Misplaced Pages

Non-destructive editing: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 02:58, 7 September 2009 edit71.103.79.10 (talk)No edit summary← Previous edit Revision as of 07:51, 17 December 2009 edit undoSmackBot (talk | contribs)3,734,324 editsm remove Erik9bot category,outdated, tag and general fixesNext edit →
Line 1: Line 1:
{{Unreferenced stub|auto=yes|date=December 2009}}
'''Non-destructive editing''' is a form of editing signals where the original content is not modified in the course of editing - instead the edits themselves are edited. '''Non-destructive editing''' is a form of editing signals where the original content is not modified in the course of editing - instead the edits themselves are edited.


Line 11: Line 12:
{{DEFAULTSORT:Non-Destructive Editing}} {{DEFAULTSORT:Non-Destructive Editing}}
] ]
]




{{compu-stub}} {{Compu-stub}}
{{filming-stub}} {{Filming-stub}}
{{audio-tech-stub}} {{Audio-tech-stub}}

Revision as of 07:51, 17 December 2009

This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Non-destructive editing" – news · newspapers · books · scholar · JSTOR (December 2009) (Learn how and when to remove this message)

Non-destructive editing is a form of editing signals where the original content is not modified in the course of editing - instead the edits themselves are edited.

A pointer-based playlist — effectively an edit decision list — is used to keep track of edits. Each time the edited audio or video is played back or accessed, it is reconstructed from the original source and the EDL. Although this process is more computationally intensive than rendering each edit, changing the edits themselves can be almost instantaneous, and it prevents further generation loss as the audio or video is edited.

When videotape was first developed in 1956 by Ampex Corporation, the only way to edit was to physically cut the tape with a razor blade and splice segments together. While the footage excised in this process was not technically "destroyed", continuity was lost and the footage was generally discarded.

In 1963 with the introduction of the Ampex Editec, video tape could be edited electronically with a process known as linear video editing by selectively copying (or dubbing) the original footage to another tape called a "master". The original recordings are not destroyed or altered in this process.

Non-linear editing, originally developed in 1971 by CMX and now the most prevalent form of editing video and film, is also non-destructive: Un-edited original footage is digitized into electronic files stored digitally on a computerized disk-based system. The edited end-product (often referred to as a "sequence" or "playlist") is simply a series of digital files played back out of the editing computer. In this case, neither the original footage nor the digitized source files are destroyed in the editing process.


Stub icon

This computing article is a stub. You can help Misplaced Pages by expanding it.

Stub icon

This filmmaking article is a stub. You can help Misplaced Pages by expanding it.

Template:Audio-tech-stub

Categories: