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The '''PlayStation 2''' is ]'s second ], after the PlayStation. |
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Its development was announced in April ], and it was first released in ] on 4 March 2000. |
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The PS2 can read ], for playing audio CDs and original <nowiki>PlayStation</nowiki> games, and ]s for DVD Video and PS2 games. Its ability to play DVD movies was an important selling point at a time when few people owned a separate DVD player. |
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When it was released, the PS2 had many advanced features that were not present in other contemporary video game consoles, including its DVD capabilities and ] and ] expansion ports. |
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It was not until late ] that the ] ] became the second console with DVD support, although playing DVD-Video titles on XBox requires the purchase of an additional module (containing decoder software and a remote control). |
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Most reviews claim the PS2's DVD support to be mediocre at best. |
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Support for original <nowiki>PlayStation</nowiki> games was also an important selling point for the <nowiki>PS2</nowiki>, letting owners of an older system upgrade to the <nowiki>PlayStation 2</nowiki> and keep their old software, and giving new users access to older games until software was developed for the new system. |
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Software for all <nowiki>PlayStation</nowiki> consoles contains one of three region codes, for Japan, the Americas, or Europe. |
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Discs also deviate slightly from the CD-ROM and DVD-ROM standards in ways that make it impossible for the average consumer to duplicate discs or create her own software for the system. |
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However, Sony has released a version of the ] operating system for the PS2 in some regions in a package that also includes a keyboard and hard disk drive. |
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=== Specifications === |
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*CPU: 128 Bit "Emotion Engine" clocked at 300 MHz |
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**System Memory: 32 MB Direct Rambus |
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**Memory Bus Bandwidth: 3.2 GB per second |
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**Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) |
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**Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) |
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**Floating Point Performance: 6.2 GFLOPS |
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**3D CG Geometric Transformation: 66 million Polygons Per Second |
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**Compressed Image Decoder: MPEG2 |
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*Graphics: "Graphics Synthesizer" clocked at 150MHz |
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**DRAM Bus bandwidth: 48 GB Per Second |
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**DRAM Bus width: 2560 bits |
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**Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) |
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**Maximum Polygon Rate: 75 Million Polygons Per Second |
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*Sound: "SPU2+CPU" |
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**Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels |
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**Sampling Frequency: 44.1 KHz or 48 KHz (selectable) |
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*I/O Processor |
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**CPU Core: Current PlayStation CPU (MIPS clocked at 33.8 MHz or 37.5 MHz) |
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**Sub Bus: 32 Bit |
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**Interface Types: Proprietary <nowiki>PlayStation</nowiki> controller port, ], and ] (USB) |
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**Communication via PC Card (]) |
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*Disc Media: DVD-ROM (CD-ROM compatible) with copy protection |
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