still fondly remembered by countless fans.



The first text adventure game, ], was written for the ] (and has since been ported to many ]).



Revision as of 14:32, 21 November 2001

Interactive fiction is a class of video games in which the player uses text commands to control their character.

Most of these games are quite difficult, and include a very large amount of descriptive text.

A transcript of the very ending of one of these games might read:


>look

You are in a big room with tall pillars, to your north resides the large doors into the Misplaced Pages.

>go north

The doors are locked. Wait, that makes no sense, Misplaced Pages is for everyone! Something must be done...

>inventory

You are carrying a soda, an umbrella, The Key to All The Information in the Universe, and a little plastic bottle cap.

>unlock door

Unlock door with what?

>key

The door opens easily and noiselessly, and before you can walk through, there's a mad rush of people to enter the library and begin improving it. Your mission is complete!

Would you like to restore a saved game, restart, or quit?

>quit


Many of these games are produced independently of such large companies as Infocom, for freely available text adventure interpreters such as the TADS interpreter, the Z-Machine interpreter, and the Hugo interpreter.

You can download many of these games for free, as well as participate in annual competitions for game design, at the Interactive Fiction Archive, located at http://www.ifarchive.org


The following needs to be merged with the above.


Text adventure games is (are? help grammar wizards!) a genre of computer games, widely successful during the late 1970s and the 1980s.


Text adventure games were popular when home computers had little (if any) graphics capability.


User interaction in these games consisted of typing commands like GO SOUTH, OPEN DOOR, SAY XYZZY, or PUT BABEL FISH IN EAR.


Most well-known company producing these games was Infocom, who produced the Zork series and many other titles still fondly remembered by countless fans.


The first text adventure game, Adventure, was written for the PDP-10 (and has since been ported to many operating systems).