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'''DOOM 3''' is a ] ] being developed by ] and will be published by ]. ] is scheduled to be released in ] ("''when it's done''"); set in ] in a Union Aerospace Corporation research center on ], is a complete retelling of the original DOOM, with a completely new graphics and game engine. DOOM³ currently is available for pre-ordering; an official website with a trailer has been launched at http://www.doom3.com. '''DOOM 3''' is a ] ] being developed by ] and will be published by ]. DOOM 3 is scheduled to be released in ] ("''when it's done''"). Set in ] in a Union Aerospace Corporation research center on ], it is a complete retelling of the original DOOM, with a completely new graphics and game engine. DOOM 3 is currently available for pre-ordering; an official website with a trailer has been launched at http://www.doom3.com.

It is a remaking of the original ] and will use a completely new and proprietary graphics engine.


The main new engine features of ''DOOM 3'' will be unified dynamic lighting and shadow-casting; this, combined with its support for ] of all textures, results in very realistic looking enemies and environments. The main new engine features of ''DOOM 3'' will be unified dynamic lighting and shadow-casting; this, combined with its support for ] of all textures, results in very realistic looking enemies and environments.

Revision as of 22:14, 5 March 2004

DOOM 3 is a first person shooter computer game being developed by id Software and will be published by Activision. DOOM 3 is scheduled to be released in 2004 ("when it's done"). Set in 2145 in a Union Aerospace Corporation research center on Mars, it is a complete retelling of the original DOOM, with a completely new graphics and game engine. DOOM 3 is currently available for pre-ordering; an official website with a trailer has been launched at http://www.doom3.com.

The main new engine features of DOOM 3 will be unified dynamic lighting and shadow-casting; this, combined with its support for normal mapping of all textures, results in very realistic looking enemies and environments.

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